canGravityJump (Medium)

Turning off Gravity Suit right after the start of an underwater jump to achieve a much higher jump. Can be performed in water, lava, or acid.

Dependencies: canDisableEquipment

Difficulty filter

Strats ()

From: 4
Underwater Statues Event (locked)
To: 3
Statues Event (locked)

Requires:

"f_TourianOpen"
"Gravity"
{
  "or": [
    "HiJump",
    "h_canFly",
    "canSpringBallJumpMidAir",
    "canWalljump",
    "canGravityJump"
  ]
}
Gravity (Basic)
The Moat
From: 2
Right Door
To: 3
Item

Requires:

"Gravity"
{
  "or": [
    "canWalljump",
    "canGravityJump",
    {
      "and": [
        "canSpringBallJumpMidAir",
        "HiJump"
      ]
    }
  ]
}
From: 3
Item
To: 2
Right Door

Requires:

"canGravityJump"
"canSuitlessMaridia"
{
  "obstaclesNotCleared": [
    "A"
  ]
}
From: 5
Lava, Center Namihe
To: 3
Above Lava Junction

Gravity jump from below the Lowest-Right Namihe. A crouch jump or walljump can help exit the lava in one jump, but are not required.

Requires:

"canSuitlessLavaDive"
"canGravityJump"
"HiJump"
{
  "heatFrames": 155
}
{
  "gravitylessLavaFrames": 125
}
{
  "lavaFrames": 20
}
From: 5
Lava, Center Namihe
To: 3
Above Lava Junction

Gravity jump from below the Lowest-Right Namihe. Walljump using the right side wall to reach the top of the lava, avoiding the Namihe fireball. Turning Gravity Suit back on can reduce lava damage, but may make the walljumps more difficult.

Requires:

"canSuitlessLavaDive"
"canGravityJump"
"canStaggeredWalljump"
{
  "heatFrames": 290
}
{
  "gravitylessLavaFrames": 230
}
{
  "lavaFrames": 20
}
From: 1
Left Door
To: 4
Center Platform Junction

Requires:

"Gravity"
{
  "or": [
    "canWalljump",
    "HiJump",
    "canSpringBallJumpMidAir",
    "h_canFly",
    "canUseFrozenEnemies",
    "canGravityJump"
  ]
}
From: 4
Center Platform Junction
To: 3
Junction Left of Green Gate

Requires:

"Gravity"
{
  "or": [
    "canWalljump",
    "canGravityJump",
    "h_canFly",
    {
      "and": [
        "HiJump",
        "SpeedBooster"
      ]
    }
  ]
}
From: 1
Top Right Door
To: 3
Acid Chozo Statue (locked)

Requires:

"h_canNavigateHeatRooms"
"canSuitlessLavaDive"
"Gravity"
{
  "or": [
    "HiJump",
    "canWalljump",
    "canSpringBallJumpMidAir",
    "canGravityJump",
    {
      "and": [
        "h_canIBJ",
        {
          "acidFrames": 1050
        },
        {
          "heatFrames": 1050
        }
      ]
    }
  ]
}
{
  "acidFrames": 100
}
{
  "heatFrames": 255
}
From: 3
Bottom Platform Junction
To: 1
Left Door

Notable: true

Clear the runway by killing the pirate. Then Gravity jump after building as much run speed as possible.

Requires:

"h_canNavigateHeatRooms"
"HiJump"
"canTrickyDashJump"
"canGravityJump"
{
  "enemyKill": {
    "enemies": [
      [
        "Yellow Space Pirate (standing)"
      ]
    ],
    "explicitWeapons": [
      "ScrewAttack",
      "Super",
      "Charge+Plasma"
    ]
  }
}
{
  "heatFrames": 390
}
{
  "acidFrames": 390
}
From: 5
Below Left Door Junction
To: 1
Left Door

Notable: true

Perform a gravity jump followed by a springball jump to reach the left side door. The gravity jump timing is very precise.

