Dachora Room

Room ID: 58

Wiki
Difficulty filter

From: 1
Top Left Door
To: 1
Top Left Door

Exit condition:

{
  "leaveWithRunway": {
    "length": 45,
    "openEnd": 1
  }
}
From: 1
Top Left Door
To: 1
Top Left Door

Break exactly the bottom-right and top-right Bomb Blocks and Unmorph while on the top block hole, to begin the Moondance. Clear a path to the left in advance, as well as all enemies.

Requires:

{
  "obstaclesNotCleared": [
    "A"
  ]
}
"h_canUseMorphBombs"
"canMoondance"

Exit condition:

{
  "leaveWithStoredFallSpeed": {
    "fallSpeedInTiles": 1
  }
}
From: 1
Top Left Door
To: 1
Top Left Door

Break exactly the bottom-right and top-right Bomb Blocks and Unmorph while on the top block hole, to begin the Moondance. Clear a path to the left in advance, as well as all enemies. Moonfall a total of 321 times, stopping just before Samus clips two tiles into the ground.

Requires:

{
  "notable": "Blockade Extended Moondance"
}
{
  "obstaclesNotCleared": [
    "A"
  ]
}
"h_canUseMorphBombs"
"canExtendedMoondance"

Exit condition:

{
  "leaveWithStoredFallSpeed": {
    "fallSpeedInTiles": 2
  }
}
From: 1
Top Left Door
To: 1
Top Left Door

Requires:

{
  "resetRoom": {
    "nodes": [
      1
    ],
    "mustStayPut": false
  }
}
{
  "refill": [
    "Energy",
    "Missile",
    "Super"
  ]
}
From: 1
Top Left Door
To: 1
Top Left Door

Requires:

"h_canCrystalFlash"

Clears obstacles: A

From: 1
Top Left Door
To: 1
Top Left Door

Exit condition:

{
  "leaveWithGModeSetup": {}
}
From: 1
Top Left Door
To: 1
Top Left Door

Requires:

{
  "enemyDamage": {
    "enemy": "Zeela",
    "type": "contact",
    "hits": 1
  }
}
From: 1
Top Left Door
To: 2
Bottom Left Door

Break exactly the lower-middle-right and top-right Bomb Blocks, leaving the upper-middle-right and bottommost Blocks intact. Clear all enemies before starting. Unmorph while on the top block to begin the Moondance. Exactly 145 moonfalls after clipping into the bottom block (321 total), wiggle out to the left. The next moonfall will clip Samus down two tiles. Re-enable Screw Attack and moonfall to break the right side blocks, then use Grapple again to become unstuck. Finally, moonfall through the Speed Blocks to clip down to the Dachora.

Requires:

{
  "notable": "Blockade Extended Moondance"
}
{
  "obstaclesNotCleared": [
    "A"
  ]
}
"h_canUseMorphBombs"
"ScrewAttack"
"canExtendedMoondance"
"canDisableEquipment"
From: 1
Top Left Door
To: 2
Bottom Left Door

Entrance condition:

{
  "comeInWithStoredFallSpeed": {
    "fallSpeedInTiles": 2
  }
}

Requires:

"Grapple"
"ScrewAttack"
From: 1
Top Left Door
To: 2
Bottom Left Door

Screw Attack through the bomb block wall, to instantly overload PLMs on the other side, and fall through the Speed Blocks.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": false
  }
}

Requires:

"ScrewAttack"

Clears obstacles: A

From: 1
Top Left Door
To: 3
Right Door

Requires:

{
  "or": [
    "h_getBlueSpeedMaxRunway",
    "h_canDestroyBombWalls",
    {
      "obstaclesCleared": [
        "A"
      ]
    }
  ]
}

Clears obstacles: A

From: 1
Top Left Door
To: 3
Right Door

Requires:

{
  "useFlashSuit": {}
}
{
  "shinespark": {
    "frames": 70,
    "excessFrames": 63
  }
}
From: 1
Top Left Door
To: 3
Right Door

Break exactly the lower-middle-right and top-right Bomb Blocks, leaving the upper-middle-right and bottommost Blocks intact. Clear all enemies before starting. Unmorph while on the top block to begin the Moondance. Wiggle out to the left and use SpeedBooster to run through to the right side door.

Requires:

{
  "obstaclesNotCleared": [
    "A"
  ]
}
"h_canUseMorphBombs"
"canMoondance"
"h_getBlueSpeedMaxRunway"

Exit condition:

{
  "leaveWithStoredFallSpeed": {
    "fallSpeedInTiles": 1
  }
}

Unlocks doors:

{"types":["ammo"],"requires":[]}
From: 1
Top Left Door
To: 3
Right Door

Break exactly the lower-middle-right and top-right Bomb Blocks, leaving the upper-middle-right and bottommost Blocks intact. Clear all enemies before starting. Unmorph while on the top block to begin the Moondance. Exactly 145 moonfalls after clipping into the bottom block (321 total), wiggle out to the left. The next moonfall will clip Samus down two tiles. Finally use Screw Attack or SpeedBooster to break the Bomb blocks and reach the right side door.

Requires:

{
  "notable": "Blockade Extended Moondance"
}
{
  "obstaclesNotCleared": [
    "A"
  ]
}
"h_canUseMorphBombs"
{
  "or": [
    "h_getBlueSpeedMaxRunway",
    {
      "and": [
        "ScrewAttack",
        "canDisableEquipment"
      ]
    }
  ]
}
"canExtendedMoondance"

Exit condition:

{
  "leaveWithStoredFallSpeed": {
    "fallSpeedInTiles": 2
  }
}

Unlocks doors:

{"types":["ammo"],"requires":[]}
From: 1
Top Left Door
To: 3
Right Door

Entrance condition:

{
  "comeInWithStoredFallSpeed": {
    "fallSpeedInTiles": 1
  }
}

Requires:

"h_getBlueSpeedMaxRunway"

Exit condition:

{
  "leaveWithStoredFallSpeed": {
    "fallSpeedInTiles": 1
  }
}

Unlocks doors:

{"types":["missiles","super"],"requires":[]}
{"types":["powerbomb"],"requires":["never"]}
From: 1
Top Left Door
To: 3
Right Door

It is possible to break the Bomb blocks using Screw Attack in a Moonfall, then escape the tiles with Grapple Beam.

