Freeze the Mella at a precise location in order to jump through the crumble block, then wall jump up the long channel and mid air morph to get out. The Mella pixel positioning window is larger and higher with Morph and an X-Ray Stand Up.
Freeze the Mella at a precise location in order to jump through the crumble block, then wall jump up the long channel and mid air morph to get out. The Mella pixel positioning window is larger and higher with Morph and an X-Ray Stand Up. One normalization which requires moonwalk: Kill all but the middle Mella without letting the middle one move from its starting location by keeping it frozen if Samus passes through. From the right, moonwalk backwards one pixel at a time until the Mella is no longer on screen. Shoot ice towards it, then move it on screen so that it is frozen immediately. Move to the left and press against (but don't roll under) the speed blocks before the Mella thaws. Moonwalk backwards 5 pixels, then in very quick succession, press right and then jump to do a buffered spin jump. The Mella should move horizontally and can then be used to clip through the crumble block. Requires: { "notable": "Mella Ice Clip" } "Morph" { "or": [ "h_canXRayMorphIceClip", "h_canPreciseIceClip" ] } { "or": [ "canConsecutiveWalljump", { "and": [ "HiJump", "canWalljump" ] } ] } |