Requires:

"h_canNavigateHeatRooms"
"HiJump"
"canTrickyJump"
"canGravityJump"
"h_canCrouchJumpDownGrab"
"canSpringBallJumpMidAir"
{
  "heatFrames": 600
}
{
  "acidFrames": 600
}
From: 2
Bottom Left Door
To: 1
Top Left Doorway

Requires:

"Morph"
"canGravityJump"
From: 2
Bottom Left Door
To: 5
G-Mode Morph Junction (Top Half)

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": false
  }
}

Requires:

"Morph"
"h_canNavigateUnderwater"
{
  "or": [
    "canGravityJump",
    {
      "and": [
        "Gravity",
        "HiJump",
        {
          "or": [
            "canSpringBallJumpMidAir",
            "canWalljump"
          ]
        }
      ]
    },
    {
      "and": [
        "canTrickyUseFrozenEnemies",
        "HiJump",
        "h_canCrouchJumpDownGrab"
      ]
    },
    {
      "and": [
        {
          "ammo": {
            "type": "Super",
            "count": 1
          }
        },
        "canTrickyUseFrozenEnemies",
        "canOffScreenMovement"
      ]
    },
    {
      "and": [
        "canTrickyJump",
        "canSpringBallJumpMidAir",
        "canTrickyUseFrozenEnemies",
        "canOffScreenMovement"
      ]
    }
  ]
}
From: 2
Bottom Left Door
To: 5
G-Mode Morph Junction (Top Half)

The shaft will be clear of crabs on room entry. Quickly gravity jump before the bottom crab enters the shaft and exit the left morph tunnel to be safe. This is a bit tighter when entering in G-Mode Immobile.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

"canGravityJump"
"h_canArtificialMorphSpringBall"
From: 3
Bottom Right Door
To: 5
G-Mode Morph Junction (Top Half)

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": false
  }
}

Requires:

"Morph"
"h_canNavigateUnderwater"
{
  "or": [
    "canGravityJump",
    {
      "and": [
        "Gravity",
        "HiJump",
        {
          "or": [
            "canSpringBallJumpMidAir",
            "canWalljump"
          ]
        }
      ]
    },
    {
      "and": [
        "canTrickyUseFrozenEnemies",
        "HiJump",
        "h_canCrouchJumpDownGrab"
      ]
    },
    {
      "and": [
        {
          "ammo": {
            "type": "Super",
            "count": 1
          }
        },
        "canTrickyUseFrozenEnemies",
        "canOffScreenMovement"
      ]
    },
    {
      "and": [
        "canTrickyJump",
        "canSpringBallJumpMidAir",
        "canTrickyUseFrozenEnemies",
        "canOffScreenMovement"
      ]
    }
  ]
}
From: 3
Bottom Right Door
To: 5
G-Mode Morph Junction (Top Half)

The shaft will be clear of crabs on room entry. Quickly gravity jump before the bottom crab enters the shaft and exit the left morph tunnel to be safe. The same strategy works when entering in G-Mode Immobile. Move to the center platform and gravity jump shortly after getting hit.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

"canGravityJump"
"h_canArtificialMorphSpringBall"
Base (Basic)
Fish Tank
From: 1
Bottom Left Door
To: 5
Platform Junction Near Top Left Door

Requires:

"Gravity"
{
  "or": [
    "canWalljump",
    "h_canFly",
    {
      "and": [
        "HiJump",
        "SpeedBooster"
      ]
    },
    "canSpringBallJumpMidAir",
    "canGravityJump"
  ]
}
Base (Basic)
Fish Tank
From: 2
Bottom Right Door
To: 6
Middle Junction Near Top Left Pirate

Requires:

"Gravity"
{
  "or": [
    "HiJump",
    "canWalljump",
    "h_canFly",
    "canCarefulJump",
    "canSpringBallJumpMidAir",
    "canGravityJump",
    {
      "enemyDamage": {
        "enemy": "Pink Space Pirate (standing)",
        "type": "contact",
        "hits": 1
      }
    },
    {
      "enemyKill": {
        "enemies": [
          [
            "Pink Space Pirate (standing)"
          ]
        ],
        "explicitWeapons": [
          "Plasma",
          "ScrewAttack"
        ]
      }
    }
  ]
}
Base (Basic)
Fish Tank
From: 5
Platform Junction Near Top Left Door
To: 4
Top Left Door

Requires:

"Gravity"
{
  "or": [
    "canWalljump",
    "h_canFly",
    "canUseFrozenEnemies",
    "canGravityJump"
  ]
}
Base (Basic)
Fish Tank
From: 6
Middle Junction Near Top Left Pirate
To: 7
Spawn At Junction Near Top Right Door

