Kronic Boost Room

Room ID: 113

Wiki
Difficulty filter

From: 1
Top Left Door
To: 1
Top Left Door

Exit condition:

{
  "leaveWithRunway": {
    "length": 4,
    "openEnd": 1
  }
}
From: 1
Top Left Door
To: 1
Top Left Door

Requires:

"h_canHeatedCrystalFlash"
From: 1
Top Left Door
To: 1
Top Left Door

Lay a Power Bomb immediately after killing the Viola, in order to get a Power Bomb drop even if full on Power Bombs. Jump straight up to collect the drop, then remorph and hold the Crystal Flash inputs.

Requires:

{
  "heatFrames": 260
}
"h_can10PowerBombCrystalFlash"
{
  "heatFrames": 80
}
From: 1
Top Left Door
To: 4
Top Right Door

Requires:

{
  "heatFrames": 100
}
From: 1
Top Left Door
To: 4
Top Right Door

Entrance condition:

{
  "comeInShinecharged": {
    "framesRequired": 85
  }
}

Requires:

{
  "heatFrames": 85
}

Exit condition:

{
  "leaveShinecharged": {
    "framesRemaining": "auto"
  }
}
From: 1
Top Left Door
To: 4
Top Right Door

Entrance condition:

{
  "comeInShinecharged": {
    "framesRequired": 10
  }
}

Requires:

{
  "shinespark": {
    "frames": 21
  }
}
{
  "heatFrames": 60
}

Exit condition:

{
  "leaveWithSpark": {}
}
From: 1
Top Left Door
To: 4
Top Right Door

Entrance condition:

{
  "comeInShinecharging": {
    "length": 3,
    "openEnd": 0
  }
}

Requires:

{
  "heatFrames": 100
}

Exit condition:

{
  "leaveShinecharged": {
    "framesRemaining": 90
  }
}
From: 1
Top Left Door
To: 4
Top Right Door

Entrance condition:

{
  "comeInShinecharging": {
    "length": 3,
    "openEnd": 0
  }
}

Requires:

{
  "heatFrames": 60
}
{
  "shinespark": {
    "frames": 17,
    "excessFrames": 0
  }
}

Exit condition:

{
  "leaveWithSpark": {}
}
From: 1
Top Left Door
To: 5
Middle Junction (Ledge Right of Morph Tunnel)

Requires:

{
  "heatFrames": 110
}
From: 2
Middle Left Door
To: 2
Middle Left Door

Exit condition:

{
  "leaveWithRunway": {
    "length": 6,
    "openEnd": 0,
    "gentleDownTiles": 2
  }
}
From: 2
Middle Left Door
To: 2
Middle Left Door

Exit condition:

{
  "leaveWithRunway": {
    "length": 11,
    "openEnd": 0,
    "gentleDownTiles": 4
  }
}
From: 2
Middle Left Door
To: 2
Middle Left Door

Requires:

"h_canHeatedCrystalFlash"
From: 2
Middle Left Door
To: 3
Bottom Left Door

Requires:

"Morph"
{
  "heatFrames": 225
}
{
  "or": [
    {
      "heatFrames": 10
    },
    "canMockball",
    {
      "obstaclesCleared": [
        "A"
      ]
    }
  ]
}

Clears obstacles: A

From: 2
Middle Left Door
To: 5
Middle Junction (Ledge Right of Morph Tunnel)

Requires:

"Morph"
{
  "heatFrames": 165
}
{
  "or": [
    {
      "heatFrames": 10
    },
    "canMockball",
    {
      "obstaclesCleared": [
        "A"
      ]
    }
  ]
}

Clears obstacles: A

From: 3
Bottom Left Door
To: 2
Middle Left Door

Requires:

"Morph"
{
  "heatFrames": 260
}
{
  "or": [
    {
      "and": [
        "Wave",
        {
          "heatFrames": 30
        }
      ]
    },
    {
      "obstaclesCleared": [
        "A"
      ]
    }
  ]
}

Clears obstacles: A

From: 3
Bottom Left Door
To: 2
Middle Left Door

Requires:

"Morph"
{
  "heatFrames": 260
}
"h_canHeatedBlueGateGlitch"

Clears obstacles: A

From: 3
Bottom Left Door
To: 3
Bottom Left Door

Exit condition:

{
  "leaveWithRunway": {
    "length": 14,
    "openEnd": 0
  }
}
From: 3
Bottom Left Door
To: 3
Bottom Left Door

Requires:

"h_heatProof"
{
  "resetRoom": {
    "nodes": [
      1,
      3,
      4
    ],
    "mustStayPut": false
  }
}
{
  "refill": [
    "PowerBomb"
  ]
}
From: 3
Bottom Left Door
To: 3
Bottom Left Door

Requires:

"h_canHeatedCrystalFlash"
From: 3
Bottom Left Door
To: 3
Bottom Left Door

Lay a Power Bomb immediately after killing the Viola, in order to get a Power Bomb drop even if full on Power Bombs. Jump straight up to collect the drop, then remorph and hold the Crystal Flash inputs.

