From: 3
Right Door
To: 3
Right Door
Notable: true Charge a spark along the bottom of Double Chamber and use it to spark through the right side door. Requires opening the door and shutter first. Requires: "HiJump" { "or": [ "SpaceJump", "Grapple" ] } { "or": [ { "obstaclesCleared": [ "A" ] }, "Wave", { "and": [ "h_canHeatedBlueGateGlitch", { "heatFrames": 60 } ] } ] } { "or": [ { "and": [ "canTrickyDashJump", "canWalljump" ] }, "SpaceJump" ] } { "canShineCharge": { "usedTiles": 28, "gentleUpTiles": 3, "gentleDownTiles": 3, "openEnd": 0 } } { "heatFrames": 780 } { "shinespark": { "frames": 57 } } Exit condition: { "leaveWithSpark": {} } Clears obstacles: A |
Requires: { "heatFrames": 250 } "h_canHeatedBlueGateGlitch" Clears obstacles: A |
Requires: "Morph" { "heatFrames": 260 } "h_canHeatedBlueGateGlitch" Clears obstacles: A |
From: 5
Middle Junction (Ledge Right of Morph Tunnel)
To: 2
Middle Left Door
Requires: "Morph" { "heatFrames": 150 } "h_canHeatedBlueGateGlitch" Clears obstacles: A |
From: 5
Middle Junction (Ledge Right of Morph Tunnel)
To: 2
Middle Left Door
Requires: "Morph" { "heatFrames": 150 } "h_canHeatedBlueGateGlitch" Exit condition: { "leaveWithRunway": { "length": 11, "openEnd": 0, "gentleDownTiles": 4 } } Clears obstacles: A |
From: 5
Bottom Floating Platform Junction
To: 5
Bottom Floating Platform Junction
Requires: { "heatFrames": 135 } "h_canHeatedBlueGateGlitch" Clears obstacles: A |
Requires: "h_canNavigateHeatRooms" "SpaceJump" { "heatFrames": 180 } |
Requires: "h_canNavigateHeatRooms" "canSuitlessLavaDive" "Gravity" { "or": [ "HiJump", "canWalljump", "canSpringBallJumpMidAir", "canGravityJump", { "and": [ "h_canIBJ", { "acidFrames": 1050 }, { "heatFrames": 1050 } ] } ] } { "acidFrames": 100 } { "heatFrames": 255 } |
From: 1
Top Right Door
To: 3
Acid Chozo Statue (locked)
Try to jump to the far left side raised ledges to reduce the time spent in acid. This could mean turning off HiJump, or airballing to jump farther. Requires: "h_canNavigateHeatRooms" "canSuitlessLavaDive" { "or": [ "HiJump", "canWalljump", "canSpringBallJumpMidAir" ] } { "acidFrames": 116 } { "heatFrames": 285 } |
Entrance condition: { "comeInWithSpark": {} } Requires: "h_canNavigateHeatRooms" { "heatFrames": 125 } { "shinespark": { "frames": 36 } } |
From: 1
Top Right Door
To: 3
Acid Chozo Statue (locked)
There is a hole in the left side wall that Samus can fit into by shrinking her hitbox. Once in the wall, stand up if crouched then turnaround into a buffered spinjump to jump out of the acid. Requires: "h_canNavigateHeatRooms" "canPartialFloorClip" "canSuitlessLavaDive" { "or": [ { "and": [ "canLateralMidAirMorph", "canDownBack", "canTrickyJump", { "acidFrames": 108 } ] }, { "and": [ "canTrickyJump", { "heatFrames": 30 }, { "acidFrames": 136 } ] }, { "and": [ { "heatFrames": 90 }, { "acidFrames": 216 } ] } ] } { "heatFrames": 285 } |
Requires: "h_canNavigateHeatRooms" { "obstaclesCleared": [ "f_UsedAcidChozoStatue" ] } { "or": [ "HiJump", "canWalljump", "canSpringBallJumpMidAir", { "and": [ "h_canIBJ", { "heatFrames": 780 } ] } ] } { "heatFrames": 270 } |
Requires: "h_canNavigateHeatRooms" { "obstaclesCleared": [ "f_UsedAcidChozoStatue" ] } { "heatFrames": 100 } |
From: 2
Bottom Right Door
To: 5
Bottom Junction Right of Morph Tunnel
Wait for the first Holtz to attack then either use the Magdollite for IFrames, or avoid the projectiles and continue dodging bats. Requires: "h_canNavigateHeatRooms" { "or": [ "canTrickyJump", { "and": [ "canHorizontalDamageBoost", "canCarefulJump", { "enemyDamage": { "enemy": "Magdollite", "type": "flame", "hits": 1 } } ] } ] } { "heatFrames": 330 } |
Requires: "h_canNavigateHeatRooms" "ScrewAttack" { "heatFrames": 270 } |
From: 2
Bottom Right Door
To: 5
Bottom Junction Right of Morph Tunnel
Requires: "h_canNavigateHeatRooms" "Charge" "Ice" "Wave" "Plasma" { "heatFrames": 360 } |
From: 2
Bottom Right Door
To: 5
Bottom Junction Right of Morph Tunnel
Entrance condition: { "comeInWithSpark": {} } Requires: "h_canNavigateHeatRooms" { "heatFrames": 125 } { "shinespark": { "frames": 41, "excessFrames": 6 } } |
From: 2
Bottom Right Door
To: 5
Bottom Junction Right of Morph Tunnel
Wait for the first Holtz before trying to cross. Requires: "h_canNavigateHeatRooms" { "enemyDamage": { "enemy": "Holtz", "type": "contact", "hits": 1 } } { "heatFrames": 375 } |
Requires: "h_canNavigateHeatRooms" "SpaceJump" { "heatFrames": 300 } |
Requires: "h_canNavigateHeatRooms" { "obstaclesCleared": [ "f_UsedAcidChozoStatue" ] } { "heatFrames": 300 } |
From: 3
Acid Chozo Statue (locked)
To: 4
Junction Above Acid Plug, Without Acid
Requires: "h_canNavigateHeatRooms" { "obstaclesCleared": [ "f_UsedAcidChozoStatue" ] } { "heatFrames": 100 } |
Requires: "h_canNavigateHeatRooms" { "heatFrames": 250 } |
From: 4
Junction Above Acid Plug, Without Acid
To: 3
Acid Chozo Statue (locked)
Requires: "h_canNavigateHeatRooms" { "or": [ "HiJump", "canWalljump", "canSpringBallJumpMidAir", { "and": [ "h_canIBJ", { "heatFrames": 780 } ] } ] } { "heatFrames": 200 } |
From: 4
Junction Above Acid Plug, Without Acid
To: 5
Bottom Junction Right of Morph Tunnel
Requires: "h_canNavigateHeatRooms" { "obstaclesCleared": [ "f_UsedAcidChozoStatue" ] } "h_canUseMorphBombs" { "heatFrames": 400 } |
From: 4
Junction Above Acid Plug, Without Acid
To: 5
Bottom Junction Right of Morph Tunnel
Requires: "h_canNavigateHeatRooms" { "obstaclesCleared": [ "f_UsedAcidChozoStatue" ] } "h_canUsePowerBombs" { "heatFrames": 250 } |
From: 5
Bottom Junction Right of Morph Tunnel
To: 2
Bottom Right Door
Wait for the Magdollite to attack then either use it for IFrames, or jump over the swooping Holtzes. Requires: "h_canNavigateHeatRooms" { "or": [ "canTrickyJump", { "and": [ "canHorizontalDamageBoost", "canCarefulJump", { "enemyDamage": { "enemy": "Magdollite", "type": "flame", "hits": 1 } } ] } ] } { "heatFrames": 375 } |
Requires: "h_canNavigateHeatRooms" "ScrewAttack" { "heatFrames": 240 } |
From: 5
Bottom Junction Right of Morph Tunnel
To: 2
Bottom Right Door
Requires: "h_canNavigateHeatRooms" "Charge" "Ice" "Wave" "Plasma" { "heatFrames": 375 } |
From: 5
Bottom Junction Right of Morph Tunnel
To: 2
Bottom Right Door
Requires: "h_canNavigateHeatRooms" { "enemyDamage": { "enemy": "Holtz", "type": "contact", "hits": 1 } } { "or": [ { "enemyDamage": { "enemy": "Holtz", "type": "contact", "hits": 1 } }, "canCarefulJump" ] } { "heatFrames": 330 } |
From: 5
Bottom Junction Right of Morph Tunnel
To: 4
Junction Above Acid Plug, Without Acid
Requires: "h_canNavigateHeatRooms" { "obstaclesCleared": [ "f_UsedAcidChozoStatue" ] } "h_canUseMorphBombs" { "or": [ "HiJump", "canWalljump", "canSpringBallJumpMidAir", { "and": [ "h_canIBJ", { "heatFrames": 1020 } ] } ] } { "heatFrames": 600 } |
From: 5
Bottom Junction Right of Morph Tunnel
To: 4
Junction Above Acid Plug, Without Acid
Requires: "h_canNavigateHeatRooms" { "obstaclesCleared": [ "f_UsedAcidChozoStatue" ] } "h_canUsePowerBombs" { "or": [ "HiJump", "canWalljump", "canSpringBallJumpMidAir", { "and": [ "h_canIBJ", { "heatFrames": 1020 } ] } ] } { "heatFrames": 300 } |
The time lost by setting up a few strategic kills is pretty much offset by not having damage recoil. Requires: "h_canNavigateHeatRooms" { "heatFrames": 450 } { "enemyKill": { "enemies": [ [ "Ripper 2 (red)", "Ripper 2 (red)" ] ], "explicitWeapons": [ "Super", "PowerBomb" ] } } |
Requires: "h_canNavigateHeatRooms" { "heatFrames": 350 } "ScrewAttack" |
Requires: "h_canNavigateHeatRooms" { "heatFrames": 450 } { "enemyDamage": { "enemy": "Ripper 2 (red)", "type": "contact", "hits": 3 } } |
Requires: { "or": [ "h_canHeatedGreenGateGlitch", { "obstaclesCleared": [ "A" ] } ] } { "enemyDamage": { "enemy": "Ripper 2 (red)", "type": "contact", "hits": 2 } } Exit condition: { "leaveWithRunway": { "length": 29, "openEnd": 1 } } |
Requires: "h_canNavigateHeatRooms" { "or": [ "h_canHeatedGreenGateGlitch", { "obstaclesCleared": [ "A" ] } ] } { "heatFrames": 100 } Clears obstacles: A |
It's more chaotic because the GGG's unreliability makes the room more variable, but one PB or 2 Super kills should usually do it. Requires: "h_canNavigateHeatRooms" { "heatFrames": 600 } { "enemyKill": { "enemies": [ [ "Ripper 2 (red)", "Ripper 2 (red)" ] ], "explicitWeapons": [ "Super", "PowerBomb" ] } } |
Requires: "h_canNavigateHeatRooms" { "heatFrames": 600 } "ScrewAttack" |
Requires: "h_canNavigateHeatRooms" { "heatFrames": 600 } { "enemyDamage": { "enemy": "Ripper 2 (red)", "type": "contact", "hits": 2 } } |
Requires: "h_canNavigateHeatRooms" { "heatFrames": 100 } { "or": [ { "and": [ { "heatFrames": 50 }, { "ammo": { "type": "Super", "count": 1 } } ] }, { "obstaclesCleared": [ "A" ] } ] } Clears obstacles: A |
Notable: true Requires: "h_canNavigateHeatRooms" "h_canBombHorizontally" { "heatFrames": 160 } |
Notable: true Requires: "h_canNavigateHeatRooms" "canCrumbleJump" { "heatFrames": 80 } |
Entrance condition: { "comeInWithSpark": { "position": "bottom" } } Requires: "h_canNavigateHeatRooms" { "shinespark": { "frames": 18, "excessFrames": 5 } } { "heatFrames": 100 } |
Entrance condition: { "comeInWithSpark": { "position": "top" } } Requires: "h_canNavigateHeatRooms" { "shinespark": { "frames": 19, "excessFrames": 8 } } { "heatFrames": 120 } |
Requires: "h_canNavigateHeatRooms" "SpaceJump" { "heatFrames": 70 } |
Requires: "h_canNavigateHeatRooms" "h_canUseSpringBall" { "heatFrames": 140 } |
From: 1
Left Door
To: 6
Golden Torizo Arena Junction (Fight Not Started)
Requires: "h_canNavigateHeatRooms" { "heatFrames": 200 } |
Requires: "h_canNavigateHeatRooms" { "heatFrames": 50 } Clears obstacles: A |
Notable: true Requires: "h_canNavigateHeatRooms" "h_canBombHorizontally" { "heatFrames": 190 } |
From: 3
Top Left Item
To: 1
Left Door
Notable: true Requires: "h_canNavigateHeatRooms" "canCrumbleJump" { "heatFrames": 100 } |
Requires: "h_canNavigateHeatRooms" "SpaceJump" { "heatFrames": 90 } |
Requires: "h_canNavigateHeatRooms" "h_canUseSpringBall" { "heatFrames": 140 } |
From: 3
Top Left Item
To: 6
Golden Torizo Arena Junction (Fight Not Started)
Requires: "h_canNavigateHeatRooms" { "heatFrames": 200 } |
Requires: "h_canNavigateHeatRooms" { "heatFrames": 100 } Clears obstacles: A |
From: 4
Hidden Right Item
To: 6
Golden Torizo Arena Junction (Fight Not Started)
Requires: "h_canNavigateHeatRooms" { "obstaclesNotCleared": [ "A" ] } { "heatFrames": 100 } |
Requires: "h_canNavigateHeatRooms" { "heatFrames": 50 } |
From: 5
Golden Torizo (locked)
To: 4
Hidden Right Item
Notable: true One vertical spark is needed to open up the area directly above. A running jump is used to jump high enough into the revealed hole for a horizontal spark. Requires: "h_canNavigateHeatRooms" { "obstaclesCleared": [ "f_DefeatedGoldenTorizo" ] } "canShinechargeMovementComplex" "HiJump" { "canShineCharge": { "usedTiles": 28, "openEnd": 0 } } { "heatFrames": 900 } { "shinespark": { "frames": 11 } } |
Expects two IBJs; one to break a block, then another one to get back up. Requires: "h_canNavigateHeatRooms" { "obstaclesCleared": [ "f_DefeatedGoldenTorizo" ] } "h_canIBJ" { "heatFrames": 3000 } |
From: 5
Golden Torizo (locked)
To: 4
Hidden Right Item
This is kind of tricky because Screw off a walljump can only break bomb blocks if you change directions before bonking. Requires: "h_canNavigateHeatRooms" "ScrewAttack" "canPreciseWalljump" "canMidairWiggle" { "heatFrames": 200 } |
From: 5
Golden Torizo (locked)
To: 4
Hidden Right Item
Notable: true One vertical spark is needed to open up the area directly above. Then, a second horizontal spark is performed where those blocks were cleared. Try to aim for the seam between tiles to break more blocks. And the left side of the opening may be slightly easier. Requires: "h_canNavigateHeatRooms" { "obstaclesCleared": [ "f_DefeatedGoldenTorizo" ] } "canShinechargeMovementComplex" "canPreciseWalljump" "canConsecutiveWalljump" { "canShineCharge": { "usedTiles": 28, "openEnd": 0 } } { "heatFrames": 900 } { "shinespark": { "frames": 11 } } |
From: 5
Golden Torizo (locked)
To: 4
Hidden Right Item
Walljump up to reach the left ledge below the bomb blocks then perform an instant morph to place a bomb. Walljump up a second time and again instant morph off that left ledge to enter the 1 tile hole created by the bomb. Requires: "h_canNavigateHeatRooms" "h_canUseMorphBombs" "can3HighWallMidAirMorph" "canConsecutiveWalljump" { "heatFrames": 1100 } |
Requires: "h_canNavigateHeatRooms" "h_canUsePowerBombs" { "heatFrames": 350 } { "or": [ "canPreciseWalljump", "SpaceJump", { "and": [ "HiJump", { "or": [ "SpeedBooster", "canWalljump", "canSpringBallJumpMidAir" ] } ] } ] } |
Requires: "h_canNavigateHeatRooms" "SpaceJump" "ScrewAttack" { "heatFrames": 200 } |
From: 5
Golden Torizo (locked)
To: 4
Hidden Right Item
Build run speed for a jump straight into the destructible blocks. Requires: "h_canNavigateHeatRooms" "HiJump" "SpeedBooster" "ScrewAttack" { "heatFrames": 150 } |
From: 5
Golden Torizo (locked)
To: 4
Hidden Right Item
Uses a Springwall to put a bomb on the left corner bomb block, then a second one to get in there. Then clears the rest of the bomb blocks normally. It winds up costing less heat frames than IBJ, if you fall. Requires: "h_canNavigateHeatRooms" "h_canUseMorphBombs" "canSpringwall" "canTrickySpringBallJump" { "heatFrames": 900 } |
From: 5
Golden Torizo (locked)
To: 8
Golden Torizo (unlocked)
This is an estimate of the net damage taken, including farmed energy. Requires: "h_canNavigateHeatRooms" { "heatFrames": 2150 } "Charge" "Wave" "Plasma" { "enemyDamage": { "enemy": "Golden Torizo", "type": "contact", "hits": 2 } } { "or": [ { "enemyDamage": { "enemy": "Golden Torizo", "type": "contact", "hits": 3 } }, { "and": [ "canDodgeWhileShooting", { "or": [ "ScrewAttack", "Morph" ] } ] } ] } Clears obstacles: f_DefeatedGoldenTorizo |
