Room ID: 135
|
Hit the shot blocks at the top of the room with a Power Bomb or Wave before exiting G-mode to save some heat damage. Kill the pirate while it's in its head turning phase to prevent it from placing any stationary, invisible lasers. Entrance condition: {
"comeInWithGMode": {
"mode": "any",
"morphed": false
}
}Requires: "h_heatedGMode"
"ScrewAttack"
"SpaceJump"
{
"or": [
"Wave",
"h_usePowerBomb",
{
"heatFrames": 40
}
]
}
{
"or": [
"HiJump",
"canWalljump",
{
"heatFrames": 20
}
]
}
{
"heatFrames": 120
}Clears obstacles: A |