Requires:

{
  "heatFrames": 240
}
"h_can10PowerBombCrystalFlash"
{
  "heatFrames": 70
}
From: 3
Bottom Left Door
To: 5
Middle Junction (Ledge Right of Morph Tunnel)

Requires:

{
  "heatFrames": 130
}
From: 4
Top Right Door
To: 1
Top Left Door

Requires:

{
  "heatFrames": 100
}
From: 4
Top Right Door
To: 1
Top Left Door

Entrance condition:

{
  "comeInShinecharged": {
    "framesRequired": 85
  }
}

Requires:

{
  "heatFrames": 85
}

Exit condition:

{
  "leaveShinecharged": {
    "framesRemaining": "auto"
  }
}
From: 4
Top Right Door
To: 1
Top Left Door

Entrance condition:

{
  "comeInShinecharged": {
    "framesRequired": 10
  }
}

Requires:

{
  "shinespark": {
    "frames": 21
  }
}
{
  "heatFrames": 60
}

Exit condition:

{
  "leaveWithSpark": {}
}
From: 4
Top Right Door
To: 1
Top Left Door

Entrance condition:

{
  "comeInShinecharging": {
    "length": 3,
    "openEnd": 1
  }
}

Requires:

{
  "heatFrames": 100
}

Exit condition:

{
  "leaveShinecharged": {
    "framesRemaining": 90
  }
}
From: 4
Top Right Door
To: 1
Top Left Door

Entrance condition:

{
  "comeInShinecharging": {
    "length": 3,
    "openEnd": 0
  }
}

Requires:

{
  "heatFrames": 60
}
{
  "shinespark": {
    "frames": 17,
    "excessFrames": 0
  }
}

Exit condition:

{
  "leaveWithSpark": {}
}
From: 4
Top Right Door
To: 2
Middle Left Door

Entrance condition:

{
  "comeInWithGrappleTeleport": {
    "blockPositions": [
      [
        2,
        18
      ],
      [
        2,
        19
      ],
      [
        2,
        28
      ],
      [
        2,
        29
      ]
    ]
  }
}

Bypasses door shell: true

From: 4
Top Right Door
To: 2
Middle Left Door

Entrance condition:

{
  "comeInWithGrappleTeleport": {
    "blockPositions": [
      [
        2,
        18
      ]
    ]
  }
}

Exit condition:

{
  "leaveWithGrappleTeleport": {
    "blockPositions": [
      [
        2,
        18
      ]
    ]
  }
}

Bypasses door shell: true

From: 4
Top Right Door
To: 2
Middle Left Door

Entrance condition:

{
  "comeInWithGrappleTeleport": {
    "blockPositions": [
      [
        2,
        19
      ]
    ]
  }
}

Exit condition:

{
  "leaveWithGrappleTeleport": {
    "blockPositions": [
      [
        2,
        19
      ]
    ]
  }
}

Bypasses door shell: true

From: 4
Top Right Door
To: 2
Middle Left Door

Entrance condition:

{
  "comeInWithGrappleTeleport": {
    "blockPositions": [
      [
        2,
        28
      ]
    ]
  }
}

Exit condition:

{
  "leaveWithGrappleTeleport": {
    "blockPositions": [
      [
        2,
        28
      ]
    ]
  }
}

Bypasses door shell: true

From: 4
Top Right Door
To: 2
Middle Left Door

Entrance condition:

{
  "comeInWithGrappleTeleport": {
    "blockPositions": [
      [
        2,
        29
      ]
    ]
  }
}

Exit condition:

{
  "leaveWithGrappleTeleport": {
    "blockPositions": [
      [
        2,
        29
      ]
    ]
  }
}

Bypasses door shell: true

From: 4
Top Right Door
To: 2
Middle Left Door

Exit the previous room with Samus in a standing pose (while grappled). After teleporting, press right to release Grapple while staying standing (not being forced into a crouch). Then X-ray climb to get up to the door transition, without needing to open the door.

