Statues Room

Room ID: 27

Wiki
Difficulty filter

From: 1
Left Door
To: 1
Left Door

Exit condition:

{
  "leaveWithRunway": {
    "length": 3,
    "openEnd": 1
  }
}
From: 1
Left Door
To: 1
Left Door

Requires:

"h_canCrystalFlash"
From: 1
Left Door
To: 2
Elevator

Entrance condition:

{
  "comeInShinecharged": {
    "framesRequired": 100
  }
}

Requires:

"f_TourianOpen"
"Gravity"
"canShinechargeMovementComplex"

Exit condition:

{
  "leaveShinecharged": {
    "framesRemaining": "auto"
  }
}
From: 1
Left Door
To: 2
Elevator

Entrance condition:

{
  "comeInShinecharged": {
    "framesRequired": 120
  }
}

Requires:

"f_TourianOpen"
"canSuitlessMaridia"
"canShinechargeMovementComplex"

Exit condition:

{
  "leaveShinecharged": {
    "framesRemaining": "auto"
  }
}
From: 1
Left Door
To: 2
Elevator

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": false
  }
}

Exit condition:

{
  "leaveWithGMode": {
    "morphed": false
  }
}
Base (Basic)
Statues Room
From: 1
Left Door
To: 3
Statues Event (locked)

From: 2
Elevator
To: 1
Left Door

Entrance condition:

{
  "comeInShinecharged": {
    "framesRequired": 120
  }
}

Requires:

"f_TourianOpen"
"Gravity"
"HiJump"
"canWalljump"
"canShinechargeMovementComplex"

Exit condition:

{
  "leaveShinecharged": {
    "framesRemaining": "auto"
  }
}
From: 2
Elevator
To: 1
Left Door

Entrance condition:

{
  "comeInShinecharged": {
    "framesRequired": 95
  }
}

Requires:

"f_TourianOpen"
"Gravity"
"HiJump"
"canWalljump"
"canShinechargeMovementComplex"
{
  "shinespark": {
    "frames": 9
  }
}

Exit condition:

{
  "leaveWithSpark": {}
}
From: 2
Elevator
To: 1
Left Door

Entrance condition:

{
  "comeInShinecharged": {
    "framesRequired": 105
  }
}

Requires:

"f_TourianOpen"
"Gravity"
"HiJump"
"canShinechargeMovementComplex"
{
  "shinespark": {
    "frames": 7
  }
}

Exit condition:

{
  "leaveWithSpark": {}
}
From: 2
Elevator
To: 1
Left Door

Entrance condition:

{
  "comeInShinecharged": {
    "framesRequired": 120
  }
}

Requires:

"f_TourianOpen"
"Gravity"
"canWalljump"
"canShinechargeMovementComplex"
{
  "shinespark": {
    "frames": 8
  }
}

Exit condition:

{
  "leaveWithSpark": {}
}
From: 2
Elevator
To: 2
Elevator

Requires:

"h_canCrystalFlash"
From: 2
Elevator
To: 2
Elevator

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": false
  }
}

Exit condition:

{
  "leaveWithGMode": {
    "morphed": false
  }
}
From: 2
Elevator
To: 3
Statues Event (locked)

Jump to the right side and diagonal spark left to escape the water. To spark as quickly as possible, buffer a spin jump by holding left (or right) and jump while riding the elevator.

Entrance condition:

{
  "comeInShinecharged": {
    "framesRequired": 35
  }
}

Requires:

"f_TourianOpen"
"h_canNavigateUnderwater"
"canShinechargeMovement"
{
  "shinespark": {
    "frames": 21,
    "excessFrames": 8
  }
}
From: 2
Elevator
To: 3
Statues Event (locked)

Jump to either side and vertically spark out. To spark as quickly as possible, buffer a spin jump by holding left (or right) and jump while riding the elevator.

Entrance condition:

{
  "comeInShinecharged": {
    "framesRequired": 20
  }
}

Requires:

"f_TourianOpen"
"h_canNavigateUnderwater"
"canShinechargeMovement"
{
  "shinespark": {
    "frames": 24,
    "excessFrames": 9
  }
}
Base (Basic)
Statues Room
From: 2
Elevator
To: 4
Underwater Statues Event (locked)

Base (Basic)
Statues Room
From: 3
Statues Event (locked)
To: 1
Left Door

Base (Basic)
Statues Room
From: 3
Statues Event (locked)
To: 4
Underwater Statues Event (locked)

Requires:

"f_TourianOpen"
Base (Basic)
Statues Room
From: 4
Underwater Statues Event (locked)
To: 2
Elevator

