Room ID: 51
From: 3
Bottom Left Door
To: 2
Top Right Door
Notable: true Jump and freeze the Beetom at a precise location in order to jump through the crumble blocks. The pixel window is larger and higher with Morph and an X-Ray Stand Up. Two Beetom hits are assumed, but with failed attempts it could take more, possibly requiring leaving the Beetom and going back to the right to farm. Requires: "h_canNonTrivialCeilingClip" "canTrickyUseFrozenEnemies" "Morph" { "enemyDamage": { "enemy": "Beetom", "type": "contact", "hits": 2 } } { "or": [ "canPreciseCeilingClip", "canWalljump", "HiJump", "SpaceJump", { "enemyDamage": { "enemy": "Beetom", "type": "contact", "hits": 2 } } ] } |