canSpeedball (Very Hard)

Maintain the SpeedBooster effect while rolling as a Morph Ball in order to destroy bomb blocks in Morph tunnels. A Speedball involves performing a Mockball at faster speeds and additionally it will help to be able to perform short jumps to reduce the amount of space needed. A Speedball can also be used with SpringBall as a way to jump with temporary blue state while maintaining Samus' momentum.

Dependencies: canTrivialMidAirMorph, canMidAirMorph, canCarefulJump, canMockball

Difficulty filter

Strats ()

From: 2
Bottom Left Door
To: 6
Main Junction

If needed, unmorph while passing through the blocks to break more than just the bottom one.

Entrance condition:

{
  "comeInSpeedballing": {
    "runway": {
      "length": 14,
      "openEnd": 0
    }
  }
}

Clears obstacles: A, B

From: 3
Top Right Door
To: 6
Main Junction

Enter the room with a very specific run speed to jump from the door, and land a speedball perfectly in the tunnel to break the Bomb block.

Entrance condition:

{
  "comeInGettingBlueSpeed": {
    "length": 1,
    "openEnd": 0,
    "minExtraRunSpeed": "$5.2",
    "maxExtraRunSpeed": "$5.F"
  }
}

Requires:

{
  "notable": "Morph Tunnel SpeedBall"
}
"canInsaneJump"
"canSpeedball"
"canTrickyDashJump"
"canSlowShortCharge"
From: 4
Middle Right Door
To: 6
Main Junction

Enter the room with a very specific run speed to jump from the door, squeeze by the ceiling, and land a speedball perfectly in the tunnel to break the Bomb block.

Entrance condition:

{
  "comeInGettingBlueSpeed": {
    "length": 2,
    "openEnd": 0,
    "minExtraRunSpeed": "$4.4",
    "maxExtraRunSpeed": "$4.7"
  }
}

Requires:

{
  "notable": "Morph Tunnel SpeedBall"
}
"canSpeedball"
"canTrickyDashJump"
"canSlowShortCharge"
"canInsaneJump"
"canBeExtremelyPatient"
From: 5
Bottom Right Door
To: 2
Bottom Left Door

If needed, unmorph while passing through the blocks to break more than just the bottom one.

Entrance condition:

{
  "comeInSpeedballing": {
    "runway": {
      "length": 12,
      "openEnd": 0
    }
  }
}

Clears obstacles: A

From: 1
Top Left Door
To: 6
Top Junction with Temporary Blue (Right of Morph Tunnel)

Using only the short runway and spike pit, use one or more SpeedKeeps to Speedball towards the item location. This requires either a very short shortcharge, or a second SpeedKeep in the spikes which also resets Samus' run speed with a crouch jump before spike i-frames expire.

Requires:

{
  "notable": "In-Room SpeedKeep for Temporary Blue"
}
"canSpeedKeep"
"canSlowShortCharge"
{
  "doorUnlockedAtNode": 1
}
{
  "or": [
    {
      "and": [
        "canChainTemporaryBlue",
        {
          "canShineCharge": {
            "usedTiles": 13,
            "openEnd": 1
          }
        },
        {
          "spikeHits": 1
        }
      ]
    },
    {
      "and": [
        {
          "canShineCharge": {
            "usedTiles": 14,
            "openEnd": 1
          }
        },
        {
          "spikeHits": 2
        }
      ]
    },
    {
      "and": [
        "canChainTemporaryBlue",
        {
          "spikeHits": 3
        }
      ]
    }
  ]
}
"canSpeedball"
From: 1
Top Left Door
To: 6
Top Junction with Temporary Blue (Right of Morph Tunnel)

Entrance condition:

{
  "comeInGettingBlueSpeed": {
    "length": 5,
    "openEnd": 1
  }
}

Requires:

"canSpeedball"
"canBlueSpaceJump"
From: 1
Top Left Door
To: 6
Top Junction with Temporary Blue (Right of Morph Tunnel)

Bounce into the spikes and use a SpeedKeep to run on spikes to setup for a speedball towards the item. A DamageBoost SpeedKeep could be used instead of a Spike SpeedKeep with enough runspeed.

Entrance condition:

{
  "comeInRunning": {
    "speedBooster": true,
    "minTiles": 4
  }
}

Requires:

"canSpeedKeep"
"canCarefulJump"
{
  "canShineCharge": {
    "usedTiles": 21,
    "openEnd": 2
  }
}
{
  "spikeHits": 1
}
{
  "or": [
    {
      "spikeHits": 1
    },
    "canChainTemporaryBlue"
  ]
}
"canSpeedball"
From: 1
Top Left Door
To: 6
Top Junction with Temporary Blue (Right of Morph Tunnel)

Bounce into the spikes and use a SpeedKeep to run on spikes to setup for a speedball towards the item. Bouncing on the platform near the door saves a spike hit. Or a DamageBoost SpeedKeep could be used instead of a Spike SpeedKeep with enough runspeed.

Entrance condition:

{
  "comeInRunning": {
    "speedBooster": true,
    "minTiles": 12
  }
}

Requires:

"canSpeedKeep"
"canCarefulJump"
"canSlowShortCharge"
"can4HighMidAirMorph"
{
  "spikeHits": 1
}
"canSpeedball"
From: 1
Top Left Door
To: 6
Top Junction with Temporary Blue (Right of Morph Tunnel)

Bounce into the spikes and use a SpeedKeep to run on spikes to setup for a speedball towards the item. Bouncing on the platform near the door saves a spike hit.

Entrance condition:

{
  "comeInWithTemporaryBlue": {}
}

Requires:

"canChainTemporaryBlue"
"can4HighMidAirMorph"
"canSpeedKeep"
{
  "spikeHits": 1
}
"canSpeedball"
From: 1
Left Door
To: 2
Right Door

Entrance condition:

{
  "comeInSpeedballing": {
    "runway": {
      "length": 3,
      "openEnd": 0
    },
    "maxExtraRunSpeed": "$3.8"
  }
}

Requires:

"canChainTemporaryBlue"

Exit condition:

{
  "leaveWithTemporaryBlue": {}
}

Unlocks doors:

{"types":["ammo"],"requires":[]}
From: 2
Right Door
To: 1
Left Door

Entrance condition:

{
  "comeInSpeedballing": {
    "runway": {
      "length": 3,
      "openEnd": 0
    },
    "maxExtraRunSpeed": "$3.8"
  }
}

Requires:

"canChainTemporaryBlue"

Exit condition:

{
  "leaveWithTemporaryBlue": {}
}

Unlocks doors:

{"types":["ammo"],"requires":[]}
From: 2
Right Door
To: 1
Left Door

Entrance condition:

{
  "comeInSpeedballing": {
    "runway": {
      "length": 3,
      "openEnd": 0
    }
  }
}
From: 2
Right Door
To: 3
Item

Bring temporary blue from the right side door all the way to the missile location using Springball, SpaceJump, or Morph-UnMorphs.