From: 4
Underwater Statues Event (locked)
To: 3
Statues Event (locked)

Requires:

"f_TourianOpen"
"Gravity"
{
  "or": [
    "HiJump",
    "h_canFly",
    "canSpringBallJumpMidAir",
    "canWalljump",
    "canGravityJump"
  ]
}
From: 4
Underwater Statues Event (locked)
To: 3
Statues Event (locked)

Requires:

"f_TourianOpen"
"canSuitlessMaridia"
"HiJump"
"canSpringBallJumpMidAir"
From: 4
Underwater Statues Event (locked)
To: 3
Statues Event (locked)

Notable: true

Walljump up the elevator room walls without Gravity suit. Space Jump helps once the waterline is reached.

Requires:

"f_TourianOpen"
"canUnderwaterWalljump"
From: 4
Underwater Statues Event (locked)
To: 3
Statues Event (locked)

Requires:

"canDoubleSpringBallJumpMidAir"
"canUnderwaterBombIntoSpringBallJump"
Base (Basic)
Statues Room
From: 3
Statues Event (locked)
To: 5
Statues Event (unlocked)

Requires:

"f_DefeatedKraid"
"f_DefeatedPhantoon"
"f_DefeatedDraygon"
"f_DefeatedRidley"
Base (Basic)
Statues Room
From: 5
Statues Event (unlocked)
To: 3
Statues Event (locked)

Base (Basic)
Statues Room
From: 4
Underwater Statues Event (locked)
To: 6
Underwater Statues Event (unlocked)

Requires:

"f_DefeatedKraid"
"f_DefeatedPhantoon"
"f_DefeatedDraygon"
"f_DefeatedRidley"
Base (Basic)
Statues Room
From: 6
Underwater Statues Event (unlocked)
To: 4
Underwater Statues Event (locked)

