Room ID: 29
From: 1
Top Left Door
To: 6
Top Junction with Temporary Blue (Right of Morph Tunnel)
Bounce into the spikes and use a SpeedKeep to run on spikes to setup for a speedball towards the item. A DamageBoost SpeedKeep could be used instead of a Spike SpeedKeep with enough runspeed. Entrance condition: {
"comeInRunning": {
"speedBooster": true,
"minTiles": 4
}
}Requires: "canSpeedKeep"
"canCarefulJump"
{
"canShineCharge": {
"usedTiles": 21,
"openEnd": 2
}
}
"h_speedKeepSpikeHit"
{
"or": [
"h_speedKeepSpikeHit",
{
"and": [
"canChainTemporaryBlue",
"h_speedKeepSpikeHitLeniency"
]
}
]
}
"canSpeedball"Dev note: The extra lenience is because of the need to either to perform a very precise jump off the spikes, or to start with a bounce on the spikes, taking an extra hit. |