canMomentumConservingMorph (Expert)

Uses the uninteruptable frames of morphing or unmorphing in order to continue moving up after hitting a solid object above. This can be used to make it barely just past a ledge. The same technique can also be used to temporarily glide along a ceiling to extend a jump horizontally.

Difficulty filter

Strats ()

From: 1
Top Left Door
To: 6
Top Junction with Temporary Blue (Right of Morph Tunnel)

Run and jump into an airball, pressing pause just as Samus hits the ceiling, in order to unequip Spring Ball to reset fall speed.

Entrance condition:

{
  "comeInGettingBlueSpeed": {
    "length": 5,
    "openEnd": 1,
    "minExtraRunSpeed": "$5.8"
  }
}

Requires:

"canTrickyJump"
"canMomentumConservingMorph"
"canSpringFling"
"canTemporaryBlue"

Enter with enough speed to jump over all the water, morphing mid-air and then unmorphing into temporary blue. Morph just before hitting the ceiling, in order to extend the jump horizontally.

Entrance condition:

{
  "comeInGettingBlueSpeed": {
    "length": 2,
    "steepDownTiles": 1,
    "openEnd": 0,
    "minExtraRunSpeed": "$3.2"
  }
}

Requires:

"canInsaneJump"
"canMomentumConservingMorph"
"canChainTemporaryBlue"

Exit condition:

{
  "leaveWithTemporaryBlue": {}
}

Unlocks doors:

{"types":["ammo"],"requires":[]}
From: 1
Left Door
To: 2
Right Door

Entrance condition:

{
  "comeInRunning": {
    "minTiles": 11,
    "speedBooster": true
  }
}

Requires:

"canInsaneJump"
"canLateralMidAirMorph"
"canMomentumConservingMorph"
From: 1
Top Left Door
To: 2
Top Right Door

Entrance condition:

{
  "comeInRunning": {
    "speedBooster": true,
    "minTiles": 15
  }
}

Requires:

"canInsaneJump"
"canMomentumConservingMorph"
From: 1
Left Door
To: 5
Spring Ball Maze Junction (Past the Bomb Blocks)

Spacejump through the room and break the bomb blocks in the Morph tunnel with Speedbooster. It is very helpful for the final jump to be close to the missile platform, to be as close to the tunnel as possible when Morphing.

Entrance condition:

{
  "comeInBlueSpinning": {
    "minExtraRunSpeed": "$6.E",
    "unusableTiles": 0
  }
}

Requires:

{
  "notable": "Air Speedball"
}
"canPreciseSpaceJump"
"canInsaneJump"
"canLateralMidAirMorph"
"canSpeedball"
"canMomentumConservingMorph"
{
  "heatFrames": 110
}
From: 1
Left Door
To: 5
Spring Ball Maze Junction (Past the Bomb Blocks)

Spacejump through the room and break the bomb blocks in the Morph tunnel with Speedbooster. It is very helpful for the final jump to be close to the missile platform, to be as close to the tunnel as possible when Morphing.

Entrance condition:

{
  "comeInGettingBlueSpeed": {
    "length": 5,
    "openEnd": 1,
    "minExtraRunSpeed": "$5.B"
  }
}

Requires:

{
  "notable": "Air Speedball"
}
"canPreciseSpaceJump"
"canInsaneJump"
"canLateralMidAirMorph"
"canSpeedball"
"canMomentumConservingMorph"
{
  "heatFrames": 110
}
From: 2
Bottom Left Door
To: 1
Top Left Doorway

Only requires a runway of 6 tiles (with no open end) in the adjacent room. Perform an air ball while against the ceiling to make it up and through the morph tunnel. If the runway length is minimal, the aim-down input must be delayed a bit (rather than buffered through the transition), so that Samus moves at a slightly higher horizontal speed for longer.

Entrance condition:

{
  "comeInJumping": {
    "speedBooster": false,
    "minTiles": 5.4375
  }
}

Requires:

{
  "notable": "Cross Room Jump Morph"
}
"canCrossRoomJumpIntoWater"
"canMomentumConservingMorph"
From: 2
Bottom Left Door
To: 1
Top Left Doorway

Only requires a runway of 5 tiles (with an open end) in the adjacent room. Perform an air ball while against the ceiling to make it up and through the morph tunnel.

Entrance condition:

{
  "comeInJumping": {
    "speedBooster": true,
    "minTiles": 5
  }
}

Requires:

{
  "notable": "Cross Room Jump Morph"
}
"canCrossRoomJumpIntoWater"
"canMomentumConservingMorph"
From: 2
Bottom Left Door
To: 1
Top Left Doorway

Unmorph just before hitting the ceiling, to conserve upward momentum. Continue moving right to avoid a crab hit, then morph again to make it through.