From: 5
Golden Torizo (locked)
To: 8
Golden Torizo (unlocked)
This is an estimate of the net damage taken, including farmed energy. Requires: "h_canNavigateHeatRooms" { "heatFrames": 3600 } "Charge" "Plasma" { "enemyDamage": { "enemy": "Golden Torizo", "type": "contact", "hits": 2 } } { "or": [ { "enemyDamage": { "enemy": "Golden Torizo", "type": "contact", "hits": 6 } }, { "and": [ "canDodgeWhileShooting", { "or": [ "ScrewAttack", "Morph" ] } ] } ] } Clears obstacles: f_DefeatedGoldenTorizo |
From: 5
Golden Torizo (locked)
To: 8
Golden Torizo (unlocked)
This is an estimate of the net damage taken, including farmed energy. Requires: "h_canNavigateHeatRooms" { "heatFrames": 1800 } "Charge" "Ice" "Wave" "Plasma" { "enemyDamage": { "enemy": "Golden Torizo", "type": "contact", "hits": 1 } } { "or": [ { "enemyDamage": { "enemy": "Golden Torizo", "type": "contact", "hits": 3 } }, { "and": [ "canDodgeWhileShooting", { "or": [ "ScrewAttack", "Morph" ] } ] } ] } Clears obstacles: f_DefeatedGoldenTorizo |
From: 5
Golden Torizo (locked)
To: 8
Golden Torizo (unlocked)
Notable: true Midway through the fight, use a Crystal Flash to refill Samus' energy. Crystal Flashing while standing in the safe spot at GT's feet is safe. Requires: "h_canNavigateHeatRooms" { "or": [ { "ammo": { "type": "Super", "count": 30 } }, { "and": [ "Charge", "Ice", "Wave", "Plasma" ] } ] } { "heatFrames": 800 } "h_canHeatedCrystalFlash" { "heatFrames": 800 } Clears obstacles: f_DefeatedGoldenTorizo |
From: 5
Golden Torizo (locked)
To: 8
Golden Torizo (unlocked)
Notable: true Requires: "h_canNavigateHeatRooms" "Charge" "Wave" "Plasma" { "heatFrames": 1400 } Clears obstacles: f_DefeatedGoldenTorizo |
From: 5
Golden Torizo (locked)
To: 8
Golden Torizo (unlocked)
Notable: true Requires: "h_canNavigateHeatRooms" "Charge" "Plasma" { "heatFrames": 2000 } Clears obstacles: f_DefeatedGoldenTorizo |
From: 5
Golden Torizo (locked)
To: 8
Golden Torizo (unlocked)
Notable: true Requires: "h_canNavigateHeatRooms" "Charge" "Ice" "Wave" "Plasma" { "heatFrames": 1250 } Clears obstacles: f_DefeatedGoldenTorizo |
From: 5
Golden Torizo (locked)
To: 8
Golden Torizo (unlocked)
Notable: true Requires: "h_canNavigateHeatRooms" "Charge" "Ice" "Wave" "Spazer" { "heatFrames": 4000 } Clears obstacles: f_DefeatedGoldenTorizo |
From: 5
Golden Torizo (locked)
To: 8
Golden Torizo (unlocked)
Notable: true This strat is assuming no farming. It requires 30 supers, but can be done with 29. This requires a very steady fire rate so that for every Super Missile caught by GT, the next 4 Supers do damage. Requires: "h_canNavigateHeatRooms" { "heatFrames": 1200 } { "ammo": { "type": "Super", "count": 30 } } Clears obstacles: f_DefeatedGoldenTorizo |
From: 5
Golden Torizo (locked)
To: 8
Golden Torizo (unlocked)
Notable: true This strat requires some farming. It assumes starting with 15 supers for one session of farming. A safe farming method is to face left while standing in the safe spot. Then fire straight up to shoot the orbs as they appear. Jump up while GT's beak is not open to collect the drops. Plasma allows all of the orbs to be broken at once. Grapple allows for more drops to be collected by shooting diagonally, and collecting the items using Grapple. Keep the number of current Missiles below 31 so that GT will be guaranteed to use the attack which creates drops. Firing Supers requires a very steady fire rate so that for every Super Missile caught by GT, the next 4 Supers do damage. Requires: "h_canNavigateHeatRooms" "canTrickyJump" { "ammo": { "type": "Super", "count": 15 } } { "or": [ { "and": [ "Plasma", { "heatFrames": 2700 } ] }, { "and": [ "canPreciseGrapple", { "heatFrames": 2700 } ] }, { "heatFrames": 3200 } ] } Clears obstacles: f_DefeatedGoldenTorizo |
From: 5
Golden Torizo (locked)
To: 8
Golden Torizo (unlocked)
Notable: true This strat requires much farming. It assumes a capacity of and starting with only 5 supers for five sessions of farming. A safe farming method is to face left while standing in the safe spot. Then fire straight up to shoot the orbs as they appear. Jump up while GT's beak is not open to collect the drops. Plasma allows all of the orbs to be broken at once. Grapple allows for more drops to be collected by shooting diagonally, and collecting the items using Grapple. Keep the number of current Missiles below 31 so that GT will be guaranteed to use the attack which creates drops. Firing Supers requires a very steady fire rate so that for every Super Missile caught by GT, the next 4 Supers do damage. Requires: "h_canNavigateHeatRooms" "canTrickyJump" "canBePatient" { "ammo": { "type": "Super", "count": 5 } } { "or": [ { "and": [ "Plasma", { "heatFrames": 3100 } ] }, { "and": [ "canPreciseGrapple", { "heatFrames": 3200 } ] }, { "heatFrames": 4500 } ] } Clears obstacles: f_DefeatedGoldenTorizo |
From: 5
Golden Torizo (locked)
To: 8
Golden Torizo (unlocked)
Notable: true Requires: "h_canNavigateHeatRooms" "Charge" { "heatFrames": 6500 } { "or": [ { "and": [ "Ice", "Wave" ] }, { "and": [ "Ice", "Spazer" ] }, { "and": [ "Wave", "Spazer" ] } ] } Clears obstacles: f_DefeatedGoldenTorizo |
Requires: "h_canNavigateHeatRooms" { "heatFrames": 1200 } { "ammo": { "type": "Super", "count": 30 } } { "enemyDamage": { "enemy": "Golden Torizo", "type": "super", "hits": 4 } } { "or": [ "canDodgeWhileShooting", { "ammo": { "type": "Super", "count": 5 } }, { "and": [ { "enemyDamage": { "enemy": "Golden Torizo", "type": "super", "hits": 2 } }, { "heatFrames": 200 } ] } ] } Clears obstacles: f_DefeatedGoldenTorizo |
From: 6
Golden Torizo Arena Junction (Fight Not Started)
To: 2
Right Door (locked)
Requires: "h_canNavigateHeatRooms" { "heatFrames": 50 } |
From: 6
Golden Torizo Arena Junction (Fight Not Started)
To: 4
Hidden Right Item
Jump a before reaching the rightmost floor pillar. Requires: "h_canNavigateHeatRooms" "HiJump" "SpeedBooster" "canCarefulJump" "ScrewAttack" { "heatFrames": 200 } |
From: 6
Golden Torizo Arena Junction (Fight Not Started)
To: 4
Hidden Right Item
Avoid touching the ground below GT. Try not to touch GT without ScrewAttack active. Requires: "h_canNavigateHeatRooms" "SpaceJump" { "or": [ "ScrewAttack", { "and": [ "h_canUsePowerBombs", { "heatFrames": 100 } ] } ] } { "heatFrames": 200 } |
From: 6
Golden Torizo Arena Junction (Fight Not Started)
To: 4
Hidden Right Item
Springball jump into GT to bounce to the upper level. Requires: "h_canNavigateHeatRooms" { "not": "f_DefeatedGoldenTorizo" } { "or": [ "canRiskPermanentLossOfAccess", "HiJump", { "and": [ "canTrickyJump", "canSpringwall" ] } ] } "canSpringBallJumpMidAir" "canNeutralDamageBoost" { "enemyDamage": { "enemy": "Golden Torizo", "type": "contact", "hits": 1 } } { "ammo": { "type": "PowerBomb", "count": 1 } } { "heatFrames": 300 } |
From: 6
Golden Torizo Arena Junction (Fight Not Started)
To: 4
Hidden Right Item
Jump over the space below GT that is between the door and first foreground pillar and walljump up. Break the bomb blocks with a power bomb to make space. Then use Screw Attack to pass through the inactive GT. Requires: "h_canNavigateHeatRooms" "ScrewAttack" "canCarefulJump" "canPreciseWalljump" "h_canUsePowerBombs" { "or": [ "HiJump", "canTrickyJump" ] } { "heatFrames": 350 } |
Entrance condition: { "comeInShinecharged": { "framesRequired": 25 } } Requires: "h_canNavigateHeatRooms" { "heatFrames": 200 } { "shinespark": { "frames": 31, "excessFrames": 10 } } Clears obstacles: B |
Entrance condition: { "comeInShinecharged": { "framesRequired": 50 } } Requires: "h_canNavigateHeatRooms" { "heatFrames": 250 } { "shinespark": { "frames": 41, "excessFrames": 4 } } Clears obstacles: A, B |
Requires: "h_canNavigateHeatRooms" { "heatFrames": 60 } |
From: 2
Middle Right Door
To: 3
Top Right Door
Jump into Screw Attack Room and spark diagonally once above the center of the door vertically. Or diagonally spark anywhere that is not the bottom of the door in the previous room. Entrance condition: { "comeInShinecharged": { "framesRequired": 15 } } Requires: "h_canNavigateHeatRooms" "canMidairShinespark" "canShinechargeMovement" "canPrepareForNextRoom" { "heatFrames": 250 } { "shinespark": { "frames": 18, "excessFrames": 4 } } Clears obstacles: A |
From: 2
Middle Right Door
To: 3
Top Right Door
Notable: true Entrance condition: { "comeInRunning": { "minTiles": 6, "speedBooster": true } } Requires: "h_canNavigateHeatRooms" "ScrewAttack" "HiJump" { "heatFrames": 150 } Clears obstacles: A |
From: 2
Middle Right Door
To: 3
Top Right Door
Notable: true Entrance condition: { "comeInRunning": { "minTiles": 2, "speedBooster": true } } Requires: "h_canNavigateHeatRooms" "ScrewAttack" "HiJump" "canTrickyDashJump" { "heatFrames": 150 } Clears obstacles: A |
Entrance condition: { "comeInShinecharged": { "framesRequired": 50 } } Requires: "h_canNavigateHeatRooms" { "heatFrames": 250 } { "shinespark": { "frames": 35, "excessFrames": 4 } } Clears obstacles: A |
Requires: "h_canNavigateHeatRooms" "SpaceJump" "ScrewAttack" { "heatFrames": 400 } Clears obstacles: A |
Requires: "h_canNavigateHeatRooms" { "heatFrames": 90 } { "or": [ { "obstaclesCleared": [ "B" ] }, { "and": [ "ScrewAttack", { "or": [ "canPrepareForNextRoom", { "heatFrames": 30 } ] } ] } ] } Clears obstacles: B |
Requires: "h_canNavigateHeatRooms" "h_canUseMorphBombs" { "heatFrames": 180 } Clears obstacles: B |
Requires: "h_canNavigateHeatRooms" "h_canUsePowerBombs" { "heatFrames": 190 } Clears obstacles: B |
From: 2
Middle Right Door
To: 5
Junction Above Bottom Blocks with Top Blocks Broken
Requires: "h_canNavigateHeatRooms" "h_canUsePowerBombs" { "heatFrames": 200 } Clears obstacles: A |
From: 2
Middle Right Door
To: 5
Junction Above Bottom Blocks with Top Blocks Broken
Expects that you fall down afterwards. Requires: "h_canNavigateHeatRooms" "h_canIBJ" { "heatFrames": 1200 } Clears obstacles: A |
From: 2
Middle Right Door
To: 5
Junction Above Bottom Blocks with Top Blocks Broken
Notable: true Entrance condition: { "comeInJumping": { "minTiles": 6, "speedBooster": true } } Requires: "h_canNavigateHeatRooms" "HiJump" "h_canUseMorphBombs" { "heatFrames": 200 } Clears obstacles: A |
From: 2
Middle Right Door
To: 5
Junction Above Bottom Blocks with Top Blocks Broken
Notable: true Entrance condition: { "comeInJumping": { "minTiles": 2, "speedBooster": true } } Requires: "h_canNavigateHeatRooms" "HiJump" "canTrickyDashJump" "h_canUseMorphBombs" { "heatFrames": 200 } Clears obstacles: A |
From: 2
Middle Right Door
To: 5
Junction Above Bottom Blocks with Top Blocks Broken
Requires: "h_canNavigateHeatRooms" "h_canUseMorphBombs" "SpaceJump" { "heatFrames": 300 } Clears obstacles: A |
From: 2
Middle Right Door
To: 5
Junction Above Bottom Blocks with Top Blocks Broken
Use a Springwall to get up to the bomb blocks, to break them with a bomb. Requires: "h_canNavigateHeatRooms" "h_canUseMorphBombs" "canSpringwall" "canTrickySpringBallJump" { "heatFrames": 300 } Clears obstacles: A |
Requires: "h_canNavigateHeatRooms" { "heatFrames": 200 } { "or": [ "ScrewAttack", { "obstaclesCleared": [ "A" ] } ] } Clears obstacles: A |
Requires: "h_canNavigateHeatRooms" "h_canUseMorphBombs" { "heatFrames": 300 } Clears obstacles: A |
Requires: "h_canNavigateHeatRooms" "h_canUsePowerBombs" { "heatFrames": 300 } Clears obstacles: A |
Requires: "h_canNavigateHeatRooms" { "heatFrames": 60 } |
Requires: "h_canNavigateHeatRooms" "h_canUseMorphBombs" { "heatFrames": 300 } Clears obstacles: B |
Requires: "h_canNavigateHeatRooms" { "heatFrames": 200 } { "obstaclesCleared": [ "B" ] } |
Requires: "h_canNavigateHeatRooms" "h_canUsePowerBombs" { "heatFrames": 300 } Clears obstacles: B |
Requires: "h_canNavigateHeatRooms" "ScrewAttack" { "heatFrames": 200 } Clears obstacles: B |
From: 5
Junction Above Bottom Blocks with Top Blocks Broken
To: 3
Top Right Door
Requires: "h_canNavigateHeatRooms" "h_canIBJ" { "heatFrames": 1300 } |
From: 5
Junction Above Bottom Blocks with Top Blocks Broken
To: 3
Top Right Door
Requires: "h_canNavigateHeatRooms" "SpaceJump" { "heatFrames": 400 } |
From: 5
Junction Above Bottom Blocks with Top Blocks Broken
To: 3
Top Right Door
Requires: "h_canNavigateHeatRooms" "canSpringwall" { "heatFrames": 400 } |
Entering with 3 tiles of run speed will let Samus pass under the ceiling and over the bottom center pirate. Pirates can be shot with any weapon to prevent them from firing. Entrance condition: { "comeInRunning": { "minTiles": 3, "speedBooster": "any" } } Requires: "h_canNavigateHeatRooms" "canCarefulJump" { "heatFrames": 300 } Clears obstacles: A |
From: 1
Left Door
To: 3
Bottom Platform Junction
Entering with 3 tiles of run speed will let Samus pass under the ceiling and over the bottom center pirate. Pirates can be shot with any weapon to prevent them from firing. Entrance condition: { "comeInRunning": { "minTiles": 3, "speedBooster": "any" } } Requires: "h_canNavigateHeatRooms" "canCarefulJump" { "heatFrames": 240 } Clears obstacles: A |
From: 2
Right Door
To: 3
Bottom Platform Junction
Notable: true Dive into the acid to the left of the first floating platform to quickly sink to the bottom of the room. It is possible to jump directly over the pirate at the bottom of the ramp directly to the gap between platforms. Falling in this way will land between platforms at the bottom of the room unless Samus slows or catches herself on the way down. Requires: "h_canNavigateHeatRooms" "canSuitlessLavaDive" { "or": [ "SpaceJump", "canTrickyJump", { "and": [ "canLateralMidAirMorph", "canCarefulJump" ] }, { "and": [ "ScrewAttack", "canCarefulJump" ] }, { "and": [ "h_heatProof", { "enemyKill": { "enemies": [ [ "Yellow Space Pirate (standing)" ] ] } }, "canCarefulJump" ] } ] } { "heatFrames": 140 } { "or": [ "canResetFallSpeed", "canPreciseWalljump", { "and": [ { "heatFrames": 60 }, { "acidFrames": 60 } ] } ] } { "heatFrames": 330 } { "acidFrames": 330 } |
