canHitbox (Hard)

The ability to move through some enemies undamaged by timing a hit on them. This can be done with a Plasma shot, a well timed Power Bomb explosion, or a normal shot against Metal Pirates.

Difficulty filter

Strats ()

Bounce on the Power Bomb, then quickly kill the remaining Sidehopper with a strong beam, ammo, or pseudo-screw. If Samus has a weak beam, use the bomb to boost to the right to get the Sidehopper to jump to the right, then morph under it while killing it.

Entrance condition:

{
  "comeInJumping": {
    "speedBooster": "any",
    "minTiles": 0.4375
  }
}

Requires:

"canPrepareForNextRoom"
{
  "tech": "canJumpIntoIBJ"
}
"canResetFallSpeed"
"h_canUsePowerBombs"
"canHitbox"
{
  "or": [
    "canPseudoScrew",
    "Plasma",
    {
      "ammo": {
        "type": "Missile",
        "count": 2
      }
    },
    {
      "ammo": {
        "type": "Super",
        "count": 1
      }
    },
    {
      "and": [
        "Ice",
        "Wave"
      ]
    },
    {
      "and": [
        "Ice",
        "Spazer"
      ]
    },
    {
      "and": [
        "Wave",
        "Spazer"
      ]
    },
    {
      "and": [
        "canTrickyJump",
        {
          "tech": "canBombHorizontally"
        }
      ]
    }
  ]
}

Traverse the room with a small number of Power Bombs. If the Chozo item is still there, it is best to exit G-Mode before the final Power Bomb goes off to ensure that PLMs aren't overloaded. This strat can be done easily with 7 Power Bombs. Simply kill all of the Boyons before progressing. The final Power Bomb needs to be placed on the second to last floating platform or later to break the wall. Samus can use one Power Bomb and a Boyon hit to get from the door to the second platform, or from the second to fourth platform. Alternatively, when next to the Boyons, place a Power Bomb while the Boyon is low, slightly after the peak of the jump, hitbox through the Boyons. If the Boyons are killed, Samus can horizontally boost far enough to skip a platform. Samus can cross the room with any of the following: 7 PB; 6 PB and a horizontal boost; 5 PB and hitboxing the first Boyons; 5 PB and damage from the first Boyons; 4 PB and damage from the first Boyons and hitboxing the second; 3 PB and hitting both sets of Boyons. Note that if Samus falls into a Samus Eater, she will often be teleported into it when exiting G-Mode.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

"h_canArtificialMorphPowerBomb"
{
  "or": [
    {
      "ammo": {
        "type": "PowerBomb",
        "count": 6
      }
    },
    {
      "and": [
        {
          "ammo": {
            "type": "PowerBomb",
            "count": 4
          }
        },
        "h_canArtificialMorphBombHorizontally"
      ]
    },
    {
      "and": [
        {
          "ammo": {
            "type": "PowerBomb",
            "count": 4
          }
        },
        "canTrickyJump",
        "canHitbox"
      ]
    },
    {
      "and": [
        {
          "ammo": {
            "type": "PowerBomb",
            "count": 3
          }
        },
        "h_canArtificialMorphBombHorizontally",
        {
          "enemyDamage": {
            "enemy": "Boyon",
            "type": "contact",
            "hits": 1
          }
        }
      ]
    },
    {
      "and": [
        {
          "ammo": {
            "type": "PowerBomb",
            "count": 2
          }
        },
        "h_canArtificialMorphBombHorizontally",
        {
          "enemyDamage": {
            "enemy": "Boyon",
            "type": "contact",
            "hits": 1
          }
        },
        "canTrickyJump",
        "canHitbox"
      ]
    },
    {
      "and": [
        {
          "ammo": {
            "type": "PowerBomb",
            "count": 2
          }
        },
        {
          "enemyDamage": {
            "enemy": "Boyon",
            "type": "contact",
            "hits": 2
          }
        }
      ]
    }
  ]
}

Clears obstacles: A, B

From: 2
Right Door
To: 5
Below Left Door Junction

Begin running from the top of the second slope and jump at the bottom of the third slope, bonking the large stalagtite in the ceiling. Kill the first pirate with Screw Attack (or ahead of time with Charge+Plasma), and pass through the second pirate using a charged plasma shot. Enter the acid while aiming down to shrink Samus' hitbox. This strat works with all combinations of movement items and suits.

