Watering Hole

Room ID: 181

Wiki
Difficulty filter

From: 1
Right Door
To: 1
Right Door

Exit condition:

{
  "leaveWithRunway": {
    "length": 5,
    "openEnd": 1
  }
}
From: 1
Right Door
To: 1
Right Door

Requires a pixel-perfect freeze in order to run onto and off of the frozen Zeb.

Requires:

"h_canFrozenEnemyRunway"

Exit condition:

{
  "leaveWithRunway": {
    "length": 13,
    "openEnd": 0
  }
}
From: 1
Right Door
To: 1
Right Door

Notable: true

Freeze both Zebs in order to significantly extend the length of the runway. Requires a pixel-perfect freeze in order to run onto and off of the frozen Zebs.

Requires:

"h_canTrickyFrozenEnemyRunway"

Exit condition:

{
  "leaveWithRunway": {
    "length": 20,
    "openEnd": 1
  }
}
From: 1
Right Door
To: 1
Right Door

Requires:

{
  "refill": [
    "Energy",
    "Missile",
    "Super"
  ]
}
From: 1
Right Door
To: 1
Right Door

Exit condition:

{
  "leaveWithGModeSetup": {}
}
From: 1
Right Door
To: 4
Junction Between Items

From: 2
Left Item
To: 4
Junction Between Items

From: 3
Right Item
To: 4
Junction Between Items

From: 4
Junction Between Items
To: 1
Right Door

Requires:

"Gravity"
{
  "or": [
    "canWalljump",
    "HiJump",
    "h_canFly",
    "canSpringBallJumpMidAir"
  ]
}
From: 4
Junction Between Items
To: 1
Right Door

Requires:

"Gravity"
"canTrickyUseFrozenEnemies"
From: 4
Junction Between Items
To: 1
Right Door

Getting out with only Gravity and no wall jump requires a tight crouch jump and down grab while above the water: Position very close to the edge, and press forward immediately after crouch jumping (almost simultaneously).

Requires:

"Gravity"
"canTrickyJump"
"h_canCrouchJumpDownGrab"
From: 4
Junction Between Items
To: 1
Right Door

This is a max height springball jump.

Requires:

"canSuitlessMaridia"
"h_canMaxHeightSpringBallJump"
From: 4
Junction Between Items
To: 1
Right Door

Requires:

"canSuitlessMaridia"
"HiJump"
{
  "or": [
    "canWalljump",
    "h_canCrouchJumpDownGrab"
  ]
}
From: 4
Junction Between Items
To: 1
Right Door

A stationary spinjump can fit into the 1 tile wide hole where Samus can slowly infinite walljump to freedom.

Requires:

"canSuitlessMaridia"
"canStationarySpinJump"
"canSunkenTileWideWallClimb"
From: 4
Junction Between Items
To: 2
Left Item

