The ability to set a HUD equipment item (Missile, Super, Power Bomb, Grapple, XRay Scope) to be single use. Doing this allows for a fast beam shot following the item use, or can reduce button input complexity. The button combination is 'Item Select' + 'Item Cancel' pressed together.
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Enter the room with a Missile selected on auto-cancel, holding angle-up. Fire a Missile shot to kill the first Skree, then run right and immediately fire a beam shot to destroy the shot block. Run off the edge and down-grab onto the next platform. Run and jump directly up where the shot block used to be, moving quickly enough to dodge the Skree projectiles by going under them. Use a wall jump, HiJump, or a mid-air spring ball jump to make it up. Requires: "canAutoCancelWeapon"
{
"ammo": {
"type": "Missile",
"count": 1
}
}
"canTrickyDodgeEnemies"
"canInsaneJump"
{
"or": [
{
"and": [
"HiJump",
{
"heatFrames": 160
}
]
},
{
"and": [
"canWalljump",
{
"heatFrames": 180
}
]
},
{
"and": [
"canTrickySpringBallJump",
{
"heatFrames": 195
}
]
}
]
} |
From: 1
Top Left Door
To: 1
Top Left Door
Enter the room aiming diagonally down, with a missile set to auto-deselect. Quickly fire the missile and a beam shot to break both shot blocks and open the full runway. Requires: "canPrepareForNextRoom"
"canAutoCancelWeapon"
{
"ammo": {
"type": "Missile",
"count": 1
}
}Exit condition: {
"leaveWithRunway": {
"length": 13,
"openEnd": 0
}
} |
From: 4
Top Right Door
To: 4
Top Right Door
Enter the room aiming diagonally down, with a missile set to auto-deselect. Quickly fire the missile and a beam shot to break both shot blocks and open the full runway. Requires: "canPrepareForNextRoom"
"canAutoCancelWeapon"
{
"ammo": {
"type": "Missile",
"count": 1
}
}Exit condition: {
"leaveWithRunway": {
"length": 13,
"openEnd": 0
}
} |