From: 2
Right Door
To: 4
Center Floating Platforms Junction
Notable: true Requires: "h_canNavigateHeatRooms" "canSuitlessLavaDive" { "heatFrames": 180 } { "acidFrames": 80 } |
From: 2
Right Door
To: 5
Below Left Door Junction
Notable: true Enter the room blue with very low run speed (e.g. with a 4-tap). Use a precisely timed jump to bonk the large stalagtite in the ceiling and fall through both pirates, killing them with the blue speed. Enter the acid while aiming down to shrink Samus' hitbox. This strat works with all combinations of movement items and suits. Entrance condition: { "comeInShinecharging": { "length": 9, "gentleDownTiles": 4, "openEnd": 1 } } Requires: "h_canNavigateHeatRooms" "canInsaneJump" "canSuitlessLavaDive" "canSlowShortCharge" { "heatFrames": 330 } { "acidFrames": 210 } |
From: 2
Right Door
To: 5
Below Left Door Junction
Notable: true Begin running from the top of the second slope and jump at the bottom of the third slope, bonking the large stalagtite in the ceiling. Kill the first pirate with Screw Attack (or ahead of time with Charge+Plasma), and pass through the second pirate using a charged plasma shot. Enter the acid while aiming down to shrink Samus' hitbox. This strat works with all combinations of movement items and suits. Requires: "h_canNavigateHeatRooms" "canInsaneJump" "canSuitlessLavaDive" "Charge" "Plasma" "canHitbox" { "or": [ "ScrewAttack", { "heatFrames": 210 } ] } { "heatFrames": 330 } { "acidFrames": 210 } |
From: 3
Bottom Platform Junction
To: 1
Left Door
Notable: true Requires: "h_canNavigateHeatRooms" "canSuitlessLavaDive" "Gravity" "SpaceJump" { "or": [ { "and": [ { "heatFrames": 330 }, { "acidFrames": 330 } ] }, { "and": [ "HiJump", { "heatFrames": 220 }, { "acidFrames": 220 } ] } ] } |
From: 3
Bottom Platform Junction
To: 1
Left Door
Notable: true Clear the runway by killing the pirate. Then Gravity jump after building as much run speed as possible. Requires: "h_canNavigateHeatRooms" "HiJump" "canTrickyDashJump" "canGravityJump" { "enemyKill": { "enemies": [ [ "Yellow Space Pirate (standing)" ] ], "explicitWeapons": [ "ScrewAttack", "Super", "Charge+Plasma" ] } } { "heatFrames": 390 } { "acidFrames": 390 } |
Requires: "h_canNavigateHeatRooms" { "or": [ { "and": [ "canWalljump", { "heatFrames": 420 } ] }, { "and": [ "HiJump", { "heatFrames": 360 } ] }, { "and": [ "SpaceJump", { "heatFrames": 420 } ] }, { "and": [ "canSpringBallJumpMidAir", "canCarefulJump", { "heatFrames": 520 } ] } ] } |
From: 3
Bottom Platform Junction
To: 4
Center Floating Platforms Junction
Freeze a pirate to use as a platform. A very strong beam is required to stay out of the acid. Requires: "h_canNavigateHeatRooms" "Charge" "canUseFrozenEnemies" "Plasma" { "heatFrames": 440 } |
From: 3
Bottom Platform Junction
To: 4
Center Floating Platforms Junction
Between the two pirates there is a short runway that can be used to jump to the higher platform. Requires: "h_canNavigateHeatRooms" "canTrickyJump" { "heatFrames": 480 } |
From: 3
Bottom Platform Junction
To: 5
Below Left Door Junction
Notable: true Requires: "h_canNavigateHeatRooms" "canSuitlessLavaDive" { "or": [ { "and": [ "Gravity", { "heatFrames": 120 }, { "acidFrames": 120 } ] }, { "and": [ { "heatFrames": 170 }, { "acidFrames": 170 } ] } ] } |
From: 4
Center Floating Platforms Junction
To: 1
Left Door
Notable: true Land on the fourth platform from the top and build some speed to spacejump across straight to the door. The optimal platform can be hit by simpily holding right when entering the acid. Requires: "h_canNavigateHeatRooms" "Gravity" "SpaceJump" { "heatFrames": 360 } { "acidFrames": 360 } |
Jump over or kill the final pirate in front of the door. Requires: "h_canNavigateHeatRooms" { "or": [ "canCarefulJump", "canPreciseWalljump", "ScrewAttack", "canSpringBallJumpMidAir", "SpaceJump", { "enemyDamage": { "enemy": "Yellow Space Pirate (standing)", "type": "contact", "hits": 2 } } ] } { "heatFrames": 420 } |
Requires: "h_canNavigateHeatRooms" "HiJump" { "or": [ "SpeedBooster", { "heatFrames": 90 } ] } { "heatFrames": 270 } { "or": [ "canCarefulJump", "canLateralMidAirMorph", "ScrewAttack", { "and": [ { "enemyKill": { "enemies": [ [ "Yellow Space Pirate (standing)" ] ], "explicitWeapons": [ "Charge+Ice+Wave+Spazer" ] } }, { "heatFrames": 240 } ] }, { "and": [ { "enemyKill": { "enemies": [ [ "Yellow Space Pirate (standing)" ] ], "explicitWeapons": [ "Missile", "Charge+Plasma" ] } }, { "heatFrames": 120 } ] }, { "and": [ { "enemyKill": { "enemies": [ [ "Yellow Space Pirate (standing)" ] ], "explicitWeapons": [ "Super" ] } }, { "heatFrames": 60 } ] } ] } |
Requires: "h_canNavigateHeatRooms" { "or": [ { "and": [ { "enemyKill": { "enemies": [ [ "Yellow Space Pirate (standing)", "Yellow Space Pirate (standing)" ], [ "Yellow Space Pirate (standing)" ] ], "explicitWeapons": [ "Charge+Ice+Wave+Spazer", "Missile" ] } }, { "heatFrames": 900 } ] }, { "and": [ { "enemyKill": { "enemies": [ [ "Yellow Space Pirate (standing)", "Yellow Space Pirate (standing)" ], [ "Yellow Space Pirate (standing)" ] ], "explicitWeapons": [ "Super", "Charge+Plasma" ] } }, { "heatFrames": 660 } ] } ] } |
From: 4
Center Floating Platforms Junction
To: 3
Bottom Platform Junction
Notable: true Jump off the platform to the left with low horizontal speed and hold left to avoid landing on any pirates. Requires: "h_canNavigateHeatRooms" { "or": [ { "and": [ "Gravity", { "heatFrames": 180 }, { "acidFrames": 180 } ] }, { "and": [ { "heatFrames": 240 }, { "acidFrames": 240 } ] } ] } |
Requires: "h_canNavigateHeatRooms" { "obstaclesCleared": [ "A" ] } { "or": [ { "and": [ "canConsecutiveWalljump", { "heatFrames": 300 } ] }, { "and": [ "canConsecutiveWalljump", "HiJump", { "heatFrames": 240 } ] }, { "and": [ "SpaceJump", { "heatFrames": 600 } ] }, { "and": [ "SpaceJump", "HiJump", { "heatFrames": 390 } ] } ] } |
From: 5
Below Left Door Junction
To: 1
Left Door
Notable: true Requires: "h_canNavigateHeatRooms" "Gravity" { "or": [ { "and": [ "HiJump", "canConsecutiveWalljump", { "heatFrames": 150 }, { "acidFrames": 150 } ] }, { "and": [ "canConsecutiveWalljump", { "heatFrames": 210 }, { "acidFrames": 210 } ] } ] } |
From: 5
Below Left Door Junction
To: 1
Left Door
Notable: true Requires: "h_canNavigateHeatRooms" "canConsecutiveWalljump" { "or": [ { "and": [ "HiJump", { "heatFrames": 280 }, { "acidFrames": 280 } ] }, { "and": [ { "heatFrames": 400 }, { "acidFrames": 400 } ] } ] } |
From: 5
Below Left Door Junction
To: 1
Left Door
Notable: true Perform a gravity jump followed by a springball jump to reach the left side door. The gravity jump timing is very precise. Requires: "h_canNavigateHeatRooms" "HiJump" "canTrickyJump" "canGravityJump" "h_canCrouchJumpDownGrab" "canSpringBallJumpMidAir" { "heatFrames": 600 } { "acidFrames": 600 } |
Requires: "h_canNavigateHeatRooms" "canPrepareForNextRoom" { "or": [ "SpaceJump", "canWalljump", "canTrickyJump", "canStationarySpinJump" ] } { "heatFrames": 80 } Clears obstacles: A |
Falling into the room while holding right is safe at low horizontal speed. Pirates can be shot with any weapon to prevent them from firing. Requires: "h_canNavigateHeatRooms" { "or": [ "ScrewAttack", { "heatFrames": 60 } ] } { "heatFrames": 300 } Clears obstacles: A |
From: 6
Left Door Spawn At Junction
To: 4
Center Floating Platforms Junction
Requires: "h_canNavigateHeatRooms" "canPrepareForNextRoom" "SpaceJump" { "heatFrames": 500 } Clears obstacles: A |
Requires: "h_canNavigateHeatRooms" { "heatFrames": 180 } Clears obstacles: A |
Shoot the standing pirate with beam shots to prevent it from attacking. Let the wall pirate climb down a little bit to make passing it easier. Requires: "h_canNavigateHeatRooms" { "or": [ "canSpringBallJumpMidAir", "canWalljump", "SpaceJump" ] } { "heatFrames": 420 } |
Crouch in front of the standing pirate to freely shoot charge shots. Shoot upon entering the room to interupt the pirate lazer attack. Stay far enough away from the wall to avoid the wall pirate. Jumping can be used to distract the wall pirate, in particular when trying to jump to the overhead platform. Requires: "h_canNavigateHeatRooms" "Charge" "canUseFrozenEnemies" { "or": [ "Wave", "Spazer", "Plasma", { "ammo": { "type": "Super", "count": 2 } }, { "ammo": { "type": "Missile", "count": 8 } }, { "heatFrames": 550 } ] } { "heatFrames": 550 } |
Requires: "h_canNavigateHeatRooms" "HiJump" { "heatFrames": 130 } |
Kill the pirates to free up the full runway for a speedy jump, or to start an IBJ. If the wall pirate jumps over a Samus who is not crouched, it will climb offscreen on its own. But may still need to be killed after. Requires: "h_canNavigateHeatRooms" { "or": [ { "and": [ { "enemyKill": { "enemies": [ [ "Yellow Space Pirate (standing)" ], [ "Yellow Space Pirate (wall)" ] ], "explicitWeapons": [ "Charge" ] } }, { "heatFrames": 2100 } ] }, { "and": [ { "enemyKill": { "enemies": [ [ "Yellow Space Pirate (standing)" ], [ "Yellow Space Pirate (wall)" ] ], "explicitWeapons": [ "Charge+Plasma" ] } }, { "heatFrames": 240 } ] }, { "and": [ { "enemyKill": { "enemies": [ [ "Yellow Space Pirate (standing)" ], [ "Yellow Space Pirate (wall)" ] ], "explicitWeapons": [ "Charge+Ice+Wave+Spazer" ] } }, { "heatFrames": 660 } ] }, { "and": [ { "enemyKill": { "enemies": [ [ "Yellow Space Pirate (standing)" ], [ "Yellow Space Pirate (wall)" ] ], "explicitWeapons": [ "Missile", "Super" ] } }, { "heatFrames": 330 } ] } ] } { "or": [ { "and": [ "canTrickyDashJump", { "heatFrames": 180 } ] }, { "and": [ "h_canIBJ", { "heatFrames": 1320 } ] }, { "and": [ "h_canJumpIntoIBJ", { "heatFrames": 540 } ] } ] } |
Walljump from directly above the door to avoid the left wall pirate. Requires: "h_canNavigateHeatRooms" "canPreciseWalljump" { "heatFrames": 150 } |
Spark vertically on room entry. Entrance condition: { "comeInShinecharged": { "framesRequired": 5 } } Requires: "h_canNavigateHeatRooms" { "shinespark": { "frames": 21, "excessFrames": 5 } } { "heatFrames": 250 } |
Requires: "h_canNavigateHeatRooms" { "heatFrames": 200 } { "or": [ { "and": [ { "heatFrames": 50 }, "h_canUsePowerBombs" ] }, { "obstaclesCleared": [ "A" ] } ] } Clears obstacles: A |
Requires: "h_canNavigateHeatRooms" { "heatFrames": 50 } |
Requires: "h_canNavigateHeatRooms" { "heatFrames": 50 } |
Requires: "h_canNavigateHeatRooms" { "heatFrames": 150 } |
Requires: "h_canNavigateHeatRooms" "HiJump" { "heatFrames": 250 } { "or": [ { "and": [ "h_canUsePowerBombs", { "heatFrames": 50 } ] }, { "obstaclesCleared": [ "A" ] } ] } Clears obstacles: A |
Requires: "h_canNavigateHeatRooms" { "or": [ "canPreciseWalljump", "canSpringBallJumpMidAir", "SpaceJump" ] } { "heatFrames": 400 } { "or": [ "h_canUsePowerBombs", { "obstaclesCleared": [ "A" ] } ] } Clears obstacles: A |
The shot block may respawn while bomb jumping and can be cleared by weaving a Power Bomb into the IBJ, or with a bomb placed overhead while bomb jumping. The Power Bomb can be placed one tile higher than the doors to also clear the Power Bomb Blocks above at the same time. Requires: "h_canNavigateHeatRooms" "h_canIBJ" { "or": [ { "and": [ { "or": [ "h_canBombAboveIBJ", "h_canUsePowerBombs" ] }, { "heatFrames": 1000 } ] }, { "and": [ "h_canDoubleBombJump", { "heatFrames": 510 } ] }, { "and": [ "h_canJumpIntoIBJ", { "heatFrames": 480 } ] }, { "and": [ "h_canDoubleBombJump", "h_canJumpIntoIBJ", { "heatFrames": 300 } ] } ] } { "or": [ { "and": [ "h_canUsePowerBombs", { "heatFrames": 50 } ] }, { "obstaclesCleared": [ "A" ] } ] } Clears obstacles: A |
Requires: "h_canNavigateHeatRooms" "canUseFrozenEnemies" "h_canCrouchJumpDownGrab" { "heatFrames": 700 } { "or": [ { "and": [ "h_canUsePowerBombs", { "heatFrames": 50 } ] }, { "obstaclesCleared": [ "A" ] } ] } Clears obstacles: A |
Requires: "h_canNavigateHeatRooms" { "heatFrames": 50 } |
Requires: "h_canNavigateHeatRooms" { "heatFrames": 50 } |
Requires: "h_canNavigateHeatRooms" { "heatFrames": 100 } |
Requires: "h_canNavigateHeatRooms" { "heatFrames": 90 } |
Entrance condition: { "comeInShinecharged": { "framesRequired": 15 } } Requires: "h_canNavigateHeatRooms" "canMidairShinespark" { "shinespark": { "frames": 57, "excessFrames": 4 } } { "heatFrames": 230 } |
Requires: "h_canNavigateHeatRooms" "SpaceJump" { "heatFrames": 380 } |
From: 1
Left Door
To: 2
Right Door
Entrance condition: { "comeInJumping": { "minTiles": 5, "speedBooster": "any" } } Requires: "h_canNavigateHeatRooms" "SpaceJump" "canPrepareForNextRoom" { "heatFrames": 260 } |
Requires: "h_canNavigateHeatRooms" { "heatFrames": 135 } |
Entrance condition: { "comeInShinecharged": { "framesRequired": 15 } } Requires: "h_canNavigateHeatRooms" "canMidairShinespark" { "shinespark": { "frames": 59, "excessFrames": 5 } } { "heatFrames": 190 } |
Requires: "h_canNavigateHeatRooms" "SpaceJump" { "heatFrames": 320 } |
Entrance condition: { "comeInRunning": { "minTiles": 3, "speedBooster": "any" } } Requires: "h_canNavigateHeatRooms" "SpaceJump" { "heatFrames": 260 } |
Use the wider platforms to build run speed for jumping farther, faster. Requires: "h_canNavigateHeatRooms" "canTrickyJump" { "heatFrames": 215 } |
Requires: "h_canNavigateHeatRooms" { "heatFrames": 45 } |
Requires: "h_canNavigateHeatRooms" { "heatFrames": 145 } |
Requires: "h_canNavigateHeatRooms" { "or": [ "canTrickyJump", { "heatFrames": 30 } ] } { "heatFrames": 180 } |
Requires: "h_canNavigateHeatRooms" { "heatFrames": 60 } |
Requires: "h_canNavigateHeatRooms" { "heatFrames": 210 } |
From: 1
Left Door
To: 6
Junction By Left Door (Right of Pit)
Requires: "h_canNavigateHeatRooms" { "heatFrames": 60 } |