Entrance condition:

{
  "comeInWithGrappleTeleport": {
    "blockPositions": [
      [
        2,
        34
      ]
    ]
  }
}

Requires:

"canXRayClimb"
{
  "heatFrames": 1600
}

Bypasses door shell: true

From: 4
Top Right Door
To: 4
Top Right Door

Exit condition:

{
  "leaveWithRunway": {
    "length": 4,
    "openEnd": 1
  }
}
From: 4
Top Right Door
To: 4
Top Right Door

Requires:

"h_canHeatedCrystalFlash"
From: 4
Top Right Door
To: 4
Top Right Door

Lay a Power Bomb immediately after killing the Viola, in order to get a Power Bomb drop even if full on Power Bombs. Jump straight up to collect the drop, then remorph and hold the Crystal Flash inputs.

Requires:

{
  "heatFrames": 270
}
"h_can10PowerBombCrystalFlash"
{
  "heatFrames": 90
}
From: 4
Top Right Door
To: 5
Middle Junction (Ledge Right of Morph Tunnel)

Requires:

{
  "heatFrames": 100
}
From: 5
Middle Junction (Ledge Right of Morph Tunnel)
To: 1
Top Left Door

Requires:

{
  "heatFrames": 150
}
From: 5
Middle Junction (Ledge Right of Morph Tunnel)
To: 2
Middle Left Door

Requires:

"Morph"
{
  "heatFrames": 150
}
{
  "or": [
    {
      "and": [
        "Wave",
        {
          "heatFrames": 30
        }
      ]
    },
    {
      "obstaclesCleared": [
        "A"
      ]
    }
  ]
}

Clears obstacles: A

From: 5
Middle Junction (Ledge Right of Morph Tunnel)
To: 2
Middle Left Door

Requires:

"Morph"
{
  "heatFrames": 150
}
"h_canHeatedBlueGateGlitch"

Clears obstacles: A

From: 5
Middle Junction (Ledge Right of Morph Tunnel)
To: 2
Middle Left Door

Requires:

"Morph"
{
  "heatFrames": 150
}
{
  "or": [
    {
      "and": [
        "Wave",
        {
          "heatFrames": 30
        }
      ]
    },
    {
      "obstaclesCleared": [
        "A"
      ]
    }
  ]
}

Exit condition:

{
  "leaveWithRunway": {
    "length": 11,
    "openEnd": 0,
    "gentleDownTiles": 4
  }
}

Clears obstacles: A

From: 5
Middle Junction (Ledge Right of Morph Tunnel)
To: 2
Middle Left Door

Requires:

"Morph"
{
  "heatFrames": 150
}
"h_canHeatedBlueGateGlitch"

Exit condition:

{
  "leaveWithRunway": {
    "length": 11,
    "openEnd": 0,
    "gentleDownTiles": 4
  }
}

Clears obstacles: A

From: 5
Middle Junction (Ledge Right of Morph Tunnel)
To: 3
Bottom Left Door

Requires:

{
  "heatFrames": 130
}
From: 5
Middle Junction (Ledge Right of Morph Tunnel)
To: 3
Bottom Left Door

Requires:

{
  "heatFrames": 160
}

Exit condition:

{
  "leaveWithRunway": {
    "length": 14,
    "openEnd": 0
  }
}
From: 5
Middle Junction (Ledge Right of Morph Tunnel)
To: 4
Top Right Door

Requires:

{
  "heatFrames": 150
}
From: 5
Middle Junction (Ledge Right of Morph Tunnel)
To: 5
Middle Junction (Ledge Right of Morph Tunnel)

Requires:

"h_canHeatedCrystalFlash"