Entrance condition:

{
  "comeInShinecharging": {
    "length": 1,
    "openEnd": 1
  }
}

Requires:

"canTemporaryBlue"
"canInsaneJump"
{
  "or": [
    "canLongChainTemporaryBlue",
    {
      "and": [
        "canSpeedball",
        "canSpringBallBounce",
        "canSlowShortCharge"
      ]
    },
    {
      "and": [
        "canBlueSpaceJump",
        "canMockball",
        "canSlowShortCharge"
      ]
    }
  ]
}
From: 2
Right Door
To: 4
Middle Junction (Left of Morph Tunnel)

Entrance condition:

{
  "comeInGettingBlueSpeed": {
    "length": 1,
    "openEnd": 0
  }
}

Requires:

"canSpeedball"
"canCarefulJump"
"canSlowShortCharge"
{
  "acidFrames": 60
}
From: 1
Left Door
To: 2
Right Door

Entrance condition:

{
  "comeInGettingBlueSpeed": {
    "length": 6,
    "openEnd": 1,
    "steepUpTiles": 1,
    "steepDownTiles": 1,
    "minExtraRunSpeed": "$1.2",
    "maxExtraRunSpeed": "$2.8"
  }
}

Requires:

"canSlowShortCharge"
"canSpeedball"
"canSpringBallBounce"
"canTrickyJump"

Clears obstacles: A

From: 2
Right Door
To: 1
Left Door

Entrance condition:

{
  "comeInGettingBlueSpeed": {
    "length": 6,
    "openEnd": 1,
    "steepUpTiles": 1,
    "steepDownTiles": 1,
    "minExtraRunSpeed": "$2.2",
    "maxExtraRunSpeed": "$2.8"
  }
}

Requires:

"canSpeedball"
"canSpringBallBounce"
"canTrickyJump"

Clears obstacles: A

From: 4
Lower Section - Top Right Door
To: 4
Lower Section - Top Right Door

Requires:

{
  "canShineCharge": {
    "usedTiles": 20,
    "openEnd": 1,
    "steepDownTiles": 4,
    "steepUpTiles": 1
  }
}
"canSpeedball"
"canSpringBallBounce"
"canTrickyJump"
"HiJump"
"canSpringBallJumpMidAir"
"canChainTemporaryBlue"

Exit condition:

{
  "leaveWithTemporaryBlue": {}
}
From: 5
Lower Section - Bottom Right Door
To: 5
Lower Section - Bottom Right Door

Requires:

{
  "canShineCharge": {
    "usedTiles": 20,
    "openEnd": 1,
    "steepDownTiles": 4,
    "steepUpTiles": 1
  }
}
"canSpeedball"
"canSpringBallBounce"
"canTrickyJump"
"canChainTemporaryBlue"

Exit condition:

{
  "leaveWithTemporaryBlue": {}
}
From: 1
Left Door
To: 5
Left Item

Entrance condition:

{
  "comeInGettingBlueSpeed": {
    "length": 2,
    "openEnd": 0
  }
}

Requires:

"canSpeedball"

Clears obstacles: A

From: 5
Left Item
To: 1
Left Door

It's a short charge into a speedball to break the Bomb Blocks. The Power Bomb Blocks need to be destroyed to have enough running room. The sidehoppers that remain can be killed safely using the morph tunnel.

Requires:

{
  "obstaclesCleared": [
    "B"
  ]
}
{
  "getBlueSpeed": {
    "usedTiles": 21,
    "openEnd": 1
  }
}
"canSpeedball"

Clears obstacles: A, C

From: 2
Right Door
To: 1
Left Door

Entrance condition:

{
  "comeInGettingBlueSpeed": {
    "length": 11,
    "openEnd": 0
  }
}

Requires:

"canSpeedball"

Clears obstacles: A

From: 2
Right Door
To: 1
Left Door

Run on the upper platform to perform the speedball.

Requires:

"canSlowShortCharge"
{
  "getBlueSpeed": {
    "usedTiles": 14,
    "openEnd": 1
  }
}
"canSpeedball"

Clears obstacles: A

Use a frozen Zeela to extend the upper platform to help set up the speedball.

Requires:

"h_canFrozenEnemyRunway"
"canSlowShortCharge"
{
  "getBlueSpeed": {
    "usedTiles": 15,
    "openEnd": 1
  }
}
"canSpeedball"

Clears obstacles: A

From: 1
Left Door
To: 4
Right Hidden Item

Speedball through the morph tunnel and use it to break the bomb blocks in front of the hidden Missile location. This can be done using Spring Ball, or by unmorphing and using temporary blue to bounce through the bomb blocks.

Entrance condition:

{
  "comeInBlueSpinning": {
    "unusableTiles": 4,
    "maxExtraRunSpeed": "$3.0"
  }
}

Requires:

"canSpeedball"
"canTrickyJump"
{
  "or": [
    "canTemporaryBlue",
    "h_canUseSpringBall"
  ]
}
From: 1
Left Door
To: 4
Right Hidden Item

Speedball through the morph tunnel and use it to break the bomb blocks in front of the hidden Missile location. This can be done using Spring Ball, or by unmorphing and using temporary blue to bounce through the bomb blocks.

Entrance condition:

{
  "comeInGettingBlueSpeed": {
    "length": 0,
    "openEnd": 1,
    "maxExtraRunSpeed": "$1.6"
  }
}

Requires:

"canSpeedball"
"canTrickyJump"
{
  "or": [
    "canTemporaryBlue",
    "h_canUseSpringBall"
  ]
}
From: 2
Right Door
To: 1
Left Door

Gain blue speed in the other room, jump through the transition, then speedball under the shutters.

Entrance condition:

{
  "comeInGettingBlueSpeed": {
    "length": 0,
    "openEnd": 1,
    "minExtraRunSpeed": "$0.E",
    "maxExtraRunSpeed": "$1.D"
  }
}

Requires:

"canSpeedball"
"canChainTemporaryBlue"
"canInsaneJump"

Exit condition:

{
  "leaveWithTemporaryBlue": {}
}

Unlocks doors:

{"types":["ammo"],"requires":[]}
From: 3
Bottom Left Door
To: 4
Bottom Right Door

Enter the room with a blue speed jump to speedball through the spike tunnel. Then perform a long temporary blue chain across the room.

Entrance condition:

{
  "comeInBlueSpinning": {
    "unusableTiles": 1,
    "maxExtraRunSpeed": "$1.E"
  }
}

Requires:

"canSpeedball"
"canLongChainTemporaryBlue"

Exit condition:

{
  "leaveWithTemporaryBlue": {}
}

Unlocks doors:

{"types":["ammo"],"requires":[]}
Speedball (Very Hard)
Big Pink
From: 1
Left Side - Top Door
To: 13
Central Junction

Entrance condition:

{
  "comeInSpeedballing": {
    "runway": {
      "length": 6,
      "openEnd": 0
    }
  }
}
From: 2
Right Side - Top Door
To: 1
Left Side - Top Door

Jump over the bug pipe while blue and roll into the morph tunnel to break the bomb block. Shortcharge too much and the jump will not be able to reach the morph tunnel.

