After gaining some height with a single bomb explosion from the ground, use Spring Ball to jump higher. Usable only when Samus' vertical speed is 0 (at the max height gained by the bomb).
From: 3
Bottom Left Door
To: 10
G-Mode Morph Junction (Middle Right Door)
With Spring Ball, it is possible to save a Power Bomb by placing it on the descent of the first jump by the bottom corner of the overhang, then bouncing on it on the ascent of the second. It is also possible but tighter to get high enough from bouncing on a Power Bomb with a single jump, similar to jumping into an IBJ. This doesn't save anything if breaking the Power Bomb blocks above. With an extra Power Bomb to spare, simply Spring Ball Bomb Jump. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: { "or": [ "h_canArtificialMorphIBJ", { "and": [ "h_canArtificialMorphSpringBall", "h_canArtificialMorphPowerBomb", "h_additionalBomb", { "or": [ "HiJump", "h_canArtificialMorphSpringBallBombJump", { "tech": "canJumpIntoIBJ" } ] } ] } ] } |
From: 4
Bottom Right Door
To: 10
G-Mode Morph Junction (Middle Right Door)
With Spring Ball, it is possible to save a Power Bomb by placing it on the descent of the first jump by the bottom corner of the overhang, then bouncing on it on the ascent of the second. It is also possible but tighter to get high enough from bouncing on a Power Bomb with a single jump, similar to jumping into an IBJ. This doesn't save anything if breaking the Power Bomb blocks above. With an extra Power Bomb to spare, simply Spring Ball Bomb Jump. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: { "or": [ "h_canArtificialMorphIBJ", { "and": [ "h_canArtificialMorphSpringBall", "h_canArtificialMorphPowerBomb", "h_additionalBomb", { "or": [ "HiJump", "h_canArtificialMorphSpringBallBombJump", { "tech": "canJumpIntoIBJ" } ] } ] } ] } |
Requires: "canSpringBallBombJump" |
From: 8
Below Power Bomb Blocks - Bottom Left Door
To: 12
Above Power Bomb Blocks - Main Junction
Place a Power Bomb while on the top single tile platform, then exit g-mode before the Power Bomb explodes in order to break the blocks above. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: "h_canArtificialMorphPowerBomb" { "or": [ "h_canArtificialMorphIBJ", { "and": [ "h_canArtificialMorphSpringBall", "HiJump" ] }, { "and": [ "h_canArtificialMorphSpringBall", { "tech": "canSpringBallBombJump" }, { "ammo": { "type": "PowerBomb", "count": 6 } } ] } ] } Clears obstacles: A |
Kill or spring ball over the first bug. IBJ or bomb boost spring ball jump up to the door. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: { "or": [ "h_canArtificialMorphIBJ", "h_canArtificialMorphSpringBallBombJump" ] } |
Roll under the first bug, wait for the second to spawn before rolling off the ledge. IBJ, bomb boost spring ball jump, or HiJump Spring Fling into the pipe. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: { "or": [ "h_canArtificialMorphIBJ", "h_canArtificialMorphSpringBallBombJump", { "and": [ "HiJump", "h_canArtificialMorphSpringBall" ] } ] } |
From: 1
Top Left Door
To: 4
Item (Through the Pipe)
Roll under the first bug, wait for the second to spawn before rolling off the ledge. IBJ or bomb boost spring ball jump into the pipe. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": true } } Requires: { "or": [ "h_canArtificialMorphIBJ", "h_canArtificialMorphSpringBallBombJump" ] } Clears obstacles: A |
Fall past the first bug, wait for the second to spawn before rolling off the ledge. IBJ or bomb boost spring ball jump into the pipe. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: { "or": [ "h_canArtificialMorphIBJ", "h_canArtificialMorphSpringBallBombJump" ] } |
From: 2
Top Right Door
To: 4
Item (Through the Pipe)
Fall past the first bug, wait for the second to spawn before rolling off the ledge. IBJ, bomb boost spring ball jump, or HiJump Spring Fling into the pipe. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": true } } Requires: { "or": [ "h_canArtificialMorphIBJ", "h_canArtificialMorphSpringBallBombJump", { "and": [ "HiJump", "h_canArtificialMorphSpringBall" ] } ] } Clears obstacles: A |
From: 3
Bottom Right Door
To: 2
Top Right Door
