canDownGrab (Medium)

The ability to aim down to reduce Samus' hitbox to reach higher ledges. Commonly paired with a Crouch Jump.

Difficulty filter

Strats ()

Base (Basic)
Crab Maze
From: 2
Left Door
To: 3
Crab Maze Middle Junction

Requires:

{
  "or": [
    "canCarefulJump",
    "canUseFrozenEnemies",
    "SpaceJump",
    {
      "and": [
        "Gravity",
        {
          "or": [
            "HiJump",
            "canWalljump",
            "h_canCrouchJumpDownGrab",
            "h_canIBJ",
            "canSpringBallJumpMidAir"
          ]
        }
      ]
    }
  ]
}
From: 1
Left Door
To: 2
Right Door

Notable: true

Build up run speed and then use controlled springball bounces to cross the ocean to the far right ledge, and then use SpaceJump to reach the door. Mockball down the submerged ramp and begin SpringBall bouncing under water using the platforms. Disable SpringBall after the final jump once Samus starts falling again as a way to gain extra speed.

Requires:

"canTrickyJump"
"canSpaceJumpWaterBounce"
"canSpringBallBounce"
"canSpringFling"
"canMockball"
{
  "or": [
    "canDownGrab",
    "canWalljump"
  ]
}
From: 1
Left Door
To: 2
Right Door

Enter the room while building a shinespark and use it on the lowest part of the ramp to cross the room and reach a raised ledge on the right side wall. From there, use SpaceJump to escape the water. Carry the shinespark to the bottom of the ramp by delaying the first Choot with two Power Beam shots, killing it, or bounceballing through it. The Choot can be shot diagonally from the middle platform, and again by running off that platform and aiming down to float above it.

Entrance condition:

{
  "comeInShinecharging": {
    "length": 6,
    "openEnd": 1,
    "steepDownTiles": 1
  }
}

Requires:

"canShinechargeMovementComplex"
"canCarefulJump"
{
  "or": [
    {
      "and": [
        "canMidairShinespark",
        "canDodgeWhileShooting"
      ]
    },
    {
      "and": [
        {
          "enemyDamage": {
            "enemy": "Choot",
            "type": "contact",
            "hits": 1
          }
        },
        "canNeutralDamageBoost",
        "canBounceBall"
      ]
    },
    {
      "and": [
        "canMockball",
        {
          "or": [
            "canPseudoScrew",
            "ScrewAttack",
            "Plasma",
            "Wave",
            {
              "ammo": {
                "type": "Missile",
                "count": 1
              }
            },
            {
              "ammo": {
                "type": "Super",
                "count": 1
              }
            }
          ]
        }
      ]
    }
  ]
}
"canHorizontalShinespark"
{
  "shinespark": {
    "frames": 123,
    "excessFrames": 5
  }
}
"canSpaceJumpWaterBounce"
{
  "or": [
    {
      "and": [
        "HiJump",
        "canSpaceJumpWaterEscape"
      ]
    },
    {
      "and": [
        "canTrickyJump",
        "canDownGrab"
      ]
    },
    "canWalljump"
  ]
}
From: 3
Junction (Left side Pit)
To: 1
Left Door

Requires:

"canSuitlessMaridia"
"canSpaceJumpWaterBounce"
{
  "or": [
    "canWalljump",
    {
      "and": [
        "canSpaceJumpWaterEscape",
        "HiJump"
      ]
    },
    {
      "and": [
        "canTrickyJump",
        "canDownGrab"
      ]
    }
  ]
}
From: 4
Junction (Right side Pit)
To: 3
Junction (Left side Pit)

Notable: true

Crouch jump down grab to get over the first two pillars. Crouch jump damage boost on the Skultera then down grab to get over the third.

Requires:

"canSuitlessMaridia"
"canNeutralDamageBoost"
"h_canCrouchJumpDownGrab"
{
  "enemyDamage": {
    "enemy": "Skultera",
    "hits": 1,
    "type": "contact"
  }
}
From: 6
Middle Right Door (By Zeb Farm)
To: 12
Top Junction

Unmorph and cancel g-mode, shoot the shot block, then x-ray standup, partial floor clip, and down grab to the ledge. Wiggle to escape.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

"canXRayStandUp"
"canPartialFloorClip"
"canDownGrab"
{
  "or": [
    "h_canArtificialMorphSpringBall",
    {
      "and": [
        "h_canArtificialMorphBombs",
        {
          "or": [
            "canTrickyJump",
            {
              "enemyDamage": {
                "enemy": "Zeb",
                "hits": 1,
                "type": "contact"
              }
            }
          ]
        }
      ]
    },
    {
      "and": [
        "h_canArtificialMorphBombHorizontally",
        {
          "or": [
            {
              "and": [
                "canTrickyJump",
                "h_canArtificialMorphPowerBomb"
              ]
            },
            {
              "and": [
                "canNeutralDamageBoost",
                {
                  "enemyDamage": {
                    "enemy": "Zeb",
                    "hits": 3,
                    "type": "contact"
                  }
                }
              ]
            }
          ]
        }
      ]
    }
  ]
}
From: 6
Middle Right Door (By Zeb Farm)
To: 12
Top Junction

Unmorph and shoot the shot block, then x-ray standup, partial floor clip, and down grab to escape.

Requires:

"Morph"
"canXRayStandUp"
"canPartialFloorClip"
"canDownGrab"
From: 1
Left Door
To: 2
Right Door

Crouch jump down grab when the water is high.

Requires:

"h_canCrouchJumpDownGrab"
From: 2
Right Door
To: 1
Left Door

Requires waiting until the last moment before SpringBall jumping.

Requires:

{
  "doorUnlockedAtNode": 2
}
{
  "or": [
    "h_canCrouchJumpDownGrab",
    "canWalljump"
  ]
}
"canSpringBallBombJump"
"h_canBombThings"
From: 4
Right Item
To: 2
Elevator

Requires:

"h_canCrouchJumpDownGrab"
From: 1
Left Door
To: 1
Left Door

Notable: true

Gain a shinecharge on the long, lower platform in the screen above, then carry it left and down. Use crumble quick drops, land on the floor at the bottom, spin jump left into the doorway, and activate the spark. The required movement here is very precise, as the 180 shinecharge frames is only barely enough.

Requires:

{
  "obstaclesNotCleared": [
    "A"
  ]
}
"h_canCrouchJumpDownGrab"
{
  "canShineCharge": {
    "usedTiles": 17,
    "openEnd": 0
  }
}
"canShinechargeMovementTricky"
"canQuickCrumbleEscape"
{
  "shinespark": {
    "frames": 1
  }
}

Exit condition:

{
  "leaveWithSpark": {}
}
From: 2
Right Door
To: 2
Right Door

Use the runway on the screen above to gain a shinecharge near the edge of the runway, sliding off quickly.

Requires:

{
  "or": [
    "canWalljump",
    "HiJump",
    "h_canFly",
    "canSpringBallJumpMidAir",
    "h_canCrouchJumpDownGrab"
  ]
}
{
  "canShineCharge": {
    "usedTiles": 25,
    "openEnd": 1
  }
}
"canShinechargeMovementComplex"

Exit condition:

{
  "leaveShinecharged": {
    "framesRemaining": 70
  }
}
From: 2
Right Door
To: 2
Right Door

Use the runway on the screen above to gain a shinecharge near the edge of the runway.

Requires:

{
  "or": [
    "canWalljump",
    "HiJump",
    "h_canFly",
    "canSpringBallJumpMidAir",
    "h_canCrouchJumpDownGrab"
  ]
}
{
  "canShineCharge": {
    "usedTiles": 25,
    "openEnd": 1
  }
}

Exit condition:

{
  "leaveShinecharged": {
    "framesRemaining": 40
  }
}
From: 2
Right Door
To: 4
Top Left Item

Requires:

"h_canCrouchJumpDownGrab"

Clears obstacles: A

From: 1
Top Left Door
To: 4
Item (Through the Pipe)

Spark flush against the right wall (diagonal helps) then quickly down grab or down back after to barely get into the pipe.

Requires:

"Morph"
"canDownGrab"
"canShinechargeMovementComplex"
{
  "canShineCharge": {
    "usedTiles": 18,
    "openEnd": 1
  }
}
{
  "shinespark": {
    "frames": 15
  }
}
From: 2
Right Door
To: 3
Top Junction

Notable: true

Start the elevator ride by using Screw Attack or Pseudo Screw in the hole. Kago the elevator to fall back in and hit the elevator again. This is much easier while the elevator is still rising, but can still be done with Morph afterwards. Unless HiJump is owned, this will need to be done once more to get high enough to get to the blue gate.

Requires:

"canKago"
{
  "or": [
    "ScrewAttack",
    "canPseudoScrew"
  ]
}
{
  "or": [
    {
      "and": [
        "HiJump",
        {
          "or": [
            "canCrouchJump",
            "canDownGrab"
          ]
        }
      ]
    },
    "canTrickyJump",
    "Morph"
  ]
}

Clears obstacles: B

From: 1
Top Left Door
To: 1
Top Left Door

It takes around 3 minutes to get the Zero to this door. Let the Zero climb the right wall and jump on top of it in Morph Ball form to bounce up to the Cacatac platform. The Zero only moves on camera and the camera scrolls when exiting the morph tunnel. Let the Zero lead through the morph tunnel or wait for the it to get very close to Samus before touching the scroll block at the exit.

