canHeatRun (Basic)

Navigating heated rooms without immunity to heat damage.

Difficulty filter

Strats ()

From: 3
Right Door
To: 3
Right Door

Notable: true

Charge a spark along the bottom of Double Chamber and use it to spark through the right side door. Requires opening the door and shutter first.

Requires:

"HiJump"
{
  "or": [
    "SpaceJump",
    "Grapple"
  ]
}
{
  "or": [
    {
      "obstaclesCleared": [
        "A"
      ]
    },
    "Wave",
    {
      "and": [
        "h_canHeatedBlueGateGlitch",
        {
          "heatFrames": 60
        }
      ]
    }
  ]
}
{
  "or": [
    {
      "and": [
        "canTrickyDashJump",
        "canWalljump"
      ]
    },
    "SpaceJump"
  ]
}
{
  "canShineCharge": {
    "usedTiles": 28,
    "gentleUpTiles": 3,
    "gentleDownTiles": 3,
    "openEnd": 0
  }
}
{
  "heatFrames": 780
}
{
  "shinespark": {
    "frames": 57
  }
}

Exit condition:

{
  "leaveWithSpark": {}
}

Clears obstacles: A

From: 4
Item
To: 1
Top Left Door

Requires:

{
  "heatFrames": 250
}
"h_canHeatedBlueGateGlitch"

Clears obstacles: A

From: 3
Bottom Left Door
To: 2
Middle Left Door

Requires:

"Morph"
{
  "heatFrames": 260
}
"h_canHeatedBlueGateGlitch"

Clears obstacles: A

From: 5
Middle Junction (Ledge Right of Morph Tunnel)
To: 2
Middle Left Door

Requires:

"Morph"
{
  "heatFrames": 150
}
"h_canHeatedBlueGateGlitch"

Clears obstacles: A

From: 5
Middle Junction (Ledge Right of Morph Tunnel)
To: 2
Middle Left Door

Requires:

"Morph"
{
  "heatFrames": 150
}
"h_canHeatedBlueGateGlitch"

Exit condition:

{
  "leaveWithRunway": {
    "length": 11,
    "openEnd": 0,
    "gentleDownTiles": 4
  }
}

Clears obstacles: A

From: 5
Bottom Floating Platform Junction
To: 5
Bottom Floating Platform Junction

Requires:

{
  "heatFrames": 135
}
"h_canHeatedBlueGateGlitch"

Clears obstacles: A

From: 1
Top Right Door
To: 3
Acid Chozo Statue (locked)

Requires:

"h_canNavigateHeatRooms"
"SpaceJump"
{
  "heatFrames": 180
}
From: 1
Top Right Door
To: 3
Acid Chozo Statue (locked)

Requires:

"h_canNavigateHeatRooms"
"canSuitlessLavaDive"
"Gravity"
{
  "or": [
    "HiJump",
    "canWalljump",
    "canSpringBallJumpMidAir",
    "canGravityJump",
    {
      "and": [
        "h_canIBJ",
        {
          "acidFrames": 1050
        },
        {
          "heatFrames": 1050
        }
      ]
    }
  ]
}
{
  "acidFrames": 100
}
{
  "heatFrames": 255
}
From: 1
Top Right Door
To: 3
Acid Chozo Statue (locked)

Try to jump to the far left side raised ledges to reduce the time spent in acid. This could mean turning off HiJump, or airballing to jump farther.

Requires:

"h_canNavigateHeatRooms"
"canSuitlessLavaDive"
{
  "or": [
    "HiJump",
    "canWalljump",
    "canSpringBallJumpMidAir"
  ]
}
{
  "acidFrames": 116
}
{
  "heatFrames": 285
}
From: 1
Top Right Door
To: 3
Acid Chozo Statue (locked)

Entrance condition:

{
  "comeInWithSpark": {}
}

Requires:

"h_canNavigateHeatRooms"
{
  "heatFrames": 125
}
{
  "shinespark": {
    "frames": 36
  }
}
From: 1
Top Right Door
To: 3
Acid Chozo Statue (locked)

There is a hole in the left side wall that Samus can fit into by shrinking her hitbox. Once in the wall, stand up if crouched then turnaround into a buffered spinjump to jump out of the acid.

Requires:

"h_canNavigateHeatRooms"
"canPartialFloorClip"
"canSuitlessLavaDive"
{
  "or": [
    {
      "and": [
        "canLateralMidAirMorph",
        "canDownBack",
        "canTrickyJump",
        {
          "acidFrames": 108
        }
      ]
    },
    {
      "and": [
        "canTrickyJump",
        {
          "heatFrames": 30
        },
        {
          "acidFrames": 136
        }
      ]
    },
    {
      "and": [
        {
          "heatFrames": 90
        },
        {
          "acidFrames": 216
        }
      ]
    }
  ]
}
{
  "heatFrames": 285
}
From: 1
Top Right Door
To: 3
Acid Chozo Statue (locked)

Requires:

"h_canNavigateHeatRooms"
{
  "obstaclesCleared": [
    "f_UsedAcidChozoStatue"
  ]
}
{
  "or": [
    "HiJump",
    "canWalljump",
    "canSpringBallJumpMidAir",
    {
      "and": [
        "h_canIBJ",
        {
          "heatFrames": 780
        }
      ]
    }
  ]
}
{
  "heatFrames": 270
}
From: 1
Top Right Door
To: 4
Junction Above Acid Plug, Without Acid

Requires:

"h_canNavigateHeatRooms"
{
  "obstaclesCleared": [
    "f_UsedAcidChozoStatue"
  ]
}
{
  "heatFrames": 100
}
From: 2
Bottom Right Door
To: 5
Bottom Junction Right of Morph Tunnel

Wait for the first Holtz to attack then either use the Magdollite for IFrames, or avoid the projectiles and continue dodging bats.

Requires:

"h_canNavigateHeatRooms"
{
  "or": [
    "canTrickyJump",
    {
      "and": [
        "canHorizontalDamageBoost",
        "canCarefulJump",
        {
          "enemyDamage": {
            "enemy": "Magdollite",
            "type": "flame",
            "hits": 1
          }
        }
      ]
    }
  ]
}
{
  "heatFrames": 330
}
From: 2
Bottom Right Door
To: 5
Bottom Junction Right of Morph Tunnel

Requires:

"h_canNavigateHeatRooms"
"ScrewAttack"
{
  "heatFrames": 270
}
From: 2
Bottom Right Door
To: 5
Bottom Junction Right of Morph Tunnel

Requires:

"h_canNavigateHeatRooms"
"Charge"
"Ice"
"Wave"
"Plasma"
{
  "heatFrames": 360
}
From: 2
Bottom Right Door
To: 5
Bottom Junction Right of Morph Tunnel

Entrance condition:

{
  "comeInWithSpark": {}
}

Requires:

"h_canNavigateHeatRooms"
{
  "heatFrames": 125
}
{
  "shinespark": {
    "frames": 41,
    "excessFrames": 6
  }
}
From: 2
Bottom Right Door
To: 5
Bottom Junction Right of Morph Tunnel

Wait for the first Holtz before trying to cross.

Requires:

"h_canNavigateHeatRooms"
{
  "enemyDamage": {
    "enemy": "Holtz",
    "type": "contact",
    "hits": 1
  }
}
{
  "heatFrames": 375
}
From: 3
Acid Chozo Statue (locked)
To: 1
Top Right Door

Requires:

"h_canNavigateHeatRooms"
"SpaceJump"
{
  "heatFrames": 300
}
From: 3
Acid Chozo Statue (locked)
To: 1
Top Right Door

Requires:

"h_canNavigateHeatRooms"
{
  "obstaclesCleared": [
    "f_UsedAcidChozoStatue"
  ]
}
{
  "heatFrames": 300
}
From: 3
Acid Chozo Statue (locked)
To: 4
Junction Above Acid Plug, Without Acid

Requires:

"h_canNavigateHeatRooms"
{
  "obstaclesCleared": [
    "f_UsedAcidChozoStatue"
  ]
}
{
  "heatFrames": 100
}
From: 4
Junction Above Acid Plug, Without Acid
To: 1
Top Right Door

Requires:

"h_canNavigateHeatRooms"
{
  "heatFrames": 250
}
From: 4
Junction Above Acid Plug, Without Acid
To: 3
Acid Chozo Statue (locked)

Requires:

"h_canNavigateHeatRooms"
{
  "or": [
    "HiJump",
    "canWalljump",
    "canSpringBallJumpMidAir",
    {
      "and": [
        "h_canIBJ",
        {
          "heatFrames": 780
        }
      ]
    }
  ]
}
{
  "heatFrames": 200
}
From: 4
Junction Above Acid Plug, Without Acid
To: 5
Bottom Junction Right of Morph Tunnel

Requires:

"h_canNavigateHeatRooms"
{
  "obstaclesCleared": [
    "f_UsedAcidChozoStatue"
  ]
}
"h_canUseMorphBombs"
{
  "heatFrames": 400
}
From: 4
Junction Above Acid Plug, Without Acid
To: 5
Bottom Junction Right of Morph Tunnel

Requires:

"h_canNavigateHeatRooms"
{
  "obstaclesCleared": [
    "f_UsedAcidChozoStatue"
  ]
}
"h_canUsePowerBombs"
{
  "heatFrames": 250
}
From: 5
Bottom Junction Right of Morph Tunnel
To: 2
Bottom Right Door

Wait for the Magdollite to attack then either use it for IFrames, or jump over the swooping Holtzes.

Requires:

"h_canNavigateHeatRooms"
{
  "or": [
    "canTrickyJump",
    {
      "and": [
        "canHorizontalDamageBoost",
        "canCarefulJump",
        {
          "enemyDamage": {
            "enemy": "Magdollite",
            "type": "flame",
            "hits": 1
          }
        }
      ]
    }
  ]
}
{
  "heatFrames": 375
}
From: 5
Bottom Junction Right of Morph Tunnel
To: 2
Bottom Right Door

Requires:

"h_canNavigateHeatRooms"
"ScrewAttack"
{
  "heatFrames": 240
}
From: 5
Bottom Junction Right of Morph Tunnel
To: 2
Bottom Right Door

Requires:

"h_canNavigateHeatRooms"
"Charge"
"Ice"
"Wave"
"Plasma"
{
  "heatFrames": 375
}
From: 5
Bottom Junction Right of Morph Tunnel
To: 2
Bottom Right Door

Requires:

"h_canNavigateHeatRooms"
{
  "enemyDamage": {
    "enemy": "Holtz",
    "type": "contact",
    "hits": 1
  }
}
{
  "or": [
    {
      "enemyDamage": {
        "enemy": "Holtz",
        "type": "contact",
        "hits": 1
      }
    },
    "canCarefulJump"
  ]
}
{
  "heatFrames": 330
}
From: 5
Bottom Junction Right of Morph Tunnel
To: 4
Junction Above Acid Plug, Without Acid

Requires:

"h_canNavigateHeatRooms"
{
  "obstaclesCleared": [
    "f_UsedAcidChozoStatue"
  ]
}
"h_canUseMorphBombs"
{
  "or": [
    "HiJump",
    "canWalljump",
    "canSpringBallJumpMidAir",
    {
      "and": [
        "h_canIBJ",
        {
          "heatFrames": 1020
        }
      ]
    }
  ]
}
{
  "heatFrames": 600
}
From: 5
Bottom Junction Right of Morph Tunnel
To: 4
Junction Above Acid Plug, Without Acid

Requires:

"h_canNavigateHeatRooms"
{
  "obstaclesCleared": [
    "f_UsedAcidChozoStatue"
  ]
}
"h_canUsePowerBombs"
{
  "or": [
    "HiJump",
    "canWalljump",
    "canSpringBallJumpMidAir",
    {
      "and": [
        "h_canIBJ",
        {
          "heatFrames": 1020
        }
      ]
    }
  ]
}
{
  "heatFrames": 300
}
From: 1
Left Door
To: 3
Junction Left of Green Gate

The time lost by setting up a few strategic kills is pretty much offset by not having damage recoil.

Requires:

"h_canNavigateHeatRooms"
{
  "heatFrames": 450
}
{
  "enemyKill": {
    "enemies": [
      [
        "Ripper 2 (red)",
        "Ripper 2 (red)"
      ]
    ],
    "explicitWeapons": [
      "Super",
      "PowerBomb"
    ]
  }
}
From: 1
Left Door
To: 3
Junction Left of Green Gate

Requires:

"h_canNavigateHeatRooms"
{
  "heatFrames": 350
}
"ScrewAttack"
From: 1
Left Door
To: 3
Junction Left of Green Gate

Requires:

"h_canNavigateHeatRooms"
{
  "heatFrames": 450
}
{
  "enemyDamage": {
    "enemy": "Ripper 2 (red)",
    "type": "contact",
    "hits": 3
  }
}
From: 2
Right Door
To: 2
Right Door

Requires:

{
  "or": [
    "h_canHeatedGreenGateGlitch",
    {
      "obstaclesCleared": [
        "A"
      ]
    }
  ]
}
{
  "enemyDamage": {
    "enemy": "Ripper 2 (red)",
    "type": "contact",
    "hits": 2
  }
}

Exit condition:

{
  "leaveWithRunway": {
    "length": 29,
    "openEnd": 1
  }
}
From: 2
Right Door
To: 3
Junction Left of Green Gate

Requires:

"h_canNavigateHeatRooms"
{
  "or": [
    "h_canHeatedGreenGateGlitch",
    {
      "obstaclesCleared": [
        "A"
      ]
    }
  ]
}
{
  "heatFrames": 100
}

Clears obstacles: A

From: 3
Junction Left of Green Gate
To: 1
Left Door

It's more chaotic because the GGG's unreliability makes the room more variable, but one PB or 2 Super kills should usually do it.

Requires:

"h_canNavigateHeatRooms"
{
  "heatFrames": 600
}
{
  "enemyKill": {
    "enemies": [
      [
        "Ripper 2 (red)",
        "Ripper 2 (red)"
      ]
    ],
    "explicitWeapons": [
      "Super",
      "PowerBomb"
    ]
  }
}
From: 3
Junction Left of Green Gate
To: 1
Left Door

Requires:

"h_canNavigateHeatRooms"
{
  "heatFrames": 600
}
"ScrewAttack"
From: 3
Junction Left of Green Gate
To: 1
Left Door

Requires:

"h_canNavigateHeatRooms"
{
  "heatFrames": 600
}
{
  "enemyDamage": {
    "enemy": "Ripper 2 (red)",
    "type": "contact",
    "hits": 2
  }
}
From: 3
Junction Left of Green Gate
To: 2
Right Door

Requires:

"h_canNavigateHeatRooms"
{
  "heatFrames": 100
}
{
  "or": [
    {
      "and": [
        {
          "heatFrames": 50
        },
        {
          "ammo": {
            "type": "Super",
            "count": 1
          }
        }
      ]
    },
    {
      "obstaclesCleared": [
        "A"
      ]
    }
  ]
}

Clears obstacles: A

From: 1
Left Door
To: 3
Top Left Item

Notable: true

Uses a single bomb blast to just barely get propelled over the crumble pit.

Requires:

"h_canNavigateHeatRooms"
"h_canBombHorizontally"
{
  "heatFrames": 160
}
From: 1
Left Door
To: 3
Top Left Item

Notable: true

Jump on the crumble blocks before they break to reach the item, at the risk on falling through.

Requires:

"h_canNavigateHeatRooms"
"canCrumbleJump"
{
  "heatFrames": 80
}
From: 1
Left Door
To: 3
Top Left Item

Entrance condition:

{
  "comeInWithSpark": {
    "position": "bottom"
  }
}

Requires:

"h_canNavigateHeatRooms"
{
  "shinespark": {
    "frames": 18,
    "excessFrames": 5
  }
}
{
  "heatFrames": 100
}
From: 1
Left Door
To: 3
Top Left Item

Entrance condition:

{
  "comeInWithSpark": {
    "position": "top"
  }
}

Requires:

"h_canNavigateHeatRooms"
{
  "shinespark": {
    "frames": 19,
    "excessFrames": 8
  }
}
{
  "heatFrames": 120
}
From: 1
Left Door
To: 3
Top Left Item

Requires:

"h_canNavigateHeatRooms"
"SpaceJump"
{
  "heatFrames": 70
}
From: 1
Left Door
To: 3
Top Left Item

Requires:

"h_canNavigateHeatRooms"
"h_canUseSpringBall"
{
  "heatFrames": 140
}
From: 1
Left Door
To: 6
Golden Torizo Arena Junction (Fight Not Started)

Requires:

"h_canNavigateHeatRooms"
{
  "heatFrames": 200
}
From: 2
Right Door (locked)
To: 5
Golden Torizo (locked)

Requires:

"h_canNavigateHeatRooms"
{
  "heatFrames": 50
}

Clears obstacles: A

From: 3
Top Left Item
To: 1
Left Door

Notable: true

Use a single bomb blast to just barely get propelled over the crumble pit.

Requires:

"h_canNavigateHeatRooms"
"h_canBombHorizontally"
{
  "heatFrames": 190
}
From: 3
Top Left Item
To: 1
Left Door

Notable: true

It takes a short hop to avoid hitting the ceiling to do this with only one crumble jump.

Requires:

"h_canNavigateHeatRooms"
"canCrumbleJump"
{
  "heatFrames": 100
}
From: 3
Top Left Item
To: 1
Left Door

Requires:

"h_canNavigateHeatRooms"
"SpaceJump"
{
  "heatFrames": 90
}
From: 3
Top Left Item
To: 1
Left Door

Requires:

"h_canNavigateHeatRooms"
"h_canUseSpringBall"
{
  "heatFrames": 140
}
From: 3
Top Left Item
To: 6
Golden Torizo Arena Junction (Fight Not Started)

Requires:

"h_canNavigateHeatRooms"
{
  "heatFrames": 200
}
From: 4
Hidden Right Item
To: 5
Golden Torizo (locked)

Requires:

"h_canNavigateHeatRooms"
{
  "heatFrames": 100
}

Clears obstacles: A

From: 4
Hidden Right Item
To: 6
Golden Torizo Arena Junction (Fight Not Started)

Requires:

"h_canNavigateHeatRooms"
{
  "obstaclesNotCleared": [
    "A"
  ]
}
{
  "heatFrames": 100
}
From: 5
Golden Torizo (locked)
To: 2
Right Door (locked)

Requires:

"h_canNavigateHeatRooms"
{
  "heatFrames": 50
}
From: 5
Golden Torizo (locked)
To: 4
Hidden Right Item

Notable: true

One vertical spark is needed to open up the area directly above. A running jump is used to jump high enough into the revealed hole for a horizontal spark.

Requires:

"h_canNavigateHeatRooms"
{
  "obstaclesCleared": [
    "f_DefeatedGoldenTorizo"
  ]
}
"canShinechargeMovementComplex"
"HiJump"
{
  "canShineCharge": {
    "usedTiles": 28,
    "openEnd": 0
  }
}
{
  "heatFrames": 900
}
{
  "shinespark": {
    "frames": 11
  }
}
From: 5
Golden Torizo (locked)
To: 4
Hidden Right Item

Expects two IBJs; one to break a block, then another one to get back up.

Requires:

"h_canNavigateHeatRooms"
{
  "obstaclesCleared": [
    "f_DefeatedGoldenTorizo"
  ]
}
"h_canIBJ"
{
  "heatFrames": 3000
}
From: 5
Golden Torizo (locked)
To: 4
Hidden Right Item

This is kind of tricky because Screw off a walljump can only break bomb blocks if you change directions before bonking.

Requires:

"h_canNavigateHeatRooms"
"ScrewAttack"
"canPreciseWalljump"
"canMidairWiggle"
{
  "heatFrames": 200
}
From: 5
Golden Torizo (locked)
To: 4
Hidden Right Item

Notable: true

One vertical spark is needed to open up the area directly above. Then, a second horizontal spark is performed where those blocks were cleared. Try to aim for the seam between tiles to break more blocks. And the left side of the opening may be slightly easier.

Requires:

"h_canNavigateHeatRooms"
{
  "obstaclesCleared": [
    "f_DefeatedGoldenTorizo"
  ]
}
"canShinechargeMovementComplex"
"canPreciseWalljump"
"canConsecutiveWalljump"
{
  "canShineCharge": {
    "usedTiles": 28,
    "openEnd": 0
  }
}
{
  "heatFrames": 900
}
{
  "shinespark": {
    "frames": 11
  }
}
From: 5
Golden Torizo (locked)
To: 4
Hidden Right Item

Walljump up to reach the left ledge below the bomb blocks then perform an instant morph to place a bomb. Walljump up a second time and again instant morph off that left ledge to enter the 1 tile hole created by the bomb.

Requires:

"h_canNavigateHeatRooms"
"h_canUseMorphBombs"
"can3HighWallMidAirMorph"
"canConsecutiveWalljump"
{
  "heatFrames": 1100
}
From: 5
Golden Torizo (locked)
To: 4
Hidden Right Item

Requires:

"h_canNavigateHeatRooms"
"h_canUsePowerBombs"
{
  "heatFrames": 350
}
{
  "or": [
    "canPreciseWalljump",
    "SpaceJump",
    {
      "and": [
        "HiJump",
        {
          "or": [
            "SpeedBooster",
            "canWalljump",
            "canSpringBallJumpMidAir"
          ]
        }
      ]
    }
  ]
}
From: 5
Golden Torizo (locked)
To: 4
Hidden Right Item

Requires:

"h_canNavigateHeatRooms"
"SpaceJump"
"ScrewAttack"
{
  "heatFrames": 200
}
From: 5
Golden Torizo (locked)
To: 4
Hidden Right Item

Build run speed for a jump straight into the destructible blocks.