Requires:

{
  "notable": "Reverse Thread the Needle"
}
{
  "obstaclesNotCleared": [
    "A"
  ]
}
"canInsaneJump"
"canSuitlessLavaDive"
"Charge"
"Plasma"
"canHitbox"
{
  "or": [
    "ScrewAttack",
    {
      "heatFrames": 210
    }
  ]
}
{
  "heatFrames": 330
}
{
  "acidFrames": 210
}
From: 7
Junction By Lower Alcoons (Left of Spike Pits)
To: 3
Bottom Horizontal Door

Kill the Alcoon without stopping.

Requires:

"h_canNavigateHeatRooms"
"canDodgeWhileShooting"
{
  "or": [
    {
      "enemyKill": {
        "enemies": [
          [
            "Alcoon"
          ]
        ],
        "explicitWeapons": [
          "Missile",
          "Super",
          "Wave+Plasma",
          "PseudoScrew",
          "ScrewAttack",
          "Charge+Wave+Spazer",
          "Shinespark"
        ]
      }
    },
    {
      "and": [
        "Plasma",
        "canHitbox"
      ]
    }
  ]
}
{
  "heatFrames": 120
}
From: 1
Left Door
To: 2
Right Door

Requires:

"canHitbox"
{
  "heatFrames": 200
}
From: 1
Left Door
To: 2
Right Door

FIXME: Shorter runway shinecharges could be added from 3.

Requires:

"h_canShineChargeMaxRunway"
"canShinechargeMovement"
{
  "or": [
    "canHitbox",
    {
      "obstaclesCleared": [
        "A"
      ]
    }
  ]
}
{
  "heatFrames": 180
}
{
  "shineChargeFrames": 60
}

Exit condition:

{
  "leaveShinecharged": {}
}

Unlocks doors:

{"types":["missiles"],"requires":[{"obstaclesCleared":["A"]},{"heatFrames":180}]}
{"types":["super"],"requires":[]}
{"types":["powerbomb"],"requires":[{"obstaclesCleared":["A"]},{"heatFrames":150}]}
From: 1
Left Door
To: 3
Metal Pirates Junction

Shoot the Pirate twice to force it to block instead of kicking or shooting towards the door.

Requires:

"canHitbox"
"canInsaneJump"
{
  "heatFrames": 100
}
From: 1
Left Door
To: 3
Metal Pirates Junction

Use the Echoes created by shinesparking to defeat the Metal Pirates. This involves Shineparking into a precise point while also turning the Pirates vulnerable as the echoes reach them.

Requires:

{
  "notable": "Speed Echoes Kill"
}
{
  "obstaclesNotCleared": [
    "A"
  ]
}
"canUseSpeedEchoes"
"canHitbox"
{
  "canShineCharge": {
    "usedTiles": 38,
    "openEnd": 2
  }
}
{
  "or": [
    {
      "canShineCharge": {
        "usedTiles": 23,
        "openEnd": 2
      }
    },
    {
      "heatFrames": 60
    }
  ]
}
{
  "or": [
    {
      "and": [
        "HiJump",
        {
          "shinespark": {
            "frames": 1
          }
        },
        {
          "shinespark": {
            "frames": 1
          }
        }
      ]
    },
    {
      "and": [
        "canTrickyJump",
        {
          "shinespark": {
            "frames": 9
          }
        },
        {
          "shinespark": {
            "frames": 9
          }
        }
      ]
    }
  ]
}
{
  "or": [
    {
      "heatFramesWithEnergyDrops": {
        "frames": 630,
        "drops": [
          {
            "enemy": "Space Pirate (fighting)",
            "count": 12
          }
        ]
      }
    },
    {
      "and": [
        "canFarmWhileShooting",
        {
          "heatFramesWithEnergyDrops": {
            "frames": 360,
            "drops": [
              {
                "enemy": "Space Pirate (fighting)",
                "count": 6
              }
            ]
          }
        },
        {
          "heatFramesWithEnergyDrops": {
            "frames": 270,
            "drops": [
              {
                "enemy": "Space Pirate (fighting)",
                "count": 6
              }
            ]
          }
        }
      ]
    }
  ]
}
{
  "partialRefill": {
    "type": "Energy",
    "limit": 99
  }
}
{
  "partialRefill": {
    "type": "Super",
    "limit": 1
  }
}