{
  "$schema": "../../../schema/m3-room.schema.json",
  "id": 27,
  "name": "Statues Room",
  "area": "Crateria",
  "subarea": "West",
  "playable": true,
  "roomAddress": "0x7A66A",
  "roomEnvironments": [
    {
      "heated": false
    }
  ],
  "nodes": [
    {
      "id": 1,
      "name": "Left Door",
      "nodeType": "door",
      "nodeSubType": "grey",
      "nodeAddress": "0x0019216",
      "doorEnvironments": [
        {
          "physics": "air"
        }
      ],
      "locks": [
        {
          "name": "Statues Room Grey Lock (to Statues Hallway)",
          "lockType": "cutscene",
          "unlockStrats": [
            {
              "name": "Base",
              "notable": false,
              "requires": []
            }
          ]
        }
      ]
    },
    {
      "id": 2,
      "name": "Elevator",
      "nodeType": "door",
      "nodeSubType": "elevator",
      "nodeAddress": "0x0019222"
    },
    {
      "id": 3,
      "name": "Statues Event (locked)",
      "nodeType": "junction",
      "nodeSubType": "flag",
      "note": "Represents the statues actually sinking and opening up the path to Tourian"
    },
    {
      "id": 4,
      "name": "Underwater Statues Event (locked)",
      "nodeType": "junction",
      "nodeSubType": "flag",
      "note": "Represents the statues actually sinking and opening up the path to Tourian, but coming from below"
    },
    {
      "id": 5,
      "name": "Statues Event (unlocked)",
      "nodeType": "event",
      "nodeSubType": "flag",
      "yields": [
        "f_TourianOpen"
      ],
      "note": "Represents the statues actually sinking and opening up the path to Tourian"
    },
    {
      "id": 6,
      "name": "Underwater Statues Event (unlocked)",
      "nodeType": "event",
      "nodeSubType": "flag",
      "yields": [
        "f_TourianOpen"
      ],
      "note": "Represents the statues actually sinking and opening up the path to Tourian, but coming from below"
    }
  ],
  "enemies": [],
  "links": [
    {
      "from": 1,
      "to": [
        {
          "id": 1
        },
        {
          "id": 2
        },
        {
          "id": 3,
          "devNote": "The path to the node is considered clear, but the node itself must be unlocked to actually cross below"
        }
      ]
    },
    {
      "from": 2,
      "to": [
        {
          "id": 1
        },
        {
          "id": 2
        },
        {
          "id": 3
        },
        {
          "id": 4,
          "note": "The path to the node is considered clear, and the event can trigger coming up from the elevator, but the node itself must be unlocked to actually cross above"
        }
      ]
    },
    {
      "from": 3,
      "to": [
        {
          "id": 1
        },
        {
          "id": 4
        }
      ]
    },
    {
      "from": 4,
      "to": [
        {
          "id": 2
        },
        {
          "id": 3,
          "note": [
            "If Tourian is locked, coming in from below results in glitched graphics.",
            "You can reach the elevator to go back down again or sit through the unlock to get up which in turn can result in persisting glitched graphics."
          ]
        }
      ]
    }
  ],
  "strats": [
    {
      "link": [
        1,
        1
      ],
      "name": "Leave with Runway",
      "requires": [],
      "exitCondition": {
        "leaveWithRunway": {
          "length": 3,
          "openEnd": 1
        }
      }
    },
    {
      "link": [
        1,
        1
      ],
      "name": "Crystal Flash",
      "requires": [
        "h_canCrystalFlash"
      ]
    },
    {
      "link": [
        1,
        2
      ],
      "name": "Carry Shinecharge (Gravity)",
      "entranceCondition": {
        "comeInShinecharged": {
          "framesRequired": 100
        }
      },
      "requires": [
        "f_TourianOpen",
        "Gravity",
        "canShinechargeMovementComplex"
      ],
      "exitCondition": {
        "leaveShinecharged": {
          "framesRemaining": "auto"
        }
      }
    },
    {
      "link": [
        1,
        2
      ],
      "name": "Carry Shinecharge (Suitless)",
      "entranceCondition": {
        "comeInShinecharged": {
          "framesRequired": 120
        }
      },
      "requires": [
        "f_TourianOpen",
        "canSuitlessMaridia",
        "canShinechargeMovementComplex"
      ],
      "exitCondition": {
        "leaveShinecharged": {
          "framesRemaining": "auto"
        }
      }
    },
    {
      "link": [
        1,
        2
      ],
      "name": "Carry G-Mode Down the Elevator",
      "notable": false,
      "entranceCondition": {
        "comeInWithGMode": {
          "mode": "any",
          "morphed": false
        }
      },
      "requires": [],
      "exitCondition": {
        "leaveWithGMode": {
          "morphed": false
        }
      }
    },
    {
      "link": [
        1,
        3
      ],
      "name": "Base",
      "requires": []
    },
    {
      "link": [
        2,
        1
      ],
      "name": "Carry Shinecharge (Gravity HiJump Wall Jump)",
      "entranceCondition": {
        "comeInShinecharged": {
          "framesRequired": 120
        }
      },
      "requires": [
        "f_TourianOpen",
        "Gravity",
        "HiJump",
        "canWalljump",
        "canShinechargeMovementComplex"
      ],
      "exitCondition": {
        "leaveShinecharged": {
          "framesRemaining": "auto"
        }
      },
      "unlocksDoors": [
        {
          "types": [
            "super"
          ],
          "requires": []
        },
        {
          "types": [
            "missiles",
            "powerbomb"
          ],
          "requires": [
            "never"
          ]
        }
      ]
    },
    {
      "link": [
        2,
        1
      ],
      "name": "Leave With Spark (Gravity HiJump Wall Jump)",
      "entranceCondition": {
        "comeInShinecharged": {
          "framesRequired": 95
        }
      },
      "requires": [
        "f_TourianOpen",
        "Gravity",
        "HiJump",
        "canWalljump",
        "canShinechargeMovementComplex",
        {
          "shinespark": {
