Setting up an enemy positioning to perform a ceiling clip. Jump and Morph onto the enemy, perform an X-Ray standup, and then jump through. The enemy positioning will require approximately 1.5 to 2 tiles between the enemy and the ceiling. Just enough to unmorph while on top of it.
Dependencies: canCeilingClip, canUseEnemies
Shoot a Super as a Sciser crawls near the top door, then freeze it mid-air and use it to clip up past the door shell. If you don't have Morph and X-Ray, you must shoot the Super while the Sciser is on the slope near the door, not on the door itself. Requires: { "ammo": { "type": "Super", "count": 1 } } "canTrickyUseFrozenEnemies" "h_canNonTrivialCeilingClip" Bypasses door shell: true |
From: 6
Middle Right Door (By Zeb Farm)
To: 12
Top Junction
Notable: true Freeze a bug three tiles to the right of the morph tunnel entrance, directly under the tile where ceiling is higher. Jump onto the bug, crouch, and jump up. The bug must be at a very precise pixel height unless using XRay and Morph. Note that although the ceiling here is 3 tiles thick, only the bottom tile is solid; the other two are slopes pushing Samus up, allowing the trick to be done. Requires: "h_canNonTrivialCeilingClip" "canTrickyUseFrozenEnemies" |
Prepare a pipe bug to Ice clip through the crumble blocks, using Morph and X-Ray. It can be tested on the solid blocks directly above the pipe spawner. Climb onto the frozen bug by rolling under it and jumping while holding down. Requires: { "obstaclesCleared": [ "B" ] } "h_canXRayCeilingClip" "canTrickyUseFrozenEnemies" |
From: 3
Bottom Left Door
To: 2
Top Right Door
Notable: true Jump and freeze the Beetom at a precise location in order to jump through the crumble blocks. The pixel window is larger and higher with Morph and an X-Ray Stand Up. Two Beetom hits are assumed, but with failed attempts it could take more, possibly requiring leaving the Beetom and going back to the right to farm. Requires: "h_canNonTrivialCeilingClip" "canTrickyUseFrozenEnemies" "Morph" { "enemyDamage": { "enemy": "Beetom", "type": "contact", "hits": 2 } } { "or": [ "canPreciseCeilingClip", "canWalljump", "HiJump", "SpaceJump", { "enemyDamage": { "enemy": "Beetom", "type": "contact", "hits": 2 } } ] } |
From: 13
Below Power Bomb Blocks - Main Junction
To: 12
Above Power Bomb Blocks - Main Junction
Freeze the wall crawler at a precise location in order to jump through the Power Bomb Blocks. The pixel window is larger and higher with Morph and an X-Ray Stand Up. Requires: "h_canNonTrivialCeilingClip" "canTrickyUseFrozenEnemies" |
From: 13
Below Power Bomb Blocks - Main Junction
To: 14
Right Etecoon Shaft - Wall Jump Climb Checkpoint Junction
Notable: true Break the bomb block at the bottom right of the main shaft. Bring a Zeela down to the bottom of the room. Morph inside the tunnel, take a Zeela hit, then jump, aim down, and shoot to freeze the Zeela as it starts to move up and while Samus is close to landing. Jump and aim down to get on top of the Zeela. If the Zeela is precisely positioned exactly 12 pixels above the ground, you can press up to make Samus stand; Otherwise, if you have X-ray, then the Zeela should be frozen lower, and you can morph and unmorph and use X-ray to force Samus to stand up; in this case there is a 6-pixel window over which it works, with the Zeela being between 4 and 9 pixels above the ground. In either case, after standing up on top of the Zeela, jump and aim down to break the crumble block. Then, before the crumble respawns, morph and use Spring Ball (if available) to jump back up and into the tunnel; without Spring Ball, a quick mid-air morph also works but is more difficult. Requires: "h_canBombThings" "h_additionalBomb" { "enemyDamage": { "enemy": "Zeela", "type": "contact", "hits": 1 } } "canTrickyUseFrozenEnemies" "canTrickyJump" { "or": [ "canXRayCeilingClip", { "and": [ "canPreciseCeilingClip", "canInsaneJump", "canBeVeryPatient" ] } ] } { "or": [ "h_canUseSpringBall", { "and": [ "can4HighMidAirMorph", "canInsaneJump" ] } ] } { "or": [ "canBePatient", { "obstaclesNotCleared": [ "A" ] } ] } |
From: 2
Top Right Door
To: 2
Top Right Door
Lure a Kihunter over to the right near the door Damage it so that it falls to the ground. Freeze it while it hops, and use Morph and X-Ray to stand on top of it and clip up through the door shell. Requires: "canTrickyUseFrozenEnemies" "h_canXRayCeilingClip" Bypasses door shell: true |
