canSlowShortCharge (Expert)

The ability to control Samus' run speed while shortcharging by releasing run after achieving blue. Being able to 4 tap is expected as that brings out the most value from this tech.

Difficulty filter

Strats ()

From: 3
Top Right Door
To: 6
Main Junction

Enter the room with a very specific run speed to jump from the door, and land a speedball perfectly in the tunnel to break the Bomb block.

Entrance condition:

{
  "comeInGettingBlueSpeed": {
    "length": 1,
    "openEnd": 0,
    "minExtraRunSpeed": "$5.2",
    "maxExtraRunSpeed": "$5.F"
  }
}

Requires:

{
  "notable": "Morph Tunnel SpeedBall"
}
"canInsaneJump"
"canSpeedball"
"canTrickyDashJump"
"canSlowShortCharge"
From: 4
Middle Right Door
To: 6
Main Junction

Enter the room with a very specific run speed to jump from the door, squeeze by the ceiling, and land a speedball perfectly in the tunnel to break the Bomb block.

Entrance condition:

{
  "comeInGettingBlueSpeed": {
    "length": 2,
    "openEnd": 0,
    "minExtraRunSpeed": "$4.4",
    "maxExtraRunSpeed": "$4.7"
  }
}

Requires:

{
  "notable": "Morph Tunnel SpeedBall"
}
"canSpeedball"
"canTrickyDashJump"
"canSlowShortCharge"
"canInsaneJump"
"canBeExtremelyPatient"
From: 1
Top Left Door
To: 6
Top Junction with Temporary Blue (Right of Morph Tunnel)

Using only the short runway and spike pit, use one or more SpeedKeeps to Speedball towards the Super Missile item location. This requires either a very short shortcharge, or a second SpeedKeep in the spikes which also resets Samus' run speed with a crouch jump before spike I-Frames expire.

Requires:

{
  "notable": "In-Room SpeedKeep for Temporary Blue"
}
"canSpeedKeep"
"canSlowShortCharge"
{
  "doorUnlockedAtNode": 1
}
{
  "or": [
    {
      "and": [
        "canChainTemporaryBlue",
        {
          "canShineCharge": {
            "usedTiles": 13,
            "openEnd": 1
          }
        },
        {
          "spikeHits": 1
        }
      ]
    },
    {
      "and": [
        {
          "canShineCharge": {
            "usedTiles": 14,
            "openEnd": 1
          }
        },
        {
          "spikeHits": 2
        }
      ]
    },
    {
      "and": [
        "canChainTemporaryBlue",
        {
          "spikeHits": 3
        }
      ]
    }
  ]
}
"canSpeedball"
From: 1
Top Left Door
To: 6
Top Junction with Temporary Blue (Right of Morph Tunnel)

Bounce into the spikes and use a SpeedKeep to run on spikes to setup for a speedball towards the item. Bouncing on the platform near the door saves a spike hit. Or a DamageBoost SpeedKeep could be used instead of a Spike SpeedKeep with enough runspeed.

Entrance condition:

{
  "comeInRunning": {
    "speedBooster": true,
    "minTiles": 12
  }
}

Requires:

"canSpeedKeep"
"canCarefulJump"
"canSlowShortCharge"
"can4HighMidAirMorph"
{
  "spikeHits": 1
}
"canSpeedball"
From: 2
Right Door
To: 3
Item

Bring temporary blue from the right side door all the way to the missile location using Springball, SpaceJump, or Morph-UnMorphs.

Entrance condition:

{
  "comeInShinecharging": {
    "length": 1,
    "openEnd": 1
  }
}

Requires:

"canTemporaryBlue"
"canInsaneJump"
{
  "or": [
    "canLongChainTemporaryBlue",
    {
      "and": [
        "canSpeedball",
        "canSpringBallBounce",
        "canSlowShortCharge"
      ]
    },
    {
      "and": [
        "canBlueSpaceJump",
        "canMockball",
        "canSlowShortCharge"
      ]
    }
  ]
}
From: 2
Right Door
To: 1
Left Door

Use SpeedBooster to break the runway Bomb block and then to shinespark across the room, saving Power Bombs. One Power Bomb is still needed to break the tunnel block. The shinespark timer is very tight and breaking the runway block while storing the Shinespark is required as it saves movement frames.