{
  "$schema": "../../../schema/m3-room.schema.json",
  "id": 113,
  "name": "Kronic Boost Room",
  "area": "Norfair",
  "subarea": "Upper",
  "subsubarea": "East",
  "playable": true,
  "roomAddress": "0x7AE74",
  "roomEnvironments": [
    {
      "heated": true
    }
  ],
  "nodes": [
    {
      "id": 1,
      "name": "Top Left Door",
      "nodeType": "door",
      "nodeSubType": "blue",
      "nodeAddress": "0x0019666",
      "doorEnvironments": [
        {
          "physics": "air"
        }
      ]
    },
    {
      "id": 2,
      "name": "Middle Left Door",
      "nodeType": "door",
      "nodeSubType": "blue",
      "nodeAddress": "0x001968a",
      "doorEnvironments": [
        {
          "physics": "air"
        }
      ]
    },
    {
      "id": 3,
      "name": "Bottom Left Door",
      "nodeType": "door",
      "nodeSubType": "yellow",
      "nodeAddress": "0x001967e",
      "doorEnvironments": [
        {
          "physics": "air"
        }
      ],
      "locks": [
        {
          "name": "Kronic Boost Room Yellow Lock (to Lava Dive)",
          "lockType": "coloredDoor",
          "unlockStrats": [
            {
              "name": "Base",
              "notable": false,
              "requires": [
                "h_canOpenYellowDoors"
              ]
            }
          ]
        }
      ]
    },
    {
      "id": 4,
      "name": "Top Right Door",
      "nodeType": "door",
      "nodeSubType": "blue",
      "nodeAddress": "0x0019672",
      "doorEnvironments": [
        {
          "physics": "air"
        }
      ]
    },
    {
      "id": 5,
      "name": "Middle Junction (Ledge Right of Morph Tunnel)",
      "nodeType": "junction",
      "nodeSubType": "junction"
    }
  ],
  "obstacles": [
    {
      "id": "A",
      "name": "Blue Gate",
      "obstacleType": "inanimate"
    }
  ],
  "enemies": [
    {
      "id": "e1",
      "groupName": "Kronic Boost Room Bottom Violas",
      "enemyName": "Viola",
      "quantity": 3,
      "homeNodes": [
        3
      ],
      "dropRequires": [
        "h_heatProof"
      ]
    },
    {
      "id": "e2",
      "groupName": "Kronic Boost Room Top Viola",
      "enemyName": "Viola",
      "quantity": 1,
      "homeNodes": [
        1,
        4
      ],
      "dropRequires": [
        "h_heatProof"
      ]
    }
  ],
  "links": [
    {
      "from": 1,
      "to": [
        {
          "id": 1
        },
        {
          "id": 4
        },
        {
          "id": 5
        }
      ]
    },
    {
      "from": 2,
      "to": [
        {
          "id": 2
        },
        {
          "id": 3
        },
        {
          "id": 5
        }
      ]
    },
    {
      "from": 3,
      "to": [
        {
          "id": 2
        },
        {
          "id": 3
        },
        {
          "id": 5
        }
      ]
    },
    {
      "from": 4,
      "to": [
        {
          "id": 1
        },
        {
          "id": 2
        },
        {
          "id": 4
        },
        {
          "id": 5
        }
      ]
    },
    {
      "from": 5,
      "to": [
        {
          "id": 1
        },
        {
          "id": 2
        },
        {
          "id": 3
        },
        {
          "id": 4
        },
        {
          "id": 5
        }
      ]
    }
  ],
  "strats": [
    {
      "link": [
        1,
        1
      ],
      "name": "Leave with Runway",
      "requires": [],
      "exitCondition": {
        "leaveWithRunway": {
          "length": 4,
          "openEnd": 1
        }
      }
    },
    {
      "link": [
        1,
        1
      ],
      "name": "Crystal Flash",
      "requires": [
        "h_canHeatedCrystalFlash"
      ]
    },
    {
      "link": [
        1,
        1
      ],
      "name": "10 Power Bomb Crystal Flash",
      "requires": [
        {
          "heatFrames": 260
        },
        "h_can10PowerBombCrystalFlash",
        {
          "heatFrames": 80
        }
      ],
      "note": [
        "Lay a Power Bomb immediately after killing the Viola, in order to get a Power Bomb drop even if full on Power Bombs.",
        "Jump straight up to collect the drop, then remorph and hold the Crystal Flash inputs."
      ],
      "devNote": "The heat frames here could be tightened by adding another node."
    },
    {
      "link": [
        1,
        4
      ],
      "name": "Base",
      "requires": [
        {
          "heatFrames": 100
        }
      ],
      "unlocksDoors": [
        {
          "types": [
            "missiles"
          ],
          "requires": [
            {
              "heatFrames": 20
            }
          ]
        }
      ]
    },
    {
      "link": [
        1,
        4
      ],
      "name": "Carry Shinecharge",
      "entranceCondition": {
        "comeInShinecharged": {
          "framesRequired": 85
        }
      },
      "requires": [
        {
          "heatFrames": 85
        }
      ],
      "exitCondition": {
