Bug Sand Hole

Room ID: 211

Wiki
Difficulty filter

From: 1
Left Door
To: 1
Left Door

Exit condition:

{
  "leaveWithRunway": {
    "length": 1,
    "openEnd": 1
  }
}
From: 1
Left Door
To: 1
Left Door

Freeze the Yapping Maw on room entry, and continue to periodically refreeze it throughout. Jump and freeze the Zoa at the correct height, noting that it will rise one more pixel after it thaws. Maintain a half-tile runway between the frozen Zoa and the runway in order to extend it as much as possible.

Requires:

"h_canFrozenEnemyRunway"

Exit condition:

{
  "leaveWithRunway": {
    "length": 3,
    "openEnd": 0
  }
}
From: 1
Left Door
To: 1
Left Door

Requires:

"h_canCrystalFlash"
From: 1
Left Door
To: 1
Left Door

Exit condition:

{
  "leaveWithGModeSetup": {}
}
From: 1
Left Door
To: 1
Left Door

Requires:

{
  "enemyDamage": {
    "enemy": "Zoa",
    "type": "contact",
    "hits": 1
  }
}
G-Mode (Extreme)
Bug Sand Hole
From: 1
Left Door
To: 2
Bottom Sand Exit

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": false
  }
}

Exit condition:

{
  "leaveWithGMode": {
    "morphed": false
  }
}
From: 1
Left Door
To: 2
Bottom Sand Exit

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Exit condition:

{
  "leaveWithGMode": {
    "morphed": true
  }
}
From: 1
Left Door
To: 3
Right Door

Requires:

"SpaceJump"
From: 1
Left Door
To: 3
Right Door

Entrance condition:

{
  "comeInJumping": {
    "speedBooster": "any",
    "minTiles": 0.4375
  }
}

Requires:

"SpaceJump"
"canPrepareForNextRoom"
From: 1
Left Door
To: 3
Right Door

Notable: true

From the doorframe, wait for the Zoa to rise out of the water, then use it to damage boost into the open opposite door.

Requires:

"canSuitlessMaridia"
"canTrickyJump"
"canHorizontalDamageBoost"
{
  "enemyDamage": {
    "enemy": "Zoa",
    "type": "contact",
    "hits": 1
  }
}
From: 1
Left Door
To: 3
Right Door

Notable: true

Build up run speed and jump into the transition to cross this room without touching the water. Shoot open the opposite door upon entering and morph before touching the ceiling to bounce into the open door.

Entrance condition:

{
  "comeInJumping": {
    "speedBooster": "any",
    "minTiles": 6
  }
}

Requires:

"Morph"
"canTrickyJump"
"canLateralMidAirMorph"
From: 1
Left Door
To: 3
Right Door

Notable: true

Build up run speed and jump into the transition to cross this room without touching the water. Shoot open the opposite door upon entering and morph before touching the ceiling to bounce into the open door.

Entrance condition:

{
  "comeInJumping": {
    "speedBooster": true,
    "minTiles": 5
  }
}

Requires:

"Morph"
"canTrickyJump"
"canLateralMidAirMorph"
From: 1
Left Door
To: 3
Right Door

Enter with a high shinespark through the door then shoot the opposite door and fall into it.

Entrance condition:

{
  "comeInWithSpark": {
    "position": "top"
  }
}

Requires:

"canMidairShinespark"
"canPrepareForNextRoom"
{
  "shinespark": {
    "frames": 20
  }
}
From: 1
Left Door
To: 3
Right Door

Entrance condition:

{
  "comeInWithGrappleTeleport": {
    "blockPositions": [
      [
        12,
        12
      ],
      [
        12,
        13
      ]
    ]
  }
}

Bypasses door shell: true

From: 1
Left Door
To: 3
Right Door

Entrance condition:

{
  "comeInWithGrappleTeleport": {
    "blockPositions": [
      [
        12,
        12
      ]
    ]
  }
}

Exit condition:

{
  "leaveWithGrappleTeleport": {
    "blockPositions": [
      [
        12,
        12
      ]
    ]
  }
}

Bypasses door shell: true

From: 1
Left Door
To: 3
Right Door

Entrance condition:

{
  "comeInWithGrappleTeleport": {
    "blockPositions": [
      [
        12,
        13
      ]
    ]
  }
}

Exit condition:

{
  "leaveWithGrappleTeleport": {
    "blockPositions": [
      [
        12,
        13
      ]
    ]
  }
}

Bypasses door shell: true

From: 1
Left Door
To: 4
Junction Below Left Door

From: 2
Bottom Sand Exit
To: 2
Bottom Sand Exit

Exit condition:

{
  "leaveNormally": {}
}
From: 3
Right Door
To: 1
Left Door

Requires:

"SpaceJump"
From: 3
Right Door
To: 1
Left Door

Entrance condition:

{
  "comeInJumping": {
    "speedBooster": "any",
    "minTiles": 0.4375
  }
}

Requires:

"SpaceJump"
"canPrepareForNextRoom"
From: 3
Right Door
To: 1
Left Door

Notable: true

From the doorframe, wait for the Zoa to rise out of the water, then use it to damage boost into the open opposite door.

