canHitbox (Hard)

The ability to pass through some enemies undamaged by shooting. May involve running through the enemy after making its hitbox inactive (e.g. Metal Pirates) or while the enemy has iframes (e.g. using Plasma).

Difficulty filter

Strats ()

From: 1
Left Door
To: 2
Right Door

Use a Waver to damage boost across part of the room, then pass through any remaining enemies while IFrames are active. Killing the first waver and damage boosting with the second may be easier.

Entrance condition:

{
  "comeInShinecharged": {
    "framesRequired": 140
  }
}

Requires:

"canShinechargeMovementTricky"
"canHorizontalDamageBoost"
"canTrickyJump"
"canHitbox"
{
  "enemyDamage": {
    "enemy": "Waver",
    "type": "contact",
    "hits": 1
  }
}

Exit condition:

{
  "leaveShinecharged": {
    "framesRemaining": "auto"
  }
}
From: 2
Right Door
To: 1
Left Door

Jump into the Choot to damage boost across part of the room, then pass through any remaining enemies while IFrames are active.

Entrance condition:

{
  "comeInShinecharged": {
    "framesRequired": 150
  }
}

Requires:

"canShinechargeMovementTricky"
"canHorizontalDamageBoost"
"canTrickyJump"
"canHitbox"
{
  "enemyDamage": {
    "enemy": "Choot",
    "type": "contact",
    "hits": 1
  }
}

Exit condition:

{
  "leaveShinecharged": {
    "framesRemaining": "auto"
  }
}
From: 3
Junction (Left side Pit)
To: 2
Right Door

Notable: true

Freeze the right-most ramp Choot in a way where Samus can climb on top of it and use Space Jump to escape the water. Use a turn around to avoid knockback when making contact with the Choot to better time the use of Ice. Freeze the Choot as far to the right (on its lowest swoop), but this method is less precise than the alternatives. If Samus is inside the Choot when it is frozen, she can continuing moving freely. Jump on top either in spinjump or in Morph Ball Use XRay to standup, clipping partially into the above slope. Use a flately jump to fall out of the wall while still keeping enough height to spacejump on top of the water and escape.

Requires:

{
  "enemyDamage": {
    "enemy": "Choot",
    "type": "contact",
    "hits": 1
  }
}
"canTrickyUseFrozenEnemies"
"Morph"
"canXRayStandUp"
"canSpaceJumpWaterBounce"
"canFlatleyJump"
"canHitbox"

Traverse the room with a small number of Power Bombs. If the Chozo item is still there, it is best to exit G-Mode before the final Power Bomb goes off to ensure that PLMs aren't overloaded. This strat can be done easily with 7 Power Bombs. Simply kill all of the Boyons before progressing. The final Power Bomb needs to be placed on the second to last floating platform or later to break the wall. Samus can use one Power Bomb and a Boyon hit to get from the door to the second platform, or from the second to fourth platform. Alternatively, when next to the Boyons, place a Power Bomb while the Boyon is low, slightly after the peak of the jump, hitbox through the Boyons. If the Boyons are killed, Samus can horizontally boost far enough to skip a platform. Samus can cross the room with any of the following: 7 PB; 6 PB and a horizontal boost; 5 PB and hitboxing the first Boyons; 5 PB and damage from the first Boyons; 4 PB and damage from the first Boyons and hitboxing the second; 3 PB and hitting both sets of Boyons. Note that if Samus falls into a Samus Eater, she will often be teleported into it when exiting G-Mode.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

"h_canArtificialMorphPowerBomb"
{
  "or": [
    {
      "ammo": {
        "type": "PowerBomb",
        "count": 6
      }
    },
    {
      "and": [
        {
          "ammo": {
            "type": "PowerBomb",
            "count": 4
          }
        },
        "h_canArtificialMorphBombHorizontally"
      ]
    },
    {
      "and": [
        {
          "ammo": {
            "type": "PowerBomb",
            "count": 4
          }
        },
        "canTrickyJump",
        "canHitbox"
      ]
    },
    {
      "and": [
        {
          "ammo": {
            "type": "PowerBomb",
            "count": 3
          }
        },
        "h_canArtificialMorphBombHorizontally",
        {
          "enemyDamage": {
            "enemy": "Boyon",
            "type": "contact",
            "hits": 1
          }
        }
      ]
    },
    {
      "and": [
        {
          "ammo": {
            "type": "PowerBomb",
            "count": 2
          }
        },
        "h_canArtificialMorphBombHorizontally",
        {
          "enemyDamage": {
            "enemy": "Boyon",
            "type": "contact",
            "hits": 1
          }
        },
        "canTrickyJump",
        "canHitbox"
      ]
    },
    {
      "and": [
        {
          "ammo": {
            "type": "PowerBomb",
            "count": 2
          }
        },
        {
          "enemyDamage": {
            "enemy": "Boyon",
            "type": "contact",
            "hits": 2
          }
        }
      ]
    }
  ]
}

