Spring Ball Room

Room ID: 223

Wiki
Difficulty filter

From: 1
Left Door
To: 1
Left Door

Exit condition:

{
  "leaveWithRunway": {
    "length": 7,
    "openEnd": 0
  }
}
From: 1
Left Door
To: 1
Left Door

Requires:

"h_canCrystalFlash"
From: 1
Left Door
To: 2
Item

Requires:

"Gravity"
"h_canBombThings"
"h_additionalBomb"
From: 1
Left Door
To: 2
Item

Requires:

"h_canNavigateUnderwater"
"h_canUseSpringBall"
From: 1
Left Door
To: 2
Item

Roll all the way right before using Xray to stand up, aligned with the right side tiles. Partially clip into the floor to enable the next jump. Use an R-Jump to morph into the tunnel. The second morph ball sized hole can be passed by simply jumping out of the floor clip position with diagonal held.

Requires:

"h_canNavigateUnderwater"
"canXRayStandUp"
"canPartialFloorClip"
"canRJump"
From: 1
Left Door
To: 2
Item

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

{
  "or": [
    "h_canArtificialMorphSpringBall",
    {
      "and": [
        "Gravity",
        "h_canArtificialMorphBombs"
      ]
    },
    {
      "and": [
        "Gravity",
        "h_canArtificialMorphPowerBomb",
        "h_additionalBomb"
      ]
    }
  ]
}
From: 2
Item
To: 1
Left Door

It may be necessary to turn off Gravity Suit in order have more time to jump and morph underwater.

Requires:

"Morph"
"Gravity"
{
  "or": [
    "canWalljump",
    "HiJump",
    "h_canIBJ",
    "canGravityJump",
    "h_canSpringBallBombJump",
    "canSpringBallJumpMidAir",
    "SpaceJump",
    {
      "and": [
        "canUnmorphBombBoost",
        "canTrickyJump"
      ]
    }
  ]
}
From: 2
Item
To: 1
Left Door

Requires:

"Morph"
"canSuitlessMaridia"
"HiJump"
"canSpringBallJumpMidAir"
From: 2
Item
To: 1
Left Door

Space jump while partially submerged for more time to mid-air morph.

Requires:

"Morph"
"canSuitlessMaridia"
"HiJump"
"canSpaceJumpWaterBounce"
"can4HighMidAirMorph"
From: 2
Item
To: 1
Left Door

Wall jump until Samus is just below the water line and then morph and place a Bomb Use the brief moment during the Bomb explosion that knocks Samus upwards to setup a Springball jump to jump out of the water.

Requires:

"canSuitlessMaridia"
"canSunkenTileWideWallClimb"
"canUnderwaterBombIntoSpringBallJump"
"canWallJumpInstantMorph"

Notable: true

Perform a canSunkenTileWideWallClimb to get to the water surface, then use space jump at the water surface. Then either use space jump when the water is low then a spring ball jump to escape, or space jump when the water is high into a tight midair morph.

Requires:

"Morph"
"canSuitlessMaridia"
"canSpringBallJumpMidAir"
"canSunkenTileWideWallClimb"
"canTrickyJump"
"can4HighMidAirMorph"
"canSpaceJumpWaterBounce"