Entrance condition:

{
  "comeInWithStoredFallSpeed": {
    "fallSpeedInTiles": 2
  }
}

Requires:

{
  "or": [
    "h_getBlueSpeedMaxRunway",
    {
      "and": [
        "Grapple",
        "ScrewAttack"
      ]
    }
  ]
}

Exit condition:

{
  "leaveWithStoredFallSpeed": {
    "fallSpeedInTiles": 2
  }
}

Unlocks doors:

{"types":["missiles","super"],"requires":[]}
{"types":["powerbomb"],"requires":["never"]}
From: 1
Top Left Door
To: 3
Right Door

Use a Power Bomb to destroy the bomb block wall.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

"h_canArtificialMorphPowerBomb"
{
  "or": [
    "h_canArtificialMorphBombThings",
    "h_canArtificialMorphSpringBall",
    {
      "enemyDamage": {
        "enemy": "Zeela",
        "hits": 1,
        "type": "contact"
      }
    }
  ]
}

Clears obstacles: A

From: 1
Top Left Door
To: 3
Right Door

Entrance condition:

{
  "comeInWithGrappleTeleport": {
    "blockPositions": [
      [
        108,
        12
      ],
      [
        108,
        13
      ]
    ]
  }
}

Bypasses door shell: true

From: 1
Top Left Door
To: 3
Right Door

Entrance condition:

{
  "comeInWithGrappleTeleport": {
    "blockPositions": [
      [
        108,
        12
      ]
    ]
  }
}

Exit condition:

{
  "leaveWithGrappleTeleport": {
    "blockPositions": [
      [
        108,
        12
      ]
    ]
  }
}

Bypasses door shell: true

From: 1
Top Left Door
To: 3
Right Door

Entrance condition:

{
  "comeInWithGrappleTeleport": {
    "blockPositions": [
      [
        108,
        13
      ]
    ]
  }
}

Exit condition:

{
  "leaveWithGrappleTeleport": {
    "blockPositions": [
      [
        108,
        13
      ]
    ]
  }
}

Bypasses door shell: true

From: 2
Bottom Left Door
To: 1
Top Left Door

6 screen X-Ray climb, and global Zeelas are still active even off camera.

Entrance condition:

{
  "comeInWithDoorStuckSetup": {}
}

Requires:

"canXRayClimb"
"canBeVeryPatient"
From: 2
Bottom Left Door
To: 1
Top Left Door

Enter with G-mode direct, back up to between 1 and 6 pixels from the door transition, and activate X-ray to get very deep stuck in the door. Climb up 6 screens, and perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "direct",
    "morphed": false
  }
}

Requires:

"canXRayClimb"
"canBeVeryPatient"

Bypasses door shell: true

From: 2
Bottom Left Door
To: 1
Top Left Door

There are camera scroll blocks just below the speed blocks, so it is easy to overload PLMs by wall jumping or space jumping into them.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": false
  }
}

Requires:

{
  "or": [
    "canConsecutiveWalljump",
    "SpaceJump"
  ]
}
From: 2
Bottom Left Door
To: 1
Top Left Door

There are camera scroll blocks just below the speed blocks, so it is easy to overload PLMs by bouncing into them. A single IBJ is slow enough at the top to overload them before Samus can hit the blocks.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

"h_canArtificialMorphIBJ"
"canBePatient"
From: 2
Bottom Left Door
To: 1
Top Left Door

Entrance condition:

{
  "comeInWithGrappleTeleport": {
    "blockPositions": [
      [
        12,
        12
      ],
      [
        12,
        13
      ]
    ]
  }
}
From: 2
Bottom Left Door
To: 2
Bottom Left Door

Exit condition:

{
  "leaveWithRunway": {
    "length": 45,
    "openEnd": 1
  }
}
From: 2
Bottom Left Door
To: 2
Bottom Left Door

Requires:

"h_canCrystalFlash"
From: 2
Bottom Left Door
To: 3
Right Door

Diagonal spark left to save health.

Requires:

"h_canShineChargeMaxRunway"
{
  "shinespark": {
    "frames": 110,
    "excessFrames": 3
  }
}
From: 2
Bottom Left Door
To: 3
Right Door

Diagonal spark left to save health.

Requires:

"canShinechargeMovement"
"HiJump"
"canMidairShinespark"
"h_canShineChargeMaxRunway"
{
  "shinespark": {
    "frames": 85,
    "excessFrames": 3
  }
}
From: 2
Bottom Left Door
To: 3
Right Door

Requires:

"HiJump"
"canFastWalljumpClimb"
"canShinechargeMovementComplex"
"canMidairShinespark"
"h_canShineChargeMaxRunway"
{
  "shinespark": {
    "frames": 67,
    "excessFrames": 3
  }
}
From: 2
Bottom Left Door
To: 3
Right Door

Quickly wall jump up the right wall and shinespark up to barely get above the speed blocks without any tanks.

Requires:

{
  "notable": "Shinespark No Etanks No HiJump"
}
"canFastWalljumpClimb"
"canShinechargeMovementComplex"
"canMidairShinespark"
"h_canShineChargeMaxRunway"
{
  "shinespark": {
    "frames": 73,
    "excessFrames": 3
  }
}
From: 2
Bottom Left Door
To: 3
Right Door

Requires:

{
  "useFlashSuit": {}
}
{
  "or": [
    {
      "shinespark": {
        "frames": 103,
        "excessFrames": 6
      }
    },
    {
      "and": [
        "HiJump",
        {
          "shinespark": {
            "frames": 99,
            "excessFrames": 6
          }
        }
      ]
    },
    {
      "and": [
        {
          "or": [
            "canConsecutiveWalljump",
            "SpaceJump",
            {
              "and": [
                "canIBJ",
                "canBePatient",
                "canUnmorphBombBoost"
              ]
            }
          ]
        },
        {
          "shinespark": {
            "frames": 9,
            "excessFrames": 7
          }
        }
      ]
    }
  ]
}
From: 2
Bottom Left Door
To: 3
Right Door

There are camera scroll blocks just below the speed blocks, so it is easy to overload PLMs by wall jumping or space jumping into them.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": false
  }
}

Requires:

{
  "or": [
    "canConsecutiveWalljump",
    "SpaceJump"
  ]
}
From: 2
Bottom Left Door
To: 3
Right Door

There are camera scroll blocks just below the speed blocks, so it is easy to overload PLMs by bouncing into them. A single IBJ is slow enough at the top to overload them before Samus can hit the blocks.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

"h_canArtificialMorphIBJ"
"canBePatient"
From: 2
Bottom Left Door
To: 3
Right Door

Entrance condition:

{
  "comeInWithGrappleTeleport": {
    "blockPositions": [
      [
        108,
        12
      ],
      [
        108,
        13
      ]
    ]
  }
}

Bypasses door shell: true

From: 2
Bottom Left Door
To: 3
Right Door

Entrance condition:

{
  "comeInWithGrappleTeleport": {
    "blockPositions": [
      [
        108,
        12
      ]
    ]
  }
}

Exit condition:

{
  "leaveWithGrappleTeleport": {
    "blockPositions": [
      [
        108,
        12
      ]
    ]
  }
}

Bypasses door shell: true

From: 2
Bottom Left Door
To: 3
Right Door

Entrance condition:

{
  "comeInWithGrappleTeleport": {
    "blockPositions": [
      [
        108,
        13
      ]
    ]
  }
}

Exit condition:

{
  "leaveWithGrappleTeleport": {
    "blockPositions": [
      [
        108,
        13
      ]
    ]
  }
}

Bypasses door shell: true

From: 3
Right Door
To: 1
Top Left Door

To break the bomb blocks with speedbooster without falling down, stand under the lower ceiling at the right and hold run before pressing forward. If it doesn't work, back up a little and try again.

Requires:

{
  "or": [
    {
      "and": [
        "h_getBlueSpeedMaxRunway",
        "canCarefulJump"
      ]
    },
    "h_canDestroyBombWalls",
    {
      "obstaclesCleared": [
        "A"
      ]
    }
  ]
}

Clears obstacles: A

From: 3
Right Door
To: 1
Top Left Door

Requires:

{
  "useFlashSuit": {}
}
{
  "shinespark": {
    "frames": 82,
    "excessFrames": 75
  }
}
From: 3
Right Door
To: 1
Top Left Door

Freeze one of the Metarees at a height where Samus can become stuck and then use it to Moondance. Stop after 175 Moonfalls, before Samus clips into the ground.