From: 1
Left Door
To: 6
Junction By Left Door (Right of Pit)
Entrance condition: { "comeInRunning": { "minTiles": 3, "speedBooster": "any" } } Requires: "h_canNavigateHeatRooms" { "heatFrames": 45 } |
From: 1
Left Door
To: 7
Junction By Lower Alcoons (Left of Spike Pits)
Requires: "h_canNavigateHeatRooms" { "heatFrames": 160 } |
From: 1
Left Door
To: 7
Junction By Lower Alcoons (Left of Spike Pits)
Requires: "h_canNavigateHeatRooms" { "or": [ "canDownBack", "canCarefulJump" ] } { "heatFrames": 120 } |
From: 3
Bottom Horizontal Door
To: 7
Junction By Lower Alcoons (Left of Spike Pits)
Requires: "h_canNavigateHeatRooms" "ScrewAttack" { "or": [ "canCarefulJump", { "heatFrames": 40 } ] } { "heatFrames": 100 } |
From: 3
Bottom Horizontal Door
To: 7
Junction By Lower Alcoons (Left of Spike Pits)
Use blue speed to kill the Alcoons without stopping. Entrance condition: { "comeInShinecharging": { "length": 7, "openEnd": 1, "gentleDownTiles": 4 } } Requires: "h_canNavigateHeatRooms" { "heatFrames": 60 } |
From: 3
Bottom Horizontal Door
To: 7
Junction By Lower Alcoons (Left of Spike Pits)
Requires: "h_canNavigateHeatRooms" "canCarefulJump" { "heatFrames": 199 } |
From: 3
Bottom Horizontal Door
To: 7
Junction By Lower Alcoons (Left of Spike Pits)
Kill the Alcoon without stopping. Requires: "h_canNavigateHeatRooms" "canDodgeWhileShooting" { "or": [ { "enemyKill": { "enemies": [ [ "Alcoon" ] ], "explicitWeapons": [ "Missile", "Super", "Wave+Plasma" ] } }, { "and": [ "canPrepareForNextRoom", "Charge", "Wave", "Spazer" ] }, { "and": [ "canPseudoScrew", { "heatFrames": 30 } ] } ] } { "or": [ "canCarefulJump", { "heatFrames": 10 } ] } { "heatFrames": 100 } |
From: 3
Bottom Horizontal Door
To: 7
Junction By Lower Alcoons (Left of Spike Pits)
Requires: "h_canNavigateHeatRooms" { "enemyKill": { "enemies": [ [ "Alcoon", "Alcoon" ] ], "explicitWeapons": [ "Missile", "Super", "Plasma", "Wave+Spazer" ] } } { "heatFrames": 200 } |
From: 3
Bottom Horizontal Door
To: 7
Junction By Lower Alcoons (Left of Spike Pits)
Requires: "h_canNavigateHeatRooms" { "enemyDamage": { "enemy": "Alcoon", "type": "contact", "hits": 1 } } { "heatFrames": 180 } |
From: 4
Item
To: 5
Spring Ball Maze Junction (Past the Bomb Blocks)
Requires: "h_canNavigateHeatRooms" { "obstaclesCleared": [ "B" ] } { "heatFrames": 199 } |
From: 4
Item
To: 5
Spring Ball Maze Junction (Past the Bomb Blocks)
Requires: "h_canNavigateHeatRooms" "h_canUseMorphBombs" { "heatFrames": 360 } Clears obstacles: B |
From: 4
Item
To: 5
Spring Ball Maze Junction (Past the Bomb Blocks)
Requires: "h_canNavigateHeatRooms" "h_canUsePowerBombs" { "heatFrames": 300 } Clears obstacles: B |
From: 4
Item
To: 6
Junction By Left Door (Right of Pit)
Requires: "h_canNavigateHeatRooms" { "obstaclesCleared": [ "A" ] } { "heatFrames": 150 } |
From: 4
Item
To: 6
Junction By Left Door (Right of Pit)
Jump over the Alcoon's fireball and kill it and run through. Requires: "h_canNavigateHeatRooms" { "enemyKill": { "enemies": [ [ "Alcoon" ] ], "explicitWeapons": [ "Missile", "Super", "Plasma", "ScrewAttack", "PseudoScrew" ] } } { "heatFrames": 190 } Clears obstacles: A |
From: 4
Item
To: 6
Junction By Left Door (Right of Pit)
Requires: "h_canNavigateHeatRooms" { "or": [ { "and": [ "canDodgeWhileShooting", { "heatFrames": 200 } ] }, { "and": [ "Morph", { "heatFrames": 200 } ] }, { "and": [ { "enemyDamage": { "enemy": "Alcoon", "type": "fireball", "hits": 1 } }, { "heatFrames": 160 } ] } ] } Clears obstacles: A |
From: 4
Item
To: 6
Junction By Left Door (Right of Pit)
Requires: "h_canNavigateHeatRooms" { "enemyDamage": { "enemy": "Alcoon", "type": "fireball", "hits": 1 } } { "heatFrames": 170 } |
From: 5
Spring Ball Maze Junction (Past the Bomb Blocks)
To: 2
Right Vertical Door
Requires: "h_canNavigateHeatRooms" "Morph" { "or": [ "h_canUseSpringBall", { "heatFrames": 30 } ] } { "heatFrames": 520 } |
From: 5
Spring Ball Maze Junction (Past the Bomb Blocks)
To: 4
Item
Requires: "h_canNavigateHeatRooms" "Morph" { "heatFrames": 130 } |
From: 6
Junction By Left Door (Right of Pit)
To: 1
Left Door
Requires: "h_canNavigateHeatRooms" { "heatFrames": 60 } |
From: 6
Junction By Left Door (Right of Pit)
To: 4
Item
Run under the Alcoon as it spawns Requires: "h_canNavigateHeatRooms" "canDodgeWhileShooting" { "heatFrames": 120 } |
From: 6
Junction By Left Door (Right of Pit)
To: 4
Item
Requires: "h_canNavigateHeatRooms" { "obstaclesCleared": [ "A" ] } { "heatFrames": 120 } |
From: 6
Junction By Left Door (Right of Pit)
To: 4
Item
Kill the Alcoon in one hit as it spawns. Requires: "h_canNavigateHeatRooms" "canDodgeWhileShooting" { "enemyKill": { "enemies": [ [ "Alcoon" ] ], "explicitWeapons": [ "Missile", "Super", "Charge+Plasma" ] } } { "heatFrames": 120 } Clears obstacles: A |
From: 6
Junction By Left Door (Right of Pit)
To: 4
Item
Requires: "h_canNavigateHeatRooms" { "or": [ { "and": [ "canDodgeWhileShooting", { "heatFrames": 200 } ] }, { "and": [ "Morph", { "heatFrames": 200 } ] }, { "and": [ { "enemyDamage": { "enemy": "Alcoon", "type": "fireball", "hits": 1 } }, { "heatFrames": 160 } ] } ] } Clears obstacles: A |
From: 6
Junction By Left Door (Right of Pit)
To: 4
Item
Let the Alcoon spawn and then defeat it. Requires: "h_canNavigateHeatRooms" { "enemyKill": { "enemies": [ [ "Alcoon" ] ], "explicitWeapons": [ "Missile", "Super", "Wave", "Ice+Spazer", "Plasma", "ScrewAttack", "PseudoScrew", "PowerBomb" ] } } { "heatFrames": 180 } Clears obstacles: A |
From: 6
Junction By Left Door (Right of Pit)
To: 5
Spring Ball Maze Junction (Past the Bomb Blocks)
Notable: true Jump and Morph with a speedball to enter the morph tunnel and then use SpringBall to break the bomb blocks. Requires: "h_canNavigateHeatRooms" "h_canUseSpringBall" "canSpeedball" "canLateralMidAirMorph" { "canShineCharge": { "usedTiles": 26, "gentleDownTiles": 2, "openEnd": 1 } } { "heatFrames": 160 } Clears obstacles: B |
From: 6
Junction By Left Door (Right of Pit)
To: 7
Junction By Lower Alcoons (Left of Spike Pits)
Requires: "h_canNavigateHeatRooms" { "heatFrames": 160 } |
From: 6
Junction By Left Door (Right of Pit)
To: 7
Junction By Lower Alcoons (Left of Spike Pits)
Requires: "h_canNavigateHeatRooms" { "or": [ "canDownBack", "canCarefulJump" ] } { "heatFrames": 120 } |
From: 7
Junction By Lower Alcoons (Left of Spike Pits)
To: 1
Left Door
Requires: "h_canNavigateHeatRooms" "h_canIBJ" { "or": [ { "and": [ "canBombHorizontally", { "heatFrames": 840 } ] }, { "and": [ "h_canJumpIntoIBJ", "canDoubleBombJump", { "heatFrames": 290 } ] }, { "and": [ "h_canJumpIntoIBJ", { "heatFrames": 480 } ] } ] } |
From: 7
Junction By Lower Alcoons (Left of Spike Pits)
To: 1
Left Door
Requires: "h_canNavigateHeatRooms" { "or": [ "canWalljump", "HiJump", "canSpringBallJumpMidAir", "SpaceJump" ] } { "heatFrames": 180 } |
From: 7
Junction By Lower Alcoons (Left of Spike Pits)
To: 1
Left Door
Requires: "h_canNavigateHeatRooms" "canUseFrozenEnemies" { "heatFrames": 330 } |
From: 7
Junction By Lower Alcoons (Left of Spike Pits)
To: 1
Left Door
Requires: "h_canNavigateHeatRooms" "h_canIBJ" { "or": [ { "enemyKill": { "enemies": [ [ "Alcoon" ] ], "explicitWeapons": [ "Missile", "Super", "Plasma", "Wave+Spazer", "PseudoScrew", "ScrewAttack" ] } }, { "heatFrames": 270 } ] } { "heatFrames": 50 } { "or": [ { "and": [ "canDoubleBombJump", { "heatFrames": 500 } ] }, { "heatFrames": 860 } ] } |
From: 7
Junction By Lower Alcoons (Left of Spike Pits)
To: 1
Left Door
Requires: "h_canNavigateHeatRooms" "h_canSpringBallBombJump" { "heatFrames": 240 } |
From: 7
Junction By Lower Alcoons (Left of Spike Pits)
To: 1
Left Door
Jump from the bottom of the slope with about 6 tiles of run speed. Requires: "canTrickyDashJump" "h_canNavigateHeatRooms" { "heatFrames": 200 } |
From: 7
Junction By Lower Alcoons (Left of Spike Pits)
To: 3
Bottom Horizontal Door
Requires: "h_canNavigateHeatRooms" "canCarefulJump" { "heatFrames": 240 } |
From: 7
Junction By Lower Alcoons (Left of Spike Pits)
To: 3
Bottom Horizontal Door
Kill the Alcoon without stopping. Requires: "h_canNavigateHeatRooms" "canDodgeWhileShooting" { "or": [ { "enemyKill": { "enemies": [ [ "Alcoon" ] ], "explicitWeapons": [ "Missile", "Super", "Wave+Plasma", "PseudoScrew", "ScrewAttack", "Charge+Wave+Spazer", "Shinespark" ] } }, { "and": [ "Plasma", "canHitbox" ] } ] } { "heatFrames": 120 } |
From: 7
Junction By Lower Alcoons (Left of Spike Pits)
To: 3
Bottom Horizontal Door
Requires: "h_canNavigateHeatRooms" { "enemyKill": { "enemies": [ [ "Alcoon", "Alcoon" ] ], "explicitWeapons": [ "Missile", "Super", "Plasma", "Wave+Spazer" ] } } { "heatFrames": 240 } |
From: 7
Junction By Lower Alcoons (Left of Spike Pits)
To: 3
Bottom Horizontal Door
Requires: "h_canNavigateHeatRooms" { "enemyDamage": { "enemy": "Alcoon", "type": "contact", "hits": 1 } } { "heatFrames": 180 } |
From: 7
Junction By Lower Alcoons (Left of Spike Pits)
To: 6
Junction By Left Door (Right of Pit)
Requires: "h_canNavigateHeatRooms" "h_canIBJ" { "or": [ { "and": [ "canBombHorizontally", { "heatFrames": 820 } ] }, { "and": [ "h_canJumpIntoIBJ", "canDoubleBombJump", { "heatFrames": 270 } ] }, { "and": [ "h_canJumpIntoIBJ", { "heatFrames": 460 } ] } ] } |
From: 7
Junction By Lower Alcoons (Left of Spike Pits)
To: 6
Junction By Left Door (Right of Pit)
Requires: "h_canNavigateHeatRooms" { "or": [ "canWalljump", "HiJump", "canSpringBallJumpMidAir", "SpaceJump" ] } { "heatFrames": 160 } |
From: 7
Junction By Lower Alcoons (Left of Spike Pits)
To: 6
Junction By Left Door (Right of Pit)
Requires: "h_canNavigateHeatRooms" "canUseFrozenEnemies" { "heatFrames": 310 } |
From: 7
Junction By Lower Alcoons (Left of Spike Pits)
To: 6
Junction By Left Door (Right of Pit)
Requires: "h_canNavigateHeatRooms" "h_canIBJ" { "or": [ { "enemyKill": { "enemies": [ [ "Alcoon" ] ], "explicitWeapons": [ "Missile", "Super", "Plasma", "Wave+Spazer", "PseudoScrew", "ScrewAttack" ] } }, { "heatFrames": 270 } ] } { "heatFrames": 50 } { "or": [ { "and": [ "canDoubleBombJump", { "heatFrames": 480 } ] }, { "heatFrames": 840 } ] } |
From: 7
Junction By Lower Alcoons (Left of Spike Pits)
To: 6
Junction By Left Door (Right of Pit)
Requires: "h_canNavigateHeatRooms" "h_canSpringBallBombJump" { "heatFrames": 220 } |
From: 7
Junction By Lower Alcoons (Left of Spike Pits)
To: 6
Junction By Left Door (Right of Pit)
Jump from the bottom of the slope with about 6 tiles of run speed. Requires: "canTrickyDashJump" "h_canNavigateHeatRooms" { "heatFrames": 180 } |
Take the platforms one at a time. Requires: "h_canNavigateHeatRooms" "canCarefulJump" { "or": [ { "enemyDamage": { "enemy": "Dragon", "type": "fireball", "hits": 2 } }, "Ice", { "enemyKill": { "enemies": [ [ "Dragon", "Dragon" ] ], "explicitWeapons": [ "Super", "Plasma" ] } } ] } { "heatFrames": 700 } |
High jumps for more control when landing. Requires: "h_canNavigateHeatRooms" { "or": [ { "enemyDamage": { "enemy": "Dragon", "type": "fireball", "hits": 3 } }, { "and": [ "Ice", "Wave" ] }, { "enemyKill": { "enemies": [ [ "Dragon", "Dragon" ] ], "explicitWeapons": [ "Wave+Plasma" ] } } ] } { "heatFrames": 900 } |
Wait for the Dragons to stop attacking and kill them with Power Bombs It can be faster to control Samus so the Power Bomb does not bounce her, or to avoid Dragon projectiles while Power Bombing them. Dragons must be on screen to take damage. Requires: "h_canNavigateHeatRooms" "Morph" { "enemyKill": { "enemies": [ [ "Dragon" ] ], "explicitWeapons": [ "PowerBombPeriphery" ] } } { "enemyKill": { "enemies": [ [ "Dragon", "Dragon" ] ], "explicitWeapons": [ "PowerBomb" ] } } { "heatFrames": 2200 } |
Entrance condition: { "comeInShinecharged": { "framesRequired": 16 } } Requires: "h_canNavigateHeatRooms" "canShinechargeMovement" "canMidairShinespark" { "shinespark": { "frames": 75, "excessFrames": 10 } } { "heatFrames": 270 } |
Requires: "h_canNavigateHeatRooms" "SpaceJump" { "heatFrames": 510 } |
Take the platforms two at a time by building some run speed for each jump on a one tile runway. Requires: "h_canNavigateHeatRooms" "canTrickyJump" { "heatFrames": 570 } |
Requires: "h_canNavigateHeatRooms" { "heatFrames": 360 } |
Taking the platforms one at a time is not fast enough to avoid the room hazards. Requires: "h_canNavigateHeatRooms" "canCarefulJump" { "or": [ { "enemyDamage": { "enemy": "Dragon", "type": "fireball", "hits": 2 } }, { "enemyKill": { "enemies": [ [ "Dragon", "Dragon" ] ], "explicitWeapons": [ "Super", "Plasma" ] } }, "Ice" ] } { "heatFrames": 700 } |
Requires: "h_canNavigateHeatRooms" "SpaceJump" { "or": [ "ScrewAttack", { "and": [ "canBlueSpaceJump", { "canShineCharge": { "usedTiles": 23, "openEnd": 2 } } ] } ] } { "heatFrames": 410 } |
High jumps for more control when landing. Requires: "h_canNavigateHeatRooms" { "or": [ { "enemyDamage": { "enemy": "Dragon", "type": "fireball", "hits": 3 } }, { "and": [ "Ice", "Wave" ] }, { "enemyKill": { "enemies": [ [ "Dragon", "Dragon" ] ], "explicitWeapons": [ "Wave+Plasma" ] } } ] } { "heatFrames": 1100 } |
Dragons must be on screen to take damage. Requires: "h_canNavigateHeatRooms" "Morph" { "enemyKill": { "enemies": [ [ "Dragon" ], [ "Dragon" ] ], "explicitWeapons": [ "PowerBomb" ] } } { "heatFrames": 2200 } |
Requires: "h_canNavigateHeatRooms" "canMidairShinespark" "canShinechargeMovement" { "canShineCharge": { "usedTiles": 24, "openEnd": 1 } } { "shinespark": { "frames": 75, "excessFrames": 5 } } { "heatFrames": 380 } |
Use a two tile wide platform to get a good amount of running speed to avoid the room hazards. Requires: "h_canNavigateHeatRooms" "SpaceJump" { "heatFrames": 450 } |
Take the platforms two at a time by building some run speed for each jump on a one tile runway. Requires: "h_canNavigateHeatRooms" "canTrickyJump" { "heatFrames": 500 } |
