Room ID: 70
|
Jump through the door and into a speedball to break the bomb blocks, timing a shot during the jump, immediately after the transition, to clear the shot block. If Spazer or Wave are available, the timing for the shot is more lenient; otherwise, jumping with lower extra run speed (between $3.2 and $3.F) can help widen the timing window. If using a lower run speed, it often helps to aim down before bonking the ceiling, to avoid falling short of the ledge. Entrance condition: {
"comeInWithSidePlatform": {
"platforms": [
{
"minHeight": 2,
"maxHeight": 2,
"minTiles": 27.4375,
"speedBooster": true,
"obstructions": [
[
1,
0
]
],
"note": [
"This applies to Dust Torizo Room and Noob Bridge."
]
},
{
"minHeight": 3,
"maxHeight": 3,
"minTiles": 28.2472,
"speedBooster": true,
"obstructions": [
[
1,
0
]
],
"note": [
"This applies to Double Chamber."
]
},
{
"minHeight": 3,
"maxHeight": 3,
"minTiles": 39.4375,
"speedBooster": true,
"obstructions": [
[
3,
2
]
],
"note": [
"This applies to Metal Pirates."
]
}
]
}
}Requires: {
"notable": "Jump Shot Speedball"
}
{
"getBlueSpeed": {
"usedTiles": 20,
"openEnd": 1
}
}
{
"or": [
"canTrickyDashJump",
"Spazer",
"Wave"
]
}
"canSpeedball"Dev note: The run speed required is not overly precise, but certain ranges of speeds must be avoided (especially extra run speeds $4.0 and $4.1) to prevent Samus from getting too high of a jump and not being able to reach the ledge. |