canSpringwall (Very Hard)

A mid-air Spring Ball jump that starts with a wall jump to gain more height. It often benefits from the momentum change when equipping Spring Ball while morphed and moving horizontally after a WallJump.

Dependencies: canDisableEquipment, canTrivialMidAirMorph, canSpringBallJumpMidAir, canWallJumpInstantMorph, canMidAirMorph, canTrickySpringBallJump

Difficulty filter

Strats ()

From: 2
Right Door
To: 3
Safe Block in the Middle of the Room

Requires:

{
  "or": [
    "h_canTrickySpringwall",
    {
      "and": [
        "h_canMaxHeightSpringBallJump",
        "canNeutralDamageBoost"
      ]
    }
  ]
}
{
  "spikeHits": 1
}
From: 4
Small Ledge Below Left Door
To: 1
Left Door

Requires:

"h_SpringwallOverSpikes"
{
  "or": [
    {
      "spikeHits": 1
    },
    "canInsaneJump"
  ]
}
From: 7
Junction (Bottom of Room)
To: 6
Junction (Above Bottom Rippers)

Requires:

"canSpringBallJumpMidAir"
{
  "or": [
    "canWalljump",
    {
      "and": [
        "HiJump",
        "canTrickyJump"
      ]
    }
  ]
}
{
  "or": [
    "canTrickySpringBallJump",
    "canSpringwall"
  ]
}
From: 9
Junction (Top Rippers)
To: 5
Top Right Door

Kill the Rippers then wall jump up.

Requires:

"canConsecutiveWalljump"
{
  "or": [
    "canPreciseWalljump",
    "canSpringwall",
    "HiJump"
  ]
}
{
  "obstaclesCleared": [
    "B"
  ]
}
From: 9
Main Junction
To: 1
Left Side - Top Door

Requires:

"canSpringwall"
From: 4
Lava, Left Wall
To: 3
Above Lava Junction

Walljump off of the Upper-Left Namihe and then Spring Ball jump up and out of the Lava. Delay the pause until in position to perform the Spring Ball jump because Lava physics will reduce Samus' horizontal momentum. It may help to also delay the Morph.

Requires:

{
  "notable": "HiJump"
}
{
  "or": [
    "h_lavaProof",
    "canSuitlessLavaDive"
  ]
}
"canSpringwall"
"HiJump"
"canUseEnemies"
{
  "heatFrames": 195
}
{
  "lavaFrames": 180
}
From: 4
Lava, Left Wall
To: 3
Above Lava Junction

Double springball jump out of a walljump starting from the top of the left wall Namihe.

Requires:

{
  "notable": "HiJumpless Suitless Double Springball Jump"
}
"canSuitlessLavaDive"
"canUseEnemies"
"canDoubleSpringBallJumpMidAir"
"canSpringwall"
"canPreciseWalljump"
{
  "heatFrames": 270
}
{
  "lavaFrames": 240
}
From: 5
Small Platforms Junction
To: 1
Left Door

Requires:

"h_canTrickySpringwall"
From: 5
Small Platforms Junction
To: 3
Item

A particularly precise springwall. Aim the walljump at the bottom of the second sloped wall fixture, where it looks like you cant jump off of. Optimize pause timing, use an instant morph, and get a max height springball jump. A delayed wall jump helps.

Requires:

{
  "notable": "Springwall"
}
"HiJump"
"h_canTrickySpringwall"
"canPreciseWalljump"
"can3HighWallMidAirMorph"
From: 5
Golden Torizo
To: 4
Hidden Right Item

Uses a Springwall to put a bomb on the left corner bomb block, then a second one to get in there. Then clears the rest of the bomb blocks normally. It winds up costing less heat frames than IBJ, if you fall.

Requires:

"h_canNavigateHeatRooms"
"h_canUseMorphBombs"
"h_HeatedSpringwall"
{
  "heatFrames": 900
}
From: 6
Golden Torizo Arena Junction (Fight Not Started)
To: 4
Hidden Right Item

Springball jump into GT to bounce to the upper level.