Clears obstacles: A

From: 2
Right Door
To: 1
Left Door

Requires:

"canHitbox"
{
  "heatFrames": 200
}
From: 2
Right Door
To: 1
Left Door

FIXME: Shorter runway shinecharges could be added from 3.

Requires:

"h_canShineChargeMaxRunway"
"canShinechargeMovement"
{
  "or": [
    "canHitbox",
    {
      "obstaclesCleared": [
        "A"
      ]
    }
  ]
}
{
  "heatFrames": 180
}
{
  "shineChargeFrames": 60
}

Exit condition:

{
  "leaveShinecharged": {}
}

Unlocks doors:

{"types":["missiles"],"requires":[{"obstaclesCleared":["A"]},{"heatFrames":180}]}
{"types":["super"],"requires":[]}
{"types":["powerbomb"],"requires":[{"obstaclesCleared":["A"]},{"heatFrames":150}]}
From: 2
Right Door
To: 3
Metal Pirates Junction

Shoot the Pirate twice to force it to block instead of kicking or shooting towards the door.

Requires:

"canHitbox"
"canInsaneJump"
{
  "heatFrames": 100
}
From: 2
Right Door
To: 3
Metal Pirates Junction

Use the Echoes created by shinesparking to defeat the Metal Pirates. This involves Shineparking into a precise point while also turning the Pirates vulnerable as the echoes reach them.

Requires:

{
  "notable": "Speed Echoes Kill"
}
{
  "obstaclesNotCleared": [
    "A"
  ]
}
"canUseSpeedEchoes"
"canHitbox"
{
  "canShineCharge": {
    "usedTiles": 38,
    "openEnd": 2
  }
}
{
  "or": [
    {
      "canShineCharge": {
        "usedTiles": 23,
        "openEnd": 2
      }
    },
    {
      "heatFrames": 60
    }
  ]
}
{
  "or": [
    {
      "and": [
        "HiJump",
        {
          "shinespark": {
            "frames": 1
          }
        },
        {
          "shinespark": {
            "frames": 1
          }
        }
      ]
    },
    {
      "and": [
        "canTrickyJump",
        {
          "shinespark": {
            "frames": 9
          }
        },
        {
          "shinespark": {
            "frames": 9
          }
        }
      ]
    }
  ]
}
{
  "or": [
    {
      "heatFramesWithEnergyDrops": {
        "frames": 630,
        "drops": [
          {
            "enemy": "Space Pirate (fighting)",
            "count": 12
          }
        ]
      }
    },
    {
      "and": [
        "canFarmWhileShooting",
        {
          "heatFramesWithEnergyDrops": {
            "frames": 360,
            "drops": [
              {
                "enemy": "Space Pirate (fighting)",
                "count": 6
              }
            ]
          }
        },
        {
          "heatFramesWithEnergyDrops": {
            "frames": 270,
            "drops": [
              {
                "enemy": "Space Pirate (fighting)",
                "count": 6
              }
            ]
          }
        }
      ]
    }
  ]
}
{
  "partialRefill": {
    "type": "Energy",
    "limit": 99
  }
}
{
  "partialRefill": {
    "type": "Super",
    "limit": 1
  }
}

Clears obstacles: A

From: 3
Metal Pirates Junction
To: 3
Metal Pirates Junction

Use the Echoes created by shinesparking to defeat the Metal Pirates. This involves Shineparking into a precise point while also turning the Pirates vulnerable as the echoes reach them.