Entrance condition:

{
  "comeInWithSpringBallBounce": {
    "speedBooster": "any",
    "remoteAndLandingMinTiles": [
      [
        4.5625,
        1
      ]
    ],
    "movementType": "controlled"
  }
}

Requires:

{
  "notable": "Cross Room Jump Morph"
}
"canCrossRoomJumpIntoWater"
"canMomentumConservingMorph"
From: 2
Bottom Left Door
To: 1
Top Left Doorway

Unmorph just before hitting the ceiling, to conserve upward momentum. Continue moving right to avoid a crab hit, then morph again to make it through. If the runway is very short and the bounce is not on the last frame before the transition, then it may be necessary to perform a spring ball jump; in this case, pause soon after entering the room in order to unequip spring ball.

Entrance condition:

{
  "comeInWithSpringBallBounce": {
    "speedBooster": true,
    "remoteAndLandingMinTiles": [
      [
        3,
        1
      ]
    ],
    "movementType": "uncontrolled"
  }
}

Requires:

{
  "notable": "Cross Room Jump Morph"
}
"canCrossRoomJumpIntoWater"
"canMomentumConservingMorph"
From: 2
Bottom Left Door
To: 1
Top Left Doorway

Unmorph just before hitting the ceiling, to conserve upward momentum. Continue moving right to avoid a crab hit, then morph again to make it through.

Entrance condition:

{
  "comeInWithSpringBallBounce": {
    "speedBooster": "any",
    "remoteAndLandingMinTiles": [
      [
        3.5625,
        1
      ]
    ],
    "movementType": "uncontrolled"
  }
}

Requires:

{
  "notable": "Cross Room Jump Morph"
}
"canCrossRoomJumpIntoWater"
"canMomentumConservingMorph"
From: 3
Bottom Right Door
To: 4
Top Right Doorway

Unmorph just before hitting the ceiling, to conserve upward momentum. Then turn around, morph, and move through the tunnel to the right, avoiding crab damage.

Entrance condition:

{
  "comeInWithSpringBallBounce": {
    "speedBooster": "any",
    "remoteAndLandingMinTiles": [
      [
        4.5625,
        1
      ]
    ],
    "movementType": "controlled"
  }
}

Requires:

{
  "notable": "Cross Room Jump Morph"
}
"canCrossRoomJumpIntoWater"
"canMomentumConservingMorph"
From: 3
Bottom Right Door
To: 4
Top Right Doorway

Unmorph just before hitting the ceiling, to conserve upward momentum. Then turn around, morph, and move through the tunnel to the right, avoiding crab damage. If the runway is very short and the bounce is not on the last frame before the transition, then it may be necessary to perform a spring ball jump; in this case, pause soon after entering the room in order to unequip spring ball.

Entrance condition:

{
  "comeInWithSpringBallBounce": {
    "speedBooster": true,
    "remoteAndLandingMinTiles": [
      [
        3,
        1
      ]
    ],
    "movementType": "any"
  }
}

Requires:

{
  "notable": "Cross Room Jump Morph"
}
"canCrossRoomJumpIntoWater"
"canMomentumConservingMorph"
From: 3
Bottom Right Door
To: 4
Top Right Doorway

Unmorph just before hitting the ceiling, to conserve upward momentum. Then turn around, morph, and move through the tunnel to the right, avoiding crab damage.

Entrance condition:

{
  "comeInWithSpringBallBounce": {
    "speedBooster": "any",
    "remoteAndLandingMinTiles": [
      [
        3.5625,
        1
      ]
    ],
    "movementType": "uncontrolled"
  }
}

Requires:

{
  "notable": "Cross Room Jump Morph"
}
"canCrossRoomJumpIntoWater"
"canMomentumConservingMorph"
From: 5
Right Door
To: 7
Top Right Left Item

Depending on Samus' speed and position, either perform a speedball or an uncontrolled bounce onto the platform below the Speed blocks. Unmorph and continue holding up in order to break the Speed blocks while passing up through them. The top Speed blocks will respawn; to get on top of them, it can help to press against the wall (to discard blue speed) and then aim down to reduce Samus' hitbox. If available, using Grapple while aiming down can also help. Alternatively, if Samus breaks only the right column of Speed blocks, Samus can use the center left Speed block as a stepping stone. Be careful not to fall through the Speed blocks below as it will result in a softlock.

Entrance condition:

{
  "comeInBlueSpinning": {
    "unusableTiles": 1,
    "minExtraRunSpeed": "$3.4",
    "maxExtraRunSpeed": "$4.C"
  }
}

Requires:

{
  "notable": "Suitless Blue Bomber"
}
"canSuitlessMaridia"
"HiJump"
"canSpeedball"
"canTrickySpringBallBounce"
"canMomentumConservingMorph"
From: 5
Right Door
To: 7
Top Right Left Item

Bounce onto the platform below the Speed blocks. Unmorph and continue holding up in order to break the Speed blocks while passing up through them. The top Speed blocks will respawn; to get on top of them, it can help to press against the wall (to discard blue speed) and then aim down to reduce Samus' hitbox. If available, using Grapple while aiming down can also help. Alternatively, if Samus breaks only the right column of Speed blocks, Samus can use the center left Speed block as a stepping stone. Be careful not to fall through the Speed blocks below as it will result in a softlock.