Requires:

"h_canNavigateHeatRooms"
"HiJump"
"SpeedBooster"
"ScrewAttack"
{
  "heatFrames": 150
}
From: 5
Golden Torizo (locked)
To: 4
Hidden Right Item

Uses a Springwall to put a bomb on the left corner bomb block, then a second one to get in there. Then clears the rest of the bomb blocks normally. It winds up costing less heat frames than IBJ, if you fall.

Requires:

"h_canNavigateHeatRooms"
"h_canUseMorphBombs"
"canSpringwall"
"canTrickySpringBallJump"
{
  "heatFrames": 900
}
From: 5
Golden Torizo (locked)
To: 8
Golden Torizo (unlocked)

This is an estimate of the net damage taken, including farmed energy.

Requires:

"h_canNavigateHeatRooms"
{
  "heatFrames": 2150
}
"Charge"
"Wave"
"Plasma"
{
  "enemyDamage": {
    "enemy": "Golden Torizo",
    "type": "contact",
    "hits": 2
  }
}
{
  "or": [
    {
      "enemyDamage": {
        "enemy": "Golden Torizo",
        "type": "contact",
        "hits": 3
      }
    },
    {
      "and": [
        "canDodgeWhileShooting",
        {
          "or": [
            "ScrewAttack",
            "Morph"
          ]
        }
      ]
    }
  ]
}

Clears obstacles: f_DefeatedGoldenTorizo

From: 5
Golden Torizo (locked)
To: 8
Golden Torizo (unlocked)

This is an estimate of the net damage taken, including farmed energy.

Requires:

"h_canNavigateHeatRooms"
{
  "heatFrames": 3600
}
"Charge"
"Plasma"
{
  "enemyDamage": {
    "enemy": "Golden Torizo",
    "type": "contact",
    "hits": 2
  }
}
{
  "or": [
    {
      "enemyDamage": {
        "enemy": "Golden Torizo",
        "type": "contact",
        "hits": 6
      }
    },
    {
      "and": [
        "canDodgeWhileShooting",
        {
          "or": [
            "ScrewAttack",
            "Morph"
          ]
        }
      ]
    }
  ]
}

Clears obstacles: f_DefeatedGoldenTorizo

From: 5
Golden Torizo (locked)
To: 8
Golden Torizo (unlocked)

This is an estimate of the net damage taken, including farmed energy.

Requires:

"h_canNavigateHeatRooms"
{
  "heatFrames": 1800
}
"Charge"
"Ice"
"Wave"
"Plasma"
{
  "enemyDamage": {
    "enemy": "Golden Torizo",
    "type": "contact",
    "hits": 1
  }
}
{
  "or": [
    {
      "enemyDamage": {
        "enemy": "Golden Torizo",
        "type": "contact",
        "hits": 3
      }
    },
    {
      "and": [
        "canDodgeWhileShooting",
        {
          "or": [
            "ScrewAttack",
            "Morph"
          ]
        }
      ]
    }
  ]
}

Clears obstacles: f_DefeatedGoldenTorizo

From: 5
Golden Torizo (locked)
To: 8
Golden Torizo (unlocked)

Notable: true

Midway through the fight, use a Crystal Flash to refill Samus' energy. Crystal Flashing while standing in the safe spot at GT's feet is safe.

Requires:

"h_canNavigateHeatRooms"
{
  "or": [
    {
      "ammo": {
        "type": "Super",
        "count": 30
      }
    },
    {
      "and": [
        "Charge",
        "Ice",
        "Wave",
        "Plasma"
      ]
    }
  ]
}
{
  "heatFrames": 800
}
"h_canHeatedCrystalFlash"
{
  "heatFrames": 800
}

Clears obstacles: f_DefeatedGoldenTorizo

From: 5
Golden Torizo (locked)
To: 8
Golden Torizo (unlocked)

Notable: true

Stand in the safe spot and fire Charge shots into GT.

Requires:

"h_canNavigateHeatRooms"
"Charge"
"Wave"
"Plasma"
{
  "heatFrames": 1400
}

Clears obstacles: f_DefeatedGoldenTorizo

From: 5
Golden Torizo (locked)
To: 8
Golden Torizo (unlocked)

Notable: true

Stand in the safe spot and fire Charge shots into GT.

Requires:

"h_canNavigateHeatRooms"
"Charge"
"Plasma"
{
  "heatFrames": 2000
}

Clears obstacles: f_DefeatedGoldenTorizo

From: 5
Golden Torizo (locked)
To: 8
Golden Torizo (unlocked)

Notable: true

Stand in the safe spot and fire Charge shots into GT.

Requires:

"h_canNavigateHeatRooms"
"Charge"
"Ice"
"Wave"
"Plasma"
{
  "heatFrames": 1250
}

Clears obstacles: f_DefeatedGoldenTorizo

From: 5
Golden Torizo (locked)
To: 8
Golden Torizo (unlocked)

Notable: true

Stand in the safe spot and fire Charge shots into GT.

Requires:

"h_canNavigateHeatRooms"
"Charge"
"Ice"
"Wave"
"Spazer"
{
  "heatFrames": 4000
}

Clears obstacles: f_DefeatedGoldenTorizo

From: 5
Golden Torizo (locked)
To: 8
Golden Torizo (unlocked)

Notable: true

This strat is assuming no farming. It requires 30 supers, but can be done with 29. This requires a very steady fire rate so that for every Super Missile caught by GT, the next 4 Supers do damage.

Requires:

"h_canNavigateHeatRooms"
{
  "heatFrames": 1200
}
{
  "ammo": {
    "type": "Super",
    "count": 30
  }
}

Clears obstacles: f_DefeatedGoldenTorizo

From: 5
Golden Torizo (locked)
To: 8
Golden Torizo (unlocked)

Notable: true

This strat requires some farming. It assumes starting with 15 supers for one session of farming. A safe farming method is to face left while standing in the safe spot. Then fire straight up to shoot the orbs as they appear. Jump up while GT's beak is not open to collect the drops. Plasma allows all of the orbs to be broken at once. Grapple allows for more drops to be collected by shooting diagonally, and collecting the items using Grapple. Keep the number of current Missiles below 31 so that GT will be guaranteed to use the attack which creates drops. Firing Supers requires a very steady fire rate so that for every Super Missile caught by GT, the next 4 Supers do damage.

Requires:

"h_canNavigateHeatRooms"
"canTrickyJump"
{
  "ammo": {
    "type": "Super",
    "count": 15
  }
}
{
  "or": [
    {
      "and": [
        "Plasma",
        {
          "heatFrames": 2700
        }
      ]
    },
    {
      "and": [
        "canPreciseGrapple",
        {
          "heatFrames": 2700
        }
      ]
    },
    {
      "heatFrames": 3200
    }
  ]
}

Clears obstacles: f_DefeatedGoldenTorizo

From: 5
Golden Torizo (locked)
To: 8
Golden Torizo (unlocked)

Notable: true

This strat requires much farming. It assumes a capacity of and starting with only 5 supers for five sessions of farming. A safe farming method is to face left while standing in the safe spot. Then fire straight up to shoot the orbs as they appear. Jump up while GT's beak is not open to collect the drops. Plasma allows all of the orbs to be broken at once. Grapple allows for more drops to be collected by shooting diagonally, and collecting the items using Grapple. Keep the number of current Missiles below 31 so that GT will be guaranteed to use the attack which creates drops. Firing Supers requires a very steady fire rate so that for every Super Missile caught by GT, the next 4 Supers do damage.

Requires:

"h_canNavigateHeatRooms"
"canTrickyJump"
"canBePatient"
{
  "ammo": {
    "type": "Super",
    "count": 5
  }
}
{
  "or": [
    {
      "and": [
        "Plasma",
        {
          "heatFrames": 3100
        }
      ]
    },
    {
      "and": [
        "canPreciseGrapple",
        {
          "heatFrames": 3200
        }
      ]
    },
    {
      "heatFrames": 4500
    }
  ]
}

Clears obstacles: f_DefeatedGoldenTorizo

From: 5
Golden Torizo (locked)
To: 8
Golden Torizo (unlocked)

Notable: true

Stand in the safe spot and fire Charge shots into GT.

Requires:

"h_canNavigateHeatRooms"
"Charge"
{
  "heatFrames": 6500
}
{
  "or": [
    {
      "and": [
        "Ice",
        "Wave"
      ]
    },
    {
      "and": [
        "Ice",
        "Spazer"
      ]
    },
    {
      "and": [
        "Wave",
        "Spazer"
      ]
    }
  ]
}

Clears obstacles: f_DefeatedGoldenTorizo

From: 5
Golden Torizo (locked)
To: 8
Golden Torizo (unlocked)

Requires:

"h_canNavigateHeatRooms"
{
  "heatFrames": 1200
}
{
  "ammo": {
    "type": "Super",
    "count": 30
  }
}
{
  "enemyDamage": {
    "enemy": "Golden Torizo",
    "type": "super",
    "hits": 4
  }
}
{
  "or": [
    "canDodgeWhileShooting",
    {
      "ammo": {
        "type": "Super",
        "count": 5
      }
    },
    {
      "and": [
        {
          "enemyDamage": {
            "enemy": "Golden Torizo",
            "type": "super",
            "hits": 2
          }
        },
        {
          "heatFrames": 200
        }
      ]
    }
  ]
}

Clears obstacles: f_DefeatedGoldenTorizo

From: 6
Golden Torizo Arena Junction (Fight Not Started)
To: 2
Right Door (locked)

Requires:

"h_canNavigateHeatRooms"
{
  "heatFrames": 50
}
From: 6
Golden Torizo Arena Junction (Fight Not Started)
To: 4
Hidden Right Item

Jump a before reaching the rightmost floor pillar.

Requires:

"h_canNavigateHeatRooms"
"HiJump"
"SpeedBooster"
"canCarefulJump"
"ScrewAttack"
{
  "heatFrames": 200
}
From: 6
Golden Torizo Arena Junction (Fight Not Started)
To: 4
Hidden Right Item

Avoid touching the ground below GT. Try not to touch GT without ScrewAttack active.

Requires:

"h_canNavigateHeatRooms"
"SpaceJump"
{
  "or": [
    "ScrewAttack",
    {
      "and": [
        "h_canUsePowerBombs",
        {
          "heatFrames": 100
        }
      ]
    }
  ]
}
{
  "heatFrames": 200
}
From: 6
Golden Torizo Arena Junction (Fight Not Started)
To: 4
Hidden Right Item

Springball jump into GT to bounce to the upper level.

Requires:

"h_canNavigateHeatRooms"
{
  "not": "f_DefeatedGoldenTorizo"
}
{
  "or": [
    "canRiskPermanentLossOfAccess",
    "HiJump",
    {
      "and": [
        "canTrickyJump",
        "canSpringwall"
      ]
    }
  ]
}
"canSpringBallJumpMidAir"
"canNeutralDamageBoost"
{
  "enemyDamage": {
    "enemy": "Golden Torizo",
    "type": "contact",
    "hits": 1
  }
}
{
  "ammo": {
    "type": "PowerBomb",
    "count": 1
  }
}
{
  "heatFrames": 300
}
From: 6
Golden Torizo Arena Junction (Fight Not Started)
To: 4
Hidden Right Item

Jump over the space below GT that is between the door and first foreground pillar and walljump up. Break the bomb blocks with a power bomb to make space. Then use Screw Attack to pass through the inactive GT.

Requires:

"h_canNavigateHeatRooms"
"ScrewAttack"
"canCarefulJump"
"canPreciseWalljump"
"h_canUsePowerBombs"
{
  "or": [
    "HiJump",
    "canTrickyJump"
  ]
}
{
  "heatFrames": 350
}
From: 1
Bottom Left Door
To: 2
Middle Right Door

Entrance condition:

{
  "comeInShinecharged": {
    "framesRequired": 25
  }
}

Requires:

"h_canNavigateHeatRooms"
{
  "heatFrames": 200
}
{
  "shinespark": {
    "frames": 31,
    "excessFrames": 10
  }
}

Clears obstacles: B

From: 1
Bottom Left Door
To: 3
Top Right Door

Entrance condition:

{
  "comeInShinecharged": {
    "framesRequired": 50
  }
}

Requires:

"h_canNavigateHeatRooms"
{
  "heatFrames": 250
}
{
  "shinespark": {
    "frames": 41,
    "excessFrames": 4
  }
}

Clears obstacles: A, B

From: 1
Bottom Left Door
To: 4
Item

Requires:

"h_canNavigateHeatRooms"
{
  "heatFrames": 60
}
From: 2
Middle Right Door
To: 3
Top Right Door

Jump into Screw Attack Room and spark diagonally once above the center of the door vertically. Or diagonally spark anywhere that is not the bottom of the door in the previous room.

Entrance condition:

{
  "comeInShinecharged": {
    "framesRequired": 15
  }
}

Requires:

"h_canNavigateHeatRooms"
"canMidairShinespark"
"canShinechargeMovement"
"canPrepareForNextRoom"
{
  "heatFrames": 250
}
{
  "shinespark": {
    "frames": 18,
    "excessFrames": 4
  }
}

Clears obstacles: A

From: 2
Middle Right Door
To: 3
Top Right Door

Notable: true

Run through the doorway with enough momentum to break the bomb blocks with Screw.

Entrance condition:

{
  "comeInRunning": {
    "minTiles": 6,
    "speedBooster": true
  }
}

Requires:

"h_canNavigateHeatRooms"
"ScrewAttack"
"HiJump"
{
  "heatFrames": 150
}

Clears obstacles: A

From: 2
Middle Right Door
To: 3
Top Right Door

Notable: true

Run through the doorway with enough momentum to break the bomb blocks with Screw.

Entrance condition:

{
  "comeInRunning": {
    "minTiles": 2,
    "speedBooster": true
  }
}

Requires:

"h_canNavigateHeatRooms"
"ScrewAttack"
"HiJump"
"canTrickyDashJump"
{
  "heatFrames": 150
}

Clears obstacles: A

From: 2
Middle Right Door
To: 3
Top Right Door

Entrance condition:

{
  "comeInShinecharged": {
    "framesRequired": 50
  }
}

Requires:

"h_canNavigateHeatRooms"
{
  "heatFrames": 250
}
{
  "shinespark": {
    "frames": 35,
    "excessFrames": 4
  }
}

Clears obstacles: A

From: 2
Middle Right Door
To: 3
Top Right Door

Requires:

"h_canNavigateHeatRooms"
"SpaceJump"
"ScrewAttack"
{
  "heatFrames": 400
}

Clears obstacles: A

From: 2
Middle Right Door
To: 4
Item

Requires:

"h_canNavigateHeatRooms"
{
  "heatFrames": 90
}
{
  "or": [
    {
      "obstaclesCleared": [
        "B"
      ]
    },
    {
      "and": [
        "ScrewAttack",
        {
          "or": [
            "canPrepareForNextRoom",
            {
              "heatFrames": 30
            }
          ]
        }
      ]
    }
  ]
}

Clears obstacles: B

From: 2
Middle Right Door
To: 4
Item

Requires:

"h_canNavigateHeatRooms"
"h_canUseMorphBombs"
{
  "heatFrames": 180
}

Clears obstacles: B

From: 2
Middle Right Door
To: 4
Item

Requires:

"h_canNavigateHeatRooms"
"h_canUsePowerBombs"
{
  "heatFrames": 190
}

Clears obstacles: B

From: 2
Middle Right Door
To: 5
Junction Above Bottom Blocks with Top Blocks Broken

Requires:

"h_canNavigateHeatRooms"
"h_canUsePowerBombs"
{
  "heatFrames": 200
}

Clears obstacles: A

From: 2
Middle Right Door
To: 5
Junction Above Bottom Blocks with Top Blocks Broken

Expects that you fall down afterwards.

Requires:

"h_canNavigateHeatRooms"
"h_canIBJ"
{
  "heatFrames": 1200
}

Clears obstacles: A

From: 2
Middle Right Door
To: 5
Junction Above Bottom Blocks with Top Blocks Broken

Notable: true

Run in the adjacent room and jump through the door, to place a Bomb to break the obstacle.

Entrance condition:

{
  "comeInJumping": {
    "minTiles": 6,
    "speedBooster": true
  }
}

Requires:

"h_canNavigateHeatRooms"
"HiJump"
"h_canUseMorphBombs"
{
  "heatFrames": 200
}

Clears obstacles: A

From: 2
Middle Right Door
To: 5
Junction Above Bottom Blocks with Top Blocks Broken

Notable: true

Run in the adjacent room and jump through the door, to place a Bomb to break the obstacle.

Entrance condition:

{
  "comeInJumping": {
    "minTiles": 2,
    "speedBooster": true
  }
}

Requires:

"h_canNavigateHeatRooms"
"HiJump"
"canTrickyDashJump"
"h_canUseMorphBombs"
{
  "heatFrames": 200
}

Clears obstacles: A

From: 2
Middle Right Door
To: 5
Junction Above Bottom Blocks with Top Blocks Broken

Requires:

"h_canNavigateHeatRooms"
"h_canUseMorphBombs"
"SpaceJump"
{
  "heatFrames": 300
}

Clears obstacles: A

From: 2
Middle Right Door
To: 5
Junction Above Bottom Blocks with Top Blocks Broken

Use a Springwall to get up to the bomb blocks, to break them with a bomb.

Requires:

"h_canNavigateHeatRooms"
"h_canUseMorphBombs"
"canSpringwall"
"canTrickySpringBallJump"
{
  "heatFrames": 300
}

Clears obstacles: A

From: 3
Top Right Door
To: 2
Middle Right Door

Requires:

"h_canNavigateHeatRooms"
{
  "heatFrames": 200
}
{
  "or": [
    "ScrewAttack",
    {
      "obstaclesCleared": [
        "A"
      ]
    }
  ]
}

Clears obstacles: A

From: 3
Top Right Door
To: 2
Middle Right Door

Requires:

"h_canNavigateHeatRooms"
"h_canUseMorphBombs"
{
  "heatFrames": 300
}

Clears obstacles: A

From: 3
Top Right Door
To: 2
Middle Right Door

Requires:

"h_canNavigateHeatRooms"
"h_canUsePowerBombs"
{
  "heatFrames": 300
}

Clears obstacles: A

From: 4
Item
To: 1
Bottom Left Door

Requires:

"h_canNavigateHeatRooms"
{
  "heatFrames": 60
}
From: 4
Item
To: 2
Middle Right Door

Requires:

"h_canNavigateHeatRooms"
"h_canUseMorphBombs"
{
  "heatFrames": 300
}

Clears obstacles: B

From: 4
Item
To: 2
Middle Right Door

Requires:

"h_canNavigateHeatRooms"
{
  "heatFrames": 200
}
{
  "obstaclesCleared": [
    "B"
  ]
}
From: 4
Item
To: 2
Middle Right Door

Requires:

"h_canNavigateHeatRooms"
"h_canUsePowerBombs"
{
  "heatFrames": 300
}

Clears obstacles: B

From: 4
Item
To: 2
Middle Right Door

Requires:

"h_canNavigateHeatRooms"
"ScrewAttack"
{
  "heatFrames": 200
}

Clears obstacles: B

From: 5
Junction Above Bottom Blocks with Top Blocks Broken
To: 3
Top Right Door

Requires:

"h_canNavigateHeatRooms"
"h_canIBJ"
{
  "heatFrames": 1300
}
From: 5
Junction Above Bottom Blocks with Top Blocks Broken
To: 3
Top Right Door

Requires:

"h_canNavigateHeatRooms"
"SpaceJump"
{
  "heatFrames": 400
}
From: 5
Junction Above Bottom Blocks with Top Blocks Broken
To: 3
Top Right Door

Requires:

"h_canNavigateHeatRooms"
"canSpringwall"
{
  "heatFrames": 400
}
From: 1
Left Door
To: 3
Bottom Platform Junction

Entering with 3 tiles of run speed will let Samus pass under the ceiling and over the bottom center pirate. Pirates can be shot with any weapon to prevent them from firing.

Entrance condition:

{
  "comeInRunning": {
    "minTiles": 3,
    "speedBooster": "any"
  }
}

Requires:

"h_canNavigateHeatRooms"
"canCarefulJump"
{
  "heatFrames": 300
}

Clears obstacles: A

From: 1
Left Door
To: 3
Bottom Platform Junction

Entering with 3 tiles of run speed will let Samus pass under the ceiling and over the bottom center pirate. Pirates can be shot with any weapon to prevent them from firing.

Entrance condition:

{
  "comeInRunning": {
    "minTiles": 3,
    "speedBooster": "any"
  }
}

Requires:

"h_canNavigateHeatRooms"
"canCarefulJump"
{
  "heatFrames": 240
}

Clears obstacles: A

From: 2
Right Door
To: 3
Bottom Platform Junction

Notable: true

Dive into the acid to the left of the first floating platform to quickly sink to the bottom of the room. It is possible to jump directly over the pirate at the bottom of the ramp directly to the gap between platforms. Falling in this way will land between platforms at the bottom of the room unless Samus slows or catches herself on the way down.

Requires:

"h_canNavigateHeatRooms"
"canSuitlessLavaDive"
{
  "or": [
    "SpaceJump",
    "canTrickyJump",
    {
      "and": [
        "canLateralMidAirMorph",
        "canCarefulJump"
      ]
    },
    {
      "and": [
        "ScrewAttack",
        "canCarefulJump"
      ]
    },
    {
      "and": [
        "h_heatProof",
        {
          "enemyKill": {
            "enemies": [
              [
                "Yellow Space Pirate (standing)"
              ]
            ]
          }
        },
        "canCarefulJump"
      ]
    }
  ]
}
{
  "heatFrames": 140
}
{
  "or": [
    "canResetFallSpeed",
    "canPreciseWalljump",
    {
      "and": [
        {
          "heatFrames": 60
        },
        {
          "acidFrames": 60
        }
      ]
    }
  ]
}
{
  "heatFrames": 330
}
{
  "acidFrames": 330
}
From: 2
Right Door
To: 4
Center Floating Platforms Junction

Notable: true

Jump over the pirate and fall straight down to land on an upper-middle floating platform.