Entrance condition:

{
  "comeInGettingBlueSpeed": {
    "length": 16,
    "openEnd": 1
  }
}

Requires:

"canSpeedball"

Clears obstacles: A

From: 7
Right Side - Bottom Middle Door (Behind the Super Block)
To: 13
Central Junction

Quickly jump and precisely shoot the super block and in the same motion take out the bomb blocks with a speedball.

Entrance condition:

{
  "comeInGettingBlueSpeed": {
    "length": 5,
    "openEnd": 0
  }
}

Requires:

{
  "notable": "Super Block Speedball"
}
"canSpeedball"
"canTrickyJump"
"canSlowShortCharge"
{
  "ammo": {
    "type": "Super",
    "count": 1
  }
}

Clears obstacles: F

From: 13
Central Junction
To: 1
Left Side - Top Door

Jump over the bug pipe while blue and roll into the morph tunnel to break the bomb block. Shortcharge too much and the jump will not be able to reach the morph tunnel. But you can airball and bounce into the tunnel.

Requires:

{
  "or": [
    {
      "getBlueSpeed": {
        "usedTiles": 16,
        "openEnd": 1
      }
    },
    {
      "and": [
        {
          "doorUnlockedAtNode": 2
        },
        {
          "getBlueSpeed": {
            "usedTiles": 17,
            "openEnd": 1
          }
        }
      ]
    }
  ]
}
"canSpeedball"

Clears obstacles: A

Unlocks doors:

{"nodeId":2,"types":["ammo"],"requires":[]}
From: 13
Central Junction
To: 1
Left Side - Top Door

Requires:

{
  "getBlueSpeed": {
    "usedTiles": 17,
    "openEnd": 0
  }
}
"canSpeedball"
"canChainTemporaryBlue"

Exit condition:

{
  "leaveWithTemporaryBlue": {}
}

Unlocks doors:

{"types":["ammo"],"requires":[]}
From: 13
Central Junction
To: 7
Right Side - Bottom Middle Door (Behind the Super Block)

Break the bomb blocks by jumping into them with speed. These is more easily done at low run speed.

Requires:

{
  "notable": "Speedball into Raised Bomb Blocks"
}
"canSlowShortCharge"
{
  "getBlueSpeed": {
    "usedTiles": 20,
    "openEnd": 2
  }
}
"canSpeedball"
"canLateralMidAirMorph"
"canTrickyJump"
"canOffScreenSuperShot"

Clears obstacles: F

From: 2
Right Door
To: 1
Left Door

Build up to full run speed and speedball towards the left door. With a little luck, Samus will accelerate through the slope tiles and pass under the door.

Entrance condition:

{
  "comeInGettingBlueSpeed": {
    "length": 20,
    "openEnd": 0,
    "minExtraRunSpeed": "$7.0"
  }
}

Requires:

{
  "notable": "Roll Under Door"
}
"canSpeedball"

Exit condition:

{
  "leaveWithMockball": {
    "remoteRunway": {
      "length": 45,
      "openEnd": 1
    },
    "landingRunway": {
      "length": 7,
      "openEnd": 1
    },
    "minExtraRunSpeed": "$7.0"
  }
}

Bypasses door shell: true

From: 1
Right Door
To: 2
Item

Entrance condition:

{
  "comeInBlueSpinning": {
    "unusableTiles": 0
  }
}

Requires:

"canSpeedball"

Clears obstacles: A

From: 1
Right Door
To: 2
Item

Roll through the whole room, breaking the speedblocks. The fish enemies will die but some puyos will remain.

Entrance condition:

{
  "comeInGettingBlueSpeed": {
    "length": 0,
    "openEnd": 1
  }
}

Requires:

"canSpeedball"

Clears obstacles: A

From: 3
Dry Platform Junction
To: 1
Right Door

Perform a speedball into a temporary blue chain to reach the door. If HiJump and Spring Ball are unavailable, then getting out of the water requires a very precise jump: delay aiming down for the mid-air morph until after Samus is above the water line.

Requires:

{
  "getBlueSpeed": {
    "usedTiles": 32,
    "openEnd": 1
  }
}
"canChainTemporaryBlue"
"canSpeedball"
{
  "or": [
    "canInsaneJump",
    "HiJump",
    "canSpringBallBounce"
  ]
}

Exit condition:

{
  "leaveWithTemporaryBlue": {}
}

Unlocks doors:

{"types":["ammo"],"requires":[]}
From: 3
Top Right Door
To: 1
Left Door

Shoot the block while moving up after a Space Jump; then speedball through the morph tunnel.

Entrance condition:

{
  "comeInBlueSpinning": {
    "unusableTiles": 0,
    "maxExtraRunSpeed": "$2.0"
  }
}

Requires:

"canPreciseSpaceJump"
"canSpeedball"
From: 3
Top Right Door
To: 1
Left Door

Jump from the top right door with speed to break the bomb blocks. Time a precise shot during the jump to clear the shot block. Note: Spazer can trivially break the shot block by shooting forward before jumping.

Entrance condition:

{
  "comeInGettingBlueSpeed": {
    "length": 3,
    "openEnd": 1,
    "minExtraRunSpeed": "$1.2"
  }
}

Requires:

{
  "notable": "Jump Shot Speedball"
}
"canSpeedball"
"canTrickyJump"
From: 3
Top Right Door
To: 1
Left Door

Shoot forward with spazer to break the shot block, then jump into the morph tunnel while staying blue to break a bomb block.

Entrance condition:

{
  "comeInGettingBlueSpeed": {
    "length": 3,
    "openEnd": 1,
    "minExtraRunSpeed": "$1.2"
  }
}

Requires:

"Spazer"
"canSpeedball"
"canCarefulJump"
From: 3
Top Right Door
To: 5
Kihunter Junction

The Kihunters can be killed by retreating to the morph tunnel if needed.

Entrance condition:

{
  "comeInBlueSpinning": {
    "unusableTiles": 2,
    "minExtraRunSpeed": "$1.7",
    "maxExtraRunSpeed": "$3.8"
  }
}

Requires:

"canSpeedball"

Clears obstacles: B, C

From: 3
Top Right Door
To: 5
Kihunter Junction

The Kihunters can be killed by retreating to the morph tunnel if needed.

Entrance condition:

{
  "comeInGettingBlueSpeed": {
    "length": 3,
    "openEnd": 1,
    "maxExtraRunSpeed": "$1.8"
  }
}

Requires:

"canSpeedball"

Clears obstacles: B, C

From: 5
Kihunter Junction
To: 3
Top Right Door

A very low horizontal speed is needed to drop down and break the block without hitting the corner to the left or the block above the bomb block. Or with Temporary Blue, Samus can bounce into the bomb block.