        "leaveShinecharged": {
          "framesRemaining": "auto"
        }
      },
      "unlocksDoors": [
        {
          "types": [
            "super"
          ],
          "requires": []
        },
        {
          "types": [
            "missiles",
            "powerbomb"
          ],
          "requires": [
            "never"
          ]
        }
      ]
    },
    {
      "link": [
        1,
        4
      ],
      "name": "Come In Shinecharged, Leave Sparking",
      "entranceCondition": {
        "comeInShinecharged": {
          "framesRequired": 10
        }
      },
      "requires": [
        {
          "shinespark": {
            "frames": 21
          }
        },
        {
          "heatFrames": 60
        }
      ],
      "exitCondition": {
        "leaveWithSpark": {}
      },
      "unlocksDoors": [
        {
          "types": [
            "super"
          ],
          "requires": []
        },
        {
          "types": [
            "missiles",
            "powerbomb"
          ],
          "requires": [
            "never"
          ]
        }
      ]
    },
    {
      "link": [
        1,
        4
      ],
      "name": "Come In Shinecharging, Leave Shinecharged",
      "entranceCondition": {
        "comeInShinecharging": {
          "length": 3,
          "openEnd": 0
        }
      },
      "requires": [
        {
          "heatFrames": 100
        }
      ],
      "exitCondition": {
        "leaveShinecharged": {
          "framesRemaining": 90
        }
      },
      "unlocksDoors": [
        {
          "types": [
            "super"
          ],
          "requires": []
        },
        {
          "types": [
            "missiles",
            "powerbomb"
          ],
          "requires": [
            "never"
          ]
        }
      ]
    },
    {
      "link": [
        1,
        4
      ],
      "name": "Come In Shinecharging, Leave With Spark",
      "entranceCondition": {
        "comeInShinecharging": {
          "length": 3,
          "openEnd": 0
        }
      },
      "requires": [
        {
          "heatFrames": 60
        },
        {
          "shinespark": {
            "frames": 17,
            "excessFrames": 0
          }
        }
      ],
      "exitCondition": {
        "leaveWithSpark": {}
      },
      "unlocksDoors": [
        {
          "types": [
            "super"
          ],
          "requires": []
        },
        {
          "types": [
            "missiles",
            "powerbomb"
          ],
          "requires": [
            "never"
          ]
        }
      ],
      "devNote": "This strat is probably only useful if shinesparks are modified to not cost energy."
    },
    {
      "link": [
        1,
        5
      ],
      "name": "Base",
      "requires": [
        {
          "heatFrames": 110
        }
      ]
    },
    {
      "link": [
        2,
        2
      ],
      "name": "Leave with Runway Closed Gate",
      "requires": [],
      "exitCondition": {
        "leaveWithRunway": {
          "length": 6,
          "openEnd": 0,
          "gentleDownTiles": 2
        }
      }
    },
    {
      "link": [
        2,
        2
      ],
      "name": "Leave with Runway Open Gate",
      "requires": [],
      "exitCondition": {
        "leaveWithRunway": {
          "length": 11,
          "openEnd": 0,
          "gentleDownTiles": 4
        }
      }
    },
    {
      "link": [
        2,
        2
      ],
      "name": "Crystal Flash",
      "requires": [
        "h_canHeatedCrystalFlash"
      ]
    },
    {
      "link": [
        2,
        3
      ],
      "name": "Base",
      "requires": [
        "Morph",
        {
          "heatFrames": 225
        },
        {
          "or": [
            {
              "heatFrames": 10
            },
            "canMockball",
            {
              "obstaclesCleared": [
                "A"
              ]
            }
          ]
        }
      ],
      "clearsObstacles": [
        "A"
      ],
      "unlocksDoors": [
        {
          "types": [
            "powerbomb"
          ],
          "requires": [
            {
              "heatFrames": 60
            }
          ]
        }
      ]
    },
    {
      "link": [
        2,
        5
      ],
      "name": "Base",
      "requires": [
        "Morph",
        {
          "heatFrames": 165
        },
        {
          "or": [
            {
              "heatFrames": 10
            },
            "canMockball",
            {
              "obstaclesCleared": [
                "A"
              ]
            }
          ]
        }
      ],
      "clearsObstacles": [
        "A"
      ]
    },
    {
      "link": [
        3,
        2
      ],
      "name": "Base",
      "requires": [
        "Morph",
        {
          "heatFrames": 260
        },
        {
          "or": [
            {
              "and": [
                "Wave",