Requires:

"h_canNavigateHeatRooms"
"canSuitlessLavaDive"
{
  "heatFrames": 180
}
{
  "acidFrames": 80
}
From: 2
Right Door
To: 5
Below Left Door Junction

Notable: true

Enter the room blue with very low run speed (e.g. with a 4-tap). Use a precisely timed jump to bonk the large stalagtite in the ceiling and fall through both pirates, killing them with the blue speed. Enter the acid while aiming down to shrink Samus' hitbox. This strat works with all combinations of movement items and suits.

Entrance condition:

{
  "comeInShinecharging": {
    "length": 9,
    "gentleDownTiles": 4,
    "openEnd": 1
  }
}

Requires:

"h_canNavigateHeatRooms"
"canInsaneJump"
"canSuitlessLavaDive"
"canSlowShortCharge"
{
  "heatFrames": 330
}
{
  "acidFrames": 210
}
From: 2
Right Door
To: 5
Below Left Door Junction

Notable: true

Begin running from the top of the second slope and jump at the bottom of the third slope, bonking the large stalagtite in the ceiling. Kill the first pirate with Screw Attack (or ahead of time with Charge+Plasma), and pass through the second pirate using a charged plasma shot. Enter the acid while aiming down to shrink Samus' hitbox. This strat works with all combinations of movement items and suits.

Requires:

"h_canNavigateHeatRooms"
"canInsaneJump"
"canSuitlessLavaDive"
"Charge"
"Plasma"
"canHitbox"
{
  "or": [
    "ScrewAttack",
    {
      "heatFrames": 210
    }
  ]
}
{
  "heatFrames": 330
}
{
  "acidFrames": 210
}
From: 3
Bottom Platform Junction
To: 1
Left Door

Notable: true

SpaceJump diagonally towards the door through the acid.

Requires:

"h_canNavigateHeatRooms"
"canSuitlessLavaDive"
"Gravity"
"SpaceJump"
{
  "or": [
    {
      "and": [
        {
          "heatFrames": 330
        },
        {
          "acidFrames": 330
        }
      ]
    },
    {
      "and": [
        "HiJump",
        {
          "heatFrames": 220
        },
        {
          "acidFrames": 220
        }
      ]
    }
  ]
}
From: 3
Bottom Platform Junction
To: 1
Left Door

Notable: true

Clear the runway by killing the pirate. Then Gravity jump after building as much run speed as possible.

Requires:

"h_canNavigateHeatRooms"
"HiJump"
"canTrickyDashJump"
"canGravityJump"
{
  "enemyKill": {
    "enemies": [
      [
        "Yellow Space Pirate (standing)"
      ]
    ],
    "explicitWeapons": [
      "ScrewAttack",
      "Super",
      "Charge+Plasma"
    ]
  }
}
{
  "heatFrames": 390
}
{
  "acidFrames": 390
}
Base (Basic)
Amphitheatre
From: 3
Bottom Platform Junction
To: 4
Center Floating Platforms Junction

Requires:

"h_canNavigateHeatRooms"
{
  "or": [
    {
      "and": [
        "canWalljump",
        {
          "heatFrames": 420
        }
      ]
    },
    {
      "and": [
        "HiJump",
        {
          "heatFrames": 360
        }
      ]
    },
    {
      "and": [
        "SpaceJump",
        {
          "heatFrames": 420
        }
      ]
    },
    {
      "and": [
        "canSpringBallJumpMidAir",
        "canCarefulJump",
        {
          "heatFrames": 520
        }
      ]
    }
  ]
}
From: 3
Bottom Platform Junction
To: 4
Center Floating Platforms Junction

Freeze a pirate to use as a platform. A very strong beam is required to stay out of the acid.

Requires:

"h_canNavigateHeatRooms"
"Charge"
"canUseFrozenEnemies"
"Plasma"
{
  "heatFrames": 440
}
From: 3
Bottom Platform Junction
To: 4
Center Floating Platforms Junction

Between the two pirates there is a short runway that can be used to jump to the higher platform.

Requires:

"h_canNavigateHeatRooms"
"canTrickyJump"
{
  "heatFrames": 480
}
From: 3
Bottom Platform Junction
To: 5
Below Left Door Junction

Notable: true

Avoid the pirate while moving through the acid to get closer to the wall.

Requires:

"h_canNavigateHeatRooms"
"canSuitlessLavaDive"
{
  "or": [
    {
      "and": [
        "Gravity",
        {
          "heatFrames": 120
        },
        {
          "acidFrames": 120
        }
      ]
    },
    {
      "and": [
        {
          "heatFrames": 170
        },
        {
          "acidFrames": 170
        }
      ]
    }
  ]
}
From: 4
Center Floating Platforms Junction
To: 1
Left Door

Notable: true

Land on the fourth platform from the top and build some speed to spacejump across straight to the door. The optimal platform can be hit by simpily holding right when entering the acid.

Requires:

"h_canNavigateHeatRooms"
"Gravity"
"SpaceJump"
{
  "heatFrames": 360
}
{
  "acidFrames": 360
}
Base (Basic)
Amphitheatre
From: 4
Center Floating Platforms Junction
To: 2
Right Door

Jump over or kill the final pirate in front of the door.

Requires:

"h_canNavigateHeatRooms"
{
  "or": [
    "canCarefulJump",
    "canPreciseWalljump",
    "ScrewAttack",
    "canSpringBallJumpMidAir",
    "SpaceJump",
    {
      "enemyDamage": {
        "enemy": "Yellow Space Pirate (standing)",
        "type": "contact",
        "hits": 2
      }
    }
  ]
}
{
  "heatFrames": 420
}
From: 4
Center Floating Platforms Junction
To: 2
Right Door

Requires:

"h_canNavigateHeatRooms"
"HiJump"
{
  "or": [
    "SpeedBooster",
    {
      "heatFrames": 90
    }
  ]
}
{
  "heatFrames": 270
}
{
  "or": [
    "canCarefulJump",
    "canLateralMidAirMorph",
    "ScrewAttack",
    {
      "and": [
        {
          "enemyKill": {
            "enemies": [
              [
                "Yellow Space Pirate (standing)"
              ]
            ],
            "explicitWeapons": [
              "Charge+Ice+Wave+Spazer"
            ]
          }
        },
        {
          "heatFrames": 240
        }
      ]
    },
    {
      "and": [
        {
          "enemyKill": {
            "enemies": [
              [
                "Yellow Space Pirate (standing)"
              ]
            ],
            "explicitWeapons": [
              "Missile",
              "Charge+Plasma"
            ]
          }
        },
        {
          "heatFrames": 120
        }
      ]
    },
    {
      "and": [
        {
          "enemyKill": {
            "enemies": [
              [
                "Yellow Space Pirate (standing)"
              ]
            ],
            "explicitWeapons": [
              "Super"
            ]
          }
        },
        {
          "heatFrames": 60
        }
      ]
    }
  ]
}
From: 4
Center Floating Platforms Junction
To: 2
Right Door

Requires:

"h_canNavigateHeatRooms"
{
  "or": [
    {
      "and": [
        {
          "enemyKill": {
            "enemies": [
              [
                "Yellow Space Pirate (standing)",
                "Yellow Space Pirate (standing)"
              ],
              [
                "Yellow Space Pirate (standing)"
              ]
            ],
            "explicitWeapons": [
              "Charge+Ice+Wave+Spazer",
              "Missile"
            ]
          }
        },
        {
          "heatFrames": 900
        }
      ]
    },
    {
      "and": [
        {
          "enemyKill": {
            "enemies": [
              [
                "Yellow Space Pirate (standing)",
                "Yellow Space Pirate (standing)"
              ],
              [
                "Yellow Space Pirate (standing)"
              ]
            ],
            "explicitWeapons": [
              "Super",
              "Charge+Plasma"
            ]
          }
        },
        {
          "heatFrames": 660
        }
      ]
    }
  ]
}
From: 4
Center Floating Platforms Junction
To: 3
Bottom Platform Junction

Notable: true

Jump off the platform to the left with low horizontal speed and hold left to avoid landing on any pirates.

Requires:

"h_canNavigateHeatRooms"
{
  "or": [
    {
      "and": [
        "Gravity",
        {
          "heatFrames": 180
        },
        {
          "acidFrames": 180
        }
      ]
    },
    {
      "and": [
        {
          "heatFrames": 240
        },
        {
          "acidFrames": 240
        }
      ]
    }
  ]
}
From: 5
Below Left Door Junction
To: 1
Left Door

Requires:

"h_canNavigateHeatRooms"
{
  "obstaclesCleared": [
    "A"
  ]
}
{
  "or": [
    {
      "and": [
        "canConsecutiveWalljump",
        {
          "heatFrames": 300
        }
      ]
    },
    {
      "and": [
        "canConsecutiveWalljump",
        "HiJump",
        {
          "heatFrames": 240
        }
      ]
    },
    {
      "and": [
        "SpaceJump",
        {
          "heatFrames": 600
        }
      ]
    },
    {
      "and": [
        "SpaceJump",
        "HiJump",
        {
          "heatFrames": 390
        }
      ]
    }
  ]
}
From: 5
Below Left Door Junction
To: 1
Left Door

Notable: true

Climb to the top left door while in Acid.

Requires:

"h_canNavigateHeatRooms"
"Gravity"
{
  "or": [
    {
      "and": [
        "HiJump",
        "canConsecutiveWalljump",
        {
          "heatFrames": 150
        },
        {
          "acidFrames": 150
        }
      ]
    },
    {
      "and": [
        "canConsecutiveWalljump",
        {
          "heatFrames": 210
        },
        {
          "acidFrames": 210
        }
      ]
    }
  ]
}
From: 5
Below Left Door Junction
To: 1
Left Door

Notable: true

It is possible to walljump in acid without Gravity Suit.

Requires:

"h_canNavigateHeatRooms"
"canConsecutiveWalljump"
{
  "or": [
    {
      "and": [
        "HiJump",
        {
          "heatFrames": 280
        },
        {
          "acidFrames": 280
        }
      ]
    },
    {
      "and": [
        {
          "heatFrames": 400
        },
        {
          "acidFrames": 400
        }
      ]
    }
  ]
}
From: 5
Below Left Door Junction
To: 1
Left Door

Notable: true

Perform a gravity jump followed by a springball jump to reach the left side door. The gravity jump timing is very precise.

Requires:

"h_canNavigateHeatRooms"
"HiJump"
"canTrickyJump"
"canGravityJump"
"h_canCrouchJumpDownGrab"
"canSpringBallJumpMidAir"
{
  "heatFrames": 600
}
{
  "acidFrames": 600
}
From: 6
Left Door Spawn At Junction
To: 1
Left Door

Requires:

"h_canNavigateHeatRooms"
"canPrepareForNextRoom"
{
  "or": [
    "SpaceJump",
    "canWalljump",
    "canTrickyJump",
    "canStationarySpinJump"
  ]
}
{
  "heatFrames": 80
}

Clears obstacles: A

Base (Basic)
Amphitheatre
From: 6
Left Door Spawn At Junction
To: 3
Bottom Platform Junction

Falling into the room while holding right is safe at low horizontal speed. Pirates can be shot with any weapon to prevent them from firing.

Requires:

"h_canNavigateHeatRooms"
{
  "or": [
    "ScrewAttack",
    {
      "heatFrames": 60
    }
  ]
}
{
  "heatFrames": 300
}

Clears obstacles: A

SpaceJump (Very Hard)
Amphitheatre
From: 6
Left Door Spawn At Junction
To: 4
Center Floating Platforms Junction

Requires:

"h_canNavigateHeatRooms"
"canPrepareForNextRoom"
"SpaceJump"
{
  "heatFrames": 500
}

Clears obstacles: A

Base (Basic)
Amphitheatre
From: 6
Left Door Spawn At Junction
To: 5
Below Left Door Junction

Requires:

"h_canNavigateHeatRooms"
{
  "heatFrames": 180
}

Clears obstacles: A

From: 1
Top Left Door
To: 4
Top Right Door

Shoot the standing pirate with beam shots to prevent it from attacking. Let the wall pirate climb down a little bit to make passing it easier.

Requires:

"h_canNavigateHeatRooms"
{
  "or": [
    "canSpringBallJumpMidAir",
    "canWalljump",
    "SpaceJump"
  ]
}
{
  "heatFrames": 420
}
From: 1
Top Left Door
To: 4
Top Right Door

Crouch in front of the standing pirate to freely shoot charge shots. Shoot upon entering the room to interupt the pirate lazer attack. Stay far enough away from the wall to avoid the wall pirate. Jumping can be used to distract the wall pirate, in particular when trying to jump to the overhead platform.

Requires:

"h_canNavigateHeatRooms"
"Charge"
"canUseFrozenEnemies"
{
  "or": [
    "Wave",
    "Spazer",
    "Plasma",
    {
      "ammo": {
        "type": "Super",
        "count": 2
      }
    },
    {
      "ammo": {
        "type": "Missile",
        "count": 8
      }
    },
    {
      "heatFrames": 550
    }
  ]
}
{
  "heatFrames": 550
}
From: 1
Top Left Door
To: 4
Top Right Door

Requires:

"h_canNavigateHeatRooms"
"HiJump"
{
  "heatFrames": 130
}
From: 1
Top Left Door
To: 4
Top Right Door

Kill the pirates to free up the full runway for a speedy jump, or to start an IBJ. If the wall pirate jumps over a Samus who is not crouched, it will climb offscreen on its own. But may still need to be killed after.

Requires:

"h_canNavigateHeatRooms"
{
  "or": [
    {
      "and": [
        {
          "enemyKill": {
            "enemies": [
              [
                "Yellow Space Pirate (standing)"
              ],
              [
                "Yellow Space Pirate (wall)"
              ]
            ],
            "explicitWeapons": [
              "Charge"
            ]
          }
        },
        {
          "heatFrames": 2100
        }
      ]
    },
    {
      "and": [
        {
          "enemyKill": {
            "enemies": [
              [
                "Yellow Space Pirate (standing)"
              ],
              [
                "Yellow Space Pirate (wall)"
              ]
            ],
            "explicitWeapons": [
              "Charge+Plasma"
            ]
          }
        },
        {
          "heatFrames": 240
        }
      ]
    },
    {
      "and": [
        {
          "enemyKill": {
            "enemies": [
              [
                "Yellow Space Pirate (standing)"
              ],
              [
                "Yellow Space Pirate (wall)"
              ]
            ],
            "explicitWeapons": [
              "Charge+Ice+Wave+Spazer"
            ]
          }
        },
        {
          "heatFrames": 660
        }
      ]
    },
    {
      "and": [
        {
          "enemyKill": {
            "enemies": [
              [
                "Yellow Space Pirate (standing)"
              ],
              [
                "Yellow Space Pirate (wall)"
              ]
            ],
            "explicitWeapons": [
              "Missile",
              "Super"
            ]
          }
        },
        {
          "heatFrames": 330
        }
      ]
    }
  ]
}
{
  "or": [
    {
      "and": [
        "canTrickyDashJump",
        {
          "heatFrames": 180
        }
      ]
    },
    {
      "and": [
        "h_canIBJ",
        {
          "heatFrames": 1320
        }
      ]
    },
    {
      "and": [
        "h_canJumpIntoIBJ",
        {
          "heatFrames": 540
        }
      ]
    }
  ]
}
From: 1
Top Left Door
To: 4
Top Right Door

Walljump from directly above the door to avoid the left wall pirate.

Requires:

"h_canNavigateHeatRooms"
"canPreciseWalljump"
{
  "heatFrames": 150
}
From: 1
Top Left Door
To: 4
Top Right Door

Spark vertically on room entry.

Entrance condition:

{
  "comeInShinecharged": {
    "framesRequired": 5
  }
}

Requires:

"h_canNavigateHeatRooms"
{
  "shinespark": {
    "frames": 21,
    "excessFrames": 5
  }
}
{
  "heatFrames": 250
}
From: 1
Top Left Door
To: 5
Bottom Junction

Requires:

"h_canNavigateHeatRooms"
{
  "heatFrames": 200
}
{
  "or": [
    {
      "and": [
        {
          "heatFrames": 50
        },
        "h_canUsePowerBombs"
      ]
    },
    {
      "obstaclesCleared": [
        "A"
      ]
    }
  ]
}

Clears obstacles: A

From: 2
Bottom Left Door
To: 5
Bottom Junction

Requires:

"h_canNavigateHeatRooms"
{
  "heatFrames": 50
}
From: 3
Bottom Right Door
To: 5
Bottom Junction

Requires:

"h_canNavigateHeatRooms"
{
  "heatFrames": 50
}
From: 4
Top Right Door
To: 1
Top Left Door

Requires:

"h_canNavigateHeatRooms"
{
  "heatFrames": 150
}
From: 5
Bottom Junction
To: 1
Top Left Door

Requires:

"h_canNavigateHeatRooms"
"HiJump"
{
  "heatFrames": 250
}
{
  "or": [
    {
      "and": [
        "h_canUsePowerBombs",
        {
          "heatFrames": 50
        }
      ]
    },
    {
      "obstaclesCleared": [
        "A"
      ]
    }
  ]
}

Clears obstacles: A

From: 5
Bottom Junction
To: 1
Top Left Door

Requires:

"h_canNavigateHeatRooms"
{
  "or": [
    "canPreciseWalljump",
    "canSpringBallJumpMidAir",
    "SpaceJump"
  ]
}
{
  "heatFrames": 400
}
{
  "or": [
    "h_canUsePowerBombs",
    {
      "obstaclesCleared": [
        "A"
      ]
    }
  ]
}

Clears obstacles: A

From: 5
Bottom Junction
To: 1
Top Left Door

The shot block may respawn while bomb jumping and can be cleared by weaving a Power Bomb into the IBJ, or with a bomb placed overhead while bomb jumping. The Power Bomb can be placed one tile higher than the doors to also clear the Power Bomb Blocks above at the same time.

Requires:

"h_canNavigateHeatRooms"
"h_canIBJ"
{
  "or": [
    {
      "and": [
        {
          "or": [
            "h_canBombAboveIBJ",
            "h_canUsePowerBombs"
          ]
        },
        {
          "heatFrames": 1000
        }
      ]
    },
    {
      "and": [
        "h_canDoubleBombJump",
        {
          "heatFrames": 510
        }
      ]
    },
    {
      "and": [
        "h_canJumpIntoIBJ",
        {
          "heatFrames": 480
        }
      ]
    },
    {
      "and": [
        "h_canDoubleBombJump",
        "h_canJumpIntoIBJ",
        {
          "heatFrames": 300
        }
      ]
    }
  ]
}
{
  "or": [
    {
      "and": [
        "h_canUsePowerBombs",
        {
          "heatFrames": 50
        }
      ]
    },
    {
      "obstaclesCleared": [
        "A"
      ]
    }
  ]
}

Clears obstacles: A

From: 5
Bottom Junction
To: 1
Top Left Door

Requires:

"h_canNavigateHeatRooms"
"canUseFrozenEnemies"
"h_canCrouchJumpDownGrab"
{
  "heatFrames": 700
}
{
  "or": [
    {
      "and": [
        "h_canUsePowerBombs",
        {
          "heatFrames": 50
        }
      ]
    },
    {
      "obstaclesCleared": [
        "A"
      ]
    }
  ]
}

Clears obstacles: A

From: 5
Bottom Junction
To: 2
Bottom Left Door

Requires:

"h_canNavigateHeatRooms"
{
  "heatFrames": 50
}
From: 5
Bottom Junction
To: 3
Bottom Right Door

Requires:

"h_canNavigateHeatRooms"
{
  "heatFrames": 50
}
From: 2
Top Door
To: 1
Left Door

Requires:

"h_canNavigateHeatRooms"
{
  "heatFrames": 100
}
From: 2
Top Door
To: 3
Item

Requires:

"h_canNavigateHeatRooms"
{
  "heatFrames": 90
}
From: 1
Left Door
To: 2
Right Door

Entrance condition:

{
  "comeInShinecharged": {
    "framesRequired": 15
  }
}

Requires:

"h_canNavigateHeatRooms"
"canMidairShinespark"
{
  "shinespark": {
    "frames": 57,
    "excessFrames": 4
  }
}
{
  "heatFrames": 230
}
From: 1
Left Door
To: 2
Right Door

Requires:

"h_canNavigateHeatRooms"
"SpaceJump"
{
  "heatFrames": 380
}
From: 1
Left Door
To: 2
Right Door

Entrance condition:

{
  "comeInJumping": {
    "minTiles": 5,
    "speedBooster": "any"
  }
}

Requires:

"h_canNavigateHeatRooms"
"SpaceJump"
"canPrepareForNextRoom"
{
  "heatFrames": 260
}
From: 1
Left Door
To: 3
Left Farm Junction

Requires:

"h_canNavigateHeatRooms"
{
  "heatFrames": 135
}
From: 2
Right Door
To: 1
Left Door

Entrance condition:

{
  "comeInShinecharged": {
    "framesRequired": 15
  }
}

Requires:

"h_canNavigateHeatRooms"
"canMidairShinespark"
{
  "shinespark": {
    "frames": 59,
    "excessFrames": 5
  }
}
{
  "heatFrames": 190
}
From: 2
Right Door
To: 1
Left Door

Requires:

"h_canNavigateHeatRooms"
"SpaceJump"
{
  "heatFrames": 320
}
From: 2
Right Door
To: 1
Left Door

Entrance condition:

{
  "comeInRunning": {
    "minTiles": 3,
    "speedBooster": "any"
  }
}

Requires:

"h_canNavigateHeatRooms"
"SpaceJump"
{
  "heatFrames": 260
}
From: 2
Right Door
To: 3
Left Farm Junction

Use the wider platforms to build run speed for jumping farther, faster.