Requires:

"canMoondance"
"canTrickyUseFrozenEnemies"
{
  "obstaclesCleared": [
    "A"
  ]
}

Exit condition:

{
  "leaveWithStoredFallSpeed": {
    "fallSpeedInTiles": 1
  }
}

Unlocks doors:

{"types":["ammo"],"requires":[]}
From: 3
Right Door
To: 1
Top Left Door

Entrance condition:

{
  "comeInWithStoredFallSpeed": {
    "fallSpeedInTiles": 1
  }
}

Requires:

"h_getBlueSpeedMaxRunway"

Exit condition:

{
  "leaveWithStoredFallSpeed": {
    "fallSpeedInTiles": 1
  }
}

Unlocks doors:

{"types":["missiles","super"],"requires":[]}
{"types":["powerbomb"],"requires":["never"]}
From: 3
Right Door
To: 1
Top Left Door

It is possible to break the Bomb blocks using Screw Attack in a Moonfall, then escape the tiles with Grapple Beam.

Entrance condition:

{
  "comeInWithStoredFallSpeed": {
    "fallSpeedInTiles": 2
  }
}

Requires:

{
  "or": [
    "h_getBlueSpeedMaxRunway",
    {
      "and": [
        "Grapple",
        "ScrewAttack"
      ]
    }
  ]
}

Exit condition:

{
  "leaveWithStoredFallSpeed": {
    "fallSpeedInTiles": 2
  }
}

Unlocks doors:

{"types":["missiles","super"],"requires":[]}
{"types":["powerbomb"],"requires":["never"]}
From: 3
Right Door
To: 1
Top Left Door

Use The camera scroll blocks above the speed blocks and by the bomb wall to overload PLMs.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": false
  }
}
From: 3
Right Door
To: 1
Top Left Door

Entrance condition:

{
  "comeInWithGrappleTeleport": {
    "blockPositions": [
      [
        5,
        3
      ],
      [
        7,
        2
      ]
    ]
  }
}
From: 3
Right Door
To: 1
Top Left Door

Entrance condition:

{
  "comeInWithGrappleTeleport": {
    "blockPositions": [
      [
        3,
        12
      ],
      [
        3,
        13
      ]
    ]
  }
}

Bypasses door shell: true

From: 3
Right Door
To: 1
Top Left Door

Entrance condition:

{
  "comeInWithGrappleTeleport": {
    "blockPositions": [
      [
        3,
        12
      ]
    ]
  }
}

Exit condition:

{
  "leaveWithGrappleTeleport": {
    "blockPositions": [
      [
        3,
        12
      ]
    ]
  }
}

Bypasses door shell: true

From: 3
Right Door
To: 1
Top Left Door

Entrance condition:

{
  "comeInWithGrappleTeleport": {
    "blockPositions": [
      [
        3,
        13
      ]
    ]
  }
}

Exit condition:

{
  "leaveWithGrappleTeleport": {
    "blockPositions": [
      [
        3,
        13
      ]
    ]
  }
}

Bypasses door shell: true

From: 3
Right Door
To: 1
Top Left Door

Exit the previous room with Samus in a standing pose (while grappled). After teleporting, press right to release Grapple while staying standing (not being forced into a crouch). Then X-ray climb to get up to the door transition, without needing to open the door.

Entrance condition:

{
  "comeInWithGrappleTeleport": {
    "blockPositions": [
      [
        2,
        18
      ],
      [
        2,
        19
      ],
      [
        2,
        28
      ],
      [
        2,
        29
      ],
      [
        2,
        34
      ]
    ]
  }
}

Requires:

"canXRayClimb"

Bypasses door shell: true

From: 3
Right Door
To: 2
Bottom Left Door

Requires:

"h_getBlueSpeedMaxRunway"
From: 3
Right Door
To: 2
Bottom Left Door

Entrance condition:

{
  "comeInWithStoredFallSpeed": {
    "fallSpeedInTiles": 1
  }
}
From: 3
Right Door
To: 2
Bottom Left Door

Entrance condition:

{
  "comeInWithStoredFallSpeed": {
    "fallSpeedInTiles": 2
  }
}
From: 3
Right Door
To: 2
Bottom Left Door

Use a Reo (Bee) and a Zeela to perform an 'Enemy Stuck Moonfall', clipping Samus through the Speed blocks. Break the Bomb blocks to bring enemies over to the Speed blocks. Have a Reo wait off camera while the Zeela walks onto the Speed blocks, then freeze the Bee just above Samus' head. Try to freeze both enemies near the same time and start the moonfall as quickly as possible.

Requires:

{
  "notable": "Reo Zeela Stuck Moonfall"
}
"canTrickyUseFrozenEnemies"
"canEnemyStuckMoonfall"
"canBePatient"
"canCameraManip"
{
  "obstaclesCleared": [
    "A"
  ]
}
From: 3
Right Door
To: 2
Bottom Left Door

Freeze one of the Metarees at a height where Samus can become stuck and then use it to Moondance. After exactly 175 Moonfalls, before Samus clips into the ground, walk over to the Speed Blocks to perform the clip.

Requires:

"canMoondance"
"canTrickyUseFrozenEnemies"
From: 3
Right Door
To: 2
Bottom Left Door

Use The camera scroll blocks above the speed blocks and by the bomb wall to overload PLMs.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": false
  }
}
From: 3
Right Door
To: 2
Bottom Left Door

Using Speed Booster, run through and break the bomb wall to free the global Zeela. Break the speed blocks just before the Zeela gets to them in order for it to go down to the bottom half of the room. The speed blocks respawn very quickly, so this requires very precise timing. Normally, it takes the Zeela a minimum of 2 minutes to setup, but a super can make it fall down the shaft, saving 30 seconds. It may be easiest to knock the Zeela from the ceiling directly into the hole, saving another 30 seconds: Shoot a well-timed Super diagonally at the ground just before breaking the speed blocks.

Requires:

{
  "notable": "G-Mode Setup - Lure the Zeela Down Below"
}
"canBePatient"
"h_getBlueSpeedMaxRunway"

Exit condition:

{
  "leaveWithGModeSetup": {}
}

Unlocks doors:

{"types":["ammo"],"requires":[]}
From: 3
Right Door
To: 3
Right Door

Exit condition:

{
  "leaveWithRunway": {
    "length": 45,
    "openEnd": 1
  }
}
From: 3
Right Door
To: 3
Right Door

Freeze one of the Metarees at a height where Samus can become stuck and then use it to Moondance. Stop after exactly 175 Moonfalls, before Samus clips into the ground.