From: 13
Central Junction
To: 5
Left Side - Bottom Middle Door (Blocked by Crumble Blocks)
Notable: true Lure the Reo (Bee) to the left to use it as a platform for ice clipping up through the crumbles to the Power Bomb room exit door. Watch the Reo bounce against the left wall until it does a slow hover towards Samus. There is a very small timing of when its right claw is above the small pale spore next to the big red spore, when Samus should jump to be above the Reo. Crouching with Samus' front toe beneath this spore (facing left) will cause the bee to fly with the correct timing after Samus takes knockback damage, with a 3 pixel window. This will cause it to fly left and into the two tile gap below the crumble blocks. Freeze it once to get above it, and then again for the ice clip. Once it is up there, the bee will become stuck and the room will need to be reset. But if the Reo does not fit in the hole, it is possible to just wait near the ledge for another slow hover to try again. With this strat, there is at most a two-frame window in which the Reo can be frozen. One frame (setup dependent) may let Samus crouch jump through the block; the next frame Samus can use Morph and X-Ray to clip through. Requires: "canTrickyUseFrozenEnemies" "canPreciseCeilingClip" "h_canXRayCeilingClip" |
Use the Solid Blocks next to the Samus Eater to clip up through the Power Bomb Blocks. The thorns do not cover the entire blocks above. Jump barely only onto the corner to avoid the damage. Carefully jump around the thorns, tunnel crawl slightly to avoid touching the thorns when partial floor clipping. Morph and x-ray can be used instead to setup the clip much easier. Requires: "canTrickyJump" { "or": [ "h_canXRayCeilingClip", { "and": [ "canTunnelCrawl", "canPartialFloorClip" ] } ] } "canCeilingClip" |
From: 3
Right Vertical Door
To: 3
Right Vertical Door
Freeze a Zeela at a precise distance below the door in order to jump up and clip through the door shell. The pixel window is larger and higher with Morph and an X-Ray stand-up. Requires: "canTrickyUseFrozenEnemies" "h_canNonTrivialCeilingClip" Bypasses door shell: true |
From: 4
Gamet Farm Junction
To: 3
Top Door
Bring a Gamet from the farm and freeze it at a precise distance below the door in order to crouch-jump up and clip through the door shell. The pixel window is larger and higher with Morph and an X-Ray stand-up, in which case a standing jump is used. Requires: { "heatFrames": 560 } "canTrickyUseFrozenEnemies" "h_canNonTrivialCeilingClip" Bypasses door shell: true |
Freeze the wall crawler at a precise location in order to jump through the Power Bomb Blocks. The pixel window is larger and higher with Morph and an X-Ray Stand Up. Requires: "h_canNonTrivialCeilingClip" "canTrickyUseFrozenEnemies" |
From: 2
Right Vertical Door
To: 2
Right Vertical Door
Freeze a Mella at a precise distance below the door in order to crouch-jump up and clip through the door shell. The pixel window is larger and higher with Morph and an X-Ray stand-up, in which case a standing jump is used. Requires: "canManipulateMellas" "canTrickyUseFrozenEnemies" "h_canNonTrivialCeilingClip" Bypasses door shell: true |
From: 5
Small Platforms Junction
To: 3
Item
Notable: true Freeze the Mella at a precise location in order to jump through the crumble block, then wall jump up the long channel and mid air morph to get out. The Mella pixel positioning window is larger and higher with Morph and an X-Ray Stand Up. Requires: "Morph" "h_canNonTrivialCeilingClip" "canTrickyUseFrozenEnemies" { "or": [ "canConsecutiveWalljump", { "and": [ "HiJump", "canWalljump" ] } ] } |
From: 3
Bottom Right Door
To: 4
Top Door
Use a Super to knock a Viola off of the middle platforms and ride it up the right wall by freezing it with Ice Beam. Once it reaches the top door, use another Super to knock it off again, and freeze it mid-air. Use Morph and X-Ray to stand on top of it and clip up through the door shell above. Requires: { "ammo": { "type": "Super", "count": 2 } } "canTrickyUseFrozenEnemies" "h_canXRayCeilingClip" "canBePatient" Bypasses door shell: true |
From: 9
Junction Below Crumble Blocks, Set Up to Clip
To: 2
Top Right Door