Requires:

"canTrickyJump"
"canHorizontalDamageBoost"
{
  "enemyDamage": {
    "enemy": "Zoa",
    "type": "contact",
    "hits": 1
  }
}
From: 3
Right Door
To: 1
Left Door

Notable: true

Build up run speed and jump into the transition to cross this room without touching the water. Shoot open the opposite door upon entering and morph before touching the ceiling to bounce into the open door.

Entrance condition:

{
  "comeInJumping": {
    "speedBooster": "any",
    "minTiles": 6
  }
}

Requires:

"Morph"
"canTrickyJump"
"canLateralMidAirMorph"
From: 3
Right Door
To: 1
Left Door

Notable: true

Build up run speed and jump into the transition to cross this room without touching the water. Shoot open the opposite door upon entering and morph before touching the ceiling to bounce into the open door.

Entrance condition:

{
  "comeInJumping": {
    "speedBooster": true,
    "minTiles": 5
  }
}

Requires:

"Morph"
"canTrickyJump"
"canLateralMidAirMorph"
From: 3
Right Door
To: 1
Left Door

Enter with a high shinespark through the door then shoot the opposite door and fall into it.

Entrance condition:

{
  "comeInWithSpark": {
    "position": "top"
  }
}

Requires:

"canMidairShinespark"
"canPrepareForNextRoom"
{
  "shinespark": {
    "frames": 20
  }
}
From: 3
Right Door
To: 1
Left Door

Entrance condition:

{
  "comeInWithGrappleTeleport": {
    "blockPositions": [
      [
        3,
        13
      ]
    ]
  }
}

Bypasses door shell: true

From: 3
Right Door
To: 1
Left Door

Entrance condition:

{
  "comeInWithGrappleTeleport": {
    "blockPositions": [
      [
        3,
        13
      ]
    ]
  }
}

Exit condition:

{
  "leaveWithGrappleTeleport": {
    "blockPositions": [
      [
        3,
        13
      ]
    ]
  }
}

Bypasses door shell: true

G-Mode (Extreme)
Bug Sand Hole
From: 3
Right Door
To: 2
Bottom Sand Exit

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": false
  }
}

Exit condition:

{
  "leaveWithGMode": {
    "morphed": false
  }
}
From: 3
Right Door
To: 2
Bottom Sand Exit

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Exit condition:

{
  "leaveWithGMode": {
    "morphed": true
  }
}
From: 3
Right Door
To: 3
Right Door

Exit condition:

{
  "leaveWithRunway": {
    "length": 1,
    "openEnd": 1
  }
}
From: 3
Right Door
To: 3
Right Door

Freeze the Yapping Maw on room entry, and continue to periodically refreeze it throughout. Jump and freeze the Zoa at the correct height, noting that it will rise one more pixel after it thaws. Maintain a half-tile runway between the frozen Zoa and the runway in order to extend it as much as possible.

Requires:

"h_canFrozenEnemyRunway"

Exit condition:

{
  "leaveWithRunway": {
    "length": 3,
    "openEnd": 0
  }
}
From: 3
Right Door
To: 3
Right Door

Requires:

"h_canCrystalFlash"
From: 3
Right Door
To: 3
Right Door

Exit condition:

{
  "leaveWithGModeSetup": {}
}
From: 3
Right Door
To: 3
Right Door

Requires:

{
  "enemyDamage": {
    "enemy": "Zoa",
    "type": "contact",
    "hits": 1
  }
}
From: 3
Right Door
To: 5
Junction Below Right Door

From: 4
Junction Below Left Door
To: 1
Left Door

Requires:

{
  "or": [
    "Gravity",
    {
      "and": [
        "canSuitlessMaridia",
        "HiJump"
      ]
    }
  ]
}
{
  "doorUnlockedAtNode": 1
}
From: 4
Junction Below Left Door
To: 1
Left Door

Escape by wall jumping when the water is low or using a crouch jump and down grab when it's high.

Requires:

"canSuitlessMaridia"
"canCarefulJump"
{
  "or": [
    "canWalljump",
    "h_canCrouchJumpDownGrab",
    "canTrickySpringBallJump"
  ]
}
{
  "doorUnlockedAtNode": 1
}
From: 4
Junction Below Left Door
To: 1
Left Door

Escape by wall jumping when the water is low or using a crouch jump and down grab when it's high.

Requires:

"canSuitlessMaridia"
{
  "ammo": {
    "type": "Super",
    "count": 1
  }
}
{
  "or": [
    "canWalljump",
    "h_canCrouchJumpDownGrab",
    "canTrickySpringBallJump"
  ]
}
{
  "doorUnlockedAtNode": 1
}
From: 4
Junction Below Left Door
To: 1
Left Door

Keep freezing the Yapping Maw while using a frozen bug to escape.

Requires:

"canSuitlessMaridia"
"canUseFrozenEnemies"
{
  "doorUnlockedAtNode": 1
}
From: 4
Junction Below Left Door
To: 2
Bottom Sand Exit

From: 4
Junction Below Left Door
To: 5
Junction Below Right Door

Requires:

"Gravity"
From: 4
Junction Below Left Door
To: 5
Junction Below Right Door

Kill the Zoa while avoiding the Yapping Maw, then cross the sand. Spring ball can be used to help cross the sand.