Requires:

"canBeVeryPatient"
"Morph"
"canNeutralDamageBoost"
"canTrickyJump"
"h_canCrouchJumpDownGrab"
{
  "enemyDamage": {
    "enemy": "Zero",
    "type": "contact",
    "hits": 1
  }
}

Exit condition:

{
  "leaveWithGModeSetup": {}
}
From: 2
Middle Left Door
To: 2
Middle Left Door

It takes around 4 minutes to get the Zero to this door. Let the Zero climb the right wall and jump on top of it in Morph Ball form to bounce up to the Cacatac platform. The Zero only moves on camera and the camera scrolls when exiting the morph tunnel. Let the Zero lead through the morph tunnel or wait for the it to get very close to Samus before touching the scroll block at the exit.

Requires:

"canBeVeryPatient"
"Morph"
"canNeutralDamageBoost"
"canTrickyJump"
"h_canCrouchJumpDownGrab"
{
  "enemyDamage": {
    "enemy": "Zero",
    "type": "contact",
    "hits": 1
  }
}

Exit condition:

{
  "leaveWithGModeSetup": {}
}
From: 2
Middle Left Door
To: 5
Top Right Door (Through Morph Tunnel)

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "indirect",
    "morphed": true
  }
}

Requires:

{
  "or": [
    "h_canArtificialMorphIBJ",
    {
      "and": [
        "h_canArtificialMorphSpringBallBombJump",
        "h_additionalBomb"
      ]
    },
    {
      "and": [
        "h_canArtificialMorphSpringBall",
        "HiJump"
      ]
    },
    {
      "and": [
        "Morph",
        {
          "or": [
            "HiJump",
            "canWalljump",
            "h_canFly",
            "canSpringBallJumpMidAir",
            {
              "and": [
                "canTrickyDashJump",
                "h_canCrouchJumpDownGrab"
              ]
            }
          ]
        }
      ]
    }
  ]
}
From: 2
Middle Left Door
To: 6
Elevator

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": false
  }
}

Requires:

{
  "or": [
    "HiJump",
    "canWalljump",
    "h_canFly",
    "canSpringBallJumpMidAir",
    {
      "and": [
        "canTrickyDashJump",
        "h_canCrouchJumpDownGrab"
      ]
    }
  ]
}

Exit condition:

{
  "leaveWithGMode": {
    "morphed": false
  }
}
From: 4
Bottom Right Door
To: 1
Top Left Door

Requires:

"h_canCrouchJumpDownGrab"
From: 4
Bottom Right Door
To: 5
Top Right Door (Through Morph Tunnel)

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "indirect",
    "morphed": true
  }
}

Requires:

{
  "or": [
    "h_canArtificialMorphIBJ",
    "h_canArtificialMorphSpringBallBombJump",
    {
      "and": [
        "h_canArtificialMorphSpringBall",
        "HiJump"
      ]
    },
    {
      "and": [
        "Morph",
        {
          "or": [
            "HiJump",
            "canWalljump",
            "h_canFly",
            "canSpringBallJumpMidAir",
            "h_canCrouchJumpDownGrab"
          ]
        }
      ]
    }
  ]
}
From: 4
Bottom Right Door
To: 6
Elevator

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": false
  }
}

Requires:

{
  "or": [
    "HiJump",
    "canWalljump",
    "h_canFly",
    "canSpringBallJumpMidAir",
    "h_canCrouchJumpDownGrab"
  ]
}

Exit condition:

{
  "leaveWithGMode": {
    "morphed": false
  }
}
From: 5
Top Right Door (Through Morph Tunnel)
To: 5
Top Right Door (Through Morph Tunnel)

It takes around 2 minutes to get the Zero to this door. Let the Zero climb the right wall and jump on top of it in Morph Ball form to bounce up to the Cacatac platform.

Requires:

"canBePatient"
{
  "or": [
    {
      "ammo": {
        "type": "Super",
        "count": 1
      }
    },
    {
      "obstaclesCleared": [
        "A"
      ]
    }
  ]
}
"Morph"
"canNeutralDamageBoost"
"canTrickyJump"
"h_canCrouchJumpDownGrab"
{
  "enemyDamage": {
    "enemy": "Zero",
    "type": "contact",
    "hits": 1
  }
}

Exit condition:

{
  "leaveWithGModeSetup": {}
}
From: 6
Junction (Above Bottom Rippers)
To: 1
Top Left Door

Using a crouch jump, get the Beetom attach to Samus. Quickly freeze it before it deals damage, if Samus is at very low energy.

Requires:

"canTrickyUseFrozenEnemies"
"h_canCrouchJumpDownGrab"
{
  "obstaclesNotCleared": [
    "A"
  ]
}
Charge (Basic)
Kraid Room
From: 3
Kraid (locked)
To: 6
Kraid (unlocked)

Getting up during Phase 2 can be done by jumping on Kraid's projectile platforms or a well timed crouch jump + down grab.

Requires:

"Charge"
{
  "or": [
    "Wave",
    "Spazer",
    "Plasma",
    "canBePatient"
  ]
}
{
  "or": [
    "HiJump",
    "canWalljump",
    "SpaceJump",
    "canSpringBallJumpMidAir",
    {
      "and": [
        "canDodgeWhileShooting",
        {
          "or": [
            "canCarefulJump",
            "h_canCrouchJumpDownGrab"
          ]
        }
      ]
    }
  ]
}

Clears obstacles: f_DefeatedKraid

From: 3
Kraid (locked)
To: 6
Kraid (unlocked)

Only 2 Missiles are needed to get Kraid to stand up, after which they are farmable. Getting up during Phase 2 can be done by jumping on Kraid's projectile platforms or a well timed crouch jump + down grab.

Requires:

{
  "ammo": {
    "type": "Missile",
    "count": 2
  }
}
{
  "or": [
    "HiJump",
    "canWalljump",
    "SpaceJump",
    "canSpringBallJumpMidAir",
    {
      "and": [
        "canDodgeWhileShooting",
        {
          "or": [
            "canCarefulJump",
            "h_canCrouchJumpDownGrab"
          ]
        }
      ]
    }
  ]
}

Clears obstacles: f_DefeatedKraid

Supers (Basic)
Kraid Room
From: 3
Kraid (locked)
To: 6
Kraid (unlocked)

4 supers are required to kill Kraid. Only 1 is needed to get him to stand up, after which they are farmable, even though the drop rate is low. Getting up during Phase 2 can be done by jumping on Kraid's projectile platforms or a well timed crouch jump + down grab.

Requires:

{
  "or": [
    {
      "ammo": {
        "type": "Super",
        "count": 5
      }
    },
    {
      "and": [
        {
          "ammo": {
            "type": "Super",
            "count": 4
          }
        },
        "canDodgeWhileShooting"
      ]
    },
    {
      "and": [
        {
          "ammo": {
            "type": "Super",
            "count": 3
          }
        },
        "canDodgeWhileShooting",
        "canBePatient"
      ]
    },
    {
      "and": [
        {
          "ammo": {
            "type": "Super",
            "count": 1
          }
        },
        "canDodgeWhileShooting",
        "canBeVeryPatient"
      ]
    }
  ]
}
{
  "or": [
    "HiJump",
    "canWalljump",
    "SpaceJump",
    "canSpringBallJumpMidAir",
    {
      "and": [
        "canDodgeWhileShooting",
        {
          "or": [
            "canCarefulJump",
            "h_canCrouchJumpDownGrab"
          ]
        }
      ]
    }
  ]
}

Clears obstacles: f_DefeatedKraid

From: 4
Junction (Right Pit)
To: 3
Right Door

Notable: true

Back up against the wall of the single-tile ledge. Run forward, perform a single arm pump, and jump on the last possible frame. Aim down just before reaching the platform. The arm pump can be performed by pressing shot, or by pressing an angle button (but not releasing it until after the jump).

Requires:

"h_canBackIntoCorner"
"canInsaneJump"
"canDownGrab"
From: 2
Bottom Right Door
To: 5
Kihunter Junction

This crouch jump down grab is a little tighter than most. The Kihunters can be killed from below but there is a chance one will drop down the hole. Watch them before breaking the shot block.

Requires:

"h_canCrouchJumpDownGrab"

Clears obstacles: C, D

From: 9
Main Junction
To: 1
Left Side - Top Door

Requires:

"canUseFrozenEnemies"
{
  "or": [
    "canTrickyUseFrozenEnemies",
    "canWalljump",
    "HiJump",
    "canSpringBallJumpMidAir",
    "h_canCrouchJumpDownGrab"
  ]
}
From: 2
Left Shaft - Bottom Right Door
To: 3
Left Shaft - Middle Right Door

Requires:

{
  "or": [
    "canWalljump",
    "HiJump",
    "SpaceJump",
    "h_canCrouchJumpDownGrab"
  ]
}
{
  "heatFrames": 280
}
From: 2
Left Shaft - Bottom Right Door
To: 3
Left Shaft - Middle Right Door

Requires:

{
  "or": [
    "canWalljump",
    "HiJump",
    "SpaceJump",
    "h_canCrouchJumpDownGrab"
  ]
}
{
  "heatFrames": 260
}

Exit condition:

{
  "leaveWithRunway": {
    "length": 4,
    "openEnd": 1
  }
}
From: 3
Left Shaft - Middle Right Door
To: 4
Left Shaft - Top Right Door

Requires:

{
  "or": [
    "canWalljump",
    "HiJump",
    "SpaceJump",
    "h_canCrouchJumpDownGrab"
  ]
}
{
  "heatFrames": 310
}
From: 3
Left Shaft - Middle Right Door
To: 4
Left Shaft - Top Right Door

Requires:

{
  "or": [
    "canWalljump",
    "HiJump",
    "SpaceJump",
    "h_canCrouchJumpDownGrab"
  ]
}
{
  "heatFrames": 290
}

Exit condition:

{
  "leaveWithRunway": {
    "length": 4,
    "openEnd": 1
  }
}
From: 4
Left Shaft - Top Right Door
To: 6
Left Shaft - Top Junction

Requires:

{
  "or": [
    "canWalljump",
    "HiJump",
    "SpaceJump",
    "h_canCrouchJumpDownGrab"
  ]
}
{
  "heatFrames": 200
}
From: 6
Left Shaft - Top Junction
To: 1
Left Shaft - Top Left Door

Requires:

{
  "or": [
    "canWalljump",
    "HiJump",
    "SpaceJump",
    "h_canCrouchJumpDownGrab"
  ]
}
{
  "heatFrames": 100
}
From: 6
Left Shaft - Top Junction
To: 1
Left Shaft - Top Left Door

Requires:

{
  "or": [
    "canWalljump",
    "HiJump",
    "h_canCrouchJumpDownGrab"
  ]
}
{
  "heatFrames": 60
}

Exit condition:

{
  "leaveWithRunway": {
    "length": 8,
    "openEnd": 1
  }
}
From: 6
Left Shaft - Top Junction
To: 6
Left Shaft - Top Junction

Requires:

"h_heatProof"
{
  "or": [
    "canDodgeWhileShooting",
    "ScrewAttack",
    "Wave",
    "Ice",
    "Spazer",
    "Plasma"
  ]
}
{
  "or": [
    "canWalljump",
    "HiJump",
    "h_canCrouchJumpDownGrab"
  ]
}
{
  "resetRoom": {
    "nodes": [
      1,
      2,
      3,
      4
    ],
    "mustStayPut": false
  }
}
{
  "refill": [
    "Missile",
    "PowerBomb"
  ]
}
From: 1
Left Door
To: 2
Right Door

Spin-jump across both sets of lava, trying to minimize the time spent in lava. To get onto the first pillar, either use a wall jump off the pillar, or use the Tripper briefly as a platform by crouch jumping or down grabbing onto it.

Requires:

"canSuitlessLavaDive"
{
  "heatFrames": 750
}
{
  "lavaFrames": 120
}
{
  "or": [
    "canWalljump",
    {
      "and": [
        {
          "or": [
            "canCrouchJump",
            "canDownGrab"
          ]
        },
        {
          "heatFrames": 110
        },
        {
          "lavaFrames": 20
        }
      ]
    }
  ]
}
From: 2
Right Door
To: 1
Left Door

Spin-jump across both sets of lava, trying to minimize the time spent in lava. To get onto the first pillar, either use a wall jump off the pillar, or use the Tripper briefly as a platform by crouch jumping or down grabbing onto it.

Requires:

"canSuitlessLavaDive"
{
  "heatFrames": 700
}
{
  "lavaFrames": 130
}
{
  "or": [
    "canWalljump",
    {
      "and": [
        {
          "or": [
            "canCrouchJump",
            "canDownGrab"
          ]
        },
        {
          "heatFrames": 220
        },
        {
          "lavaFrames": 70
        }
      ]
    }
  ]
}
From: 5
Bottom Floating Platform Junction
To: 4
Top Floating Platform Junction

Requires:

"h_canCrouchJumpDownGrab"
{
  "heatFrames": 125
}
From: 2
Right Door
To: 3
Item

Notable: true

Uses a bomb boost at the end of a mid-air SpringBall jump. Also requires a crouchjump and downgrab to complete the maneuver.

Requires:

"canSpringBallJumpMidAir"
"canUnmorphBombBoost"
"h_canCrouchJumpDownGrab"
{
  "heatFrames": 800
}
From: 2
Bottom Right Door
To: 4
Junction at Top Left

Requires:

{
  "or": [
    "HiJump",
    "canWalljump",
    "h_canCrouchJumpDownGrab",
    "canSpringBallJumpMidAir"
  ]
}
From: 4
Center Platform Junction
To: 3
Junction Left of Green Gate

Either freeze the Puyos immediately on the stairs, or at the highest part of their jump to barely jump up to the ledge with HiJump.

Requires:

"Gravity"
"HiJump"
"canTrickyUseFrozenEnemies"
{
  "or": [
    "h_canCrouchJumpDownGrab",
    "Spazer",
    "Wave",
    "Plasma"
  ]
}
From: 5
Main Junction
To: 1
Top Left Door

Notable: true

Use the moving platform (Kamer) to elevate the Gamets.

Requires:

"canTrickyJump"
{
  "or": [
    "h_canCrouchJumpDownGrab",
    "canWalljump"
  ]
}
"canHorizontalDamageBoost"
{
  "enemyDamage": {
    "enemy": "Gamet",
    "type": "contact",
    "hits": 1
  }
}
From: 5
Main Junction
To: 4
Top Right Door

Crouch jump then down grab starting from the moving platform. A very fast crouch jump is necessary in order to not have lowered the platform too low.

Requires:

"h_canCrouchJumpDownGrab"
"canTrickyJump"
From: 2
Middle Right Door
To: 3
Top Right Door

Enter with G-mode direct, back up to between 1 and 6 pixels from the door transition, and activate X-ray to get very deep stuck in the door. Climb up 1 screen, and perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "direct",
    "morphed": false
  }
}

Requires:

"h_heatProof"
{
  "or": [
    "canWalljump",
    "h_canCrouchJumpDownGrab",
    "HiJump",
    "h_canFly",
    "canArtificialMorph"
  ]
}
"canXRayClimb"

Bypasses door shell: true

From: 3
Top Right Door
To: 2
Middle Right Door

After teleporting, as Samus swings to the right, begin holding down to extend Grapple just as Samus is slightly right of vertical. Samus should swing back left and get stuck on the floor one tile to the right of the Grapple attachment point. Release Grapple and Samus will clip through the floor.

Entrance condition:

{
  "comeInWithGrappleTeleport": {
    "blockPositions": [
      [
        5,
        3
      ]
    ]
  }
}

Requires:

{
  "heatFrames": 250
}
{
  "or": [
    "canWalljump",
    "h_canCrouchJumpDownGrab"
  ]
}
From: 3
Top Right Door
To: 2
Middle Right Door

Moonfall to clip through the Bomb blocks Break spin with Shot or Angle Aim to avoid clipping all the way to the bottom of the room.

Entrance condition:

{
  "comeInWithStoredFallSpeed": {
    "fallSpeedInTiles": 1
  }
}

Requires:

"canPrepareForNextRoom"
"canMoonfall"
{
  "or": [
    "canWalljump",
    "h_canCrouchJumpDownGrab"
  ]
}
{
  "heatFrames": 170
}
From: 5
Below Left Door Junction
To: 1
Left Door

Notable: true

Perform a gravity jump followed by a springball jump to reach the left side door. The gravity jump timing is very precise.

Requires:

"h_canNavigateHeatRooms"
"HiJump"
"canTrickyJump"
"canGravityJump"
"h_canCrouchJumpDownGrab"
"canSpringBallJumpMidAir"
{
  "heatFrames": 600
}
{
  "acidFrames": 600
}
From: 5
Bottom Junction
To: 1
Top Left Door

Requires:

"h_canNavigateHeatRooms"
"canUseFrozenEnemies"
"h_canCrouchJumpDownGrab"
{
  "heatFrames": 700
}
{
  "or": [
    {
      "and": [
        "h_canUsePowerBombs",
        {
          "heatFrames": 50
        }
      ]
    },
    {
      "obstaclesCleared": [
        "A"
      ]
    }
  ]
}

Clears obstacles: A

From: 4
Junction Below Bomb Blocks
To: 2
Top Right Door

Requires:

{
  "obstaclesCleared": [
    "B"
  ]
}
{
  "heatFrames": 160
}
{
  "or": [
    "h_canCrouchJumpDownGrab",
    "canWalljump",
    "canSpringBallJumpMidAir",
    "HiJump",
    {
      "and": [
        "SpaceJump",
        {
          "heatFrames": 20
        }
      ]
    },
    {
      "and": [
        "h_canSpringBallBombJump",
        {
          "heatFrames": 50
        }
      ]
    },
    {
      "and": [
        "h_canJumpIntoIBJ",
        {
          "heatFrames": 60
        }
      ]
    }
  ]
}
From: 9
Junction Below Crumble Blocks, Set Up to Clip
To: 2
Top Right Door

Notable: true

Ice Clip through the crumble blocks using a Multiviola from the bottom of the room and then Crumble Jump to clip through the bomb blocks. The ice clip can be setup by standing in a corner and firing forward when the Multiviola hits Samus, if it is moving downwards towards Samus. The Crumble Jump is done by aiming down (not immediately) after jumping, then changing Samus' hitbox once above the crumble blocks, and jumping again.

Requires:

"h_heatProof"
"canPreciseCeilingClip"
"canTrickyUseFrozenEnemies"
"canPartialFloorClip"
"canTrickyJump"
"canCrumbleJump"
{
  "enemyDamage": {
    "enemy": "Multiviola",
    "type": "contact",
    "hits": 1
  }
}
{
  "or": [
    "h_canCrouchJumpDownGrab",
    "canWalljump",
    "canSpringBallJumpMidAir",
    "HiJump",
    "SpaceJump",
    "h_canJumpIntoIBJ"
  ]
}
From: 9
Junction Below Crumble Blocks, Set Up to Clip
To: 2
Top Right Door

Notable: true

Freeze the Multiviola on the left side, just below the solid block. XRay standup and jump to clip up, then jump again to get on top of the bomb blocks.

