Room ID: 201
From: 2
Bottom Left Door
To: 1
Top Left Doorway
Unmorph just before hitting the ceiling, to conserve upward momentum. Continue moving right to avoid a crab hit, then morph again to make it through. Entrance condition: {
"comeInWithSpringBallBounce": {
"speedBooster": "any",
"movementType": "controlled",
"remoteAndLandingMinTiles": [
[
4.5625,
1
]
]
}
}Requires: {
"notable": "Cross Room Jump Morph"
}
"canCrossRoomJumpIntoWater"
"canMomentumConservingMorph"Dev note: Bounce with extra run speed at least $1.8. |