                {
                  "heatFrames": 30
                }
              ]
            },
            {
              "obstaclesCleared": [
                "A"
              ]
            }
          ]
        }
      ],
      "clearsObstacles": [
        "A"
      ]
    },
    {
      "link": [
        3,
        2
      ],
      "name": "Gate Glitch",
      "requires": [
        "Morph",
        {
          "heatFrames": 260
        },
        "h_canHeatedBlueGateGlitch"
      ],
      "clearsObstacles": [
        "A"
      ]
    },
    {
      "link": [
        3,
        3
      ],
      "name": "Leave with Runway",
      "requires": [],
      "exitCondition": {
        "leaveWithRunway": {
          "length": 14,
          "openEnd": 0
        }
      }
    },
    {
      "link": [
        3,
        3
      ],
      "name": "Viola Farm",
      "requires": [
        "h_heatProof",
        {
          "resetRoom": {
            "nodes": [
              1,
              3,
              4
            ],
            "mustStayPut": false
          }
        },
        {
          "refill": [
            "PowerBomb"
          ]
        }
      ],
      "devNote": "FIXME: Resetting the room using door node 2 would also be possible if the obstacle is cleared."
    },
    {
      "link": [
        3,
        3
      ],
      "name": "Crystal Flash",
      "requires": [
        "h_canHeatedCrystalFlash"
      ]
    },
    {
      "link": [
        3,
        3
      ],
      "name": "10 Power Bomb Crystal Flash",
      "requires": [
        {
          "heatFrames": 240
        },
        "h_can10PowerBombCrystalFlash",
        {
          "heatFrames": 70
        }
      ],
      "note": [
        "Lay a Power Bomb immediately after killing the Viola, in order to get a Power Bomb drop even if full on Power Bombs.",
        "Jump straight up to collect the drop, then remorph and hold the Crystal Flash inputs."
      ]
    },
    {
      "link": [
        3,
        5
      ],
      "name": "Base",
      "requires": [
        {
          "heatFrames": 130
        }
      ]
    },
    {
      "link": [
        4,
        1
      ],
      "name": "Base",
      "requires": [
        {
          "heatFrames": 100
        }
      ],
      "unlocksDoors": [
        {
          "types": [
            "missiles"
          ],
          "requires": [
            {
              "heatFrames": 20
            }
          ]
        }
      ]
    },
    {
      "link": [
        4,
        1
      ],
      "name": "Carry Shinecharge",
      "entranceCondition": {
        "comeInShinecharged": {
          "framesRequired": 85
        }
      },
      "requires": [
        {
          "heatFrames": 85
        }
      ],
      "exitCondition": {
        "leaveShinecharged": {
          "framesRemaining": "auto"
        }
      },
      "unlocksDoors": [
        {
          "types": [
            "super"
          ],
          "requires": []
        },
        {
          "types": [
            "missiles",
            "powerbomb"
          ],
          "requires": [
            "never"
          ]
        }
      ]
    },
    {
      "link": [
        4,
        1
      ],
      "name": "Come In Shinecharged, Leave Sparking",
      "entranceCondition": {
        "comeInShinecharged": {
          "framesRequired": 10
        }
      },
      "requires": [
        {
          "shinespark": {
            "frames": 21
          }
        },
        {
          "heatFrames": 60
        }
      ],
      "exitCondition": {
        "leaveWithSpark": {}
      },
      "unlocksDoors": [
        {
          "types": [
            "super"
          ],
          "requires": []
        },
        {
          "types": [
            "missiles",
            "powerbomb"
          ],
          "requires": [
            "never"
          ]
        }
      ]
    },
    {
      "link": [
        4,
        1
      ],
      "name": "Come In Shinecharging, Leave Shinecharged",
      "entranceCondition": {
        "comeInShinecharging": {
          "length": 3,
          "openEnd": 1
        }
      },
      "requires": [
        {
          "heatFrames": 100
        }
      ],
      "exitCondition": {
        "leaveShinecharged": {
          "framesRemaining": 90
        }
      },
      "unlocksDoors": [
        {
          "types": [
            "super"
          ],
          "requires": []
        },
        {
          "types": [
            "missiles",
            "powerbomb"
          ],
          "requires": [
            "never"
          ]
        }
      ]
    },
    {
      "link": [
        4,
        1
      ],
      "name": "Come In Shinecharging, Leave With Spark",
      "entranceCondition": {
        "comeInShinecharging": {
          "length": 3,
          "openEnd": 0
        }
      },
      "requires": [
        {
          "heatFrames": 60
        },
        {
          "shinespark": {