Requires:

"h_heatProof"
"h_canXRayCeilingClip"
"canTrickyUseFrozenEnemies"
{
  "or": [
    "h_canCrouchJumpDownGrab",
    "canWalljump",
    "canSpringBallJumpMidAir",
    "HiJump",
    "SpaceJump",
    "h_canJumpIntoIBJ"
  ]
}
From: 4
Junction Above Bomb Block
To: 1
Top Left Door

Wait for the Kihunters to move away from where Samus will jump up. This may mean Hitboxing through the middle KiHunter multiple times.

Requires:

"h_canNavigateHeatRooms"
"Plasma"
"canHitbox"
{
  "or": [
    "h_canCrouchJumpDownGrab",
    "canWalljump",
    "HiJump",
    "SpaceJump"
  ]
}
"canTrickyJump"
{
  "heatFrames": 600
}

Clears obstacles: A

From: 4
Junction Above Bomb Block
To: 1
Top Left Door

Firing upwards has a good chance of hitting multiple Kihunters. And charge shot double hits will instantly kill a Kihunter.

Requires:

"h_canNavigateHeatRooms"
"Ice"
"Wave"
"Plasma"
{
  "or": [
    "Charge",
    {
      "heatFrames": 240
    }
  ]
}
{
  "or": [
    "h_canCrouchJumpDownGrab",
    "canWalljump",
    "HiJump",
    {
      "and": [
        "canSpringBallJumpMidAir",
        {
          "heatFrames": 120
        }
      ]
    },
    "SpaceJump",
    {
      "and": [
        "h_canIBJ",
        "h_heatProof"
      ]
    },
    {
      "and": [
        "h_canSpringBallBombJump",
        "h_additionalBomb",
        "h_additionalBomb",
        {
          "heatFrames": 250
        }
      ]
    }
  ]
}
{
  "heatFrames": 550
}

Clears obstacles: A

From: 4
Junction Above Bomb Block
To: 1
Top Left Door

Fire up from below and try not to jump too high as that will out the camera in a bad position.

Requires:

"h_canNavigateHeatRooms"
"Ice"
"Wave"
"Spazer"
{
  "or": [
    "Charge",
    "canCarefulJump",
    "h_heatProof"
  ]
}
{
  "or": [
    "h_canCrouchJumpDownGrab",
    "canWalljump",
    "HiJump",
    {
      "and": [
        "canSpringBallJumpMidAir",
        {
          "heatFrames": 120
        }
      ]
    },
    "SpaceJump",
    {
      "and": [
        "h_canIBJ",
        "h_heatProof"
      ]
    },
    {
      "and": [
        "h_canSpringBallBombJump",
        "h_additionalBomb",
        "h_additionalBomb",
        {
          "heatFrames": 250
        }
      ]
    }
  ]
}
{
  "heatFrames": 1520
}

Clears obstacles: A

From: 4
Junction Above Bomb Block
To: 1
Top Left Door

Requires:

"h_canNavigateHeatRooms"
{
  "obstaclesCleared": [
    "A"
  ]
}
{
  "or": [
    "h_canCrouchJumpDownGrab",
    "canWalljump",
    "HiJump",
    {
      "and": [
        "canSpringBallJumpMidAir",
        {
          "heatFrames": 120
        }
      ]
    },
    "SpaceJump",
    {
      "and": [
        "h_canIBJ",
        {
          "heatFrames": 1820
        }
      ]
    },
    {
      "and": [
        "h_canSpringBallBombJump",
        "h_additionalBomb",
        "h_additionalBomb",
        {
          "heatFrames": 250
        }
      ]
    }
  ]
}
{
  "heatFrames": 390
}
From: 4
Junction Above Bomb Block
To: 1
Top Left Door

Fire up from below and try not to jump too high as that will put the camera in a bad position.

Requires:

"h_canNavigateHeatRooms"
"Plasma"
{
  "or": [
    "canCarefulJump",
    {
      "heatFrames": 100
    }
  ]
}
{
  "or": [
    "h_canCrouchJumpDownGrab",
    "canWalljump",
    "HiJump",
    {
      "and": [
        "canSpringBallJumpMidAir",
        {
          "heatFrames": 120
        }
      ]
    },
    "SpaceJump",
    {
      "and": [
        "h_canIBJ",
        "h_heatProof"
      ]
    },
    {
      "and": [
        "h_canSpringBallBombJump",
        "h_additionalBomb",
        "h_additionalBomb",
        {
          "heatFrames": 250
        }
      ]
    }
  ]
}
{
  "heatFrames": 1360
}

Clears obstacles: A

From: 4
Junction Above Bomb Block
To: 1
Top Left Door

Requires:

"h_canNavigateHeatRooms"
"ScrewAttack"
{
  "or": [
    "canWalljump",
    {
      "and": [
        "h_canCrouchJumpDownGrab",
        {
          "heatFrames": 120
        },
        {
          "or": [
            "canCarefulJump",
            {
              "enemyDamage": {
                "enemy": "Kihunter (red)",
                "type": "contact",
                "hits": 1
              }
            }
          ]
        }
      ]
    },
    "HiJump",
    {
      "and": [
        "canSpringBallJumpMidAir",
        {
          "heatFrames": 120
        },
        {
          "enemyDamage": {
            "enemy": "Kihunter (red)",
            "type": "contact",
            "hits": 2
          }
        }
      ]
    },
    "SpaceJump",
    {
      "and": [
        "h_canIBJ",
        "h_heatProof",
        {
          "enemyDamage": {
            "enemy": "Kihunter (red)",
            "type": "contact",
            "hits": 2
          }
        }
      ]
    }
  ]
}
{
  "heatFrames": 500
}

Clears obstacles: A

From: 4
Junction Above Bomb Block
To: 1
Top Left Door

Shoot them from below. It is possible for the KiHunters to fall through the gaps in the side, but is unlikely. Jumping may lower the camera position making it harder to shoot the KiHunters. But once it is lowered, jump to make them active and vulnerable to damage.

Requires:

"h_heatProof"
"canBePatient"
{
  "enemyKill": {
    "enemies": [
      [
        "Kihunter (red)",
        "Kihunter (red)",
        "Kihunter (red)"
      ]
    ]
  }
}
{
  "or": [
    "h_canCrouchJumpDownGrab",
    "canWalljump",
    "HiJump",
    "canSpringBallJumpMidAir",
    "SpaceJump",
    "h_canIBJ",
    {
      "and": [
        "h_canSpringBallBombJump",
        "h_additionalBomb",
        "h_additionalBomb"
      ]
    }
  ]
}

Clears obstacles: A

From: 4
Junction Above Bomb Block
To: 1
Top Left Door

Fire up from below and try not to jump too high as that will put the camera in a bad position.

Requires:

"h_canNavigateHeatRooms"
{
  "enemyKill": {
    "enemies": [
      [
        "Kihunter (red)",
        "Kihunter (red)",
        "Kihunter (red)"
      ]
    ],
    "explicitWeapons": [
      "Super"
    ]
  }
}
{
  "or": [
    "canCarefulJump",
    {
      "heatFrames": 210
    }
  ]
}
{
  "or": [
    "h_canCrouchJumpDownGrab",
    "canWalljump",
    "HiJump",
    {
      "and": [
        "canSpringBallJumpMidAir",
        {
          "heatFrames": 120
        }
      ]
    },
    "SpaceJump",
    {
      "and": [
        "h_canIBJ",
        "h_heatProof"
      ]
    },
    {
      "and": [
        "h_canSpringBallBombJump",
        "h_additionalBomb",
        "h_additionalBomb",
        {
          "heatFrames": 250
        }
      ]
    }
  ]
}
{
  "heatFrames": 1300
}

Clears obstacles: A

From: 4
Junction Above Bomb Block
To: 1
Top Left Door

Requires:

"h_canNavigateHeatRooms"
{
  "or": [
    "h_canCrouchJumpDownGrab",
    "canWalljump",
    "HiJump",
    {
      "and": [
        "canSpringBallJumpMidAir",
        {
          "heatFrames": 300
        },
        {
          "enemyDamage": {
            "enemy": "Kihunter (red)",
            "type": "contact",
            "hits": 1
          }
        }
      ]
    },
    {
      "and": [
        "h_canJumpIntoIBJ",
        {
          "heatFrames": 300
        }
      ]
    },
    "SpaceJump"
  ]
}
{
  "heatFrames": 570
}
{
  "enemyDamage": {
    "enemy": "Kihunter (red)",
    "type": "contact",
    "hits": 3
  }
}

Clears obstacles: A

From: 4
Junction Above Bomb Block
To: 1
Top Left Door

Requires:

"h_canNavigateHeatRooms"
"Wave"
"Plasma"
{
  "or": [
    "h_canCrouchJumpDownGrab",
    "canWalljump",
    "HiJump",
    {
      "and": [
        "canSpringBallJumpMidAir",
        {
          "heatFrames": 120
        }
      ]
    },
    "SpaceJump",
    {
      "and": [
        "h_canIBJ",
        "h_heatProof"
      ]
    },
    {
      "and": [
        "h_canSpringBallBombJump",
        "h_additionalBomb",
        "h_additionalBomb",
        {
          "heatFrames": 250
        }
      ]
    }
  ]
}
{
  "heatFrames": 940
}

Clears obstacles: A

Base (Basic)
Wasteland
From: 1
Bottom Left Door
To: 5
Junction Below Shot Block

Requires:

"canUseEnemies"
{
  "or": [
    {
      "and": [
        "canWalljump",
        {
          "heatFrames": 390
        }
      ]
    },
    {
      "and": [
        "canConsecutiveWalljump",
        "canCarefulJump",
        {
          "heatFrames": 330
        }
      ]
    },
    {
      "and": [
        "HiJump",
        {
          "heatFrames": 490
        }
      ]
    },
    {
      "and": [
        "h_canCrouchJumpDownGrab",
        {
          "heatFrames": 610
        }
      ]
    }
  ]
}
From: 2
Right Door
To: 3
Bottom Left Door

Requires:

"canSuitlessMaridia"
"canDownGrab"
From: 3
Bottom Left Door
To: 5
Middle Right Door

Requires:

{
  "or": [
    "canWalljump",
    "HiJump",
    "h_canFly",
    "SpeedBooster",
    "h_canCrouchJumpDownGrab",
    "canSpringBallJumpMidAir",
    "h_canSpringBallBombJump",
    "canUseFrozenEnemies"
  ]
}
From: 2
Bottom Left Door
To: 1
Top Left Doorway

Stand on a frozen crab, then freeze a second one on the edge of the hole above. Use a crouch jump and/or down grab to get onto the crab above.