Clears obstacles: A, B

From: 2
Right Door
To: 5
Below Left Door Junction

Notable: true

Begin running from the top of the second slope and jump at the bottom of the third slope, bonking the large stalagtite in the ceiling. Kill the first pirate with Screw Attack (or ahead of time with Charge+Plasma), and pass through the second pirate using a charged plasma shot. Enter the acid while aiming down to shrink Samus' hitbox. This strat works with all combinations of movement items and suits.

Requires:

"h_canNavigateHeatRooms"
"canInsaneJump"
"canSuitlessLavaDive"
"Charge"
"Plasma"
"canHitbox"
{
  "or": [
    "ScrewAttack",
    {
      "heatFrames": 210
    }
  ]
}
{
  "heatFrames": 330
}
{
  "acidFrames": 210
}
From: 3
Top Right Door
To: 2
Bottom Left Door

Roll under the top Fune fireball then roll off the edge to avoid the first Boulder. Kill a Fune or use the Boulder for IFrames to get through the tricky section. It is also possible to Kago the Fune to save health compared to taking a Boulder hit.

Requires:

"Morph"
{
  "or": [
    "canTrickyJump",
    {
      "ammo": {
        "type": "PowerBomb",
        "count": 1
      }
    },
    {
      "ammo": {
        "type": "Super",
        "count": 1
      }
    },
    {
      "enemyDamage": {
        "enemy": "Boulder",
        "type": "contact",
        "hits": 1
      }
    },
    {
      "and": [
        {
          "enemyDamage": {
            "enemy": "Fune",
            "type": "kago",
            "hits": 1
          }
        },
        "canKago",
        "canHitbox"
      ]
    },
    {
      "and": [
        "Ice",
        "canCarefulJump"
      ]
    }
  ]
}
From: 7
Junction By Lower Alcoons (Left of Spike Pits)
To: 3
Bottom Horizontal Door

Kill the Alcoon without stopping.

Requires:

"h_canNavigateHeatRooms"
"canDodgeWhileShooting"
{
  "or": [
    {
      "enemyKill": {
        "enemies": [
          [
            "Alcoon"
          ]
        ],
        "explicitWeapons": [
          "Missile",
          "Super",
          "Wave+Plasma",
          "PseudoScrew",
          "ScrewAttack",
          "Charge+Wave+Spazer",
          "Shinespark"
        ]
      }
    },
    {
      "and": [
        "Plasma",
        "canHitbox"
      ]
    }
  ]
}
{
  "heatFrames": 120
}
From: 1
Left Door (locked)
To: 2
Right Door (locked)

Requires:

"h_canNavigateHeatRooms"
"canHitbox"
{
  "heatFrames": 200
}
From: 1
Left Door (locked)
To: 2
Right Door (locked)

FIXME: Shorter runway shinecharges could be added from 3.

Requires:

"SpeedBooster"
"canShinechargeMovement"
{
  "or": [
    "canHitbox",
    {
      "obstaclesCleared": [
        "A"
      ]
    }
  ]
}
{
  "heatFrames": 180
}

Exit condition:

{
  "leaveShinecharged": {
    "framesRemaining": 120
  }
}
From: 2
Right Door (locked)
To: 1
Left Door (locked)

Requires:

"canHitbox"
{
  "heatFrames": 200
}
From: 2
Right Door (locked)
To: 1
Left Door (locked)

FIXME: Shorter runway shinecharges could be added from 3.

Requires:

"SpeedBooster"
"canShinechargeMovement"
{
  "or": [
    "canHitbox",
    {
      "obstaclesCleared": [
        "A"
      ]
    }
  ]
}
{
  "heatFrames": 180
}

Exit condition:

{
  "leaveShinecharged": {
    "framesRemaining": 120
  }
}
From: 3
Metal Pirates Junction
To: 3
Metal Pirates Junction

Notable: true

Use the Echoes created by shinesparking to defeat the Metal Pirates. This involves Shineparking into a precise point while also turning the Pirates vulnerable as the echoes reach them.