Requires:

"canSuitlessMaridia"
"HiJump"
{
  "or": [
    "canPlayInSand",
    "h_canUseSpringBall",
    "SpaceJump"
  ]
}
From: 4
Junction Below Left Door
To: 5
Junction Below Right Door

Freeze the Zoa as it spawns and jump on it then jump across the room. Freeze any Yapping Maws that attack and use them or a frozen Zoa as a platform to leave.

Requires:

"canSuitlessMaridia"
"canUseFrozenEnemies"
"canCarefulJump"
From: 4
Junction Below Left Door
To: 5
Junction Below Right Door

Requires:

"canSuitlessMaridia"
"canPlayInSand"
{
  "ammo": {
    "type": "Super",
    "count": 1
  }
}
From: 4
Junction Below Left Door
To: 5
Junction Below Right Door

Notable: true

Avoid the Yapping Maw after entering by not standing in one place for too long. Kill the Zoa and quickly jump across the sand. Hitting the Zoas will drop Samus deep into the sand below.

Requires:

"canSuitlessMaridia"
"canTrickyJump"
"canPlayInSand"
From: 5
Junction Below Right Door
To: 2
Bottom Sand Exit

From: 5
Junction Below Right Door
To: 3
Right Door

Requires:

{
  "or": [
    "Gravity",
    {
      "and": [
        "canSuitlessMaridia",
        "HiJump"
      ]
    }
  ]
}
{
  "doorUnlockedAtNode": 3
}
From: 5
Junction Below Right Door
To: 3
Right Door

Escape by wall jumping when the water is low or using a crouch jump and down grab when it's high.

Requires:

"canSuitlessMaridia"
"canCarefulJump"
{
  "or": [
    "canWalljump",
    "h_canCrouchJumpDownGrab",
    "canTrickySpringBallJump"
  ]
}
{
  "doorUnlockedAtNode": 3
}
From: 5
Junction Below Right Door
To: 3
Right Door

Escape by wall jumping when the water is low or using a crouch jump and down grab when it's high.

Requires:

"canSuitlessMaridia"
{
  "ammo": {
    "type": "Super",
    "count": 1
  }
}
{
  "or": [
    "canWalljump",
    "h_canCrouchJumpDownGrab",
    "canTrickySpringBallJump"
  ]
}
{
  "doorUnlockedAtNode": 3
}
From: 5
Junction Below Right Door
To: 3
Right Door

Keep freezing the Yapping Maw while using a frozen bug to escape.

Requires:

"canSuitlessMaridia"
"canUseFrozenEnemies"
{
  "doorUnlockedAtNode": 3
}
From: 5
Junction Below Right Door
To: 4
Junction Below Left Door

Requires:

"Gravity"
From: 5
Junction Below Right Door
To: 4
Junction Below Left Door

Kill the Zoa while avoiding the Yapping Maw, then cross the sand. Spring ball can be used to help cross the sand.

Requires:

"canSuitlessMaridia"
"HiJump"
{
  "or": [
    "canPlayInSand",
    "h_canUseSpringBall",
    "SpaceJump"
  ]
}
From: 5
Junction Below Right Door
To: 4
Junction Below Left Door

Freeze the Zoa as it spawns and jump on it then jump across the room. Freeze any Yapping Maws that attack and use them or a frozen Zoa as a platform to leave.

Requires:

"canSuitlessMaridia"
"canUseFrozenEnemies"
"canCarefulJump"
From: 5
Junction Below Right Door
To: 4
Junction Below Left Door

Requires:

"canSuitlessMaridia"
"canPlayInSand"
{
  "ammo": {
    "type": "Super",
    "count": 1
  }
}
From: 5
Junction Below Right Door
To: 4
Junction Below Left Door

Notable: true

Avoid the Yapping Maw after entering by not standing in one place for too long. Kill the Zoa and quickly jump across the sand. Hitting the Zoas will drop Samus deep into the sand below.

Requires:

"canSuitlessMaridia"
"canTrickyJump"
"canPlayInSand"