Requires:

"canMidAirMorph"
"canSuitlessMaridia"
"canTrickyUseFrozenEnemies"
"HiJump"
{
  "or": [
    "canCrouchJump",
    "canDownGrab"
  ]
}
From: 2
Bottom Left Door
To: 5
G-Mode Morph Junction (Top Half)

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": false
  }
}

Requires:

"Morph"
"h_canNavigateUnderwater"
{
  "or": [
    "canGravityJump",
    {
      "and": [
        "Gravity",
        "HiJump",
        {
          "or": [
            "canSpringBallJumpMidAir",
            "canWalljump"
          ]
        }
      ]
    },
    {
      "and": [
        "canTrickyUseFrozenEnemies",
        "HiJump",
        "h_canCrouchJumpDownGrab"
      ]
    },
    {
      "and": [
        {
          "ammo": {
            "type": "Super",
            "count": 1
          }
        },
        "canTrickyUseFrozenEnemies",
        "canOffScreenMovement"
      ]
    },
    {
      "and": [
        "canTrickyJump",
        "canSpringBallJumpMidAir",
        "canTrickyUseFrozenEnemies",
        "canOffScreenMovement"
      ]
    }
  ]
}
From: 3
Bottom Right Door
To: 5
G-Mode Morph Junction (Top Half)

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": false
  }
}

Requires:

"Morph"
"h_canNavigateUnderwater"
{
  "or": [
    "canGravityJump",
    {
      "and": [
        "Gravity",
        "HiJump",
        {
          "or": [
            "canSpringBallJumpMidAir",
            "canWalljump"
          ]
        }
      ]
    },
    {
      "and": [
        "canTrickyUseFrozenEnemies",
        "HiJump",
        "h_canCrouchJumpDownGrab"
      ]
    },
    {
      "and": [
        {
          "ammo": {
            "type": "Super",
            "count": 1
          }
        },
        "canTrickyUseFrozenEnemies",
        "canOffScreenMovement"
      ]
    },
    {
      "and": [
        "canTrickyJump",
        "canSpringBallJumpMidAir",
        "canTrickyUseFrozenEnemies",
        "canOffScreenMovement"
      ]
    }
  ]
}
From: 1
Bottom Left Door
To: 5
Platform Junction Near Top Left Door

Requires 3 tiles of run speed (with no open end) to make it past the overhang above the door. Cross Room jump and aim towards the left side where the fish is. Shooting at it from below can deal damage sooner to get a faster freeze. Hug the frozen fish to gain the extra height needed to climb on top.

Entrance condition:

{
  "comeInJumping": {
    "speedBooster": true,
    "minTiles": 2.4375
  }
}

Requires:

"HiJump"
"canCrossRoomJumpIntoWater"
"canMomentumConservingTurnaround"
"canTrickyUseFrozenEnemies"
"canInsaneJump"
"canDownGrab"
{
  "or": [
    "Wave",
    "Spazer",
    "Plasma"
  ]
}
From: 2
Bottom Right Door
To: 6
Middle Junction Near Top Left Pirate

Start the dash as close to the door transition as possible in order to have a larger window for storing the shinecharge. With low energy, shinespark diagonally to the middle ledge on the left.

Entrance condition:

{
  "comeInRunning": {
    "speedBooster": true,
    "minTiles": 0.4375
  }
}

Requires:

"canWaterShineCharge"
{
  "or": [
    {
      "shinespark": {
        "frames": 43,
        "excessFrames": 26
      }
    },
    {
      "and": [
        "canMidairShinespark",
        {
          "shinespark": {
            "frames": 38,
            "excessFrames": 25
          }
        }
      ]
    }
  ]
}
{
  "or": [
    {
      "enemyDamage": {
        "enemy": "Pink Space Pirate (standing)",
        "type": "contact",
        "hits": 1
      }
    },
    {
      "enemyKill": {
        "enemies": [
          [
            "Pink Space Pirate (standing)"
          ]
        ],
        "explicitWeapons": [
          "Plasma"
        ]
      }
    }
  ]
}
{
  "or": [
    "h_canCrouchJumpDownGrab",
    "canSpringBallJumpMidAir",
    {
      "and": [
        "Ice",
        "Plasma"
      ]
    }
  ]
}
From: 1
Bottom Door
To: 3
Middle Right Door

Run and spin jump to the left through the transition with as much horiziontal speed as possible, without bonking the door frame. Hold left through the transition to avoid the fish and land on the platform to the left. With limited runway, this may require a very precise jump. Then reach the platform above either using a crouch-jump down-grab or by freezing the fish.

Entrance condition:

{
  "comeInWithPlatformBelow": {
    "maxHeight": 6,
    "maxLeftPosition": -0.5,
    "minRightPosition": 2.5
  },
  "comesThroughToilet": "yes"
}

Requires:

"canCrossRoomJumpIntoWater"
"canInsaneJump"
{
  "or": [
    "h_canCrouchJumpDownGrab",
    "canUseFrozenEnemies"
  ]
}
From: 1
Bottom Door
To: 3
Middle Right Door

Spin jump to the left through the transition. Bonking the left side of the door frame works but is not required. Hold left through the transition to avoid the fish and land on the platform to the left. Then reach the platform above either using a crouch-jump down-grab or by freezing the fish.

Entrance condition:

{
  "comeInWithPlatformBelow": {
    "maxHeight": 6,
    "maxLeftPosition": 2,
    "minRightPosition": -2
  },
  "comesThroughToilet": "no"
}

Requires:

"canCrossRoomJumpIntoWater"
{
  "or": [
    "h_canCrouchJumpDownGrab",
    "canUseFrozenEnemies"
  ]
}
From: 1
Bottom Door
To: 3
Middle Right Door

Run and spin jump to the left through the transition with as much horiziontal speed as possible, without bonking the door frame. Hold left through the transition to avoid the fish and land on the platform to the left. Then reach the platform above either using a crouch-jump down-grab or by freezing the fish.

Entrance condition:

{
  "comeInWithPlatformBelow": {
    "maxHeight": 6,
    "maxLeftPosition": -0.5,
    "minRightPosition": 4.5
  },
  "comesThroughToilet": "yes"
}

Requires:

"canCrossRoomJumpIntoWater"
"canTrickyJump"
{
  "or": [
    "h_canCrouchJumpDownGrab",
    "canUseFrozenEnemies"
  ]
}
From: 2
Bottom Right Door
To: 3
Middle Right Door

Only requires a runway of one tile in the adjacent room. Bomb boost through the doorway, then use spring ball to get to the bottom left ledge. To avoid hitting the Skultera, place the bomb a few pixels from the doorway. One way to setup the positioning of the bomb is to place it, unmorph, rotate, and remorph

Entrance condition:

{
  "comeInWithBombBoost": {}
}

Requires:

"canSpringBallBombJump"
"canCrossRoomJumpIntoWater"
{
  "or": [
    "Gravity",
    "HiJump",
    "canSpringBallJumpMidAir",
    "h_canCrouchJumpDownGrab"
  ]
}
Base (Basic)
Main Street
From: 9
Junction Below Speed Blocks
To: 4
Top Right Door

Requires:

"Gravity"
{
  "or": [
    "HiJump",
    "canWalljump",
    "h_canFly",
    "canSpringBallJumpMidAir",
    "h_canCrouchJumpDownGrab",
    "canGravityJump"
  ]
}
From: 9
Junction Below Speed Blocks
To: 4
Top Right Door

The first crab, coming down, is a bit tricky to freeze fast enough without any other beams or a missile. Prevent it from coming on screen until Samus is in position to hit it accurately. The global crab coming up can be used as a backup if the speed blocks are not broken.

Requires:

"canSuitlessMaridia"
"HiJump"
"canTrickyUseFrozenEnemies"
{
  "or": [
    "h_canCrouchJumpDownGrab",
    {
      "obstaclesNotCleared": [
        "A"
      ]
    }
  ]
}
From: 1
Left Door
To: 5
Top Left Junction

Letting Mama Turtle sleep, climb the right wall using HiJump (with a down-grab) and escape the water with Space Jump .