Requires:

{
  "notable": "Speed Echoes Kill"
}
"h_heatProof"
"canDodgeWhileShooting"
"canUseSpeedEchoes"
"canHitbox"
{
  "refill": [
    "Energy",
    "Super"
  ]
}
{
  "partialRefill": {
    "type": "Missile",
    "limit": 14
  }
}
From: 1
Bottom Left Door
To: 6
Bottom Right Corner Junction

Time Plasma shots so that Samus can run through the first two Dessgeegas and gain blue speed. Shooting into the floor can give more control over the enemy i-frames.

Requires:

"canDodgeWhileShooting"
"Plasma"
"canHitbox"
"h_getBlueSpeedMaxRunway"
{
  "heatFrames": 145
}

Clears obstacles: C, E, F

From: 5
Top Junction Between Doors
To: 7
Junction At Middle Right Door With Bottom KiHunter Cleared

Use Plasma to run through Kihunters instead of waiting.

Requires:

"h_canNavigateHeatRooms"
"canHitbox"
"Plasma"
{
  "or": [
    "canDownBack",
    {
      "and": [
        "canCarefulJump",
        {
          "heatFrames": 50
        }
      ]
    },
    {
      "heatFrames": 130
    }
  ]
}
{
  "heatFrames": 410
}
From: 2
Bottom Left Door
To: 4
Junction Above Bomb Blocks

Jump with some run speed to place the power bomb high enough to break the bomb blocks. During the explosion, jump through the left wall pirate and precisely walljump to reach the upper area.

Requires:

{
  "notable": "New Route with HiJump, Speed, and PowerBombs"
}
"HiJump"
"SpeedBooster"
"canPreciseWalljump"
"canCarefulJump"
"h_canUsePowerBombs"
"canTrivialMidAirMorph"
"canHitbox"
{
  "heatFrames": 420
}
{
  "or": [
    "h_heatResistant",
    "canPauseAbuse",
    {
      "resourceCapacity": [
        {
          "type": "RegularEnergy",
          "count": 149
        }
      ]
    }
  ]
}

Clears obstacles: A

From: 2
Bottom Left Door
To: 4
Junction Above Bomb Blocks

Avoid the bottom pirates and jump high enough to break the bomb blocks with a power bomb. During the explosion, climb the right wall passing through any pirates and use a movement item to reach the top.

Requires:

{
  "notable": "PowerBombs and a Jump Assist"
}
"canPreciseWalljump"
"canHitbox"
"h_canUsePowerBombs"
"canTrivialMidAirMorph"
"canTrickyJump"
{
  "or": [
    "canSpringwall",
    "HiJump",
    "SpaceJump"
  ]
}
{
  "heatFrames": 530
}
{
  "or": [
    "h_heatResistant",
    "canPauseAbuse",
    {
      "resourceCapacity": [
        {
          "type": "RegularEnergy",
          "count": 149
        }
      ]
    }
  ]
}

Clears obstacles: A

From: 3
Top Right Door
To: 5
Junction Below Top Pirate

Requires:

"canHitbox"
{
  "or": [
    {
      "and": [
        "h_canUsePowerBombs",
        {
          "heatFrames": 175
        }
      ]
    },
    {
      "and": [
        "canDodgeWhileShooting",
        "Charge",
        "Plasma",
        {
          "heatFrames": 125
        }
      ]
    }
  ]
}
From: 5
Junction Below Top Pirate
To: 1
Top Left Door

Requires:

"canHitbox"
"h_canUsePowerBombs"
{
  "heatFrames": 280
}

Unlocks doors:

