A wall jump that needs to be performed at a fairly precise spot in order to yield the desired result.
From: 4
Top Junction (Right of Spikes)
To: 1
Top Left Door
Requires: "canLongCeilingBombJump" "canJumpIntoIBJ" { "or": [ "h_canUseSpringBall", { "and": [ "canPreciseWalljump", "canWallJumpInstantMorph" ] } ] } |
Requires: { "notable": "Alcatraz Escape" } "canPreciseWalljump" "canWallJumpInstantMorph" { "or": [ "HiJump", "canConsecutiveWalljump" ] } |
From: 3
Junction (Left side Pit)
To: 2
Right Door
Standing from the rightmost platform, jump to the right of the stalagmite. Perform a midair wiggle to get to the left to the stalagmite, then precisely wall jump off of it. Then perform a frame perfect space jump at the water line to bounce on the water over to the Kamer platform. Requires: { "notable": "Space Jump Water Escape (Left to Right)" } "canSpaceJumpWaterBounce" "canPreciseWalljump" "canInsaneJump" "canMidairWiggle" |
From: 12
Top Junction
To: 9
Top Hidden Item (Above Trippers)
Jump on the left platforms to get the middle Tripper on screen, luring it to the right. Get on the middle Tripper and use it to jump to the item. This requires a somewhat precise shot and jump, particularly if the top Tripper is in the way. The jump and shot can be easier and done at the apex of a single jump starting with a crouch. Freezing the Trippers can make this much easier. Requires: "canUseEnemies" { "or": [ "canCarefulJump", "canUseFrozenEnemies", "canPreciseWalljump" ] } |
From: 13
Bottom Junction
To: 5
Lower Section - Bottom Right Door
Requires: "Gravity" "canShinechargeMovementComplex" "canPreciseWalljump" "h_canShineChargeMaxRunway" { "shinespark": { "frames": 15 } } Exit condition: { "leaveWithSpark": {} } Unlocks doors: {"types":["ammo"],"requires":[]} |
It's not necessary to jump through the door, the in-room doorsill gives enough running room to make it up. Requires: "canPreciseWalljump" "canTrickyJump" { "or": [ { "spikeHits": 1 }, "h_canBackIntoCorner" ] } |
In direct G-mode, the door will not close, and the in-room doorsill gives enough running room to make it up to the invisible ledge. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: "canPreciseWalljump" "canTrickyJump" { "or": [ { "spikeHits": 1 }, "canMorphTurnaround", "canMoonwalk", { "and": [ "canArtificialMorph", { "tech": "canMorphTurnaround" } ] } ] } |
From: 2
Right Door
To: 1
Left Door
Entrance condition: { "comeInJumping": { "speedBooster": "any", "minTiles": 1 } } Requires: "canTrickyJump" "canPreciseWalljump" |
Requires: { "notable": "Wall Jump to Top Right Door" } "canPreciseWalljump" |
Use the runway below the bug pipe to gain a shinecharge. Then walljump off the bomb blocks and the bug pipe to approach the door and spark out. Requires: "canPreciseWalljump" { "canShineCharge": { "usedTiles": 17, "openEnd": 1 } } "canShinechargeMovementTricky" { "shinespark": { "frames": 19 } } Exit condition: { "leaveWithSpark": {} } |
Perform a quick-drop through the Crumble block, and grab the item. During the item message box, buffer the inputs to turn around to the right and jump. Perform a wall jump by briefly releasing and repressing jump (while continuing to hold right) after hitting the respawning crumble block, to clip up through it. Requires: { "notable": "Mission Impossible" } "canQuickDrop" "HiJump" "canPreciseWalljump" { "obstaclesCleared": [ "A", "B" ] } |
Requires: "canSuitlessMaridia" "canPreciseWalljump" |
Use the Solid Blocks next to the Samus Eater to clip up through the Power Bomb Blocks. Carefully jump around the thorns, use HiJump to jump over them, or walk through them using i-frames. Requires: "canCeilingClip" "canPartialFloorClip" { "or": [ { "and": [ "canCarefulJump", "HiJump", "canTwoTileSqueeze", { "or": [ "canTrickyJump", { "thornHits": 1 } ] } ] }, { "and": [ "canNeutralDamageBoost", "canUseIFrames", { "thornHits": 1 } ] }, { "and": [ "canPreciseWalljump", "canTwoTileSqueeze" ] } ] } |
From: 2
Right Door
To: 3
Safe Block in the Middle of the Room
Jump from on top of the lower spikes, wall jump on the overhang, and land on the upper spikes. Requires: "HiJump" "canPreciseWalljump" "canUseIFrames" { "spikeHits": 2 } |
From: 4
Small Ledge Below Left Door
To: 1
Left Door
Jump to the door leading to X-Ray either by jumping from spikes or with a very precise jump. Cross the room by Jumping atop the spikes. Taking enemy damage can be used to reduce some spike damage. The final jump can either be made by jumping from the bottommost spike stair or from the safe stair. Setup run speed atop the spike stair by holding forward to be pushed backward. The safe stair jump is much harder, but can be made without every pixel of runway. Requires: { "notable": "X-Ray Access SpikeJumps with HiJump" } "HiJump" "canTrickyJump" { "or": [ { "and": [ "canInsaneWalljump", "canInsaneJump", "h_canBackIntoCorner" ] }, { "and": [ { "spikeHits": 1 }, "canHorizontalDamageBoost", "canPreciseWalljump", "canUseIFrames" ] } ] } |