Requires:

"canMoondance"
"canTrickyUseFrozenEnemies"

Exit condition:

{
  "leaveWithStoredFallSpeed": {
    "fallSpeedInTiles": 1
  }
}
From: 3
Right Door
To: 3
Right Door

Requires:

"h_canCrystalFlash"

Clears obstacles: A

From: 3
Right Door
To: 3
Right Door

Requires:

{
  "or": [
    "h_getBlueSpeedMaxRunway",
    "h_canDestroyBombWalls",
    {
      "obstaclesCleared": [
        "A"
      ]
    }
  ]
}

Exit condition:

{
  "leaveWithGModeSetup": {}
}

{
  "$schema": "../../../schema/m3-room.schema.json",
  "id": 58,
  "name": "Dachora Room",
  "area": "Brinstar",
  "subarea": "Pink",
  "playable": true,
  "roomAddress": "0x79CB3",
  "roomEnvironments": [
    {
      "heated": false
    }
  ],
  "nodes": [
    {
      "id": 1,
      "name": "Top Left Door",
      "nodeType": "door",
      "nodeSubType": "blue",
      "nodeAddress": "0x0018da2",
      "doorOrientation": "left",
      "doorEnvironments": [
        {
          "physics": "air"
        }
      ]
    },
    {
      "id": 2,
      "name": "Bottom Left Door",
      "nodeType": "door",
      "nodeSubType": "blue",
      "nodeAddress": "0x0018dba",
      "doorOrientation": "left",
      "doorEnvironments": [
        {
          "physics": "air"
        }
      ]
    },
    {
      "id": 3,
      "name": "Right Door",
      "nodeType": "door",
      "nodeSubType": "blue",
      "nodeAddress": "0x0018dae",
      "doorOrientation": "right",
      "doorEnvironments": [
        {
          "physics": "air"
        }
      ]
    }
  ],
  "enemies": [
    {
      "id": "e1",
      "groupName": "Dachora Room Zeelas",
      "enemyName": "Zeela",
      "quantity": 2,
      "homeNodes": [
        1
      ]
    },
    {
      "id": "e2",
      "groupName": "Dachora Room Reo",
      "enemyName": "Reo",
      "quantity": 3,
      "homeNodes": [
        1
      ]
    },
    {
      "id": "e3",
      "groupName": "Dachora Room Metarees",
      "enemyName": "Metaree",
      "quantity": 3,
      "homeNodes": [
        3
      ]
    }
  ],
  "obstacles": [
    {
      "id": "A",
      "name": "Bomb Blockade",
      "obstacleType": "inanimate"
    }
  ],
  "links": [
    {
      "from": 1,
      "to": [
        {
          "id": 1,
          "devNote": "FIXME: Node 3 could be used to reset the room, with additional requirements."
        },
        {
          "id": 2
        },
        {
          "id": 3
        }
      ]
    },
    {
      "from": 2,
      "to": [
        {
          "id": 1
        },
        {
          "id": 2
        },
        {
          "id": 3
        }
      ]
    },
    {
      "from": 3,
      "to": [
        {
          "id": 1
        },
        {
          "id": 2
        },
        {
          "id": 3
        }
      ]
    }
  ],
  "strats": [
    {
      "id": 1,
      "link": [
        1,
        1
      ],
      "name": "Leave With Runway",
      "requires": [],
      "exitCondition": {
        "leaveWithRunway": {
          "length": 45,
          "openEnd": 1
        }
      }
    },
    {
      "id": 2,
      "link": [
        1,
        1
      ],
      "name": "Blockade Leave with Moondance",
      "requires": [
        {
          "obstaclesNotCleared": [
            "A"
          ]
        },
        "h_canUseMorphBombs",
        "canMoondance"
      ],
      "exitCondition": {
        "leaveWithStoredFallSpeed": {
          "fallSpeedInTiles": 1
        }
      },
      "note": [
        "Break exactly the bottom-right and top-right Bomb Blocks and Unmorph while on the top block hole, to begin the Moondance.",
        "Clear a path to the left in advance, as well as all enemies."
      ]
    },
    {
      "id": 3,
      "link": [
        1,
        1
      ],
      "name": "Blockade Leave with Extended Moondance",
      "requires": [
        {
          "notable": "Blockade Extended Moondance"
        },
        {
          "obstaclesNotCleared": [
            "A"
          ]
        },
        "h_canUseMorphBombs",
        "canExtendedMoondance"
      ],
      "exitCondition": {
        "leaveWithStoredFallSpeed": {
          "fallSpeedInTiles": 2
        }
      },
      "note": [
        "Break exactly the bottom-right and top-right Bomb Blocks and Unmorph while on the top block hole, to begin the Moondance.",
        "Clear a path to the left in advance, as well as all enemies.",
        "Moonfall a total of 321 times, stopping just before Samus clips two tiles into the ground."
      ]
    },
    {
      "id": 4,
      "link": [
        1,
        1
      ],
      "name": "Zeela and Reo Farm",
      "requires": [
        {
          "resetRoom": {
            "nodes": [
              1
            ],
            "mustStayPut": false
          }
        },
        {
          "refill": [
            "Energy",
            "Missile",
            "Super"
          ]
        }
      ]
    },
    {
      "id": 5,
      "link": [
        1,
        1
      ],
      "name": "Crystal Flash",
      "requires": [
        "h_canCrystalFlash"
      ],
      "clearsObstacles": [
        "A"
      ],
      "flashSuitChecked": true
    },
    {
      "id": 6,
      "link": [
        1,
        1
      ],
      "name": "G-Mode Setup - Get Hit By Zeela",
      "requires": [],
      "exitCondition": {
        "leaveWithGModeSetup": {}
      },
      "flashSuitChecked": true
    },
    {
      "id": 7,
      "link": [
        1,
        1
      ],
      "name": "G-Mode Regain Mobility",
      "requires": [
        {
          "enemyDamage": {
            "enemy": "Zeela",
            "type": "contact",
            "hits": 1
          }
        }
      ],
      "gModeRegainMobility": {},
      "flashSuitChecked": true
    },
    {
      "id": 8,
      "link": [
        1,
        2
      ],
      "name": "Blockade Extended Moondance Clip",
      "requires": [
        {
          "notable": "Blockade Extended Moondance"
        },
        {
          "obstaclesNotCleared": [
            "A"
          ]
        },
        "h_canUseMorphBombs",
        "ScrewAttack",
        "canExtendedMoondance",
        "canDisableEquipment"
      ],
      "note": [
        "Break exactly the lower-middle-right and top-right Bomb Blocks, leaving the upper-middle-right and bottommost Blocks intact.",
        "Clear all enemies before starting.",
        "Unmorph while on the top block to begin the Moondance.",
        "Exactly 145 moonfalls after clipping into the bottom block (321 total), wiggle out to the left.",
        "The next moonfall will clip Samus down two tiles.",
        "Re-enable Screw Attack and moonfall to break the right side blocks, then use Grapple again to become unstuck.",
        "Finally, moonfall through the Speed Blocks to clip down to the Dachora."
      ]
    },
    {
      "id": 9,
      "link": [
        1,
        2
      ],
      "name": "Stored Moonfall Clip (more speed)",
      "entranceCondition": {
        "comeInWithStoredFallSpeed": {
          "fallSpeedInTiles": 2
        }
      },
      "requires": [
        "Grapple",
        "ScrewAttack"
      ]
    },
    {
      "id": 10,
      "link": [
        1,
        2
      ],
      "name": "G-Mode Screw and Overload PLMs",
      "entranceCondition": {
        "comeInWithGMode": {
          "mode": "any",
          "morphed": false
        }
      },
      "requires": [
        "ScrewAttack"
      ],
      "clearsObstacles": [
        "A"
      ],
      "flashSuitChecked": true,
      "note": "Screw Attack through the bomb block wall, to instantly overload PLMs on the other side, and fall through the Speed Blocks."
    },
    {
      "id": 11,
      "link": [
        1,
        3
      ],
      "name": "Base",
      "requires": [
        {
          "or": [
            "h_getBlueSpeedMaxRunway",
            "h_canDestroyBombWalls",
            {
              "obstaclesCleared": [