            "frames": 17,
            "excessFrames": 0
          }
        }
      ],
      "exitCondition": {
        "leaveWithSpark": {}
      },
      "unlocksDoors": [
        {
          "types": [
            "super"
          ],
          "requires": []
        },
        {
          "types": [
            "missiles",
            "powerbomb"
          ],
          "requires": [
            "never"
          ]
        }
      ],
      "devNote": "This strat is probably only useful if shinesparks are modified to not cost energy."
    },
    {
      "link": [
        4,
        2
      ],
      "name": "Grapple Teleport",
      "entranceCondition": {
        "comeInWithGrappleTeleport": {
          "blockPositions": [
            [
              2,
              18
            ],
            [
              2,
              19
            ],
            [
              2,
              28
            ],
            [
              2,
              29
            ]
          ]
        }
      },
      "requires": [],
      "bypassesDoorShell": true
    },
    {
      "link": [
        4,
        2
      ],
      "name": "Carry Grapple Teleport (Top Position)",
      "entranceCondition": {
        "comeInWithGrappleTeleport": {
          "blockPositions": [
            [
              2,
              18
            ]
          ]
        }
      },
      "requires": [],
      "bypassesDoorShell": true,
      "exitCondition": {
        "leaveWithGrappleTeleport": {
          "blockPositions": [
            [
              2,
              18
            ]
          ]
        }
      }
    },
    {
      "link": [
        4,
        2
      ],
      "name": "Carry Grapple Teleport (Upper Middle Position)",
      "entranceCondition": {
        "comeInWithGrappleTeleport": {
          "blockPositions": [
            [
              2,
              19
            ]
          ]
        }
      },
      "requires": [],
      "bypassesDoorShell": true,
      "exitCondition": {
        "leaveWithGrappleTeleport": {
          "blockPositions": [
            [
              2,
              19
            ]
          ]
        }
      }
    },
    {
      "link": [
        4,
        2
      ],
      "name": "Carry Grapple Teleport (Lower Middle Position)",
      "entranceCondition": {
        "comeInWithGrappleTeleport": {
          "blockPositions": [
            [
              2,
              28
            ]
          ]
        }
      },
      "requires": [],
      "bypassesDoorShell": true,
      "exitCondition": {
        "leaveWithGrappleTeleport": {
          "blockPositions": [
            [
              2,
              28
            ]
          ]
        }
      }
    },
    {
      "link": [
        4,
        2
      ],
      "name": "Carry Grapple Teleport (Bottom Position)",
      "entranceCondition": {
        "comeInWithGrappleTeleport": {
          "blockPositions": [
            [
              2,
              29
            ]
          ]
        }
      },
      "requires": [],
      "bypassesDoorShell": true,
      "exitCondition": {
        "leaveWithGrappleTeleport": {
          "blockPositions": [
            [
              2,
              29
            ]
          ]
        }
      }
    },
    {
      "link": [
        4,
        2
      ],
      "name": "Grapple Teleport X-Ray Climb",
      "entranceCondition": {
        "comeInWithGrappleTeleport": {
          "blockPositions": [
            [
              2,
              34
            ]
          ]
        }
      },
      "requires": [
        "canXRayClimb",
        {
          "heatFrames": 1600
        }
      ],
      "bypassesDoorShell": true,
      "note": [
        "Exit the previous room with Samus in a standing pose (while grappled).",
        "After teleporting, press right to release Grapple while staying standing (not being forced into a crouch).",
        "Then X-ray climb to get up to the door transition, without needing to open the door."
      ]
    },
    {
      "link": [
        4,
        4
      ],
      "name": "Leave with Runway",
      "requires": [],
      "exitCondition": {
        "leaveWithRunway": {
          "length": 4,
          "openEnd": 1
        }
      }
    },
    {
      "link": [
        4,
        4
      ],
      "name": "Crystal Flash",
      "requires": [
        "h_canHeatedCrystalFlash"
      ]
    },
    {
      "link": [
        4,
        4
      ],
      "name": "10 Power Bomb Crystal Flash",
      "requires": [
        {
          "heatFrames": 270
        },
        "h_can10PowerBombCrystalFlash",
        {
          "heatFrames": 90
        }
      ],
      "note": [
        "Lay a Power Bomb immediately after killing the Viola, in order to get a Power Bomb drop even if full on Power Bombs.",
        "Jump straight up to collect the drop, then remorph and hold the Crystal Flash inputs."
      ],
      "devNote": "The heat frames here could be tightened by adding another node."