Requires:

"canSuitlessMaridia"
"HiJump"
"canDownGrab"
{
  "or": [
    {
      "and": [
        "canSpaceJumpWaterBounce",
        "canWalljump"
      ]
    },
    "canSpaceJumpWaterEscape"
  ]
}
From: 3
Hidden Right Item
To: 1
Left Door

Requires:

"h_canNavigateUnderwater"
{
  "or": [
    "Gravity",
    {
      "obstaclesNotCleared": [
        "A"
      ]
    },
    {
      "enemyDamage": {
        "enemy": "Kame (Tatori)",
        "type": "contact",
        "hits": 1
      }
    }
  ]
}
{
  "or": [
    "Gravity",
    "HiJump",
    "canSpringBallJumpMidAir",
    "h_canCrouchJumpDownGrab",
    "canUseEnemies"
  ]
}
From: 3
Hidden Right Item
To: 1
Left Door

Requires:

"canSuitlessMaridia"
"canCarefulJump"
{
  "or": [
    "HiJump",
    "Morph"
  ]
}
{
  "or": [
    "HiJump",
    "canSpringBallJumpMidAir",
    "h_canCrouchJumpDownGrab",
    "canUseEnemies"
  ]
}
From: 1
Top Left Door
To: 9
Spawn At Junction Below Top Door

Notable: true

Crouch on the lowest stair, then shinespark horizontally to bonk at the top corner of the grapple block. Down grab to get onto it.

Entrance condition:

{
  "comeInShinecharged": {
    "framesRequired": 110
  }
}

Requires:

"canSuitlessMaridia"
"h_canCrouchJumpDownGrab"
"canHorizontalShinespark"
{
  "shinespark": {
    "frames": 56,
    "excessFrames": 0
  }
}
From: 2
Bottom Left Door
To: 1
Top Left Door

Near the bottom left door, there are three pathways upwards: one directly above the door and two to the right. Between the right pathways, is a crab moving to the right. Shooting a super against the wall will make it fall off and move left. Climb the crab up the left wall. Watch out for the crab above that is heading into the morph tunnel. Jump to the right platform before the upward crab goes into the tunnel. Lure the crab out of the hole by running to the right of the hill then back left or use moonwalk to scroll the camera. Near the end is particularly tricky. When the crab is on the underside of the metal blocks, freeze it and use it as a stepping platform. To do this, crouch jump and while moving upwards, hold left against the crab to get extra vertical movement. Down grabbing at the top is helpful.

Requires:

"canSuitlessMaridia"
"canCrazyCrabClimb"
"canTrickyJump"
"h_canCrouchJumpDownGrab"
"canCameraManip"
{
  "ammo": {
    "type": "Super",
    "count": 1
  }
}
From: 2
Bottom Left Door
To: 7
Lower Hills Junction

Notable: true

Position 2 Scisors so that they can each be used for a Bomb-Grapple-Jump, back to back. This gives a total of 3 jumps to climb from the bottom of Everest up to one of the lower peaks. In the likely event of failure, the room will need to be reset and the crabs repositioned for the next attempt.

Requires:

"h_canNavigateUnderwater"
"canBombGrappleJump"
"h_canCrouchJumpDownGrab"
From: 2
Bottom Left Door
To: 7
Lower Hills Junction

Stand on higher ground on the right side and face left. Crouch jump and immediately press left (almost simultaneously) to avoid bonking the ceiling.

Requires:

"Gravity"
"h_canCrouchJumpDownGrab"
"canTrickyJump"
From: 2
Bottom Left Door
To: 11
Upper Left Ledge Junction

Wall jump from a high position on either side of the door frame, pass through the Toilet, and down-grab onto the ledge. The Toilet affects Samus' vertical spawn position, making this jump possible.

Entrance condition:

{
  "comeInWithWallJumpBelow": {
    "minHeight": 2
  },
  "comesThroughToilet": "yes"
}

Requires:

"canCrossRoomJumpIntoWater"
"HiJump"
"canPreciseWalljump"
"canDownGrab"
From: 2
Bottom Left Door
To: 11
Upper Left Ledge Junction

Run and jump up through the door using HiJump and SpeedBooster in the room below using at least 1 tile of runway.

Entrance condition:

{
  "comeInWithPlatformBelow": {
    "maxHeight": 6,
    "maxLeftPosition": 2.5,
    "minRightPosition": -2.5
  },
  "comesThroughToilet": "any"
}

Requires:

"canCrossRoomJumpIntoWater"
"HiJump"
"canTrickyDashJump"
"canDownGrab"
From: 2
Bottom Door
To: 3
Bottom Right Ledge

Standing on the platform in the room below, crouch jump up through the door transition, then down-grab onto the platform.

Entrance condition:

{
  "comeInWithPlatformBelow": {
    "minHeight": 7,
    "maxHeight": 7,
    "maxLeftPosition": 1,
    "minRightPosition": -1.5
  },
  "comesThroughToilet": "any"
}

Requires:

"canCrossRoomJumpIntoWater"
"h_canCrouchJumpDownGrab"
From: 2
Bottom Door
To: 3
Bottom Right Ledge

Standing on the platform in the room below, jump up through the door. Either a crouch jump or a down grab (or both) must be used to make it onto the ledge.

Entrance condition:

{
  "comeInWithPlatformBelow": {
    "minHeight": 10,
    "maxHeight": 10,
    "maxLeftPosition": 1,
    "minRightPosition": 0
  },
  "comesThroughToilet": "any"
}

Requires:

"canCrossRoomJumpIntoWater"
"HiJump"
{
  "or": [
    "canCrouchJump",
    "canDownGrab"
  ]
}
From: 2
Bottom Door
To: 3
Bottom Right Ledge

Requires:

"canSuitlessMaridia"
"canUseFrozenEnemies"
{
  "or": [
    "canWalljump",
    "canSpringBallJumpMidAir",
    {
      "and": [
        "HiJump",
        "canDownGrab"
      ]
    },
    "canBombJumpWaterEscape"
  ]
}
From: 2
Bottom Left Door
To: 7
Top Right Left Item

Notable: true

PLMs can be overloaded in direct G-Mode with a single Power Bomb if both items are still there and 2 PBs if only one item is. There is a row of tiles that works, just above and to the left of the right door. The row is one tile higher than the horizontal pipe that is part of the door frame, spanning from the left to one tile away from the right wall.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "direct",
    "morphed": true
  }
}

Requires:

{
  "or": [
    {
      "itemNotCollectedAtNode": 7
    },
    {
      "itemNotCollectedAtNode": 8
    }
  ]
}
"h_canArtificialMorphSpringBall"
"h_canArtificialMorphPowerBomb"
"h_canArtificialMorphPowerBomb"
"h_canNavigateUnderwater"
"canSnailClimb"
{
  "or": [
    "Gravity",
    {
      "and": [
        "HiJump",
        {
          "or": [
            "canCrouchJump",
            "canDownGrab"
          ]
        }
      ]
    }
  ]
}
From: 2
Bottom Left Door
To: 7
Top Right Left Item

Notable: true

PLMs can be overloaded in direct G-Mode with a single Power Bomb if both items are still there and 2 PBs if only one item is. There is a row of tiles that works, just above and to the left of the right door. The row is one tile higher than the horizontal pipe that is part of the door frame, spanning from the left to one tile away from the right wall.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "direct",
    "morphed": false
  }
}

Requires:

{
  "or": [
    {
      "itemNotCollectedAtNode": 7
    },
    {
      "itemNotCollectedAtNode": 8
    }
  ]
}
"h_canUsePowerBombs"
"h_canUsePowerBombs"
"h_canNavigateUnderwater"
"canSnailClimb"
{
  "or": [
    "Gravity",
    "h_canMaxHeightSpringBallJump",
    {
      "and": [
        "HiJump",
        {
          "or": [
            "canCrouchJump",
            "canDownGrab"
          ]
        }
      ]
    }
  ]
}
From: 5
Right Door
To: 7
Top Right Left Item

Notable: true

PLMs can be overloaded in direct G-Mode with a single Power Bomb if both items are still there and 2 PBs if only one item is. There is a row of tiles that works, just above and to the left of the right door. The row is one tile higher than the horizontal pipe that is part of the door frame, spanning from the left to one tile away from the right wall.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "direct",
    "morphed": true
  }
}

Requires:

{
  "or": [
    {
      "itemNotCollectedAtNode": 7
    },
    {
      "itemNotCollectedAtNode": 8
    }
  ]
}
"h_canArtificialMorphSpringBall"
"h_canArtificialMorphPowerBomb"
"h_canArtificialMorphPowerBomb"
"h_canNavigateUnderwater"
"canSnailClimb"
{
  "or": [
    "Gravity",
    {
      "and": [
        "HiJump",
        {
          "or": [
            "canCrouchJump",
            "canDownGrab"
          ]
        }
      ]
    }
  ]
}
From: 5
Right Door
To: 7
Top Right Left Item

Notable: true

PLMs can be overloaded in direct G-Mode with a single Power Bomb if both items are still there and 2 PBs if only one item is. There is a row of tiles that works, just above and to the left of the right door. The row is one tile higher than the horizontal pipe that is part of the door frame, spanning from the left to one tile away from the right wall.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "direct",
    "morphed": false
  }
}

Requires:

{
  "or": [
    {
      "itemNotCollectedAtNode": 7
    },
    {
      "itemNotCollectedAtNode": 8
    }
  ]
}
"h_canUsePowerBombs"
"h_canUsePowerBombs"
"h_canNavigateUnderwater"
"canSnailClimb"
{
  "or": [
    "Gravity",
    "h_canMaxHeightSpringBallJump",
    {
      "and": [
        "HiJump",
        {
          "or": [
            "canCrouchJump",
            "canDownGrab"
          ]
        }
      ]
    }
  ]
}
From: 6
Top Door
To: 7
Top Right Left Item