Requires:

"h_heatProof"
"canDodgeWhileShooting"
"canUseSpeedEchoes"
"canHitbox"
{
  "refill": [
    "Energy",
    "Super"
  ]
}
From: 3
Metal Pirates Junction
To: 3
Metal Pirates Junction

Notable: true

Use the Echoes created by shinesparking to defeat the Metal Pirates. This involves Shineparking into a precise point while also turning the Pirates vulnerable as the echoes reach them.

Requires:

"h_canNavigateHeatRooms"
"canUseSpeedEchoes"
"canHitbox"
{
  "heatFrames": 450
}
{
  "canShineCharge": {
    "usedTiles": 33,
    "openEnd": 2
  }
}
{
  "shinespark": {
    "frames": 18
  }
}

Clears obstacles: A

From: 8
Left Door Junction After Multiviola
To: 6
Bottom Right Corner Junction

Time Plasma shots so that Samus can run through the first two Dessgeegas and build Speedbooster echoes. Shooting into the floor can give more control over the enemy iframes.

Requires:

"h_canNavigateHeatRooms"
"Plasma"
"canHitbox"
{
  "canShineCharge": {
    "usedTiles": 33,
    "openEnd": 2
  }
}
{
  "heatFrames": 145
}

Clears obstacles: C, E, F

From: 5
Top Junction Between Doors
To: 7
Junction At Middle Right Door With Bottom KiHunter Cleared

Use Plasma to run through Kihunters instead of waiting.

Requires:

"h_canNavigateHeatRooms"
"canHitbox"
"Plasma"
{
  "or": [
    "canDownBack",
    {
      "and": [
        "canCarefulJump",
        {
          "heatFrames": 50
        }
      ]
    },
    {
      "heatFrames": 130
    }
  ]
}
{
  "heatFrames": 410
}
From: 2
Bottom Left Door
To: 4
Junction Above Bomb Blocks

Notable: true

Avoid the bottom pirates and jump high enough to break the bomb blocks with a power bomb. During the explosion, climb the right wall passing through any pirates and use a movement item to reach the top.

Requires:

"h_canNavigateHeatRooms"
"canPreciseWalljump"
"canHitbox"
"h_canUsePowerBombs"
"canTrickyJump"
{
  "or": [
    "canSpringwall",
    "HiJump",
    "SpaceJump"
  ]
}
{
  "heatFrames": 530
}
{
  "or": [
    "h_heatResistant",
    "canPauseAbuse",
    {
      "resourceCapacity": [
        {
          "type": "RegularEnergy",
          "count": 149
        }
      ]
    }
  ]
}

Clears obstacles: A

From: 2
Bottom Left Door
To: 4
Junction Above Bomb Blocks

Notable: true

Jump with some run speed to place the power bomb high enough to break the bomb blocks. During the explosion, jump through the left wall pirate and precisely walljump to reach the upper area.

Requires:

"h_canNavigateHeatRooms"
"HiJump"
"SpeedBooster"
"canPreciseWalljump"
"canCarefulJump"
"h_canUsePowerBombs"
"canHitbox"
{
  "heatFrames": 420
}
{
  "or": [
    "h_heatResistant",
    "canPauseAbuse",
    {
      "resourceCapacity": [
        {
          "type": "RegularEnergy",
          "count": 149
        }
      ]
    }
  ]
}

Clears obstacles: A

From: 5
Junction Below Top Pirate
To: 1
Top Left Door

Requires:

"canHitbox"
"h_canUsePowerBombs"
{
  "heatFrames": 280
}
From: 5
Junction Below Top Pirate
To: 3
Top Right Door

Requires:

"canHitbox"
"h_canUsePowerBombs"
{
  "heatFrames": 180
}
From: 1
Top Left Door
To: 4
Junction Above Bomb Block

Requires:

"h_canNavigateHeatRooms"
"h_canPlasmaHitbox"
{
  "heatFrames": 420
}
From: 4
Junction Above Bomb Block
To: 1
Top Left Door

Wait for the Kihunters to move away from where Samus will jump up. This may mean Hitboxing through the middle KiHunter multiple times.