Requires:

{
  "notable": "Speedball"
}
"Morph"
{
  "obstaclesCleared": [
    "C"
  ]
}
{
  "obstaclesNotCleared": [
    "D"
  ]
}
{
  "or": [
    {
      "and": [
        "canSlowShortCharge",
        {
          "getBlueSpeed": {
            "usedTiles": 17,
            "openEnd": 0
          }
        },
        "canSpeedball"
      ]
    },
    {
      "and": [
        {
          "canShineCharge": {
            "usedTiles": 30,
            "openEnd": 1
          }
        },
        "canTemporaryBlue",
        "canLateralMidAirMorph"
      ]
    }
  ]
}

Clears obstacles: B

From: 2
Bottom Left Door
To: 3
Right Vertical Door

Entrance condition:

{
  "comeInSpeedballing": {
    "runway": {
      "length": 4,
      "openEnd": 0
    }
  }
}

Clears obstacles: A

Use Space Jump, Spring Ball, to carry blue speed across the room; alternatively, use a long series of temporary blue chains.

Entrance condition:

{
  "comeInGettingBlueSpeed": {
    "length": 13,
    "openEnd": 1
  }
}

Requires:

"canChainTemporaryBlue"
{
  "or": [
    {
      "and": [
        "canSpeedball",
        "canSpringBallBounce",
        {
          "heatFrames": 490
        }
      ]
    },
    {
      "and": [
        "SpaceJump",
        {
          "heatFrames": 420
        }
      ]
    },
    {
      "and": [
        "canSpeedball",
        "canLongChainTemporaryBlue",
        {
          "heatFrames": 780
        }
      ]
    }
  ]
}

Exit condition:

{
  "leaveWithTemporaryBlue": {}
}

Unlocks doors:

{"types":["ammo"],"requires":[]}

Use Space Jump, Spring Ball, to carry blue speed across the room; alternatively, use a long series of temporary blue chains.

Entrance condition:

{
  "comeInShinecharging": {
    "length": 13,
    "openEnd": 1
  }
}

Requires:

"canChainTemporaryBlue"
{
  "or": [
    {
      "and": [
        "canSpeedball",
        "canSpringBallBounce",
        {
          "heatFrames": 400
        }
      ]
    },
    {
      "and": [
        "SpaceJump",
        {
          "heatFrames": 420
        }
      ]
    },
    {
      "and": [
        "canSpeedball",
        "canLongChainTemporaryBlue",
        {
          "heatFrames": 670
        }
      ]
    }
  ]
}

Exit condition:

{
  "leaveWithTemporaryBlue": {
    "direction": "right"
  }
}

Unlocks doors:

{"types":["ammo"],"requires":[]}

Use Space Jump, Spring Ball, to carry blue speed across the room; alternatively, use a long series of temporary blue chains.

Entrance condition:

{
  "comeInGettingBlueSpeed": {
    "length": 13,
    "openEnd": 1
  }
}

Requires:

"canChainTemporaryBlue"
{
  "or": [
    {
      "and": [
        "canSpeedball",
        "canSpringBallBounce",
        {
          "heatFrames": 490
        }
      ]
    },
    {
      "and": [
        "SpaceJump",
        {
          "heatFrames": 420
        }
      ]
    },
    {
      "and": [
        "canSpeedball",
        "canLongChainTemporaryBlue",
        {
          "heatFrames": 790
        }
      ]
    }
  ]
}

Exit condition:

{
  "leaveWithTemporaryBlue": {}
}

Unlocks doors:

{"types":["ammo"],"requires":[]}
From: 1
Left Side - Top Door
To: 6
Middle Right Door

Destroy the Cac by touching it while in aim-down pose; enter a speedball for a moment, before unmorphing past the two half-tile dropoffs. Alternatively, if enough run speed is available, it is also an option to airball over the Cac.

Entrance condition:

{
  "comeInGettingBlueSpeed": {
    "length": 3,
    "openEnd": 1,
    "minExtraRunSpeed": "$1.2"
  }
}

Requires:

"canSpeedball"
"canLongChainTemporaryBlue"

Exit condition:

{
  "leaveWithTemporaryBlue": {}
}

Unlocks doors:

{"types":["ammo"],"requires":[]}
From: 1
Left Side - Top Door
To: 7
Top Right Door

Destroy the Cac by touching it while in aim-down pose; enter a speedball for a moment, before unmorphing past the two half-tile drops. Alternatively, if enough run speed is available, it is also an option to airball over the Cac.

Entrance condition:

{
  "comeInGettingBlueSpeed": {
    "length": 3,
    "openEnd": 1,
    "minExtraRunSpeed": "$1.2"
  }
}

Requires:

"canSpeedball"
"canLongChainTemporaryBlue"

Exit condition:

{
  "leaveWithTemporaryBlue": {}
}

Unlocks doors:

{"types":["ammo"],"requires":[]}
From: 7
Top Right Door
To: 1
Left Side - Top Door

Entrance condition:

{
  "comeInGettingBlueSpeed": {
    "length": 2.5,
    "openEnd": 1,
    "minExtraRunSpeed": "$1.9",
    "maxExtraRunSpeed": "$2.8"
  }
}

Requires:

"canSpeedball"
"canTrickySpringBallBounce"
"canChainTemporaryBlue"

Exit condition:

{
  "leaveWithTemporaryBlue": {}
}

Unlocks doors:

{"types":["ammo"],"requires":[]}

Use SpeedBooster to construct a structure for Moondancing that has 1 chest height block and 1 head height block to the right of it and no other Speed blocks. Crystal Flash below the lower block, exactly pixel aligned with its right side, to standup and then begin Moondancing. After Samus sinks through the floor tiles, use Grapple to return to a standing position and count an additional 145 moonfalls. Then use Grapple to return to a crouch and wiggle right and Turn-Around Aim Cancel to escape to the right. Finally, use SpeedBooster if needed to break the remaining Speed blocks and reach the door.

Requires:

{
  "notable": "Speed Block Moondance"
}
"h_canCrystalFlash"
"canTrickyJump"
"canTurnaroundAimCancel"
"h_getBlueSpeedMaxRunway"
"canTemporaryBlue"
"canExtendedMoondance"
"canSpeedball"

Exit condition:

{
  "leaveWithStoredFallSpeed": {
    "fallSpeedInTiles": 2
  }
}
From: 1
Left Door
To: 1
Left Door

Use SpeedBooster to construct a structure for Moondancing that has 1 chest height block and 1 head height block to the right of it and no other Speed blocks. Crystal Flash below the lower block, exactly pixel aligned with its right side, to standup and then begin Moondancing. After Samus sinks through the bottom tile, it is possible to use Grapple to return to a crouch and wiggle right and then Turn-Around Aim Cancel to escape to the right. Without Grapple, count to 174 Moonfalls and delicately Moonfall so as to remain crouched and then wiggle to the right. Finally, use SpeedBooster if needed to break the remaining Speed blocks and reach the door.