Requires:

"h_canNavigateHeatRooms"
"canTrickyJump"
{
  "heatFrames": 215
}
From: 2
Right Door
To: 4
Right Farm Junction

Requires:

"h_canNavigateHeatRooms"
{
  "heatFrames": 45
}
From: 3
Left Farm Junction
To: 1
Left Door

Requires:

"h_canNavigateHeatRooms"
{
  "heatFrames": 145
}
From: 3
Left Farm Junction
To: 4
Right Farm Junction

Requires:

"h_canNavigateHeatRooms"
{
  "or": [
    "canTrickyJump",
    {
      "heatFrames": 30
    }
  ]
}
{
  "heatFrames": 180
}
From: 4
Right Farm Junction
To: 2
Right Door

Requires:

"h_canNavigateHeatRooms"
{
  "heatFrames": 60
}
From: 4
Right Farm Junction
To: 3
Left Farm Junction

Requires:

"h_canNavigateHeatRooms"
{
  "heatFrames": 210
}
From: 1
Left Door
To: 6
Junction By Left Door (Right of Pit)

Requires:

"h_canNavigateHeatRooms"
{
  "heatFrames": 60
}
From: 1
Left Door
To: 6
Junction By Left Door (Right of Pit)

Entrance condition:

{
  "comeInRunning": {
    "minTiles": 3,
    "speedBooster": "any"
  }
}

Requires:

"h_canNavigateHeatRooms"
{
  "heatFrames": 45
}
From: 1
Left Door
To: 7
Junction By Lower Alcoons (Left of Spike Pits)

Requires:

"h_canNavigateHeatRooms"
{
  "heatFrames": 160
}
From: 1
Left Door
To: 7
Junction By Lower Alcoons (Left of Spike Pits)

Requires:

"h_canNavigateHeatRooms"
{
  "or": [
    "canDownBack",
    "canCarefulJump"
  ]
}
{
  "heatFrames": 120
}
From: 3
Bottom Horizontal Door
To: 7
Junction By Lower Alcoons (Left of Spike Pits)

Requires:

"h_canNavigateHeatRooms"
"ScrewAttack"
{
  "or": [
    "canCarefulJump",
    {
      "heatFrames": 40
    }
  ]
}
{
  "heatFrames": 100
}
From: 3
Bottom Horizontal Door
To: 7
Junction By Lower Alcoons (Left of Spike Pits)

Use blue speed to kill the Alcoons without stopping.

Entrance condition:

{
  "comeInShinecharging": {
    "length": 7,
    "openEnd": 1,
    "gentleDownTiles": 4
  }
}

Requires:

"h_canNavigateHeatRooms"
{
  "heatFrames": 60
}
From: 3
Bottom Horizontal Door
To: 7
Junction By Lower Alcoons (Left of Spike Pits)

Requires:

"h_canNavigateHeatRooms"
"canCarefulJump"
{
  "heatFrames": 199
}
From: 3
Bottom Horizontal Door
To: 7
Junction By Lower Alcoons (Left of Spike Pits)

Kill the Alcoon without stopping.

Requires:

"h_canNavigateHeatRooms"
"canDodgeWhileShooting"
{
  "or": [
    {
      "enemyKill": {
        "enemies": [
          [
            "Alcoon"
          ]
        ],
        "explicitWeapons": [
          "Missile",
          "Super",
          "Wave+Plasma"
        ]
      }
    },
    {
      "and": [
        "canPrepareForNextRoom",
        "Charge",
        "Wave",
        "Spazer"
      ]
    },
    {
      "and": [
        "canPseudoScrew",
        {
          "heatFrames": 30
        }
      ]
    }
  ]
}
{
  "or": [
    "canCarefulJump",
    {
      "heatFrames": 10
    }
  ]
}
{
  "heatFrames": 100
}
From: 3
Bottom Horizontal Door
To: 7
Junction By Lower Alcoons (Left of Spike Pits)

Requires:

"h_canNavigateHeatRooms"
{
  "enemyKill": {
    "enemies": [
      [
        "Alcoon",
        "Alcoon"
      ]
    ],
    "explicitWeapons": [
      "Missile",
      "Super",
      "Plasma",
      "Wave+Spazer"
    ]
  }
}
{
  "heatFrames": 200
}
From: 3
Bottom Horizontal Door
To: 7
Junction By Lower Alcoons (Left of Spike Pits)

Requires:

"h_canNavigateHeatRooms"
{
  "enemyDamage": {
    "enemy": "Alcoon",
    "type": "contact",
    "hits": 1
  }
}
{
  "heatFrames": 180
}
From: 4
Item
To: 5
Spring Ball Maze Junction (Past the Bomb Blocks)

Requires:

"h_canNavigateHeatRooms"
{
  "obstaclesCleared": [
    "B"
  ]
}
{
  "heatFrames": 199
}
From: 4
Item
To: 5
Spring Ball Maze Junction (Past the Bomb Blocks)

Requires:

"h_canNavigateHeatRooms"
"h_canUseMorphBombs"
{
  "heatFrames": 360
}

Clears obstacles: B

From: 4
Item
To: 5
Spring Ball Maze Junction (Past the Bomb Blocks)

Requires:

"h_canNavigateHeatRooms"
"h_canUsePowerBombs"
{
  "heatFrames": 300
}

Clears obstacles: B

From: 4
Item
To: 6
Junction By Left Door (Right of Pit)

Requires:

"h_canNavigateHeatRooms"
{
  "obstaclesCleared": [
    "A"
  ]
}
{
  "heatFrames": 150
}
From: 4
Item
To: 6
Junction By Left Door (Right of Pit)

Jump over the Alcoon's fireball and kill it and run through.

Requires:

"h_canNavigateHeatRooms"
{
  "enemyKill": {
    "enemies": [
      [
        "Alcoon"
      ]
    ],
    "explicitWeapons": [
      "Missile",
      "Super",
      "Plasma",
      "ScrewAttack",
      "PseudoScrew"
    ]
  }
}
{
  "heatFrames": 190
}

Clears obstacles: A

From: 4
Item
To: 6
Junction By Left Door (Right of Pit)

Requires:

"h_canNavigateHeatRooms"
{
  "or": [
    {
      "and": [
        "canDodgeWhileShooting",
        {
          "heatFrames": 200
        }
      ]
    },
    {
      "and": [
        "Morph",
        {
          "heatFrames": 200
        }
      ]
    },
    {
      "and": [
        {
          "enemyDamage": {
            "enemy": "Alcoon",
            "type": "fireball",
            "hits": 1
          }
        },
        {
          "heatFrames": 160
        }
      ]
    }
  ]
}

Clears obstacles: A

From: 4
Item
To: 6
Junction By Left Door (Right of Pit)

Requires:

"h_canNavigateHeatRooms"
{
  "enemyDamage": {
    "enemy": "Alcoon",
    "type": "fireball",
    "hits": 1
  }
}
{
  "heatFrames": 170
}
From: 5
Spring Ball Maze Junction (Past the Bomb Blocks)
To: 2
Right Vertical Door

Requires:

"h_canNavigateHeatRooms"
"Morph"
{
  "or": [
    "h_canUseSpringBall",
    {
      "heatFrames": 30
    }
  ]
}
{
  "heatFrames": 520
}
From: 5
Spring Ball Maze Junction (Past the Bomb Blocks)
To: 4
Item

Requires:

"h_canNavigateHeatRooms"
"Morph"
{
  "heatFrames": 130
}
From: 6
Junction By Left Door (Right of Pit)
To: 1
Left Door

Requires:

"h_canNavigateHeatRooms"
{
  "heatFrames": 60
}
From: 6
Junction By Left Door (Right of Pit)
To: 4
Item

Run under the Alcoon as it spawns

Requires:

"h_canNavigateHeatRooms"
"canDodgeWhileShooting"
{
  "heatFrames": 120
}
From: 6
Junction By Left Door (Right of Pit)
To: 4
Item

Requires:

"h_canNavigateHeatRooms"
{
  "obstaclesCleared": [
    "A"
  ]
}
{
  "heatFrames": 120
}
From: 6
Junction By Left Door (Right of Pit)
To: 4
Item

Kill the Alcoon in one hit as it spawns.

Requires:

"h_canNavigateHeatRooms"
"canDodgeWhileShooting"
{
  "enemyKill": {
    "enemies": [
      [
        "Alcoon"
      ]
    ],
    "explicitWeapons": [
      "Missile",
      "Super",
      "Charge+Plasma"
    ]
  }
}
{
  "heatFrames": 120
}

Clears obstacles: A

From: 6
Junction By Left Door (Right of Pit)
To: 4
Item

Requires:

"h_canNavigateHeatRooms"
{
  "or": [
    {
      "and": [
        "canDodgeWhileShooting",
        {
          "heatFrames": 200
        }
      ]
    },
    {
      "and": [
        "Morph",
        {
          "heatFrames": 200
        }
      ]
    },
    {
      "and": [
        {
          "enemyDamage": {
            "enemy": "Alcoon",
            "type": "fireball",
            "hits": 1
          }
        },
        {
          "heatFrames": 160
        }
      ]
    }
  ]
}

Clears obstacles: A

From: 6
Junction By Left Door (Right of Pit)
To: 4
Item

Let the Alcoon spawn and then defeat it.

Requires:

"h_canNavigateHeatRooms"
{
  "enemyKill": {
    "enemies": [
      [
        "Alcoon"
      ]
    ],
    "explicitWeapons": [
      "Missile",
      "Super",
      "Wave",
      "Ice+Spazer",
      "Plasma",
      "ScrewAttack",
      "PseudoScrew",
      "PowerBomb"
    ]
  }
}
{
  "heatFrames": 180
}

Clears obstacles: A

From: 6
Junction By Left Door (Right of Pit)
To: 5
Spring Ball Maze Junction (Past the Bomb Blocks)

Notable: true

Jump and Morph with a speedball to enter the morph tunnel and then use SpringBall to break the bomb blocks.

Requires:

"h_canNavigateHeatRooms"
"h_canUseSpringBall"
"canSpeedball"
"canLateralMidAirMorph"
{
  "canShineCharge": {
    "usedTiles": 26,
    "gentleDownTiles": 2,
    "openEnd": 1
  }
}
{
  "heatFrames": 160
}

Clears obstacles: B

From: 6
Junction By Left Door (Right of Pit)
To: 7
Junction By Lower Alcoons (Left of Spike Pits)

Requires:

"h_canNavigateHeatRooms"
{
  "heatFrames": 160
}
From: 6
Junction By Left Door (Right of Pit)
To: 7
Junction By Lower Alcoons (Left of Spike Pits)

Requires:

"h_canNavigateHeatRooms"
{
  "or": [
    "canDownBack",
    "canCarefulJump"
  ]
}
{
  "heatFrames": 120
}
From: 7
Junction By Lower Alcoons (Left of Spike Pits)
To: 1
Left Door

Requires:

"h_canNavigateHeatRooms"
"h_canIBJ"
{
  "or": [
    {
      "and": [
        "canBombHorizontally",
        {
          "heatFrames": 840
        }
      ]
    },
    {
      "and": [
        "h_canJumpIntoIBJ",
        "canDoubleBombJump",
        {
          "heatFrames": 290
        }
      ]
    },
    {
      "and": [
        "h_canJumpIntoIBJ",
        {
          "heatFrames": 480
        }
      ]
    }
  ]
}
From: 7
Junction By Lower Alcoons (Left of Spike Pits)
To: 1
Left Door

Requires:

"h_canNavigateHeatRooms"
{
  "or": [
    "canWalljump",
    "HiJump",
    "canSpringBallJumpMidAir",
    "SpaceJump"
  ]
}
{
  "heatFrames": 180
}
From: 7
Junction By Lower Alcoons (Left of Spike Pits)
To: 1
Left Door

Requires:

"h_canNavigateHeatRooms"
"canUseFrozenEnemies"
{
  "heatFrames": 330
}
From: 7
Junction By Lower Alcoons (Left of Spike Pits)
To: 1
Left Door

Requires:

"h_canNavigateHeatRooms"
"h_canIBJ"
{
  "or": [
    {
      "enemyKill": {
        "enemies": [
          [
            "Alcoon"
          ]
        ],
        "explicitWeapons": [
          "Missile",
          "Super",
          "Plasma",
          "Wave+Spazer",
          "PseudoScrew",
          "ScrewAttack"
        ]
      }
    },
    {
      "heatFrames": 270
    }
  ]
}
{
  "heatFrames": 50
}
{
  "or": [
    {
      "and": [
        "canDoubleBombJump",
        {
          "heatFrames": 500
        }
      ]
    },
    {
      "heatFrames": 860
    }
  ]
}
From: 7
Junction By Lower Alcoons (Left of Spike Pits)
To: 1
Left Door

Requires:

"h_canNavigateHeatRooms"
"h_canSpringBallBombJump"
{
  "heatFrames": 240
}
From: 7
Junction By Lower Alcoons (Left of Spike Pits)
To: 1
Left Door

Jump from the bottom of the slope with about 6 tiles of run speed.

Requires:

"canTrickyDashJump"
"h_canNavigateHeatRooms"
{
  "heatFrames": 200
}
From: 7
Junction By Lower Alcoons (Left of Spike Pits)
To: 3
Bottom Horizontal Door

Requires:

"h_canNavigateHeatRooms"
"canCarefulJump"
{
  "heatFrames": 240
}
From: 7
Junction By Lower Alcoons (Left of Spike Pits)
To: 3
Bottom Horizontal Door

Kill the Alcoon without stopping.

Requires:

"h_canNavigateHeatRooms"
"canDodgeWhileShooting"
{
  "or": [
    {
      "enemyKill": {
        "enemies": [
          [
            "Alcoon"
          ]
        ],
        "explicitWeapons": [
          "Missile",
          "Super",
          "Wave+Plasma",
          "PseudoScrew",
          "ScrewAttack",
          "Charge+Wave+Spazer",
          "Shinespark"
        ]
      }
    },
    {
      "and": [
        "Plasma",
        "canHitbox"
      ]
    }
  ]
}
{
  "heatFrames": 120
}
From: 7
Junction By Lower Alcoons (Left of Spike Pits)
To: 3
Bottom Horizontal Door

Requires:

"h_canNavigateHeatRooms"
{
  "enemyKill": {
    "enemies": [
      [
        "Alcoon",
        "Alcoon"
      ]
    ],
    "explicitWeapons": [
      "Missile",
      "Super",
      "Plasma",
      "Wave+Spazer"
    ]
  }
}
{
  "heatFrames": 240
}
From: 7
Junction By Lower Alcoons (Left of Spike Pits)
To: 3
Bottom Horizontal Door

Requires:

"h_canNavigateHeatRooms"
{
  "enemyDamage": {
    "enemy": "Alcoon",
    "type": "contact",
    "hits": 1
  }
}
{
  "heatFrames": 180
}
From: 7
Junction By Lower Alcoons (Left of Spike Pits)
To: 6
Junction By Left Door (Right of Pit)

Requires:

"h_canNavigateHeatRooms"
"h_canIBJ"
{
  "or": [
    {
      "and": [
        "canBombHorizontally",
        {
          "heatFrames": 820
        }
      ]
    },
    {
      "and": [
        "h_canJumpIntoIBJ",
        "canDoubleBombJump",
        {
          "heatFrames": 270
        }
      ]
    },
    {
      "and": [
        "h_canJumpIntoIBJ",
        {
          "heatFrames": 460
        }
      ]
    }
  ]
}
From: 7
Junction By Lower Alcoons (Left of Spike Pits)
To: 6
Junction By Left Door (Right of Pit)

Requires:

"h_canNavigateHeatRooms"
{
  "or": [
    "canWalljump",
    "HiJump",
    "canSpringBallJumpMidAir",
    "SpaceJump"
  ]
}
{
  "heatFrames": 160
}
From: 7
Junction By Lower Alcoons (Left of Spike Pits)
To: 6
Junction By Left Door (Right of Pit)

Requires:

"h_canNavigateHeatRooms"
"canUseFrozenEnemies"
{
  "heatFrames": 310
}
From: 7
Junction By Lower Alcoons (Left of Spike Pits)
To: 6
Junction By Left Door (Right of Pit)

Requires:

"h_canNavigateHeatRooms"
"h_canIBJ"
{
  "or": [
    {
      "enemyKill": {
        "enemies": [
          [
            "Alcoon"
          ]
        ],
        "explicitWeapons": [
          "Missile",
          "Super",
          "Plasma",
          "Wave+Spazer",
          "PseudoScrew",
          "ScrewAttack"
        ]
      }
    },
    {
      "heatFrames": 270
    }
  ]
}
{
  "heatFrames": 50
}
{
  "or": [
    {
      "and": [
        "canDoubleBombJump",
        {
          "heatFrames": 480
        }
      ]
    },
    {
      "heatFrames": 840
    }
  ]
}
From: 7
Junction By Lower Alcoons (Left of Spike Pits)
To: 6
Junction By Left Door (Right of Pit)

Requires:

"h_canNavigateHeatRooms"
"h_canSpringBallBombJump"
{
  "heatFrames": 220
}
From: 7
Junction By Lower Alcoons (Left of Spike Pits)
To: 6
Junction By Left Door (Right of Pit)

Jump from the bottom of the slope with about 6 tiles of run speed.

Requires:

"canTrickyDashJump"
"h_canNavigateHeatRooms"
{
  "heatFrames": 180
}
From: 1
Left Door
To: 3
Elevator Platform

Take the platforms one at a time.

Requires:

"h_canNavigateHeatRooms"
"canCarefulJump"
{
  "or": [
    {
      "enemyDamage": {
        "enemy": "Dragon",
        "type": "fireball",
        "hits": 2
      }
    },
    "Ice",
    {
      "enemyKill": {
        "enemies": [
          [
            "Dragon",
            "Dragon"
          ]
        ],
        "explicitWeapons": [
          "Super",
          "Plasma"
        ]
      }
    }
  ]
}
{
  "heatFrames": 700
}
From: 1
Left Door
To: 3
Elevator Platform

High jumps for more control when landing.

Requires:

"h_canNavigateHeatRooms"
{
  "or": [
    {
      "enemyDamage": {
        "enemy": "Dragon",
        "type": "fireball",
        "hits": 3
      }
    },
    {
      "and": [
        "Ice",
        "Wave"
      ]
    },
    {
      "enemyKill": {
        "enemies": [
          [
            "Dragon",
            "Dragon"
          ]
        ],
        "explicitWeapons": [
          "Wave+Plasma"
        ]
      }
    }
  ]
}
{
  "heatFrames": 900
}
From: 1
Left Door
To: 3
Elevator Platform

Wait for the Dragons to stop attacking and kill them with Power Bombs It can be faster to control Samus so the Power Bomb does not bounce her, or to avoid Dragon projectiles while Power Bombing them. Dragons must be on screen to take damage.

Requires:

"h_canNavigateHeatRooms"
"Morph"
{
  "enemyKill": {
    "enemies": [
      [
        "Dragon"
      ]
    ],
    "explicitWeapons": [
      "PowerBombPeriphery"
    ]
  }
}
{
  "enemyKill": {
    "enemies": [
      [
        "Dragon",
        "Dragon"
      ]
    ],
    "explicitWeapons": [
      "PowerBomb"
    ]
  }
}
{
  "heatFrames": 2200
}
From: 1
Left Door
To: 3
Elevator Platform

Entrance condition:

{
  "comeInShinecharged": {
    "framesRequired": 16
  }
}

Requires:

"h_canNavigateHeatRooms"
"canShinechargeMovement"
"canMidairShinespark"
{
  "shinespark": {
    "frames": 75,
    "excessFrames": 10
  }
}
{
  "heatFrames": 270
}
From: 1
Left Door
To: 3
Elevator Platform

Requires:

"h_canNavigateHeatRooms"
"SpaceJump"
{
  "heatFrames": 510
}
TrickyJumps (Very Hard)
Main Hall
From: 1
Left Door
To: 3
Elevator Platform

Take the platforms two at a time by building some run speed for each jump on a one tile runway.

Requires:

"h_canNavigateHeatRooms"
"canTrickyJump"
{
  "heatFrames": 570
}
Base (Basic)
Main Hall
From: 2
Right Door
To: 3
Elevator Platform

Requires:

"h_canNavigateHeatRooms"
{
  "heatFrames": 360
}
From: 3
Elevator Platform
To: 1
Left Door

Taking the platforms one at a time is not fast enough to avoid the room hazards.

Requires:

"h_canNavigateHeatRooms"
"canCarefulJump"
{
  "or": [
    {
      "enemyDamage": {
        "enemy": "Dragon",
        "type": "fireball",
        "hits": 2
      }
    },
    {
      "enemyKill": {
        "enemies": [
          [
            "Dragon",
            "Dragon"
          ]
        ],
        "explicitWeapons": [
          "Super",
          "Plasma"
        ]
      }
    },
    "Ice"
  ]
}
{
  "heatFrames": 700
}
From: 3
Elevator Platform
To: 1
Left Door

Requires:

"h_canNavigateHeatRooms"
"SpaceJump"
{
  "or": [
    "ScrewAttack",
    {
      "and": [
        "canBlueSpaceJump",
        {
          "canShineCharge": {
            "usedTiles": 23,
            "openEnd": 2
          }
        }
      ]
    }
  ]
}
{
  "heatFrames": 410
}
From: 3
Elevator Platform
To: 1
Left Door

High jumps for more control when landing.