                "A"
              ]
            }
          ]
        }
      ],
      "clearsObstacles": [
        "A"
      ]
    },
    {
      "id": 12,
      "link": [
        1,
        3
      ],
      "name": "Use Flash Suit",
      "requires": [
        {
          "useFlashSuit": {}
        },
        {
          "shinespark": {
            "frames": 70,
            "excessFrames": 63
          }
        }
      ],
      "flashSuitChecked": true
    },
    {
      "id": 13,
      "link": [
        1,
        3
      ],
      "name": "Blockade Leave with Moondance",
      "requires": [
        {
          "obstaclesNotCleared": [
            "A"
          ]
        },
        "h_canUseMorphBombs",
        "canMoondance",
        "h_getBlueSpeedMaxRunway"
      ],
      "exitCondition": {
        "leaveWithStoredFallSpeed": {
          "fallSpeedInTiles": 1
        }
      },
      "unlocksDoors": [
        {
          "types": [
            "ammo"
          ],
          "requires": []
        }
      ],
      "note": [
        "Break exactly the lower-middle-right and top-right Bomb Blocks, leaving the upper-middle-right and bottommost Blocks intact.",
        "Clear all enemies before starting.",
        "Unmorph while on the top block to begin the Moondance.",
        "Wiggle out to the left and use SpeedBooster to run through to the right side door."
      ]
    },
    {
      "id": 14,
      "link": [
        1,
        3
      ],
      "name": "Blockade Leave with Extended Moondance",
      "requires": [
        {
          "notable": "Blockade Extended Moondance"
        },
        {
          "obstaclesNotCleared": [
            "A"
          ]
        },
        "h_canUseMorphBombs",
        {
          "or": [
            "h_getBlueSpeedMaxRunway",
            {
              "and": [
                "ScrewAttack",
                "canDisableEquipment"
              ]
            }
          ]
        },
        "canExtendedMoondance"
      ],
      "exitCondition": {
        "leaveWithStoredFallSpeed": {
          "fallSpeedInTiles": 2
        }
      },
      "unlocksDoors": [
        {
          "types": [
            "ammo"
          ],
          "requires": []
        }
      ],
      "note": [
        "Break exactly the lower-middle-right and top-right Bomb Blocks, leaving the upper-middle-right and bottommost Blocks intact.",
        "Clear all enemies before starting.",
        "Unmorph while on the top block to begin the Moondance.",
        "Exactly 145 moonfalls after clipping into the bottom block (321 total), wiggle out to the left.",
        "The next moonfall will clip Samus down two tiles.",
        "Finally use Screw Attack or SpeedBooster to break the Bomb blocks and reach the right side door."
      ]
    },
    {
      "id": 15,
      "link": [
        1,
        3
      ],
      "name": "Transition with Stored Fall Speed",
      "entranceCondition": {
        "comeInWithStoredFallSpeed": {
          "fallSpeedInTiles": 1
        }
      },
      "requires": [
        "h_getBlueSpeedMaxRunway"
      ],
      "exitCondition": {
        "leaveWithStoredFallSpeed": {
          "fallSpeedInTiles": 1
        }
      },
      "unlocksDoors": [
        {
          "types": [
            "missiles",
            "super"
          ],
          "requires": []
        },
        {
          "types": [
            "powerbomb"
          ],
          "requires": [
            "never"
          ]
        }
      ],
      "flashSuitChecked": true
    },
    {
      "id": 16,
      "link": [
        1,
        3
      ],
      "name": "Transition with Stored Fall Speed (more speed)",
      "entranceCondition": {
        "comeInWithStoredFallSpeed": {
          "fallSpeedInTiles": 2
        }
      },
      "requires": [
        {
          "or": [
            "h_getBlueSpeedMaxRunway",
            {
              "and": [
                "Grapple",
                "ScrewAttack"
              ]
            }
          ]
        }
      ],
      "exitCondition": {
        "leaveWithStoredFallSpeed": {
          "fallSpeedInTiles": 2
        }
      },
      "unlocksDoors": [
        {
          "types": [
            "missiles",
            "super"
          ],
          "requires": []
        },
        {
          "types": [
            "powerbomb"
          ],
          "requires": [
            "never"
          ]
        }
      ],
      "flashSuitChecked": true,
      "note": "It is possible to break the Bomb blocks using Screw Attack in a Moonfall, then escape the tiles with Grapple Beam."
    },
    {
      "id": 17,
      "link": [
        1,
        3
      ],
      "name": "G-Mode Morph Power Bomb",
      "entranceCondition": {
        "comeInWithGMode": {
          "mode": "any",
          "morphed": true
        }
      },
      "requires": [
        "h_canArtificialMorphPowerBomb",
        {
          "or": [
            "h_canArtificialMorphBombThings",
            "h_canArtificialMorphSpringBall",
            {
              "enemyDamage": {
                "enemy": "Zeela",
                "hits": 1,
                "type": "contact"
              }
            }
          ]
        }
      ],
      "clearsObstacles": [
        "A"
      ],
      "flashSuitChecked": true,
      "note": "Use a Power Bomb to destroy the bomb block wall."
    },
    {
      "id": 18,
      "link": [
        1,
        3
      ],
      "name": "Grapple Teleport Door Lock Skip",
      "entranceCondition": {
        "comeInWithGrappleTeleport": {
          "blockPositions": [
            [
              108,
              12
            ],
            [
              108,
              13
            ]
          ]
        }
      },
      "requires": [],
      "bypassesDoorShell": true
    },
    {
      "id": 19,
      "link": [
        1,
        3
      ],
      "name": "Carry Grapple Teleport (Top Position)",
      "entranceCondition": {
        "comeInWithGrappleTeleport": {
          "blockPositions": [
            [
              108,
              12
            ]
          ]
        }
      },
      "requires": [],
      "bypassesDoorShell": true,
      "exitCondition": {
        "leaveWithGrappleTeleport": {
          "blockPositions": [
            [
              108,
              12
            ]
          ]
        }
      }
    },
    {
      "id": 20,
      "link": [
        1,
        3
      ],
      "name": "Carry Grapple Teleport (Bottom Position)",
      "entranceCondition": {
        "comeInWithGrappleTeleport": {
          "blockPositions": [
            [
              108,
              13
            ]
          ]
        }
      },
      "requires": [],
      "bypassesDoorShell": true,
      "exitCondition": {
        "leaveWithGrappleTeleport": {
          "blockPositions": [
            [
              108,
              13
            ]
          ]
        }
      }
    },
    {
      "id": 21,
      "link": [
        2,
        1
      ],
      "name": "X-Ray Climb",
      "entranceCondition": {
        "comeInWithDoorStuckSetup": {}
      },
      "requires": [
        "canXRayClimb",
        "canBeVeryPatient"
      ],
      "flashSuitChecked": true,
      "note": "6 screen X-Ray climb, and global Zeelas are still active even off camera."
    },
    {
      "id": 22,
      "link": [
        2,
        1
      ],
      "name": "Very Deep Stuck X-Ray Climb",
      "entranceCondition": {
        "comeInWithGMode": {
          "mode": "direct",
          "morphed": false
        }
      },
      "requires": [
        "canXRayClimb",
        "canBeVeryPatient"
      ],
      "bypassesDoorShell": true,
      "flashSuitChecked": true,
      "note": [
        "Enter with G-mode direct, back up to between 1 and 6 pixels from the door transition, and activate X-ray to get very deep stuck in the door.",