Requires:

{
  "notable": "Speed Block Moondance"
}
"h_canCrystalFlash"
"canTrickyJump"
"canTurnaroundAimCancel"
"h_getBlueSpeedMaxRunway"
"canTemporaryBlue"
"canMoondance"
"canSpeedball"

Exit condition:

{
  "leaveWithStoredFallSpeed": {
    "fallSpeedInTiles": 1
  }
}

Use SpeedBooster to construct a structure for Moondancing that has 1 chest height block and 1 head height block to the right of it and no other Speed blocks. Crystal Flash below the lower block, exactly pixel aligned with its right side, to standup and then begin Moondancing. After Samus sinks through the floor tiles, use Grapple to return to a standing position and count an additional 145 moonfalls. Then use Grapple to return to a crouch and wiggle right and Turn-Around Aim Cancel to escape to the right. Finally, use SpeedBooster if needed to break the remaining Speed blocks and reach the door.

Requires:

{
  "notable": "Speed Block Moondance"
}
"h_canCrystalFlash"
"canTrickyJump"
"canTurnaroundAimCancel"
"h_getBlueSpeedMaxRunway"
"canTemporaryBlue"
"canExtendedMoondance"
"canSpeedball"

Exit condition:

{
  "leaveWithStoredFallSpeed": {
    "fallSpeedInTiles": 2
  }
}

Unlocks doors:

{"types":["ammo"],"requires":[]}
From: 1
Left Door
To: 2
Right Door

Use SpeedBooster to construct a structure for Moondancing that has 1 chest height block and 1 head height block to the right of it and no other Speed blocks. Crystal Flash below the lower block, exactly pixel aligned with its right side, to standup and then begin Moondancing. After Samus sinks through the bottom tile, it is possible to use Grapple to return to a crouch and wiggle right and then Turn-Around Aim Cancel to escape to the right. Without Grapple, count to 174 Moonfalls and delicately Moonfall so as to remain crouched and then wiggle to the right. Finally, use SpeedBooster if needed to break the remaining Speed blocks and reach the door.

Requires:

{
  "notable": "Speed Block Moondance"
}
"h_canCrystalFlash"
"canTrickyJump"
"canTurnaroundAimCancel"
"h_getBlueSpeedMaxRunway"
"canTemporaryBlue"
"canMoondance"
"canSpeedball"

Exit condition:

{
  "leaveWithStoredFallSpeed": {
    "fallSpeedInTiles": 1
  }
}

Unlocks doors:

{"types":["ammo"],"requires":[]}
From: 1
Left Door
To: 2
Right Door

Entrance condition:

{
  "comeInSpeedballing": {
    "runway": {
      "length": 3,
      "openEnd": 1
    }
  }
}

Requires:

"canSpeedball"
"canSlowShortCharge"
{
  "heatFrames": 360
}
From: 2
Far Left Door
To: 2
Far Left Door

Use SpeedBooster to construct a structure for Moondancing that has 1 chest height block and 1 head height block to the right of it and no other Speed blocks. Crystal Flash below the lower block, exactly pixel aligned with its right side, to standup and then begin Moondancing. After Samus sinks through the floor tiles, use Grapple to return to a standing position and count an additional 145 moonfalls. Then use Grapple to return to a crouch and wiggle right and Turn-Around Aim Cancel to escape to the right. Finally, use SpeedBooster if needed to break the remaining Speed blocks and reach the door.

Requires:

{
  "notable": "Speed Block Moondance"
}
"h_heatProof"
"h_getBlueSpeedMaxRunway"
"h_canCrystalFlash"
"canTrickyJump"
"canTurnaroundAimCancel"
"canTemporaryBlue"
"canExtendedMoondance"
"canSpeedball"

Exit condition:

{
  "leaveWithStoredFallSpeed": {
    "fallSpeedInTiles": 2
  }
}
From: 2
Far Left Door
To: 2
Far Left Door

Use SpeedBooster to construct a structure for Moondancing that has 1 chest height block and 1 head height block to the right of it and no other Speed blocks. Crystal Flash below the lower block, exactly pixel aligned with its right side, to standup and then begin Moondancing. After Samus sinks through the bottom tile, it is possible to use Grapple to return to a crouch and wiggle right and then Turn-Around Aim Cancel to escape to the right. Without Grapple, count to 174 Moonfalls and delicately Moonfall so as to remain crouched and then wiggle to the right. Finally, use SpeedBooster if needed to break the remaining Speed blocks and reach the door.

Requires:

{
  "notable": "Speed Block Moondance"
}
"h_heatProof"
"h_getBlueSpeedMaxRunway"
"h_canCrystalFlash"
"canTrickyJump"
"canTurnaroundAimCancel"
"canTemporaryBlue"
"canMoondance"
"canSpeedball"

Exit condition:

{
  "leaveWithStoredFallSpeed": {
    "fallSpeedInTiles": 1
  }
}
From: 3
Bottom Door
To: 2
Far Left Door

Spark left through the speed blocks, then run to the right and back to get speed to go through the rest. If performing the spark with low energy, there is a risk of ending the spark above the spikes or in front of the Pirate; to be safe, assuming Samus has heat protection and begins sparking about 3 tiles from the Speed blocks, start with between 72 and 87 energy or at least 105 energy; with a buffered crumble jump to the right, up to 93 energy can work.

Entrance condition:

{
  "comeInShinecharged": {},
  "comesThroughToilet": "any"
}

Requires:

{
  "shineChargeFrames": 35
}
{
  "notable": "Reverse Spark"
}
"canShinechargeMovement"
"canHorizontalShinespark"
{
  "or": [
    {
      "shinespark": {
        "frames": 87,
        "excessFrames": 10
      }
    },
    {
      "and": [
        "h_heatProof",
        "canControlShinesparkEnd",
        {
          "shinespark": {
            "frames": 87,
            "excessFrames": 44
          }
        }
      ]
    }
  ]
}
{
  "heatFrames": 675
}
"h_getBlueSpeedMaxRunway"
{
  "or": [
    "canSpeedball",
    {
      "heatFrames": 15
    }
  ]
}

Clears obstacles: A

From: 4
Bottom Right Door
To: 2
Far Left Door

Spark left through the speed blocks, then run to the right and back to get speed to go through the rest. If performing the spark with low energy, there is a risk of ending the spark above the spikes or in front of the Pirate; to be safe, assuming Samus has heat protection, begin the shinespark at the Speed blocks with between 68 and 84 energy, or at least 101 energy; with a buffered crumble jump to the right, up to 89 energy can work.

Entrance condition:

{
  "comeInShinecharged": {}
}

Requires:

{
  "shineChargeFrames": 85
}
{
  "notable": "Reverse Spark"
}
"canShinechargeMovement"
"canHorizontalShinespark"
{
  "or": [
    {
      "shinespark": {
        "frames": 84,
        "excessFrames": 10
      }
    },
    {
      "and": [
        "h_heatProof",
        "canControlShinesparkEnd",
        {
          "shinespark": {
            "frames": 84,
            "excessFrames": 45
          }
        }
      ]
    }
  ]
}
{
  "heatFrames": 715
}
"h_getBlueSpeedMaxRunway"
{
  "or": [
    "canSpeedball",
    {
      "heatFrames": 15
    }
  ]
}

Clears obstacles: A

From: 4
Bottom Right Door
To: 2
Far Left Door

Break the speed blocks by jumping over the gap with blue speed and continuing through the room with a speedball.