            "frames": 9
          }
        }
      ],
      "exitCondition": {
        "leaveWithSpark": {}
      },
      "unlocksDoors": [
        {
          "types": [
            "super"
          ],
          "requires": []
        },
        {
          "types": [
            "missiles",
            "powerbomb"
          ],
          "requires": [
            "never"
          ]
        }
      ]
    },
    {
      "link": [
        2,
        1
      ],
      "name": "Leave With Spark (Gravity HiJump)",
      "entranceCondition": {
        "comeInShinecharged": {
          "framesRequired": 105
        }
      },
      "requires": [
        "f_TourianOpen",
        "Gravity",
        "HiJump",
        "canShinechargeMovementComplex",
        {
          "shinespark": {
            "frames": 7
          }
        }
      ],
      "exitCondition": {
        "leaveWithSpark": {}
      },
      "unlocksDoors": [
        {
          "types": [
            "super"
          ],
          "requires": []
        },
        {
          "types": [
            "missiles",
            "powerbomb"
          ],
          "requires": [
            "never"
          ]
        }
      ]
    },
    {
      "link": [
        2,
        1
      ],
      "name": "Leave With Spark (Gravity Wall Jump)",
      "entranceCondition": {
        "comeInShinecharged": {
          "framesRequired": 120
        }
      },
      "requires": [
        "f_TourianOpen",
        "Gravity",
        "canWalljump",
        "canShinechargeMovementComplex",
        {
          "shinespark": {
            "frames": 8
          }
        }
      ],
      "exitCondition": {
        "leaveWithSpark": {}
      },
      "unlocksDoors": [
        {
          "types": [
            "super"
          ],
          "requires": []
        },
        {
          "types": [
            "missiles",
            "powerbomb"
          ],
          "requires": [
            "never"
          ]
        }
      ]
    },
    {
      "link": [
        2,
        2
      ],
      "name": "Crystal Flash",
      "requires": [
        "h_canCrystalFlash"
      ]
    },
    {
      "link": [
        2,
        2
      ],
      "name": "Carry G-Mode Down the Elevator",
      "notable": false,
      "entranceCondition": {
        "comeInWithGMode": {
          "mode": "any",
          "morphed": false
        }
      },
      "requires": [],
      "exitCondition": {
        "leaveWithGMode": {
          "morphed": false
        }
      }
    },
    {
      "link": [
        2,
        3
      ],
      "name": "Diagonal Shinespark",
      "entranceCondition": {
        "comeInShinecharged": {
          "framesRequired": 35
        }
      },
      "requires": [
        "f_TourianOpen",
        "h_canNavigateUnderwater",
        "canShinechargeMovement",
        {
          "shinespark": {
            "frames": 21,
            "excessFrames": 8
          }
        }
      ],
      "note": [
        "Jump to the right side and diagonal spark left to escape the water.",
        "To spark as quickly as possible, buffer a spin jump by holding left (or right) and jump while riding the elevator."
      ]
    },
    {
      "link": [
        2,
        3
      ],
      "name": "Vertical Shinespark",
      "entranceCondition": {
        "comeInShinecharged": {
          "framesRequired": 20
        }
      },
      "requires": [
        "f_TourianOpen",
        "h_canNavigateUnderwater",
        "canShinechargeMovement",
        {
          "shinespark": {
            "frames": 24,
            "excessFrames": 9
          }
        }
      ],
      "note": [
        "Jump to either side and vertically spark out.",
        "To spark as quickly as possible, buffer a spin jump by holding left (or right) and jump while riding the elevator."
      ]
    },
    {
      "link": [
        2,
        4
      ],
      "name": "Base",
      "requires": []
    },
    {
      "link": [
        3,
        1
      ],
      "name": "Base",
      "requires": []
    },
    {
      "link": [
        3,
        4
      ],
      "name": "Base",
      "requires": [
        "f_TourianOpen"
      ]
    },
    {
      "link": [
        4,
        2
      ],
      "name": "Base",
      "requires": []
    },
    {
      "link": [
        4,
        3
      ],
      "name": "Gravity",
      "requires": [
        "f_TourianOpen",
        "Gravity",
        {
          "or": [
            "HiJump",
            "h_canFly",
            "canSpringBallJumpMidAir",
            "canWalljump",
            "canGravityJump"
          ]
        }
      ]
    },
    {
      "link": [
        4,
        3
      ],
      "name": "Suitless Base",
      "requires": [
        "f_TourianOpen",
        "canSuitlessMaridia",
        "HiJump",
        "canSpringBallJumpMidAir"
      ]
    },
    {
      "link": [
        4,
        3
      ],
      "name": "Golden Four Underwater Walljumps",
      "notable": true,
      "requires": [
        "f_TourianOpen",
        "canUnderwaterWalljump"
      ],
      "note": "Walljump up the elevator room walls without Gravity suit.  Space Jump helps once the waterline is reached."
    },
    {
      "link": [
        4,
        3
      ],
      "name": "Underwater Bomb into SpringBall Jump",
      "requires": [
        "canDoubleSpringBallJumpMidAir",
        "canUnderwaterBombIntoSpringBallJump"
      ]
    },
    {
      "name": "Base",
      "notable": false,
      "requires": [
        "f_DefeatedKraid",
        "f_DefeatedPhantoon",
        "f_DefeatedDraygon",
        "f_DefeatedRidley"
      ],
      "link": [
        3,
        5
      ]
    },
    {
      "link": [
        5,
        3
      ],
      "name": "Base",
      "notable": false,
      "requires": []
    },
    {
      "name": "Base",
      "notable": false,
      "requires": [
        "f_DefeatedKraid",
        "f_DefeatedPhantoon",
        "f_DefeatedDraygon",
        "f_DefeatedRidley"
      ],
      "link": [
        4,
        6
      ]
    },
    {
      "link": [
        6,
        4
      ],
      "name": "Base",
      "notable": false,
      "requires": []
    }
  ]
}