        "Climb up 6 screens, and perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door."
      ]
    },
    {
      "id": 23,
      "link": [
        2,
        1
      ],
      "name": "G-Mode Overload PLMs",
      "entranceCondition": {
        "comeInWithGMode": {
          "mode": "any",
          "morphed": false
        }
      },
      "requires": [
        {
          "or": [
            "canConsecutiveWalljump",
            "SpaceJump"
          ]
        }
      ],
      "flashSuitChecked": true,
      "note": "There are camera scroll blocks just below the speed blocks, so it is easy to overload PLMs by wall jumping or space jumping into them."
    },
    {
      "id": 24,
      "link": [
        2,
        1
      ],
      "name": "G-Mode Morph Overload PLMs",
      "entranceCondition": {
        "comeInWithGMode": {
          "mode": "any",
          "morphed": true
        }
      },
      "requires": [
        "h_canArtificialMorphIBJ",
        "canBePatient"
      ],
      "flashSuitChecked": true,
      "note": [
        "There are camera scroll blocks just below the speed blocks, so it is easy to overload PLMs by bouncing into them.",
        "A single IBJ is slow enough at the top to overload them before Samus can hit the blocks."
      ]
    },
    {
      "id": 25,
      "link": [
        2,
        1
      ],
      "name": "Grapple Teleport",
      "entranceCondition": {
        "comeInWithGrappleTeleport": {
          "blockPositions": [
            [
              12,
              12
            ],
            [
              12,
              13
            ]
          ]
        }
      },
      "requires": []
    },
    {
      "id": 26,
      "link": [
        2,
        2
      ],
      "name": "Leave With Runway",
      "requires": [],
      "exitCondition": {
        "leaveWithRunway": {
          "length": 45,
          "openEnd": 1
        }
      }
    },
    {
      "id": 27,
      "link": [
        2,
        2
      ],
      "name": "Crystal Flash",
      "requires": [
        "h_canCrystalFlash"
      ],
      "flashSuitChecked": true
    },
    {
      "id": 28,
      "link": [
        2,
        3
      ],
      "name": "Spark from Floor",
      "requires": [
        "h_canShineChargeMaxRunway",
        {
          "shinespark": {
            "frames": 110,
            "excessFrames": 3
          }
        }
      ],
      "note": "Diagonal spark left to save health."
    },
    {
      "id": 29,
      "link": [
        2,
        3
      ],
      "name": "Spark from Speedy Jump",
      "requires": [
        "canShinechargeMovement",
        "HiJump",
        "canMidairShinespark",
        "h_canShineChargeMaxRunway",
        {
          "shinespark": {
            "frames": 85,
            "excessFrames": 3
          }
        }
      ],
      "note": "Diagonal spark left to save health."
    },
    {
      "id": 30,
      "link": [
        2,
        3
      ],
      "name": "Spark from Fast Walljumps",
      "requires": [
        "HiJump",
        "canFastWalljumpClimb",
        "canShinechargeMovementComplex",
        "canMidairShinespark",
        "h_canShineChargeMaxRunway",
        {
          "shinespark": {
            "frames": 67,
            "excessFrames": 3
          }
        }
      ]
    },
    {
      "id": 31,
      "link": [
        2,
        3
      ],
      "name": "Shinespark No Etanks No HiJump",
      "requires": [
        {
          "notable": "Shinespark No Etanks No HiJump"
        },
        "canFastWalljumpClimb",
        "canShinechargeMovementComplex",
        "canMidairShinespark",
        "h_canShineChargeMaxRunway",
        {
          "shinespark": {
            "frames": 73,
            "excessFrames": 3
          }
        }
      ],
      "note": "Quickly wall jump up the right wall and shinespark up to barely get above the speed blocks without any tanks.",
      "devNote": "At no etanks, the spark will always be cut short barely above the speed blocks."
    },
    {
      "id": 32,
      "link": [
        2,
        3
      ],
      "name": "Use Flash Suit",
      "requires": [
        {
          "useFlashSuit": {}
        },
        {
          "or": [
            {
              "shinespark": {
                "frames": 103,
                "excessFrames": 6
              }
            },
            {
              "and": [
                "HiJump",
                {
                  "shinespark": {
                    "frames": 99,
                    "excessFrames": 6
                  }
                }
              ]
            },
            {
              "and": [
                {
                  "or": [
                    "canConsecutiveWalljump",
                    "SpaceJump",
                    {
                      "and": [
                        "canIBJ",
                        "canBePatient",
                        "canUnmorphBombBoost"
                      ]
                    }
                  ]
                },
                {
                  "shinespark": {
                    "frames": 9,
                    "excessFrames": 7
                  }
                }
              ]
            }
          ]
        }
      ],
      "flashSuitChecked": true
    },
    {
      "id": 33,
      "link": [
        2,
        3
      ],
      "name": "G-Mode Overload PLMs",
      "entranceCondition": {
        "comeInWithGMode": {
          "mode": "any",
          "morphed": false
        }
      },
      "requires": [
        {
          "or": [
            "canConsecutiveWalljump",
            "SpaceJump"
          ]
        }
      ],
      "flashSuitChecked": true,
      "note": "There are camera scroll blocks just below the speed blocks, so it is easy to overload PLMs by wall jumping or space jumping into them."
    },
    {
      "id": 34,
      "link": [
        2,
        3
      ],
      "name": "G-Mode Morph Overload PLMs",
      "entranceCondition": {
        "comeInWithGMode": {
          "mode": "any",
          "morphed": true
        }
      },
      "requires": [
        "h_canArtificialMorphIBJ",
        "canBePatient"
      ],
      "flashSuitChecked": true,
      "note": [
        "There are camera scroll blocks just below the speed blocks, so it is easy to overload PLMs by bouncing into them.",
        "A single IBJ is slow enough at the top to overload them before Samus can hit the blocks."
      ]
    },
    {
      "id": 35,
      "link": [
        2,
        3
      ],
      "name": "Grapple Teleport Door Lock Skip",
      "entranceCondition": {
        "comeInWithGrappleTeleport": {
          "blockPositions": [
            [
              108,
              12
            ],
            [
              108,
              13
            ]
          ]
        }
      },
      "requires": [],
      "bypassesDoorShell": true
    },
    {
      "id": 36,
      "link": [
        2,
        3
      ],
      "name": "Carry Grapple Teleport (Top Position)",
      "entranceCondition": {
        "comeInWithGrappleTeleport": {
          "blockPositions": [
            [
              108,
              12
            ]
          ]
        }
      },
      "requires": [],
      "bypassesDoorShell": true,
      "exitCondition": {
        "leaveWithGrappleTeleport": {
          "blockPositions": [
            [
              108,
              12
            ]
          ]
        }
      }
    },
    {
      "id": 37,
      "link": [
        2,
        3
      ],
      "name": "Carry Grapple Teleport (Bottom Position)",
      "entranceCondition": {
        "comeInWithGrappleTeleport": {
          "blockPositions": [
            [
              108,
              13
            ]
          ]
        }
      },
      "requires": [],
      "bypassesDoorShell": true,
      "exitCondition": {