{
  "$schema": "../../../schema/m3-room.schema.json",
  "id": 211,
  "name": "Bug Sand Hole",
  "area": "Maridia",
  "subarea": "Inner",
  "subsubarea": "Yellow",
  "playable": true,
  "roomAddress": "0x7D433",
  "roomEnvironments": [
    {
      "heated": false
    }
  ],
  "nodes": [
    {
      "id": 1,
      "name": "Left Door",
      "nodeType": "door",
      "nodeSubType": "blue",
      "nodeAddress": "0x001a630",
      "doorEnvironments": [
        {
          "physics": "air"
        }
      ],
      "spawnAt": 4
    },
    {
      "id": 2,
      "name": "Bottom Sand Exit",
      "nodeType": "exit",
      "nodeSubType": "sandpit",
      "nodeAddress": "0x001a624"
    },
    {
      "id": 3,
      "name": "Right Door",
      "nodeType": "door",
      "nodeSubType": "blue",
      "nodeAddress": "0x001a618",
      "doorEnvironments": [
        {
          "physics": "air"
        }
      ],
      "spawnAt": 5
    },
    {
      "id": 4,
      "name": "Junction Below Left Door",
      "nodeType": "junction",
      "nodeSubType": "junction"
    },
    {
      "id": 5,
      "name": "Junction Below Right Door",
      "nodeType": "junction",
      "nodeSubType": "junction"
    }
  ],
  "enemies": [
    {
      "id": "e1",
      "groupName": "Bug Sand Hole Zoa",
      "enemyName": "Zoa",
      "quantity": 1,
      "homeNodes": [
        1,
        3
      ],
      "farmCycles": [
        {
          "name": "Forget it",
          "cycleFrames": 120,
          "requires": [
            "never"
          ],
          "devNote": "Leaving this logically unfarmable until further notice because it sucks"
        }
      ]
    },
    {
      "id": "e2",
      "groupName": "Bug Sand Hole Yapping Maws",
      "enemyName": "Yapping Maw",
      "quantity": 2,
      "homeNodes": [
        4,
        5
      ]
    }
  ],
  "reusableRoomwideNotable": [
    {
      "name": "Bug Sand Hole Sand Jumps",
      "note": [
        "Cross the Bug Sand Hole with nothing while avoiding the enemies.",
        "Juke the Yapping Maw after entering and kill the Zoa to clear a path over the sand."
      ]
    },
    {
      "name": "Bug Sand Hole Damage Boost",
      "note": "Wait inside the door frame of the Bug Sand Hole room while a Zoa rises out of the sand. Then use it to cross the room."
    },
    {
      "name": "Bug Sand Hole Speedy Jump Morph",
      "note": [
        "With a fast enough jump into the Bug Sand Hole it is possible to cross over the water and land in the opposite door by morphing before reaching the ceiling."
      ]
    }
  ],
  "links": [
    {
      "from": 1,
      "to": [
        {
          "id": 1
        },
        {
          "id": 2
        },
        {
          "id": 3
        },
        {
          "id": 4
        }
      ]
    },
    {
      "from": 2,
      "to": [
        {
          "id": 2
        }
      ]
    },
    {
      "from": 3,
      "to": [
        {
          "id": 1
        },
        {
          "id": 2
        },
        {
          "id": 3
        },
        {
          "id": 5
        }
      ]
    },
    {
      "from": 4,
      "to": [
        {
          "id": 1
        },
        {
          "id": 2
        },
        {
          "id": 5
        }
      ]
    },
    {
      "from": 5,
      "to": [
        {
          "id": 2
        },
        {
          "id": 3
        },
        {
          "id": 4
        }
      ]
    }
  ],
  "strats": [
    {
      "link": [
        1,
        1
      ],
      "name": "Leave with Runway",
      "requires": [],
      "exitCondition": {
        "leaveWithRunway": {
          "length": 1,
          "openEnd": 1
        }
      }
    },
    {
      "link": [
        1,
        1
      ],
      "name": "Leave With Runway - Frozen Zoa",
      "requires": [
        "h_canFrozenEnemyRunway"
      ],
      "exitCondition": {
        "leaveWithRunway": {
          "length": 3,
          "openEnd": 0
        }
      },
      "note": [
        "Freeze the Yapping Maw on room entry, and continue to periodically refreeze it throughout.",
        "Jump and freeze the Zoa at the correct height, noting that it will rise one more pixel after it thaws.",
        "Maintain a half-tile runway between the frozen Zoa and the runway in order to extend it as much as possible."
      ]
    },
    {
      "link": [
        1,
        1
      ],
      "name": "Crystal Flash",
      "requires": [
        "h_canCrystalFlash"
      ]
    },
    {
      "link": [
        1,
        1
      ],
      "name": "G-Mode Setup - Get Hit By Zoa",
      "notable": false,
      "requires": [],
      "exitCondition": {
        "leaveWithGModeSetup": {}
      }
    },
    {
      "link": [
        1,
        1
      ],
      "name": "G-Mode Regain Mobility",
      "requires": [
        {
          "enemyDamage": {
            "enemy": "Zoa",
            "type": "contact",
            "hits": 1
          }
        }
      ],
      "gModeRegainMobility": {}
    },
    {
      "link": [
        1,
        2
      ],
      "name": "G-Mode",
      "notable": false,
      "entranceCondition": {
        "comeInWithGMode": {
          "mode": "any",
          "morphed": false
        }
      },
      "requires": [],
      "exitCondition": {
        "leaveWithGMode": {
          "morphed": false
        }
      }
    },
    {
      "link": [
        1,
        2
      ],
      "name": "G-Mode Morph",