Wall jump between the Rippers. Either shoot the block, fall, and quickly climb again, or shoot from the bottom and follow Samus's shot up the tower. Requires: { "notable": "Hero Shot" } "canHeroShot" "canPreciseWalljump" "canStaggeredWalljump" |
Kill the Rippers then wall jump up. Requires: "canConsecutiveWalljump" { "or": [ "canPreciseWalljump", "canSpringwall", "HiJump" ] } { "obstaclesCleared": [ "B" ] } |
It's much easier without Speedbooster equipped. Requires: "canPreciseWalljump" "canDisableEquipment" |
Shoot the Skree and shotblock from the door. While avoiding Skree projectiles, jump to the next bubble platform followed by jumping directly up where the shot block used to be. Requires: "canPreciseWalljump" "canTrickyJump" { "heatFrames": 220 } |
From: 2
Left Side - Top Middle Door
To: 1
Left Side - Top Door
Entrance condition: { "comeInShinecharged": {} } Requires: { "shineChargeFrames": 125 } "HiJump" "canPreciseWalljump" "canShinechargeMovementTricky" { "shinespark": { "frames": 18, "excessFrames": 0 } } Exit condition: { "leaveWithSpark": {} } Unlocks doors: {"types":["super"],"requires":[]} {"types":["missiles","powerbomb"],"requires":["never"]} |
From: 2
Left Side - Top Middle Door
To: 1
Left Side - Top Door
Entrance condition: { "comeInShinecharging": { "length": 2, "openEnd": 0 } } Requires: "HiJump" "canPreciseWalljump" "canShinechargeMovementTricky" { "shineChargeFrames": 160 } Exit condition: { "leaveShinecharged": {} } Unlocks doors: {"types":["super"],"requires":[]} {"types":["missiles","powerbomb"],"requires":["never"]} |
From: 2
Left Side - Top Middle Door
To: 7
Top Right Door
Entrance condition: { "comeInRunning": { "minTiles": 2.4375, "speedBooster": false } } Requires: "canTrickyJump" "canConsecutiveWalljump" "canPreciseWalljump" { "or": [ "canStaggeredWalljump", "ScrewAttack", "canWalljumpWithCharge", { "and": [ "canWallJumpInstantMorph", { "enemyDamage": { "enemy": "Cacatac", "type": "spike", "hits": 1 } } ] } ] } |
Requires: "HiJump" "canPreciseWalljump" |
Requires: { "or": [ "canPreciseWalljump", "SpaceJump", { "and": [ "HiJump", { "or": [ "canWalljump", "SpeedBooster" ] } ] } ] } { "heatFrames": 210 } |
From: 4
Bottom Junction (Cleared Runway)
To: 1
Left Door
Kill the enemies, break the shot block, then use the bottom to charge a spark. Quickly climb up before the block respawns, and continue through the left door. Requires: "HiJump" "canShinechargeMovementComplex" { "canShineCharge": { "usedTiles": 43, "openEnd": 0 } } { "or": [ "canPreciseWalljump", "canTrickyJump", "SpaceJump" ] } { "heatFrames": 540 } { "shineChargeFrames": 145 } Exit condition: { "leaveShinecharged": {} } Unlocks doors: {"types":["missiles"],"requires":[{"heatFrames":240}]} {"types":["super"],"requires":[]} {"types":["powerbomb"],"requires":[{"heatFrames":40}]} |
From: 4
Bottom Junction (Cleared Runway)
To: 1
Left Door
Kill the enemies, then use the bottom to charge a spark. Shoot the shot block from the ground and follow it up so that it breaks, and continue through the left door. Requires: "HiJump" "canShinechargeMovementComplex" "canHeroShot" { "canShineCharge": { "usedTiles": 43, "openEnd": 0 } } { "or": [ "canPreciseWalljump", "canTrickyJump", "SpaceJump" ] } { "heatFrames": 310 } { "shineChargeFrames": 155 } Exit condition: { "leaveShinecharged": {} } Unlocks doors: {"types":["missiles"],"requires":[{"heatFrames":500}]} {"types":["super"],"requires":[]} {"types":["powerbomb"],"requires":[{"heatFrames":180}]} |
Requires: "canShinechargeMovementComplex" "HiJump" { "or": [ "SpaceJump", { "and": [ "canPreciseWalljump", "canTrickyJump" ] } ] } { "heatFrames": 400 } { "canShineCharge": { "usedTiles": 28, "gentleUpTiles": 3, "gentleDownTiles": 3, "openEnd": 0 } } { "shineChargeFrames": 150 } Exit condition: { "leaveShinecharged": {} } Unlocks doors: {"types":["missiles"],"requires":[{"heatFrames":240}]} {"types":["super"],"requires":[]} {"types":["powerbomb"],"requires":[{"heatFrames":100}]} |
Wall jump up the left wall and then on the moving platform (Kamer) while avoiding the Fune's fireball. The Kamers will temporarily move down if Samus is below them, so it is best to walk under the first Kamer before climbing the wall. It is possible to freeze or kill the Fune with a Super or Power Bomb to make things easier. Requires: { "notable": "Walljump Climb Using the Kamer" } "canPreciseWalljump" "canConsecutiveWalljump" "canUseEnemies" { "or": [ { "heatFrames": 560 }, { "and": [ "canCarefulJump", { "heatFrames": 360 } ] }, { "and": [ "canTrickyJump", { "heatFrames": 240 } ] }, { "and": [ { "or": [ "canUseFrozenEnemies", { "ammo": { "type": "Super", "count": 1 } } ] }, { "heatFrames": 432 } ] }, { "and": [ { "ammo": { "type": "PowerBomb", "count": 1 } }, { "heatFrames": 456 } ] } ] } |
From: 4
Lava, Left Wall
To: 3
Above Lava Junction
Walljump off of the lower half of the Upper-Left Namihe to cross to the right side wall. Continue Walljumping up from there, waiting for the above flame to pass if it is in the way. Requires: { "notable": "HiJump" } "HiJump" "canSuitlessLavaDive" "canUseEnemies" "canPreciseWalljump" "canStaggeredWalljump" { "heatFrames": 270 } { "lavaFrames": 240 } |