{"nodeId":3,"types":["powerbomb"],"requires":[],"useImplicitRequires":false}
From: 5
Junction Below Top Pirate
To: 3
Top Right Door

Requires:

"canHitbox"
"h_canUsePowerBombs"
{
  "heatFrames": 180
}

Unlocks doors:

{"types":["powerbomb"],"requires":[],"useImplicitRequires":false}
From: 1
Top Left Door
To: 4
Junction Above Bomb Block

Requires:

"h_canNavigateHeatRooms"
"h_canPlasmaHitbox"
{
  "heatFrames": 420
}
From: 4
Junction Above Bomb Block
To: 1
Top Left Door

Wait for the Kihunters to move away from where Samus will jump up. This may mean Hitboxing through the middle KiHunter multiple times.

Requires:

"h_canNavigateHeatRooms"
"Plasma"
"canHitbox"
{
  "or": [
    "h_canCrouchJumpDownGrab",
    "canWalljump",
    "HiJump",
    "SpaceJump"
  ]
}
"canTrickyJump"
{
  "heatFrames": 600
}

Clears obstacles: A

Base (Basic)
Wasteland
From: 4
Junction Right of Power Bomb Blocks
To: 5
Junction Below Shot Block

Requires:

"h_canUsePowerBombs"
{
  "or": [
    {
      "enemyDamage": {
        "enemy": "Dessgeega",
        "type": "contact",
        "hits": 1
      }
    },
    {
      "and": [
        "canHitbox",
        "canTrickyJump"
      ]
    }
  ]
}
{
  "heatFrames": 240
}

Clears obstacles: A, B

From: 4
Junction Right of Power Bomb Blocks
To: 6
Junction Left of Power Bomb Blocks

Requires:

{
  "obstaclesCleared": [
    "D"
  ]
}
"canDodgeWhileShooting"
"Morph"
{
  "ammo": {
    "type": "PowerBomb",
    "count": 2
  }
}
{
  "or": [
    "canHitbox",
    {
      "ammo": {
        "type": "PowerBomb",
        "count": 1
      }
    }
  ]
}
{
  "heatFrames": 420
}

Clears obstacles: A, B, C

From: 4
Junction Right of Power Bomb Blocks
To: 7
Junction Left of Morph Tunnel

Requires:

{
  "heatFrames": 120
}
"canHitbox"
"Plasma"
From: 4
Junction Right of Power Bomb Blocks
To: 7
Junction Left of Morph Tunnel

Requires:

{
  "heatFrames": 150
}
"canHitbox"
"h_canUsePowerBombs"

Clears obstacles: A, B

From: 5
Junction Below Shot Block
To: 4
Junction Right of Power Bomb Blocks

Requires:

"Morph"
{
  "ammo": {
    "type": "PowerBomb",
    "count": 5
  }
}
"canDodgeWhileShooting"
{
  "or": [
    "canHitbox",
    {
      "enemyDamage": {
        "enemy": "Dessgeega",
        "type": "contact",
        "hits": 1
      }
    }
  ]
}
{
  "heatFrames": 1080
}

Clears obstacles: A, B, C, D

From: 6
Junction Left of Power Bomb Blocks
To: 5
Junction Below Shot Block

Requires:

"h_canUsePowerBombs"
"canHitbox"
{
  "heatFrames": 240
}

Clears obstacles: A, B

From: 7
Junction Left of Morph Tunnel
To: 4
Junction Right of Power Bomb Blocks

Let the right hopper jump twice towards Samus. At the start of the second jump, jump above where the ground Dessgeega can jump but below where the ceiling enemy can reach. Mockball below the third hopper.