Notable: true Freeze the Multiviola on the left side, just below the solid block. XRay standup and jump to clip up, then jump again to get on top of the bomb blocks. Requires: "h_heatProof" "h_canXRayCeilingClip" "canTrickyUseFrozenEnemies" { "or": [ "h_canCrouchJumpDownGrab", "canWalljump", "canSpringBallJumpMidAir", "HiJump", "SpaceJump", "h_canJumpIntoIBJ" ] } |
From: 9
Junction Below Crumble Blocks, Set Up to Clip
To: 4
Junction Below Bomb Blocks
Notable: true Freeze the Multiviola on the left side, just below the solid block. XRay standup and jump to clip up, then Morph to be in the morph tunnel. Requires: "h_canXRayCeilingClip" "canTrickyUseFrozenEnemies" |
Freeze an Atomic at a precise distance below the door in order to jump up and clip through the door shell. The pixel window is larger and higher with Morph and an X-Ray stand-up. Requires: "f_DefeatedPhantoon" "canTrickyUseFrozenEnemies" "h_canNonTrivialCeilingClip" Bypasses door shell: true |
From: 1
Top Door
To: 1
Top Door
Freeze an Atomic at a precise distance below the door in order to crouch-jump up and clip through the door shell. The pixel window is larger and higher with Morph and an X-Ray stand-up, in which case a standing jump is used. If Phantoon is not defeated, freeze a Covern as high as possible, then jump and down-grab onto it and Samus will stand up. Requires: "canTrickyUseFrozenEnemies" "h_canNonTrivialCeilingClip" Bypasses door shell: true |
Notable: true Jump on the Snail when it is at a precise location, and then crouch jump through the ceiling and jump again, without moving between jumps. The Snail's positioning is very precise, but it is more lenient with Morph and an X-Ray Turn Around. X-Ray can also be useful for helping position the Snail. Requires: "h_canNonTrivialCeilingClip" "Gravity" |
Notable: true Jump on the Snail when it is at a precise location, and then crouch jump through the ceiling and jump again, without moving between jumps. The Snail's positioning is very precise, but it is more lenient with Morph and an X-Ray Turn Around. X-Ray can also be useful for helping position the Snail. Requires: "h_canNonTrivialCeilingClip" "Gravity" |
From: 2
Bottom Right Door
To: 2
Bottom Right Door
Notable: true Crouch and freeze a Mochtroid to clip into the space behind the grapple blocks. Jump and tap grapple while aiming diagonally to be pushed into the wall just the right amount. Samus should be one tile below the grapple blocks and fully in the wall. Too short a tap and the next grapple will not work, too long and Samus will be stuck in the wall. Grapple diagonally again to be pushed into the transition. Requires: { "or": [ { "and": [ "Gravity", "canUseFrozenEnemies", "canCeilingClip" ] }, { "and": [ "canTrickyUseFrozenEnemies", "h_canNonTrivialCeilingClip" ] } ] } "canGrappleClip" Bypasses door shell: true |
Notable: true Shoot the shot block in the middle of the room, to allow a global Sciser (crab) to pass to the top part of the room. Use Ice to climb the Scisers to the top of the room. Shoot a Super as a Sciser crawls near the top door, then freeze it mid-air and use it to clip up past the door shell. If you don't have Morph and X-Ray, you must shoot the Super while the Sciser is on a block next to the door, not on the door itself. Requires: { "ammo": { "type": "Super", "count": 1 } } "canTrickyUseFrozenEnemies" { "or": [ "h_canXRayCeilingClip", { "and": [ "Gravity", "canPreciseCeilingClip" ] } ] } Bypasses door shell: true |
From: 3
Junction Below Right Door
To: 2
Right Door
Notable: true Freeze the Puyo at standing-shot height and then jump on top of it with a spinjump before morphing, unmorphing, and using X-Ray to standup and clip. Standing on a side of the room and shooting forward will freeze the Puyo at the correct height. Requires: "Gravity" "h_canXRayCeilingClip" "canTrickyUseFrozenEnemies" { "or": [ "canTrickyJump", { "enemyDamage": { "enemy": "Puyo", "type": "contact", "hits": 2 } } ] } |
From: 3
Junction Below Right Door
To: 2
Right Door
Notable: true Positioning the Puyo requires it to perform a big jump then start falling with a frame perfect freeze. One possible setup stands on the left tile of the right side and lets the puyo jump up taking a contact hit. Then so long as the puyo isn't on the very edge, it will do a big jump. Clip onto the puyo by doing an aim down jump and switching to a forward diagonal at the right time. Requires: "canSuitlessMaridia" "h_canNonTrivialCeilingClip" "canTrickyUseFrozenEnemies" { "enemyDamage": { "enemy": "Puyo", "type": "contact", "hits": 8 } } |