Entrance condition:

{
  "comeInShinecharging": {
    "length": 8,
    "openEnd": 0
  }
}

Requires:

{
  "notable": "Spark Master"
}
"canSlowShortCharge"
"canShinechargeMovementTricky"
"h_canUsePowerBombs"
"HiJump"
"Gravity"
{
  "acidFrames": 16
}
"canInsaneJump"
{
  "shinespark": {
    "frames": 93,
    "excessFrames": 15
  }
}
From: 2
Right Door
To: 4
Middle Junction (Left of Morph Tunnel)

Entrance condition:

{
  "comeInGettingBlueSpeed": {
    "length": 1,
    "openEnd": 0
  }
}

Requires:

"canSpeedball"
"canCarefulJump"
"canSlowShortCharge"
{
  "acidFrames": 60
}
From: 1
Left Door
To: 2
Right Door

Entrance condition:

{
  "comeInGettingBlueSpeed": {
    "length": 6,
    "openEnd": 1,
    "steepUpTiles": 1,
    "steepDownTiles": 1,
    "minExtraRunSpeed": "$1.2",
    "maxExtraRunSpeed": "$2.8"
  }
}

Requires:

"canSlowShortCharge"
"canSpeedball"
"canSpringBallBounce"
"canTrickyJump"

Clears obstacles: A

From: 2
Right Door
To: 1
Left Door

Run on the upper platform to perform the speedball.

Requires:

"canSlowShortCharge"
{
  "getBlueSpeed": {
    "usedTiles": 14,
    "openEnd": 1
  }
}
"canSpeedball"

Clears obstacles: A

Use a frozen Zeela to extend the upper platform to help set up the speedball.

Requires:

"h_canFrozenEnemyRunway"
"canSlowShortCharge"
{
  "getBlueSpeed": {
    "usedTiles": 15,
    "openEnd": 1
  }
}
"canSpeedball"

Clears obstacles: A

From: 7
Right Side - Bottom Middle Door (Behind the Super Block)
To: 13
Central Junction

Quickly jump and precisely shoot the super block and in the same motion take out the bomb blocks with a speedball.

Entrance condition:

{
  "comeInGettingBlueSpeed": {
    "length": 5,
    "openEnd": 0
  }
}

Requires:

{
  "notable": "Super Block Speedball"
}
"canSpeedball"
"canTrickyJump"
"canSlowShortCharge"
{
  "ammo": {
    "type": "Super",
    "count": 1
  }
}

Clears obstacles: F

From: 13
Central Junction
To: 7
Right Side - Bottom Middle Door (Behind the Super Block)

Break the bomb blocks by jumping into them with speed. These is more easily done at low run speed.

Requires:

{
  "notable": "Speedball into Raised Bomb Blocks"
}
"canSpeedball"
"canLateralMidAirMorph"
"canSlowShortCharge"
"canTrickyJump"
{
  "getBlueSpeed": {
    "usedTiles": 20,
    "openEnd": 2
  }
}
"canOffScreenSuperShot"

Clears obstacles: F

From: 5
Kihunter Junction
To: 3
Top Right Door

A very low horizontal speed is needed to drop down and break the block without hitting the corner to the left or the block above the bomb block. Or with Temporary Blue, Samus can bounce into the bomb block.