Entrance condition:

{
  "comeInWithBlueSpringBallBounce": {
    "movementType": "controlled",
    "minExtraRunSpeed": "$3.4",
    "maxExtraRunSpeed": "$4.C"
  }
}

Requires:

{
  "notable": "Suitless Blue Bomber"
}
"canSuitlessMaridia"
"HiJump"
"canTrickySpringBallBounce"
"canInsaneJump"
"canMomentumConservingMorph"
From: 5
Right Door
To: 7
Top Right Left Item

In the previous room, perform a relatively precise 1-tap in order to gain blue speed with momentum in a specific range, then spin jump through the door transition. Depending on Samus' speed and position, either perform a speedball or an uncontrolled bounce onto the platform below the Speed blocks. Unmorph and continue holding up in order to break the Speed blocks while passing up through them. The top Speed blocks will respawn; to get on top of them, it can help to press against the wall (to discard blue speed) and then aim down to reduce Samus' hitbox. If available, using Grapple while aiming down can also help. Alternatively, if Samus breaks only the right column of Speed blocks, Samus can use the center left Speed block as a stepping stone. Be careful not to fall through the Speed blocks below as it will result in a softlock.

Entrance condition:

{
  "comeInBlueSpinning": {
    "unusableTiles": 1,
    "minExtraRunSpeed": "$4.0",
    "maxExtraRunSpeed": "$4.3"
  }
}

Requires:

{
  "notable": "Suitless Blue Bomber"
}
"canSuitlessMaridia"
"canTrickyDashJump"
"canSpeedball"
"canTrickySpringBallBounce"
"canMomentumConservingMorph"
From: 5
Right Door
To: 7
Top Right Left Item

In the previous room, perform a relatively precise 1-tap in order to gain blue speed with momentum in a specific range, then use spring ball to bounce through the door transition. Bounce onto the platform below the Speed blocks. Unmorph and continue holding up in order to break the Speed blocks while passing up through them. The top Speed blocks will respawn; to get on top of them, it can help to press against the wall (to discard blue speed) and then aim down to reduce Samus' hitbox. If available, using Grapple while aiming down can also help. Alternatively, if Samus breaks only the right column of Speed blocks, Samus can use the center left Speed block as a stepping stone. Be careful not to fall through the Speed blocks below as it will result in a softlock.

Entrance condition:

{
  "comeInWithBlueSpringBallBounce": {
    "movementType": "controlled",
    "minExtraRunSpeed": "$4.0",
    "maxExtraRunSpeed": "$4.3"
  }
}

Requires:

{
  "notable": "Suitless Blue Bomber"
}
"canSuitlessMaridia"
"canTrickyDashJump"
"canInsaneJump"
"canTrickySpringBallBounce"
"canMomentumConservingMorph"
From: 1
Left Door
To: 5
Item

Needs near max horizontal speed coming from about 40 runway tiles in the adjacent room. Jump after the transition. Running a longer on the short runway is more difficult at maximum speed, but will increase the success of the jump. A crisp momentum conserving morph can also make up for a jump that is buffered through the door.

Entrance condition:

{
  "comeInRunning": {
    "speedBooster": true,
    "minTiles": 40
  }
}

Requires:

"canInsaneJump"
"canLateralMidAirMorph"
"canCrossRoomJumpIntoWater"
"canMomentumConservingMorph"
From: 4
Right Door
To: 6
Junction Right of Morph Passage

Entrance condition:

{
  "comeInSpaceJumping": {
    "minTiles": 22,
    "speedBooster": true
  }
}

Requires:

"canMomentumConservingMorph"
From: 1
Left Door
To: 3
Top Door

Requires gaining a specific amount of speed by running a distance equivalent to a runway of 7 tiles with no open end in the adjacent room, to hit a peak in the speed / height relationship. Unmorph to maintain momentum while sliding along the ceiling near the entrance. The spring ball jump is used after landing near the top, to get to the platform below the door.

Entrance condition:

{
  "comeInWithSpringBallBounce": {
    "speedBooster": true,
    "remoteAndLandingMinTiles": [
      [
        6.4375,
        1
      ]
    ],
    "movementType": "any"
  }
}

Requires:

"canTrickyDashJump"
"canCrossRoomJumpIntoWater"
"canMomentumConservingMorph"
"canSpringBallJumpMidAir"
From: 1
Bottom Left Door
To: 2
Top Right Door

Unmorph just before hitting the overhang, to conserve momentum to make it on top.

Entrance condition:

{
  "comeInWithSpringBallBounce": {
    "speedBooster": "any",
    "remoteAndLandingMinTiles": [
      [
        2.5625,
        1
      ]
    ],
    "movementType": "controlled"
  }
}

Requires:

"canCrossRoomJumpIntoWater"
"canMomentumConservingMorph"
From: 1
Bottom Left Door
To: 2
Top Right Door

Unmorph just before hitting the overhang, to conserve momentum to make it on top.

Entrance condition:

{
  "comeInWithSpringBallBounce": {
    "speedBooster": false,
    "remoteAndLandingMinTiles": [
      [
        1.5625,
        1
      ]
    ],
    "movementType": "uncontrolled"
  }
}

Requires:

"canCrossRoomJumpIntoWater"
"canTrickyJump"
"canMomentumConservingMorph"