canCeilingBombJump (Insane)

The ability to IBJ at the ceiling and place bombs at a steady rhythm while slowly moving horizontally.

Dependencies: canBombAboveIBJ, canIBJ

Difficulty filter

Strats ()

From: 1
Top Left Door
To: 3
Item

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "direct",
    "morphed": true
  }
}

Requires:

{
  "or": [
    "h_canArtificialMorphDiagonalBombJump",
    "h_canArtificialMorphCeilingBombJump"
  ]
}

Clears obstacles: C

From: 1
Top Left Door
To: 3
Item

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

{
  "or": [
    "h_canArtificialMorphDiagonalBombJump",
    "h_canArtificialMorphCeilingBombJump",
    {
      "and": [
        "h_canArtificialMorphSpringBall",
        {
          "spikeHits": 3
        },
        {
          "or": [
            "h_canArtificialMorphBombHorizontally",
            {
              "spikeHits": 1
            }
          ]
        }
      ]
    },
    {
      "and": [
        "h_canArtificialMorphIBJ",
        {
          "spikeHits": 10
        },
        {
          "or": [
            "h_canArtificialMorphBombHorizontally",
            {
              "spikeHits": 2
            }
          ]
        }
      ]
    }
  ]
}
From: 1
Top Left Door
To: 4
Top Junction (Right of Spikes)

Requires:

{
  "or": [
    "h_canDiagonalBombJump",
    "h_canCeilingBombJump"
  ]
}
From: 1
Top Left Door
To: 5
Bottom Junction (Right of Boyons)

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

"h_canArtificialMorphBombs"
{
  "or": [
    {
      "and": [
        "h_canArtificialMorphSpringBall",
        {
          "spikeHits": 3
        },
        {
          "or": [
            "h_canArtificialMorphBombHorizontally",
            {
              "spikeHits": 1
            }
          ]
        }
      ]
    },
    {
      "and": [
        "Morph",
        {
          "or": [
            "SpaceJump",
            {
              "and": [
                {
                  "spikeHits": 1
                },
                {
                  "or": [
                    "canIframeSpikeJump",
                    {
                      "spikeHits": 1
                    }
                  ]
                }
              ]
            }
          ]
        }
      ]
    },
    {
      "and": [
        "h_canArtificialMorphIBJ",
        {
          "spikeHits": 10
        },
        {
          "or": [
            "h_canArtificialMorphBombHorizontally",
            {
              "spikeHits": 2
            }
          ]
        }
      ]
    },
    "h_canArtificialMorphDiagonalBombJump",
    "h_canArtificialMorphCeilingBombJump"
  ]
}
From: 2
Bottom Left Door
To: 3
Item

Notable: true

Ascend with a long IBJ, then ceiling bomb jump against the speed blocks to overload the PLMs. Falling is very unforgiving. Note that the boyons can be killed with bombs.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

"h_canArtificialMorphCeilingBombJump"
"canBeVeryPatient"
From: 4
Top Junction (Right of Spikes)
To: 1
Top Left Door

Requires:

{
  "or": [
    "h_canDiagonalBombJump",
    {
      "and": [
        "h_canCeilingBombJump",
        "canPreciseWalljump",
        "canWallJumpInstantMorph",
        "canJumpIntoIBJ"
      ]
    }
  ]
}
From: 10
G-Mode Morph Junction (Middle Right Door)
To: 9
Junction Below Items

Place bombs against the bottom of the crumble blocks to overload PLMs.

Requires:

"h_canArtificialMorphBombs"
{
  "or": [
    {
      "and": [
        "h_canArtificialMorphSpringBall",
        {
          "or": [
            "canBePatient",
            "HiJump"
          ]
        }
      ]
    },
    "h_canArtificialMorphCeilingBombJump"
  ]
}
From: 1
Left Door
To: 2
Right Door

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

{
  "or": [
    "h_canArtificialMorphCeilingBombJump",
    "h_canArtificialMorphHBJ"
  ]
}
From: 3
Item
To: 2
Right Door

Requires:

"h_canCeilingBombJump"
{
  "obstaclesNotCleared": [
    "A"
  ]
}
From: 15
G-Mode Morph Junction (By Left Door)
To: 16
G-Mode Morph Overloaded PLMs Junction (By Left Door)

Start the IBJ on the second downward tile from the door. The crumble block is the leftmost flat ceiling tile.

Requires:

"h_canArtificialMorphIBJ"
"h_canArtificialMorphCeilingBombJump"
From: 15
G-Mode Morph Junction (By Left Door)
To: 16
G-Mode Morph Overloaded PLMs Junction (By Left Door)

The crumble block is the leftmost flat ceiling tile.