From: 4
Lava, Left Wall
To: 3
Above Lava Junction
Requires: { "notable": "HiJumpless Suitless Double Springball Jump" } "canSuitlessLavaDive" "canUseEnemies" "canDoubleSpringBallJumpMidAir" "canSpringwall" "canPreciseWalljump" { "heatFrames": 270 } { "lavaFrames": 240 } |
From: 1
Right Door
To: 1
Right Door
Very quickly cross the room, collecting both items without falling into the lava. A Power Bomb in the middle of the room sets up the Sova drops and adds lag which makes the block item easier to collect with a Flatley jump. Farming the left sova and middle dragon increases the chances of getting enough health drops, but it may still not be possible with poor drop luck. Pause abuse can be useful for reaching the right side drops if the left side's luck was bad. Entrance condition: { "comeInRunning": { "minTiles": 2, "speedBooster": "any" } } Requires: { "or": [ "Wave", "Plasma", "Spazer", "canBeVeryPatient" ] } { "enemyKill": { "enemies": [ [ "Sova", "Sova", "Sova", "Dragon", "Dragon" ] ], "explicitWeapons": [ "PowerBomb" ] } } "canMockball" "canPreciseWalljump" "canInsaneJump" "canPauseAbuse" "canFarmWhileShooting" "canBePatient" { "resourceMissingAtMost": [ { "type": "Missile", "count": 0 }, { "type": "Super", "count": 0 } ] } { "heatFrames": 392 } { "resourceAtMost": [ { "type": "RegularEnergy", "count": 1 } ] } |
Requires: { "heatFrames": 70 } { "or": [ { "and": [ { "or": [ "canPreciseWalljump", { "and": [ "HiJump", "canWalljump" ] } ] }, { "lavaFrames": 30 } ] }, { "and": [ "Gravity", { "lavaFrames": 20 } ] } ] } |
From: 2
Middle Left Door
To: 1
Top Left Door
Wall jump off the side of the platform and weave around the Sova to get onto the ledge above. Entrance condition: { "comeInShinecharged": {} } Requires: { "shineChargeFrames": 125 } "canShinechargeMovementTricky" "canPreciseWalljump" Exit condition: { "leaveShinecharged": {} } Unlocks doors: {"types":["super"],"requires":[]} {"types":["missiles","powerbomb"],"requires":["never"]} |
From: 5
Top Right Door
To: 1
Top of the Shaft Left Door
Requires: "canTrickyJump" { "or": [ "HiJump", "canPreciseWalljump" ] } { "heatFrames": 140 } Unlocks doors: {"types":["missiles"],"requires":[{"heatFrames":30}]} {"types":["super"],"requires":[]} {"types":["powerbomb"],"requires":[{"heatFrames":70}]} |
Jump and aim down to lower the camera so the middle platform Sova starts moving. Then shoot the shot block and walljump off the left side of the middle platform to reach the item. Requires: "canPreciseWalljump" "canTrickyJump" "canCameraManip" { "heatFrames": 300 } Clears obstacles: A |
Walljump up the right, then walljump off the top-middle crumble platform then off the top-right one. Requires: "canPreciseWalljump" "canConsecutiveWalljump" { "heatFrames": 500 } |
Requires: { "obstaclesCleared": [ "A" ] } "canPreciseWalljump" "canTrickyJump" { "heatFrames": 300 } |
From: 4
Junction Below Morph Tunnel
To: 2
Middle Right Door
Smoothly jump into the morph tunnel while killing the Sovas. Unmorph at the end of the tunnel to clear more Sovas is needed. Requires: "canMidAirMorph" "canTrickyJump" { "or": [ "canPreciseWalljump", "HiJump" ] } { "or": [ { "enemyKill": { "enemies": [ [ "Sova" ] ], "explicitWeapons": [ "Wave", "Spazer", "Plasma", "PowerBomb" ] } }, { "enemyDamage": { "enemy": "Sova", "type": "contact", "hits": 1 } } ] } { "heatFrames": 230 } |
Requires: { "or": [ "Grapple", "canPreciseWalljump" ] } |
Requires: "HiJump" { "or": [ "canPreciseWalljump", "SpeedBooster" ] } |
From: 4
Center Platform Junction
To: 3
Junction Left of Green Gate
Run and jump at the very edge of the center platform. Wait for the water level to begin lowering to walljump on the far edge. An airball may be a little easier. Requires: "canTrickyJump" { "or": [ "canLateralMidAirMorph", "canInsaneWalljump", { "and": [ "SpeedBooster", "canPreciseWalljump" ] } ] } |
Takes three walljumps, and must shinespark at the apex. Entrance condition: { "comeInShinecharged": {} } Requires: { "shineChargeFrames": 110 } "canPreciseWalljump" "canConsecutiveWalljump" "canShinechargeMovement" "canMidairShinespark" { "shinespark": { "frames": 78 } } |
Takes three walljumps, and must shinespark at the apex. Entrance condition: { "comeInShinecharging": { "length": 9, "openEnd": 0 } } Requires: "canPreciseWalljump" "canConsecutiveWalljump" "canShinechargeMovement" "canMidairShinespark" { "shinespark": { "frames": 78 } } |
A particularly precise springwall. Aim the walljump at the bottom of the second sloped wall fixture, where it looks like you cant jump off of. Optimize pause timing, use an instant morph, and get a max height springball jump. A delayed wall jump helps. Requires: { "notable": "Springwall" } "HiJump" "h_canTrickySpringwall" "canPreciseWalljump" "can3HighWallMidAirMorph" |
From: 5
Golden Torizo
To: 4
Hidden Right Item