Notable: true

PLMs can be overloaded in direct G-Mode with a single Power Bomb if both items are still there and 2 PBs if only one item is. There is a row of tiles that works, just above and to the left of the right door. The row is one tile higher than the horizontal pipe that is part of the door frame, spanning from the left to one tile away from the right wall.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "direct",
    "morphed": true
  },
  "comesThroughToilet": "no"
}

Requires:

{
  "or": [
    {
      "itemNotCollectedAtNode": 7
    },
    {
      "itemNotCollectedAtNode": 8
    }
  ]
}
"h_canArtificialMorphSpringBall"
"h_canArtificialMorphPowerBomb"
"h_canArtificialMorphPowerBomb"
"h_canNavigateUnderwater"
"canSnailClimb"
{
  "or": [
    "Gravity",
    {
      "and": [
        "HiJump",
        {
          "or": [
            "canCrouchJump",
            "canDownGrab"
          ]
        }
      ]
    }
  ]
}
From: 6
Top Door
To: 7
Top Right Left Item

Notable: true

PLMs can be overloaded in direct G-Mode with a single Power Bomb if both items are still there and 2 PBs if only one item is. There is a row of tiles that works, just above and to the left of the right door. The row is one tile higher than the horizontal pipe that is part of the door frame, spanning from the left to one tile away from the right wall.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "direct",
    "morphed": false
  },
  "comesThroughToilet": "no"
}

Requires:

{
  "or": [
    {
      "itemNotCollectedAtNode": 7
    },
    {
      "itemNotCollectedAtNode": 8
    }
  ]
}
"h_canUsePowerBombs"
"h_canUsePowerBombs"
"h_canNavigateUnderwater"
"canSnailClimb"
{
  "or": [
    "Gravity",
    "h_canMaxHeightSpringBallJump",
    {
      "and": [
        "HiJump",
        {
          "or": [
            "canCrouchJump",
            "canDownGrab"
          ]
        }
      ]
    }
  ]
}
From: 11
G-Mode Overloaded PLMs Junction (By Bottom Left Door)
To: 7
Top Right Left Item

After PLMs are overloaded, use a snail to help climb to the top right items.

Requires:

"canSnailClimb"
{
  "or": [
    "Gravity",
    "h_canMaxHeightSpringBallJump",
    {
      "and": [
        "HiJump",
        {
          "or": [
            "canCrouchJump",
            "canDownGrab"
          ]
        }
      ]
    }
  ]
}
From: 4
Right Door
To: 6
Junction Right of Morph Passage

Use the respawning Zoas to double jump up to the Morph Ball maze.

Requires:

"canSuitlessMaridia"
"h_canCrouchJumpDownGrab"
"canBombGrappleJump"
From: 1
Bottom Left Door
To: 2
Right Door

Find the crumble blocks and crystal flash mid-air, just below them. They are on the far right of the ceiling of the bottom right pathway. Hold down as the CF ends to break the non-respawning crumble blocks. This is for the much harder version, without Gravity and Bombs.

Requires:

"h_canJumpIntoCrystalFlashClip"
"canSuitlessMaridia"
{
  "or": [
    "HiJump",
    "canSpringBallJumpMidAir",
    {
      "and": [
        "h_canCrouchJumpDownGrab",
        "canCarefulJump"
      ]
    },
    "canUseFrozenEnemies"
  ]
}
From: 2
Right Door
To: 1
Bottom Left Door

Notable: true

Crouch under the crumble blocks while aiming upward, using both angle buttons then freeze the Mochtroid while it is on Samus. Jump onto the Mochtroid by quickly pressing down after jumping, when on it, press up to stand then jump through the ceiling. With no jump assists, use a frozen Mochtroid as a platform to get to the ledge above the door.

Requires:

"h_canNavigateUnderwater"
"canCeilingClip"
"canUseFrozenEnemies"
{
  "or": [
    {
      "and": [
        "h_canCrouchJumpDownGrab",
        "canTrickyJump"
      ]
    },
    "HiJump",
    "Gravity",
    "canSpringBallJumpMidAir"
  ]
}
From: 2
Right Door
To: 1
Bottom Left Door

Find the crumble blocks and crystal flash mid-air, just below them. They are on the far left of the ceiling of the middle left pathway. Hold down as the CF ends to break the non-respawning crumble blocks. This is for the much harder version, without Gravity and Bombs.

Requires:

"h_canJumpIntoCrystalFlashClip"
"canSuitlessMaridia"
{
  "or": [
    {
      "and": [
        "h_canCrouchJumpDownGrab",
        "canTrickyJump"
      ]
    },
    "HiJump",
    "Gravity",
    "canSpringBallJumpMidAir"
  ]
}
From: 2
Right Door
To: 2
Right Door

Requires:

"h_canNavigateUnderwater"
{
  "or": [
    {
      "and": [
        "h_canCrouchJumpDownGrab",
        "canTrickyJump"
      ]
    },
    "HiJump",
    "Gravity",
    "canSpringBallJumpMidAir"
  ]
}

Exit condition:

{
  "leaveWithGModeSetup": {
    "knockback": false
  }
}
From: 2
Bottom Right Door
To: 3
Top Right Door

Requires a runway of one tile in the adjacent room.

Entrance condition:

{
  "comeInJumping": {
    "speedBooster": "any",
    "minTiles": 1
  }
}

Requires:

"HiJump"
"canTrickyJump"
"canCrossRoomJumpIntoWater"
"canMomentumConservingTurnaround"
"canDownGrab"
From: 2
Bottom Right Door
To: 3
Top Right Door

Requires running a very precise distance of 7 tiles with no open end in the adjacent room, to hit a peak of the speed vs height graph.

Entrance condition:

{
  "comeInJumping": {
    "speedBooster": true,
    "minTiles": 6.4375
  }
}

Requires:

"canTrickyDashJump"
"canCrossRoomJumpIntoWater"
"canMomentumConservingTurnaround"
"canDownGrab"
From: 1
Left Door
To: 3
Top Door

Requires running a very precise distance of 12 tiles in the adjacent room.

Entrance condition:

{
  "comeInJumping": {
    "speedBooster": true,
    "minTiles": 12
  }
}

Requires:

"canCrossRoomJumpIntoWater"
"canMomentumConservingTurnaround"
"canTrickyDashJump"
"canDownGrab"
{
  "or": [
    "canCrouchJump",
    "Gravity",
    "HiJump",
    "canSpringBallJumpMidAir",
    {
      "and": [
        "canTrickyUseFrozenEnemies",
        {
          "ammo": {
            "type": "Super",
            "count": 1
          }
        }
      ]
    }
  ]
}
From: 2
Right Door
To: 1
Left Door

Requires:

"canSuitlessMaridia"
"HiJump"
{
  "or": [
    "h_canCrouchJumpDownGrab",
    "canSpringBallJumpMidAir",
    "canUseFrozenEnemies"
  ]
}
From: 6
East Cactus Alley Junction (Right of Morph Tunnel)
To: 5
Bottom Middle Junction

Requires:

"canSuitlessMaridia"
{
  "or": [
    {
      "spikeHits": 1
    },
    "canSpringBallJumpMidAir",
    {
      "and": [
        "HiJump",
        {
          "or": [
            "canWalljump",
            "h_canCrouchJumpDownGrab",
            "canSpaceJumpWaterEscape"
          ]
        }
      ]
    },
    {
      "and": [
        "h_canIBJ",
        "canBombJumpWaterEscape"
      ]
    }
  ]
}
{
  "or": [
    {
      "spikeHits": 1
    },
    "HiJump"
  ]
}
From: 1
Top Sand Entrance
To: 3
Top Left Item

Notable: true

Reach the left side item using a single bomb explosion barely reach it. Use HiJump to reach the water line and then use a Bomb Jump Water Escape motion to Bomb jump out of the water. Do not Morph until fully out of the water to place the Bomb with the correct height. And do not place the Bomb at the max possible height, but a little lower where it will bounce Samus higher.

Requires:

"canSuitlessMaridia"
"HiJump"
"canPlayInSand"
"h_canCrouchJumpDownGrab"
"canBombJumpWaterEscape"
From: 1
Top Sand Entrance
To: 3
Top Left Item

Requires:

"canSuitlessMaridia"
"HiJump"
{
  "or": [
    "canPlayInSand",
    {
      "and": [
        "canPrepareForNextRoom",
        "h_canUseSpringBall"
      ]
    }
  ]
}
{
  "or": [
    {
      "and": [
        {
          "or": [
            "canWalljump",
            "canSpaceJumpWaterEscape"
          ]
        },
        {
          "or": [
            "h_canCrouchJumpDownGrab",
            "canSunkenTileWideWallClimb"
          ]
        }
      ]
    },
    "canSpringBallJumpMidAir",
    {
      "and": [
        "h_canCrouchJumpDownGrab",
        "canBombJumpWaterEscape",
        "h_canIBJ"
      ]
    }
  ]
}
From: 2
Bottom Left Door
To: 4
Top Right Door

Requires a runway of 8 tiles in the adjacent room.