Entrance condition:

{
  "comeInGettingBlueSpeed": {
    "length": 1,
    "openEnd": 0,
    "minExtraRunSpeed": "$2.4"
  }
}

Requires:

{
  "notable": "Reverse Speedball"
}
"canSpeedball"
{
  "heatFrames": 570
}

Clears obstacles: A

From: 5
Top Right Door
To: 2
Far Left Door

Either jump over a Cacatac or tank a spike hit. Perform a mid-air spark through the speed blocks. Then run to the right and back to get speed to go through the rest. If performing the spark with low energy, there is a risk of ending the spark above the spikes or in front of the Pirate; to be safe, assuming Samus has heat protection, begin the shinespark with between 73 and 88 energy, or at least 106 energy; with a buffered crumble jump to the right, up to 94 energy can work.

Entrance condition:

{
  "comeInShinecharging": {
    "length": 5,
    "openEnd": 1
  }
}

Requires:

{
  "notable": "Reverse Spark"
}
"canShinechargeMovementTricky"
"canTrickyJump"
{
  "or": [
    {
      "enemyDamage": {
        "enemy": "Cacatac",
        "type": "spike",
        "hits": 1
      }
    },
    "canBePatient"
  ]
}
{
  "or": [
    {
      "shinespark": {
        "frames": 88,
        "excessFrames": 11
      }
    },
    {
      "and": [
        "h_heatProof",
        "canControlShinesparkEnd",
        {
          "shinespark": {
            "frames": 88,
            "excessFrames": 44
          }
        }
      ]
    }
  ]
}
{
  "heatFrames": 825
}
"h_getBlueSpeedMaxRunway"
{
  "or": [
    "canSpeedball",
    {
      "heatFrames": 15
    }
  ]
}

Clears obstacles: A

From: 1
Left Door
To: 5
Spring Ball Maze Junction (Past the Bomb Blocks)

Spacejump through the room and break the bomb blocks in the Morph tunnel with Speedbooster. It is very helpful for the final jump to be close to the missile platform, to be as close to the tunnel as possible when Morphing.

Entrance condition:

{
  "comeInBlueSpinning": {
    "minExtraRunSpeed": "$6.E",
    "unusableTiles": 0
  }
}

Requires:

{
  "notable": "Air Speedball"
}
"canPreciseSpaceJump"
"canInsaneJump"
"canLateralMidAirMorph"
"canSpeedball"
"canMomentumConservingMorph"
{
  "heatFrames": 110
}
From: 1
Left Door
To: 5
Spring Ball Maze Junction (Past the Bomb Blocks)

Spacejump through the room and break the bomb blocks in the Morph tunnel with Speedbooster. It is very helpful for the final jump to be close to the missile platform, to be as close to the tunnel as possible when Morphing.

Entrance condition:

{
  "comeInGettingBlueSpeed": {
    "length": 5,
    "openEnd": 1,
    "minExtraRunSpeed": "$5.B"
  }
}

Requires:

{
  "notable": "Air Speedball"
}
"canPreciseSpaceJump"
"canInsaneJump"
"canLateralMidAirMorph"
"canSpeedball"
"canMomentumConservingMorph"
{
  "heatFrames": 110
}
From: 6
Junction By Left Door (Right of Pit)
To: 5
Spring Ball Maze Junction (Past the Bomb Blocks)

Jump and Morph with a speedball to enter the morph tunnel and then use SpringBall to break the bomb blocks.

Requires:

{
  "notable": "Air Speedball"
}
"h_canNavigateHeatRooms"
{
  "getBlueSpeed": {
    "usedTiles": 26,
    "gentleDownTiles": 2,
    "openEnd": 1
  }
}
"canSpeedball"
"canLateralMidAirMorph"
"h_canUseSpringBall"
{
  "heatFrames": 160
}

Clears obstacles: B

Speedball (Very Hard)
Wasteland
From: 4
Junction Right of Power Bomb Blocks
To: 8
Junction Below Top Right Door

Requires:

{
  "obstaclesCleared": [
    "D"
  ]
}
{
  "getBlueSpeed": {
    "usedTiles": 20,
    "openEnd": 1
  }
}
"canSpeedball"
{
  "or": [
    "h_canUseSpringBall",
    {
      "hibashiHits": 1
    }
  ]
}
{
  "heatFrames": 300
}
From: 5
Junction Below Shot Block
To: 8
Junction Below Top Right Door

Break the Power Bomb statue leaving 1 row of blocks. Partially clip beneath the Power Bomb blocks and the sold tiles beneath. Wait for a Dessgeega to jump over head and jump into it. The left ceiling Dessgeega works better. Aim down after jumping in order to fully boost over the solid statue. Damage boost to the right and use i-frames to run through all of the enemies. Begin shortcharging while running through the Dessgeegas for a speedball. It may help to end the damage boost early, but then it becomes more difficult to stutter for the shortcharge.

Requires:

{
  "notable": "HiJumpless Statue Clip Damage Boost"
}
{
  "obstaclesNotCleared": [
    "A"
  ]
}
"h_canUsePowerBombs"
"canPartialFloorClip"
"canCeilingClip"
"canTrickyJump"
"canHorizontalDamageBoost"
"canUseIFrames"
{
  "getBlueSpeed": {
    "usedTiles": 16,
    "openEnd": 1
  }
}
"canSpeedball"
{
  "enemyDamage": {
    "enemy": "Dessgeega",
    "type": "contact",
    "hits": 1
  }
}
{
  "heatFrames": 390
}
{
  "or": [
    "h_canUseSpringBall",
    {
      "hibashiHits": 1
    }
  ]
}
From: 5
Junction Below Shot Block
To: 8
Junction Below Top Right Door

Break the Power Bomb statue leaving 1 row of blocks. Partially clip beneath the Power Bomb blocks and the sold tiles beneath. Wait for a Dessgeega to jump over head and jump into it. The left ceiling Dessgeega works better. Damage boost to the right and use i-frames to run through all of the enemies. Begin shortcharging while running through the Dessgeegas for a speedball. It may help to end the damage boost early, but then it becomes more difficult to stutter for the shortcharge.

Requires:

{
  "notable": "Statue Clip Damage Boost"
}
{
  "obstaclesNotCleared": [
    "A"
  ]
}
"h_canUsePowerBombs"
"HiJump"
"canPartialFloorClip"
"canCeilingClip"
"canHorizontalDamageBoost"
"canUseIFrames"
{
  "getBlueSpeed": {
    "usedTiles": 16,
    "openEnd": 1
  }
}
"canSpeedball"
{
  "enemyDamage": {
    "enemy": "Dessgeega",
    "type": "contact",
    "hits": 1
  }
}
{
  "heatFrames": 390
}
{
  "or": [
    "h_canUseSpringBall",
    {
      "hibashiHits": 1
    }
  ]
}
From: 2
Top Door
To: 3
Right Door

Requires:

{
  "getBlueSpeed": {
    "usedTiles": 22,
    "openEnd": 0
  }
}
"canSpeedball"
"canChainTemporaryBlue"

Exit condition:

{
  "leaveWithTemporaryBlue": {}
}

Unlocks doors:

{"types":["ammo"],"requires":[]}
From: 2
Top Door
To: 3
Right Door

This speedball is harder with Phantoon alive and has a shorter runway because of the robot standing in the way.