Requires:

"Gravity"
{
  "or": [
    "HiJump",
    "canWalljump",
    "h_canFly",
    "canGravityJump",
    "canCarefulJump",
    "canSpringBallJumpMidAir",
    {
      "enemyDamage": {
        "enemy": "Pink Space Pirate (standing)",
        "type": "contact",
        "hits": 1
      }
    },
    {
      "enemyKill": {
        "enemies": [
          [
            "Pink Space Pirate (standing)"
          ]
        ],
        "explicitWeapons": [
          "Plasma",
          "ScrewAttack"
        ]
      }
    }
  ]
}
From: 1
Bottom Door
To: 1
Bottom Door

Freeze the bottom Skulltera and a Sciser above the door, to set up a moonfall between them, and aim down. After gaining enough speed, press forward to fall down and clip past the door shell below. Falling with too much speed can cause Samus to go out of bounds. Gravity Suit is needed in order to gain enough fall speed before the enemies thaw.

Requires:

"Gravity"
{
  "or": [
    "canWalljump",
    "canGravityJump",
    "h_canFly",
    "HiJump",
    "canSpringBallJumpMidAir"
  ]
}
"canEnemyStuckMoonfall"
"canTrickyUseFrozenEnemies"

Bypasses door shell: true

From: 1
Bottom Door
To: 6
Speed Blocked Item

Notable: true

This is a long climb, and getting around the fish under the missiles can be tricky or slow. Place bombs against the speed blocks until they are overloaded. Afterwards, freeze a crab on the edge of the speed blocks, such that Samus can jump inside and stand on the crab. Exit G-Mode and rotate to obtain the item, then kill the crab with Wave Beam to fall back down.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  },
  "comesThroughToilet": "any"
}

Requires:

"h_canArtificialMorphIBJ"
"Gravity"
"canTrickyUseFrozenEnemies"
"Wave"
{
  "or": [
    "h_canArtificialMorphJumpIntoIBJ",
    {
      "and": [
        "h_canArtificialMorphSpringBall",
        "HiJump"
      ]
    },
    {
      "and": [
        "h_canArtificialMorphSpringBall",
        "canGravityJump"
      ]
    },
    "canDoubleBombJump",
    "canStaggeredIBJ",
    "canBeVeryPatient",
    {
      "enemyKill": {
        "enemies": [
          [
            "Skultera"
          ]
        ],
        "explicitWeapons": [
          "PowerBomb"
        ]
      }
    }
  ]
}
{
  "or": [
    "h_canArtificialMorphSpringBall",
    "h_canArtificialMorphCeilingBombJump",
    "canBeVeryPatient"
  ]
}
From: 2
Bottom Right Door
To: 6
Speed Blocked Item

Notable: true

This is a long climb, and getting around the fish under the missiles can be tricky or slow. Place bombs against the speed blocks until they are overloaded. Afterwards, freeze a crab on the edge of the speed blocks, such that Samus can jump inside and stand on the crab. Exit G-Mode and rotate to obtain the item, then kill the crab with Wave Beam to fall back down.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

"h_canArtificialMorphIBJ"
"Gravity"
"canTrickyUseFrozenEnemies"
"Wave"
{
  "or": [
    "h_canArtificialMorphJumpIntoIBJ",
    {
      "and": [
        "h_canArtificialMorphSpringBall",
        "HiJump"
      ]
    },
    {
      "and": [
        "h_canArtificialMorphSpringBall",
        "canGravityJump"
      ]
    },
    "canDoubleBombJump",
    "canStaggeredIBJ",
    "canBeVeryPatient",
    {
      "enemyKill": {
        "enemies": [
          [
            "Skultera"
          ]
        ],
        "explicitWeapons": [
          "PowerBomb"
        ]
      }
    }
  ]
}
{
  "or": [
    "h_canArtificialMorphSpringBall",
    "h_canArtificialMorphCeilingBombJump",
    "canBeVeryPatient"
  ]
}
From: 3
Middle Right Door
To: 6
Speed Blocked Item