{
  "$schema": "../../../schema/m3-room.schema.json",
  "id": 223,
  "name": "Spring Ball Room",
  "area": "Maridia",
  "subarea": "Inner",
  "subsubarea": "Green",
  "playable": true,
  "roomAddress": "0x7D6D0",
  "roomEnvironments": [
    {
      "heated": false
    }
  ],
  "nodes": [
    {
      "id": 1,
      "name": "Left Door",
      "nodeType": "door",
      "nodeSubType": "blue",
      "nodeAddress": "0x001a7c8",
      "doorEnvironments": [
        {
          "physics": "air"
        }
      ]
    },
    {
      "id": 2,
      "name": "Item",
      "nodeType": "item",
      "nodeSubType": "chozo",
      "nodeItem": "SpringBall",
      "nodeAddress": "0x7C6E5"
    }
  ],
  "enemies": [],
  "links": [
    {
      "from": 1,
      "to": [
        {
          "id": 1
        },
        {
          "id": 2
        }
      ]
    },
    {
      "from": 2,
      "to": [
        {
          "id": 1
        }
      ]
    }
  ],
  "strats": [
    {
      "link": [
        1,
        1
      ],
      "name": "Leave with Runway",
      "requires": [],
      "exitCondition": {
        "leaveWithRunway": {
          "length": 7,
          "openEnd": 0
        }
      }
    },
    {
      "link": [
        1,
        1
      ],
      "name": "Crystal Flash",
      "requires": [
        "h_canCrystalFlash"
      ]
    },
    {
      "link": [
        1,
        2
      ],
      "name": "Base",
      "requires": [
        "Gravity",
        "h_canBombThings",
        "h_additionalBomb"
      ]
    },
    {
      "link": [
        1,
        2
      ],
      "name": "Spring Ball",
      "requires": [
        "h_canNavigateUnderwater",
        "h_canUseSpringBall"
      ]
    },
    {
      "link": [
        1,
        2
      ],
      "name": "R Jump",
      "requires": [
        "h_canNavigateUnderwater",
        "canXRayStandUp",
        "canPartialFloorClip",
        "canRJump"
      ],
      "note": [
        "Roll all the way right before using Xray to stand up, aligned with the right side tiles.",
        "Partially clip into the floor to enable the next jump.",
        "Use an R-Jump to morph into the tunnel.",
        "The second morph ball sized hole can be passed by simply jumping out of the floor clip position with diagonal held."
      ]
    },
    {
      "link": [
        1,
        2
      ],
      "name": "G-Mode Morph",
      "entranceCondition": {
        "comeInWithGMode": {
          "mode": "any",
          "morphed": true
        }
      },
      "requires": [
        {
          "or": [
            "h_canArtificialMorphSpringBall",
            {
              "and": [
                "Gravity",
                "h_canArtificialMorphBombs"
              ]
            },
            {
              "and": [
                "Gravity",
                "h_canArtificialMorphPowerBomb",
                "h_additionalBomb"
              ]
            }
          ]
        }
      ],
      "devNote": "The item is inside of a Chozo Ball, so there is no way to use artificial morph on the return."
    },
    {
      "link": [
        2,
        1
      ],
      "name": "Base",
      "requires": [
        "Morph",
        "Gravity",
        {
          "or": [
            "canWalljump",
            "HiJump",
            "h_canIBJ",
            "canGravityJump",
            "h_canSpringBallBombJump",
            "canSpringBallJumpMidAir",
            "SpaceJump",
            {
              "and": [
                "canUnmorphBombBoost",
                "canTrickyJump"
              ]
            }
          ]
        }
      ],
      "note": "It may be necessary to turn off Gravity Suit in order have more time to jump and morph underwater."
    },
    {
      "link": [
        2,
        1
      ],
      "name": "Suitless Springball Jump",
      "requires": [
        "Morph",
        "canSuitlessMaridia",
        "HiJump",
        "canSpringBallJumpMidAir"
      ]
    },
    {
      "link": [
        2,
        1
      ],
      "name": "Suitless Space Jump",
      "requires": [
        "Morph",
        "canSuitlessMaridia",
        "HiJump",
        "canSpaceJumpWaterBounce",
        "can4HighMidAirMorph"
      ],
      "note": "Space jump while partially submerged for more time to mid-air morph."
    },
    {
      "link": [
        2,
        1
      ],
      "name": "Suitless, Bootless, Bomb into Springball Jump",
      "requires": [
        "canSuitlessMaridia",
        "canSunkenTileWideWallClimb",
        "canUnderwaterBombIntoSpringBallJump",
        "canWallJumpInstantMorph"
      ],
      "note": [
        "Wall jump until Samus is just below the water line and then morph and place a Bomb",
        "Use the brief moment during the Bomb explosion that knocks Samus upwards to setup a Springball jump to jump out of the water."
      ]
    },
    {
      "link": [
        2,
        1
      ],
      "name": "Spring Ball Room Escape - Suitless, Bootless, Space Jump",
      "notable": true,
      "requires": [
        "Morph",
        "canSuitlessMaridia",
        "canSpringBallJumpMidAir",
        "canSunkenTileWideWallClimb",
        "canTrickyJump",
        "can4HighMidAirMorph",
        "canSpaceJumpWaterBounce"
      ],
      "note": [
        "Perform a canSunkenTileWideWallClimb to get to the water surface, then use space jump at the water surface.",
        "Then either use space jump when the water is low then a spring ball jump to escape, or space jump when the water is high into a tight midair morph."
      ],
      "devNote": "The canSpringBallJumpMidAir is for the bottom left part of the room. The can4HighMidAirMorph is to represent the quick morph during the escape."
    }
  ]
}