Use a Power Bombs to kill the first three hoppers, or carefully dodge them by quickly rolling between the first two tall flowers and waiting for the hopper to jump over Samus. The middle hopper can be killed safely with many Bombs by staying on the top left of the raised ground, without overhanging or the hopper can hit Samus. Alternatively, lure and spring ball jump past it. Killing the bugs in their pipes is possible without getting hit, or use spring ball to jump past them. Once the bugs are killed once they will stop respawning. The last hopper can be carefully killed with Bombs, killed with a Power Bomb, or dodged and lured off the edge. IBJ or bomb boost spring ball jump up to the top right door. Entrance condition: { "comeInWithGMode": { "mode": "indirect", "morphed": true } } Requires: { "or": [ "canTrickyJump", { "and": [ "h_canArtificialMorphBombs", "h_canArtificialMorphPowerBomb" ] }, { "ammo": { "type": "PowerBomb", "count": 3 } } ] } { "or": [ "h_canArtificialMorphIBJ", { "and": [ "h_canArtificialMorphSpringBallBombJump", "h_additionalBomb" ] } ] } |
From: 3
Bottom Right Door
To: 4
Item (Through the Pipe)
Use a Power Bombs to kill the first three hoppers, or carefully dodge them by quickly rolling between the first two tall flowers and waiting for the hopper to jump over Samus. The middle hopper can be killed safely with many Bombs by staying on the top left of the raised ground, without overhanging or the hopper can hit Samus. Alternatively, lure and spring ball jump past it. Killing the bugs in their pipes is possible without getting hit, or use spring ball to jump past them. Once the bugs are killed once they will stop respawning. The last hopper can be carefully killed with Bombs, or killed with a Power Bomb, or dodged and lured off the edge. IBJ, bomb boost spring ball jump, or HiJump Spring Fling up to the pipe. Entrance condition: { "comeInWithGMode": { "mode": "indirect", "morphed": true } } Requires: { "or": [ "canTrickyJump", { "and": [ "h_canArtificialMorphBombs", "h_canArtificialMorphPowerBomb" ] }, { "ammo": { "type": "PowerBomb", "count": 3 } } ] } { "or": [ "h_canArtificialMorphIBJ", "h_canArtificialMorphSpringBallBombJump", { "and": [ "HiJump", "h_canArtificialMorphSpringBall" ] } ] } |
From: 4
Item (Through the Pipe)
To: 2
Top Right Door
While in g-mode, touch the item, roll out of the pipe, then get to the top right door before exiting g-mode and obtaining the item. Requires: "canEnterGMode" { "obstaclesCleared": [ "A" ] } { "or": [ "h_canArtificialMorphIBJ", { "and": [ "h_canArtificialMorphSpringBallBombJump", "h_additionalBomb" ] } ] } |
From: 2
Top Right Door
To: 2
Top Right Door
With Spring Ball alone, quickly jump over the Kihunter and wait for it to move away, then Spring Ball Bomb Jump through the door. Alternatively, place a Power Bomb and roll to the left on entry to kill the Kihunter, then quickly IBJ through the door before more arrive. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": true }, "comesThroughToilet": "any" } Requires: { "or": [ "canTrickyJump", { "enemyDamage": { "enemy": "Kihunter (green)", "type": "contact", "hits": 1 } } ] } { "or": [ "h_canArtificialMorphSpringBallBombJump", { "and": [ "h_canArtificialMorphSpringBall", "HiJump" ] }, { "and": [ "h_canArtificialMorphIBJ", "h_canArtificialMorphPowerBomb" ] }, "Morph" ] } Exit condition: { "leaveWithGMode": { "morphed": true } } Bypasses door shell: true |
From: 8
Right Side - Bottom Door
To: 1
Left Side - Top Door
While using multiple Power Bomb boost Spring Ball jumps, to climb the room, overload PLMs by moving through the camera scroll blocks in front of the passageway leading to the exit of Spore Spawn Supers. Note that one Power Bomb can be saved by carefully jumping out of this morph passageway. Kill or carefully dodge the Sidehoppers at the top, then Power Bomb boost Spring Ball jump up to the top left door and exit G-Mode. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: "h_canArtificialMorphSpringBallBombJump" { "ammo": { "type": "PowerBomb", "count": 3 } } { "or": [ "canTrickyJump", "h_canArtificialMorphPowerBomb" ] } { "or": [ "canTrickyJump", "h_canArtificialMorphPowerBomb", { "enemyDamage": { "enemy": "Sm. Sidehopper", "hits": 1, "type": "contact" } } ] } |