Requires:

"Morph"
{
  "or": [
    "canTrickyJump",
    {
      "and": [
        "h_canUsePowerBombs",
        "canCarefulJump",
        "canHitbox"
      ]
    }
  ]
}
"canMockball"
{
  "heatFrames": 210
}
From: 2
Bottom Right Door
To: 3
Middle Right Door

Run with enough speed to jump (after the transition) to reach the far left ledge. Either kill or Kago through the Fish enemy. At slightly higher run speeds, Samus can jump from the bottom of the slope and avoid the fish.

Entrance condition:

{
  "comeInRunning": {
    "minTiles": 7,
    "speedBooster": true
  }
}

Requires:

"HiJump"
"canCrossRoomJumpIntoWater"
"canTrickyJump"
"canDodgeWhileShooting"
{
  "or": [
    {
      "ammo": {
        "type": "Super",
        "count": 1
      }
    },
    {
      "and": [
        "Charge",
        "Plasma"
      ]
    },
    {
      "and": [
        "Plasma",
        "canHitbox"
      ]
    },
    {
      "and": [
        "canKago",
        "canLateralMidAirMorph",
        {
          "or": [
            {
              "enemyDamage": {
                "enemy": "Skultera",
                "type": "contact",
                "hits": 1
              }
            },
            "h_pauseAbuseMinimalReserveRefill"
          ]
        }
      ]
    }
  ]
}
From: 2
Bottom Right Door
To: 3
Middle Right Door

Run with 7 tiles (no openend) of speed to jump (after the transition) to reach the far left ledge. Either kill or Kago through the Fish enemy.

Entrance condition:

{
  "comeInRunning": {
    "minTiles": 6.4375,
    "speedBooster": true
  }
}

Requires:

"canCrossRoomJumpIntoWater"
"canTrickyDashJump"
"canDodgeWhileShooting"
{
  "or": [
    {
      "and": [
        {
          "ammo": {
            "type": "Super",
            "count": 1
          }
        },
        "canDownGrab"
      ]
    },
    {
      "and": [
        "Charge",
        "Plasma",
        "canDownGrab"
      ]
    },
    {
      "and": [
        "Plasma",
        "canHitbox",
        "canDownGrab"
      ]
    },
    "canTrickyDodgeEnemies"
  ]
}
From: 1
Left Door
To: 1
Left Door

Group all of the Metroids by hitting the first Rinka with a Power Bomb. Once grouped, use two more Power Bombs to finish them off.

Requires:

{
  "enemyKill": {
    "enemies": [
      [
        "Metroid",
        "Metroid",
        "Metroid",
        "Metroid"
      ]
    ],
    "explicitWeapons": [
      "PowerBomb"
    ]
  }
}
"canMetroidAvoid"
"canHitbox"
{
  "or": [
    {
      "ammo": {
        "type": "PowerBomb",
        "count": 1
      }
    },
    "canInsaneJump",
    {
      "metroidFrames": 100
    }
  ]
}

Clears obstacles: A

From: 2
Bottom Door
To: 1
Top Left Door

Move to the left side of the lowest section and jump morph before placing the Power Bomb to kill all three Metroids. Then Kill all three Metroids with Power Bombs while avoiding damage.

Requires:

{
  "notable": "Bottom Metroid Avoid"
}
{
  "enemyKill": {
    "enemies": [
      [
        "Metroid",
        "Metroid",
        "Metroid"
      ]
    ],
    "explicitWeapons": [
      "PowerBomb"
    ]
  }
}
"canMetroidAvoid"
"canHitbox"
{
  "or": [
    "can4HighMidAirMorph",
    "canInsaneJump"
  ]
}

Clears obstacles: A

From: 1
Top Door
To: 2
Right Door

Entrance condition:

{
  "comeInShinecharged": {},
  "comesThroughToilet": "any"
}

Requires:

{
  "shineChargeFrames": 95
}
{
  "or": [
    {
      "ammo": {
        "type": "Super",
        "count": 1
      }
    },
    {
      "and": [
        "Plasma",
        "Wave"
      ]
    },
    {
      "and": [
        "Plasma",
        "canHitbox"
      ]
    }
  ]
}
"canShinechargeMovementTricky"
{
  "shinespark": {
    "frames": 2
  }
}