Requires:

{
  "getBlueSpeed": {
    "usedTiles": 22,
    "openEnd": 0
  }
}
"canSpeedball"

Clears obstacles: A

From: 2
Top Door
To: 3
Right Door

This speedball is easier with Phantoon dead, since you can push the robots all the way left. It's even possible to setup the short hop mockball by bonking the center platform.

Requires:

"h_getBlueSpeedMaxRunway"
"canSpeedball"
"f_DefeatedPhantoon"

Clears obstacles: A

From: 3
Right Door
To: 2
Top Door

Entrance condition:

{
  "comeInBlueSpinning": {
    "unusableTiles": 1,
    "maxExtraRunSpeed": "$2.8"
  }
}

Requires:

"canSpeedball"
"canCarefulJump"
"canSlowShortCharge"

Clears obstacles: A

From: 1
Top Left Door
To: 1
Top Left Door

Use SpeedBooster to construct a structure for Moondancing that has 1 chest height block and 1 head height block to the right of it and no other Speed blocks. Crystal Flash below the lower block, exactly pixel aligned with its right side, to standup and then begin Moondancing. After Samus sinks through the floor tiles, use Grapple to return to a standing position and count an additional 145 moonfalls. Then use Grapple to return to a crouch and wiggle right and Turn-Around Aim Cancel to escape to the right. Finally, shortcharge to break the remaining Speed blocks and reach the door.

Requires:

{
  "notable": "Speed Block Moondance"
}
"h_canCrystalFlash"
"canTrickyJump"
"canTurnaroundAimCancel"
{
  "getBlueSpeed": {
    "usedTiles": 16,
    "steepDownTiles": 4,
    "openEnd": 0
  }
}
"canTemporaryBlue"
"canExtendedMoondance"
"canSpeedball"
"Grapple"

Exit condition:

{
  "leaveWithStoredFallSpeed": {
    "fallSpeedInTiles": 2
  }
}
From: 1
Top Left Door
To: 1
Top Left Door

Use SpeedBooster to construct a structure for Moondancing that has 1 chest height block and 1 head height block to the right of it and no other Speed blocks. Crystal Flash below the lower block, exactly pixel aligned with its right side, to standup and then begin Moondancing. After Samus sinks through the bottom tile, it is possible to use Grapple to return to a crouch and wiggle right and then Turn-Around Aim Cancel to escape to the right. Without Grapple, count to 174 Moonfalls and delicately Moonfall so as to remain crouched and then wiggle to the right. Finally, shortcharge to break the remaining Speed blocks and reach the door.

Requires:

{
  "notable": "Speed Block Moondance"
}
"h_canCrystalFlash"
"canTrickyJump"
"canTurnaroundAimCancel"
{
  "getBlueSpeed": {
    "usedTiles": 16,
    "steepDownTiles": 4,
    "openEnd": 0
  }
}
"canTemporaryBlue"
"canSpeedball"
"canMoondance"

Exit condition:

{
  "leaveWithStoredFallSpeed": {
    "fallSpeedInTiles": 1
  }
}
From: 1
Top Left Door
To: 5
Top Right Item

Use SpeedBooster to construct a structure for Moondancing that has 1 chest height block and 1 head height block to the right of it and no other Speed blocks. Crystal Flash below the lower block, exactly pixel aligned with its right side, to standup and then begin Moondancing. After Samus sinks through the bottom tile, it is possible to use Grapple to return to a crouch and wiggle right and then Turn-Around Aim Cancel to escape to the right. Without Grapple, count to 174 Moonfalls and delicately Moonfall so as to remain crouched and then wiggle to the right. The Camera will not follow Samus after clipping.

Requires:

{
  "notable": "Speed Block Moondance"
}
"h_canCrystalFlash"
"canTrickyJump"
"canTurnaroundAimCancel"
{
  "getBlueSpeed": {
    "usedTiles": 16,
    "steepDownTiles": 4,
    "openEnd": 0
  }
}
"canTemporaryBlue"
"canMoondance"
"canSpeedball"

Clears obstacles: B

From: 4
Bottom Chozo Item
To: 3
Bottom Left Door

Gain temporary blue, and bounce into the morph tunnel, using Spring Ball to reach the left side while retaining temporary blue. After bouncing up out of the tunnel, unmorph, aim down, and use a pause buffer to remorph and land or bounce on the door frame, chaining temporary blue into the next room. FIXME: This needs the item to be collected or unspawned, at least if using the long runway variant.

Requires:

{
  "obstaclesNotCleared": [
    "B"
  ]
}
{
  "or": [
    {
      "and": [
        "f_DefeatedPhantoon",
        {
          "canShineCharge": {
            "usedTiles": 16,
            "openEnd": 0
          }
        }
      ]
    },
    {
      "and": [
        {
          "obstaclesCleared": [
            "A"
          ]
        },
        {
          "canShineCharge": {
            "usedTiles": 35,
            "openEnd": 1
          }
        },
        {
          "or": [
            "f_DefeatedPhantoon",
            "canSpeedball"
          ]
        }
      ]
    }
  ]
}
"canSpringBallBounce"
"canPauseRemorphTemporaryBlue"

Exit condition:

{
  "leaveWithTemporaryBlue": {}
}

Unlocks doors:

{"types":["ammo"],"requires":[]}
From: 4
Bottom Chozo Item
To: 3
Bottom Left Door

Use Temporary Blue to bounce into the Morph Tunnel with temp blue then continue to the bomb block using SpringBall. Just left of center of the pit is a good place to bounce for entering the tunnel. Requires either a tight shortcharge or clearing the power bomb blocks to open up more runway.

Requires:

{
  "obstaclesNotCleared": [
    "B"
  ]
}
{
  "or": [
    {
      "and": [
        "f_DefeatedPhantoon",
        {
          "canShineCharge": {
            "usedTiles": 16,
            "openEnd": 0
          }
        }
      ]
    },
    {
      "and": [
        {
          "obstaclesCleared": [
            "A"
          ]
        },
        {
          "canShineCharge": {
            "usedTiles": 35,
            "openEnd": 1
          }
        },
        {
          "or": [
            "f_DefeatedPhantoon",
            "canSpeedball"
          ]
        }
      ]
    }
  ]
}
"canTemporaryBlue"
"canSpringBallBounce"
From: 2
Right Door
To: 1
Left Door

Jump at the end of the runway to kill the Bull with blue speed, or jump over it. Then gain a speedball to approach the door with temporary blue.