Requires:

"h_canUseMorphBombs"
"SpaceJump"
{
  "or": [
    "h_canCeilingBombJump",
    "canBeVeryPatient"
  ]
}
From: 1
Left Door
To: 2
Right Door

Notable: true

This is a very long ceiling bomb jump. Wait for the Wavers to come and kill them before crossing the room.

Requires:

"h_canCeilingBombJump"
"canLongCeilingBombJump"
"canBeVeryPatient"

Notable: true

This is a very long ceiling bomb jump. Crossing the room with artificial morph is particularly difficult without a good way to kill the Wavers.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

"h_canArtificialMorphCeilingBombJump"
"canLongCeilingBombJump"
"canBeVeryPatient"
"canInsaneJump"
From: 2
Right Door
To: 1
Left Door

Notable: true

This is a very long ceiling bomb jump. Kill the Wavers before crossing the room.

Requires:

"h_canCeilingBombJump"
"canLongCeilingBombJump"
"canBeVeryPatient"

Notable: true

This is a very long ceiling bomb jump. Crossing the room with artificial morph is particularly difficult without a good way to kill the Wavers. It is recommended to avoid killing the Firefleas, as the room gets dark fast.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

"h_canArtificialMorphBombHorizontally"
"h_canArtificialMorphIBJ"
"h_canArtificialMorphCeilingBombJump"
"canLongCeilingBombJump"
"canBeVeryPatient"
"canInsaneJump"
From: 3
Item
To: 6
Junction Behind Crocomire

Requires:

"h_canCeilingBombJump"
"canLongCeilingBombJump"
"canBePatient"
From: 6
Junction Behind Crocomire
To: 3
Item

Requires:

"h_canCeilingBombJump"
"canLongCeilingBombJump"
"canBePatient"
From: 1
Top Right Door
To: 3
Acid Chozo Statue (locked)

Requires:

"h_heatProof"
"h_canCeilingBombJump"
From: 2
Middle Left Door
To: 6
Bowling Chozo Statue (locked)

Notable: true

This is a very long ceiling bomb jump.

Requires:

"h_canCeilingBombJump"
"canLongCeilingBombJump"
"canBeVeryPatient"
From: 1
Left Door
To: 2
Right Door

Requires:

"h_canCeilingBombJump"
From: 1
Left Door
To: 2
Right Door

Kill the Bull with bombs, by switching between the high and low ground. Rapidly place bombs while rolling slowly.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

"h_canArtificialMorphCeilingBombJump"
From: 1
Right Door
To: 2
Item (locked)

Requires:

"h_canCeilingBombJump"
"canLongCeilingBombJump"
"canBePatient"
From: 1
Right Door
To: 2
Item (locked)

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

"h_canArtificialMorphCeilingBombJump"
"canLongCeilingBombJump"
"canBePatient"

Clears obstacles: A

From: 2
Item (locked)
To: 1
Right Door

Requires:

"h_canCeilingBombJump"
"canLongCeilingBombJump"
"canBePatient"
From: 2
Item (locked)
To: 1
Right Door

Touch the item while remaining in artificial morph. Ceiling bomb jump back to the right, then use x-ray to cancel g-mode and obtain the item.

Requires:

"h_canArtificialMorphCeilingBombJump"
"canLongCeilingBombJump"
"canBeVeryPatient"
{
  "obstaclesCleared": [
    "A"
  ]
}
From: 1
Bottom Door
To: 6
Speed Blocked Item

Notable: true

This is a long climb, and getting around the fish under the missiles can be tricky or slow. Place bombs against the speed blocks until they are overloaded. Afterwards, freeze a crab on the edge of the speed blocks, such that Samus can jump inside and stand on the crab. Exit G-Mode and rotate to obtain the item, then kill the crab with Wave Beam to fall back down.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  },
  "comesThroughToilet": "any"
}

Requires:

"h_canArtificialMorphIBJ"
"Gravity"
"canTrickyUseFrozenEnemies"
"Wave"
{
  "or": [
    "h_canArtificialMorphJumpIntoIBJ",
    {
      "and": [
        "h_canArtificialMorphSpringBall",
        "HiJump"
      ]
    },
    {
      "and": [
        "h_canArtificialMorphSpringBall",
        "canGravityJump"
      ]
    },
    "canDoubleBombJump",
    "canStaggeredIBJ",
    "canBeVeryPatient",
    {
      "enemyKill": {
        "enemies": [
          [
            "Skultera"
          ]
        ],
        "explicitWeapons": [
          "PowerBomb"
        ]
      }
    }
  ]
}
{
  "or": [
    "h_canArtificialMorphSpringBall",
    "h_canArtificialMorphCeilingBombJump",
    "canBeVeryPatient"
  ]
}
From: 1
Bottom Door
To: 6
Speed Blocked Item