From: 8
Right Side - Bottom Door
To: 4
Left Side - Middle Doorway (Behind the Power Bomb Blocks)
While using multiple Power Bomb boost Spring Ball jumps, to climb the room, overload PLMs by moving through the camera scroll blocks in front of the passageway leading to the exit of Spore Spawn Supers. Carefully dodge the Reos to the left of the door leading to the Pink Hopper Room and lure them and the Sidehoppers close to each other. Place a Power Bomb to kill them and both Sidehoppers above. Get into the Sidehopper pit and jump up and into the tunnel and go through the crumble blocks to the door to the left. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: "h_canArtificialMorphSpringBallBombJump" "h_additionalBomb" "h_additionalBomb" Clears obstacles: C |
From: 8
Right Side - Bottom Door
To: 4
Left Side - Middle Doorway (Behind the Power Bomb Blocks)
While using multiple Power Bomb boost Spring Ball jumps, to climb the room, overload PLMs by moving through the camera scroll blocks in front of the passageway leading to the exit of Spore Spawn Supers. Carefully dodge the Reos to the left of the door leading to the Pink Hopper Room and lure them and the Sidehoppers close to each other. Place a Power Bomb to kill them and both Sidehoppers above. Get into the Sidehopper pit and jump up and into the tunnel and go through the crumble blocks to the door to the left. Use a Power Bomb then quickly exit G-Mode before it explodes to also break the blocks. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: "h_canArtificialMorphSpringBallBombJump" "h_additionalBomb" "h_additionalBomb" "h_additionalBomb" Clears obstacles: B, C |
From: 8
Right Side - Bottom Door
To: 15
G-Mode Morph Junction (Middle Right)
Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: { "or": [ "h_canArtificialMorphIBJ", "Morph", { "and": [ "h_canArtificialMorphSpringBall", "HiJump" ] }, { "and": [ "h_canArtificialMorphSpringBallBombJump", "h_additionalBomb" ] } ] } |
From: 9
Left Side - Bottom Door
To: 11
Middle Item
Go into the morph tunnel below the Charge Beam location and Crystal Flash to force a standup and jump through. Samus is now unable to use X-Ray. Without Morph, be careful not to overload PLMs using the camera scroll blocks on the path upward. Then partially floor clip into the left side of the bomb block, and jump to clip through and escape. To exit G-Mode, damage down until the reserves trigger, which can be done most quickly using the Sidehoppers. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: { "or": [ "h_canArtificialMorphIBJ", "Morph", { "and": [ "h_canArtificialMorphSpringBall", { "or": [ "HiJump", { "and": [ "h_canArtificialMorphSpringBallBombJump", "h_additionalBomb", "h_additionalBomb", "h_additionalBomb" ] } ] } ] } ] } "h_canArtificialMorphCrystalFlash" { "or": [ "Morph", { "and": [ "canTwoTileSqueeze", "canPartialFloorClip", "canCeilingClip" ] } ] } "canBePatient" |
From: 15
G-Mode Morph Junction (Middle Right)
To: 1
Left Side - Top Door
Go down and overload PLMs by moving through the camera scroll blocks in front of the passageway leading to the exit of Spore Spawn Supers. Use multiple Power Bomb boost Spring Ball jumps, to climb the room; note that one Power Bomb can be saved by carefully jumping out of this morph passageway. Kill or carefully dodge the Sidehoppers at the top, then Power Bomb boost Spring Ball jump up to the top left door and exit G-Mode. Requires: "canEnterGMode" "h_canArtificialMorphSpringBallBombJump" "h_canArtificialMorphPowerBomb" "h_canArtificialMorphPowerBomb" { "or": [ "canTrickyJump", "h_canArtificialMorphPowerBomb" ] } { "or": [ "canTrickyJump", "h_canArtificialMorphPowerBomb", { "enemyDamage": { "enemy": "Sm. Sidehopper", "hits": 1, "type": "contact" } } ] } |
From: 15
G-Mode Morph Junction (Middle Right)
To: 4
Left Side - Middle Doorway (Behind the Power Bomb Blocks)