This is kind of tricky because Screw off a walljump can only break bomb blocks if you change directions before bonking. Requires: "h_canNavigateHeatRooms" "ScrewAttack" "canPreciseWalljump" "canMidairWiggle" { "heatFrames": 200 } |
Requires: "h_canNavigateHeatRooms" "h_canUsePowerBombs" { "or": [ "canTrivialMidAirMorph", "h_canUseSpringBall" ] } { "heatFrames": 350 } { "or": [ "canPreciseWalljump", "SpaceJump", { "and": [ "HiJump", { "or": [ "SpeedBooster", "canWalljump", "canSpringBallJumpMidAir" ] } ] } ] } |
From: 5
Golden Torizo
To: 4
Hidden Right Item
One vertical spark is needed to open up the area directly above. Then, a second horizontal spark is performed where those blocks were cleared. Try to aim for the seam between tiles to break more blocks. And the left side of the opening may be slightly easier. Requires: { "notable": "Right Item Double Shinespark" } "h_canNavigateHeatRooms" { "or": [ "f_DefeatedGoldenTorizo", { "obstaclesCleared": [ "f_DefeatedGoldenTorizo" ] } ] } "canShinechargeMovementComplex" "canPreciseWalljump" "canConsecutiveWalljump" { "canShineCharge": { "usedTiles": 28, "openEnd": 0 } } { "heatFrames": 900 } { "shinespark": { "frames": 11 } } |
From: 6
Golden Torizo Arena Junction (Fight Not Started)
To: 4
Hidden Right Item
Jump over the space below GT that is between the door and first foreground pillar and walljump up. Break the bomb blocks with a power bomb to make space. Then use Screw Attack to pass through the inactive GT. Requires: "h_canNavigateHeatRooms" "ScrewAttack" "canCarefulJump" "canPreciseWalljump" "h_canUsePowerBombs" { "or": [ "canTrivialMidAirMorph", "h_canUseSpringBall" ] } { "or": [ "HiJump", "canTrickyJump" ] } { "heatFrames": 350 } |
Requires: { "obstaclesCleared": [ "A" ] } "HiJump" "SpeedBooster" "canPreciseWalljump" "canCarefulJump" { "or": [ "canTrickyJump", "h_canBackIntoCorner" ] } { "doorUnlockedAtNode": 2 } { "heatFrames": 160 } Unlocks doors: {"nodeId":2,"types":["missiles"],"requires":[{"heatFrames":50}]} {"nodeId":2,"types":["super"],"requires":[]} {"nodeId":2,"types":["powerbomb"],"requires":[{"heatFrames":110}]} |
Dive into the acid to the left of the first floating platform to quickly sink to the bottom of the room. It is possible to jump directly over the pirate at the bottom of the ramp directly to the gap between platforms. Falling in this way will land between platforms at the bottom of the room unless Samus slows or catches herself on the way down. Requires: { "notable": "Reverse Acid Dive" } { "obstaclesNotCleared": [ "A" ] } "canSuitlessLavaDive" { "or": [ "SpaceJump", "canTrickyJump", { "and": [ "canLateralMidAirMorph", "canCarefulJump" ] }, { "and": [ "ScrewAttack", "canCarefulJump" ] }, { "and": [ "h_heatProof", { "enemyKill": { "enemies": [ [ "Yellow Space Pirate (standing)" ] ] } }, "canCarefulJump" ] } ] } { "heatFrames": 140 } { "or": [ "canResetFallSpeed", "canPreciseWalljump", { "and": [ { "heatFrames": 60 }, { "acidFrames": 60 } ] } ] } { "heatFrames": 330 } { "acidFrames": 330 } |
Jump over or kill the final pirate in front of the door. Requires: { "obstaclesCleared": [ "A" ] } { "or": [ "canCarefulJump", "canPreciseWalljump", "ScrewAttack", "canSpringBallJumpMidAir", "SpaceJump", { "enemyDamage": { "enemy": "Yellow Space Pirate (standing)", "type": "contact", "hits": 2 } } ] } { "heatFrames": 420 } |
Walljump from directly above the door to avoid the left wall pirate. Requires: "canPreciseWalljump" { "or": [ "canTrickyJump", "ScrewAttack", { "enemyDamage": { "enemy": "Yellow Space Pirate (wall)", "type": "contact", "hits": 1 } } ] } { "heatFrames": 120 } |
Requires: { "or": [ "canPreciseWalljump", "canSpringBallJumpMidAir", "SpaceJump" ] } { "heatFrames": 400 } { "or": [ "h_canUsePowerBombs", { "obstaclesCleared": [ "A" ] } ] } Clears obstacles: A Unlocks doors: {"types":["missiles"],"requires":[{"heatFrames":30}]} {"types":["powerbomb"],"requires":[],"useImplicitRequires":false} |
From: 2
Bottom Left Door
To: 2
Bottom Left Door
Requires: { "or": [ "SpaceJump", "canPreciseWalljump", { "and": [ "HiJump", { "or": [ "canWalljump", "SpeedBooster" ] } ] } ] } "h_canUsePowerBombs" { "partialRefill": { "type": "Energy", "limit": 340 } } { "partialRefill": { "type": "Missile", "limit": 6 } } { "refill": [ "PowerBomb" ] } |
From: 5
Firefleas Bottom Left Platform Junction
To: 7
Fireflea Statue's Claw Junction
Requires: "canConsecutiveWalljump" "canPreciseWalljump" "canCarefulJump" { "or": [ "canTrickyJump", "canResetFallSpeed" ] } |
From: 4
Junction Below Bomb Blocks
To: 2
Top Right Door
Spinjump off a crumble block with just a tiny amount of run speed. That gives just enough height to be able to walljump out. Requires: { "notable": "Crumble Speedjump" } { "obstaclesCleared": [ "A" ] } "canCrumbleJump" "canTrickyDashJump" "canPreciseWalljump" "canInsaneJump" { "heatFrames": 180 } |
From: 4
Junction Below Bomb Blocks
To: 2
Top Right Door