      "notable": false,
      "entranceCondition": {
        "comeInWithGMode": {
          "mode": "any",
          "morphed": true
        }
      },
      "requires": [],
      "exitCondition": {
        "leaveWithGMode": {
          "morphed": true
        }
      }
    },
    {
      "link": [
        1,
        3
      ],
      "name": "Space Jump",
      "requires": [
        "SpaceJump"
      ]
    },
    {
      "link": [
        1,
        3
      ],
      "name": "Space Jump Through the Door",
      "entranceCondition": {
        "comeInJumping": {
          "speedBooster": "any",
          "minTiles": 0.4375
        }
      },
      "requires": [
        "SpaceJump",
        "canPrepareForNextRoom"
      ],
      "devNote": "This is only useful if canCarefulJump or h_canCrouchJumpDownGrab is disabled or if door 3 is locked."
    },
    {
      "link": [
        1,
        3
      ],
      "name": "Naked Bug Sand Hole Damage Boost (L to R)",
      "notable": true,
      "requires": [
        "canSuitlessMaridia",
        "canTrickyJump",
        "canHorizontalDamageBoost",
        {
          "enemyDamage": {
            "enemy": "Zoa",
            "type": "contact",
            "hits": 1
          }
        }
      ],
      "reusableRoomwideNotable": "Bug Sand Hole Damage Boost",
      "note": "From the doorframe, wait for the Zoa to rise out of the water, then use it to damage boost into the open opposite door."
    },
    {
      "link": [
        1,
        3
      ],
      "name": "Bug Sand Hole Speedy Jump Morph (L to R)",
      "notable": true,
      "entranceCondition": {
        "comeInJumping": {
          "speedBooster": "any",
          "minTiles": 6
        }
      },
      "requires": [
        "Morph",
        "canTrickyJump",
        "canLateralMidAirMorph"
      ],
      "reusableRoomwideNotable": "Bug Sand Hole Speedy Jump Morph",
      "note": [
        "Build up run speed and jump into the transition to cross this room without touching the water.",
        "Shoot open the opposite door upon entering and morph before touching the ceiling to bounce into the open door."
      ]
    },
    {
      "link": [
        1,
        3
      ],
      "name": "Bug Sand Hole Speedy Jump Morph with Speed Booster (L to R)",
      "notable": true,
      "entranceCondition": {
        "comeInJumping": {
          "speedBooster": true,
          "minTiles": 5
        }
      },
      "requires": [
        "Morph",
        "canTrickyJump",
        "canLateralMidAirMorph"
      ],
      "reusableRoomwideNotable": "Bug Sand Hole Speedy Jump Morph",
      "note": [
        "Build up run speed and jump into the transition to cross this room without touching the water.",
        "Shoot open the opposite door upon entering and morph before touching the ceiling to bounce into the open door."
      ]
    },
    {
      "link": [
        1,
        3
      ],
      "name": "Shinespark",
      "entranceCondition": {
        "comeInWithSpark": {
          "position": "top"
        }
      },
      "requires": [
        "canMidairShinespark",
        "canPrepareForNextRoom",
        {
          "shinespark": {
            "frames": 20
          }
        }
      ],
      "note": "Enter with a high shinespark through the door then shoot the opposite door and fall into it."
    },
    {
      "link": [
        1,
        3
      ],
      "name": "Grapple Teleport",
      "entranceCondition": {
        "comeInWithGrappleTeleport": {
          "blockPositions": [
            [
              12,
              12
            ],
            [
              12,
              13
            ]
          ]
        }
      },
      "requires": [],
      "bypassesDoorShell": true
    },
    {
      "link": [
        1,
        3
      ],
      "name": "Carry Grapple Teleport (Top Position)",
      "entranceCondition": {
        "comeInWithGrappleTeleport": {
          "blockPositions": [
            [
              12,
              12
            ]
          ]
        }
      },
      "requires": [],
      "bypassesDoorShell": true,
      "exitCondition": {
        "leaveWithGrappleTeleport": {
          "blockPositions": [
            [
              12,
              12
            ]
          ]
        }
      }
    },
    {
      "link": [
        1,
        3
      ],
      "name": "Carry Grapple Teleport (Bottom Position)",
      "entranceCondition": {
        "comeInWithGrappleTeleport": {
          "blockPositions": [
            [
              12,
              13
            ]
          ]
        }
      },
      "requires": [],
      "bypassesDoorShell": true,
      "exitCondition": {
        "leaveWithGrappleTeleport": {
          "blockPositions": [
            [
              12,
              13
            ]
          ]
        }
      }
    },
    {
      "link": [
        1,
        4
      ],
      "name": "Base",
      "requires": []
    },
    {
      "link": [
        2,
        2
      ],
      "name": "Leave Normally",
      "exitCondition": {
        "leaveNormally": {}
      },
      "requires": []
    },
    {
      "link": [
        3,
        1
      ],
      "name": "Space Jump",
      "requires": [
        "SpaceJump"
      ]
    },
    {
      "link": [
        3,
        1
      ],
      "name": "Space Jump Through the Door",
      "entranceCondition": {
        "comeInJumping": {