    },
    {
      "link": [
        4,
        5
      ],
      "name": "Base",
      "requires": [
        {
          "heatFrames": 100
        }
      ]
    },
    {
      "link": [
        5,
        1
      ],
      "name": "Base",
      "requires": [
        {
          "heatFrames": 150
        }
      ]
    },
    {
      "link": [
        5,
        2
      ],
      "name": "Base",
      "requires": [
        "Morph",
        {
          "heatFrames": 150
        },
        {
          "or": [
            {
              "and": [
                "Wave",
                {
                  "heatFrames": 30
                }
              ]
            },
            {
              "obstaclesCleared": [
                "A"
              ]
            }
          ]
        }
      ],
      "clearsObstacles": [
        "A"
      ]
    },
    {
      "link": [
        5,
        2
      ],
      "name": "Gate Glitch",
      "requires": [
        "Morph",
        {
          "heatFrames": 150
        },
        "h_canHeatedBlueGateGlitch"
      ],
      "clearsObstacles": [
        "A"
      ]
    },
    {
      "link": [
        5,
        2
      ],
      "name": "Leave with Runway",
      "requires": [
        "Morph",
        {
          "heatFrames": 150
        },
        {
          "or": [
            {
              "and": [
                "Wave",
                {
                  "heatFrames": 30
                }
              ]
            },
            {
              "obstaclesCleared": [
                "A"
              ]
            }
          ]
        }
      ],
      "exitCondition": {
        "leaveWithRunway": {
          "length": 11,
          "openEnd": 0,
          "gentleDownTiles": 4
        }
      },
      "clearsObstacles": [
        "A"
      ],
      "unlocksDoors": [
        {
          "types": [
            "missiles"
          ],
          "requires": [
            {
              "heatFrames": 70
            }
          ]
        },
        {
          "types": [
            "super"
          ],
          "requires": []
        },
        {
          "types": [
            "powerbomb"
          ],
          "requires": [
            {
              "heatFrames": 110
            }
          ]
        }
      ]
    },
    {
      "link": [
        5,
        2
      ],
      "name": "Leave with Runway (Gate Glitch)",
      "requires": [
        "Morph",
        {
          "heatFrames": 150
        },
        "h_canHeatedBlueGateGlitch"
      ],
      "exitCondition": {
        "leaveWithRunway": {
          "length": 11,
          "openEnd": 0,
          "gentleDownTiles": 4
        }
      },
      "clearsObstacles": [
        "A"
      ],
      "unlocksDoors": [
        {
          "types": [
            "missiles"
          ],
          "requires": [
            {
              "heatFrames": 90
            }
          ]
        },
        {
          "types": [
            "super"
          ],
          "requires": []
        },
        {
          "types": [
            "powerbomb"
          ],
          "requires": [
            {
              "heatFrames": 110
            }
          ]
        }
      ]
    },
    {
      "link": [
        5,
        3
      ],
      "name": "Base",
      "requires": [
        {
          "heatFrames": 130
        }
      ],
      "unlocksDoors": [
        {
          "types": [
            "missiles"
          ],
          "requires": [
            {
              "heatFrames": 50
            }
          ]
        },
        {
          "types": [
            "super"
          ],
          "requires": []
        },
        {
          "types": [
            "powerbomb"
          ],
          "requires": [
            {
              "heatFrames": 60
            }
          ]
        }
      ]
    },
    {
      "link": [
        5,
        3
      ],
      "name": "Leave with Runway",
      "requires": [
        {
          "heatFrames": 160
        }
      ],
      "exitCondition": {
        "leaveWithRunway": {
          "length": 14,
          "openEnd": 0
        }
      },
      "unlocksDoors": [
        {
          "types": [
            "missiles"
          ],
          "requires": [
            {
              "heatFrames": 50
            }
          ]
        },
        {
          "types": [
            "super"
          ],
          "requires": []
        },
        {
          "types": [
            "powerbomb"
          ],
          "requires": [
            {
              "heatFrames": 60
            }
          ]
        }
      ]
    },
    {
      "link": [
        5,
        4
      ],
      "name": "Base",
      "requires": [
        {
          "heatFrames": 150
        }
      ]
    },
    {
      "link": [
        5,
        5
      ],
      "name": "Crystal Flash",
      "requires": [
        "h_canHeatedCrystalFlash"
      ]
    }
  ]
}