Requires:

{
  "notable": "Speedball"
}
"Morph"
{
  "obstaclesCleared": [
    "C"
  ]
}
{
  "obstaclesNotCleared": [
    "D"
  ]
}
{
  "or": [
    {
      "and": [
        "canSlowShortCharge",
        "canSpeedball",
        {
          "getBlueSpeed": {
            "usedTiles": 17,
            "openEnd": 0
          }
        }
      ]
    },
    {
      "and": [
        "canTemporaryBlue",
        "canLateralMidAirMorph",
        {
          "canShineCharge": {
            "usedTiles": 30,
            "openEnd": 1
          }
        }
      ]
    }
  ]
}

Clears obstacles: B

From: 1
Left Door
To: 2
Right Door

Entrance condition:

{
  "comeInSpeedballing": {
    "runway": {
      "length": 3,
      "openEnd": 1
    }
  }
}

Requires:

"canSpeedball"
"canSlowShortCharge"
{
  "heatFrames": 360
}
From: 2
Right Door
To: 5
Below Left Door Junction

Enter the room blue with very low run speed (e.g. with a 4-tap). Use a precisely timed jump to bonk the large stalagtite in the ceiling and fall through both pirates, killing them with the blue speed. Enter the acid while aiming down to shrink Samus' hitbox. This strat works with all combinations of movement items and suits.

Entrance condition:

{
  "comeInGettingBlueSpeed": {
    "length": 9,
    "gentleDownTiles": 4,
    "openEnd": 1
  }
}

Requires:

{
  "notable": "Reverse Thread the Needle"
}
{
  "obstaclesNotCleared": [
    "A"
  ]
}
"canInsaneJump"
"canSuitlessLavaDive"
"canSlowShortCharge"
{
  "heatFrames": 330
}
{
  "acidFrames": 210
}
From: 3
Right Door
To: 2
Top Door

Entrance condition:

{
  "comeInBlueSpinning": {
    "unusableTiles": 1,
    "maxExtraRunSpeed": "$2.8"
  }
}

Requires:

"canSpeedball"
"canCarefulJump"
"canSlowShortCharge"

Clears obstacles: A

From: 1
Left Door
To: 2
Item (Behind the Bomb Wall)

Kago into the worker robot and start running away from the wall until the bomb blocks are broken with SpeedBooster. The short charge taps are extremely precise because gaining too much run speed and Samus will exit the robot.

Requires:

{
  "notable": "Robot Clip Run-In-Place"
}
"canMidAirMorph"
"canSlowShortCharge"
"canKago"
{
  "getBlueSpeed": {
    "usedTiles": 15,
    "openEnd": 1
  }
}
From: 1
Left Door
To: 2
Right Door

Gain an extra half-tile of runway by coming in very slowly to prevent falling off.

Entrance condition:

{
  "comeInShinecharging": {
    "length": 1,
    "openEnd": 0
  }
}

Requires:

"canShinechargeMovementComplex"
"canSlowShortCharge"
"canMidairShinespark"
{
  "canShineCharge": {
    "usedTiles": 14,
    "openEnd": 0
  }
}
{
  "shinespark": {
    "frames": 69,
    "excessFrames": 7
  }
}
From: 2
Right Door
To: 1
Left Door

Gain a speedball in the other room, and either roll in or do a controlled bounce to enter while descending close to the ground. Bounce anywhere on the platform in front of the door, clearing the whole room at once. If needed, blue speed will destroy any Evirs along the way and allow bouncing on the sand at the end to make it onto the ledge.

Entrance condition:

{
  "comeInWithBlueSpringBallBounce": {
    "minExtraRunSpeed": "$2.0",
    "movementType": "controlled"
  }
}

Requires:

{
  "notable": "Cross-Room Blue Spring Ball Bounce (Right to Left)"
}
{
  "or": [
    "canTrickyJump",
    "canSlowShortCharge"
  ]
}
From: 2
Right Door
To: 1
Left Door

Gain an extra half-tile of runway by coming in very slowly to prevent falling off.

Entrance condition:

{
  "comeInShinecharging": {
    "length": 1,
    "openEnd": 0
  }
}

Requires:

"canShinechargeMovementComplex"
"canSlowShortCharge"
"canMidairShinespark"
{
  "canShineCharge": {
    "usedTiles": 14,
    "openEnd": 0
  }
}
{
  "shinespark": {
    "frames": 69,
    "excessFrames": 7
  }
}