Notable: true

This is a long climb, and getting around the fish under the missiles can be tricky or slow. Place bombs against the speed blocks until they are overloaded. Afterwards, freeze a crab on the edge of the speed blocks, such that Samus can jump inside and stand on the crab. Exit G-Mode and rotate to obtain the item, then kill the crab with Wave Beam to fall back down.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

"h_canArtificialMorphIBJ"
"Gravity"
"canTrickyUseFrozenEnemies"
"Wave"
{
  "or": [
    "h_canArtificialMorphJumpIntoIBJ",
    {
      "and": [
        "h_canArtificialMorphSpringBall",
        "HiJump"
      ]
    },
    {
      "and": [
        "h_canArtificialMorphSpringBall",
        "canGravityJump"
      ]
    },
    "h_canArtificialMorphDoubleBombJump",
    "h_canArtificialMorphStaggeredIBJ",
    "canBeVeryPatient",
    {
      "enemyKill": {
        "enemies": [
          [
            "Skultera"
          ]
        ],
        "explicitWeapons": [
          "PowerBomb"
        ]
      }
    }
  ]
}
{
  "or": [
    "h_canArtificialMorphSpringBall",
    "h_canArtificialMorphCeilingBombJump",
    "canBeVeryPatient"
  ]
}
Base (Basic)
Main Street
From: 3
Middle Right Door
To: 9
Junction Below Speed Blocks

Requires:

"Gravity"
{
  "or": [
    "HiJump",
    "canWalljump",
    "h_canFly",
    "canUseFrozenEnemies",
    "canSpringBallJumpMidAir",
    "canGravityJump"
  ]
}
Base (Basic)
Main Street
From: 8
Bottom Junction
To: 3
Middle Right Door

Requires:

"Gravity"
{
  "or": [
    "HiJump",
    "canWalljump",
    "h_canFly",
    "canSpringBallJumpMidAir",
    "canGravityJump"
  ]
}
Base (Basic)
Main Street
From: 9
Junction Below Speed Blocks
To: 4
Top Right Door

Requires:

"Gravity"
{
  "or": [
    "HiJump",
    "canWalljump",
    "h_canFly",
    "canSpringBallJumpMidAir",
    "h_canCrouchJumpDownGrab",
    "canGravityJump"
  ]
}
From: 1
Top Left Door
To: 1
Top Left Door

Follow the crab from the bottom right door to the top left door. This takes approximately 90 seconds. It is also possible to knock the crab off of the middle peak with a super and follow it to the left which may save time.

Requires:

"Gravity"
"canBePatient"
{
  "or": [
    "SpaceJump",
    {
      "and": [
        {
          "ammo": {
            "type": "Super",
            "count": 1
          }
        },
        {
          "or": [
            "HiJump",
            "canSpringBallJumpMidAir",
            "canGravityJump",
            "canConsecutiveWalljump",
            "SpeedBooster"
          ]
        }
      ]
    }
  ]
}

Exit condition:

{
  "leaveWithGModeSetup": {}
}
From: 1
Top Left Door
To: 1
Top Left Door

Follow the crab from the bottom right door to the top left door with Gravity or Grapple. It is also possible to knock the crab off of the middle peak with a super and follow it to the left with Ice or HiJump and Spring Ball.

Requires:

"canBeVeryPatient"
{
  "or": [
    "canGravityJump",
    {
      "and": [
        "canPreciseGrapple",
        {
          "or": [
            "HiJump",
            "Gravity"
          ]
        }
      ]
    },
    {
      "and": [
        {
          "ammo": {
            "type": "Super",
            "count": 1
          }
        },
        {
          "or": [
            "canTrickyUseFrozenEnemies",
            {
              "and": [
                "HiJump",
                "canSpringBallJumpMidAir"
              ]
            }
          ]
        }
      ]
    }
  ]
}

Exit condition:

{
  "leaveWithGModeSetup": {}
}
From: 1
Top Left Door
To: 1
Top Left Door

Follow the crab from the bottom right door to the top left door. This takes approximately 90 seconds. It is also possible to knock the crab off of the middle peak with a super and follow it to the left which may save time.