Exit condition:

{
  "leaveWithSpark": {}
}

Unlocks doors:

{"types":["ammo"],"requires":["never"]}
From: 1
Left Door
To: 2
Right Door

IBJ or spring ball bomb jump to avoid the wall jump. Using a total of 3 PBs will allow Samus to roll through the bottom 4 pirates.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

{
  "or": [
    "h_canArtificialMorphIBJ",
    "h_canArtificialMorphSpringBallBombJump"
  ]
}
"h_canArtificialMorphPowerBomb"
"h_canArtificialMorphPowerBomb"
"h_canArtificialMorphPowerBomb"
"canHitbox"
From: 1
Left Door
To: 2
Right Door

Safely kill the first pirate, then walk through the rest while taking damage or by using Plasma Beam. It is possible to get through the lower three pirates with a single hit while using i-frames to prevent a second hit. Either go below the pirates and use the camera to manipulate them to be closer together, or arm-pump or horizontal damage boost to get through them fast enough.

Requires:

{
  "or": [
    "HiJump",
    "canWalljump",
    "h_canFly"
  ]
}
{
  "or": [
    {
      "enemyDamage": {
        "enemy": "Tourian Space Pirate (all)",
        "type": "contact",
        "hits": 3
      }
    },
    {
      "and": [
        "Plasma",
        "canHitbox"
      ]
    },
    {
      "and": [
        "canUseIFrames",
        {
          "enemyDamage": {
            "enemy": "Tourian Space Pirate (all)",
            "type": "contact",
            "hits": 2
          }
        },
        {
          "or": [
            "canCameraManip",
            "canHorizontalDamageBoost"
          ]
        },
        "canTrickyJump"
      ]
    }
  ]
}
From: 2
Right Door
To: 1
Left Door

Run through the pirates while taking damage or by using Plasma Beam. It is possible to get through the lower three pirates with a single hit while using i-frames to prevent a second hit. Either wait above until the pirates are a bit closer together and then run through, or arm-pump or horizontal damage boost to get through them fast enough.

Requires:

{
  "or": [
    {
      "enemyDamage": {
        "enemy": "Tourian Space Pirate (all)",
        "type": "contact",
        "hits": 4
      }
    },
    {
      "and": [
        "Plasma",
        "canHitbox"
      ]
    },
    {
      "and": [
        "canUseIFrames",
        {
          "enemyDamage": {
            "enemy": "Tourian Space Pirate (all)",
            "type": "contact",
            "hits": 3
          }
        },
        {
          "or": [
            "canCameraManip",
            "canHorizontalDamageBoost"
          ]
        }
      ]
    }
  ]
}
From: 3
Bottom of Shaft
To: 1
Left Door

Climbing the shaft with Space Jump is slower than other methods, so it is necessary to move quickly in order to minimize acid damage. With each Space Jump, release jump early rather than doing a full-height jump, in order to be able to Space Jump again more quickly. After reaching the top, fall down on the right side to land on the platform above the door. Then press against the left wall and pass through the last Pirate while firing a Plasma shot down to open the door; with precise timing, damage from the Pirate can be avoided by hitboxing through it. Hold left to land directly in the doorway. If done quickly enough, it is possible to avoid any acid damage.

Requires:

{
  "notable": "Reverse Bootless Walljumpless Space Jump"
}
"canPreciseSpaceJump"
"canTrickyJump"
"Plasma"
{
  "or": [
    {
      "enemyDamage": {
        "enemy": "Tourian Space Pirate (all)",
        "type": "contact",
        "hits": 1
      }
    },
    {
      "and": [
        "canHitbox",
        "canInsaneJump"
      ]
    }
  ]
}

Exit condition:

{
  "leaveNormally": {}
}

Unlocks doors:

{"types":["ammo"],"requires":["never"]}