Notable: true

Place bombs against the speed blocks until they are overloaded. Afterwards, freeze a crab on the edge of the speed blocks, such that Samus can jump inside and stand on the crab. Exit G-Mode and rotate to obtain the item, then kill the crab with Wave Beam to fall back down.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": false
  },
  "comesThroughToilet": "any"
}

Requires:

"canTrickyUseFrozenEnemies"
"Wave"
"h_canUseMorphBombs"
{
  "or": [
    "Gravity",
    {
      "and": [
        "canSuitlessMaridia",
        "HiJump"
      ]
    }
  ]
}
{
  "or": [
    "h_canUseSpringBall",
    "canBeVeryPatient",
    {
      "and": [
        "Gravity",
        "h_canCeilingBombJump",
        "h_canIBJ"
      ]
    }
  ]
}
From: 2
Bottom Right Door
To: 6
Speed Blocked Item

Notable: true

This is a long climb, and getting around the fish under the missiles can be tricky or slow. Place bombs against the speed blocks until they are overloaded. Afterwards, freeze a crab on the edge of the speed blocks, such that Samus can jump inside and stand on the crab. Exit G-Mode and rotate to obtain the item, then kill the crab with Wave Beam to fall back down.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

"h_canArtificialMorphIBJ"
"Gravity"
"canTrickyUseFrozenEnemies"
"Wave"
{
  "or": [
    "h_canArtificialMorphJumpIntoIBJ",
    {
      "and": [
        "h_canArtificialMorphSpringBall",
        "HiJump"
      ]
    },
    {
      "and": [
        "h_canArtificialMorphSpringBall",
        "canGravityJump"
      ]
    },
    "canDoubleBombJump",
    "canStaggeredIBJ",
    "canBeVeryPatient",
    {
      "enemyKill": {
        "enemies": [
          [
            "Skultera"
          ]
        ],
        "explicitWeapons": [
          "PowerBomb"
        ]
      }
    }
  ]
}
{
  "or": [
    "h_canArtificialMorphSpringBall",
    "h_canArtificialMorphCeilingBombJump",
    "canBeVeryPatient"
  ]
}
From: 2
Bottom Right Door
To: 6
Speed Blocked Item

Notable: true

Place bombs against the speed blocks until they are overloaded. Afterwards, freeze a crab on the edge of the speed blocks, such that Samus can jump inside and stand on the crab. Exit G-Mode and rotate to obtain the item, then kill the crab with Wave Beam to fall back down.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": false
  }
}

Requires:

"canTrickyUseFrozenEnemies"
"Wave"
"h_canUseMorphBombs"
{
  "or": [
    "Gravity",
    {
      "and": [
        "canSuitlessMaridia",
        "HiJump"
      ]
    }
  ]
}
{
  "or": [
    "h_canUseSpringBall",
    "canBeVeryPatient",
    {
      "and": [
        "Gravity",
        "h_canCeilingBombJump",
        "h_canIBJ"
      ]
    }
  ]
}
From: 3
Middle Right Door
To: 6
Speed Blocked Item

Notable: true

This is a long climb, and getting around the fish under the missiles can be tricky or slow. Place bombs against the speed blocks until they are overloaded. Afterwards, freeze a crab on the edge of the speed blocks, such that Samus can jump inside and stand on the crab. Exit G-Mode and rotate to obtain the item, then kill the crab with Wave Beam to fall back down.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

"h_canArtificialMorphIBJ"
"Gravity"
"canTrickyUseFrozenEnemies"
"Wave"
{
  "or": [
    "h_canArtificialMorphJumpIntoIBJ",
    {
      "and": [
        "h_canArtificialMorphSpringBall",
        "HiJump"
      ]
    },
    {
      "and": [
        "h_canArtificialMorphSpringBall",
        "canGravityJump"
      ]
    },
    "h_canArtificialMorphDoubleBombJump",
    "h_canArtificialMorphStaggeredIBJ",
    "canBeVeryPatient",
    {
      "enemyKill": {
        "enemies": [
          [
            "Skultera"
          ]
        ],
        "explicitWeapons": [
          "PowerBomb"
        ]
      }
    }
  ]
}
{
  "or": [
    "h_canArtificialMorphSpringBall",
    "h_canArtificialMorphCeilingBombJump",
    "canBeVeryPatient"
  ]
}
From: 3
Middle Right Door
To: 6
Speed Blocked Item