Requires:

"h_canFrozenEnemyRunway"
"Gravity"
"canBePatient"
{
  "or": [
    "SpaceJump",
    {
      "and": [
        {
          "ammo": {
            "type": "Super",
            "count": 1
          }
        },
        {
          "or": [
            "HiJump",
            "canSpringBallJumpMidAir",
            "canGravityJump",
            "canConsecutiveWalljump",
            "SpeedBooster"
          ]
        }
      ]
    }
  ]
}

Exit condition:

{
  "leaveWithRunway": {
    "length": 4,
    "openEnd": 0
  }
}
From: 1
Top Left Door
To: 1
Top Left Door

Follow the crab from the bottom right door to the top left door. It is also possible to knock the crab off of the middle peak with a super and follow it.

Requires:

"h_canFrozenEnemyRunway"
"Gravity"
"canBeVeryPatient"
{
  "or": [
    "canGravityJump",
    "canPreciseGrapple",
    {
      "ammo": {
        "type": "Super",
        "count": 1
      }
    }
  ]
}

Exit condition:

{
  "leaveWithRunway": {
    "length": 4,
    "openEnd": 0
  }
}
From: 2
Bottom Left Door
To: 7
Lower Hills Junction

Requires:

"canGravityJump"
From: 2
Bottom Left Door
To: 12
G-Mode Junction (In Morph Tunnel)

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  },
  "comesThroughToilet": "any"
}

Requires:

"Gravity"
{
  "or": [
    "h_canArtificialMorphIBJ",
    {
      "and": [
        "h_canArtificialMorphSpringBall",
        {
          "or": [
            "canGravityJump",
            "HiJump"
          ]
        }
      ]
    },
    {
      "and": [
        "h_canArtificialMorphSpringBallBombJump",
        "h_additionalBomb"
      ]
    }
  ]
}
From: 3
Bottom Right Door
To: 7
Lower Hills Junction

Requires:

"canGravityJump"
From: 4
Top Right Door
To: 4
Top Right Door

Follow the crab from the bottom right door to the top right door. Depending on the item setup, this takes 30-50 seconds.

Requires:

{
  "or": [
    {
      "and": [
        "Gravity",
        "SpaceJump"
      ]
    },
    "canGravityJump",
    {
      "and": [
        "Grapple",
        {
          "or": [
            "HiJump",
            "Gravity"
          ]
        }
      ]
    },
    "h_canDoubleSpringBallJumpWithHiJump"
  ]
}

Exit condition:

{
  "leaveWithGModeSetup": {}
}
From: 4
Top Right Door
To: 4
Top Right Door

Follow the crab from the bottom right door to the top right door. Depending on the item setup, this takes 30-50 seconds. Keep a half-tile gap between the crab and the runway in order to extend it as much as possible.

Requires:

"h_canFrozenEnemyRunway"
"Gravity"
{
  "or": [
    "SpaceJump",
    "canGravityJump",
    "Grapple"
  ]
}

Exit condition:

{
  "leaveWithRunway": {
    "length": 6,
    "openEnd": 0
  }
}
From: 4
Top Right Door
To: 12
G-Mode Junction (In Morph Tunnel)

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

"Gravity"
{
  "or": [
    "Morph",
    {
      "and": [
        "h_canArtificialMorphSpringBall",
        {
          "or": [
            "canGravityJump",
            "HiJump"
          ]
        }
      ]
    },
    "h_canArtificialMorphIBJ",
    "h_canArtificialMorphSpringBallBombJump"
  ]
}
From: 5
Top Door
To: 5
Top Door

Requires:

{
  "or": [
    {
      "and": [
        "Gravity",
        "SpaceJump"
      ]
    },
    {
      "and": [
        "HiJump",
        "canPreciseGrapple",
        {
          "or": [
            "Gravity",
            "canSpringBallJumpMidAir"
          ]
        }
      ]
    },
    {
      "and": [
        "HiJump",
        "canGravityJump",
        "canBeVeryPatient"
      ]
    }
  ]
}
"canUpwardGModeSetup"
"canTrickyUseFrozenEnemies"
{
  "or": [
    "Morph",
    "canTwoTileSqueeze"
  ]
}

Exit condition:

{
  "leaveWithGModeSetup": {}
}
From: 7
Lower Hills Junction
To: 10
Upper Right Ledge Junction

Requires:

"canGravityJump"

Clears obstacles: A, B

From: 8
Higher Hill Junction
To: 9
Spawn At Junction Below Top Door

Barely works without HiJump with a late gravity jump.