Entrance condition:

{
  "comeInJumping": {
    "speedBooster": true,
    "minTiles": 8
  }
}

Requires:

"HiJump"
"canDownGrab"
"canTrickyJump"
"canCrossRoomJumpIntoWater"
From: 1
Bottom Left Door
To: 2
Top Right Door

Requires:

"Gravity"
{
  "or": [
    "h_canCrouchJumpDownGrab",
    "canUseFrozenEnemies",
    "canGravityJump",
    "canWalljump",
    "HiJump",
    "canSpringBallJumpMidAir",
    "h_canFly",
    "h_canSpringBallBombJump"
  ]
}
From: 1
Top Sand Entrance
To: 7
Below Morph Tunnel Junction

Get to the left side of the room while avoiding the hole in the ground, jump up through the Morph tunnel. Jump up to the ledge with either Gravity, HiJump and a Crouch Jump Down Grab, or a maximum height Spring Ball Jump.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": false
  },
  "comesThroughToilet": "any"
}

Requires:

"Morph"
{
  "or": [
    "Gravity",
    {
      "and": [
        "canSuitlessMaridia",
        "HiJump",
        "h_canCrouchJumpDownGrab"
      ]
    },
    {
      "and": [
        "canSuitlessMaridia",
        "h_canMaxHeightSpringBallJump"
      ]
    }
  ]
}
From: 4
Junction Below Left Door
To: 1
Left Door

Escape by wall jumping when the water is low or using a crouch jump and down grab when it's high.

Requires:

"canSuitlessMaridia"
"canCarefulJump"
{
  "or": [
    "canWalljump",
    "h_canCrouchJumpDownGrab",
    "canTrickySpringBallJump"
  ]
}
{
  "doorUnlockedAtNode": 1
}
From: 4
Junction Below Left Door
To: 1
Left Door

Escape by wall jumping when the water is low or using a crouch jump and down grab when it's high.

Requires:

"canSuitlessMaridia"
{
  "ammo": {
    "type": "Super",
    "count": 1
  }
}
{
  "or": [
    "canWalljump",
    "h_canCrouchJumpDownGrab",
    "canTrickySpringBallJump"
  ]
}
{
  "doorUnlockedAtNode": 1
}
From: 5
Junction Below Right Door
To: 3
Right Door

Escape by wall jumping when the water is low or using a crouch jump and down grab when it's high.

Requires:

"canSuitlessMaridia"
"canCarefulJump"
{
  "or": [
    "canWalljump",
    "h_canCrouchJumpDownGrab",
    "canTrickySpringBallJump"
  ]
}
{
  "doorUnlockedAtNode": 3
}
From: 5
Junction Below Right Door
To: 3
Right Door

Escape by wall jumping when the water is low or using a crouch jump and down grab when it's high.

Requires:

"canSuitlessMaridia"
{
  "ammo": {
    "type": "Super",
    "count": 1
  }
}
{
  "or": [
    "canWalljump",
    "h_canCrouchJumpDownGrab",
    "canTrickySpringBallJump"
  ]
}
{
  "doorUnlockedAtNode": 3
}
From: 1
Left Door
To: 2
Right Door

It is possible to get out of the sand with nothing. While holding down, crouch jump then press forward diagonal to clip into the wall enough to jump out.

Requires:

"canSuitlessMaridia"
"h_canCrouchJumpDownGrab"
"canEscapeSand"
From: 2
Right Door
To: 1
Left Door

It is possible to get out of the sand with nothing. While holding down, crouch jump then press forward diagonal to clip into the wall enough to jump out.

Requires:

"canSuitlessMaridia"
"h_canCrouchJumpDownGrab"
"canEscapeSand"
From: 1
Bottom Left Door
To: 2
Right Door

Requires:

{
  "or": [
    "HiJump",
    "h_canFly",
    "canWalljump",
    "h_canCrouchJumpDownGrab",
    "canSpringBallJumpMidAir"
  ]
}
From: 2
Bottom Right Door
To: 1
Left Vertical Door

Requires:

"canSuitlessMaridia"
"HiJump"
"canCarefulJump"
"canTrickyUseFrozenEnemies"
"h_canCrouchJumpDownGrab"
From: 2
Bottom Right Door
To: 1
Left Vertical Door

Requires:

"canSuitlessMaridia"
"HiJump"
"canSpringBallJumpMidAir"
{
  "or": [
    "h_canCrouchJumpDownGrab",
    "canTrickySpringBallJump",
    "canWalljump"
  ]
}
From: 2
Bottom Right Door
To: 3
Middle Right Door

Notable: true

Use the Skultera to get onto the top right platform. There are two distinct ways to get up using the top Skultera. 1. Freeze it at the bottom of its path to the left. Crouch jump and down grab to get onto it. The positioning is very precise. 2. Freeze it about a half-tile from the right wall and very quickly stationary spin jump and quickly walljump mash to get up before it thaws. This may be easier by jumping away from the wall, towards the fish, to gain height faster.

Requires:

"canSuitlessMaridia"
"canTrickyUseFrozenEnemies"
{
  "or": [
    {
      "and": [
        "canTrickyJump",
        "h_canCrouchJumpDownGrab"
      ]
    },
    {
      "and": [
        "canStationarySpinJump",
        "canSunkenTileWideWallClimb"
      ]
    }
  ]
}
From: 2
Bottom Door
To: 4
Water Level Junction

Requires:

"Gravity"
{
  "or": [
    "HiJump",
    "canWalljump",
    "h_canFly",
    "SpeedBooster",
    "h_canCrouchJumpDownGrab",
    "canSpringBallJumpMidAir",
    "canGravityJump"
  ]
}
From: 2
Bottom Door
To: 4
Water Level Junction

The fish can safely be damaged from the door until they are ready to be used as platforms.

Requires:

"h_canNavigateUnderwater"
"canUseFrozenEnemies"
{
  "or": [
    "canTrickyUseFrozenEnemies",
    "HiJump",
    "canSpringBallJumpMidAir",
    "Gravity",
    "h_canCrouchJumpDownGrab"
  ]
}
From: 4
Water Level Junction
To: 1
Left Door

Crouch jump + down grab only works as a way out of the water on the right side.

Requires:

"canSuitlessMaridia"
"h_canCrouchJumpDownGrab"
"canTrickyJump"
From: 4
Junction Between Items
To: 1
Right Door

Getting out with only Gravity and no wall jump requires a tight crouch jump and down grab while above the water: Position very close to the edge, and press forward immediately after crouch jumping (almost simultaneously).

Requires:

"Gravity"
"canTrickyJump"
"h_canCrouchJumpDownGrab"
From: 4
Junction Between Items
To: 1
Right Door

Requires:

"canSuitlessMaridia"
"HiJump"
{
  "or": [
    "canWalljump",
    "h_canCrouchJumpDownGrab"
  ]
}
From: 1
Left Door
To: 3
Junction Below Right Door

Requires:

"canSuitlessMaridia"
"HiJump"
{
  "or": [
    "canSpringBallJumpMidAir",
    "h_canCrouchJumpDownGrab",
    "canUseFrozenEnemies"
  ]
}
From: 1
Left Door
To: 3
Junction Below Right Door

Involves breaking the top left Puyo free and then freezing it while it falls. Walk to the end of the door platform and wait for the above puyo to land on the shot block. It will float there until its next jump, where it will slowly descend.

Requires:

"canSuitlessMaridia"
"canTrickyUseFrozenEnemies"
{
  "or": [
    "h_canCrouchJumpDownGrab",
    "canTwoTileSqueeze",
    "Morph"
  ]
}
Suitless (Medium)
Oasis
From: 6
Junction Above Bomb Blocks
To: 4
Junction Below Top Door

Requires:

"canSuitlessMaridia"
{
  "or": [
    {
      "and": [
        "HiJump",
        {
          "or": [
            "canDownGrab",
            "canSpringBallJumpMidAir",
            "canConsecutiveWalljump"
          ]
        }
      ]
    },
    "h_canMaxHeightSpringBallJump"
  ]
}
From: 1
Left Door
To: 2
Right Door

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": false
  }
}

Requires:

"h_canNavigateUnderwater"
{
  "or": [
    "canCarefulJump",
    "h_canCrouchJumpDownGrab",
    "HiJump",
    "Gravity",
    "canSpringBallJumpMidAir"
  ]
}
{
  "or": [
    "canCarefulJump",
    {
      "enemyDamage": {
        "enemy": "Evir",
        "type": "particle",
        "hits": 1
      }
    }
  ]
}
From: 3
Top Sand Entrance
To: 1
Left Door

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": false
  },
  "comesThroughToilet": "any"
}

Requires:

"h_canNavigateUnderwater"
{
  "or": [
    "canCarefulJump",
    "h_canCrouchJumpDownGrab",
    "HiJump",
    "Gravity",
    "canSpringBallJumpMidAir"
  ]
}
{
  "or": [
    "canCarefulJump",
    {
      "enemyDamage": {
        "enemy": "Evir",
        "type": "particle",
        "hits": 1
      }
    }
  ]
}
From: 5
Left Pillar Junction
To: 1
Left Door

Fall into the sand and roll all the way to the left, through an invisible tile and under the door platform. Shoot upwards to break part of the platform, then perform a crouch jump and down grab or a tile-wide wall jump climb to escape.

Requires:

"canSuitlessMaridia"
"Morph"
{
  "or": [
    "canSunkenTileWideWallClimb",
    "h_canCrouchJumpDownGrab"
  ]
}
From: 3
Bottom of Shaft
To: 2
Right Door

Requires:

{
  "or": [
    "HiJump",
    "SpaceJump",
    "canWalljump",
    "h_canCrouchJumpDownGrab",
    "h_canJumpIntoIBJ",
    "canSpringBallJumpMidAir"
  ]
}
{
  "or": [
    "canCarefulJump",
    "ScrewAttack",
    {
      "enemyDamage": {
        "enemy": "Tourian Space Pirate (all)",
        "type": "contact",
        "hits": 1
      }
    }
  ]
}

Clears obstacles: A