Requires:

"h_canNavigateHeatRooms"
"Plasma"
"canHitbox"
{
  "or": [
    "h_canCrouchJumpDownGrab",
    "canWalljump",
    "HiJump",
    "SpaceJump"
  ]
}
"canTrickyJump"
{
  "heatFrames": 600
}

Clears obstacles: A

From: 4
Junction Above Bomb Block
To: 1
Top Left Door

Jump over the first Kihunter and attempt to either use IFrames to pass through the top Kihunter, or dodge it if possible.

Requires:

"h_canNavigateHeatRooms"
{
  "or": [
    "canWalljump",
    "HiJump"
  ]
}
"canTrickyJump"
{
  "or": [
    {
      "and": [
        "canHorizontalDamageBoost",
        "canHitbox",
        {
          "enemyDamage": {
            "enemy": "Kihunter (red)",
            "type": "contact",
            "hits": 1
          }
        }
      ]
    },
    {
      "enemyDamage": {
        "enemy": "Kihunter (red)",
        "type": "contact",
        "hits": 2
      }
    }
  ]
}

Clears obstacles: A

From: 4
Junction Right of Power Bomb Blocks
To: 4
Junction Right of Power Bomb Blocks

Use I-Frames from the first Dessgeega to run through the remaining enemies and store a shinespark. 1-tap Shortcharge, then run back towards the Hoppers and try to hit all three at once by shinesparking horizontally as the ceiling hopper jumps down.

Requires:

{
  "canShineCharge": {
    "usedTiles": 25,
    "openEnd": 1,
    "steepUpTiles": 4
  }
}
{
  "enemyDamage": {
    "enemy": "Dessgeega",
    "type": "contact",
    "hits": 1
  }
}
"canHitbox"
"canShinechargeMovementComplex"
"canHorizontalShinespark"
{
  "shinespark": {
    "frames": 40
  }
}
{
  "heatFrames": 330
}

Clears obstacles: D

Base (Basic)
Wasteland
From: 4
Junction Right of Power Bomb Blocks
To: 5
Junction Below Shot Block

Requires:

"h_canUsePowerBombs"
{
  "or": [
    {
      "enemyDamage": {
        "enemy": "Dessgeega",
        "type": "contact",
        "hits": 1
      }
    },
    {
      "and": [
        "canHitbox",
        "canTrickyJump"
      ]
    }
  ]
}
{
  "heatFrames": 240
}

Clears obstacles: A, B

From: 4
Junction Right of Power Bomb Blocks
To: 6
Junction Left of Power Bomb Blocks

Requires:

{
  "obstaclesCleared": [
    "D"
  ]
}
"canDodgeWhileShooting"
"Morph"
{
  "ammo": {
    "type": "PowerBomb",
    "count": 2
  }
}
{
  "or": [
    "canHitbox",
    {
      "ammo": {
        "type": "PowerBomb",
        "count": 1
      }
    }
  ]
}
{
  "heatFrames": 420
}

Clears obstacles: A, B, C

From: 4
Junction Right of Power Bomb Blocks
To: 7
Junction Left of Morph Tunnel

Requires:

{
  "heatFrames": 120
}
"canHitbox"
"Plasma"
From: 4
Junction Right of Power Bomb Blocks
To: 7
Junction Left of Morph Tunnel

Requires:

{
  "heatFrames": 150
}
"canHitbox"
"h_canUsePowerBombs"

Clears obstacles: A, B

From: 5
Junction Below Shot Block
To: 4
Junction Right of Power Bomb Blocks

Requires:

"Morph"
{
  "ammo": {
    "type": "PowerBomb",
    "count": 5
  }
}
"canDodgeWhileShooting"
{
  "or": [
    "canHitbox",
    {
      "enemyDamage": {
        "enemy": "Dessgeega",
        "type": "contact",
        "hits": 1
      }
    }
  ]
}
{
  "heatFrames": 1080
}

Clears obstacles: A, B, C, D

From: 5
Junction Below Shot Block
To: 7
Junction Left of Morph Tunnel

Notable: true

Break the Power Bomb statue leaving 1 row of blocks. Partially clip beneath the Power Bomb blocks and the sold tiles beneath. Wait for a Dessgeega to jump over head and jump into it. The left ceiling Dessgeega works better. Aim down after jumping in order to fully boost over the solid statue. Damage boost to the right and use I-Frames to run through all of the enemies.