Requires:

"h_canNavigateHeatRooms"
{
  "or": [
    {
      "enemyDamage": {
        "enemy": "Dragon",
        "type": "fireball",
        "hits": 3
      }
    },
    {
      "and": [
        "Ice",
        "Wave"
      ]
    },
    {
      "enemyKill": {
        "enemies": [
          [
            "Dragon",
            "Dragon"
          ]
        ],
        "explicitWeapons": [
          "Wave+Plasma"
        ]
      }
    }
  ]
}
{
  "heatFrames": 1100
}
From: 3
Elevator Platform
To: 1
Left Door

Dragons must be on screen to take damage.

Requires:

"h_canNavigateHeatRooms"
"Morph"
{
  "enemyKill": {
    "enemies": [
      [
        "Dragon"
      ],
      [
        "Dragon"
      ]
    ],
    "explicitWeapons": [
      "PowerBomb"
    ]
  }
}
{
  "heatFrames": 2200
}
From: 3
Elevator Platform
To: 1
Left Door

Requires:

"h_canNavigateHeatRooms"
"canMidairShinespark"
"canShinechargeMovement"
{
  "canShineCharge": {
    "usedTiles": 24,
    "openEnd": 1
  }
}
{
  "shinespark": {
    "frames": 75,
    "excessFrames": 5
  }
}
{
  "heatFrames": 380
}
From: 3
Elevator Platform
To: 1
Left Door

Use a two tile wide platform to get a good amount of running speed to avoid the room hazards.

Requires:

"h_canNavigateHeatRooms"
"SpaceJump"
{
  "heatFrames": 450
}
Tricky Jumps (Very Hard)
Main Hall
From: 3
Elevator Platform
To: 1
Left Door

Take the platforms two at a time by building some run speed for each jump on a one tile runway.

Requires:

"h_canNavigateHeatRooms"
"canTrickyJump"
{
  "heatFrames": 500
}
Base (Basic)
Main Hall
From: 3
Elevator Platform
To: 2
Right Door

Requires:

"h_canNavigateHeatRooms"
{
  "heatFrames": 330
}
From: 3
Elevator Platform
To: 2
Right Door

Requires:

"h_canNavigateHeatRooms"
"SpaceJump"
{
  "heatFrames": 250
}
From: 1
Left Door (locked)
To: 2
Right Door (locked)

Requires:

"h_canNavigateHeatRooms"
{
  "heatFrames": 200
}
{
  "obstaclesCleared": [
    "A"
  ]
}
From: 1
Left Door (locked)
To: 2
Right Door (locked)

Requires:

"h_canNavigateHeatRooms"
"canHitbox"
{
  "heatFrames": 200
}
From: 1
Left Door (locked)
To: 3
Metal Pirates Junction

Requires:

"h_canNavigateHeatRooms"
{
  "heatFrames": 125
}
From: 2
Right Door (locked)
To: 3
Metal Pirates Junction

Requires:

"h_canNavigateHeatRooms"
{
  "heatFrames": 125
}
From: 3
Metal Pirates Junction
To: 1
Left Door (locked)

Requires:

"h_canNavigateHeatRooms"
{
  "heatFrames": 125
}
From: 3
Metal Pirates Junction
To: 2
Right Door (locked)

Requires:

"h_canNavigateHeatRooms"
{
  "heatFrames": 125
}
From: 3
Metal Pirates Junction
To: 3
Metal Pirates Junction

Requires:

"h_canNavigateHeatRooms"
"Charge"
"Plasma"
{
  "or": [
    {
      "and": [
        {
          "or": [
            "canDodgeWhileShooting",
            {
              "enemyDamage": {
                "enemy": "Space Pirate (fighting)",
                "type": "contact",
                "hits": 2
              }
            }
          ]
        },
        {
          "or": [
            "Ice",
            "Wave"
          ]
        },
        {
          "heatFrames": 700
        }
      ]
    },
    {
      "and": [
        {
          "or": [
            "canDodgeWhileShooting",
            {
              "enemyDamage": {
                "enemy": "Space Pirate (fighting)",
                "type": "contact",
                "hits": 2
              }
            }
          ]
        },
        "Ice",
        "Wave",
        {
          "heatFrames": 450
        }
      ]
    },
    {
      "and": [
        {
          "or": [
            "canDodgeWhileShooting",
            {
              "enemyDamage": {
                "enemy": "Space Pirate (fighting)",
                "type": "contact",
                "hits": 2
              }
            }
          ]
        },
        {
          "heatFrames": 950
        }
      ]
    },
    {
      "and": [
        "canXRayWaitForIFrames",
        {
          "heatFrames": 250
        }
      ]
    }
  ]
}

Clears obstacles: A

From: 3
Metal Pirates Junction
To: 3
Metal Pirates Junction

Requires:

"h_canNavigateHeatRooms"
"canDodgeWhileShooting"
"Charge"
"Spazer"
{
  "or": [
    {
      "heatFrames": 4400
    },
    {
      "and": [
        "Ice",
        {
          "heatFrames": 3000
        }
      ]
    },
    {
      "and": [
        "Wave",
        {
          "heatFrames": 2650
        }
      ]
    },
    {
      "and": [
        "Ice",
        "Wave",
        {
          "heatFrames": 1750
        }
      ]
    }
  ]
}

Clears obstacles: A

From: 3
Metal Pirates Junction
To: 3
Metal Pirates Junction

Notable: true

Use the Echoes created by shinesparking to defeat the Metal Pirates. This involves Shineparking into a precise point while also turning the Pirates vulnerable as the echoes reach them.

Requires:

"h_canNavigateHeatRooms"
"canUseSpeedEchoes"
"canHitbox"
{
  "heatFrames": 450
}
{
  "canShineCharge": {
    "usedTiles": 33,
    "openEnd": 2
  }
}
{
  "shinespark": {
    "frames": 18
  }
}

Clears obstacles: A

From: 3
Metal Pirates Junction
To: 3
Metal Pirates Junction

Requires:

"h_canNavigateHeatRooms"
{
  "or": [
    "canDodgeWhileShooting",
    {
      "enemyDamage": {
        "enemy": "Space Pirate (fighting)",
        "type": "contact",
        "hits": 6
      }
    }
  ]
}
{
  "enemyKill": {
    "enemies": [
      [
        "Space Pirate (fighting)",
        "Space Pirate (fighting)"
      ]
    ],
    "explicitWeapons": [
      "Missile"
    ]
  }
}
{
  "heatFrames": 2700
}

Clears obstacles: A

From: 3
Metal Pirates Junction
To: 3
Metal Pirates Junction

Requires:

"h_canNavigateHeatRooms"
{
  "or": [
    "canDodgeWhileShooting",
    {
      "enemyDamage": {
        "enemy": "Space Pirate (fighting)",
        "type": "contact",
        "hits": 8
      }
    }
  ]
}
"Plasma"
{
  "heatFrames": 2000
}

Clears obstacles: A

From: 3
Metal Pirates Junction
To: 3
Metal Pirates Junction

Requires:

"h_canNavigateHeatRooms"
{
  "or": [
    "canDodgeWhileShooting",
    {
      "enemyDamage": {
        "enemy": "Space Pirate (fighting)",
        "type": "contact",
        "hits": 2
      }
    }
  ]
}
{
  "enemyKill": {
    "enemies": [
      [
        "Space Pirate (fighting)",
        "Space Pirate (fighting)"
      ]
    ],
    "explicitWeapons": [
      "Super"
    ]
  }
}
{
  "heatFrames": 450
}

Clears obstacles: A

From: 1
Bottom Left Door
To: 6
Bottom Right Corner Junction

Entrance condition:

{
  "comeInShinecharging": {
    "length": 0,
    "openEnd": 1
  }
}

Requires:

"h_canNavigateHeatRooms"
{
  "heatFrames": 135
}

Clears obstacles: C, E, F

From: 1
Bottom Left Door
To: 6
Bottom Right Corner Junction

More heat frames than shinespark frames because the shinespark bonk takes some time.

Entrance condition:

{
  "comeInWithSpark": {}
}

Requires:

"h_canNavigateHeatRooms"
{
  "heatFrames": 160
}
{
  "shinespark": {
    "frames": 80
  }
}

Clears obstacles: C, E, F

From: 1
Bottom Left Door
To: 8
Left Door Junction After Multiviola

The multiviola will immediately reach Samus at the door when entering the room. By entering the room in a jump and aiming down, there is just enough time to shoot the multiviola. Or by entering the room aiming diagonally down and firing a beam shot.

Requires:

"canPrepareForNextRoom"
{
  "or": [
    {
      "and": [
        "h_canNavigateHeatRooms",
        {
          "enemyKill": {
            "enemies": [
              [
                "Multiviola"
              ]
            ],
            "explicitWeapons": [
              "PseudoScrew",
              "ScrewAttack",
              "Missile",
              "Super"
            ]
          }
        },
        {
          "heatFrames": 30
        }
      ]
    },
    {
      "and": [
        "h_canNavigateHeatRooms",
        {
          "enemyKill": {
            "enemies": [
              [
                "Multiviola"
              ]
            ],
            "explicitWeapons": [
              "Charge+Ice",
              "Ice+Wave",
              "Ice+Spazer"
            ]
          }
        },
        {
          "heatFrames": 60
        }
      ]
    },
    {
      "enemyKill": {
        "enemies": [
          [
            "Multiviola"
          ]
        ],
        "explicitWeapons": [
          "Plasma",
          "Charge+Spazer",
          "Charge+Wave"
        ]
      }
    }
  ]
}
From: 2
Top Right Door
To: 4
Junction Below Bomb Blocks

Requires:

"h_canNavigateHeatRooms"
{
  "heatFrames": 160
}
{
  "obstaclesNotCleared": [
    "A"
  ]
}
{
  "or": [
    "ScrewAttack",
    {
      "and": [
        "h_canUseMorphBombs",
        {
          "heatFrames": 60
        }
      ]
    },
    {
      "obstaclesCleared": [
        "B"
      ]
    }
  ]
}

Clears obstacles: B

From: 2
Top Right Door
To: 4
Junction Below Bomb Blocks

Notable: true

Carry Temporary Blue through the top door of Mickey Mouse to break the left side of the bomb blocks. There is a small frame window where Samus can soft unmorph on the crumble blocks and jump again while retaining temporary blue.

Entrance condition:

{
  "comeInWithTemporaryBlue": {}
}

Requires:

"h_canNavigateHeatRooms"
{
  "obstaclesNotCleared": [
    "A"
  ]
}
"canPrepareForNextRoom"
"canChainTemporaryBlue"
"canInsaneJump"
"canCrumbleJump"
{
  "heatFrames": 300
}

Clears obstacles: B

From: 2
Top Right Door
To: 4
Junction Below Bomb Blocks

Place the power bomb while passing through the shot block gap (or before) to save some time.

Requires:

{
  "obstaclesNotCleared": [
    "A"
  ]
}
"h_canNavigateHeatRooms"
"h_canUsePowerBombs"
{
  "heatFrames": 180
}

Clears obstacles: A

From: 2
Top Right Door
To: 4
Junction Below Bomb Blocks

Carry Temporary Blue through the top door of Mickey Mouse to break the left side of the bomb blocks. Morph while falling through the shot block to bounce on the crumble blocks towards the morph tunnel. Then unmorph near the wall to fall straight down with temporary blue, if needed.

Entrance condition:

{
  "comeInWithTemporaryBlue": {}
}

Requires:

"h_canNavigateHeatRooms"
{
  "obstaclesNotCleared": [
    "A"
  ]
}
"canPrepareForNextRoom"
"canChainTemporaryBlue"
"h_canUseSpringBall"
{
  "heatFrames": 300
}

Clears obstacles: B

From: 3
Item
To: 4
Junction Below Bomb Blocks

Requires:

"h_canNavigateHeatRooms"
"Morph"
{
  "heatFrames": 120
}
From: 4
Junction Below Bomb Blocks
To: 3
Item

Requires:

"h_canNavigateHeatRooms"
"Morph"
{
  "heatFrames": 80
}
From: 4
Junction Below Bomb Blocks
To: 3
Item

Requires:

"h_canNavigateHeatRooms"
"h_canUseMorphBombs"
{
  "heatFrames": 80
}

Clears obstacles: B

From: 4
Junction Below Bomb Blocks
To: 3
Item

Requires:

"h_canNavigateHeatRooms"
"h_canUsePowerBombs"
{
  "heatFrames": 80
}

Clears obstacles: A

From: 4
Junction Below Bomb Blocks
To: 3
Item

Position the Power Bomb far enough left to only partially clear the bomb blocks.

Requires:

{
  "obstaclesNotCleared": [
    "A"
  ]
}
"h_canNavigateHeatRooms"
"h_canUsePowerBombs"
{
  "heatFrames": 95
}

Clears obstacles: B

From: 4
Junction Below Bomb Blocks
To: 6
Bottom Right Corner Junction

Requires:

"h_canNavigateHeatRooms"
{
  "obstaclesCleared": [
    "D"
  ]
}
{
  "heatFrames": 450
}
From: 4
Junction Below Bomb Blocks
To: 6
Bottom Right Corner Junction

Requires:

"h_canNavigateHeatRooms"
{
  "enemyKill": {
    "enemies": [
      [
        "Multiviola",
        "Multiviola"
      ],
      [
        "Multiviola",
        "Multiviola",
        "Multiviola"
      ]
    ],
    "explicitWeapons": [
      "PowerBomb"
    ]
  }
}
{
  "heatFrames": 500
}

Clears obstacles: D

From: 4
Junction Below Bomb Blocks
To: 6
Bottom Right Corner Junction

Requires:

"h_canNavigateHeatRooms"
"ScrewAttack"
{
  "heatFrames": 450
}

Clears obstacles: D

From: 4
Junction Below Bomb Blocks
To: 6
Bottom Right Corner Junction

Requires:

"h_canNavigateHeatRooms"
{
  "or": [
    {
      "and": [
        "Wave",
        "Plasma"
      ]
    },
    {
      "and": [
        "Plasma",
        {
          "heatFrames": 300
        }
      ]
    },
    {
      "and": [
        "Wave",
        "Ice",
        "Spazer",
        {
          "heatFrames": 300
        }
      ]
    },
    {
      "and": [
        "Wave",
        {
          "heatFrames": 900
        }
      ]
    }
  ]
}
{
  "heatFrames": 450
}

Clears obstacles: D

From: 4
Junction Below Bomb Blocks
To: 6
Bottom Right Corner Junction

Requires:

"h_canNavigateHeatRooms"
{
  "heatFrames": 400
}
{
  "enemyDamage": {
    "enemy": "Multiviola",
    "type": "contact",
    "hits": 3
  }
}
From: 6
Bottom Right Corner Junction
To: 7
Junction Left of Two Rightmost Dessgeegas

Requires:

"h_canNavigateHeatRooms"
{
  "obstaclesCleared": [
    "F"
  ]
}
{
  "heatFrames": 150
}
From: 6
Bottom Right Corner Junction
To: 7
Junction Left of Two Rightmost Dessgeegas

Requires:

"h_canNavigateHeatRooms"
{
  "or": [
    {
      "and": [
        {
          "enemyKill": {
            "enemies": [
              [
                "Dessgeega",
                "Dessgeega"
              ]
            ],
            "explicitWeapons": [
              "Missile"
            ]
          }
        },
        {
          "heatFrames": 420
        }
      ]
    },
    {
      "and": [
        {
          "enemyKill": {
            "enemies": [
              [
                "Dessgeega",
                "Dessgeega"
              ]
            ],
            "explicitWeapons": [
              "Super"
            ]
          }
        },
        {
          "heatFrames": 250
        }
      ]
    },
    {
      "and": [
        {
          "enemyKill": {
            "enemies": [
              [
                "Dessgeega",
                "Dessgeega"
              ]
            ],
            "explicitWeapons": [
              "PowerBomb"
            ]
          }
        },
        {
          "heatFrames": 350
        }
      ]
    }
  ]
}
{
  "heatFrames": 150
}

Clears obstacles: F

From: 6
Bottom Right Corner Junction
To: 7
Junction Left of Two Rightmost Dessgeegas

Requires:

"h_canNavigateHeatRooms"
{
  "or": [
    {
      "and": [
        "Plasma",
        {
          "heatFrames": 250
        }
      ]
    },
    {
      "and": [
        "Ice",
        "Wave",
        "Spazer",
        {
          "heatFrames": 600
        }
      ]
    }
  ]
}
{
  "heatFrames": 150
}

Clears obstacles: F

From: 6
Bottom Right Corner Junction
To: 7
Junction Left of Two Rightmost Dessgeegas

Requires:

"h_canNavigateHeatRooms"
"ScrewAttack"
{
  "heatFrames": 200
}

Clears obstacles: F

From: 6
Bottom Right Corner Junction
To: 7
Junction Left of Two Rightmost Dessgeegas

Requires:

"h_canNavigateHeatRooms"
{
  "enemyKill": {
    "enemies": [
      [
        "Dessgeega",
        "Dessgeega"
      ]
    ],
    "excludedWeapons": [
      "Bombs",
      "PseudoScrew"
    ]
  }
}
{
  "heatFrames": 3000
}

Clears obstacles: F

From: 6
Bottom Right Corner Junction
To: 7
Junction Left of Two Rightmost Dessgeegas

Requires:

"h_canNavigateHeatRooms"
{
  "heatFrames": 150
}
{
  "enemyDamage": {
    "enemy": "Dessgeega",
    "type": "contact",
    "hits": 1
  }
}
From: 6
Bottom Right Corner Junction
To: 8
Left Door Junction After Multiviola

Taking damage off a Dessgeega at the far right, coming in from the top, allows you to charge a blue suit and get through to the door.

Requires:

"h_canNavigateHeatRooms"
{
  "or": [
    {
      "obstaclesCleared": [
        "F"
      ]
    },
    {
      "enemyDamage": {
        "enemy": "Dessgeega",
        "type": "contact",
        "hits": 1
      }
    }
  ]
}
{
  "canShineCharge": {
    "usedTiles": 23,
    "openEnd": 2
  }
}
{
  "heatFrames": 200
}

Clears obstacles: C, E

From: 7
Junction Left of Two Rightmost Dessgeegas
To: 6
Bottom Right Corner Junction

Requires:

"h_canNavigateHeatRooms"
{
  "obstaclesCleared": [
    "F"
  ]
}
{
  "heatFrames": 100
}
From: 7
Junction Left of Two Rightmost Dessgeegas
To: 6
Bottom Right Corner Junction

Requires:

"h_canNavigateHeatRooms"
{
  "obstaclesCleared": [
    "C"
  ]
}
"Charge"
"Ice"
"Wave"
"Spazer"
{
  "heatFrames": 550
}

Clears obstacles: F

From: 7
Junction Left of Two Rightmost Dessgeegas
To: 6
Bottom Right Corner Junction

Requires:

"h_canNavigateHeatRooms"
{
  "obstaclesCleared": [
    "C"
  ]
}
{
  "enemyKill": {
    "enemies": [
      [
        "Dessgeega",
        "Dessgeega"
      ]
    ],
    "explicitWeapons": [
      "Missile"
    ]
  }
}
{
  "heatFrames": 400
}

Clears obstacles: F

From: 7
Junction Left of Two Rightmost Dessgeegas
To: 6
Bottom Right Corner Junction

Requires:

"h_canNavigateHeatRooms"
{
  "obstaclesCleared": [
    "C"
  ]
}
"Plasma"
{
  "heatFrames": 400
}

Clears obstacles: F

From: 7
Junction Left of Two Rightmost Dessgeegas
To: 6
Bottom Right Corner Junction

Requires:

"h_canNavigateHeatRooms"
"ScrewAttack"
{
  "heatFrames": 160
}

Clears obstacles: F

From: 7
Junction Left of Two Rightmost Dessgeegas
To: 6
Bottom Right Corner Junction

Requires:

"h_canNavigateHeatRooms"
{
  "obstaclesCleared": [
    "C"
  ]
}
{
  "enemyKill": {
    "enemies": [
      [
        "Dessgeega",
        "Dessgeega"
      ]
    ],
    "explicitWeapons": [
      "Super"
    ]
  }
}
{
  "heatFrames": 200
}

Clears obstacles: F

From: 7
Junction Left of Two Rightmost Dessgeegas
To: 6
Bottom Right Corner Junction

Requires:

"h_canNavigateHeatRooms"
{
  "heatFrames": 150
}
{
  "enemyDamage": {
    "enemy": "Dessgeega",
    "type": "contact",
    "hits": 1
  }
}
From: 7
Junction Left of Two Rightmost Dessgeegas
To: 8
Left Door Junction After Multiviola

Requires:

"h_canNavigateHeatRooms"
{
  "obstaclesCleared": [
    "C"
  ]
}
{
  "heatFrames": 200
}
From: 7
Junction Left of Two Rightmost Dessgeegas
To: 8
Left Door Junction After Multiviola

Requires:

"h_canNavigateHeatRooms"
{
  "obstaclesCleared": [
    "F"
  ]
}
{
  "heatFrames": 200
}
{
  "or": [
    {
      "and": [
        {
          "enemyKill": {
            "enemies": [
              [
                "Dessgeega",
                "Dessgeega",
                "Dessgeega"
              ]
            ],
            "explicitWeapons": [
              "Missile"
            ]
          }
        },
        {
          "heatFrames": 300
        }
      ]
    },
    {
      "obstaclesCleared": [
        "C"
      ]
    }
  ]
}
{
  "or": [
    {
      "enemyKill": {
        "enemies": [
          [
            "Multiviola",
            "Multiviola"
          ]
        ],
        "explicitWeapons": [
          "Missile"
        ]
      }
    },
    {
      "obstaclesCleared": [
        "E"
      ]
    }
  ]
}

Clears obstacles: C, E

From: 7
Junction Left of Two Rightmost Dessgeegas
To: 8
Left Door Junction After Multiviola

Requires:

"h_canNavigateHeatRooms"
{
  "obstaclesCleared": [
    "F"
  ]
}
"Plasma"
{
  "heatFrames": 500
}

Clears obstacles: C, E

From: 7
Junction Left of Two Rightmost Dessgeegas
To: 8
Left Door Junction After Multiviola

Requires:

"h_canNavigateHeatRooms"
"ScrewAttack"
{
  "heatFrames": 320
}

Clears obstacles: C, E

From: 7
Junction Left of Two Rightmost Dessgeegas
To: 8
Left Door Junction After Multiviola

Requires:

"h_canNavigateHeatRooms"
{
  "obstaclesCleared": [
    "F"
  ]
}
{
  "heatFrames": 200
}
{
  "or": [
    {
      "and": [
        {
          "enemyKill": {
            "enemies": [
              [
                "Dessgeega",
                "Dessgeega",
                "Dessgeega"
              ]
            ],
            "explicitWeapons": [
              "Super"
            ]
          }
        },
        {
          "heatFrames": 200
        }
      ]
    },
    {
      "obstaclesCleared": [
        "C"
      ]
    }
  ]
}
{
  "or": [
    {
      "enemyKill": {
        "enemies": [
          [
            "Multiviola",
            "Multiviola"
          ]
        ],
        "explicitWeapons": [
          "Super"
        ]
      }
    },
    {
      "obstaclesCleared": [
        "E"
      ]
    }
  ]
}

Clears obstacles: C, E

From: 7
Junction Left of Two Rightmost Dessgeegas
To: 8
Left Door Junction After Multiviola

Requires:

"h_canNavigateHeatRooms"
{
  "heatFrames": 250
}
{
  "enemyDamage": {
    "enemy": "Dessgeega",
    "type": "contact",
    "hits": 2
  }
}
From: 7
Junction Left of Two Rightmost Dessgeegas
To: 8
Left Door Junction After Multiviola

Requires:

"h_canNavigateHeatRooms"
{
  "obstaclesCleared": [
    "F"
  ]
}
"Plasma"
"Wave"
{
  "heatFrames": 400
}

Clears obstacles: C, E

From: 8
Left Door Junction After Multiviola
To: 6
Bottom Right Corner Junction

Time Plasma shots so that Samus can run through the first two Dessgeegas and build Speedbooster echoes. Shooting into the floor can give more control over the enemy iframes.