Entrance condition:

{
  "comeInGettingBlueSpeed": {
    "length": 8,
    "steepUpTiles": 2,
    "openEnd": 1
  }
}

Requires:

"canSpeedball"

Exit condition:

{
  "leaveWithTemporaryBlue": {}
}

Unlocks doors:

{"types":["ammo"],"requires":[]}
From: 3
Bottom Left Door
To: 6
Bottom Right Door

Entrance condition:

{
  "comeInSpeedballing": {
    "runway": {
      "length": 13,
      "openEnd": 0
    }
  }
}

Clears obstacles: A

From: 6
Bottom Right Door
To: 3
Bottom Left Door

Entrance condition:

{
  "comeInSpeedballing": {
    "runway": {
      "length": 3,
      "openEnd": 0
    }
  }
}

Clears obstacles: A

From: 8
Item
To: 3
Bottom Left Door

Requires:

{
  "not": "f_DefeatedPhantoon"
}
"canRiskPermanentLossOfAccess"
{
  "getBlueSpeed": {
    "usedTiles": 14,
    "openEnd": 0,
    "steepUpTiles": 3
  }
}
"canSpeedball"

Clears obstacles: C

From: 2
Bottom Left Door
To: 4
Top Right Doorway

Jump through the transition with blue speed. Perform a very short speedball to kill the bottom crab and get into position below the hole. Perform a gravity jump and use Spring Ball to bounce through the top of the hole. Use a pause buffer to remorph, also taking the opportunity to equip Gravity again. Then chain temporary blue into the next room.

Entrance condition:

{
  "comeInGettingBlueSpeed": {
    "length": 0,
    "openEnd": 1,
    "maxExtraRunSpeed": "$1.A"
  }
}

Requires:

"canSpeedball"
"canGravityJump"
"canSpringBallBounce"
"canPauseRemorphTemporaryBlue"

Exit condition:

{
  "leaveWithTemporaryBlue": {}
}

Unlocks doors:

{"types":["ammo"],"requires":[]}
From: 5
Right Door
To: 7
Top Right Left Item

Depending on Samus' speed and position, either perform a speedball or an uncontrolled bounce onto the platform below the Speed blocks. Unmorph and continue holding up in order to break the Speed blocks while passing up through them. The top Speed blocks will respawn; to get on top of them, it can help to press against the wall (to discard blue speed) and then aim down to reduce Samus' hitbox. If available, using Grapple while aiming down can also help. Alternatively, if Samus breaks only the right column of Speed blocks, Samus can use the center left Speed block as a stepping stone. Be careful not to fall through the Speed blocks below as it will result in a softlock.

Entrance condition:

{
  "comeInBlueSpinning": {
    "unusableTiles": 1,
    "minExtraRunSpeed": "$3.4",
    "maxExtraRunSpeed": "$4.C"
  }
}

Requires:

{
  "notable": "Suitless Blue Bomber"
}
"canSuitlessMaridia"
"HiJump"
"canSpeedball"
"canTrickySpringBallBounce"
"canMomentumConservingMorph"
From: 5
Right Door
To: 7
Top Right Left Item

In the previous room, perform a relatively precise 1-tap in order to gain blue speed with momentum in a specific range, then spin jump through the door transition. Depending on Samus' speed and position, either perform a speedball or an uncontrolled bounce onto the platform below the Speed blocks. Unmorph and continue holding up in order to break the Speed blocks while passing up through them. The top Speed blocks will respawn; to get on top of them, it can help to press against the wall (to discard blue speed) and then aim down to reduce Samus' hitbox. If available, using Grapple while aiming down can also help. Alternatively, if Samus breaks only the right column of Speed blocks, Samus can use the center left Speed block as a stepping stone. Be careful not to fall through the Speed blocks below as it will result in a softlock.

Entrance condition:

{
  "comeInBlueSpinning": {
    "unusableTiles": 1,
    "minExtraRunSpeed": "$4.0",
    "maxExtraRunSpeed": "$4.3"
  }
}

Requires:

{
  "notable": "Suitless Blue Bomber"
}
"canSuitlessMaridia"
"canTrickyDashJump"
"canSpeedball"
"canTrickySpringBallBounce"
"canMomentumConservingMorph"
From: 1
Left Door
To: 4
Right Door

Enter the room in a spin jump with blue speed, and enter a speedball.

Entrance condition:

{
  "comeInBlueSpinning": {
    "unusableTiles": 0
  }
}

Requires:

"canSpeedball"
From: 1
Left Door
To: 4
Right Door

Enter the room with blue speed, and jump into a speedball.

Entrance condition:

{
  "comeInGettingBlueSpeed": {
    "length": 0,
    "openEnd": 1
  }
}

Requires:

"canWaterShineCharge"
"canSpeedball"
"canTrickyJump"

Enter the room in a spin jump with blue speed, and enter a speedball. Then chain temporary blue into the next room.

Entrance condition:

{
  "comeInBlueSpinning": {
    "unusableTiles": 0
  }
}

Requires:

"canSpeedball"
"canChainTemporaryBlue"

Exit condition:

{
  "leaveWithTemporaryBlue": {}
}

Unlocks doors:

{"types":["ammo"],"requires":[]}

Enter the room with blue speed, and jump into a speedball. Then chain temporary blue into the next room.

Entrance condition:

{
  "comeInGettingBlueSpeed": {
    "length": 0,
    "openEnd": 1
  }
}

Requires:

"canWaterShineCharge"
"canSpeedball"
"canTrickyJump"
"canChainTemporaryBlue"

Exit condition:

{
  "leaveWithTemporaryBlue": {}
}

Unlocks doors:

{"types":["ammo"],"requires":[]}
From: 4
Right Door
To: 1
Left Door

This is just a rough estimate of the minimum number of tiles that this runway can represent.

Entrance condition:

{
  "comeInSpeedballing": {
    "runway": {
      "length": 6,
      "openEnd": 1
    }
  }
}

Requires:

"canSpeedball"
From: 4
Right Door
To: 1
Left Door

This is just a rough estimate of the minimum number of tiles that this runway can represent.

Entrance condition:

{
  "comeInSpeedballing": {
    "runway": {
      "length": 6,
      "openEnd": 1
    }
  }
}

Requires:

"canSpeedball"
"canChainTemporaryBlue"

Exit condition:

{
  "leaveWithTemporaryBlue": {}
}

Unlocks doors:

{"types":["ammo"],"requires":[]}
From: 2
Top Right Door
To: 1
Bottom Left Door

Use a short speedball to destroy the top Choot or go under it. Then chain temporary blue into the next room.

Entrance condition:

{
  "comeInGettingBlueSpeed": {
    "length": 0,
    "openEnd": 1,
    "maxExtraRunSpeed": "$1.D"
  }
}

Requires:

"canSpeedball"
"canChainTemporaryBlue"

Exit condition:

{
  "leaveWithTemporaryBlue": {}
}

Unlocks doors:

{"types":["ammo"],"requires":[]}