Requires:

{
  "obstaclesNotCleared": [
    "A"
  ]
}
"h_canUsePowerBombs"
"canTrickyJump"
"canPartialFloorClip"
"canCeilingClip"
"canHorizontalDamageBoost"
"canHitbox"
{
  "enemyDamage": {
    "enemy": "Dessgeega",
    "type": "contact",
    "hits": 1
  }
}
{
  "heatFrames": 225
}
From: 5
Junction Below Shot Block
To: 7
Junction Left of Morph Tunnel

Notable: true

Break the Power Bomb statue leaving 1 row of blocks. Partially clip beneath the Power Bomb blocks and the sold tiles beneath. Wait for a Dessgeega to jump over head and jump into it. The left ceiling Dessgeega works better. Damage boost to the right and use I-Frames to run through all of the enemies.

Requires:

{
  "obstaclesNotCleared": [
    "A"
  ]
}
"h_canUsePowerBombs"
"HiJump"
"canPartialFloorClip"
"canCeilingClip"
"canHorizontalDamageBoost"
"canHitbox"
{
  "enemyDamage": {
    "enemy": "Dessgeega",
    "type": "contact",
    "hits": 1
  }
}
{
  "heatFrames": 225
}
From: 5
Junction Below Shot Block
To: 8
Junction Below Top Right Door

Notable: true

Break the Power Bomb statue leaving 1 row of blocks. Partially clip beneath the Power Bomb blocks and the sold tiles beneath. Wait for a Dessgeega to jump over head and jump into it. The left ceiling Dessgeega works better. Aim down after jumping in order to fully boost over the solid statue. Damage boost to the right and use I-Frames to run through all of the enemies. Begin shortcharging while running through the Dessgeegas for a speedball. It may help to end the damage boost early, but then it becomes more difficult to stutter for the shortcharge.

Requires:

{
  "obstaclesNotCleared": [
    "A"
  ]
}
"h_canUsePowerBombs"
"canPartialFloorClip"
"canCeilingClip"
"canTrickyJump"
"canHorizontalDamageBoost"
"canHitbox"
"canSpeedball"
{
  "canShineCharge": {
    "usedTiles": 16,
    "openEnd": 1
  }
}
{
  "enemyDamage": {
    "enemy": "Dessgeega",
    "type": "contact",
    "hits": 1
  }
}
{
  "heatFrames": 390
}
{
  "or": [
    "h_canUseSpringBall",
    {
      "hibashiHits": 1
    }
  ]
}
From: 5
Junction Below Shot Block
To: 8
Junction Below Top Right Door

Notable: true

Break the Power Bomb statue leaving 1 row of blocks. Partially clip beneath the Power Bomb blocks and the sold tiles beneath. Wait for a Dessgeega to jump over head and jump into it. The left ceiling Dessgeega works better. Damage boost to the right and use I-Frames to run through all of the enemies. Begin shortcharging while running through the Dessgeegas for a speedball. It may help to end the damage boost early, but then it becomes more difficult to stutter for the shortcharge.

Requires:

{
  "obstaclesNotCleared": [
    "A"
  ]
}
"h_canUsePowerBombs"
"HiJump"
"canPartialFloorClip"
"canCeilingClip"
"canHorizontalDamageBoost"
"canHitbox"
"canSpeedball"
{
  "canShineCharge": {
    "usedTiles": 16,
    "openEnd": 1
  }
}
{
  "enemyDamage": {
    "enemy": "Dessgeega",
    "type": "contact",
    "hits": 1
  }
}
{
  "heatFrames": 390
}
{
  "or": [
    "h_canUseSpringBall",
    {
      "hibashiHits": 1
    }
  ]
}
From: 6
Junction Left of Power Bomb Blocks
To: 5
Junction Below Shot Block

Requires:

"h_canUsePowerBombs"
"canHitbox"
{
  "heatFrames": 240
}

Clears obstacles: A, B

From: 7
Junction Left of Morph Tunnel
To: 4
Junction Right of Power Bomb Blocks

Let the right hopper jump twice towards Samus. At the start of the second jump, jump above where the ground Dessgeega can jump but below where the ceiling enemy can reach. Mockball below the third hopper.

Requires:

"Morph"
{
  "or": [
    "canTrickyJump",
    {
      "and": [
        "h_canUsePowerBombs",
        "canCarefulJump",
        "canHitbox"
      ]
    }
  ]
}
"canMockball"
{
  "heatFrames": 210
}
From: 7
Junction Left of Morph Tunnel
To: 7
Junction Left of Morph Tunnel

Use I-Frames from the first Dessgeega to run through the remaining enemies and store a shinespark. It helps to run towards the first hopper to take damage and then not stutter. Mid-air spark to kill all three at once.