        "leaveWithGrappleTeleport": {
          "blockPositions": [
            [
              108,
              13
            ]
          ]
        }
      }
    },
    {
      "id": 38,
      "link": [
        3,
        1
      ],
      "name": "Base",
      "requires": [
        {
          "or": [
            {
              "and": [
                "h_getBlueSpeedMaxRunway",
                "canCarefulJump"
              ]
            },
            "h_canDestroyBombWalls",
            {
              "obstaclesCleared": [
                "A"
              ]
            }
          ]
        }
      ],
      "clearsObstacles": [
        "A"
      ],
      "note": [
        "To break the bomb blocks with speedbooster without falling down, stand under the lower ceiling at the right and hold run before pressing forward.",
        "If it doesn't work, back up a little and try again."
      ]
    },
    {
      "id": 39,
      "link": [
        3,
        1
      ],
      "name": "Use Flash Suit",
      "requires": [
        {
          "useFlashSuit": {}
        },
        {
          "shinespark": {
            "frames": 82,
            "excessFrames": 75
          }
        }
      ],
      "flashSuitChecked": true
    },
    {
      "id": 40,
      "link": [
        3,
        1
      ],
      "name": "Metaree Leave with Moondance",
      "requires": [
        "canMoondance",
        "canTrickyUseFrozenEnemies",
        {
          "obstaclesCleared": [
            "A"
          ]
        }
      ],
      "exitCondition": {
        "leaveWithStoredFallSpeed": {
          "fallSpeedInTiles": 1
        }
      },
      "unlocksDoors": [
        {
          "types": [
            "ammo"
          ],
          "requires": []
        }
      ],
      "note": [
        "Freeze one of the Metarees at a height where Samus can become stuck and then use it to Moondance.",
        "Stop after 175 Moonfalls, before Samus clips into the ground."
      ]
    },
    {
      "id": 41,
      "link": [
        3,
        1
      ],
      "name": "Transition with Stored Fall Speed",
      "entranceCondition": {
        "comeInWithStoredFallSpeed": {
          "fallSpeedInTiles": 1
        }
      },
      "requires": [
        "h_getBlueSpeedMaxRunway"
      ],
      "exitCondition": {
        "leaveWithStoredFallSpeed": {
          "fallSpeedInTiles": 1
        }
      },
      "unlocksDoors": [
        {
          "types": [
            "missiles",
            "super"
          ],
          "requires": []
        },
        {
          "types": [
            "powerbomb"
          ],
          "requires": [
            "never"
          ]
        }
      ],
      "flashSuitChecked": true
    },
    {
      "id": 42,
      "link": [
        3,
        1
      ],
      "name": "Transition with Stored Fall Speed (more speed)",
      "entranceCondition": {
        "comeInWithStoredFallSpeed": {
          "fallSpeedInTiles": 2
        }
      },
      "requires": [
        {
          "or": [
            "h_getBlueSpeedMaxRunway",
            {
              "and": [
                "Grapple",
                "ScrewAttack"
              ]
            }
          ]
        }
      ],
      "exitCondition": {
        "leaveWithStoredFallSpeed": {
          "fallSpeedInTiles": 2
        }
      },
      "unlocksDoors": [
        {
          "types": [
            "missiles",
            "super"
          ],
          "requires": []
        },
        {
          "types": [
            "powerbomb"
          ],
          "requires": [
            "never"
          ]
        }
      ],
      "flashSuitChecked": true,
      "note": "It is possible to break the Bomb blocks using Screw Attack in a Moonfall, then escape the tiles with Grapple Beam."
    },
    {
      "id": 43,
      "link": [
        3,
        1
      ],
      "name": "G-Mode Overload PLMs",
      "entranceCondition": {
        "comeInWithGMode": {
          "mode": "any",
          "morphed": false
        }
      },
      "requires": [],
      "flashSuitChecked": true,
      "note": "Use The camera scroll blocks above the speed blocks and by the bomb wall to overload PLMs."
    },
    {
      "id": 44,
      "link": [
        3,
        1
      ],
      "name": "Grapple Teleport",
      "entranceCondition": {
        "comeInWithGrappleTeleport": {
          "blockPositions": [
            [
              5,
              3
            ],
            [
              7,
              2
            ]
          ]
        }
      },
      "requires": []
    },
    {
      "id": 45,
      "link": [
        3,
        1
      ],
      "name": "Grapple Teleport Door Lock Skip",
      "entranceCondition": {
        "comeInWithGrappleTeleport": {
          "blockPositions": [
            [
              3,
              12
            ],
            [
              3,
              13
            ]
          ]
        }
      },
      "requires": [],
      "bypassesDoorShell": true
    },
    {
      "id": 46,
      "link": [
        3,
        1
      ],
      "name": "Carry Grapple Teleport (Top Position)",
      "entranceCondition": {
        "comeInWithGrappleTeleport": {
          "blockPositions": [
            [
              3,
              12
            ]
          ]
        }
      },
      "requires": [],
      "bypassesDoorShell": true,
      "exitCondition": {
        "leaveWithGrappleTeleport": {
          "blockPositions": [
            [
              3,
              12
            ]
          ]
        }
      }
    },
    {
      "id": 47,
      "link": [
        3,
        1
      ],
      "name": "Carry Grapple Teleport (Bottom Position)",
      "entranceCondition": {
        "comeInWithGrappleTeleport": {
          "blockPositions": [
            [
              3,
              13
            ]
          ]
        }
      },
      "requires": [],
      "bypassesDoorShell": true,
      "exitCondition": {
        "leaveWithGrappleTeleport": {
          "blockPositions": [
            [
              3,
              13
            ]
          ]
        }
      }
    },
    {
      "id": 48,
      "link": [
        3,
        1
      ],
      "name": "Grapple Teleport X-Ray Climb",
      "entranceCondition": {
        "comeInWithGrappleTeleport": {
          "blockPositions": [
            [
              2,
              18
            ],
            [
              2,
              19
            ],
            [
              2,
              28
            ],
            [
              2,
              29
            ],
            [
              2,
              34
            ]
          ]
        }
      },
      "requires": [
        "canXRayClimb"
      ],
      "bypassesDoorShell": true,
      "flashSuitChecked": true,
      "note": [
        "Exit the previous room with Samus in a standing pose (while grappled).",
        "After teleporting, press right to release Grapple while staying standing (not being forced into a crouch).",
        "Then X-ray climb to get up to the door transition, without needing to open the door."
      ]
    },
    {
      "id": 49,
      "link": [
        3,
        2
      ],
      "name": "Base",
      "requires": [
        "h_getBlueSpeedMaxRunway"
      ]
    },
    {
      "id": 50,
      "link": [
        3,
        2
      ],
      "name": "Stored Moonfall Clip",
      "entranceCondition": {
        "comeInWithStoredFallSpeed": {
          "fallSpeedInTiles": 1
        }
      },
      "requires": []
    },
    {
      "id": 51,
      "link": [
        3,
        2
      ],
      "name": "Stored Moonfall Clip (more speed)",
      "entranceCondition": {
        "comeInWithStoredFallSpeed": {
          "fallSpeedInTiles": 2
        }
      },
      "requires": []
    },
    {
      "id": 52,
      "link": [