          "speedBooster": "any",
          "minTiles": 0.4375
        }
      },
      "requires": [
        "SpaceJump",
        "canPrepareForNextRoom"
      ],
      "devNote": "This is only useful if canCarefulJump or h_canCrouchJumpDownGrab is disabled or if door 3 is locked."
    },
    {
      "link": [
        3,
        1
      ],
      "name": "Naked Bug Sand Hole Damage Boost (R to L)",
      "notable": true,
      "requires": [
        "canTrickyJump",
        "canHorizontalDamageBoost",
        {
          "enemyDamage": {
            "enemy": "Zoa",
            "type": "contact",
            "hits": 1
          }
        }
      ],
      "reusableRoomwideNotable": "Bug Sand Hole Damage Boost",
      "note": "From the doorframe, wait for the Zoa to rise out of the water, then use it to damage boost into the open opposite door."
    },
    {
      "link": [
        3,
        1
      ],
      "name": "Bug Sand Hole Speedy Jump Morph (R to L)",
      "notable": true,
      "entranceCondition": {
        "comeInJumping": {
          "speedBooster": "any",
          "minTiles": 6
        }
      },
      "requires": [
        "Morph",
        "canTrickyJump",
        "canLateralMidAirMorph"
      ],
      "reusableRoomwideNotable": "Bug Sand Hole Speedy Jump Morph",
      "note": [
        "Build up run speed and jump into the transition to cross this room without touching the water.",
        "Shoot open the opposite door upon entering and morph before touching the ceiling to bounce into the open door."
      ]
    },
    {
      "link": [
        3,
        1
      ],
      "name": "Bug Sand Hole Speedy Jump Morph with Speed Booster (R to L)",
      "notable": true,
      "entranceCondition": {
        "comeInJumping": {
          "speedBooster": true,
          "minTiles": 5
        }
      },
      "requires": [
        "Morph",
        "canTrickyJump",
        "canLateralMidAirMorph"
      ],
      "reusableRoomwideNotable": "Bug Sand Hole Speedy Jump Morph",
      "note": [
        "Build up run speed and jump into the transition to cross this room without touching the water.",
        "Shoot open the opposite door upon entering and morph before touching the ceiling to bounce into the open door."
      ]
    },
    {
      "link": [
        3,
        1
      ],
      "name": "Shinespark",
      "entranceCondition": {
        "comeInWithSpark": {
          "position": "top"
        }
      },
      "requires": [
        "canMidairShinespark",
        "canPrepareForNextRoom",
        {
          "shinespark": {
            "frames": 20
          }
        }
      ],
      "note": "Enter with a high shinespark through the door then shoot the opposite door and fall into it."
    },
    {
      "link": [
        3,
        1
      ],
      "name": "Grapple Teleport Door Lock Skip",
      "entranceCondition": {
        "comeInWithGrappleTeleport": {
          "blockPositions": [
            [
              3,
              13
            ]
          ]
        }
      },
      "requires": [],
      "bypassesDoorShell": true
    },
    {
      "link": [
        3,
        1
      ],
      "name": "Carry Grapple Teleport",
      "entranceCondition": {
        "comeInWithGrappleTeleport": {
          "blockPositions": [
            [
              3,
              13
            ]
          ]
        }
      },
      "requires": [],
      "bypassesDoorShell": true,
      "exitCondition": {
        "leaveWithGrappleTeleport": {
          "blockPositions": [
            [
              3,
              13
            ]
          ]
        }
      }
    },
    {
      "link": [
        3,
        2
      ],
      "name": "G-Mode",
      "notable": false,
      "entranceCondition": {
        "comeInWithGMode": {
          "mode": "any",
          "morphed": false
        }
      },
      "requires": [],
      "exitCondition": {
        "leaveWithGMode": {
          "morphed": false
        }
      }
    },
    {
      "link": [
        3,
        2
      ],
      "name": "G-Mode Morph",
      "notable": false,
      "entranceCondition": {
        "comeInWithGMode": {
          "mode": "any",
          "morphed": true
        }
      },
      "requires": [],
      "exitCondition": {
        "leaveWithGMode": {
          "morphed": true
        }
      }
    },
    {
      "link": [
        3,
        3
      ],
      "name": "Leave with Runway",
      "requires": [],
      "exitCondition": {
        "leaveWithRunway": {
          "length": 1,
          "openEnd": 1
        }
      }
    },
    {
      "link": [
        3,
        3
      ],
      "name": "Leave With Runway - Frozen Zoa",
      "requires": [
        "h_canFrozenEnemyRunway"
      ],
      "exitCondition": {
        "leaveWithRunway": {
          "length": 3,
          "openEnd": 0
        }
      },
      "note": [
        "Freeze the Yapping Maw on room entry, and continue to periodically refreeze it throughout.",
        "Jump and freeze the Zoa at the correct height, noting that it will rise one more pixel after it thaws.",
        "Maintain a half-tile runway between the frozen Zoa and the runway in order to extend it as much as possible."
      ]
    },
    {
      "link": [
        3,
        3
      ],
      "name": "Crystal Flash",
      "requires": [
        "h_canCrystalFlash"
      ]
    },
    {
      "link": [
        3,