Carefully dodge the Reos to the left of the door leading to the Pink Hopper Room and lure them and the Sidehoppers close to each other. Place a Power Bomb to kill them and both Sidehoppers above. Go down below and lure the third Reo, below the Zeb pipe, off screen to the left. Overload PLMs by moving through the camera scroll blocks in front of the passageway leading to the exit of Spore Spawn Supers. Either carefully jump out of this morph tunnel or use a Power Bomb boost Spring Ball jump to get up to the ledge. Get into the Sidehopper pit and jump up and into the tunnel and go through the crumble blocks to the door to the left. Requires: "canEnterGMode" "h_canArtificialMorphSpringBall" "canCameraManip" "h_canArtificialMorphPowerBomb" { "or": [ "HiJump", "h_canArtificialMorphSpringBallBombJump", "canTrickyJump" ] } Clears obstacles: C |
G-mode Morph Overload PLMs with Power Bombs and Spring Ball, Break Power Bomb Blocks
(Extreme)
Big Pink
From: 15
G-Mode Morph Junction (Middle Right)
To: 4
Left Side - Middle Doorway (Behind the Power Bomb Blocks)
Carefully dodge the Reos to the left of the door leading to the Pink Hopper Room and lure them and the Sidehoppers close to each other. Place a Power Bomb to kill them and both Sidehoppers above. Go down below and lure the third Reo, below the Zeb pipe, off screen to the left. Overload PLMs by moving through the camera scroll blocks in front of the passageway leading to the exit of Spore Spawn Supers. Either carefully jump out of this morph tunnel or use a Power Bomb boost Spring Ball jump to get up to the ledge. Get into the Sidehopper pit and jump up and into the tunnel and go through the crumble blocks to the door to the left. Use a Power Bomb then quickly exit G-Mode before it explodes to also break the blocks. Requires: "canEnterGMode" "h_canArtificialMorphSpringBall" "canCameraManip" "h_canArtificialMorphPowerBomb" "h_canArtificialMorphPowerBomb" { "or": [ "HiJump", "h_canArtificialMorphSpringBallBombJump", "canTrickyJump" ] } Clears obstacles: B, C |
Requires: { "obstaclesCleared": [ "B" ] } { "or": [ "HiJump", "canWalljump", "canSpringBallJumpMidAir", "h_canFly", "canSpringBallBombJump" ] } |
From: 2
Middle Left Door
To: 7
G-Mode Morph Junction Indirect (In Morph Tunnel)
Entrance condition: { "comeInWithGMode": { "mode": "indirect", "morphed": true } } Requires: { "or": [ "h_canArtificialMorphIBJ", { "and": [ "h_canArtificialMorphSpringBallBombJump", "h_additionalBomb" ] }, { "and": [ "h_canArtificialMorphSpringBall", "HiJump" ] }, { "and": [ "Morph", { "or": [ "HiJump", "canWalljump", "h_canFly", "canSpringBallJumpMidAir", { "and": [ "canTrickyDashJump", "h_canCrouchJumpDownGrab" ] } ] } ] } ] } |
From: 4
Bottom Right Door
To: 7
G-Mode Morph Junction Indirect (In Morph Tunnel)
Entrance condition: { "comeInWithGMode": { "mode": "indirect", "morphed": true } } Requires: { "or": [ "h_canArtificialMorphIBJ", "h_canArtificialMorphSpringBallBombJump", { "and": [ "h_canArtificialMorphSpringBall", "HiJump" ] }, { "and": [ "Morph", { "or": [ "HiJump", "canWalljump", "h_canFly", "canSpringBallJumpMidAir", "h_canCrouchJumpDownGrab" ] } ] } ] } |
Use Springball as a movement item to reach the Kraid Mouth ledge by jumping from the elevator runway, or by jumping from below. Requires: { "or": [ "canSpringBallBombJump", "canSpringBallJumpMidAir", { "and": [ "canMockball", "h_canUseSpringBall" ] } ] } |
From: 3
Right Vertical Door
To: 3
Right Vertical Door
Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": true }, "comesThroughToilet": "any" } Requires: { "or": [ "h_canArtificialMorphSpringBallBombJump", { "and": [ "h_canArtificialMorphSpringBall", "HiJump" ] }, "h_canArtificialMorphIBJ", "Morph" ] } Exit condition: { "leaveWithGMode": { "morphed": true } } Bypasses door shell: true |
Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": true }, "comesThroughToilet": "any" } Requires: { "or": [ "h_canArtificialMorphIBJ", "h_canArtificialMorphSpringBallBombJump", { "and": [ "HiJump", "h_canArtificialMorphSpringBall" ] } ] } Exit condition: { "leaveWithGMode": { "morphed": true } } Bypasses door shell: true |
Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": true }, "comesThroughToilet": "any" } Requires: { "or": [ "h_canArtificialMorphIBJ", "h_canArtificialMorphSpringBallBombJump", { "and": [ "HiJump", "h_canArtificialMorphSpringBall" ] } ] } Exit condition: { "leaveWithGMode": { "morphed": true } } Bypasses door shell: true |
From: 1
Left Door
To: 3
Top Right Item