Requires: "h_canNavigateHeatRooms" { "heatFrames": 330 } |
Requires: "h_canNavigateHeatRooms" "SpaceJump" { "heatFrames": 250 } |
Requires: "h_canNavigateHeatRooms" { "heatFrames": 200 } { "obstaclesCleared": [ "A" ] } |
From: 1
Left Door (locked)
To: 2
Right Door (locked)
Requires: "h_canNavigateHeatRooms" "canHitbox" { "heatFrames": 200 } |
Requires: "h_canNavigateHeatRooms" { "heatFrames": 125 } |
Requires: "h_canNavigateHeatRooms" { "heatFrames": 125 } |
Requires: "h_canNavigateHeatRooms" { "heatFrames": 125 } |
Requires: "h_canNavigateHeatRooms" { "heatFrames": 125 } |
From: 3
Metal Pirates Junction
To: 3
Metal Pirates Junction
Requires: "h_canNavigateHeatRooms" "Charge" "Plasma" { "or": [ { "and": [ { "or": [ "canDodgeWhileShooting", { "enemyDamage": { "enemy": "Space Pirate (fighting)", "type": "contact", "hits": 2 } } ] }, { "or": [ "Ice", "Wave" ] }, { "heatFrames": 700 } ] }, { "and": [ { "or": [ "canDodgeWhileShooting", { "enemyDamage": { "enemy": "Space Pirate (fighting)", "type": "contact", "hits": 2 } } ] }, "Ice", "Wave", { "heatFrames": 450 } ] }, { "and": [ { "or": [ "canDodgeWhileShooting", { "enemyDamage": { "enemy": "Space Pirate (fighting)", "type": "contact", "hits": 2 } } ] }, { "heatFrames": 950 } ] }, { "and": [ "canXRayWaitForIFrames", { "heatFrames": 250 } ] } ] } Clears obstacles: A |
From: 3
Metal Pirates Junction
To: 3
Metal Pirates Junction
Requires: "h_canNavigateHeatRooms" "canDodgeWhileShooting" "Charge" "Spazer" { "or": [ { "heatFrames": 4400 }, { "and": [ "Ice", { "heatFrames": 3000 } ] }, { "and": [ "Wave", { "heatFrames": 2650 } ] }, { "and": [ "Ice", "Wave", { "heatFrames": 1750 } ] } ] } Clears obstacles: A |
From: 3
Metal Pirates Junction
To: 3
Metal Pirates Junction
Notable: true Use the Echoes created by shinesparking to defeat the Metal Pirates. This involves Shineparking into a precise point while also turning the Pirates vulnerable as the echoes reach them. Requires: "h_canNavigateHeatRooms" "canUseSpeedEchoes" "canHitbox" { "heatFrames": 450 } { "canShineCharge": { "usedTiles": 33, "openEnd": 2 } } { "shinespark": { "frames": 18 } } Clears obstacles: A |
Requires: "h_canNavigateHeatRooms" { "or": [ "canDodgeWhileShooting", { "enemyDamage": { "enemy": "Space Pirate (fighting)", "type": "contact", "hits": 6 } } ] } { "enemyKill": { "enemies": [ [ "Space Pirate (fighting)", "Space Pirate (fighting)" ] ], "explicitWeapons": [ "Missile" ] } } { "heatFrames": 2700 } Clears obstacles: A |
Requires: "h_canNavigateHeatRooms" { "or": [ "canDodgeWhileShooting", { "enemyDamage": { "enemy": "Space Pirate (fighting)", "type": "contact", "hits": 8 } } ] } "Plasma" { "heatFrames": 2000 } Clears obstacles: A |
Requires: "h_canNavigateHeatRooms" { "or": [ "canDodgeWhileShooting", { "enemyDamage": { "enemy": "Space Pirate (fighting)", "type": "contact", "hits": 2 } } ] } { "enemyKill": { "enemies": [ [ "Space Pirate (fighting)", "Space Pirate (fighting)" ] ], "explicitWeapons": [ "Super" ] } } { "heatFrames": 450 } Clears obstacles: A |
From: 1
Bottom Left Door
To: 6
Bottom Right Corner Junction
Entrance condition: { "comeInShinecharging": { "length": 0, "openEnd": 1 } } Requires: "h_canNavigateHeatRooms" { "heatFrames": 135 } Clears obstacles: C, E, F |
More heat frames than shinespark frames because the shinespark bonk takes some time. Entrance condition: { "comeInWithSpark": {} } Requires: "h_canNavigateHeatRooms" { "heatFrames": 160 } { "shinespark": { "frames": 80 } } Clears obstacles: C, E, F |
From: 1
Bottom Left Door
To: 8
Left Door Junction After Multiviola
The multiviola will immediately reach Samus at the door when entering the room. By entering the room in a jump and aiming down, there is just enough time to shoot the multiviola. Or by entering the room aiming diagonally down and firing a beam shot. Requires: "canPrepareForNextRoom" { "or": [ { "and": [ "h_canNavigateHeatRooms", { "enemyKill": { "enemies": [ [ "Multiviola" ] ], "explicitWeapons": [ "PseudoScrew", "ScrewAttack", "Missile", "Super" ] } }, { "heatFrames": 30 } ] }, { "and": [ "h_canNavigateHeatRooms", { "enemyKill": { "enemies": [ [ "Multiviola" ] ], "explicitWeapons": [ "Charge+Ice", "Ice+Wave", "Ice+Spazer" ] } }, { "heatFrames": 60 } ] }, { "enemyKill": { "enemies": [ [ "Multiviola" ] ], "explicitWeapons": [ "Plasma", "Charge+Spazer", "Charge+Wave" ] } } ] } |
From: 2
Top Right Door
To: 4
Junction Below Bomb Blocks
Requires: "h_canNavigateHeatRooms" { "heatFrames": 160 } { "obstaclesNotCleared": [ "A" ] } { "or": [ "ScrewAttack", { "and": [ "h_canUseMorphBombs", { "heatFrames": 60 } ] }, { "obstaclesCleared": [ "B" ] } ] } Clears obstacles: B |
From: 2
Top Right Door
To: 4
Junction Below Bomb Blocks
Notable: true Carry Temporary Blue through the top door of Mickey Mouse to break the left side of the bomb blocks. There is a small frame window where Samus can soft unmorph on the crumble blocks and jump again while retaining temporary blue. Entrance condition: { "comeInWithTemporaryBlue": {} } Requires: "h_canNavigateHeatRooms" { "obstaclesNotCleared": [ "A" ] } "canPrepareForNextRoom" "canChainTemporaryBlue" "canInsaneJump" "canCrumbleJump" { "heatFrames": 300 } Clears obstacles: B |
Place the power bomb while passing through the shot block gap (or before) to save some time. Requires: { "obstaclesNotCleared": [ "A" ] } "h_canNavigateHeatRooms" "h_canUsePowerBombs" { "heatFrames": 180 } Clears obstacles: A |
From: 2
Top Right Door
To: 4
Junction Below Bomb Blocks
Carry Temporary Blue through the top door of Mickey Mouse to break the left side of the bomb blocks. Morph while falling through the shot block to bounce on the crumble blocks towards the morph tunnel. Then unmorph near the wall to fall straight down with temporary blue, if needed. Entrance condition: { "comeInWithTemporaryBlue": {} } Requires: "h_canNavigateHeatRooms" { "obstaclesNotCleared": [ "A" ] } "canPrepareForNextRoom" "canChainTemporaryBlue" "h_canUseSpringBall" { "heatFrames": 300 } Clears obstacles: B |
Requires: "h_canNavigateHeatRooms" "Morph" { "heatFrames": 120 } |
Requires: "h_canNavigateHeatRooms" "Morph" { "heatFrames": 80 } |
Requires: "h_canNavigateHeatRooms" "h_canUseMorphBombs" { "heatFrames": 80 } Clears obstacles: B |
From: 4
Junction Below Bomb Blocks
To: 3
Item
Requires: "h_canNavigateHeatRooms" "h_canUsePowerBombs" { "heatFrames": 80 } Clears obstacles: A |
From: 4
Junction Below Bomb Blocks
To: 3
Item
Position the Power Bomb far enough left to only partially clear the bomb blocks. Requires: { "obstaclesNotCleared": [ "A" ] } "h_canNavigateHeatRooms" "h_canUsePowerBombs" { "heatFrames": 95 } Clears obstacles: B |
From: 4
Junction Below Bomb Blocks
To: 6
Bottom Right Corner Junction
Requires: "h_canNavigateHeatRooms" { "obstaclesCleared": [ "D" ] } { "heatFrames": 450 } |
From: 4
Junction Below Bomb Blocks
To: 6
Bottom Right Corner Junction
Requires: "h_canNavigateHeatRooms" { "enemyKill": { "enemies": [ [ "Multiviola", "Multiviola" ], [ "Multiviola", "Multiviola", "Multiviola" ] ], "explicitWeapons": [ "PowerBomb" ] } } { "heatFrames": 500 } Clears obstacles: D |
From: 4
Junction Below Bomb Blocks
To: 6
Bottom Right Corner Junction
Requires: "h_canNavigateHeatRooms" "ScrewAttack" { "heatFrames": 450 } Clears obstacles: D |
From: 4
Junction Below Bomb Blocks
To: 6
Bottom Right Corner Junction
Requires: "h_canNavigateHeatRooms" { "or": [ { "and": [ "Wave", "Plasma" ] }, { "and": [ "Plasma", { "heatFrames": 300 } ] }, { "and": [ "Wave", "Ice", "Spazer", { "heatFrames": 300 } ] }, { "and": [ "Wave", { "heatFrames": 900 } ] } ] } { "heatFrames": 450 } Clears obstacles: D |
From: 4
Junction Below Bomb Blocks
To: 6
Bottom Right Corner Junction
Requires: "h_canNavigateHeatRooms" { "heatFrames": 400 } { "enemyDamage": { "enemy": "Multiviola", "type": "contact", "hits": 3 } } |
From: 6
Bottom Right Corner Junction
To: 7
Junction Left of Two Rightmost Dessgeegas
Requires: "h_canNavigateHeatRooms" { "obstaclesCleared": [ "F" ] } { "heatFrames": 150 } |
From: 6
Bottom Right Corner Junction
To: 7
Junction Left of Two Rightmost Dessgeegas
Requires: "h_canNavigateHeatRooms" { "or": [ { "and": [ { "enemyKill": { "enemies": [ [ "Dessgeega", "Dessgeega" ] ], "explicitWeapons": [ "Missile" ] } }, { "heatFrames": 420 } ] }, { "and": [ { "enemyKill": { "enemies": [ [ "Dessgeega", "Dessgeega" ] ], "explicitWeapons": [ "Super" ] } }, { "heatFrames": 250 } ] }, { "and": [ { "enemyKill": { "enemies": [ [ "Dessgeega", "Dessgeega" ] ], "explicitWeapons": [ "PowerBomb" ] } }, { "heatFrames": 350 } ] } ] } { "heatFrames": 150 } Clears obstacles: F |
From: 6
Bottom Right Corner Junction
To: 7
Junction Left of Two Rightmost Dessgeegas
Requires: "h_canNavigateHeatRooms" { "or": [ { "and": [ "Plasma", { "heatFrames": 250 } ] }, { "and": [ "Ice", "Wave", "Spazer", { "heatFrames": 600 } ] } ] } { "heatFrames": 150 } Clears obstacles: F |
From: 6
Bottom Right Corner Junction
To: 7
Junction Left of Two Rightmost Dessgeegas
Requires: "h_canNavigateHeatRooms" "ScrewAttack" { "heatFrames": 200 } Clears obstacles: F |
From: 6
Bottom Right Corner Junction
To: 7
Junction Left of Two Rightmost Dessgeegas
Requires: "h_canNavigateHeatRooms" { "enemyKill": { "enemies": [ [ "Dessgeega", "Dessgeega" ] ], "excludedWeapons": [ "Bombs", "PseudoScrew" ] } } { "heatFrames": 3000 } Clears obstacles: F |
From: 6
Bottom Right Corner Junction
To: 7
Junction Left of Two Rightmost Dessgeegas
Requires: "h_canNavigateHeatRooms" { "heatFrames": 150 } { "enemyDamage": { "enemy": "Dessgeega", "type": "contact", "hits": 1 } } |
From: 6
Bottom Right Corner Junction
To: 8
Left Door Junction After Multiviola
Taking damage off a Dessgeega at the far right, coming in from the top, allows you to charge a blue suit and get through to the door. Requires: "h_canNavigateHeatRooms" { "or": [ { "obstaclesCleared": [ "F" ] }, { "enemyDamage": { "enemy": "Dessgeega", "type": "contact", "hits": 1 } } ] } { "canShineCharge": { "usedTiles": 23, "openEnd": 2 } } { "heatFrames": 200 } Clears obstacles: C, E |
From: 7
Junction Left of Two Rightmost Dessgeegas
To: 6
Bottom Right Corner Junction
Requires: "h_canNavigateHeatRooms" { "obstaclesCleared": [ "F" ] } { "heatFrames": 100 } |
From: 7
Junction Left of Two Rightmost Dessgeegas
To: 6
Bottom Right Corner Junction
Requires: "h_canNavigateHeatRooms" { "obstaclesCleared": [ "C" ] } "Charge" "Ice" "Wave" "Spazer" { "heatFrames": 550 } Clears obstacles: F |
From: 7
Junction Left of Two Rightmost Dessgeegas
To: 6
Bottom Right Corner Junction
Requires: "h_canNavigateHeatRooms" { "obstaclesCleared": [ "C" ] } { "enemyKill": { "enemies": [ [ "Dessgeega", "Dessgeega" ] ], "explicitWeapons": [ "Missile" ] } } { "heatFrames": 400 } Clears obstacles: F |
From: 7
Junction Left of Two Rightmost Dessgeegas
To: 6
Bottom Right Corner Junction
Requires: "h_canNavigateHeatRooms" { "obstaclesCleared": [ "C" ] } "Plasma" { "heatFrames": 400 } Clears obstacles: F |
From: 7
Junction Left of Two Rightmost Dessgeegas
To: 6
Bottom Right Corner Junction
Requires: "h_canNavigateHeatRooms" "ScrewAttack" { "heatFrames": 160 } Clears obstacles: F |
From: 7
Junction Left of Two Rightmost Dessgeegas
To: 6
Bottom Right Corner Junction
Requires: "h_canNavigateHeatRooms" { "obstaclesCleared": [ "C" ] } { "enemyKill": { "enemies": [ [ "Dessgeega", "Dessgeega" ] ], "explicitWeapons": [ "Super" ] } } { "heatFrames": 200 } Clears obstacles: F |
From: 7
Junction Left of Two Rightmost Dessgeegas
To: 6
Bottom Right Corner Junction
Requires: "h_canNavigateHeatRooms" { "heatFrames": 150 } { "enemyDamage": { "enemy": "Dessgeega", "type": "contact", "hits": 1 } } |
From: 7
Junction Left of Two Rightmost Dessgeegas
To: 8
Left Door Junction After Multiviola
Requires: "h_canNavigateHeatRooms" { "obstaclesCleared": [ "C" ] } { "heatFrames": 200 } |
From: 7
Junction Left of Two Rightmost Dessgeegas
To: 8
Left Door Junction After Multiviola
Requires: "h_canNavigateHeatRooms" { "obstaclesCleared": [ "F" ] } { "heatFrames": 200 } { "or": [ { "and": [ { "enemyKill": { "enemies": [ [ "Dessgeega", "Dessgeega", "Dessgeega" ] ], "explicitWeapons": [ "Missile" ] } }, { "heatFrames": 300 } ] }, { "obstaclesCleared": [ "C" ] } ] } { "or": [ { "enemyKill": { "enemies": [ [ "Multiviola", "Multiviola" ] ], "explicitWeapons": [ "Missile" ] } }, { "obstaclesCleared": [ "E" ] } ] } Clears obstacles: C, E |
From: 7
Junction Left of Two Rightmost Dessgeegas
To: 8
Left Door Junction After Multiviola
Requires: "h_canNavigateHeatRooms" { "obstaclesCleared": [ "F" ] } "Plasma" { "heatFrames": 500 } Clears obstacles: C, E |
From: 7
Junction Left of Two Rightmost Dessgeegas
To: 8
Left Door Junction After Multiviola
Requires: "h_canNavigateHeatRooms" "ScrewAttack" { "heatFrames": 320 } Clears obstacles: C, E |
From: 7
Junction Left of Two Rightmost Dessgeegas
To: 8
Left Door Junction After Multiviola
Requires: "h_canNavigateHeatRooms" { "obstaclesCleared": [ "F" ] } { "heatFrames": 200 } { "or": [ { "and": [ { "enemyKill": { "enemies": [ [ "Dessgeega", "Dessgeega", "Dessgeega" ] ], "explicitWeapons": [ "Super" ] } }, { "heatFrames": 200 } ] }, { "obstaclesCleared": [ "C" ] } ] } { "or": [ { "enemyKill": { "enemies": [ [ "Multiviola", "Multiviola" ] ], "explicitWeapons": [ "Super" ] } }, { "obstaclesCleared": [ "E" ] } ] } Clears obstacles: C, E |
From: 7
Junction Left of Two Rightmost Dessgeegas
To: 8
Left Door Junction After Multiviola
Requires: "h_canNavigateHeatRooms" { "heatFrames": 250 } { "enemyDamage": { "enemy": "Dessgeega", "type": "contact", "hits": 2 } } |
From: 7
Junction Left of Two Rightmost Dessgeegas
To: 8
Left Door Junction After Multiviola
Requires: "h_canNavigateHeatRooms" { "obstaclesCleared": [ "F" ] } "Plasma" "Wave" { "heatFrames": 400 } Clears obstacles: C, E |
From: 8
Left Door Junction After Multiviola