Requires:

"h_canNavigateHeatRooms"
"Plasma"
"canHitbox"
{
  "canShineCharge": {
    "usedTiles": 33,
    "openEnd": 2
  }
}
{
  "heatFrames": 145
}

Clears obstacles: C, E, F

From: 8
Left Door Junction After Multiviola
To: 7
Junction Left of Two Rightmost Dessgeegas

Requires:

"h_canNavigateHeatRooms"
{
  "obstaclesCleared": [
    "C",
    "E"
  ]
}
{
  "heatFrames": 180
}
From: 8
Left Door Junction After Multiviola
To: 7
Junction Left of Two Rightmost Dessgeegas

Requires:

"h_canNavigateHeatRooms"
"Charge"
"Ice"
"Wave"
"Spazer"
{
  "heatFrames": 1080
}

Clears obstacles: C

From: 8
Left Door Junction After Multiviola
To: 7
Junction Left of Two Rightmost Dessgeegas

Requires:

"h_canNavigateHeatRooms"
{
  "enemyKill": {
    "enemies": [
      [
        "Dessgeega",
        "Dessgeega",
        "Dessgeega",
        "Multiviola",
        "Multiviola"
      ]
    ],
    "explicitWeapons": [
      "Missile"
    ]
  }
}
{
  "heatFrames": 480
}

Clears obstacles: C, E

From: 8
Left Door Junction After Multiviola
To: 7
Junction Left of Two Rightmost Dessgeegas

Sparing the Multiviolas is required to perform an ice clip further in. However, it requires going slower.

Requires:

"h_canNavigateHeatRooms"
{
  "enemyKill": {
    "enemies": [
      [
        "Dessgeega",
        "Dessgeega",
        "Dessgeega"
      ]
    ],
    "explicitWeapons": [
      "Missile"
    ]
  }
}
{
  "heatFrames": 540
}

Clears obstacles: C

From: 8
Left Door Junction After Multiviola
To: 7
Junction Left of Two Rightmost Dessgeegas

Requires:

"h_canNavigateHeatRooms"
"Plasma"
{
  "heatFrames": 380
}

Clears obstacles: C, E

From: 8
Left Door Junction After Multiviola
To: 7
Junction Left of Two Rightmost Dessgeegas

Sparing the Multiviolas is required to perform an ice clip further in. However, it requires going slower.

Requires:

"h_canNavigateHeatRooms"
"Plasma"
{
  "heatFrames": 480
}

Clears obstacles: C

From: 8
Left Door Junction After Multiviola
To: 7
Junction Left of Two Rightmost Dessgeegas

Requires:

"h_canNavigateHeatRooms"
"ScrewAttack"
{
  "heatFrames": 230
}

Clears obstacles: C

From: 8
Left Door Junction After Multiviola
To: 7
Junction Left of Two Rightmost Dessgeegas

Requires:

"h_canNavigateHeatRooms"
{
  "enemyKill": {
    "enemies": [
      [
        "Dessgeega",
        "Dessgeega",
        "Dessgeega",
        "Multiviola",
        "Multiviola"
      ]
    ],
    "explicitWeapons": [
      "Super"
    ]
  }
}
{
  "heatFrames": 380
}

Clears obstacles: C, E

From: 8
Left Door Junction After Multiviola
To: 7
Junction Left of Two Rightmost Dessgeegas

Sparing the Multiviolas is required to perform an ice clip further in. However, it requires going slower.

Requires:

"h_canNavigateHeatRooms"
{
  "enemyKill": {
    "enemies": [
      [
        "Dessgeega",
        "Dessgeega",
        "Dessgeega"
      ]
    ],
    "explicitWeapons": [
      "Super"
    ]
  }
}
{
  "heatFrames": 380
}

Clears obstacles: C

From: 8
Left Door Junction After Multiviola
To: 7
Junction Left of Two Rightmost Dessgeegas

Requires:

"h_canNavigateHeatRooms"
{
  "heatFrames": 200
}
{
  "enemyDamage": {
    "enemy": "Dessgeega",
    "type": "contact",
    "hits": 1
  }
}
From: 1
Left Door
To: 2
Right Door

Turn back to the left after entering the room then run under the Holtzes. Damage from a Zebbo from the right farm to gain invulnerability frames, then jump through the last two Holtzes.

Requires:

"h_canNavigateHeatRooms"
"canCarefulJump"
{
  "enemyDamage": {
    "enemy": "Zebbo",
    "type": "contact",
    "hits": 1
  }
}
{
  "heatFrames": 600
}
From: 1
Left Door
To: 2
Right Door

Requires:

"h_canNavigateHeatRooms"
{
  "heatFrames": 600
}
{
  "enemyDamage": {
    "enemy": "Holtz",
    "type": "contact",
    "hits": 1
  }
}
{
  "enemyDamage": {
    "enemy": "Zebbo",
    "type": "contact",
    "hits": 2
  }
}
From: 1
Left Door
To: 3
Farm Junction Free of Holtzes

Place a power bomb near the door, then move right and jump under the Holtzes to the first platform. Continue placing power bombs while avoiding the Holtzes and avoiding luring the third one to the right.

Requires:

"h_canNavigateHeatRooms"
"canCarefulJump"
{
  "enemyKill": {
    "enemies": [
      [
        "Holtz",
        "Holtz"
      ]
    ],
    "explicitWeapons": [
      "PowerBomb"
    ]
  }
}
{
  "heatFrames": 600
}
From: 1
Left Door
To: 3
Farm Junction Free of Holtzes

Requires:

"h_canNavigateHeatRooms"
{
  "enemyKill": {
    "enemies": [
      [
        "Holtz",
        "Holtz"
      ]
    ],
    "explicitWeapons": [
      "PowerBomb"
    ]
  }
}
{
  "enemyDamage": {
    "enemy": "Holtz",
    "type": "contact",
    "hits": 2
  }
}
{
  "heatFrames": 450
}
From: 1
Left Door
To: 3
Farm Junction Free of Holtzes

Requires:

"h_canNavigateHeatRooms"
{
  "or": [
    "ScrewAttack",
    {
      "and": [
        "Plasma",
        "Ice",
        "Wave"
      ]
    }
  ]
}
{
  "heatFrames": 100
}
From: 1
Left Door
To: 3
Farm Junction Free of Holtzes

Turn back to the left after entering the room then run under the Holtzes. Avoid the third Holtz, then kill the fourth to clear the middle Zebbo farm.

Requires:

"h_canNavigateHeatRooms"
"canCarefulJump"
{
  "or": [
    "Plasma",
    {
      "and": [
        "Ice",
        "Wave",
        "Spazer"
      ]
    }
  ]
}
{
  "heatFrames": 550
}
From: 1
Left Door
To: 3
Farm Junction Free of Holtzes

Requires:

"h_canNavigateHeatRooms"
{
  "or": [
    "Plasma",
    {
      "and": [
        "Ice",
        "Wave",
        "Spazer"
      ]
    }
  ]
}
{
  "enemyDamage": {
    "enemy": "Holtz",
    "type": "contact",
    "hits": 1
  }
}
{
  "heatFrames": 350
}
From: 1
Left Door
To: 3
Farm Junction Free of Holtzes

Requires:

"h_canNavigateHeatRooms"
{
  "enemyKill": {
    "enemies": [
      [
        "Holtz",
        "Holtz"
      ]
    ],
    "explicitWeapons": [
      "Super"
    ]
  }
}
{
  "heatFrames": 300
}
From: 2
Right Door
To: 1
Left Door

Requires:

"h_canNavigateHeatRooms"
{
  "enemyDamage": {
    "enemy": "Zebbo",
    "type": "contact",
    "hits": 1
  }
}
{
  "heatFrames": 800
}
From: 2
Right Door
To: 1
Left Door

Requires:

"h_canNavigateHeatRooms"
"canCarefulJump"
{
  "enemyDamage": {
    "enemy": "Zebbo",
    "type": "contact",
    "hits": 1
  }
}
{
  "heatFrames": 500
}
From: 2
Right Door
To: 3
Farm Junction Free of Holtzes

Requires:

"h_canNavigateHeatRooms"
{
  "enemyKill": {
    "enemies": [
      [
        "Holtz",
        "Holtz"
      ]
    ],
    "explicitWeapons": [
      "Super",
      "PowerBomb"
    ]
  }
}
{
  "heatFrames": 550
}
From: 2
Right Door
To: 3
Farm Junction Free of Holtzes

Requires:

"h_canNavigateHeatRooms"
{
  "or": [
    "Wave",
    "Spazer"
  ]
}
{
  "heatFrames": 950
}
From: 2
Right Door
To: 3
Farm Junction Free of Holtzes

Requires:

"h_canNavigateHeatRooms"
{
  "heatFrames": 2400
}
From: 2
Right Door
To: 3
Farm Junction Free of Holtzes

Requires:

"h_canNavigateHeatRooms"
{
  "or": [
    "ScrewAttack",
    {
      "and": [
        "Plasma",
        "Ice",
        "Wave"
      ]
    }
  ]
}
{
  "heatFrames": 100
}
From: 2
Right Door
To: 3
Farm Junction Free of Holtzes

Requires:

"h_canNavigateHeatRooms"
{
  "or": [
    "Plasma",
    {
      "and": [
        "Ice",
        "Wave",
        "Spazer"
      ]
    }
  ]
}
{
  "heatFrames": 500
}
From: 2
Right Door
To: 3
Farm Junction Free of Holtzes

One easy way to do this is by waiting for the first Holtz to go under the first platform. Immediately when it hits the platform, move forward to lure the second Holtz. When they start going down, jump over them and quickly get to the left side of the first Zebbo farm, trapping 3 Holtzes underneath.

Requires:

"h_canNavigateHeatRooms"
"canCarefulJump"
{
  "heatFrames": 400
}
From: 3
Farm Junction Free of Holtzes
To: 2
Right Door

Leaving from the farm node assumes killing all the Holtzes and farming to full before exiting. Gaining Energy from the farm requires some sort of heat reduction.

Requires:

"h_canNavigateHeatRooms"
"h_heatResistant"
{
  "heatFrames": 100
}
From: 1
Top Left Door
To: 5
Top Junction Between Doors

Requires:

"h_canNavigateHeatRooms"
{
  "heatFrames": 40
}
From: 2
Bottom Right Vertical Door
To: 6
Inside Morph Tunnel (Right of Left Bomb Blocks)

Requires:

"h_canNavigateHeatRooms"
"h_canUseMorphBombs"
{
  "heatFrames": 240
}
From: 2
Bottom Right Vertical Door
To: 6
Inside Morph Tunnel (Right of Left Bomb Blocks)

Requires:

"h_canNavigateHeatRooms"
"h_canUsePowerBombs"
{
  "heatFrames": 240
}
From: 2
Bottom Right Vertical Door
To: 6
Inside Morph Tunnel (Right of Left Bomb Blocks)

Requires:

"h_canNavigateHeatRooms"
"Morph"
"ScrewAttack"
{
  "heatFrames": 220
}
From: 3
Middle Right Door
To: 6
Inside Morph Tunnel (Right of Left Bomb Blocks)

Requires:

"h_canNavigateHeatRooms"
"h_canUseMorphBombs"
{
  "heatFrames": 410
}
From: 3
Middle Right Door
To: 6
Inside Morph Tunnel (Right of Left Bomb Blocks)

Requires:

"h_canNavigateHeatRooms"
"h_canUsePowerBombs"
{
  "heatFrames": 250
}
From: 3
Middle Right Door
To: 7
Junction At Middle Right Door With Bottom KiHunter Cleared

Requires:

"h_canNavigateHeatRooms"
"Wave"
"Ice"
"Spazer"
{
  "heatFrames": 420
}
From: 3
Middle Right Door
To: 7
Junction At Middle Right Door With Bottom KiHunter Cleared

Notable: true

The KiHunter can be baited by jumping into the door then walking left.

Requires:

"h_canNavigateHeatRooms"
"canTrickyJump"
{
  "heatFrames": 100
}
From: 3
Middle Right Door
To: 7
Junction At Middle Right Door With Bottom KiHunter Cleared

Notable: true

Manipulate the Three KiHunters to avoid all of them when entering the room from the Save room door. Stop on a dime on entry for positioning, because it is precise. Wait 1 second then Morph and roll left, past the swooping kihunter. Quickly jump to the higher level and run into the left wall. Wait there for half a second; it helps to jump into the wall. The 2 KiHunters should be grouped above Samus and out of the way.

Requires:

"h_canNavigateHeatRooms"
"canStopOnADime"
"canCarefulJump"
"Morph"
{
  "or": [
    "HiJump",
    "canWalljump"
  ]
}
{
  "heatFrames": 80
}
From: 3
Middle Right Door
To: 7
Junction At Middle Right Door With Bottom KiHunter Cleared

Wait for the KiHunter to drop down on its own.

Requires:

"h_canNavigateHeatRooms"
{
  "enemyDamage": {
    "enemy": "Kihunter (red)",
    "type": "contact",
    "hits": 1
  }
}
{
  "heatFrames": 120
}
From: 3
Middle Right Door
To: 7
Junction At Middle Right Door With Bottom KiHunter Cleared

Requires:

"h_canNavigateHeatRooms"
"Wave"
"Plasma"
{
  "heatFrames": 300
}
From: 4
Top Right Door
To: 5
Top Junction Between Doors

Requires:

"h_canNavigateHeatRooms"
{
  "heatFrames": 40
}
From: 5
Top Junction Between Doors
To: 1
Top Left Door

Requires:

"h_canNavigateHeatRooms"
{
  "heatFrames": 40
}
From: 5
Top Junction Between Doors
To: 4
Top Right Door

Requires:

"h_canNavigateHeatRooms"
{
  "heatFrames": 40
}
From: 5
Top Junction Between Doors
To: 7
Junction At Middle Right Door With Bottom KiHunter Cleared

Requires:

"h_canNavigateHeatRooms"
{
  "or": [
    {
      "and": [
        "ScrewAttack",
        {
          "heatFrames": 510
        }
      ]
    },
    {
      "and": [
        "Charge",
        "Wave",
        "Ice",
        "Plasma",
        {
          "heatFrames": 570
        }
      ]
    }
  ]
}
From: 5
Top Junction Between Doors
To: 7
Junction At Middle Right Door With Bottom KiHunter Cleared

Use Plasma to run through Kihunters instead of waiting.

Requires:

"h_canNavigateHeatRooms"
"canHitbox"
"Plasma"
{
  "or": [
    "canDownBack",
    {
      "and": [
        "canCarefulJump",
        {
          "heatFrames": 50
        }
      ]
    },
    {
      "heatFrames": 130
    }
  ]
}
{
  "heatFrames": 410
}
From: 5
Top Junction Between Doors
To: 7
Junction At Middle Right Door With Bottom KiHunter Cleared

Requires:

"h_canNavigateHeatRooms"
{
  "heatFrames": 1160
}
From: 6
Inside Morph Tunnel (Right of Left Bomb Blocks)
To: 2
Bottom Right Vertical Door

Requires:

"h_canNavigateHeatRooms"
"h_canUseMorphBombs"
{
  "heatFrames": 270
}
From: 6
Inside Morph Tunnel (Right of Left Bomb Blocks)
To: 2
Bottom Right Vertical Door

Requires:

"h_canNavigateHeatRooms"
"h_canUsePowerBombs"
{
  "heatFrames": 270
}
From: 6
Inside Morph Tunnel (Right of Left Bomb Blocks)
To: 7
Junction At Middle Right Door With Bottom KiHunter Cleared

Watch for the KiHunter to move right before jumping up to get a safe predicatable swoop.

Requires:

"h_canNavigateHeatRooms"
"h_canUseMorphBombs"
{
  "or": [
    "ScrewAttack",
    {
      "and": [
        "canCarefulJump",
        {
          "heatFrames": 90
        }
      ]
    },
    {
      "enemyDamage": {
        "enemy": "Kihunter (red)",
        "type": "contact",
        "hits": 1
      }
    }
  ]
}
{
  "heatFrames": 500
}
From: 6
Inside Morph Tunnel (Right of Left Bomb Blocks)
To: 7
Junction At Middle Right Door With Bottom KiHunter Cleared

Watch for the KiHunter to move right before jumping up to get a safe predicatable swoop.

Requires:

"h_canNavigateHeatRooms"
"Morph"
{
  "ammo": {
    "type": "PowerBomb",
    "count": 2
  }
}
{
  "or": [
    "ScrewAttack",
    {
      "and": [
        "canCarefulJump",
        {
          "heatFrames": 90
        }
      ]
    },
    {
      "enemyDamage": {
        "enemy": "Kihunter (red)",
        "type": "contact",
        "hits": 1
      }
    }
  ]
}
{
  "heatFrames": 400
}
From: 6
Inside Morph Tunnel (Right of Left Bomb Blocks)
To: 7
Junction At Middle Right Door With Bottom KiHunter Cleared

Wait for the bomb blocks to reappear. Two crouches worth of height are needed before jumping through the rest of the blocks. Watch for the KiHunter to move right before jumping up to get a safe predicatable swoop.

Requires:

"h_canNavigateHeatRooms"
"h_canUsePowerBombs"
"canXRayClimb"
"canCeilingClip"
{
  "or": [
    "ScrewAttack",
    {
      "and": [
        "canCarefulJump",
        {
          "heatFrames": 90
        }
      ]
    },
    {
      "enemyDamage": {
        "enemy": "Kihunter (red)",
        "type": "contact",
        "hits": 1
      }
    }
  ]
}
{
  "heatFrames": 810
}
From: 6
Inside Morph Tunnel (Right of Left Bomb Blocks)
To: 7
Junction At Middle Right Door With Bottom KiHunter Cleared

Use Xray to stand up. Jump to clip into the floor. Then another jump to clip through the ceiling block. Watch for the KiHunter to move right before jumping up to get a safe predicatable swoop.

Requires:

"h_canNavigateHeatRooms"
"h_canUsePowerBombs"
"canXRayStandUp"
"canPartialFloorClip"
"canCeilingClip"
{
  "or": [
    "ScrewAttack",
    {
      "and": [
        "canCarefulJump",
        {
          "heatFrames": 90
        }
      ]
    },
    {
      "enemyDamage": {
        "enemy": "Kihunter (red)",
        "type": "contact",
        "hits": 1
      }
    }
  ]
}
{
  "heatFrames": 520
}
From: 6
Inside Morph Tunnel (Right of Left Bomb Blocks)
To: 7
Junction At Middle Right Door With Bottom KiHunter Cleared

Watch for the KiHunter to move right before jumping up to get a safe predicatable swoop.

Requires:

"h_canNavigateHeatRooms"
"h_canUsePowerBombs"
"h_canUseSpringBall"
{
  "or": [
    "ScrewAttack",
    {
      "and": [
        "canCarefulJump",
        {
          "heatFrames": 90
        }
      ]
    },
    {
      "enemyDamage": {
        "enemy": "Kihunter (red)",
        "type": "contact",
        "hits": 1
      }
    }
  ]
}
{
  "heatFrames": 350
}
From: 7
Junction At Middle Right Door With Bottom KiHunter Cleared
To: 5
Top Junction Between Doors

Requires:

"h_canNavigateHeatRooms"
"Wave"
"Ice"
"Spazer"
{
  "heatFrames": 1160
}
From: 7
Junction At Middle Right Door With Bottom KiHunter Cleared
To: 5
Top Junction Between Doors

Notable: true

The Middle KiHunter can be jumped past by waiting for the right timing, if it is in the way. Wait for the top KiHunter to exit the corridor and wait just below so that it will bonk the wall when it attempts to swoop, then jump past. It is possible the two KiHunters group up in the middle which may not be possible to pass without taking damage.