        3
      ],
      "name": "G-Mode Setup - Get Hit By Zoa",
      "notable": false,
      "requires": [],
      "exitCondition": {
        "leaveWithGModeSetup": {}
      }
    },
    {
      "link": [
        3,
        3
      ],
      "name": "G-Mode Regain Mobility",
      "requires": [
        {
          "enemyDamage": {
            "enemy": "Zoa",
            "type": "contact",
            "hits": 1
          }
        }
      ],
      "gModeRegainMobility": {}
    },
    {
      "link": [
        3,
        5
      ],
      "name": "Base",
      "requires": []
    },
    {
      "link": [
        4,
        1
      ],
      "name": "Base",
      "requires": [
        {
          "or": [
            "Gravity",
            {
              "and": [
                "canSuitlessMaridia",
                "HiJump"
              ]
            }
          ]
        },
        {
          "doorUnlockedAtNode": 1
        }
      ],
      "unlocksDoors": [
        {
          "nodeId": 1,
          "types": [
            "missiles"
          ],
          "requires": [
            "canDodgeWhileShooting"
          ]
        },
        {
          "nodeId": 1,
          "types": [
            "super"
          ],
          "requires": []
        },
        {
          "nodeId": 1,
          "types": [
            "powerbomb"
          ],
          "requires": [
            "canTrickyJump"
          ]
        }
      ]
    },
    {
      "link": [
        4,
        1
      ],
      "name": "Dodge Yapping Maw",
      "requires": [
        "canSuitlessMaridia",
        "canCarefulJump",
        {
          "or": [
            "canWalljump",
            "h_canCrouchJumpDownGrab",
            "canTrickySpringBallJump"
          ]
        },
        {
          "doorUnlockedAtNode": 1
        }
      ],
      "unlocksDoors": [
        {
          "nodeId": 1,
          "types": [
            "missiles"
          ],
          "requires": [
            "canDodgeWhileShooting"
          ]
        },
        {
          "nodeId": 1,
          "types": [
            "super"
          ],
          "requires": []
        },
        {
          "nodeId": 1,
          "types": [
            "powerbomb"
          ],
          "requires": [
            "canTrickyJump"
          ]
        }
      ],
      "note": "Escape by wall jumping when the water is low or using a crouch jump and down grab when it's high."
    },
    {
      "link": [
        4,
        1
      ],
      "name": "Kill Yapping Maw With Super",
      "requires": [
        "canSuitlessMaridia",
        {
          "ammo": {
            "type": "Super",
            "count": 1
          }
        },
        {
          "or": [
            "canWalljump",
            "h_canCrouchJumpDownGrab",
            "canTrickySpringBallJump"
          ]
        },
        {
          "doorUnlockedAtNode": 1
        }
      ],
      "unlocksDoors": [
        {
          "nodeId": 1,
          "types": [
            "ammo"
          ],
          "requires": []
        }
      ],
      "note": "Escape by wall jumping when the water is low or using a crouch jump and down grab when it's high."
    },
    {
      "link": [
        4,
        1
      ],
      "name": "Freeze Yapping Maw",
      "requires": [
        "canSuitlessMaridia",
        "canUseFrozenEnemies",
        {
          "doorUnlockedAtNode": 1
        }
      ],
      "unlocksDoors": [
        {
          "nodeId": 1,
          "types": [
            "ammo"
          ],
          "requires": []
        }
      ],
      "note": "Keep freezing the Yapping Maw while using a frozen bug to escape."
    },
    {
      "link": [
        4,
        2
      ],
      "name": "Base",
      "requires": []
    },
    {
      "link": [
        4,
        5
      ],
      "name": "Base",
      "requires": [
        "Gravity"
      ]
    },
    {
      "link": [
        4,
        5
      ],
      "name": "Suitless HiJump",
      "requires": [
        "canSuitlessMaridia",
        "HiJump",
        {
          "or": [
            "canPlayInSand",
            "h_canUseSpringBall",
            "SpaceJump"
          ]
        }
      ],
      "note": "Kill the Zoa while avoiding the Yapping Maw, then cross the sand. Spring ball can be used to help cross the sand."
    },
    {
      "link": [
        4,
        5
      ],
      "name": "Suitless Frozen Bridge",
      "requires": [
        "canSuitlessMaridia",
        "canUseFrozenEnemies",
        "canCarefulJump"
      ],
      "note": [
        "Freeze the Zoa as it spawns and jump on it then jump across the room.",
        "Freeze any Yapping Maws that attack and use them or a frozen Zoa as a platform to leave."
      ]
    },
    {
      "link": [
        4,
        5
      ],
      "name": "Suitless Kill Yapping Maw with Super",
      "requires": [
        "canSuitlessMaridia",
        "canPlayInSand",
        {
          "ammo": {
            "type": "Super",
            "count": 1
          }
        }
      ],
      "devNote": "One Super to cross the room, a second is likely used before getting up to the door."
    },
    {
      "link": [
        4,
        5
      ],
      "name": "Naked Bug Sand Hole Sand Jumps (L to R)",
      "notable": true,
      "requires": [
        "canSuitlessMaridia",
        "canTrickyJump",
        "canPlayInSand"
      ],