To: 6
Bottom Right Corner Junction
Time Plasma shots so that Samus can run through the first two Dessgeegas and build Speedbooster echoes. Shooting into the floor can give more control over the enemy iframes. Requires: "h_canNavigateHeatRooms" "Plasma" "canHitbox" { "canShineCharge": { "usedTiles": 33, "openEnd": 2 } } { "heatFrames": 145 } Clears obstacles: C, E, F |
From: 8
Left Door Junction After Multiviola
To: 7
Junction Left of Two Rightmost Dessgeegas
Requires: "h_canNavigateHeatRooms" { "obstaclesCleared": [ "C", "E" ] } { "heatFrames": 180 } |
From: 8
Left Door Junction After Multiviola
To: 7
Junction Left of Two Rightmost Dessgeegas
Requires: "h_canNavigateHeatRooms" "Charge" "Ice" "Wave" "Spazer" { "heatFrames": 1080 } Clears obstacles: C |
From: 8
Left Door Junction After Multiviola
To: 7
Junction Left of Two Rightmost Dessgeegas
Requires: "h_canNavigateHeatRooms" { "enemyKill": { "enemies": [ [ "Dessgeega", "Dessgeega", "Dessgeega", "Multiviola", "Multiviola" ] ], "explicitWeapons": [ "Missile" ] } } { "heatFrames": 480 } Clears obstacles: C, E |
From: 8
Left Door Junction After Multiviola
To: 7
Junction Left of Two Rightmost Dessgeegas
Sparing the Multiviolas is required to perform an ice clip further in. However, it requires going slower. Requires: "h_canNavigateHeatRooms" { "enemyKill": { "enemies": [ [ "Dessgeega", "Dessgeega", "Dessgeega" ] ], "explicitWeapons": [ "Missile" ] } } { "heatFrames": 540 } Clears obstacles: C |
From: 8
Left Door Junction After Multiviola
To: 7
Junction Left of Two Rightmost Dessgeegas
Requires: "h_canNavigateHeatRooms" "Plasma" { "heatFrames": 380 } Clears obstacles: C, E |
From: 8
Left Door Junction After Multiviola
To: 7
Junction Left of Two Rightmost Dessgeegas
Sparing the Multiviolas is required to perform an ice clip further in. However, it requires going slower. Requires: "h_canNavigateHeatRooms" "Plasma" { "heatFrames": 480 } Clears obstacles: C |
From: 8
Left Door Junction After Multiviola
To: 7
Junction Left of Two Rightmost Dessgeegas
Requires: "h_canNavigateHeatRooms" "ScrewAttack" { "heatFrames": 230 } Clears obstacles: C |
From: 8
Left Door Junction After Multiviola
To: 7
Junction Left of Two Rightmost Dessgeegas
Requires: "h_canNavigateHeatRooms" { "enemyKill": { "enemies": [ [ "Dessgeega", "Dessgeega", "Dessgeega", "Multiviola", "Multiviola" ] ], "explicitWeapons": [ "Super" ] } } { "heatFrames": 380 } Clears obstacles: C, E |
From: 8
Left Door Junction After Multiviola
To: 7
Junction Left of Two Rightmost Dessgeegas
Sparing the Multiviolas is required to perform an ice clip further in. However, it requires going slower. Requires: "h_canNavigateHeatRooms" { "enemyKill": { "enemies": [ [ "Dessgeega", "Dessgeega", "Dessgeega" ] ], "explicitWeapons": [ "Super" ] } } { "heatFrames": 380 } Clears obstacles: C |
From: 8
Left Door Junction After Multiviola
To: 7
Junction Left of Two Rightmost Dessgeegas
Requires: "h_canNavigateHeatRooms" { "heatFrames": 200 } { "enemyDamage": { "enemy": "Dessgeega", "type": "contact", "hits": 1 } } |
Turn back to the left after entering the room then run under the Holtzes. Damage from a Zebbo from the right farm to gain invulnerability frames, then jump through the last two Holtzes. Requires: "h_canNavigateHeatRooms" "canCarefulJump" { "enemyDamage": { "enemy": "Zebbo", "type": "contact", "hits": 1 } } { "heatFrames": 600 } |
Requires: "h_canNavigateHeatRooms" { "heatFrames": 600 } { "enemyDamage": { "enemy": "Holtz", "type": "contact", "hits": 1 } } { "enemyDamage": { "enemy": "Zebbo", "type": "contact", "hits": 2 } } |
From: 1
Left Door
To: 3
Farm Junction Free of Holtzes
Place a power bomb near the door, then move right and jump under the Holtzes to the first platform. Continue placing power bombs while avoiding the Holtzes and avoiding luring the third one to the right. Requires: "h_canNavigateHeatRooms" "canCarefulJump" { "enemyKill": { "enemies": [ [ "Holtz", "Holtz" ] ], "explicitWeapons": [ "PowerBomb" ] } } { "heatFrames": 600 } |
Requires: "h_canNavigateHeatRooms" { "enemyKill": { "enemies": [ [ "Holtz", "Holtz" ] ], "explicitWeapons": [ "PowerBomb" ] } } { "enemyDamage": { "enemy": "Holtz", "type": "contact", "hits": 2 } } { "heatFrames": 450 } |
Requires: "h_canNavigateHeatRooms" { "or": [ "ScrewAttack", { "and": [ "Plasma", "Ice", "Wave" ] } ] } { "heatFrames": 100 } |
From: 1
Left Door
To: 3
Farm Junction Free of Holtzes
Turn back to the left after entering the room then run under the Holtzes. Avoid the third Holtz, then kill the fourth to clear the middle Zebbo farm. Requires: "h_canNavigateHeatRooms" "canCarefulJump" { "or": [ "Plasma", { "and": [ "Ice", "Wave", "Spazer" ] } ] } { "heatFrames": 550 } |
Requires: "h_canNavigateHeatRooms" { "or": [ "Plasma", { "and": [ "Ice", "Wave", "Spazer" ] } ] } { "enemyDamage": { "enemy": "Holtz", "type": "contact", "hits": 1 } } { "heatFrames": 350 } |
Requires: "h_canNavigateHeatRooms" { "enemyKill": { "enemies": [ [ "Holtz", "Holtz" ] ], "explicitWeapons": [ "Super" ] } } { "heatFrames": 300 } |
Requires: "h_canNavigateHeatRooms" { "enemyDamage": { "enemy": "Zebbo", "type": "contact", "hits": 1 } } { "heatFrames": 800 } |
Requires: "h_canNavigateHeatRooms" "canCarefulJump" { "enemyDamage": { "enemy": "Zebbo", "type": "contact", "hits": 1 } } { "heatFrames": 500 } |
Requires: "h_canNavigateHeatRooms" { "enemyKill": { "enemies": [ [ "Holtz", "Holtz" ] ], "explicitWeapons": [ "Super", "PowerBomb" ] } } { "heatFrames": 550 } |
From: 2
Right Door
To: 3
Farm Junction Free of Holtzes
Requires: "h_canNavigateHeatRooms" { "or": [ "Wave", "Spazer" ] } { "heatFrames": 950 } |
Requires: "h_canNavigateHeatRooms" { "heatFrames": 2400 } |
Requires: "h_canNavigateHeatRooms" { "or": [ "ScrewAttack", { "and": [ "Plasma", "Ice", "Wave" ] } ] } { "heatFrames": 100 } |
Requires: "h_canNavigateHeatRooms" { "or": [ "Plasma", { "and": [ "Ice", "Wave", "Spazer" ] } ] } { "heatFrames": 500 } |
One easy way to do this is by waiting for the first Holtz to go under the first platform. Immediately when it hits the platform, move forward to lure the second Holtz. When they start going down, jump over them and quickly get to the left side of the first Zebbo farm, trapping 3 Holtzes underneath. Requires: "h_canNavigateHeatRooms" "canCarefulJump" { "heatFrames": 400 } |
Leaving from the farm node assumes killing all the Holtzes and farming to full before exiting. Gaining Energy from the farm requires some sort of heat reduction. Requires: "h_canNavigateHeatRooms" "h_heatResistant" { "heatFrames": 100 } |
Requires: "h_canNavigateHeatRooms" { "heatFrames": 40 } |
From: 2
Bottom Right Vertical Door
To: 6
Inside Morph Tunnel (Right of Left Bomb Blocks)
Requires: "h_canNavigateHeatRooms" "h_canUseMorphBombs" { "heatFrames": 240 } |
From: 2
Bottom Right Vertical Door
To: 6
Inside Morph Tunnel (Right of Left Bomb Blocks)
Requires: "h_canNavigateHeatRooms" "h_canUsePowerBombs" { "heatFrames": 240 } |
From: 2
Bottom Right Vertical Door
To: 6
Inside Morph Tunnel (Right of Left Bomb Blocks)
Requires: "h_canNavigateHeatRooms" "Morph" "ScrewAttack" { "heatFrames": 220 } |
From: 3
Middle Right Door
To: 6
Inside Morph Tunnel (Right of Left Bomb Blocks)
Requires: "h_canNavigateHeatRooms" "h_canUseMorphBombs" { "heatFrames": 410 } |
From: 3
Middle Right Door
To: 6
Inside Morph Tunnel (Right of Left Bomb Blocks)
Requires: "h_canNavigateHeatRooms" "h_canUsePowerBombs" { "heatFrames": 250 } |
From: 3
Middle Right Door
To: 7
Junction At Middle Right Door With Bottom KiHunter Cleared
Requires: "h_canNavigateHeatRooms" "Wave" "Ice" "Spazer" { "heatFrames": 420 } |
From: 3
Middle Right Door
To: 7
Junction At Middle Right Door With Bottom KiHunter Cleared
Notable: true Requires: "h_canNavigateHeatRooms" "canTrickyJump" { "heatFrames": 100 } |
From: 3
Middle Right Door
To: 7
Junction At Middle Right Door With Bottom KiHunter Cleared
Notable: true Manipulate the Three KiHunters to avoid all of them when entering the room from the Save room door. Stop on a dime on entry for positioning, because it is precise. Wait 1 second then Morph and roll left, past the swooping kihunter. Quickly jump to the higher level and run into the left wall. Wait there for half a second; it helps to jump into the wall. The 2 KiHunters should be grouped above Samus and out of the way. Requires: "h_canNavigateHeatRooms" "canStopOnADime" "canCarefulJump" "Morph" { "or": [ "HiJump", "canWalljump" ] } { "heatFrames": 80 } |
From: 3
Middle Right Door
To: 7
Junction At Middle Right Door With Bottom KiHunter Cleared
Wait for the KiHunter to drop down on its own. Requires: "h_canNavigateHeatRooms" { "enemyDamage": { "enemy": "Kihunter (red)", "type": "contact", "hits": 1 } } { "heatFrames": 120 } |
From: 3
Middle Right Door
To: 7
Junction At Middle Right Door With Bottom KiHunter Cleared
Requires: "h_canNavigateHeatRooms" "Wave" "Plasma" { "heatFrames": 300 } |
Requires: "h_canNavigateHeatRooms" { "heatFrames": 40 } |
Requires: "h_canNavigateHeatRooms" { "heatFrames": 40 } |
Requires: "h_canNavigateHeatRooms" { "heatFrames": 40 } |
From: 5
Top Junction Between Doors
To: 7
Junction At Middle Right Door With Bottom KiHunter Cleared
Requires: "h_canNavigateHeatRooms" { "or": [ { "and": [ "ScrewAttack", { "heatFrames": 510 } ] }, { "and": [ "Charge", "Wave", "Ice", "Plasma", { "heatFrames": 570 } ] } ] } |
From: 5
Top Junction Between Doors
To: 7
Junction At Middle Right Door With Bottom KiHunter Cleared
Use Plasma to run through Kihunters instead of waiting. Requires: "h_canNavigateHeatRooms" "canHitbox" "Plasma" { "or": [ "canDownBack", { "and": [ "canCarefulJump", { "heatFrames": 50 } ] }, { "heatFrames": 130 } ] } { "heatFrames": 410 } |
From: 5
Top Junction Between Doors
To: 7
Junction At Middle Right Door With Bottom KiHunter Cleared
Requires: "h_canNavigateHeatRooms" { "heatFrames": 1160 } |
From: 6
Inside Morph Tunnel (Right of Left Bomb Blocks)
To: 2
Bottom Right Vertical Door
Requires: "h_canNavigateHeatRooms" "h_canUseMorphBombs" { "heatFrames": 270 } |
From: 6
Inside Morph Tunnel (Right of Left Bomb Blocks)
To: 2
Bottom Right Vertical Door
Requires: "h_canNavigateHeatRooms" "h_canUsePowerBombs" { "heatFrames": 270 } |
From: 6
Inside Morph Tunnel (Right of Left Bomb Blocks)
To: 7
Junction At Middle Right Door With Bottom KiHunter Cleared
Watch for the KiHunter to move right before jumping up to get a safe predicatable swoop. Requires: "h_canNavigateHeatRooms" "h_canUseMorphBombs" { "or": [ "ScrewAttack", { "and": [ "canCarefulJump", { "heatFrames": 90 } ] }, { "enemyDamage": { "enemy": "Kihunter (red)", "type": "contact", "hits": 1 } } ] } { "heatFrames": 500 } |
From: 6
Inside Morph Tunnel (Right of Left Bomb Blocks)
To: 7
Junction At Middle Right Door With Bottom KiHunter Cleared
Watch for the KiHunter to move right before jumping up to get a safe predicatable swoop. Requires: "h_canNavigateHeatRooms" "Morph" { "ammo": { "type": "PowerBomb", "count": 2 } } { "or": [ "ScrewAttack", { "and": [ "canCarefulJump", { "heatFrames": 90 } ] }, { "enemyDamage": { "enemy": "Kihunter (red)", "type": "contact", "hits": 1 } } ] } { "heatFrames": 400 } |
From: 6
Inside Morph Tunnel (Right of Left Bomb Blocks)
To: 7
Junction At Middle Right Door With Bottom KiHunter Cleared
Wait for the bomb blocks to reappear. Two crouches worth of height are needed before jumping through the rest of the blocks. Watch for the KiHunter to move right before jumping up to get a safe predicatable swoop. Requires: "h_canNavigateHeatRooms" "h_canUsePowerBombs" "canXRayClimb" "canCeilingClip" { "or": [ "ScrewAttack", { "and": [ "canCarefulJump", { "heatFrames": 90 } ] }, { "enemyDamage": { "enemy": "Kihunter (red)", "type": "contact", "hits": 1 } } ] } { "heatFrames": 810 } |
From: 6
Inside Morph Tunnel (Right of Left Bomb Blocks)
To: 7
Junction At Middle Right Door With Bottom KiHunter Cleared
Use Xray to stand up. Jump to clip into the floor. Then another jump to clip through the ceiling block. Watch for the KiHunter to move right before jumping up to get a safe predicatable swoop. Requires: "h_canNavigateHeatRooms" "h_canUsePowerBombs" "canXRayStandUp" "canPartialFloorClip" "canCeilingClip" { "or": [ "ScrewAttack", { "and": [ "canCarefulJump", { "heatFrames": 90 } ] }, { "enemyDamage": { "enemy": "Kihunter (red)", "type": "contact", "hits": 1 } } ] } { "heatFrames": 520 } |
From: 6
Inside Morph Tunnel (Right of Left Bomb Blocks)
To: 7
Junction At Middle Right Door With Bottom KiHunter Cleared
Watch for the KiHunter to move right before jumping up to get a safe predicatable swoop. Requires: "h_canNavigateHeatRooms" "h_canUsePowerBombs" "h_canUseSpringBall" { "or": [ "ScrewAttack", { "and": [ "canCarefulJump", { "heatFrames": 90 } ] }, { "enemyDamage": { "enemy": "Kihunter (red)", "type": "contact", "hits": 1 } } ] } { "heatFrames": 350 } |
From: 7
Junction At Middle Right Door With Bottom KiHunter Cleared
To: 5
Top Junction Between Doors
Requires: "h_canNavigateHeatRooms" "Wave" "Ice" "Spazer" { "heatFrames": 1160 } |
From: 7
Junction At Middle Right Door With Bottom KiHunter Cleared
To: 5
Top Junction Between Doors
Notable: true The Middle KiHunter can be jumped past by waiting for the right timing, if it is in the way. Wait for the top KiHunter to exit the corridor and wait just below so that it will bonk the wall when it attempts to swoop, then jump past. It is possible the two KiHunters group up in the middle which may not be possible to pass without taking damage. Requires: "h_canNavigateHeatRooms" "canTrickyJump" { "heatFrames": 710 } |
From: 7
Junction At Middle Right Door With Bottom KiHunter Cleared
To: 5
Top Junction Between Doors