Roll through the camera scroll block in the morph tunnel at the bottom of the room to overload PLMs, then get to the right side through the crumble blocks or bomb blocks near the left item. This can be done with an IBJ or two Spring Ball Bomb Jumps. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: { "or": [ "h_canArtificialMorphIBJ", { "and": [ "h_canArtificialMorphSpringBallBombJump", "h_additionalBomb" ] }, { "and": [ "HiJump", "h_canArtificialMorphSpringBall" ] }, { "and": [ "Morph", { "or": [ "HiJump", "canWalljump", "canSpringBallJumpMidAir", "SpaceJump" ] } ] } ] } |
Artificial morph IBJ or use two bomb boost spring ball jumps. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: { "or": [ "h_canArtificialMorphIBJ", { "and": [ "h_canArtificialMorphSpringBallBombJump", "h_additionalBomb" ] }, { "and": [ "HiJump", "h_canArtificialMorphSpringBall" ] } ] } |
From: 2
Bottom Right Door
To: 1
Top Right Door
Get to the top of the room with Spring Ball Bomb Jumps. To cross the room, perform a Spring Ball Bomb Jump after hitting the bomb with momentum to get a larger horizontal boost, then unmorph on the descent to reset fall speed. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: "h_canArtificialMorphSpringBallBombJump" { "or": [ "HiJump", { "and": [ "canInsaneJump", "h_canArtificialMorphResetFallSpeed", { "ammo": { "type": "PowerBomb", "count": 3 } } ] } ] } |
From: 6
G-Mode Morph Junction (Bottom)
To: 4
Top Right Door
It is possible to perform a Spring Ball Bomb Jump from the Kamer, but it is rarely useful. Requires: "canEnterGMode" "canTrickyJump" "h_canArtificialMorphSpringBallBombJump" |
Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": true }, "comesThroughToilet": "any" } Requires: { "or": [ "h_canArtificialMorphIBJ", "h_canArtificialMorphSpringBallBombJump", { "and": [ "HiJump", "h_canArtificialMorphSpringBall" ] } ] } Exit condition: { "leaveWithGMode": { "morphed": true } } Bypasses door shell: true |
From: 2
Top Door
To: 2
Top Door
It is possible to get back up with Spring Ball alone with a foosball off of the crumble block. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": true }, "comesThroughToilet": "any" } Requires: { "or": [ "h_canArtificialMorphIBJ", "h_canArtificialMorphSpringBallBombJump", { "and": [ "HiJump", "h_canArtificialMorphSpringBall" ] }, { "and": [ "canTrickyJump", "h_canArtificialMorphSpringBall" ] } ] } Exit condition: { "leaveWithGMode": { "morphed": true } } Bypasses door shell: true |
From: 7
Junction By Lower Alcoons (Left of Spike Pits)
To: 1
Left Door
Requires: "h_canNavigateHeatRooms" "canSpringBallBombJump" { "heatFrames": 240 } Unlocks doors: {"types":["powerbomb"],"requires":[{"heatFrames":60}]} |
From: 7
Junction By Lower Alcoons (Left of Spike Pits)
To: 6
Junction By Left Door (Right of Pit)
Requires: "h_canNavigateHeatRooms" "canSpringBallBombJump" { "heatFrames": 220 } |
Requires: { "obstaclesCleared": [ "B" ] } { "heatFrames": 160 } { "or": [ "h_canCrouchJumpDownGrab", "canWalljump", "canSpringBallJumpMidAir", "HiJump", { "and": [ "SpaceJump", { "heatFrames": 20 } ] }, { "and": [ "canSpringBallBombJump", { "heatFrames": 50 } ] }, { "and": [ "canJumpIntoIBJ", { "heatFrames": 60 } ] } ] } |
From: 4
Junction Above Bomb Block
To: 1
Top Left Door
Firing upwards has a good chance of hitting multiple Kihunters. And charge shot double hits will instantly kill a Kihunter. Requires: "h_canNavigateHeatRooms" "Ice" "Wave" "Plasma" { "or": [ "Charge", { "heatFrames": 240 } ] } { "or": [ "h_canCrouchJumpDownGrab", "canWalljump", "HiJump", { "and": [ "canSpringBallJumpMidAir", { "heatFrames": 120 } ] }, "SpaceJump", { "and": [ "canIBJ", "h_heatProof" ] }, { "and": [ "canSpringBallBombJump", "h_additionalBomb", "h_additionalBomb", { "heatFrames": 250 } ] } ] } { "heatFrames": 550 } Clears obstacles: A |
From: 4
Junction Above Bomb Block
To: 1
Top Left Door
Fire up from below and try not to jump too high as that will out the camera in a bad position. Requires: "h_canNavigateHeatRooms" "Ice" "Wave" "Spazer" { "or": [ "Charge", "canCarefulJump", "h_heatProof" ] } { "or": [ "h_canCrouchJumpDownGrab", "canWalljump", "HiJump", { "and": [ "canSpringBallJumpMidAir", { "heatFrames": 120 } ] }, "SpaceJump", { "and": [ "canIBJ", "h_heatProof" ] }, { "and": [ "canSpringBallBombJump", "h_additionalBomb", "h_additionalBomb", { "heatFrames": 250 } ] } ] } { "heatFrames": 1520 } Clears obstacles: A |