This is possible by jumping on the crumble blocks into a mid-air spring ball jump, or by avoiding them. The crumbles can be avoided by starting with either an air ball, a 3 tile high mid-air morph, or a low spring wall. These are generally safer, as bouncing on the crumble blocks with Spring Ball is trivial. Requires: { "obstaclesCleared": [ "A" ] } "canTrickySpringBallJump" { "heatFrames": 250 } { "or": [ { "and": [ "can4HighMidAirMorph", "canSpringFling" ] }, { "and": [ "canLateralMidAirMorph", "canTrickyJump" ] }, "canCrumbleJump", { "and": [ "h_canTrickySpringwall", "canPreciseWalljump" ] } ] } |
Break spin to leave some blocks intact in order to avoid damage from Puromis. Avoiding acid damage at the last jump is tricky but possible. Requires: "canTrickyJump" "ScrewAttack" { "heatFrames": 530 } { "or": [ "canLateralMidAirMorph", { "and": [ "canPreciseWalljump", { "heatFrames": 20 }, { "acidFrames": 10 } ] }, { "and": [ { "heatFrames": 20 }, { "acidFrames": 24 } ] } ] } Unlocks doors: {"types":["missiles"],"requires":[{"heatFrames":50}]} {"types":["super"],"requires":[]} {"types":["powerbomb"],"requires":[{"heatFrames":110}]} |
Place the PBs next to the pillars in order to only use 2. Avoid acid during the first Power Bomb by walljumping before placing the bomb. Avoiding acid damage at the last jump is tricky but possible. Requires: { "notable": "Two Power Bombs" } "canMidAirMorph" { "ammo": { "type": "PowerBomb", "count": 2 } } "canCarefulJump" { "or": [ { "and": [ "canWallJumpInstantMorph", { "heatFrames": 690 } ] }, { "and": [ "canWalljump", { "heatFrames": 660 }, { "acidFrames": 36 } ] }, { "and": [ "canSuitlessLavaDive", { "heatFrames": 840 }, { "acidFrames": 84 } ] }, { "and": [ "Gravity", { "heatFrames": 660 }, { "acidFrames": 24 } ] } ] } { "or": [ "canInsaneJump", { "and": [ "canTrickyJump", "canLateralMidAirMorph", { "heatFrames": 10 }, { "acidFrames": 10 } ] }, { "and": [ "canPreciseWalljump", { "heatFrames": 50 }, { "acidFrames": 32 } ] }, { "and": [ "Gravity", { "heatFrames": 20 }, { "acidFrames": 20 } ] }, { "and": [ "canSuitlessLavaDive", { "heatFrames": 50 }, { "acidFrames": 50 } ] } ] } { "or": [ "h_heatResistant", "canPauseAbuse", { "resourceCapacity": [ { "type": "RegularEnergy", "count": 149 } ] } ] } Unlocks doors: {"types":["missiles"],"requires":[{"heatFrames":30},{"acidFrames":20}]} {"types":["super"],"requires":[]} {"types":["powerbomb"],"requires":[{"heatFrames":75},{"acidFrames":58}]} |
From: 2
Bottom Left Door
To: 4
Junction Above Bomb Blocks
Use ScrewAttack to remove the left wall pirate and walljump high enough to place a power bomb to destroy the bomb blocks Then walljump up again to reach the upper region. Requires: "h_canUsePowerBombs" "canPreciseWalljump" "canConsecutiveWalljump" "canTrivialMidAirMorph" "HiJump" "ScrewAttack" { "heatFrames": 330 } { "or": [ "h_heatResistant", "canPauseAbuse", { "resourceCapacity": [ { "type": "RegularEnergy", "count": 149 } ] } ] } Clears obstacles: A |
From: 2
Bottom Left Door
To: 4
Junction Above Bomb Blocks
Deal an exact amount of damage to a wall pirate to freeze it while breaking the bomb blocks with a power bomb without taking damage. Quickly move to the right side and walljump up to the right height to power bomb out the bomb blocks, double hitting the top wall pirate. Wait for the full power bomb effect to end and wall jump once on the right wall and hit top pirate with 1 missile and 1 super. Jump and shoot the top pirate with a charge+ice shot. Hold a charge and walljump up the left wall and freeze the top pirate when it jumps across. Use the pirate to jump to the higher area. Requires: { "notable": "Low Ice Pirate Freeze" } "canTrickyUseFrozenEnemies" "Charge" "canPreciseWalljump" "canWalljumpWithCharge" "canTrivialMidAirMorph" { "ammo": { "type": "Missile", "count": 1 } } { "ammo": { "type": "Super", "count": 1 } } { "ammo": { "type": "PowerBomb", "count": 1 } } { "heatFrames": 870 } { "or": [ "h_heatResistant", { "and": [ "canInsaneJump", "canPauseAbuse" ] }, { "resourceCapacity": [ { "type": "RegularEnergy", "count": 149 } ] } ] } Clears obstacles: A |
From: 2
Bottom Left Door
To: 4
Junction Above Bomb Blocks
Deal an exact amount of damage to a wall pirate to freeze it while breaking the bomb blocks with a power bomb without taking damage. Wait briefly on the left side of the center platform, then jump and shoot 4 missiles at the top pirate. Walljump up the left wall such that the lower pirates are on screen long enough to jump accross to the left. Place a Bomb on the left wall to hit the top pirate when it jumps over, followed by a power bomb. Unmorph precisely below the middle pirate so both top pirates will jump back to the right, and begin charging Ice. Walljump up the left wall with charge held and freeze the top pirate when it jumps over and use it to reach the upper region. Requires: { "notable": "New Low Ice Pirate Freeze" } "canTrickyUseFrozenEnemies" "Charge" "canPreciseWalljump" "canResetFallSpeed" "canWalljumpWithCharge" "h_canUseMorphBombs" "canWallJumpInstantMorph" { "ammo": { "type": "Missile", "count": 4 } } { "ammo": { "type": "PowerBomb", "count": 1 } } { "heatFrames": 900 } { "or": [ "h_heatResistant", { "and": [ "canInsaneJump", "canPauseAbuse" ] }, { "resourceCapacity": [ { "type": "RegularEnergy", "count": 149 } ] } ] } Clears obstacles: A |