From: 4
Junction Between Items
To: 3
Right Item

{
  "$schema": "../../../schema/m3-room.schema.json",
  "id": 181,
  "name": "Watering Hole",
  "area": "Maridia",
  "subarea": "Inner",
  "subsubarea": "Yellow",
  "playable": true,
  "roomAddress": "0x7D13B",
  "roomEnvironments": [
    {
      "heated": false
    }
  ],
  "nodes": [
    {
      "id": 1,
      "name": "Right Door",
      "nodeType": "door",
      "nodeSubType": "blue",
      "nodeAddress": "0x001a48c",
      "doorEnvironments": [
        {
          "physics": "air"
        }
      ]
    },
    {
      "id": 2,
      "name": "Left Item",
      "nodeType": "item",
      "nodeSubType": "visible",
      "nodeItem": "Super",
      "nodeAddress": "0x7C4AF"
    },
    {
      "id": 3,
      "name": "Right Item",
      "nodeType": "item",
      "nodeSubType": "visible",
      "nodeItem": "Missile",
      "nodeAddress": "0x7C4B5"
    },
    {
      "id": 4,
      "name": "Junction Between Items",
      "nodeType": "junction",
      "nodeSubType": "junction"
    }
  ],
  "enemies": [
    {
      "id": "e1",
      "groupName": "Watering Hole Zebs",
      "enemyName": "Zeb",
      "quantity": 2,
      "homeNodes": [
        1
      ],
      "farmCycles": [
        {
          "name": "Half-screen back and forth",
          "cycleFrames": 200,
          "requires": [],
          "note": "Running back and forth with proper timing can be a bit faster than camping just one of them"
        }
      ]
    },
    {
      "id": "e2",
      "groupName": "Watering Hole Choot",
      "enemyName": "Choot",
      "quantity": 1,
      "homeNodes": [
        1
      ]
    }
  ],
  "links": [
    {
      "from": 1,
      "to": [
        {
          "id": 1
        },
        {
          "id": 4
        }
      ]
    },
    {
      "from": 2,
      "to": [
        {
          "id": 4
        }
      ]
    },
    {
      "from": 3,
      "to": [
        {
          "id": 4
        }
      ]
    },
    {
      "from": 4,
      "to": [
        {
          "id": 1
        },
        {
          "id": 2
        },
        {
          "id": 3
        }
      ]
    }
  ],
  "strats": [
    {
      "link": [
        1,
        1
      ],
      "name": "Leave with Runway",
      "requires": [],
      "exitCondition": {
        "leaveWithRunway": {
          "length": 5,
          "openEnd": 1
        }
      }
    },
    {
      "link": [
        1,
        1
      ],
      "name": "Leave With Runway - Frozen Zeb",
      "requires": [
        "h_canFrozenEnemyRunway"
      ],
      "exitCondition": {
        "leaveWithRunway": {
          "length": 13,
          "openEnd": 0
        }
      },
      "note": "Requires a pixel-perfect freeze in order to run onto and off of the frozen Zeb."
    },
    {
      "link": [
        1,
        1
      ],
      "name": "Watering Hole Double Frozen Zeb Runway",
      "notable": true,
      "requires": [
        "h_canTrickyFrozenEnemyRunway"
      ],
      "exitCondition": {
        "leaveWithRunway": {
          "length": 20,
          "openEnd": 1
        }
      },
      "note": [
        "Freeze both Zebs in order to significantly extend the length of the runway.",
        "Requires a pixel-perfect freeze in order to run onto and off of the frozen Zebs."
      ]
    },
    {
      "link": [
        1,
        1
      ],
      "name": "Zeb Farm",
      "requires": [
        {
          "refill": [
            "Energy",
            "Missile",
            "Super"
          ]
        }
      ]
    },
    {
      "link": [
        1,
        1
      ],
      "name": "G-Mode Setup - Get Hit By Zeb",
      "notable": false,
      "requires": [],
      "exitCondition": {
        "leaveWithGModeSetup": {}
      }
    },
    {
      "link": [
        1,
        4
      ],
      "name": "Base",
      "requires": []
    },
    {
      "link": [
        2,
        4
      ],
      "name": "Base",
      "requires": []
    },
    {
      "link": [
        3,
        4
      ],
      "name": "Base",
      "requires": []
    },
    {
      "link": [
        4,
        1
      ],
      "name": "Base",
      "requires": [
        "Gravity",
        {
          "or": [
            "canWalljump",
            "HiJump",
            "h_canFly",
            "canSpringBallJumpMidAir"
          ]
        }
      ]
    },
    {
      "link": [
        4,
        1
      ],
      "name": "Frozen Choot",
      "requires": [
        "Gravity",
        "canTrickyUseFrozenEnemies"
      ],
      "devNote": "The only thing tricky about this is realizing to leave the Choot alive before going down."
    },
    {
      "link": [
        4,
        1
      ],
      "name": "Crouch Jump Down Grab",
      "requires": [
        "Gravity",
        "canTrickyJump",
        "h_canCrouchJumpDownGrab"
      ],
      "note": [
        "Getting out with only Gravity and no wall jump requires a tight crouch jump and down grab while above the water:",
        "Position very close to the edge, and press forward immediately after crouch jumping (almost simultaneously)."
      ]
    },
    {
      "link": [
        4,
        1
      ],
      "name": "Suitless Springball Jump",
      "requires": [
        "canSuitlessMaridia",
        "h_canMaxHeightSpringBallJump"
      ],
      "note": "This is a max height springball jump.",
      "devNote": "FIXME add a slightly easier variant that damage boosts off of the Choot."
    },
    {
      "link": [
        4,
        1
      ],
      "name": "Suitless HiJump",
      "requires": [
        "canSuitlessMaridia",
        "HiJump",
        {
          "or": [
            "canWalljump",
            "h_canCrouchJumpDownGrab"
          ]
        }
      ]
    },
    {
      "link": [
        4,
        1
      ],
      "name": "Naked Watering Hole Escape",
      "requires": [
        "canSuitlessMaridia",
        "canStationarySpinJump",
        "canSunkenTileWideWallClimb"
      ],
      "note": "A stationary spinjump can fit into the 1 tile wide hole where Samus can slowly infinite walljump to freedom."
    },
    {
      "link": [
        4,
        2
      ],
      "name": "Base",
      "requires": []
    },
    {
      "link": [
        4,
        3
      ],
      "name": "Base",
      "requires": []
    }
  ]
}