From: 4
Junction Above Bomb Block
To: 1
Top Left Door
Requires: "h_canNavigateHeatRooms" { "obstaclesCleared": [ "A" ] } { "or": [ "h_canCrouchJumpDownGrab", "canWalljump", "HiJump", { "and": [ "canSpringBallJumpMidAir", { "heatFrames": 120 } ] }, "SpaceJump", { "and": [ "canIBJ", { "heatFrames": 1820 } ] }, { "and": [ "canSpringBallBombJump", "h_additionalBomb", "h_additionalBomb", { "heatFrames": 250 } ] } ] } { "heatFrames": 390 } |
Fire up from below and try not to jump too high as that will put the camera in a bad position. Requires: "h_canNavigateHeatRooms" "Plasma" { "or": [ "canCarefulJump", { "heatFrames": 100 } ] } { "or": [ "h_canCrouchJumpDownGrab", "canWalljump", "HiJump", { "and": [ "canSpringBallJumpMidAir", { "heatFrames": 120 } ] }, "SpaceJump", { "and": [ "canIBJ", "h_heatProof" ] }, { "and": [ "canSpringBallBombJump", "h_additionalBomb", "h_additionalBomb", { "heatFrames": 250 } ] } ] } { "heatFrames": 1360 } Clears obstacles: A |
From: 4
Junction Above Bomb Block
To: 1
Top Left Door
Shoot them from below. It is possible for the KiHunters to fall through the gaps in the side, but is unlikely. Jumping may lower the camera position making it harder to shoot the KiHunters. But once it is lowered, jump to make them active and vulnerable to damage. Requires: "h_heatProof" "canBePatient" { "enemyKill": { "enemies": [ [ "Kihunter (red)", "Kihunter (red)", "Kihunter (red)" ] ] } } { "or": [ "h_canCrouchJumpDownGrab", "canWalljump", "HiJump", "canSpringBallJumpMidAir", "SpaceJump", "canIBJ", { "and": [ "canSpringBallBombJump", "h_additionalBomb", "h_additionalBomb" ] } ] } Clears obstacles: A |
Fire up from below and try not to jump too high as that will put the camera in a bad position. Requires: "h_canNavigateHeatRooms" { "enemyKill": { "enemies": [ [ "Kihunter (red)", "Kihunter (red)", "Kihunter (red)" ] ], "explicitWeapons": [ "Super" ] } } { "or": [ "canCarefulJump", { "heatFrames": 210 } ] } { "or": [ "h_canCrouchJumpDownGrab", "canWalljump", "HiJump", { "and": [ "canSpringBallJumpMidAir", { "heatFrames": 120 } ] }, "SpaceJump", { "and": [ "canIBJ", "h_heatProof" ] }, { "and": [ "canSpringBallBombJump", "h_additionalBomb", "h_additionalBomb", { "heatFrames": 250 } ] } ] } { "heatFrames": 1300 } Clears obstacles: A |
From: 4
Junction Above Bomb Block
To: 1
Top Left Door
Requires: "h_canNavigateHeatRooms" "Wave" "Plasma" { "or": [ "h_canCrouchJumpDownGrab", "canWalljump", "HiJump", { "and": [ "canSpringBallJumpMidAir", { "heatFrames": 120 } ] }, "SpaceJump", { "and": [ "canIBJ", "h_heatProof" ] }, { "and": [ "canSpringBallBombJump", "h_additionalBomb", "h_additionalBomb", { "heatFrames": 250 } ] } ] } { "heatFrames": 940 } Clears obstacles: A |
Requires: { "or": [ "canWalljump", "HiJump", "h_canFly", "SpeedBooster", "h_canCrouchJumpDownGrab", "canSpringBallJumpMidAir", "canSpringBallBombJump", "canUseFrozenEnemies" ] } |
From: 3
Bottom Left Door
To: 8
Item
Use the camera scroll blocks just right of the bomb blocks, in order to overload PLMs and go through them. Exit g-mode and travel to the item and back while off screen. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: { "or": [ "h_canArtificialMorphIBJ", "h_canArtificialMorphSpringBallBombJump", { "and": [ "h_canArtificialMorphSpringBall", "HiJump" ] } ] } "canOffScreenMovement" |
Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": true }, "comesThroughToilet": "any" } Requires: { "or": [ "Gravity", { "and": [ { "not": "f_MaridiaTubeBroken" }, "canRiskPermanentLossOfAccess" ] } ] } { "or": [ "h_canArtificialMorphIBJ", { "and": [ "HiJump", "h_canArtificialMorphSpringBall" ] }, { "and": [ "h_canArtificialMorphSpringBallBombJump", "h_canArtificialMorphSpringBall" ] }, { "and": [ "canGravityJump", "h_canArtificialMorphSpringBall" ] } ] } Exit condition: { "leaveWithGMode": { "morphed": true } } Bypasses door shell: true |
From: 2
Bottom Right Door
To: 3
Middle Right Door