Requires:

"canGravityJump"
{
  "or": [
    "HiJump",
    "canTrickyJump"
  ]
}
From: 9
Spawn At Junction Below Top Door
To: 5
Top Door

Requires:

"canGravityJump"
From: 10
Upper Right Ledge Junction
To: 4
Top Right Door

Requires:

"canGravityJump"
From: 10
Upper Right Ledge Junction
To: 4
Top Right Door

Run right-to-left to gain a shinecharge on the upper right ledge. Use a gravity jump, Space Jump, or HiJump to approach the door above and spark out.

Requires:

"Gravity"
{
  "or": [
    "SpaceJump",
    "canGravityJump",
    {
      "and": [
        "HiJump",
        {
          "or": [
            "canWalljump",
            "canTrickyDashJump"
          ]
        }
      ]
    }
  ]
}
{
  "canShineCharge": {
    "usedTiles": 20,
    "gentleUpTiles": 3,
    "gentleDownTiles": 1,
    "steepUpTiles": 1,
    "openEnd": 0
  }
}
"canShinechargeMovementComplex"
"canMidairShinespark"
{
  "shinespark": {
    "frames": 8
  }
}

Exit condition:

{
  "leaveWithSpark": {}
}
From: 11
Upper Left Ledge Junction
To: 9
Spawn At Junction Below Top Door

Running does not help. This is most easily done with a late jump at the bottom of the slope. It is a bit less precise with an air ball or turning gravity suit back on and wall jumping on the platform at the end.

Requires:

"canGravityJump"
{
  "or": [
    "canTrickyJump",
    {
      "and": [
        "canLateralMidAirMorph",
        "canCarefulJump"
      ]
    }
  ]
}
Base (Basic)
Colosseum
From: 2
Bottom Right Door
To: 3
Top Right Door

Requires:

"Gravity"
{
  "or": [
    "canWalljump",
    "h_canFly",
    {
      "and": [
        "HiJump",
        "canSpringBallJumpMidAir"
      ]
    },
    {
      "and": [
        "HiJump",
        "canGravityJump"
      ]
    }
  ]
}
From: 2
Bottom Right Door
To: 3
Top Right Door

Pause for the Gravity Jump as late as possible and then repause as soon as possible for the SpringBall Jump.

Requires:

"canTrickySpringBallJump"
"canGravityJump"
"canTrickyJump"
From: 3
Draygon (locked)
To: 2
Right Door (locked)

Notable: true

Charge a shinespark in the bottom of Draygon's room, then Gravity jump up in order to shinespark out of the right door.

Requires:

"canGravityJump"
"canShinechargeMovementComplex"
"canMidairShinespark"
{
  "canShineCharge": {
    "usedTiles": 20,
    "openEnd": 1
  }
}
{
  "shinespark": {
    "frames": 14
  }
}

Exit condition:

{
  "leaveWithSpark": {}
}
From: 3
Draygon (locked)
To: 2
Right Door (locked)

Requires:

"Gravity"
"canGravityJump"
From: 1
Top Sand Entrance
To: 4
Right Item

Requires:

"Gravity"
"Morph"
"canPlayInSand"
{
  "or": [
    "canWalljump",
    "canGravityJump",
    "HiJump",
    "canSpringBallJumpMidAir",
    "canSandIBJ",
    {
      "and": [
        "h_canUseSpringBall",
        "h_canJumpIntoIBJ"
      ]
    }
  ]
}
From: 1
Top Left Door
To: 4
Top Right Door

Requires:

"canGravityJump"
"HiJump"
"SpeedBooster"
"canCarefulJump"
From: 2
Bottom Left Door
To: 1
Top Left Door

Requires:

"Gravity"
{
  "or": [
    "h_canFly",
    "canWalljump",
    "canGravityJump",
    {
      "and": [
        "HiJump",
        {
          "or": [
            "canSpringBallJumpMidAir",
            "SpeedBooster"
          ]
        }
      ]
    }
  ]
}
From: 2
Bottom Right Door
To: 1
Top Left Door

Requires:

"Gravity"
{
  "or": [
    "canGravityJump",
    "h_canFly",
    "canSpringBallJumpMidAir",
    "HiJump"
  ]
}
From: 1
Bottom Left Door
To: 2
Top Right Door

Requires:

"Gravity"
{
  "or": [
    "h_canCrouchJumpDownGrab",
    "canUseFrozenEnemies",
    "canGravityJump",
    "canWalljump",
    "HiJump",
    "canSpringBallJumpMidAir",
    "h_canFly",
    "h_canSpringBallBombJump"
  ]
}
From: 1
Top Sand Entrance
To: 7
Below Morph Tunnel Junction

Gravity with a good jump from the sand can reach the Solid Rock Maze region.