Requires:

"h_canNavigateHeatRooms"
{
  "not": "f_DefeatedGoldenTorizo"
}
{
  "or": [
    "canRiskPermanentLossOfAccess",
    "HiJump",
    {
      "and": [
        "canTrickyJump",
        "canSpringwall"
      ]
    }
  ]
}
"canSpringBallJumpMidAir"
"canNeutralDamageBoost"
{
  "enemyDamage": {
    "enemy": "Golden Torizo",
    "type": "contact",
    "hits": 1
  }
}
{
  "ammo": {
    "type": "PowerBomb",
    "count": 1
  }
}
{
  "heatFrames": 300
}
From: 5
Junction Above Bottom Blocks
To: 3
Top Right Door

Requires:

{
  "obstaclesCleared": [
    "A"
  ]
}
"h_HeatedSpringwall"
{
  "heatFrames": 245
}
From: 5
Junction Above Bottom Blocks
To: 5
Junction Above Bottom Blocks

Use a Springwall to get up to the bomb blocks, to break them with a bomb.

Requires:

"h_canUseMorphBombs"
"h_HeatedSpringwall"
{
  "heatFrames": 250
}

Clears obstacles: A

From: 4
Junction Below Bomb Blocks
To: 2
Top Right Door

This is possible by jumping on the crumble blocks into a mid-air spring ball jump, or by avoiding them. The crumbles can be avoided by starting with either an air ball, a 3 tile high mid-air morph, or a low spring wall. These are generally safer, as bouncing on the crumble blocks with Spring Ball is trivial.

Requires:

{
  "obstaclesCleared": [
    "A"
  ]
}
"canTrickySpringBallJump"
{
  "heatFrames": 250
}
{
  "or": [
    {
      "and": [
        "can4HighMidAirMorph",
        "canSpringFling"
      ]
    },
    {
      "and": [
        "canLateralMidAirMorph",
        "canTrickyJump"
      ]
    },
    "canCrumbleJump",
    {
      "and": [
        "h_canTrickySpringwall",
        "canPreciseWalljump"
      ]
    }
  ]
}
From: 2
Bottom Left Door
To: 4
Junction Above Bomb Blocks

Avoid the bottom pirates and jump high enough to break the bomb blocks with a power bomb. During the explosion, climb the right wall passing through any pirates and use a movement item to reach the top.

Requires:

{
  "notable": "PowerBombs and a Jump Assist"
}
"canPreciseWalljump"
"canHitbox"
"h_canUsePowerBombs"
"canTrivialMidAirMorph"
"canTrickyJump"
{
  "or": [
    "canSpringwall",
    "HiJump",
    "SpaceJump"
  ]
}
{
  "heatFrames": 530
}
{
  "or": [
    "h_heatResistant",
    "canPauseAbuse",
    {
      "resourceCapacity": [
        {
          "type": "RegularEnergy",
          "count": 149
        }
      ]
    }
  ]
}

Clears obstacles: A

From: 6
Bottom Platform Junction With Pirates Killed
To: 4
Junction Above Bomb Blocks

Requires:

"h_HeatedSpringwall"
"canConsecutiveWalljump"
{
  "heatFrames": 300
}
{
  "or": [
    {
      "and": [
        "h_canUsePowerBombs",
        {
          "heatFrames": 180
        }
      ]
    },
    {
      "and": [
        "h_canUseMorphBombs",
        {
          "heatFrames": 800
        }
      ]
    },
    {
      "obstaclesCleared": [
        "A"
      ]
    }
  ]
}

Clears obstacles: A

From: 5
Top Left Junction
To: 2
Top Item

Requires:

"canSpringwall"
"canResetFallSpeed"
From: 5
Top Left Junction
To: 2
Top Item

Requires:

"canSpringwall"
"canSpringFling"

Clears obstacles: B

From: 1
Left Door
To: 2
Right Door

Requires:

"Gravity"
"canSpringwall"
{
  "resetRoom": {
    "nodes": [
      1
    ]
  }
}
From: 3
Junction Left of Morph Tunnel
To: 1
Left Door

Requires:

"Gravity"
{
  "or": [
    "canSpringwall",
    {
      "and": [
        "HiJump",
        "canSpringBallJumpMidAir"
      ]
    }
  ]
}
From: 2
Item
To: 1
Top Left Door

Requires:

"canSpringwall"
From: 3
Central Junction with all Standing Pirates Killed
To: 1
Top Left Door

Requires:

"canSpringwall"