Notable: true

Place bombs against the speed blocks until they are overloaded. Afterwards, freeze a crab on the edge of the speed blocks, such that Samus can jump inside and stand on the crab. Exit G-Mode and rotate to obtain the item, then kill the crab with Wave Beam to fall back down.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": false
  }
}

Requires:

"canTrickyUseFrozenEnemies"
"Wave"
"h_canUseMorphBombs"
{
  "or": [
    "Gravity",
    {
      "and": [
        "canSuitlessMaridia",
        "HiJump"
      ]
    }
  ]
}
{
  "or": [
    "h_canUseSpringBall",
    "canBeVeryPatient",
    {
      "and": [
        "Gravity",
        "h_canCeilingBombJump",
        "h_canIBJ"
      ]
    }
  ]
}
From: 4
Top Right Door
To: 6
Speed Blocked Item

Notable: true

Place bombs against the speed blocks until they are overloaded. Afterwards, freeze a crab on the edge of the speed blocks, such that Samus can jump inside and stand on the crab. Exit G-Mode and rotate to obtain the item, then kill the crab with Wave Beam to fall back down.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

{
  "or": [
    "Gravity",
    {
      "and": [
        "canSuitlessMaridia",
        "HiJump"
      ]
    }
  ]
}
"canTrickyUseFrozenEnemies"
"Wave"
"h_canArtificialMorphBombs"
{
  "or": [
    "h_canArtificialMorphSpringBall",
    {
      "and": [
        "Morph",
        "canBeVeryPatient"
      ]
    },
    {
      "and": [
        "Gravity",
        "h_canArtificialMorphIBJ",
        "h_canArtificialMorphCeilingBombJump"
      ]
    },
    {
      "and": [
        "Gravity",
        "h_canArtificialMorphIBJ",
        "canBeVeryPatient"
      ]
    }
  ]
}
From: 1
Top Left Door
To: 4
Top Right Door

Only requires a runway of approximately 1 tile in the adjacent room. Take two Mochtroid hits or kill it using a Power Bomb or 5 Bombs.

Entrance condition:

{
  "comeInJumping": {
    "minTiles": 1,
    "speedBooster": "any"
  }
}

Requires:

"h_canJumpIntoIBJ"
{
  "or": [
    {
      "ammo": {
        "type": "PowerBomb",
        "count": 1
      }
    },
    {
      "and": [
        "h_canCeilingBombJump",
        {
          "enemyDamage": {
            "enemy": "Mochtroid",
            "type": "contact",
            "hits": 1
          }
        }
      ]
    },
    {
      "and": [
        "h_canDoubleBombJump",
        {
          "enemyDamage": {
            "enemy": "Mochtroid",
            "type": "contact",
            "hits": 2
          }
        }
      ]
    }
  ]
}
"canCrossRoomJumpIntoWater"
"canMomentumConservingTurnaround"
"canTrickyJump"
From: 1
Left Door (locked)
To: 2
Right Door

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

"f_KilledMetroidRoom1"
"h_canArtificialMorphCeilingBombJump"
"canLongCeilingBombJump"
"canBePatient"
From: 2
Right Door
To: 1
Left Door (locked)

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

"f_KilledMetroidRoom1"
"h_canArtificialMorphCeilingBombJump"
From: 3
Junction (Get Past Metroids, Left to Right)
To: 2
Right Door

Bomb Jump between the two floating platforms.

Requires:

{
  "or": [
    {
      "obstaclesCleared": [
        "A"
      ]
    },
    {
      "and": [
        "canCameraManip",
        "canMetroidAvoid"
      ]
    }
  ]
}
{
  "or": [
    {
      "and": [
        "h_canHBJ",
        "canResetFallSpeed"
      ]
    },
    {
      "and": [
        {
          "obstaclesCleared": [
            "A"
          ]
        },
        "h_canDiagonalBombJump"
      ]
    },
    "h_canCeilingBombJump"
  ]
}
From: 4
Junction (Get Past Metroids, Right to Left)
To: 1
Left Door (locked)

Bomb Jump between the two floating platforms.

Requires:

{
  "obstaclesCleared": [
    "A"
  ]
}
{
  "or": [
    "h_canCeilingBombJump",
    "h_canDiagonalBombJump"
  ]
}
From: 1
Left Door
To: 2
Right Door

Take the bottom path and place many bombs near the speed blocks to overload PLMs and go through them.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

"h_canArtificialMorphIBJ"
{
  "or": [
    "h_canArtificialMorphCeilingBombJump",
    "canBeVeryPatient"
  ]
}