Room ID: 150
From: 7
G-Mode Junction (Bottom of Room)
To: 3
Top Left Item
Use the camera scroll blocks below the crumble blocks to overload PLMs and go through the crumble blocks. A good jumping through them a single time is enough to overload them for the next jump. This can be done while dodging GT. With a speedy jump, it is possible to overload PLMs and run back to GT before it stands up, get into the safe spot location to get him to jump back, and use the runway again. With shinesparks, diagonally spark into the crumble blocks and hold forward three times, then spark through. Note that when GT attacks, it will place stationary invisible projectiles, so it is much more difficult if not getting up quickly. Requires: "h_heatedGMode" { "or": [ { "or": [ "f_DefeatedGoldenTorizo", { "obstaclesCleared": [ "f_DefeatedGoldenTorizo" ] } ] }, "canTrickyDodgeEnemies" ] } { "or": [ "SpaceJump", { "and": [ "HiJump", { "or": [ "canTrickyWalljump", "canSpringBallJumpMidAir", "SpeedBooster" ] } ] }, { "and": [ "canSpringBallJumpMidAir", "SpeedBooster", { "or": [ { "or": [ "f_DefeatedGoldenTorizo", { "obstaclesCleared": [ "f_DefeatedGoldenTorizo" ] } ] }, "canInsaneJump" ] } ] }, { "and": [ { "or": [ "f_DefeatedGoldenTorizo", { "obstaclesCleared": [ "f_DefeatedGoldenTorizo" ] } ] }, { "canShineCharge": { "usedTiles": 28, "openEnd": 0 } }, { "shinespark": { "frames": 29, "excessFrames": 5 } } ] } ] } { "heatFrames": 0 } |