Requires:

"Gravity"
"canPlayInSand"
{
  "or": [
    "HiJump",
    "canSpringBallJumpMidAir",
    "canWalljump",
    "h_canIBJ",
    "canGravityJump"
  ]
}
From: 2
Bottom Right Door
To: 4
Top Right Door

Gain a shinecharge by running right-to-left on the underwater runway on the right side of the room. Use HiJump or a Spring Ball jump to quickly exit the water to the left and spark up.

Requires:

"Gravity"
"SpeedBooster"
{
  "or": [
    "HiJump",
    "canTrickySpringBallJump",
    "canWalljump",
    {
      "and": [
        "canGravityJump",
        "canShinechargeMovementTricky"
      ]
    }
  ]
}
{
  "enemyKill": {
    "enemies": [
      [
        "Owtch",
        "Owtch"
      ]
    ]
  }
}
"canShinechargeMovementComplex"
{
  "canShineCharge": {
    "usedTiles": 16,
    "openEnd": 2,
    "gentleDownTiles": 2,
    "gentleUpTiles": 2,
    "steepDownTiles": 1,
    "steepUpTiles": 1,
    "startingDownTiles": 1
  }
}
{
  "shinespark": {
    "frames": 43,
    "excessFrames": 3
  }
}
From: 2
Bottom Door
To: 4
Water Level Junction

Requires:

"Gravity"
{
  "or": [
    "HiJump",
    "canWalljump",
    "h_canFly",
    "SpeedBooster",
    "h_canCrouchJumpDownGrab",
    "canSpringBallJumpMidAir",
    "canGravityJump"
  ]
}
From: 4
Junction Below Sand Entrance
To: 2
Right Door

Requires:

"Gravity"
{
  "or": [
    "Ice",
    "ScrewAttack",
    {
      "enemyKill": {
        "enemies": [
          [
            "Evir"
          ]
        ],
        "explicitWeapons": [
          "Plasma",
          "Super",
          "PowerBombPeriphery"
        ]
      }
    },
    {
      "enemyDamage": {
        "enemy": "Evir",
        "type": "particle",
        "hits": 1
      }
    }
  ]
}
{
  "and": [
    "canPlayInSand",
    {
      "or": [
        "canWalljump",
        "HiJump",
        "canUseFrozenEnemies",
        "canGravityJump",
        {
          "and": [
            "canTrickyJump",
            "can4HighMidAirMorph",
            "canTrickySpringBallJump"
          ]
        }
      ]
    }
  ]
}
From: 4
West Leg Sand
To: 5
Junction Above Grapple Block

Notable: true

Gets above the grapple block by doing a well-positioned and well-timed Gravity jump following a good jump off the sand. It is also possible to do this off of a wall jump on the side immediately followed by a gravity jump. Break spin before touching the sand, and then spinjump to get a good jump off of the sand. Breaking spin after jumping from the sand will remove horizontal momentum, or a stationary spinjump can help.

Requires:

"Grapple"
"canGravityJump"
"canPlayInSand"
"canCarefulJump"
{
  "or": [
    "canStationarySpinJump",
    "canTrickyJump"
  ]
}
From: 2
Item
To: 1
Left Door

It may be necessary to turn off Gravity Suit in order have more time to jump and morph underwater.

Requires:

"Morph"
"Gravity"
{
  "or": [
    "canWalljump",
    "HiJump",
    "h_canIBJ",
    "canGravityJump",
    "h_canSpringBallBombJump",
    "canSpringBallJumpMidAir",
    "SpaceJump",
    {
      "and": [
        "canUnmorphBombBoost",
        "canTrickyJump"
      ]
    }
  ]
}