The ability to gain height by walljumping underwater against a single wall. The movement requires using the unintuitive behaviour of turning around in water in order to return Samus to a walljump position. Each walljump provides very little height gain so they must be performed very quickly to make progress. This tech assumes Samus has HiJump and only expects gaining about 1 tile of height through consecutive walljumping.
Dependencies: canMidairWiggle, canSuitlessMaridia, canConsecutiveWalljump
From: 4
Underwater Statues Event (locked)
To: 3
Statues Event (locked)
Notable: true Walljump up the elevator room walls without Gravity suit. Space Jump helps once the waterline is reached. Requires: "f_TourianOpen" "canUnderwaterWalljump" |
From: 3
Middle Right Door
To: 9
Junction Below Speed Blocks
Notable: true Requires: "canUnderwaterWalljump" |
From: 8
Bottom Junction
To: 3
Middle Right Door
Notable: true Requires: "canUnderwaterWalljump" |
From: 9
Junction Below Speed Blocks
To: 4
Top Right Door
Notable: true Requires: "canUnderwaterWalljump" |
Requires: "canUnderwaterWalljump" |
Requires: "canUnderwaterWalljump" |
From: 8
Higher Hill Junction
To: 11
Upper Left Ledge Junction
Requires: "canUnderwaterWalljump" |
Requires: "canUnderwaterWalljump" "canSpaceJumpWaterBounce" |
From: 5
Bottom Middle Junction
To: 4
Top Right Ledge Junction
Requires: "canUnderwaterWalljump" "canSpaceJumpWaterBounce" |
From: 1
Top Sand Entrance
To: 4
Right Item
Notable: true Jump off the sand and use Underwater Walljumps to enter the maze leading to the Power Bomb location. Requires: "Morph" "canPlayInSand" "canUnderwaterWalljump" |
It can be difficult to land on the ledge when the waterline is low. It may be necessary to time the walljump attempts by watching the water level, or by stalling with additional walljumps as the water rises. Requires: "canUnderwaterWalljump" |
From: 2
Bottom Door
To: 4
Water Level Junction
Requires: "canUnderwaterWalljump" |