Room ID: 137
From: 4
Top Right Door
To: 1
Top Left Door
Entrance condition: {
"comeInShinecharging": {
"length": 6,
"openEnd": 0
}
}Requires: {
"shineChargeFrames": 50
}
{
"heatFrames": 50
}
"canSlowShortCharge"
"canShinechargeMovementComplex"
"canInsaneJump"Exit condition: {
"leaveShinecharged": {}
}Unlocks doors: {"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}Dev note: This direction is much more difficult than left-to-right, because the shot block is a tile closer to the door. FIXME: A max run speed requirement should be included in the entrance condition. FIXME: There could be a more appropriate tech to describe the precise shot, instead of canInsaneJump. FIXME: A 'Full Runway' variant could also be added. |