canGateGlitch (Hard)

The ability to open a left-facing blue or green gate from the right, using Missiles or Supers.

Difficulty filter

Strats ()

From: 3
Bottom Right Door
To: 1
Top Left Door

Requires:

"h_canBlueGateGlitch"
From: 3
Right Door
To: 3
Right Door

Notable: true

Charge a spark along the bottom of Double Chamber and use it to spark through the right side door. Requires opening the door and shutter first.

Requires:

"HiJump"
{
  "or": [
    "SpaceJump",
    "Grapple"
  ]
}
{
  "or": [
    {
      "obstaclesCleared": [
        "A"
      ]
    },
    "Wave",
    {
      "and": [
        "h_canHeatedBlueGateGlitch",
        {
          "heatFrames": 60
        }
      ]
    }
  ]
}
{
  "or": [
    {
      "and": [
        "canTrickyDashJump",
        "canWalljump"
      ]
    },
    "SpaceJump"
  ]
}
{
  "canShineCharge": {
    "usedTiles": 28,
    "gentleUpTiles": 3,
    "gentleDownTiles": 3,
    "openEnd": 0
  }
}
{
  "heatFrames": 780
}
{
  "shinespark": {
    "frames": 57
  }
}

Exit condition:

{
  "leaveWithSpark": {}
}

Clears obstacles: A

From: 4
Item
To: 1
Top Left Door

Requires:

{
  "heatFrames": 250
}
"h_canHeatedBlueGateGlitch"

Clears obstacles: A

From: 3
Bottom Left Door
To: 2
Middle Left Door

Requires:

"Morph"
{
  "heatFrames": 260
}
"h_canHeatedBlueGateGlitch"

Clears obstacles: A

From: 5
Middle Junction (Ledge Right of Morph Tunnel)
To: 2
Middle Left Door

Requires:

"Morph"
{
  "heatFrames": 150
}
"h_canHeatedBlueGateGlitch"

Clears obstacles: A

From: 5
Middle Junction (Ledge Right of Morph Tunnel)
To: 2
Middle Left Door

Requires:

"Morph"
{
  "heatFrames": 150
}
"h_canHeatedBlueGateGlitch"

Exit condition:

{
  "leaveWithRunway": {
    "length": 11,
    "openEnd": 0,
    "gentleDownTiles": 4
  }
}

Clears obstacles: A

From: 5
Bottom Floating Platform Junction
To: 5
Bottom Floating Platform Junction

Requires:

{
  "heatFrames": 135
}
"h_canHeatedBlueGateGlitch"

Clears obstacles: A

From: 5
Bottom Floating Platform Junction
To: 5
Bottom Floating Platform Junction

Notable: true

Farm before, during, and after the gate glitch in order to open the gate without wasting ammo or Energy.

Requires:

{
  "heatFrames": 300
}
"canGateGlitch"
{
  "or": [
    {
      "ammo": {
        "type": "Missile",
        "count": 1
      }
    },
    {
      "ammo": {
        "type": "Super",
        "count": 1
      }
    }
  ]
}

Clears obstacles: A

From: 2
Right Door
To: 3
Junction Left of Green Gate

Requires:

{
  "or": [
    "h_canGreenGateGlitch",
    {
      "obstaclesCleared": [
        "A"
      ]
    }
  ]
}

Clears obstacles: A

From: 2
Right Door
To: 2
Right Door

Requires:

{
  "or": [
    "h_canHeatedGreenGateGlitch",
    {
      "obstaclesCleared": [
        "A"
      ]
    }
  ]
}
{
  "enemyDamage": {
    "enemy": "Ripper 2 (red)",
    "type": "contact",
    "hits": 2
  }
}

Exit condition:

{
  "leaveWithRunway": {
    "length": 29,
    "openEnd": 1
  }
}
From: 2
Right Door
To: 3
Junction Left of Green Gate

Requires:

"h_canNavigateHeatRooms"
{
  "or": [
    "h_canHeatedGreenGateGlitch",
    {
      "obstaclesCleared": [
        "A"
      ]
    }
  ]
}
{
  "heatFrames": 100
}

Clears obstacles: A

From: 2
Right Door
To: 1
Left Door

Requires:

{
  "or": [
    "h_canGreenGateGlitch",
    {
      "obstaclesCleared": [
        "A"
      ]
    }
  ]
}

Clears obstacles: A