canUnderwaterWalljump (Extreme)

The ability to gain height by walljumping underwater against a single wall. The movement requires using the unintuitive behaviour of turning around in water in order to return Samus to a walljump position. Each walljump provides very little height gain so they must be performed very quickly to make progress. This tech assumes Samus has HiJump and only expects gaining about 1 tile of height through consecutive walljumping.

Dependencies: canMidairWiggle, canSuitlessMaridia, canConsecutiveWalljump

Difficulty filter

Strats ()

From: 4
Underwater Statues Event (locked)
To: 3
Statues Event (locked)

Notable: true

Walljump up the elevator room walls without Gravity suit. Space Jump helps once the waterline is reached.

Requires:

"f_TourianOpen"
"canUnderwaterWalljump"
From: 3
Middle Right Door
To: 9
Junction Below Speed Blocks

Notable: true

This underwater walljump is relatively long.

Requires:

"canUnderwaterWalljump"
From: 8
Bottom Junction
To: 3
Middle Right Door

Notable: true

Jump from the bottom left slope for a bit of extra height to start.

Requires:

"canUnderwaterWalljump"
From: 9
Junction Below Speed Blocks
To: 4
Top Right Door

Notable: true

Jump from the slope for a bit of extra height to start.

Requires:

"canUnderwaterWalljump"
From: 2
Bottom Left Door
To: 7
Lower Hills Junction

Requires:

"canUnderwaterWalljump"
From: 3
Bottom Right Door
To: 7
Lower Hills Junction

Requires:

"canUnderwaterWalljump"
From: 8
Higher Hill Junction
To: 11
Upper Left Ledge Junction

Requires:

"canUnderwaterWalljump"
From: 2
Bottom Right Door
To: 3
Top Right Door

Requires:

"canUnderwaterWalljump"
"canSpaceJumpWaterBounce"
From: 5
Bottom Middle Junction
To: 4
Top Right Ledge Junction

Requires:

"canUnderwaterWalljump"
"canSpaceJumpWaterBounce"
From: 1
Top Sand Entrance
To: 4
Right Item

Notable: true

Jump off the sand and use Underwater Walljumps to enter the maze leading to the Power Bomb location.

Requires:

"Morph"
"canPlayInSand"
"canUnderwaterWalljump"
From: 1
Bottom Left Door
To: 2
Top Right Door

It can be difficult to land on the ledge when the waterline is low. It may be necessary to time the walljump attempts by watching the water level, or by stalling with additional walljumps as the water rises.

Requires:

"canUnderwaterWalljump"
From: 2
Bottom Door
To: 4
Water Level Junction

Requires:

"canUnderwaterWalljump"