Only requires a runway of one tile in the adjacent room. Bomb boost through the doorway, then use spring ball to get to the bottom left ledge. To avoid hitting the Skultera, place the bomb a few pixels from the doorway. One way to setup the positioning of the bomb is to place it, unmorph, rotate, and remorph Entrance condition: { "comeInWithBombBoost": {} } Requires: { "tech": "canSpringBallBombJump" } "h_canUseSpringBall" "canCrossRoomJumpIntoWater" { "or": [ "Gravity", "HiJump", "canSpringBallJumpMidAir", "h_canCrouchJumpDownGrab" ] } |
Requires: "Gravity" { "or": [ "HiJump", "canWalljump", "SpeedBooster", "h_canFly", "canSpringBallJumpMidAir", "canSpringBallBombJump" ] } |
From: 2
Bottom Left Door
To: 7
Lower Hills Junction
This requires one spring ball bomb jump. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true }, "comesThroughToilet": "any" } Requires: "Gravity" "h_canArtificialMorphSpringBallBombJump" |
From: 2
Bottom Left Door
To: 12
G-Mode Junction (In Morph Tunnel)
Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true }, "comesThroughToilet": "any" } Requires: "Gravity" { "or": [ "h_canArtificialMorphIBJ", { "and": [ "h_canArtificialMorphSpringBall", { "or": [ "canGravityJump", "HiJump" ] } ] }, { "and": [ "h_canArtificialMorphSpringBallBombJump", "h_additionalBomb" ] } ] } |
Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: "Gravity" { "or": [ "Morph", { "and": [ "h_canArtificialMorphSpringBall", { "or": [ "canGravityJump", "HiJump" ] } ] }, "h_canArtificialMorphIBJ", "h_canArtificialMorphSpringBallBombJump" ] } |
From: 6
Left Morph Passage Doorway
To: 7
Lower Hills Junction
After entering the room, quickly leave the morph tunnel in order to prevent getting hit by the crab. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: "h_EverestMorphTunnelExpanded" "Gravity" { "or": [ "h_canArtificialMorphIBJ", "h_canArtificialMorphSpringBallBombJump" ] } |
From: 6
Left Morph Passage Doorway
To: 7
Lower Hills Junction
After entering the room, quickly leave the morph tunnel in order to prevent getting hit by the crab. Entrance condition: { "comeInWithGMode": { "mode": "indirect", "morphed": true } } Requires: "Gravity" { "or": [ "h_canArtificialMorphIBJ", "h_canArtificialMorphSpringBallBombJump" ] } |
From: 2
Right Door
To: 4
Top Right Ledge Junction
Use the bomb boost as Samus is going through the doorway, then spring ball after breaking the water, then ibj or use an unmorph bomb boost. Entrance condition: { "comeInWithBombBoost": {} } Requires: { "notable": "Cross Room Jump with Spring Ball, Bomb Boost" } "canSpringBallBombJump" "canCrossRoomJumpIntoWater" { "or": [ "canJumpIntoIBJ", "canUnmorphBombBoost" ] } |
From: 5
Bottom Middle Junction
To: 6
East Cactus Alley Junction (Right of Morph Tunnel)
Requires: "Gravity" { "or": [ "SpaceJump", "canHBJ", "canResetFallSpeed", { "enemyDamage": { "enemy": "Cacatac", "hits": 1, "type": "spike" } } ] } { "or": [ "SpaceJump", "canWalljump", "HiJump", "canIBJ", "canHBJ", "canSpringBallBombJump", { "spikeHits": 1 } ] } |
Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true }, "comesThroughToilet": "any" } Requires: "Gravity" { "or": [ "h_canArtificialMorphIBJ", { "and": [ "h_canArtificialMorphSpringBallBombJump", "h_additionalBomb" ] } ] } |
Requires: { "resetRoom": { "nodes": [ 1, 2 ] } } "Gravity" { "or": [ "h_canCrouchJumpDownGrab", "canUseFrozenEnemies", "canGravityJump", "canWalljump", "HiJump", "canSpringBallJumpMidAir", "h_canFly", "canSpringBallBombJump" ] } { "refill": [ "Super", "Energy" ] } |
Requires: "Gravity" { "or": [ "h_canCrouchJumpDownGrab", "canUseFrozenEnemies", "canGravityJump", "canWalljump", "HiJump", "canSpringBallJumpMidAir", "h_canFly", "canSpringBallBombJump" ] } |
From: 7
Below Morph Tunnel Junction
To: 5
Morph Tunnel Junction
Springball bounce on top of the crumble blocks. Use either a bomb or HiJump to gain a little bit of extra height. Requires: "Gravity" "h_canUseSpringBall" { "or": [ { "and": [ { "tech": "canJumpIntoIBJ" }, "h_canBombThings" ] }, "canSpringBallBombJump", "HiJump" ] } |
Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: { "or": [ { "and": [ "h_canArtificialMorphIBJ", { "or": [ "Gravity", "h_canArtificialMorphSpringBall", "h_canArtificialMorphPowerBomb", { "enemyDamage": { "enemy": "Ripper", "type": "contact", "hits": 1 } } ] } ] }, "h_canArtificialMorphSpringBallBombJump" ] } |
From: 1