        3,
        2
      ],
      "name": "Reo Zeela Stuck Moonfall",
      "requires": [
        {
          "notable": "Reo Zeela Stuck Moonfall"
        },
        "canTrickyUseFrozenEnemies",
        "canEnemyStuckMoonfall",
        "canBePatient",
        "canCameraManip",
        {
          "obstaclesCleared": [
            "A"
          ]
        }
      ],
      "note": [
        "Use a Reo (Bee) and a Zeela to perform an 'Enemy Stuck Moonfall', clipping Samus through the Speed blocks.",
        "Break the Bomb blocks to bring enemies over to the Speed blocks.",
        "Have a Reo wait off camera while the Zeela walks onto the Speed blocks, then freeze the Bee just above Samus' head.",
        "Try to freeze both enemies near the same time and start the moonfall as quickly as possible."
      ]
    },
    {
      "id": 53,
      "link": [
        3,
        2
      ],
      "name": "Metaree Moondance",
      "requires": [
        "canMoondance",
        "canTrickyUseFrozenEnemies"
      ],
      "note": [
        "Freeze one of the Metarees at a height where Samus can become stuck and then use it to Moondance.",
        "After exactly 175 Moonfalls, before Samus clips into the ground, walk over to the Speed Blocks to perform the clip."
      ]
    },
    {
      "id": 54,
      "link": [
        3,
        2
      ],
      "name": "G-Mode Overload PLMs",
      "entranceCondition": {
        "comeInWithGMode": {
          "mode": "any",
          "morphed": false
        }
      },
      "requires": [],
      "flashSuitChecked": true,
      "note": "Use The camera scroll blocks above the speed blocks and by the bomb wall to overload PLMs."
    },
    {
      "id": 55,
      "link": [
        3,
        2
      ],
      "name": "G-Mode Setup - Lure the Zeela Down Below",
      "requires": [
        {
          "notable": "G-Mode Setup - Lure the Zeela Down Below"
        },
        "canBePatient",
        "h_getBlueSpeedMaxRunway"
      ],
      "exitCondition": {
        "leaveWithGModeSetup": {}
      },
      "unlocksDoors": [
        {
          "types": [
            "ammo"
          ],
          "requires": []
        }
      ],
      "flashSuitChecked": true,
      "note": [
        "Using Speed Booster, run through and break the bomb wall to free the global Zeela.",
        "Break the speed blocks just before the Zeela gets to them in order for it to go down to the bottom half of the room.",
        "The speed blocks respawn very quickly, so this requires very precise timing.",
        "Normally, it takes the Zeela a minimum of 2 minutes to setup, but a super can make it fall down the shaft, saving 30 seconds.",
        "It may be easiest to knock the Zeela from the ceiling directly into the hole, saving another 30 seconds:",
        "Shoot a well-timed Super diagonally at the ground just before breaking the speed blocks."
      ]
    },
    {
      "id": 56,
      "link": [
        3,
        3
      ],
      "name": "Leave With Runway",
      "requires": [],
      "exitCondition": {
        "leaveWithRunway": {
          "length": 45,
          "openEnd": 1
        }
      }
    },
    {
      "id": 57,
      "link": [
        3,
        3
      ],
      "name": "Metaree Leave with Moondance",
      "requires": [
        "canMoondance",
        "canTrickyUseFrozenEnemies"
      ],
      "exitCondition": {
        "leaveWithStoredFallSpeed": {
          "fallSpeedInTiles": 1
        }
      },
      "note": [
        "Freeze one of the Metarees at a height where Samus can become stuck and then use it to Moondance.",
        "Stop after exactly 175 Moonfalls, before Samus clips into the ground."
      ]
    },
    {
      "id": 58,
      "link": [
        3,
        3
      ],
      "name": "Crystal Flash",
      "requires": [
        "h_canCrystalFlash"
      ],
      "clearsObstacles": [
        "A"
      ],
      "flashSuitChecked": true
    },
    {
      "id": 59,
      "link": [
        3,
        3
      ],
      "name": "G-Mode Setup - Get Hit By Zeela or Reo",
      "requires": [
        {
          "or": [
            "h_getBlueSpeedMaxRunway",
            "h_canDestroyBombWalls",
            {
              "obstaclesCleared": [
                "A"
              ]
            }
          ]
        }
      ],
      "exitCondition": {
        "leaveWithGModeSetup": {}
      },
      "flashSuitChecked": true
    },
    {
      "link": [
        1,
        1
      ],
      "name": "Base (Unlock Door)",
      "requires": [],
      "unlocksDoors": [
        {
          "types": [
            "ammo"
          ],
          "requires": []
        }
      ]
    },
    {
      "link": [
        1,
        1
      ],
      "name": "Base (Come In Normally)",
      "entranceCondition": {
        "comeInNormally": {}
      },
      "requires": []
    },
    {
      "link": [
        2,
        2
      ],
      "name": "Base (Unlock Door)",
      "requires": [],
      "unlocksDoors": [
        {
          "types": [
            "ammo"
          ],
          "requires": []
        }
      ]
    },
    {
      "link": [
        2,
        2
      ],
      "name": "Base (Come In Normally)",
      "entranceCondition": {
        "comeInNormally": {}
      },
      "requires": []
    },
    {
      "link": [
        3,
        3
      ],
      "name": "Base (Unlock Door)",
      "requires": [],
      "unlocksDoors": [
        {
          "types": [
            "ammo"
          ],
          "requires": []
        }
      ]
    },
    {
      "link": [
        3,
        3
      ],
      "name": "Base (Come In Normally)",
      "entranceCondition": {
        "comeInNormally": {}
      },
      "requires": []
    }
  ],
  "nextStratId": 60,
  "notables": [
    {
      "id": 1,
      "name": "Blockade Extended Moondance",
      "note": [
        "Break exactly the lower-middle-right and top-right Bomb Blocks, leaving the upper-middle-right and bottommost Blocks intact.",
        "Clear all enemies before starting.",
        "Unmorph while on the top block to begin the Moondance.",
        "Exactly 145 moonfalls after clipping into the bottom block (321 total), wiggle out to the left.",
        "The next moonfall will clip Samus down two tiles.",
        "Finally use Screw Attack or SpeedBooster to break the Bomb blocks."
      ]
    },
    {
      "id": 2,
      "name": "Shinespark No Etanks No HiJump",
      "note": "Quickly wall jump up the right wall and shinespark up to barely get above the speed blocks without any tanks."
    },
    {
      "id": 3,
      "name": "Reo Zeela Stuck Moonfall",
      "note": [
        "Use a Reo (Bee) and a Zeela to perform an 'Enemy Stuck Moonfall', clipping Samus through the Speed blocks.",
        "Break the Bomb blocks to bring enemies over to the Speed blocks.",
        "Have a Reo wait off camera while the Zeela walks onto the Speed blocks, then freeze the Bee just above Samus' head.",
        "Try to freeze both enemies near the same time and start the moonfall as quickly as possible."
      ]
    },
    {
      "id": 4,
      "name": "G-Mode Setup - Lure the Zeela Down Below",
      "note": [
        "Using Speed Booster, run through and break the bomb wall to free the global Zeela.",
        "Break the speed blocks just before the Zeela gets to them in order for it to go down to the bottom half of the room.",
        "The speed blocks respawn very quickly, so this requires very precise timing.",
        "Normally, it takes the Zeela a minimum of 2 minutes to setup, but a super can make it fall down the shaft, saving 30 seconds.",
        "It may be easiest to knock the Zeela from the ceiling directly into the hole, saving another 30 seconds:",
        "Shoot a well-timed Super diagonally at the ground just before breaking the speed blocks."
      ]
    }
  ],
  "nextNotableId": 5
}