Room ID: 29
From: 1
Top Left Door
To: 6
Top Junction with Temporary Blue (Right of Morph Tunnel)
Bounce into the spikes and use a SpeedKeep to run on spikes to setup for a speedball towards the item. A DamageBoost SpeedKeep could be used instead of a Spike SpeedKeep with enough runspeed. Entrance condition: { "comeInRunning": { "speedBooster": true, "minTiles": 4 } } Requires: "canSpeedKeep" "canCarefulJump" { "canShineCharge": { "usedTiles": 21, "openEnd": 2 } } "h_speedKeepSpikeHit" { "or": [ "h_speedKeepSpikeHit", { "and": [ "canChainTemporaryBlue", "h_speedKeepSpikeHitLeniency" ] } ] } "canSpeedball" Dev note: The extra lenience is because of the need to either to perform a very precise jump off the spikes, or to start with a bounce on the spikes, taking an extra hit. |