Requires:

{
  "canShineCharge": {
    "usedTiles": 17,
    "openEnd": 1
  }
}
{
  "enemyDamage": {
    "enemy": "Dessgeega",
    "type": "contact",
    "hits": 1
  }
}
"canHitbox"
"canMidairShinespark"
"canShinechargeMovementComplex"
{
  "shinespark": {
    "frames": 40
  }
}
{
  "heatFrames": 310
}

Clears obstacles: D

From: 2
Bottom Right Door
To: 3
Middle Right Door

Run with enough speed to jump (after the transition) to reach the far left ledge. Either kill or Kago through the Fish enemy. At slightly higher run speeds, Samus can jump from the bottom of the slope and avoid the fish.

Entrance condition:

{
  "comeInRunning": {
    "minTiles": 7,
    "speedBooster": true
  }
}

Requires:

"HiJump"
"canCrossRoomJumpIntoWater"
"canTrickyJump"
"canDodgeWhileShooting"
{
  "or": [
    {
      "ammo": {
        "type": "Super",
        "count": 1
      }
    },
    {
      "and": [
        "Charge",
        "Plasma"
      ]
    },
    {
      "and": [
        "Plasma",
        "canHitbox"
      ]
    },
    {
      "and": [
        "canKago",
        "canLateralMidAirMorph",
        {
          "enemyDamage": {
            "enemy": "Skultera",
            "type": "contact",
            "hits": 1
          }
        }
      ]
    }
  ]
}
From: 2
Bottom Right Door
To: 3
Middle Right Door

Run with 7 tiles (no openend) of speed to jump (after the transition) to reach the far left ledge. Either kill or Kago through the Fish enemy.

Entrance condition:

{
  "comeInRunning": {
    "minTiles": 6.4375,
    "speedBooster": true
  }
}

Requires:

"canCrossRoomJumpIntoWater"
"canTrickyDashJump"
"canDodgeWhileShooting"
{
  "or": [
    {
      "ammo": {
        "type": "Super",
        "count": 1
      }
    },
    {
      "and": [
        "Charge",
        "Plasma"
      ]
    },
    {
      "and": [
        "Plasma",
        "canHitbox"
      ]
    },
    {
      "and": [
        "canKago",
        "canLateralMidAirMorph",
        {
          "enemyDamage": {
            "enemy": "Skultera",
            "type": "contact",
            "hits": 1
          }
        }
      ]
    }
  ]
}
From: 1
Top Right Door
To: 2
Left Door

Wait for the left hopper to move right so it does not follow Samus as IFrames run out. A damage boost using the top hopper also moves through the room fast enough to be safe.

Requires:

{
  "enemyDamage": {
    "enemy": "Blue Sidehopper",
    "type": "contact",
    "hits": 1
  }
}
{
  "or": [
    "canHorizontalDamageBoost",
    "canTrickyJump",
    "canHitbox",
    {
      "enemyDamage": {
        "enemy": "Blue Sidehopper",
        "type": "contact",
        "hits": 1
      }
    }
  ]
}
From: 1
Left Door (locked)
To: 1
Left Door (locked)

Group all of the Metroids by hitting the first Rinka with a Power Bomb. Once grouped, use two more Power Bombs to finish them off.

Requires:

{
  "enemyKill": {
    "enemies": [
      [
        "Metroid",
        "Metroid",
        "Metroid",
        "Metroid"
      ]
    ],
    "explicitWeapons": [
      "PowerBomb"
    ]
  }
}
"canMetroidAvoid"
"canHitbox"
{
  "or": [
    {
      "ammo": {
        "type": "PowerBomb",
        "count": 1
      }
    },
    "canInsaneJump",
    {
      "metroidFrames": 100
    }
  ]
}

Clears obstacles: A

From: 4
Junction (Get Past Metroids, Right to Left)
To: 1
Left Door (locked)

Notable: true

Aim the ceiling Rinka to travel horizontally across the top of the room and use it to damage boost between the two floating platforms. Killing the lower Rinka shortly before killing the higher Rinka will synchronize their respawn timers so that Samus can jump when the lower Rinka reappears in order to get a good angle on the higher Rinka. Jump to the floating platform ahead of the high Rinka, jumping extra high to lead the Metroid out of the way if it is alive. Jump into the Rinka once it reaches the left edge of the platform to reach the next platform. Then use I-frames to pass through the Metroid if it is still alive.