Bottom Left Door
To: 4
G-Mode Junction (Top by Elevator)
The Rippers can be killed with two Power Bombs, or one carefully placed Power Bomb and a careful dodge of the top-most Ripper. With a single Power Bomb, use Spring Ball to avoid the first Ripper, then place the Power Bomb at least two tiles above the next. This can be achieved with a Staggered IBJ or a Spring Ball Bomb Boost. Then climb the right side of the shaft and dodge the top Ripper. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: "h_canArtificialMorphIBJ" "h_canArtificialMorphSpringBallBombJump" "h_canArtificialMorphPowerBomb" { "or": [ "h_canArtificialMorphStaggeredIBJ", "h_canArtificialMorphPowerBomb", { "enemyDamage": { "enemy": "Ripper", "type": "contact", "hits": 1 } } ] } |
Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true }, "comesThroughToilet": "any" } Requires: "h_canArtificialMorphIBJ" { "or": [ "h_canArtificialMorphSpringBallBombJump", "h_canArtificialMorphBombHorizontally" ] } |
Requires: { "or": [ "HiJump", "canWalljump", "SpaceJump", "canSpringBallJumpMidAir", { "and": [ "canIBJ", { "or": [ "canBombHorizontally", "Gravity" ] } ] }, { "and": [ "canSpringBallBombJump", "h_additionalBomb", "h_additionalBomb" ] } ] } |
Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true }, "comesThroughToilet": "any" } Requires: { "or": [ { "and": [ "h_canArtificialMorphIBJ", "h_canArtificialMorphBombHorizontally" ] }, { "and": [ "h_canArtificialMorphSpringBallBombJump", "h_additionalBomb", "h_additionalBomb", "h_additionalBomb" ] } ] } |
Bomb horizontally, then use spring ball to jump around the overhang. Either quickly kill the Choot or land on the left pixel to avoid a hit. Using a Power Bomb will kill the Choot just before it swings left another time and will make the landing area a bit larger. Requires: "HiJump" "canSpringBallBombJump" { "tech": "canBombHorizontally" } "canTrickyJump" |
Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": true } } Requires: "Gravity" { "or": [ "h_canArtificialMorphIBJ", "h_canArtificialMorphSpringBallBombJump" ] } Clears obstacles: A |
Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true }, "comesThroughToilet": "any" } Requires: "Gravity" { "or": [ "h_canArtificialMorphIBJ", "h_canArtificialMorphSpringBallBombJump" ] } |
It may be necessary to turn off Gravity Suit in order have more time to jump and morph underwater. Requires: "Gravity" { "or": [ "canIBJ", "canSpringBallBombJump", "canSpringBallJumpMidAir", { "and": [ "canMidAirMorph", { "or": [ "canWalljump", "HiJump", "canGravityJump", "SpaceJump", { "and": [ "canUnmorphBombBoost", "canTrickyJump" ] } ] } ] }, { "and": [ "h_canUseSpringBall", { "or": [ "HiJump", "canGravityJump" ] } ] } ] } |
From: 1
Top Right Door
To: 1
Top Right Door
Immediately on entry Spring Ball Bomb Jump. Be sure not to land left of the pillar below the door or it is harder to get up in time. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": true, "mobility": "mobile" }, "comesThroughToilet": "any" } Requires: "canTrickyJump" "h_canArtificialMorphSpringBallBombJump" Exit condition: { "leaveWithGMode": { "morphed": true } } Bypasses door shell: true |
IBJ or spring ball bomb jump to avoid the wall jump. Using a total of 3 PBs will allow Samus to roll through the bottom 4 pirates. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: { "or": [ "h_canArtificialMorphIBJ", "h_canArtificialMorphSpringBallBombJump" ] } "h_canArtificialMorphPowerBomb" "h_canArtificialMorphPowerBomb" "h_canArtificialMorphPowerBomb" "canHitbox" |
IBJ or spring ball bomb jump to avoid the wall jump. The first pirate takes 2 PBs, the next 3 can be killed with 3 total PBs if they are placed under the middle pirate. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: { "or": [ "h_canArtificialMorphIBJ", "h_canArtificialMorphSpringBallBombJump" ] } { "ammo": { "type": "PowerBomb", "count": 5 } } Clears obstacles: A |
Tank 3 pirate hits then IBJ or spring ball bomb jump to avoid the wall jump. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: { "or": [ "h_canArtificialMorphIBJ", "h_canArtificialMorphSpringBallBombJump" ] } { "enemyDamage": { "enemy": "Tourian Space Pirate (all)", "type": "contact", "hits": 3 } } |