Requires:

"h_canNavigateHeatRooms"
"canTrickyJump"
{
  "heatFrames": 710
}
From: 7
Junction At Middle Right Door With Bottom KiHunter Cleared
To: 5
Top Junction Between Doors

Notable: true

Manipulate the Three KiHunters to avoid all of them when entering the room from the Save room door. Stop on a dime on entry for positioning, because it is precise. Wait 1 second then Morph and roll left, past the swooping kihunter. Quickly jump to the higher level and run into the left wall. Wait there for half a second; it helps to jump into the wall. The 2 KiHunters should be grouped above Samus and out of the way.

Requires:

"h_canNavigateHeatRooms"
"canStopOnADime"
"canCarefulJump"
"Morph"
{
  "or": [
    "HiJump",
    "canWalljump"
  ]
}
{
  "heatFrames": 490
}
From: 7
Junction At Middle Right Door With Bottom KiHunter Cleared
To: 5
Top Junction Between Doors

Be careful when Walljumping because Screw Attack does not provide protection at that time.

Requires:

"h_canNavigateHeatRooms"
"ScrewAttack"
{
  "heatFrames": 450
}
From: 7
Junction At Middle Right Door With Bottom KiHunter Cleared
To: 5
Top Junction Between Doors

Requires:

"h_canNavigateHeatRooms"
{
  "enemyKill": {
    "enemies": [
      [
        "Kihunter (red)",
        "Kihunter (red)"
      ]
    ],
    "explicitWeapons": [
      "Super"
    ]
  }
}
{
  "heatFrames": 840
}
From: 7
Junction At Middle Right Door With Bottom KiHunter Cleared
To: 5
Top Junction Between Doors

Most RNG patterns group the top 2 KiHunters allowing for 0 or 1 hits but sometimes 2 hits are required.

Requires:

"h_canNavigateHeatRooms"
{
  "enemyDamage": {
    "enemy": "Kihunter (red)",
    "type": "contact",
    "hits": 2
  }
}
{
  "heatFrames": 480
}
From: 7
Junction At Middle Right Door With Bottom KiHunter Cleared
To: 5
Top Junction Between Doors

Requires:

"h_canNavigateHeatRooms"
"Wave"
"Plasma"
{
  "heatFrames": 840
}
From: 1
Right Door
To: 2
Hidden Item

Requires:

"h_canNavigateHeatRooms"
"Morph"
{
  "heatFrames": 50
}
From: 2
Hidden Item
To: 1
Right Door

Requires:

"h_canNavigateHeatRooms"
{
  "heatFrames": 50
}
From: 1
Left Door (locked)
To: 3
Ridley (locked)

Requires:

"h_canNavigateHeatRooms"
{
  "heatFrames": 50
}
From: 2
Right Door (locked)
To: 3
Ridley (locked)

Requires:

"h_canNavigateHeatRooms"
{
  "heatFrames": 100
}
From: 3
Ridley (locked)
To: 1
Left Door (locked)

Requires:

"h_canNavigateHeatRooms"
{
  "heatFrames": 50
}
From: 3
Ridley (locked)
To: 2
Right Door (locked)

Requires:

"h_canNavigateHeatRooms"
"SpaceJump"
{
  "heatFrames": 250
}
From: 3
Ridley (locked)
To: 2
Right Door (locked)

Requires:

"h_canNavigateHeatRooms"
"canWalljump"
{
  "heatFrames": 200
}
From: 3
Ridley (locked)
To: 6
Ridley (unlocked)

Notable: true

Fight Ridley without immunity to heat damage.

Requires:

"canHeatRun"
{
  "enemyKill": {
    "enemies": [
      [
        "Ridley"
      ]
    ]
  }
}

Clears obstacles: f_DefeatedRidley

From: 1
Top Left Door
To: 3
Top Right Door

Requires:

"h_canNavigateHeatRooms"
{
  "heatFrames": 180
}
From: 1
Top Left Door
To: 5
Junction Below Top Pirate

It is possible to get past the pirate without waiting by moving fast enough, or by making it turn around.

Requires:

"h_canNavigateHeatRooms"
{
  "or": [
    {
      "and": [
        "canTrickyJump",
        {
          "heatFrames": 150
        }
      ]
    },
    {
      "and": [
        "canCarefulJump",
        {
          "heatFrames": 300
        }
      ]
    },
    {
      "and": [
        {
          "enemyKill": {
            "enemies": [
              [
                "Yellow Space Pirate (standing)"
              ]
            ],
            "explicitWeapons": [
              "ScrewAttack",
              "Charge+Ice+Wave+Plasma"
            ]
          }
        },
        {
          "heatFrames": 240
        }
      ]
    },
    {
      "heatFrames": 360
    }
  ]
}
From: 2
Bottom Left Door
To: 4
Junction Above Bomb Blocks

Use ScrewAttack to remove the left wall pirate and walljump high enough to place a power bomb to destroy the bomb blocks Then walljump up again to reach the upper region.

Requires:

"h_canNavigateHeatRooms"
"h_canUsePowerBombs"
"canPreciseWalljump"
"canConsecutiveWalljump"
"HiJump"
"ScrewAttack"
{
  "heatFrames": 330
}
{
  "or": [
    "h_heatResistant",
    "canPauseAbuse",
    {
      "resourceCapacity": [
        {
          "type": "RegularEnergy",
          "count": 149
        }
      ]
    }
  ]
}

Clears obstacles: A

From: 2
Bottom Left Door
To: 4
Junction Above Bomb Blocks

Entrance condition:

{
  "comeInShinecharged": {
    "framesRequired": 60
  }
}

Requires:

"h_canNavigateHeatRooms"
{
  "shinespark": {
    "frames": 40,
    "excessFrames": 3
  }
}
{
  "heatFrames": 240
}

Clears obstacles: A

From: 2
Bottom Left Door
To: 4
Junction Above Bomb Blocks

Requires:

"h_canNavigateHeatRooms"
"SpaceJump"
"ScrewAttack"
{
  "or": [
    {
      "and": [
        "canConsecutiveWalljump",
        {
          "heatFrames": 240
        }
      ]
    },
    {
      "and": [
        "HiJump",
        {
          "heatFrames": 240
        }
      ]
    },
    {
      "heatFrames": 360
    }
  ]
}
From: 2
Bottom Left Door
To: 4
Junction Above Bomb Blocks

Notable: true

Avoid the bottom pirates and jump high enough to break the bomb blocks with a power bomb. During the explosion, climb the right wall passing through any pirates and use a movement item to reach the top.

Requires:

"h_canNavigateHeatRooms"
"canPreciseWalljump"
"canHitbox"
"h_canUsePowerBombs"
"canTrickyJump"
{
  "or": [
    "canSpringwall",
    "HiJump",
    "SpaceJump"
  ]
}
{
  "heatFrames": 530
}
{
  "or": [
    "h_heatResistant",
    "canPauseAbuse",
    {
      "resourceCapacity": [
        {
          "type": "RegularEnergy",
          "count": 149
        }
      ]
    }
  ]
}

Clears obstacles: A

From: 2
Bottom Left Door
To: 4
Junction Above Bomb Blocks

Notable: true

Deal an exact amount of damage to a wall pirate to freeze it while breaking the bomb blocks with a power bomb without taking damage. Quickly move to the right side and walljump up to the right height to power bomb out the bomb blocks, double hitting the top wall pirate. Wait for the full power bomb effect to end and wall jump once on the right wall and hit top pirate with 1 missile and 1 super. Jump and shoot the top pirate with a charge+ice shot. Hold a charge and walljump up the left wall and freeze the top pirate when it jumps across. Use the pirate to jump to the higher area.

Requires:

"h_canNavigateHeatRooms"
"canTrickyUseFrozenEnemies"
"Charge"
"canPreciseWalljump"
"canWalljumpWithCharge"
"Morph"
{
  "ammo": {
    "type": "Missile",
    "count": 1
  }
}
{
  "ammo": {
    "type": "Super",
    "count": 1
  }
}
{
  "ammo": {
    "type": "PowerBomb",
    "count": 1
  }
}
{
  "heatFrames": 870
}
{
  "or": [
    "h_heatResistant",
    {
      "and": [
        "canInsaneJump",
        "canPauseAbuse"
      ]
    },
    {
      "resourceCapacity": [
        {
          "type": "RegularEnergy",
          "count": 149
        }
      ]
    }
  ]
}

Clears obstacles: A

From: 2
Bottom Left Door
To: 4
Junction Above Bomb Blocks

Notable: true

Deal an exact amount of damage to a wall pirate to freeze it while breaking the bomb blocks with a power bomb without taking damage. Wait briefly on the left side of the center platform, then jump and shoot 4 missiles at the top pirate. Walljump up the left wall such that the lower pirates are on screen long enough to jump accross to the left. Place a Bomb on the left wall to hit the top pirate when it jumps over, followed by a power bomb. Unmorph precisely below the middle pirate so both top pirates will jump back to the right, and begin charging Ice. Walljump up the left wall with charge held and freeze the top pirate when it jumps over and use it to reach the upper region.

Requires:

"h_canNavigateHeatRooms"
"canTrickyUseFrozenEnemies"
"Charge"
"canPreciseWalljump"
"canResetFallSpeed"
"canWalljumpWithCharge"
"h_canUseMorphBombs"
{
  "ammo": {
    "type": "Missile",
    "count": 4
  }
}
{
  "ammo": {
    "type": "PowerBomb",
    "count": 1
  }
}
{
  "heatFrames": 900
}
{
  "or": [
    "h_heatResistant",
    {
      "and": [
        "canInsaneJump",
        "canPauseAbuse"
      ]
    },
    {
      "resourceCapacity": [
        {
          "type": "RegularEnergy",
          "count": 149
        }
      ]
    }
  ]
}

Clears obstacles: A

From: 2
Bottom Left Door
To: 4
Junction Above Bomb Blocks

Notable: true

Jump with some run speed to place the power bomb high enough to break the bomb blocks. During the explosion, jump through the left wall pirate and precisely walljump to reach the upper area.

Requires:

"h_canNavigateHeatRooms"
"HiJump"
"SpeedBooster"
"canPreciseWalljump"
"canCarefulJump"
"h_canUsePowerBombs"
"canHitbox"
{
  "heatFrames": 420
}
{
  "or": [
    "h_heatResistant",
    "canPauseAbuse",
    {
      "resourceCapacity": [
        {
          "type": "RegularEnergy",
          "count": 149
        }
      ]
    }
  ]
}

Clears obstacles: A

From: 2
Bottom Left Door
To: 4
Junction Above Bomb Blocks

Notable: true

Ignore the Yellow Pirates by walljumping up the left side to start a diagonal bomb jump from the wall, including a power bomb to clear the bomb blocks. Two quick walljumps upon entering the room can position Samus to get the left pirate to jump to the right and jump over the right pirate's lazer attack. Jump up the left wall and begin bomb jumping starting with a power bomb.

Requires:

"h_canNavigateHeatRooms"
"canFastWalljumpClimb"
"canWallJumpBombBoost"
"h_canDiagonalBombJump"
"h_canUsePowerBombs"
{
  "heatFrames": 930
}
{
  "or": [
    "h_heatResistant",
    {
      "and": [
        "canInsaneJump",
        "canPauseAbuse"
      ]
    },
    {
      "resourceCapacity": [
        {
          "type": "RegularEnergy",
          "count": 149
        }
      ]
    }
  ]
}

Clears obstacles: A

From: 2
Bottom Left Door
To: 6
Bottom Platform Junction With Pirates Killed

Requires:

"h_canNavigateHeatRooms"
{
  "enemyKill": {
    "enemies": [
      [
        "Yellow Space Pirate (wall)",
        "Yellow Space Pirate (wall)"
      ],
      [
        "Yellow Space Pirate (wall)"
      ]
    ],
    "explicitWeapons": [
      "Charge+Plasma"
    ]
  }
}
{
  "heatFrames": 450
}
From: 2
Bottom Left Door
To: 6
Bottom Platform Junction With Pirates Killed

Requires:

"h_canNavigateHeatRooms"
{
  "enemyKill": {
    "enemies": [
      [
        "Yellow Space Pirate (wall)"
      ],
      [
        "Yellow Space Pirate (wall)"
      ],
      [
        "Yellow Space Pirate (wall)"
      ]
    ],
    "explicitWeapons": [
      "Charge+Ice+Wave+Spazer"
    ]
  }
}
{
  "heatFrames": 900
}
From: 2
Bottom Left Door
To: 6
Bottom Platform Junction With Pirates Killed

The bottom wall pirates can be killed while stacked to save ammo, but it is not expected.

Requires:

"h_canNavigateHeatRooms"
{
  "enemyKill": {
    "enemies": [
      [
        "Yellow Space Pirate (wall)"
      ],
      [
        "Yellow Space Pirate (wall)"
      ],
      [
        "Yellow Space Pirate (wall)"
      ]
    ],
    "explicitWeapons": [
      "Missile"
    ]
  }
}
{
  "heatFrames": 600
}
From: 2
Bottom Left Door
To: 6
Bottom Platform Junction With Pirates Killed

Jump morph from the center platform to place the first Power Bomb Place two more on the platform itself to kill the bottom pirates Use a fourth to break the bomb blocks while also killing the last pirate.

Requires:

"h_canNavigateHeatRooms"
{
  "or": [
    "canSpringBallJumpMidAir",
    "SpaceJump",
    "canWalljump",
    "h_canIBJ",
    {
      "and": [
        "SpeedBooster",
        "HiJump"
      ]
    }
  ]
}
{
  "enemyKill": {
    "enemies": [
      [
        "Yellow Space Pirate (wall)",
        "Yellow Space Pirate (wall)",
        "Yellow Space Pirate (wall)"
      ]
    ],
    "explicitWeapons": [
      "PowerBombPeriphery"
    ]
  }
}
{
  "heatFrames": 790
}
{
  "or": [
    "h_heatResistant",
    "canPauseAbuse",
    {
      "resourceCapacity": [
        {
          "type": "RegularEnergy",
          "count": 149
        }
      ]
    }
  ]
}

Clears obstacles: A

From: 2
Bottom Left Door
To: 6
Bottom Platform Junction With Pirates Killed

Requires:

"h_canNavigateHeatRooms"
"ScrewAttack"
{
  "or": [
    {
      "and": [
        "canWalljump",
        {
          "heatFrames": 265
        }
      ]
    },
    {
      "and": [
        "HiJump",
        {
          "heatFrames": 240
        }
      ]
    },
    {
      "heatFrames": 430
    }
  ]
}
From: 2
Bottom Left Door
To: 6
Bottom Platform Junction With Pirates Killed

The bottom wall pirates can be killed while stacked to save ammo.

Requires:

"h_canNavigateHeatRooms"
{
  "or": [
    {
      "and": [
        {
          "enemyKill": {
            "enemies": [
              [
                "Yellow Space Pirate (wall)"
              ],
              [
                "Yellow Space Pirate (wall)"
              ]
            ],
            "explicitWeapons": [
              "Super"
            ]
          }
        },
        {
          "heatFrames": 395
        }
      ]
    },
    {
      "and": [
        {
          "enemyKill": {
            "enemies": [
              [
                "Yellow Space Pirate (wall)"
              ],
              [
                "Yellow Space Pirate (wall)"
              ],
              [
                "Yellow Space Pirate (wall)"
              ]
            ],
            "explicitWeapons": [
              "Super"
            ]
          }
        },
        {
          "heatFrames": 330
        }
      ]
    }
  ]
}
From: 3
Top Right Door
To: 1
Top Left Door

Safely clear the shot blocks from the door without drawing fire from the space pirate.

Requires:

"h_canNavigateHeatRooms"
"canCarefulJump"
{
  "heatFrames": 210
}
From: 3
Top Right Door
To: 1
Top Left Door

Requires:

"h_canNavigateHeatRooms"
{
  "or": [
    "ScrewAttack",
    {
      "and": [
        {
          "heatFrames": 60
        },
        {
          "enemyKill": {
            "enemies": [
              [
                "Yellow Space Pirate (standing)"
              ]
            ],
            "explicitWeapons": [
              "Missile",
              "Super",
              "Charge+Plasma"
            ]
          }
        }
      ]
    }
  ]
}
{
  "heatFrames": 300
}
From: 3
Top Right Door
To: 5
Junction Below Top Pirate

Spinjump over the pirate, or clear shot blocks first for more space.

Requires:

"h_canNavigateHeatRooms"
{
  "or": [
    {
      "and": [
        {
          "or": [
            "canTrickyJump",
            {
              "enemyKill": {
                "enemies": [
                  [
                    "Yellow Space Pirate (standing)"
                  ]
                ],
                "explicitWeapons": [
                  "ScrewAttack"
                ]
              }
            }
          ]
        },
        {
          "heatFrames": 100
        }
      ]
    },
    {
      "heatFrames": 180
    }
  ]
}
From: 4
Junction Above Bomb Blocks
To: 2
Bottom Left Door

Requires:

"h_canNavigateHeatRooms"
{
  "heatFrames": 180
}
{
  "or": [
    "ScrewAttack",
    {
      "and": [
        "h_canUsePowerBombs",
        {
          "heatFrames": 70
        }
      ]
    },
    {
      "and": [
        "h_canUseMorphBombs",
        {
          "heatFrames": 200
        }
      ]
    },
    {
      "obstaclesCleared": [
        "A"
      ]
    }
  ]
}

Clears obstacles: A

From: 4
Junction Above Bomb Blocks
To: 5
Junction Below Top Pirate

Requires:

"h_canNavigateHeatRooms"
{
  "heatFrames": 200
}
From: 4
Junction Above Bomb Blocks
To: 5
Junction Below Top Pirate

Requires:

"h_canNavigateHeatRooms"
"HiJump"
{
  "heatFrames": 150
}
From: 5
Junction Below Top Pirate
To: 1
Top Left Door

Requires:

"h_canNavigateHeatRooms"
{
  "or": [
    {
      "and": [
        {
          "enemyKill": {
            "enemies": [
              [
                "Yellow Space Pirate (standing)"
              ]
            ],
            "explicitWeapons": [
              "ScrewAttack",
              "Charge+Ice+Wave+Plasma"
            ]
          }
        },
        {
          "heatFrames": 240
        }
      ]
    },
    {
      "and": [
        {
          "enemyKill": {
            "enemies": [
              [
                "Yellow Space Pirate (standing)"
              ]
            ],
            "explicitWeapons": [
              "Missile",
              "Charge+Plasma"
            ]
          }
        },
        {
          "heatFrames": 360
        }
      ]
    },
    {
      "and": [
        {
          "enemyKill": {
            "enemies": [
              [
                "Yellow Space Pirate (standing)"
              ]
            ],
            "explicitWeapons": [
              "Super"
            ]
          }
        },
        {
          "heatFrames": 320
        }
      ]
    }
  ]
}
From: 5
Junction Below Top Pirate
To: 1
Top Left Door

Requires:

"h_canNavigateHeatRooms"
"canWallJumpInstantMorph"
"canTrickyJump"
"canInsaneWalljump"
{
  "heatFrames": 290
}
From: 5
Junction Below Top Pirate
To: 1
Top Left Door

Requires:

"h_canNavigateHeatRooms"
"HiJump"
"canTrickyJump"
"canMidAirMorph"
{
  "heatFrames": 240
}
From: 5
Junction Below Top Pirate
To: 1
Top Left Door

Requires:

"h_canNavigateHeatRooms"
{
  "heatFrames": 520
}
From: 5
Junction Below Top Pirate
To: 3
Top Right Door

Requires:

"h_canNavigateHeatRooms"
{
  "or": [
    {
      "and": [
        {
          "enemyKill": {
            "enemies": [
              [
                "Yellow Space Pirate (standing)"
              ]
            ],
            "explicitWeapons": [
              "ScrewAttack",
              "Charge+Ice+Wave+Plasma"
            ]
          }
        },
        {
          "heatFrames": 180
        }
      ]
    },
    {
      "and": [
        {
          "enemyKill": {
            "enemies": [
              [
                "Yellow Space Pirate (standing)"
              ]
            ],
            "explicitWeapons": [
              "Missile",
              "Charge+Plasma"
            ]
          }
        },
        {
          "heatFrames": 280
        }
      ]
    },
    {
      "and": [
        {
          "enemyKill": {
            "enemies": [
              [
                "Yellow Space Pirate (standing)"
              ]
            ],
            "explicitWeapons": [
              "Super"
            ]
          }
        },
        {
          "heatFrames": 210
        }
      ]
    }
  ]
}
From: 5
Junction Below Top Pirate
To: 3
Top Right Door

Requires:

"h_canNavigateHeatRooms"
"canInsaneWalljump"
"canWallJumpInstantMorph"
"canTrickyJump"
{
  "heatFrames": 160
}
From: 5
Junction Below Top Pirate
To: 3
Top Right Door

Requires:

"h_canNavigateHeatRooms"
"HiJump"
"canMidAirMorph"
"canTrickyJump"
{
  "heatFrames": 160
}
From: 5
Junction Below Top Pirate
To: 3
Top Right Door

Requires:

"h_canNavigateHeatRooms"
{
  "heatFrames": 520
}
From: 5
Junction Below Top Pirate
To: 4
Junction Above Bomb Blocks

Requires:

"h_canNavigateHeatRooms"
{
  "heatFrames": 160
}
From: 6
Bottom Platform Junction With Pirates Killed
To: 4
Junction Above Bomb Blocks