Notable: true Manipulate the Three KiHunters to avoid all of them when entering the room from the Save room door. Stop on a dime on entry for positioning, because it is precise. Wait 1 second then Morph and roll left, past the swooping kihunter. Quickly jump to the higher level and run into the left wall. Wait there for half a second; it helps to jump into the wall. The 2 KiHunters should be grouped above Samus and out of the way. Requires: "h_canNavigateHeatRooms" "canStopOnADime" "canCarefulJump" "Morph" { "or": [ "HiJump", "canWalljump" ] } { "heatFrames": 490 } |
From: 7
Junction At Middle Right Door With Bottom KiHunter Cleared
To: 5
Top Junction Between Doors
Be careful when Walljumping because Screw Attack does not provide protection at that time. Requires: "h_canNavigateHeatRooms" "ScrewAttack" { "heatFrames": 450 } |
From: 7
Junction At Middle Right Door With Bottom KiHunter Cleared
To: 5
Top Junction Between Doors
Requires: "h_canNavigateHeatRooms" { "enemyKill": { "enemies": [ [ "Kihunter (red)", "Kihunter (red)" ] ], "explicitWeapons": [ "Super" ] } } { "heatFrames": 840 } |
From: 7
Junction At Middle Right Door With Bottom KiHunter Cleared
To: 5
Top Junction Between Doors
Most RNG patterns group the top 2 KiHunters allowing for 0 or 1 hits but sometimes 2 hits are required. Requires: "h_canNavigateHeatRooms" { "enemyDamage": { "enemy": "Kihunter (red)", "type": "contact", "hits": 2 } } { "heatFrames": 480 } |
From: 7
Junction At Middle Right Door With Bottom KiHunter Cleared
To: 5
Top Junction Between Doors
Requires: "h_canNavigateHeatRooms" "Wave" "Plasma" { "heatFrames": 840 } |
Requires: "h_canNavigateHeatRooms" "Morph" { "heatFrames": 50 } |
Requires: "h_canNavigateHeatRooms" { "heatFrames": 50 } |
Requires: "h_canNavigateHeatRooms" { "heatFrames": 50 } |
Requires: "h_canNavigateHeatRooms" { "heatFrames": 100 } |
Requires: "h_canNavigateHeatRooms" { "heatFrames": 50 } |
Requires: "h_canNavigateHeatRooms" "SpaceJump" { "heatFrames": 250 } |
Requires: "h_canNavigateHeatRooms" "canWalljump" { "heatFrames": 200 } |
From: 3
Ridley (locked)
To: 6
Ridley (unlocked)
Notable: true Requires: "canHeatRun" { "enemyKill": { "enemies": [ [ "Ridley" ] ] } } Clears obstacles: f_DefeatedRidley |
Requires: "h_canNavigateHeatRooms" { "heatFrames": 180 } |
It is possible to get past the pirate without waiting by moving fast enough, or by making it turn around. Requires: "h_canNavigateHeatRooms" { "or": [ { "and": [ "canTrickyJump", { "heatFrames": 150 } ] }, { "and": [ "canCarefulJump", { "heatFrames": 300 } ] }, { "and": [ { "enemyKill": { "enemies": [ [ "Yellow Space Pirate (standing)" ] ], "explicitWeapons": [ "ScrewAttack", "Charge+Ice+Wave+Plasma" ] } }, { "heatFrames": 240 } ] }, { "heatFrames": 360 } ] } |
From: 2
Bottom Left Door
To: 4
Junction Above Bomb Blocks
Use ScrewAttack to remove the left wall pirate and walljump high enough to place a power bomb to destroy the bomb blocks Then walljump up again to reach the upper region. Requires: "h_canNavigateHeatRooms" "h_canUsePowerBombs" "canPreciseWalljump" "canConsecutiveWalljump" "HiJump" "ScrewAttack" { "heatFrames": 330 } { "or": [ "h_heatResistant", "canPauseAbuse", { "resourceCapacity": [ { "type": "RegularEnergy", "count": 149 } ] } ] } Clears obstacles: A |
From: 2
Bottom Left Door
To: 4
Junction Above Bomb Blocks
Entrance condition: { "comeInShinecharged": { "framesRequired": 60 } } Requires: "h_canNavigateHeatRooms" { "shinespark": { "frames": 40, "excessFrames": 3 } } { "heatFrames": 240 } Clears obstacles: A |
From: 2
Bottom Left Door
To: 4
Junction Above Bomb Blocks
Requires: "h_canNavigateHeatRooms" "SpaceJump" "ScrewAttack" { "or": [ { "and": [ "canConsecutiveWalljump", { "heatFrames": 240 } ] }, { "and": [ "HiJump", { "heatFrames": 240 } ] }, { "heatFrames": 360 } ] } |
From: 2
Bottom Left Door
To: 4
Junction Above Bomb Blocks
Notable: true Avoid the bottom pirates and jump high enough to break the bomb blocks with a power bomb. During the explosion, climb the right wall passing through any pirates and use a movement item to reach the top. Requires: "h_canNavigateHeatRooms" "canPreciseWalljump" "canHitbox" "h_canUsePowerBombs" "canTrickyJump" { "or": [ "canSpringwall", "HiJump", "SpaceJump" ] } { "heatFrames": 530 } { "or": [ "h_heatResistant", "canPauseAbuse", { "resourceCapacity": [ { "type": "RegularEnergy", "count": 149 } ] } ] } Clears obstacles: A |
From: 2
Bottom Left Door
To: 4
Junction Above Bomb Blocks
Notable: true Deal an exact amount of damage to a wall pirate to freeze it while breaking the bomb blocks with a power bomb without taking damage. Quickly move to the right side and walljump up to the right height to power bomb out the bomb blocks, double hitting the top wall pirate. Wait for the full power bomb effect to end and wall jump once on the right wall and hit top pirate with 1 missile and 1 super. Jump and shoot the top pirate with a charge+ice shot. Hold a charge and walljump up the left wall and freeze the top pirate when it jumps across. Use the pirate to jump to the higher area. Requires: "h_canNavigateHeatRooms" "canTrickyUseFrozenEnemies" "Charge" "canPreciseWalljump" "canWalljumpWithCharge" "Morph" { "ammo": { "type": "Missile", "count": 1 } } { "ammo": { "type": "Super", "count": 1 } } { "ammo": { "type": "PowerBomb", "count": 1 } } { "heatFrames": 870 } { "or": [ "h_heatResistant", { "and": [ "canInsaneJump", "canPauseAbuse" ] }, { "resourceCapacity": [ { "type": "RegularEnergy", "count": 149 } ] } ] } Clears obstacles: A |
From: 2
Bottom Left Door
To: 4
Junction Above Bomb Blocks
Notable: true Deal an exact amount of damage to a wall pirate to freeze it while breaking the bomb blocks with a power bomb without taking damage. Wait briefly on the left side of the center platform, then jump and shoot 4 missiles at the top pirate. Walljump up the left wall such that the lower pirates are on screen long enough to jump accross to the left. Place a Bomb on the left wall to hit the top pirate when it jumps over, followed by a power bomb. Unmorph precisely below the middle pirate so both top pirates will jump back to the right, and begin charging Ice. Walljump up the left wall with charge held and freeze the top pirate when it jumps over and use it to reach the upper region. Requires: "h_canNavigateHeatRooms" "canTrickyUseFrozenEnemies" "Charge" "canPreciseWalljump" "canResetFallSpeed" "canWalljumpWithCharge" "h_canUseMorphBombs" { "ammo": { "type": "Missile", "count": 4 } } { "ammo": { "type": "PowerBomb", "count": 1 } } { "heatFrames": 900 } { "or": [ "h_heatResistant", { "and": [ "canInsaneJump", "canPauseAbuse" ] }, { "resourceCapacity": [ { "type": "RegularEnergy", "count": 149 } ] } ] } Clears obstacles: A |
From: 2
Bottom Left Door
To: 4
Junction Above Bomb Blocks
Notable: true Jump with some run speed to place the power bomb high enough to break the bomb blocks. During the explosion, jump through the left wall pirate and precisely walljump to reach the upper area. Requires: "h_canNavigateHeatRooms" "HiJump" "SpeedBooster" "canPreciseWalljump" "canCarefulJump" "h_canUsePowerBombs" "canHitbox" { "heatFrames": 420 } { "or": [ "h_heatResistant", "canPauseAbuse", { "resourceCapacity": [ { "type": "RegularEnergy", "count": 149 } ] } ] } Clears obstacles: A |
From: 2
Bottom Left Door
To: 4
Junction Above Bomb Blocks
Notable: true Ignore the Yellow Pirates by walljumping up the left side to start a diagonal bomb jump from the wall, including a power bomb to clear the bomb blocks. Two quick walljumps upon entering the room can position Samus to get the left pirate to jump to the right and jump over the right pirate's lazer attack. Jump up the left wall and begin bomb jumping starting with a power bomb. Requires: "h_canNavigateHeatRooms" "canFastWalljumpClimb" "canWallJumpBombBoost" "h_canDiagonalBombJump" "h_canUsePowerBombs" { "heatFrames": 930 } { "or": [ "h_heatResistant", { "and": [ "canInsaneJump", "canPauseAbuse" ] }, { "resourceCapacity": [ { "type": "RegularEnergy", "count": 149 } ] } ] } Clears obstacles: A |
From: 2
Bottom Left Door
To: 6
Bottom Platform Junction With Pirates Killed
Requires: "h_canNavigateHeatRooms" { "enemyKill": { "enemies": [ [ "Yellow Space Pirate (wall)", "Yellow Space Pirate (wall)" ], [ "Yellow Space Pirate (wall)" ] ], "explicitWeapons": [ "Charge+Plasma" ] } } { "heatFrames": 450 } |
From: 2
Bottom Left Door
To: 6
Bottom Platform Junction With Pirates Killed
Requires: "h_canNavigateHeatRooms" { "enemyKill": { "enemies": [ [ "Yellow Space Pirate (wall)" ], [ "Yellow Space Pirate (wall)" ], [ "Yellow Space Pirate (wall)" ] ], "explicitWeapons": [ "Charge+Ice+Wave+Spazer" ] } } { "heatFrames": 900 } |
From: 2
Bottom Left Door
To: 6
Bottom Platform Junction With Pirates Killed
The bottom wall pirates can be killed while stacked to save ammo, but it is not expected. Requires: "h_canNavigateHeatRooms" { "enemyKill": { "enemies": [ [ "Yellow Space Pirate (wall)" ], [ "Yellow Space Pirate (wall)" ], [ "Yellow Space Pirate (wall)" ] ], "explicitWeapons": [ "Missile" ] } } { "heatFrames": 600 } |
From: 2
Bottom Left Door
To: 6
Bottom Platform Junction With Pirates Killed
Jump morph from the center platform to place the first Power Bomb Place two more on the platform itself to kill the bottom pirates Use a fourth to break the bomb blocks while also killing the last pirate. Requires: "h_canNavigateHeatRooms" { "or": [ "canSpringBallJumpMidAir", "SpaceJump", "canWalljump", "h_canIBJ", { "and": [ "SpeedBooster", "HiJump" ] } ] } { "enemyKill": { "enemies": [ [ "Yellow Space Pirate (wall)", "Yellow Space Pirate (wall)", "Yellow Space Pirate (wall)" ] ], "explicitWeapons": [ "PowerBombPeriphery" ] } } { "heatFrames": 790 } { "or": [ "h_heatResistant", "canPauseAbuse", { "resourceCapacity": [ { "type": "RegularEnergy", "count": 149 } ] } ] } Clears obstacles: A |
From: 2
Bottom Left Door
To: 6
Bottom Platform Junction With Pirates Killed
Requires: "h_canNavigateHeatRooms" "ScrewAttack" { "or": [ { "and": [ "canWalljump", { "heatFrames": 265 } ] }, { "and": [ "HiJump", { "heatFrames": 240 } ] }, { "heatFrames": 430 } ] } |
From: 2
Bottom Left Door
To: 6
Bottom Platform Junction With Pirates Killed
The bottom wall pirates can be killed while stacked to save ammo. Requires: "h_canNavigateHeatRooms" { "or": [ { "and": [ { "enemyKill": { "enemies": [ [ "Yellow Space Pirate (wall)" ], [ "Yellow Space Pirate (wall)" ] ], "explicitWeapons": [ "Super" ] } }, { "heatFrames": 395 } ] }, { "and": [ { "enemyKill": { "enemies": [ [ "Yellow Space Pirate (wall)" ], [ "Yellow Space Pirate (wall)" ], [ "Yellow Space Pirate (wall)" ] ], "explicitWeapons": [ "Super" ] } }, { "heatFrames": 330 } ] } ] } |
Safely clear the shot blocks from the door without drawing fire from the space pirate. Requires: "h_canNavigateHeatRooms" "canCarefulJump" { "heatFrames": 210 } |
Requires: "h_canNavigateHeatRooms" { "or": [ "ScrewAttack", { "and": [ { "heatFrames": 60 }, { "enemyKill": { "enemies": [ [ "Yellow Space Pirate (standing)" ] ], "explicitWeapons": [ "Missile", "Super", "Charge+Plasma" ] } } ] } ] } { "heatFrames": 300 } |
Spinjump over the pirate, or clear shot blocks first for more space. Requires: "h_canNavigateHeatRooms" { "or": [ { "and": [ { "or": [ "canTrickyJump", { "enemyKill": { "enemies": [ [ "Yellow Space Pirate (standing)" ] ], "explicitWeapons": [ "ScrewAttack" ] } } ] }, { "heatFrames": 100 } ] }, { "heatFrames": 180 } ] } |
Requires: "h_canNavigateHeatRooms" { "heatFrames": 180 } { "or": [ "ScrewAttack", { "and": [ "h_canUsePowerBombs", { "heatFrames": 70 } ] }, { "and": [ "h_canUseMorphBombs", { "heatFrames": 200 } ] }, { "obstaclesCleared": [ "A" ] } ] } Clears obstacles: A |
From: 4
Junction Above Bomb Blocks
To: 5
Junction Below Top Pirate
Requires: "h_canNavigateHeatRooms" { "heatFrames": 200 } |
From: 4
Junction Above Bomb Blocks
To: 5
Junction Below Top Pirate
Requires: "h_canNavigateHeatRooms" "HiJump" { "heatFrames": 150 } |
From: 5
Junction Below Top Pirate
To: 1
Top Left Door
Requires: "h_canNavigateHeatRooms" { "or": [ { "and": [ { "enemyKill": { "enemies": [ [ "Yellow Space Pirate (standing)" ] ], "explicitWeapons": [ "ScrewAttack", "Charge+Ice+Wave+Plasma" ] } }, { "heatFrames": 240 } ] }, { "and": [ { "enemyKill": { "enemies": [ [ "Yellow Space Pirate (standing)" ] ], "explicitWeapons": [ "Missile", "Charge+Plasma" ] } }, { "heatFrames": 360 } ] }, { "and": [ { "enemyKill": { "enemies": [ [ "Yellow Space Pirate (standing)" ] ], "explicitWeapons": [ "Super" ] } }, { "heatFrames": 320 } ] } ] } |
From: 5
Junction Below Top Pirate
To: 1
Top Left Door
Requires: "h_canNavigateHeatRooms" "canWallJumpInstantMorph" "canTrickyJump" "canInsaneWalljump" { "heatFrames": 290 } |
From: 5
Junction Below Top Pirate
To: 1
Top Left Door
Requires: "h_canNavigateHeatRooms" "HiJump" "canTrickyJump" "canMidAirMorph" { "heatFrames": 240 } |
From: 5
Junction Below Top Pirate
To: 1
Top Left Door
Requires: "h_canNavigateHeatRooms" { "heatFrames": 520 } |
From: 5
Junction Below Top Pirate
To: 3
Top Right Door
Requires: "h_canNavigateHeatRooms" { "or": [ { "and": [ { "enemyKill": { "enemies": [ [ "Yellow Space Pirate (standing)" ] ], "explicitWeapons": [ "ScrewAttack", "Charge+Ice+Wave+Plasma" ] } }, { "heatFrames": 180 } ] }, { "and": [ { "enemyKill": { "enemies": [ [ "Yellow Space Pirate (standing)" ] ], "explicitWeapons": [ "Missile", "Charge+Plasma" ] } }, { "heatFrames": 280 } ] }, { "and": [ { "enemyKill": { "enemies": [ [ "Yellow Space Pirate (standing)" ] ], "explicitWeapons": [ "Super" ] } }, { "heatFrames": 210 } ] } ] } |
From: 5
Junction Below Top Pirate
To: 3
Top Right Door
Requires: "h_canNavigateHeatRooms" "canInsaneWalljump" "canWallJumpInstantMorph" "canTrickyJump" { "heatFrames": 160 } |
From: 5
Junction Below Top Pirate
To: 3
Top Right Door