From: 2
Bottom Left Door
To: 4
Junction Above Bomb Blocks
Jump with some run speed to place the power bomb high enough to break the bomb blocks. During the explosion, jump through the left wall pirate and precisely walljump to reach the upper area. Requires: { "notable": "New Route with HiJump, Speed, and PowerBombs" } "HiJump" "SpeedBooster" "canPreciseWalljump" "canCarefulJump" "h_canUsePowerBombs" "canTrivialMidAirMorph" "canHitbox" { "heatFrames": 420 } { "or": [ "h_heatResistant", "canPauseAbuse", { "resourceCapacity": [ { "type": "RegularEnergy", "count": 149 } ] } ] } Clears obstacles: A |
From: 2
Bottom Left Door
To: 4
Junction Above Bomb Blocks
Avoid the bottom pirates and jump high enough to break the bomb blocks with a power bomb. During the explosion, climb the right wall passing through any pirates and use a movement item to reach the top. Requires: { "notable": "PowerBombs and a Jump Assist" } "canPreciseWalljump" "canHitbox" "h_canUsePowerBombs" "canTrivialMidAirMorph" "canTrickyJump" { "or": [ "canSpringwall", "HiJump", "SpaceJump" ] } { "heatFrames": 530 } { "or": [ "h_heatResistant", "canPauseAbuse", { "resourceCapacity": [ { "type": "RegularEnergy", "count": 149 } ] } ] } Clears obstacles: A |
From: 6
Bottom Platform Junction With Pirates Killed
To: 4
Junction Above Bomb Blocks
Requires: "HiJump" "canPreciseWalljump" "canConsecutiveWalljump" { "heatFrames": 300 } { "or": [ { "and": [ "canTrivialMidAirMorph", "h_canUsePowerBombs", { "heatFrames": 200 } ] }, { "and": [ "canDelayedWalljump", "canWallJumpInstantMorph", "h_canUseMorphBombs", { "heatFrames": 520 } ] }, { "obstaclesCleared": [ "A" ] } ] } Clears obstacles: A |
From: 4
Junction Above Bomb Block
To: 1
Top Left Door
Read the movements of the Kihunters and jump over or roll under them as appropriate. Changing platforms is the hardest part: jumping extra high and morphing works sometimes, other times jump short and roll under. Requires: { "notable": "Dodge Going Up" } "h_canNavigateHeatRooms" "canTrickyJump" { "or": [ { "and": [ "canWallJumpInstantMorph", "canPreciseWalljump" ] }, { "and": [ "SpeedBooster", "HiJump", "canMidAirMorph" ] } ] } { "heatFrames": 540 } Clears obstacles: A |
From: 4
Top Left Door
To: 5
Platform Junction Near Top Left Door
Wall jump in the room above, on the right wall of the doorway, immdiately before the door transition. Failure will likely result in a soft lock. To get to the ledge: If the room above has normal physics, hold right in this room. If the room above has water physics, shoot to break spin while holding right in this room. Entrance condition: { "comeInNormally": {}, "comesThroughToilet": "any" } Requires: { "notable": "Wall Jump Entry" } "canSuitlessMaridia" "canPreciseWalljump" "canPrepareForNextRoom" "canMidairWiggle" "canCarefulJump" |
From: 6
Top Right Junction
To: 6
Top Right Junction
From the safe spot above the item, shoot down the wall to break the item block. After hearing it break, spin jump down and collect the item, then walljump back up; or carefully descend and grab it with SpaceJump. Requires: { "notable": "Shoot Down and Grab Right Item" } { "or": [ "canPreciseWalljump", { "and": [ "canTrickyJump", "SpaceJump" ] } ] } |
From: 2
Bottom Left Door
To: 11
Upper Left Ledge Junction
Wall jump from a high position on either side of the door frame, pass through the Toilet, and down-grab onto the ledge. The Toilet affects Samus' vertical spawn position, making this jump possible. Entrance condition: { "comeInWithWallJumpBelow": { "minHeight": 2 }, "comesThroughToilet": "yes" } Requires: "canCrossRoomJumpIntoWater" "HiJump" "canPreciseWalljump" "canDownGrab" "canTrickyJump" |
Requires: "Gravity" { "or": [ "canDelayedWalljump", { "and": [ "HiJump", "canPreciseWalljump" ] }, { "and": [ "HiJump", "canWalljump", "SpeedBooster" ] } ] } |
From: 1
Middle Left Door
To: 9
Junction Below Top Door
Bomb the Power Bomb blocks below to overload PLMs, then go up through the crumble blocks to escape. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: "h_canArtificialMorphBombs" "h_canNavigateUnderwater" { "or": [ { "and": [ "Gravity", "h_canArtificialMorphIBJ" ] }, { "and": [ "HiJump", "canSpringBallJumpMidAir" ] }, { "and": [ "HiJump", "canConsecutiveWalljump", "canPreciseWalljump" ] } ] } |
From: 1
Middle Left Door
To: 11
G-Mode Overloaded PLMs Junction (By Bottom Left Door)
Bomb the PB blocks below to overload PLMs, then go up through the crumble blocks to escape. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: "h_canArtificialMorphBombs" "h_canNavigateUnderwater" { "or": [ { "and": [ "Gravity", "h_canArtificialMorphIBJ" ] }, { "and": [ "HiJump", "canSpringBallJumpMidAir" ] }, { "and": [ "HiJump", "canConsecutiveWalljump", "canPreciseWalljump" ] } ] } |