Requires:

"h_canNavigateHeatRooms"
"h_canIBJ"
{
  "or": [
    {
      "and": [
        "canJumpIntoIBJ",
        {
          "heatFrames": 1460
        }
      ]
    },
    {
      "and": [
        "canDoubleBombJump",
        {
          "heatFrames": 1000
        }
      ]
    },
    {
      "and": [
        "canJumpIntoIBJ",
        "canDoubleBombJump",
        {
          "heatFrames": 800
        }
      ]
    },
    {
      "heatFrames": 2000
    }
  ]
}
{
  "or": [
    "h_canUsePowerBombs",
    {
      "and": [
        "h_canBombAboveIBJ",
        "canStaggeredIBJ",
        {
          "heatFrames": 180
        }
      ]
    },
    {
      "and": [
        "h_heatProof",
        "canBePatient"
      ]
    },
    {
      "obstaclesCleared": [
        "A"
      ]
    }
  ]
}

Clears obstacles: A

From: 6
Bottom Platform Junction With Pirates Killed
To: 4
Junction Above Bomb Blocks

Requires:

"h_canNavigateHeatRooms"
"SpaceJump"
{
  "or": [
    {
      "and": [
        "canConsecutiveWalljump",
        {
          "heatFrames": 260
        }
      ]
    },
    {
      "heatFrames": 360
    }
  ]
}
{
  "or": [
    "ScrewAttack",
    {
      "and": [
        "h_canUsePowerBombs",
        {
          "or": [
            {
              "and": [
                "canWalljump",
                {
                  "heatFrames": 120
                }
              ]
            },
            {
              "heatFrames": 200
            }
          ]
        }
      ]
    },
    {
      "and": [
        "h_canUseMorphBombs",
        {
          "or": [
            {
              "and": [
                "canConsecutiveWalljump",
                {
                  "heatFrames": 520
                }
              ]
            },
            {
              "heatFrames": 800
            }
          ]
        }
      ]
    },
    {
      "obstaclesCleared": [
        "A"
      ]
    }
  ]
}

Clears obstacles: A

From: 6
Bottom Platform Junction With Pirates Killed
To: 4
Junction Above Bomb Blocks

Requires:

"h_canNavigateHeatRooms"
"HiJump"
"canPreciseWalljump"
"canConsecutiveWalljump"
{
  "heatFrames": 300
}
{
  "or": [
    {
      "and": [
        "h_canUsePowerBombs",
        {
          "heatFrames": 200
        }
      ]
    },
    {
      "and": [
        "canDelayedWalljump",
        "canWallJumpInstantMorph",
        "h_canUseMorphBombs",
        {
          "heatFrames": 520
        }
      ]
    },
    {
      "obstaclesCleared": [
        "A"
      ]
    }
  ]
}

Clears obstacles: A

From: 6
Bottom Platform Junction With Pirates Killed
To: 4
Junction Above Bomb Blocks

Requires:

"h_canNavigateHeatRooms"
"canSpringwall"
"canConsecutiveWalljump"
{
  "heatFrames": 300
}
{
  "or": [
    {
      "and": [
        "h_canUsePowerBombs",
        {
          "heatFrames": 180
        }
      ]
    },
    {
      "and": [
        "h_canUseMorphBombs",
        {
          "heatFrames": 800
        }
      ]
    },
    {
      "obstaclesCleared": [
        "A"
      ]
    }
  ]
}

Clears obstacles: A

From: 1
Top Left Door
To: 4
Junction Above Bomb Block

Requires:

"h_canNavigateHeatRooms"
"Plasma"
"Wave"
{
  "heatFrames": 720
}

Clears obstacles: A

From: 1
Top Left Door
To: 4
Junction Above Bomb Block

Notable: true

Wait for the top one to pass by. Jump down when the lower two are by the left wall and jump over them when they swoop.

Requires:

"h_canNavigateHeatRooms"
"canTrickyJump"
{
  "heatFrames": 500
}
From: 1
Top Left Door
To: 4
Junction Above Bomb Block

Shooting straight down can hit the KiHunter below. Jumping before shooting down can even double hit, instantly killing them.

Requires:

"h_canNavigateHeatRooms"
"Charge"
"Plasma"
"Ice"
"Wave"
{
  "or": [
    {
      "heatFrames": 360
    },
    "canTrickyJump"
  ]
}
{
  "heatFrames": 520
}

Clears obstacles: A

From: 1
Top Left Door
To: 4
Junction Above Bomb Block

Requires:

"h_canNavigateHeatRooms"
"h_canPlasmaHitbox"
{
  "heatFrames": 420
}
From: 1
Top Left Door
To: 4
Junction Above Bomb Block

Shooting rapidly at an angle is faster than jumping and firing down.

Requires:

"h_canNavigateHeatRooms"
"Spazer"
"Ice"
"Wave"
{
  "heatFrames": 1210
}

Clears obstacles: A

From: 1
Top Left Door
To: 4
Junction Above Bomb Block

Requires:

"h_canNavigateHeatRooms"
{
  "heatFrames": 400
}
{
  "obstaclesCleared": [
    "A"
  ]
}
From: 1
Top Left Door
To: 4
Junction Above Bomb Block

Jump to the previous level when the enemy gets close, or fight entirely from safety.

Requires:

"h_canNavigateHeatRooms"
"Plasma"
{
  "or": [
    "canDodgeWhileShooting",
    {
      "and": [
        "Charge",
        {
          "heatFrames": 1800
        }
      ]
    }
  ]
}
{
  "heatFrames": 1200
}

Clears obstacles: A

From: 1
Top Left Door
To: 4
Junction Above Bomb Block

By moving quickly, the KiHunters will be in favourable positions. Otherwise wait until it is safe to continue.

Requires:

"h_canNavigateHeatRooms"
"ScrewAttack"
{
  "or": [
    {
      "heatFrames": 100
    },
    {
      "and": [
        "canCarefulJump",
        {
          "heatFrames": 50
        }
      ]
    },
    "canTrickyJump"
  ]
}
{
  "heatFrames": 330
}

Clears obstacles: A

From: 1
Top Left Door
To: 4
Junction Above Bomb Block

Jump to the previous level when the enemy gets close, or fight entirely from safety. Two supers can hit per cycle when shooting from above.

Requires:

"h_canNavigateHeatRooms"
{
  "enemyKill": {
    "enemies": [
      [
        "Kihunter (red)",
        "Kihunter (red)",
        "Kihunter (red)"
      ]
    ],
    "explicitWeapons": [
      "Super"
    ]
  }
}
{
  "heatFrames": 800
}
{
  "or": [
    "canDodgeWhileShooting",
    {
      "and": [
        "canCarefulJump",
        {
          "heatFrames": 800
        }
      ]
    }
  ]
}

Clears obstacles: A

From: 1
Top Left Door
To: 4
Junction Above Bomb Block

Wait for the first KiHunter to pass and then run through the remaining two.

Requires:

"h_canNavigateHeatRooms"
{
  "heatFrames": 400
}
{
  "enemyDamage": {
    "enemy": "Kihunter (red)",
    "type": "contact",
    "hits": 2
  }
}
From: 2
Right Door
To: 4
Junction Above Bomb Block

Requires:

"h_canNavigateHeatRooms"
"Morph"
{
  "heatFrames": 660
}
From: 2
Right Door
To: 4
Junction Above Bomb Block

Run into the acid to quickly jump over the first pillar. Build speed and jump over the second pillar to mockball through the tunnel without taking much acid damage.

Entrance condition:

{
  "comeInRunning": {
    "minTiles": 3,
    "speedBooster": "any"
  }
}

Requires:

"h_canNavigateHeatRooms"
"canMockball"
"HiJump"
"SpeedBooster"
"canCarefulJump"
"canWalljump"
{
  "or": [
    "canInsaneWalljump",
    {
      "acidFrames": 30
    }
  ]
}
{
  "heatFrames": 310
}
{
  "acidFrames": 5
}
From: 2
Right Door
To: 4
Junction Above Bomb Block

Run into the acid to quickly jump over the first pillar. Build speed and jump over the second pillar to mockball through the tunnel without taking much acid damage.

Requires:

"h_canNavigateHeatRooms"
"canMockball"
"HiJump"
"SpeedBooster"
"canCarefulJump"
"Gravity"
{
  "heatFrames": 310
}
{
  "acidFrames": 25
}
From: 2
Right Door
To: 4
Junction Above Bomb Block

Enter the room while spacejumping and weave between the pillars.

Entrance condition:

{
  "comeInRunning": {
    "minTiles": 4,
    "speedBooster": "any"
  }
}

Requires:

"h_canNavigateHeatRooms"
"SpaceJump"
"Morph"
"canTrickyJump"
"canPrepareForNextRoom"
{
  "heatFrames": 270
}
From: 3
Hidden Item
To: 4
Junction Above Bomb Block

Requires:

"h_canNavigateHeatRooms"
"Morph"
{
  "heatFrames": 180
}
From: 4
Junction Above Bomb Block
To: 1
Top Left Door

Notable: true

Read the movements of the Kihunters and jump over or roll under them as appropriate. Changing platforms is the hardest part: jumping extra high and morphing works sometimes, other times jump short and roll under.

Requires:

"h_canNavigateHeatRooms"
"canTrickyJump"
{
  "or": [
    {
      "and": [
        "canWallJumpInstantMorph",
        "canPreciseWalljump"
      ]
    },
    {
      "and": [
        "SpeedBooster",
        "HiJump",
        "canMidAirMorph"
      ]
    }
  ]
}
{
  "heatFrames": 540
}

Clears obstacles: A

From: 4
Junction Above Bomb Block
To: 1
Top Left Door

Wait for the Kihunters to move away from where Samus will jump up. This may mean Hitboxing through the middle KiHunter multiple times.

Requires:

"h_canNavigateHeatRooms"
"Plasma"
"canHitbox"
{
  "or": [
    "h_canCrouchJumpDownGrab",
    "canWalljump",
    "HiJump",
    "SpaceJump"
  ]
}
"canTrickyJump"
{
  "heatFrames": 600
}

Clears obstacles: A

From: 4
Junction Above Bomb Block
To: 1
Top Left Door

Firing upwards has a good chance of hitting multiple Kihunters. And charge shot double hits will instantly kill a Kihunter.

Requires:

"h_canNavigateHeatRooms"
"Ice"
"Wave"
"Plasma"
{
  "or": [
    "Charge",
    {
      "heatFrames": 240
    }
  ]
}
{
  "or": [
    "h_canCrouchJumpDownGrab",
    "canWalljump",
    "HiJump",
    {
      "and": [
        "canSpringBallJumpMidAir",
        {
          "heatFrames": 120
        }
      ]
    },
    "SpaceJump",
    {
      "and": [
        "h_canIBJ",
        "h_heatProof"
      ]
    },
    {
      "and": [
        "h_canSpringBallBombJump",
        "h_additionalBomb",
        "h_additionalBomb",
        {
          "heatFrames": 250
        }
      ]
    }
  ]
}
{
  "heatFrames": 550
}

Clears obstacles: A

From: 4
Junction Above Bomb Block
To: 1
Top Left Door

Fire up from below and try not to jump too high as that will out the camera in a bad position.

Requires:

"h_canNavigateHeatRooms"
"Ice"
"Wave"
"Spazer"
{
  "or": [
    "Charge",
    "canCarefulJump",
    "h_heatProof"
  ]
}
{
  "or": [
    "h_canCrouchJumpDownGrab",
    "canWalljump",
    "HiJump",
    {
      "and": [
        "canSpringBallJumpMidAir",
        {
          "heatFrames": 120
        }
      ]
    },
    "SpaceJump",
    {
      "and": [
        "h_canIBJ",
        "h_heatProof"
      ]
    },
    {
      "and": [
        "h_canSpringBallBombJump",
        "h_additionalBomb",
        "h_additionalBomb",
        {
          "heatFrames": 250
        }
      ]
    }
  ]
}
{
  "heatFrames": 1520
}

Clears obstacles: A

From: 4
Junction Above Bomb Block
To: 1
Top Left Door

Requires:

"h_canNavigateHeatRooms"
{
  "obstaclesCleared": [
    "A"
  ]
}
{
  "or": [
    "h_canCrouchJumpDownGrab",
    "canWalljump",
    "HiJump",
    {
      "and": [
        "canSpringBallJumpMidAir",
        {
          "heatFrames": 120
        }
      ]
    },
    "SpaceJump",
    {
      "and": [
        "h_canIBJ",
        {
          "heatFrames": 1820
        }
      ]
    },
    {
      "and": [
        "h_canSpringBallBombJump",
        "h_additionalBomb",
        "h_additionalBomb",
        {
          "heatFrames": 250
        }
      ]
    }
  ]
}
{
  "heatFrames": 390
}
From: 4
Junction Above Bomb Block
To: 1
Top Left Door

Jump over the first Kihunter and attempt to either use IFrames to pass through the top Kihunter, or dodge it if possible.

Requires:

"h_canNavigateHeatRooms"
{
  "or": [
    "canWalljump",
    "HiJump"
  ]
}
"canTrickyJump"
{
  "or": [
    {
      "and": [
        "canHorizontalDamageBoost",
        "canHitbox",
        {
          "enemyDamage": {
            "enemy": "Kihunter (red)",
            "type": "contact",
            "hits": 1
          }
        }
      ]
    },
    {
      "enemyDamage": {
        "enemy": "Kihunter (red)",
        "type": "contact",
        "hits": 2
      }
    }
  ]
}

Clears obstacles: A

From: 4
Junction Above Bomb Block
To: 1
Top Left Door

Fire up from below and try not to jump too high as that will put the camera in a bad position.

Requires:

"h_canNavigateHeatRooms"
"Plasma"
{
  "or": [
    "canCarefulJump",
    {
      "heatFrames": 100
    }
  ]
}
{
  "or": [
    "h_canCrouchJumpDownGrab",
    "canWalljump",
    "HiJump",
    {
      "and": [
        "canSpringBallJumpMidAir",
        {
          "heatFrames": 120
        }
      ]
    },
    "SpaceJump",
    {
      "and": [
        "h_canIBJ",
        "h_heatProof"
      ]
    },
    {
      "and": [
        "h_canSpringBallBombJump",
        "h_additionalBomb",
        "h_additionalBomb",
        {
          "heatFrames": 250
        }
      ]
    }
  ]
}
{
  "heatFrames": 1360
}

Clears obstacles: A

From: 4
Junction Above Bomb Block
To: 1
Top Left Door

Requires:

"h_canNavigateHeatRooms"
"ScrewAttack"
{
  "or": [
    "canWalljump",
    {
      "and": [
        "h_canCrouchJumpDownGrab",
        {
          "heatFrames": 120
        },
        {
          "or": [
            "canCarefulJump",
            {
              "enemyDamage": {
                "enemy": "Kihunter (red)",
                "type": "contact",
                "hits": 1
              }
            }
          ]
        }
      ]
    },
    "HiJump",
    {
      "and": [
        "canSpringBallJumpMidAir",
        {
          "heatFrames": 120
        },
        {
          "enemyDamage": {
            "enemy": "Kihunter (red)",
            "type": "contact",
            "hits": 2
          }
        }
      ]
    },
    "SpaceJump",
    {
      "and": [
        "h_canIBJ",
        "h_heatProof",
        {
          "enemyDamage": {
            "enemy": "Kihunter (red)",
            "type": "contact",
            "hits": 2
          }
        }
      ]
    }
  ]
}
{
  "heatFrames": 500
}

Clears obstacles: A

From: 4
Junction Above Bomb Block
To: 1
Top Left Door

Fire up from below and try not to jump too high as that will put the camera in a bad position.

Requires:

"h_canNavigateHeatRooms"
{
  "enemyKill": {
    "enemies": [
      [
        "Kihunter (red)",
        "Kihunter (red)",
        "Kihunter (red)"
      ]
    ],
    "explicitWeapons": [
      "Super"
    ]
  }
}
{
  "or": [
    "canCarefulJump",
    {
      "heatFrames": 210
    }
  ]
}
{
  "or": [
    "h_canCrouchJumpDownGrab",
    "canWalljump",
    "HiJump",
    {
      "and": [
        "canSpringBallJumpMidAir",
        {
          "heatFrames": 120
        }
      ]
    },
    "SpaceJump",
    {
      "and": [
        "h_canIBJ",
        "h_heatProof"
      ]
    },
    {
      "and": [
        "h_canSpringBallBombJump",
        "h_additionalBomb",
        "h_additionalBomb",
        {
          "heatFrames": 250
        }
      ]
    }
  ]
}
{
  "heatFrames": 1300
}

Clears obstacles: A

From: 4
Junction Above Bomb Block
To: 1
Top Left Door

Requires:

"h_canNavigateHeatRooms"
{
  "or": [
    "h_canCrouchJumpDownGrab",
    "canWalljump",
    "HiJump",
    {
      "and": [
        "canSpringBallJumpMidAir",
        {
          "heatFrames": 300
        },
        {
          "enemyDamage": {
            "enemy": "Kihunter (red)",
            "type": "contact",
            "hits": 1
          }
        }
      ]
    },
    {
      "and": [
        "h_canJumpIntoIBJ",
        {
          "heatFrames": 300
        }
      ]
    },
    "SpaceJump"
  ]
}
{
  "heatFrames": 570
}
{
  "enemyDamage": {
    "enemy": "Kihunter (red)",
    "type": "contact",
    "hits": 3
  }
}

Clears obstacles: A

From: 4
Junction Above Bomb Block
To: 1
Top Left Door

Requires:

"h_canNavigateHeatRooms"
"Wave"
"Plasma"
{
  "or": [
    "h_canCrouchJumpDownGrab",
    "canWalljump",
    "HiJump",
    {
      "and": [
        "canSpringBallJumpMidAir",
        {
          "heatFrames": 120
        }
      ]
    },
    "SpaceJump",
    {
      "and": [
        "h_canIBJ",
        "h_heatProof"
      ]
    },
    {
      "and": [
        "h_canSpringBallBombJump",
        "h_additionalBomb",
        "h_additionalBomb",
        {
          "heatFrames": 250
        }
      ]
    }
  ]
}
{
  "heatFrames": 940
}

Clears obstacles: A

From: 4
Junction Above Bomb Block
To: 2
Right Door

Wait for the acid to go down before entering the Morph tunnel, and again once reaching the other side.

Requires:

"h_canNavigateHeatRooms"
"Morph"
{
  "heatFrames": 750
}
{
  "acidFrames": 16
}
From: 4
Junction Above Bomb Block
To: 2
Right Door

Requires:

"h_canNavigateHeatRooms"
"Morph"
"Gravity"
{
  "acidFrames": 32
}
{
  "heatFrames": 510
}
From: 4
Junction Above Bomb Block
To: 2
Right Door

Requires:

"h_canNavigateHeatRooms"
"Morph"
"SpaceJump"
{
  "or": [
    {
      "heatFrames": 660
    },
    {
      "and": [
        "canCarefulJump",
        {
          "acidFrames": 2
        },
        {
          "heatFrames": 600
        }
      ]
    }
  ]
}
From: 4
Junction Above Bomb Block
To: 2
Right Door

Walljump in place while the acid goes away.

Requires:

"h_canNavigateHeatRooms"
"Morph"
"canStaggeredWalljump"
{
  "heatFrames": 660
}
From: 4
Junction Above Bomb Block
To: 3
Hidden Item

Requires:

"h_canNavigateHeatRooms"
"h_canUseMorphBombs"
{
  "heatFrames": 250
}
From: 4
Junction Above Bomb Block
To: 3
Hidden Item

Requires:

"h_canNavigateHeatRooms"
"h_canUsePowerBombs"
{
  "heatFrames": 230
}
From: 4
Junction Above Bomb Block
To: 3
Hidden Item

Requires:

"h_canNavigateHeatRooms"
"Morph"
"ScrewAttack"
{
  "heatFrames": 200
}
Base (Basic)
Wasteland
From: 3
Item
To: 6
Junction Left of Power Bomb Blocks

Requires:

"h_canNavigateHeatRooms"
"Morph"
{
  "heatFrames": 120
}
{
  "obstaclesCleared": [
    "B"
  ]
}
Bombs (Basic)
Wasteland
From: 3
Item
To: 6
Junction Left of Power Bomb Blocks

Requires:

"h_canNavigateHeatRooms"
"h_canUseMorphBombs"
{
  "heatFrames": 160
}

Clears obstacles: B

From: 6
Junction Left of Power Bomb Blocks
To: 3
Item

Requires:

"h_canNavigateHeatRooms"
"h_canUsePowerBombs"
{
  "heatFrames": 210
}

Clears obstacles: A, B

Base (Basic)
Wasteland
From: 7
Junction Left of Morph Tunnel
To: 4
Junction Right of Power Bomb Blocks

Requires:

"h_canNavigateHeatRooms"
{
  "heatFrames": 120
}
{
  "obstaclesCleared": [
    "D"
  ]
}
From: 7
Junction Left of Morph Tunnel
To: 4
Junction Right of Power Bomb Blocks

Requires:

"h_canNavigateHeatRooms"
{
  "enemyKill": {
    "enemies": [
      [
        "Dessgeega",
        "Dessgeega",
        "Dessgeega"
      ]
    ],
    "explicitWeapons": [
      "Super"
    ]
  }
}
{
  "heatFrames": 420
}

Clears obstacles: D

From: 7
Junction Left of Morph Tunnel
To: 8
Junction Below Top Right Door

Requires:

"h_canNavigateHeatRooms"
"Morph"
{
  "ammo": {
    "type": "PowerBomb",
    "count": 2
  }
}
{
  "heatFrames": 350
}
{
  "hibashiHits": 1
}