Requires: "h_canNavigateHeatRooms" "HiJump" "canMidAirMorph" "canTrickyJump" { "heatFrames": 160 } |
From: 5
Junction Below Top Pirate
To: 3
Top Right Door
Requires: "h_canNavigateHeatRooms" { "heatFrames": 520 } |
From: 5
Junction Below Top Pirate
To: 4
Junction Above Bomb Blocks
Requires: "h_canNavigateHeatRooms" { "heatFrames": 160 } |
From: 6
Bottom Platform Junction With Pirates Killed
To: 4
Junction Above Bomb Blocks
Requires: "h_canNavigateHeatRooms" "h_canIBJ" { "or": [ { "and": [ "canJumpIntoIBJ", { "heatFrames": 1460 } ] }, { "and": [ "canDoubleBombJump", { "heatFrames": 1000 } ] }, { "and": [ "canJumpIntoIBJ", "canDoubleBombJump", { "heatFrames": 800 } ] }, { "heatFrames": 2000 } ] } { "or": [ "h_canUsePowerBombs", { "and": [ "h_canBombAboveIBJ", "canStaggeredIBJ", { "heatFrames": 180 } ] }, { "and": [ "h_heatProof", "canBePatient" ] }, { "obstaclesCleared": [ "A" ] } ] } Clears obstacles: A |
From: 6
Bottom Platform Junction With Pirates Killed
To: 4
Junction Above Bomb Blocks
Requires: "h_canNavigateHeatRooms" "SpaceJump" { "or": [ { "and": [ "canConsecutiveWalljump", { "heatFrames": 260 } ] }, { "heatFrames": 360 } ] } { "or": [ "ScrewAttack", { "and": [ "h_canUsePowerBombs", { "or": [ { "and": [ "canWalljump", { "heatFrames": 120 } ] }, { "heatFrames": 200 } ] } ] }, { "and": [ "h_canUseMorphBombs", { "or": [ { "and": [ "canConsecutiveWalljump", { "heatFrames": 520 } ] }, { "heatFrames": 800 } ] } ] }, { "obstaclesCleared": [ "A" ] } ] } Clears obstacles: A |
From: 6
Bottom Platform Junction With Pirates Killed
To: 4
Junction Above Bomb Blocks
Requires: "h_canNavigateHeatRooms" "HiJump" "canPreciseWalljump" "canConsecutiveWalljump" { "heatFrames": 300 } { "or": [ { "and": [ "h_canUsePowerBombs", { "heatFrames": 200 } ] }, { "and": [ "canDelayedWalljump", "canWallJumpInstantMorph", "h_canUseMorphBombs", { "heatFrames": 520 } ] }, { "obstaclesCleared": [ "A" ] } ] } Clears obstacles: A |
From: 6
Bottom Platform Junction With Pirates Killed
To: 4
Junction Above Bomb Blocks
Requires: "h_canNavigateHeatRooms" "canSpringwall" "canConsecutiveWalljump" { "heatFrames": 300 } { "or": [ { "and": [ "h_canUsePowerBombs", { "heatFrames": 180 } ] }, { "and": [ "h_canUseMorphBombs", { "heatFrames": 800 } ] }, { "obstaclesCleared": [ "A" ] } ] } Clears obstacles: A |
From: 1
Top Left Door
To: 4
Junction Above Bomb Block
Requires: "h_canNavigateHeatRooms" "Plasma" "Wave" { "heatFrames": 720 } Clears obstacles: A |
From: 1
Top Left Door
To: 4
Junction Above Bomb Block
Notable: true Wait for the top one to pass by. Jump down when the lower two are by the left wall and jump over them when they swoop. Requires: "h_canNavigateHeatRooms" "canTrickyJump" { "heatFrames": 500 } |
From: 1
Top Left Door
To: 4
Junction Above Bomb Block
Shooting straight down can hit the KiHunter below. Jumping before shooting down can even double hit, instantly killing them. Requires: "h_canNavigateHeatRooms" "Charge" "Plasma" "Ice" "Wave" { "or": [ { "heatFrames": 360 }, "canTrickyJump" ] } { "heatFrames": 520 } Clears obstacles: A |
From: 1
Top Left Door
To: 4
Junction Above Bomb Block
Requires: "h_canNavigateHeatRooms" "h_canPlasmaHitbox" { "heatFrames": 420 } |
From: 1
Top Left Door
To: 4
Junction Above Bomb Block
Shooting rapidly at an angle is faster than jumping and firing down. Requires: "h_canNavigateHeatRooms" "Spazer" "Ice" "Wave" { "heatFrames": 1210 } Clears obstacles: A |
From: 1
Top Left Door
To: 4
Junction Above Bomb Block
Requires: "h_canNavigateHeatRooms" { "heatFrames": 400 } { "obstaclesCleared": [ "A" ] } |
Jump to the previous level when the enemy gets close, or fight entirely from safety. Requires: "h_canNavigateHeatRooms" "Plasma" { "or": [ "canDodgeWhileShooting", { "and": [ "Charge", { "heatFrames": 1800 } ] } ] } { "heatFrames": 1200 } Clears obstacles: A |
By moving quickly, the KiHunters will be in favourable positions. Otherwise wait until it is safe to continue. Requires: "h_canNavigateHeatRooms" "ScrewAttack" { "or": [ { "heatFrames": 100 }, { "and": [ "canCarefulJump", { "heatFrames": 50 } ] }, "canTrickyJump" ] } { "heatFrames": 330 } Clears obstacles: A |
Jump to the previous level when the enemy gets close, or fight entirely from safety. Two supers can hit per cycle when shooting from above. Requires: "h_canNavigateHeatRooms" { "enemyKill": { "enemies": [ [ "Kihunter (red)", "Kihunter (red)", "Kihunter (red)" ] ], "explicitWeapons": [ "Super" ] } } { "heatFrames": 800 } { "or": [ "canDodgeWhileShooting", { "and": [ "canCarefulJump", { "heatFrames": 800 } ] } ] } Clears obstacles: A |
From: 1
Top Left Door
To: 4
Junction Above Bomb Block
Wait for the first KiHunter to pass and then run through the remaining two. Requires: "h_canNavigateHeatRooms" { "heatFrames": 400 } { "enemyDamage": { "enemy": "Kihunter (red)", "type": "contact", "hits": 2 } } |
Requires: "h_canNavigateHeatRooms" "Morph" { "heatFrames": 660 } |
From: 2
Right Door
To: 4
Junction Above Bomb Block
Run into the acid to quickly jump over the first pillar. Build speed and jump over the second pillar to mockball through the tunnel without taking much acid damage. Entrance condition: { "comeInRunning": { "minTiles": 3, "speedBooster": "any" } } Requires: "h_canNavigateHeatRooms" "canMockball" "HiJump" "SpeedBooster" "canCarefulJump" "canWalljump" { "or": [ "canInsaneWalljump", { "acidFrames": 30 } ] } { "heatFrames": 310 } { "acidFrames": 5 } |
From: 2
Right Door
To: 4
Junction Above Bomb Block
Run into the acid to quickly jump over the first pillar. Build speed and jump over the second pillar to mockball through the tunnel without taking much acid damage. Requires: "h_canNavigateHeatRooms" "canMockball" "HiJump" "SpeedBooster" "canCarefulJump" "Gravity" { "heatFrames": 310 } { "acidFrames": 25 } |
From: 2
Right Door
To: 4
Junction Above Bomb Block
Enter the room while spacejumping and weave between the pillars. Entrance condition: { "comeInRunning": { "minTiles": 4, "speedBooster": "any" } } Requires: "h_canNavigateHeatRooms" "SpaceJump" "Morph" "canTrickyJump" "canPrepareForNextRoom" { "heatFrames": 270 } |
Requires: "h_canNavigateHeatRooms" "Morph" { "heatFrames": 180 } |
From: 4
Junction Above Bomb Block
To: 1
Top Left Door
Notable: true Read the movements of the Kihunters and jump over or roll under them as appropriate. Changing platforms is the hardest part: jumping extra high and morphing works sometimes, other times jump short and roll under. Requires: "h_canNavigateHeatRooms" "canTrickyJump" { "or": [ { "and": [ "canWallJumpInstantMorph", "canPreciseWalljump" ] }, { "and": [ "SpeedBooster", "HiJump", "canMidAirMorph" ] } ] } { "heatFrames": 540 } Clears obstacles: A |
From: 4
Junction Above Bomb Block
To: 1
Top Left Door
Wait for the Kihunters to move away from where Samus will jump up. This may mean Hitboxing through the middle KiHunter multiple times. Requires: "h_canNavigateHeatRooms" "Plasma" "canHitbox" { "or": [ "h_canCrouchJumpDownGrab", "canWalljump", "HiJump", "SpaceJump" ] } "canTrickyJump" { "heatFrames": 600 } Clears obstacles: A |
From: 4
Junction Above Bomb Block
To: 1
Top Left Door
Firing upwards has a good chance of hitting multiple Kihunters. And charge shot double hits will instantly kill a Kihunter. Requires: "h_canNavigateHeatRooms" "Ice" "Wave" "Plasma" { "or": [ "Charge", { "heatFrames": 240 } ] } { "or": [ "h_canCrouchJumpDownGrab", "canWalljump", "HiJump", { "and": [ "canSpringBallJumpMidAir", { "heatFrames": 120 } ] }, "SpaceJump", { "and": [ "h_canIBJ", "h_heatProof" ] }, { "and": [ "h_canSpringBallBombJump", "h_additionalBomb", "h_additionalBomb", { "heatFrames": 250 } ] } ] } { "heatFrames": 550 } Clears obstacles: A |
From: 4
Junction Above Bomb Block
To: 1
Top Left Door
Fire up from below and try not to jump too high as that will out the camera in a bad position. Requires: "h_canNavigateHeatRooms" "Ice" "Wave" "Spazer" { "or": [ "Charge", "canCarefulJump", "h_heatProof" ] } { "or": [ "h_canCrouchJumpDownGrab", "canWalljump", "HiJump", { "and": [ "canSpringBallJumpMidAir", { "heatFrames": 120 } ] }, "SpaceJump", { "and": [ "h_canIBJ", "h_heatProof" ] }, { "and": [ "h_canSpringBallBombJump", "h_additionalBomb", "h_additionalBomb", { "heatFrames": 250 } ] } ] } { "heatFrames": 1520 } Clears obstacles: A |
From: 4
Junction Above Bomb Block
To: 1
Top Left Door
Requires: "h_canNavigateHeatRooms" { "obstaclesCleared": [ "A" ] } { "or": [ "h_canCrouchJumpDownGrab", "canWalljump", "HiJump", { "and": [ "canSpringBallJumpMidAir", { "heatFrames": 120 } ] }, "SpaceJump", { "and": [ "h_canIBJ", { "heatFrames": 1820 } ] }, { "and": [ "h_canSpringBallBombJump", "h_additionalBomb", "h_additionalBomb", { "heatFrames": 250 } ] } ] } { "heatFrames": 390 } |
From: 4
Junction Above Bomb Block
To: 1
Top Left Door
Jump over the first Kihunter and attempt to either use IFrames to pass through the top Kihunter, or dodge it if possible. Requires: "h_canNavigateHeatRooms" { "or": [ "canWalljump", "HiJump" ] } "canTrickyJump" { "or": [ { "and": [ "canHorizontalDamageBoost", "canHitbox", { "enemyDamage": { "enemy": "Kihunter (red)", "type": "contact", "hits": 1 } } ] }, { "enemyDamage": { "enemy": "Kihunter (red)", "type": "contact", "hits": 2 } } ] } Clears obstacles: A |
Fire up from below and try not to jump too high as that will put the camera in a bad position. Requires: "h_canNavigateHeatRooms" "Plasma" { "or": [ "canCarefulJump", { "heatFrames": 100 } ] } { "or": [ "h_canCrouchJumpDownGrab", "canWalljump", "HiJump", { "and": [ "canSpringBallJumpMidAir", { "heatFrames": 120 } ] }, "SpaceJump", { "and": [ "h_canIBJ", "h_heatProof" ] }, { "and": [ "h_canSpringBallBombJump", "h_additionalBomb", "h_additionalBomb", { "heatFrames": 250 } ] } ] } { "heatFrames": 1360 } Clears obstacles: A |
Requires: "h_canNavigateHeatRooms" "ScrewAttack" { "or": [ "canWalljump", { "and": [ "h_canCrouchJumpDownGrab", { "heatFrames": 120 }, { "or": [ "canCarefulJump", { "enemyDamage": { "enemy": "Kihunter (red)", "type": "contact", "hits": 1 } } ] } ] }, "HiJump", { "and": [ "canSpringBallJumpMidAir", { "heatFrames": 120 }, { "enemyDamage": { "enemy": "Kihunter (red)", "type": "contact", "hits": 2 } } ] }, "SpaceJump", { "and": [ "h_canIBJ", "h_heatProof", { "enemyDamage": { "enemy": "Kihunter (red)", "type": "contact", "hits": 2 } } ] } ] } { "heatFrames": 500 } Clears obstacles: A |
Fire up from below and try not to jump too high as that will put the camera in a bad position. Requires: "h_canNavigateHeatRooms" { "enemyKill": { "enemies": [ [ "Kihunter (red)", "Kihunter (red)", "Kihunter (red)" ] ], "explicitWeapons": [ "Super" ] } } { "or": [ "canCarefulJump", { "heatFrames": 210 } ] } { "or": [ "h_canCrouchJumpDownGrab", "canWalljump", "HiJump", { "and": [ "canSpringBallJumpMidAir", { "heatFrames": 120 } ] }, "SpaceJump", { "and": [ "h_canIBJ", "h_heatProof" ] }, { "and": [ "h_canSpringBallBombJump", "h_additionalBomb", "h_additionalBomb", { "heatFrames": 250 } ] } ] } { "heatFrames": 1300 } Clears obstacles: A |
From: 4
Junction Above Bomb Block
To: 1
Top Left Door
Requires: "h_canNavigateHeatRooms" { "or": [ "h_canCrouchJumpDownGrab", "canWalljump", "HiJump", { "and": [ "canSpringBallJumpMidAir", { "heatFrames": 300 }, { "enemyDamage": { "enemy": "Kihunter (red)", "type": "contact", "hits": 1 } } ] }, { "and": [ "h_canJumpIntoIBJ", { "heatFrames": 300 } ] }, "SpaceJump" ] } { "heatFrames": 570 } { "enemyDamage": { "enemy": "Kihunter (red)", "type": "contact", "hits": 3 } } Clears obstacles: A |
From: 4
Junction Above Bomb Block
To: 1
Top Left Door
Requires: "h_canNavigateHeatRooms" "Wave" "Plasma" { "or": [ "h_canCrouchJumpDownGrab", "canWalljump", "HiJump", { "and": [ "canSpringBallJumpMidAir", { "heatFrames": 120 } ] }, "SpaceJump", { "and": [ "h_canIBJ", "h_heatProof" ] }, { "and": [ "h_canSpringBallBombJump", "h_additionalBomb", "h_additionalBomb", { "heatFrames": 250 } ] } ] } { "heatFrames": 940 } Clears obstacles: A |
Wait for the acid to go down before entering the Morph tunnel, and again once reaching the other side. Requires: "h_canNavigateHeatRooms" "Morph" { "heatFrames": 750 } { "acidFrames": 16 } |
Requires: "h_canNavigateHeatRooms" "Morph" "Gravity" { "acidFrames": 32 } { "heatFrames": 510 } |
Requires: "h_canNavigateHeatRooms" "Morph" "SpaceJump" { "or": [ { "heatFrames": 660 }, { "and": [ "canCarefulJump", { "acidFrames": 2 }, { "heatFrames": 600 } ] } ] } |
From: 4
Junction Above Bomb Block
To: 2
Right Door
Walljump in place while the acid goes away. Requires: "h_canNavigateHeatRooms" "Morph" "canStaggeredWalljump" { "heatFrames": 660 } |
Requires: "h_canNavigateHeatRooms" "h_canUseMorphBombs" { "heatFrames": 250 } |
Requires: "h_canNavigateHeatRooms" "h_canUsePowerBombs" { "heatFrames": 230 } |
Requires: "h_canNavigateHeatRooms" "Morph" "ScrewAttack" { "heatFrames": 200 } |
Requires: "h_canNavigateHeatRooms" "Morph" { "heatFrames": 120 } { "obstaclesCleared": [ "B" ] } |
Requires: "h_canNavigateHeatRooms" "h_canUseMorphBombs" { "heatFrames": 160 } Clears obstacles: B |
Requires: "h_canNavigateHeatRooms" "h_canUsePowerBombs" { "heatFrames": 210 } Clears obstacles: A, B |
From: 7
Junction Left of Morph Tunnel
To: 4
Junction Right of Power Bomb Blocks
Requires: "h_canNavigateHeatRooms" { "heatFrames": 120 } { "obstaclesCleared": [ "D" ] } |
From: 7
Junction Left of Morph Tunnel
To: 4
Junction Right of Power Bomb Blocks
Requires: "h_canNavigateHeatRooms" { "enemyKill": { "enemies": [ [ "Dessgeega", "Dessgeega", "Dessgeega" ] ], "explicitWeapons": [ "Super" ] } } { "heatFrames": 420 } Clears obstacles: D |
From: 7
Junction Left of Morph Tunnel
To: 8
Junction Below Top Right Door
Requires: "h_canNavigateHeatRooms" "Morph" { "ammo": { "type": "PowerBomb", "count": 2 } } { "heatFrames": 350 } { "hibashiHits": 1 } |