Room ID: 56
Requires: { "or": [ "canDodgeWhileShooting", "ScrewAttack", "h_hasBeamUpgrade" ] } Exit condition: { "leaveWithRunway": { "length": 4, "openEnd": 1 } } |
Store a shinecharge with enough space remaining to run and jump over all the steps with a single jump. Requires: { "or": [ "canDodgeWhileShooting", "ScrewAttack", "h_hasBeamUpgrade" ] } { "canShineCharge": { "usedTiles": 25, "openEnd": 0 } } "canShinechargeMovementComplex" Exit condition: { "leaveShinecharged": { "framesRemaining": 75 } } |
Requires: "h_canCrystalFlash" |
From: 1
Left Door
To: 1
Left Door
Exit condition: { "leaveWithGModeSetup": {} } |
Requires: { "enemyDamage": { "enemy": "Kihunter (green)", "type": "contact", "hits": 1 } } |
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From: 2
Top Right Door
To: 2
Top Right Door
Lure a Kihunter over to the right near the door Damage it so that it falls to the ground. Freeze it while it hops, and use Morph and X-Ray to stand on top of it and clip up through the door shell. Requires: "canTrickyUseFrozenEnemies" "h_canXRayCeilingClip" Bypasses door shell: true |
From: 2
Top Right Door
To: 2
Top Right Door
Store a shinecharge with enough space remaining to run and jump over all the steps with a single jump. Requires: { "canShineCharge": { "usedTiles": 25, "openEnd": 0 } } "canShinechargeMovementComplex" Exit condition: { "leaveShinecharged": { "framesRemaining": 70 } } |
From: 2
Top Right Door
To: 2
Top Right Door
Exit condition: { "leaveWithDoorFrameBelow": { "height": 3 } } |
From: 2
Top Right Door
To: 2
Top Right Door
Exit condition: { "leaveWithPlatformBelow": { "height": 8, "leftPosition": -4.5, "rightPosition": 6 } } |
From: 2
Top Right Door
To: 2
Top Right Door
Requires: { "enemyDamage": { "enemy": "Kihunter (green)", "type": "contact", "hits": 1 } } |
{ "$schema": "../../../schema/m3-room.schema.json", "id": 56, "name": "Spore Spawn Kihunter Room", "area": "Brinstar", "subarea": "Green", "playable": true, "roomAddress": "0x79D9C", "roomEnvironments": [ { "heated": false } ], "nodes": [ { "id": 1, "name": "Left Door", "nodeType": "door", "nodeSubType": "grey", "nodeAddress": "0x0018e32", "doorEnvironments": [ { "physics": "air" } ], "locks": [ { "name": "Spore Spawn Kihunters Left Grey Lock (to Big Pink)", "lockType": "killEnemies", "unlockStrats": [ { "name": "Base", "notable": false, "requires": [], "note": "The enemies can be killed with Power Beam" } ], "yields": [ "f_ZebesAwake" ], "devNote": "This is unlocked and yielded from killing the enemies, which are free to kill" } ] }, { "id": 2, "name": "Top Right Door", "nodeType": "door", "nodeSubType": "grey", "nodeAddress": "0x0018e3e", "doorEnvironments": [ { "physics": "air" } ], "locks": [ { "name": "Spore Spawn Kihunters Right Grey Lock (to Spore Spawn)", "lockType": "killEnemies", "unlockStrats": [ { "name": "Base", "notable": false, "requires": [], "note": "The enemies can be killed with Power Beam" } ], "yields": [ "f_ZebesAwake" ], "devNote": "This is unlocked and yielded from killing the enemies, which are free to kill" } ] } ], "enemies": [ { "id": "e1", "groupName": "Spore Spawn Kihunters", "enemyName": "Kihunter (green)", "quantity": 3, "homeNodes": [ 1, 2 ] } ], "links": [ { "from": 1, "to": [ { "id": 1 }, { "id": 2 } ] }, { "from": 2, "to": [ { "id": 1 }, { "id": 2 } ] } ], "strats": [ { "link": [ 1, 1 ], "name": "Leave With Runway", "requires": [ { "or": [ "canDodgeWhileShooting", "ScrewAttack", "h_hasBeamUpgrade" ] } ], "exitCondition": { "leaveWithRunway": { "length": 4, "openEnd": 1 } } }, { "link": [ 1, 1 ], "name": "Leave Shinecharged", "requires": [ { "or": [ "canDodgeWhileShooting", "ScrewAttack", "h_hasBeamUpgrade" ] }, { "canShineCharge": { "usedTiles": 25, "openEnd": 0 } }, "canShinechargeMovementComplex" ], "exitCondition": { "leaveShinecharged": { "framesRemaining": 75 } }, "note": "Store a shinecharge with enough space remaining to run and jump over all the steps with a single jump.", "devNote": "The runway is 32 tiles, but about 7 of those should be used to run after getting the shinecharge." }, { "link": [ 1, 1 ], "name": "Crystal Flash", "requires": [ "h_canCrystalFlash" ] }, { "link": [ 1, 1 ], "name": "G-Mode Setup - Get Hit By Kihunter", "notable": false, "requires": [], "exitCondition": { "leaveWithGModeSetup": {} } }, { "link": [ 1, 1 ], "name": "G-Mode Regain Mobility", "requires": [ { "enemyDamage": { "enemy": "Kihunter (green)", "type": "contact", "hits": 1 } } ], "gModeRegainMobility": {} }, { "link": [ 1, 2 ], "name": "Base", "requires": [] }, { "link": [ 2, 1 ], "name": "Base", "requires": [] }, { "link": [ 2, 2 ], "name": "Kihunter Ice Clip Door Lock Skip", "requires": [ "canTrickyUseFrozenEnemies", "h_canXRayCeilingClip" ], "bypassesDoorShell": true, "note": [ "Lure a Kihunter over to the right near the door", "Damage it so that it falls to the ground.", "Freeze it while it hops, and use Morph and X-Ray to stand on top of it and clip up through the door shell." ], "devNote": "This does not appear to be possible without Morph + X-Ray." }, { "link": [ 2, 2 ], "name": "Leave Shinecharged", "requires": [ { "canShineCharge": { "usedTiles": 25, "openEnd": 0 } }, "canShinechargeMovementComplex" ], "exitCondition": { "leaveShinecharged": { "framesRemaining": 70 } }, "note": "Store a shinecharge with enough space remaining to run and jump over all the steps with a single jump.", "devNote": "The runway is 32 tiles, but about 7 of those should be used to run after getting the shinecharge." }, { "link": [ 2, 2 ], "name": "Leave With Door Frame Below", "requires": [], "exitCondition": { "leaveWithDoorFrameBelow": { "height": 3 } } }, { "link": [ 2, 2 ], "name": "Leave With Platform Below", "requires": [], "exitCondition": { "leaveWithPlatformBelow": { "height": 8, "leftPosition": -4.5, "rightPosition": 6 } } }, { "link": [ 2, 2 ], "name": "G-Mode Regain Mobility", "requires": [ { "enemyDamage": { "enemy": "Kihunter (green)", "type": "contact", "hits": 1 } } ], "gModeRegainMobility": {} } ] }