      "reusableRoomwideNotable": "Bug Sand Hole Sand Jumps",
      "note": [
        "Avoid the Yapping Maw after entering by not standing in one place for too long.",
        "Kill the Zoa and quickly jump across the sand.",
        "Hitting the Zoas will drop Samus deep into the sand below."
      ]
    },
    {
      "link": [
        5,
        2
      ],
      "name": "Base",
      "requires": []
    },
    {
      "link": [
        5,
        3
      ],
      "name": "Base",
      "requires": [
        {
          "or": [
            "Gravity",
            {
              "and": [
                "canSuitlessMaridia",
                "HiJump"
              ]
            }
          ]
        },
        {
          "doorUnlockedAtNode": 3
        }
      ],
      "unlocksDoors": [
        {
          "nodeId": 3,
          "types": [
            "missiles"
          ],
          "requires": [
            "canDodgeWhileShooting"
          ]
        },
        {
          "nodeId": 3,
          "types": [
            "super"
          ],
          "requires": []
        },
        {
          "nodeId": 3,
          "types": [
            "powerbomb"
          ],
          "requires": [
            "canTrickyJump"
          ]
        }
      ]
    },
    {
      "link": [
        5,
        3
      ],
      "name": "Dodge Yapping Maw",
      "requires": [
        "canSuitlessMaridia",
        "canCarefulJump",
        {
          "or": [
            "canWalljump",
            "h_canCrouchJumpDownGrab",
            "canTrickySpringBallJump"
          ]
        },
        {
          "doorUnlockedAtNode": 3
        }
      ],
      "unlocksDoors": [
        {
          "nodeId": 3,
          "types": [
            "missiles"
          ],
          "requires": [
            "canDodgeWhileShooting"
          ]
        },
        {
          "nodeId": 3,
          "types": [
            "super"
          ],
          "requires": []
        },
        {
          "nodeId": 3,
          "types": [
            "powerbomb"
          ],
          "requires": [
            "canTrickyJump"
          ]
        }
      ],
      "note": "Escape by wall jumping when the water is low or using a crouch jump and down grab when it's high."
    },
    {
      "link": [
        5,
        3
      ],
      "name": "Kill Yapping Maw With Super",
      "requires": [
        "canSuitlessMaridia",
        {
          "ammo": {
            "type": "Super",
            "count": 1
          }
        },
        {
          "or": [
            "canWalljump",
            "h_canCrouchJumpDownGrab",
            "canTrickySpringBallJump"
          ]
        },
        {
          "doorUnlockedAtNode": 3
        }
      ],
      "unlocksDoors": [
        {
          "nodeId": 3,
          "types": [
            "ammo"
          ],
          "requires": []
        }
      ],
      "note": "Escape by wall jumping when the water is low or using a crouch jump and down grab when it's high."
    },
    {
      "link": [
        5,
        3
      ],
      "name": "Freeze Yapping Maw",
      "requires": [
        "canSuitlessMaridia",
        "canUseFrozenEnemies",
        {
          "doorUnlockedAtNode": 3
        }
      ],
      "unlocksDoors": [
        {
          "nodeId": 3,
          "types": [
            "ammo"
          ],
          "requires": []
        }
      ],
      "note": "Keep freezing the Yapping Maw while using a frozen bug to escape."
    },
    {
      "link": [
        5,
        4
      ],
      "name": "Base",
      "requires": [
        "Gravity"
      ]
    },
    {
      "link": [
        5,
        4
      ],
      "name": "Suitless HiJump",
      "requires": [
        "canSuitlessMaridia",
        "HiJump",
        {
          "or": [
            "canPlayInSand",
            "h_canUseSpringBall",
            "SpaceJump"
          ]
        }
      ],
      "note": "Kill the Zoa while avoiding the Yapping Maw, then cross the sand. Spring ball can be used to help cross the sand."
    },
    {
      "link": [
        5,
        4
      ],
      "name": "Suitless Frozen Bridge",
      "requires": [
        "canSuitlessMaridia",
        "canUseFrozenEnemies",
        "canCarefulJump"
      ],
      "note": [
        "Freeze the Zoa as it spawns and jump on it then jump across the room.",
        "Freeze any Yapping Maws that attack and use them or a frozen Zoa as a platform to leave."
      ]
    },
    {
      "link": [
        5,
        4
      ],
      "name": "Suitless Kill Yapping Maw with Super",
      "requires": [
        "canSuitlessMaridia",
        "canPlayInSand",
        {
          "ammo": {
            "type": "Super",
            "count": 1
          }
        }
      ],
      "devNote": "One Super to cross the room, a second is likely used before getting up to the door."
    },
    {
      "link": [
        5,
        4
      ],
      "name": "Naked Bug Sand Hole Sand Jumps (R to L)",
      "notable": true,
      "requires": [
        "canSuitlessMaridia",
        "canTrickyJump",
        "canPlayInSand"
      ],
      "reusableRoomwideNotable": "Bug Sand Hole Sand Jumps",
      "note": [
        "Avoid the Yapping Maw after entering by not standing in one place for too long.",
        "Kill the Zoa and quickly jump across the sand.",
        "Hitting the Zoas will drop Samus deep into the sand below."
      ]
    }
  ]
}