Requires:

{
  "enemyDamage": {
    "enemy": "Rinka",
    "type": "contact",
    "hits": 1
  }
}
"canTrickyJump"
"canHorizontalDamageBoost"
"canCameraManip"
{
  "or": [
    {
      "obstaclesCleared": [
        "A"
      ]
    },
    {
      "and": [
        "canMetroidAvoid",
        "canHitbox"
      ]
    }
  ]
}
{
  "or": [
    "canInsaneJump",
    {
      "enemyDamage": {
        "enemy": "Rinka",
        "type": "contact",
        "hits": 1
      }
    },
    {
      "and": [
        "canTrickyJump",
        "canLateralMidAirMorph"
      ]
    },
    {
      "and": [
        "Gravity",
        {
          "acidFrames": 16
        }
      ]
    },
    {
      "acidFrames": 27
    }
  ]
}
From: 2
Bottom Door (locked)
To: 1
Top Left Door

Notable: true

Move to the left side of the lowest section and jump morph before placing the Power Bomb to kill all three Metroids. Then Kill all three Metroids with Power Bombs while avoiding damage.

Requires:

{
  "enemyKill": {
    "enemies": [
      [
        "Metroid",
        "Metroid",
        "Metroid"
      ]
    ],
    "explicitWeapons": [
      "PowerBomb"
    ]
  }
}
"canMetroidAvoid"
"canHitbox"
{
  "or": [
    "can4HighMidAirMorph",
    "canInsaneJump"
  ]
}

Clears obstacles: A

From: 1
Top Door
To: 2
Right Door

Entrance condition:

{
  "comeInShinecharged": {
    "framesRequired": 95
  },
  "comesThroughToilet": "any"
}

Requires:

{
  "or": [
    {
      "ammo": {
        "type": "Super",
        "count": 1
      }
    },
    {
      "and": [
        "Plasma",
        "Wave"
      ]
    },
    {
      "and": [
        "Plasma",
        "canHitbox"
      ]
    }
  ]
}
"canShinechargeMovementTricky"
{
  "shinespark": {
    "frames": 2
  }
}

Exit condition:

{
  "leaveWithSpark": {}
}
From: 1
Left Door
To: 2
Right Door

IBJ or spring ball bomb jump to avoid the wall jump. Using a total of 3 PBs will allow Samus to roll through the bottom 4 pirates.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

{
  "or": [
    "h_canArtificialMorphIBJ",
    "h_canArtificialMorphSpringBallBombJump"
  ]
}
"h_canArtificialMorphPowerBomb"
"h_canArtificialMorphPowerBomb"
"h_canArtificialMorphPowerBomb"
"canHitbox"
From: 1
Left Door
To: 2
Right Door

Walk through the pirates either by taking damage or by using Plasma Beam.

Requires:

{
  "or": [
    "HiJump",
    "canWalljump",
    "h_canFly"
  ]
}
{
  "or": [
    {
      "enemyDamage": {
        "enemy": "Tourian Space Pirate (all)",
        "type": "contact",
        "hits": 3
      }
    },
    {
      "and": [
        "Plasma",
        "canHitbox"
      ]
    }
  ]
}
From: 2
Right Door
To: 1
Left Door

Walk through the pirates either by taking damage or by using Plasma Beam.

Requires:

{
  "or": [
    {
      "enemyDamage": {
        "enemy": "Tourian Space Pirate (all)",
        "type": "contact",
        "hits": 3
      }
    },
    {
      "and": [
        "Plasma",
        "canHitbox"
      ]
    }
  ]
}
From: 2
Right Door
To: 2
Right Door

Requires:

{
  "canShineCharge": {
    "usedTiles": 33,
    "openEnd": 2
  }
}
{
  "or": [
    {
      "enemyDamage": {
        "enemy": "Tourian Space Pirate (all)",
        "type": "contact",
        "hits": 1
      }
    },
    {
      "and": [
        "Plasma",
        "canHitbox"
      ]
    },
    "Morph",
    "ScrewAttack",
    {
      "and": [
        "canDodgeWhileShooting",
        "canCameraManip",
        {
          "or": [
            "h_hasBeamUpgrade",
            "canBePatient"
          ]
        }
      ]
    }
  ]
}

Exit condition:

{
  "leaveShinecharged": {
    "framesRemaining": 120
  }
}