While that one walljump near the end is a bit precise, it does not require a delayed walljump. Requires: "Gravity" { "or": [ { "and": [ "HiJump", "canWalljump" ] }, { "and": [ "canPreciseWalljump", "canConsecutiveWalljump" ] }, { "and": [ "Grapple", "canCarefulJump" ] } ] } |
Stay out of the water, and by extension the sand, of the room by using the spikes as platforms. Morphing before landing on the spikes helps to be able to control the knockback. The final spike jump (which would be the most difficult) is avoided by doing a crouch jump into spring ball jump into IBJ to reach the left door. Perform the spring ball jump near max height. Place the first bomb between about 4 and 6 frames after the spring ball jump; ideally it should be just above the water line. Press pause between about 5 and 10 frames after placing the bomb, to disable Spring Ball (a 'spring fling', to reset fall speed). Place the second bomb soon after regaining control, while the game is fading back in. A spike hit in the center of the room can avoided by doing another spring ball jump into IBJ (also with a spring fling). Requires: { "notable": "Bomb Jump Water Escape" } "HiJump" "canPreciseWalljump" "canUseIFrames" { "spikeHits": 1 } "canNeutralDamageBoost" { "or": [ "canHorizontalDamageBoost", { "spikeHits": 1 } ] } "h_canMaxHeightSpringBallJump" { "or": [ "canSpringFling", { "and": [ { "spikeHits": 1 }, "canInsaneJump" ] } ] } "canBombJumpWaterEscape" "canJumpIntoIBJ" |
From: 3
Top Right Door
To: 1
Left Door
Stay out of the water, and by extension the sand, of the room by using the spikes as platforms. Landing on spikes aiming down with no other direction pressed can help control the knockback. Requires knowing the position of every spike in the room. The final spike jump is very difficult. Requires: { "notable": "Spike Platforming with No Equipment" } "canPreciseWalljump" "canInsaneJump" "canUseIFrames" { "spikeHits": 3 } "canNeutralDamageBoost" { "or": [ "canHorizontalDamageBoost", { "spikeHits": 1 } ] } |
Wall jump to the first platform then spark while standing, or spark from the right door - one tile lower than the Grapple blocks. Requires: { "useFlashSuit": {} } { "or": [ { "shinespark": { "frames": 121, "excessFrames": 4 } }, { "and": [ "canPreciseWalljump", { "shinespark": { "frames": 110, "excessFrames": 4 } } ] } ] } |
There is a very precise speed where the HiJumpless speedjump is doable. Starting against the left wall, jump just to the left of the rightmost pipe sticking out of the ground. Requires: "Gravity" "canTrickyDashJump" "canPreciseWalljump" |
Requires: { "or": [ { "and": [ "Gravity", { "or": [ "SpaceJump", { "and": [ "canPreciseWalljump", "canConsecutiveWalljump" ] }, { "and": [ "HiJump", "canWalljump" ] } ] } ] }, { "and": [ "canSpaceJumpWaterBounce", "canWalljump" ] } ] } { "resetRoom": { "nodes": [ 1 ] } } { "refill": [ "Super" ] } |
From: 3
Junction Left of Morph Tunnel
To: 1
Left Door
Requires: "Gravity" { "or": [ { "and": [ "canPreciseWalljump", "canConsecutiveWalljump" ] }, { "and": [ "HiJump", "canWalljump" ] } ] } |
From: 3
Junction Left of Morph Tunnel
To: 1
Left Door
Requires: "canSuitlessMaridia" "HiJump" "canPreciseWalljump" { "or": [ "canTrickyJump", "canMidairWiggle" ] } { "or": [ "canConsecutiveWalljump", "canDelayedWalljump" ] } |
From: 2
Bottom Left Door
To: 4
Top Right Door
Requires a runway of 1 tile in the adjacent room. There is just enough room to wall jump after breaking the water. Entrance condition: { "comeInJumping": { "speedBooster": false, "minTiles": 1 } } Requires: "canPreciseWalljump" "canTrickyJump" "canCrossRoomJumpIntoWater" |
From: 1
Top Sand Entrance
To: 7
Below Morph Tunnel Junction
HiJump with a good jump from the sand can reach the Solid Rock Maze region. Use the sandfall if Samus gets stuck in the sand. Perform several wall jumps to climb up to the water level, then precise wall jumps to break free. Requires: { "notable": "Suitless Wall Jump Break Free" } "canSuitlessMaridia" "canPlayInSand" "HiJump" "canConsecutiveWalljump" "canPreciseWalljump" |
Requires: { "or": [ "h_canFourTileJumpMorph", { "and": [ "canPreciseWalljump", "canWallJumpInstantMorph" ] } ] } |
From: 7
Below Morph Tunnel Junction
To: 1
Top Sand Entrance
Requires: "canSuitlessMaridia" "HiJump" { "or": [ "canPreciseWalljump", "canSpaceJumpWaterBounce" ] } |
From: 7
Below Morph Tunnel Junction
To: 5
Morph Tunnel Junction
Requires: "canSuitlessMaridia" "canMidAirMorph" { "or": [ { "and": [ "HiJump", "canPreciseWalljump", "canWallJumpInstantMorph" ] }, { "and": [ "HiJump", "canSpaceJumpWaterEscape" ] }, { "and": [ "canPreciseWalljump", "canSpaceJumpWaterBounce" ] } ] } |
From: 1
Bottom Left Door
To: 4
G-Mode Junction (Top by Elevator)
Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": false } } Requires: { "or": [ "canTrivialUseFrozenEnemies", { "and": [ "canPreciseWalljump", "canStaggeredWalljump" ] } ] } |
Requires: "canPreciseWalljump" "canStaggeredWalljump" |
Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": false } } Requires: { "or": [ "canTrivialUseFrozenEnemies", { "and": [ "canPreciseWalljump", "canStaggeredWalljump" ] } ] } |
From: 3
Junction Left of Morph Tunnel
To: 1
Left Door
Requires: "canTrickyJump" { "or": [ "canPreciseWalljump", "canTrickySpringBallJump" ] } |
Shoot at a wall pirate from below to freeze it. Plasma is not required for wall pirates. Firing at a Standing Pirate with anything will prevent it from shooting for a short time. Requires: "canTrickyUseFrozenEnemies" "canPreciseWalljump" |
Requires: "HiJump" "canPreciseWalljump" |
From: 3
Central Junction with all Standing Pirates Killed
To: 1
Top Left Door
It's possible to climb up with just ice by freezing the wall space pirates (who can be frozen and killed without Plasma). Clearing the gray door lock would require killing the frozen pirate after using it to climb. To do this most easily, freeze the Pirate as high as possible on the left wall. Bait the pirate to jump across the room early so that it stays high on the wall, or bring it on camera by jumping below the platform if the wall pirate gets too low. After reaching the top, it can help to reset the camera by moving to the right on the center platform and then back left. Requires: "canTrickyUseFrozenEnemies" "canPreciseWalljump" "canCameraManip" |
From: 3
Central Junction with all Standing Pirates Killed
To: 1
Top Left Door
Requires: "canPreciseWalljump" "HiJump" |
Requires: "canPreciseWalljump" |
From: 2
Bottom Door
To: 4
Water Level Junction
Do a wall jump from the right side of the door frame, three tiles below the door transition. Turn back around to the right before the transition, while maintaining spin. Entrance condition: { "comeInWithWallJumpBelow": { "minHeight": 3 }, "comesThroughToilet": "no" } Requires: "canCrossRoomJumpIntoWater" "canPreciseWalljump" |
From: 2
Bottom Door
To: 4
Water Level Junction
Do a low spin jump and press against the right side of the door frame. Wall jump as low as possible, jumping as soon as possible after moving away from the wall. Immediately turn back to the right and try to press against the door frame again before the transition, while maintaining spin. After the transition, typically a momentum-conserving turnaround is needed to avoid bonking. Entrance condition: { "comeInWithWallJumpBelow": { "minHeight": 2 }, "comesThroughToilet": "no" } Requires: "canCrossRoomJumpIntoWater" { "or": [ "canInsaneWalljump", { "and": [ "canPreciseWalljump", "canMomentumConservingTurnaround" ] } ] } |
Perform a precise wall jump as the water is lowering. Climbing up the right side of the room is slightly easier. Requires: "canSuitlessMaridia" "canPreciseWalljump" |
From: 5
Left Pillar Junction
To: 4
Below Sand Entrance
Requires: "Gravity" { "or": [ "HiJump", "canPreciseWalljump", "canPlayInSand" ] } { "or": [ "canTrickyJump", { "enemyDamage": { "enemy": "Evir", "type": "particle", "hits": 1 } } ] } |
From: 4
Junction (Get Past Metroids, Right to Left)
To: 1
Left Door
Requires: { "or": [ { "and": [ "canDelayedWalljump", { "acidFrames": 20 } ] }, { "and": [ "HiJump", "canWalljump", { "acidFrames": 20 } ] }, { "and": [ "Gravity", { "acidFrames": 10 } ] } ] } { "or": [ { "obstaclesCleared": [ "A" ] }, "Ice", "ScrewAttack", "canMetroidAvoid", { "and": [ "canPseudoScrew", "canTrickyJump" ] }, { "metroidFrames": 420 } ] } { "or": [ "canInsaneJump", { "and": [ "canTrickyJump", "canLateralMidAirMorph" ] }, { "and": [ "canTrickyJump", "canPreciseWalljump", { "acidFrames": 16 } ] }, { "and": [ "Gravity", { "acidFrames": 16 } ] }, { "acidFrames": 27 } ] } |
From: 4
Junction (Get Past Metroids, Right to Left)
To: 1
Left Door
Requires: "SpeedBooster" "canCarefulJump" { "or": [ { "obstaclesCleared": [ "A" ] }, "Ice", "canMetroidAvoid", { "metroidFrames": 200 } ] } { "or": [ "canTrickyJump", { "acidFrames": 27 }, { "and": [ { "acidFrames": 16 }, "canPreciseWalljump" ] }, { "and": [ { "acidFrames": 16 }, "Gravity" ] } ] } |
From: 4
Junction (Get Past Metroids, Right to Left)
To: 1
Left Door
While on the first platform, perform a long jump to the left then diagonally spark low into the side of the next platform. This will put Samus into a position where the Metroid will swoop underneath her. Requires: "canMetroidAvoid" { "useFlashSuit": {} } { "shinespark": { "frames": 8, "excessFrames": 1 } } { "or": [ "canInsaneJump", { "and": [ "canTrickyJump", "canLateralMidAirMorph" ] }, { "and": [ "canTrickyJump", "canPreciseWalljump", { "acidFrames": 16 } ] }, { "and": [ "Gravity", { "acidFrames": 16 } ] }, { "acidFrames": 27 } ] } |
From: 4
Junction (Get Past Metroids, Right to Left)
To: 1
Left Door
Requires: { "obstaclesCleared": [ "A" ] } { "useFlashSuit": {} } { "shinespark": { "frames": 4, "excessFrames": 2 } } { "or": [ "canInsaneJump", { "and": [ "canTrickyJump", "canLateralMidAirMorph" ] }, { "and": [ "canTrickyJump", "canPreciseWalljump", { "acidFrames": 16 } ] }, { "and": [ "Gravity", { "acidFrames": 16 } ] }, { "acidFrames": 27 } ] } |