A tech that involves mid-air morphing to place a bomb or Power Bomb, then mid-air unmorphing to briefly hover above the bomb, in order to use the bomb blast to go just a bit higher than max jump height.
From: 1
Bottom Left Door
To: 3
Hidden Ceiling Item
Reveal the item and then setup to jump into an IBJ. As Samus starts falling, unmorph to extend Samus' hitbox high enough to reach the item after bouncing on the bomb. Requires: "canCrouchJump" "canMidAirMorph" "canJumpIntoIBJ" "canUnmorphBombBoost" |
Notable: true Uses a bomb boost at the end of a mid-air SpringBall jump. Also requires a crouchjump and downgrab to complete the maneuver. Requires: "canSpringBallJumpMidAir" "canUnmorphBombBoost" "h_canCrouchJumpDownGrab" { "heatFrames": 800 } |
From: 1
Left Door
To: 2
Right Door
Notable: true Cross the Pillar Room with Bombs and minimal damage. Some acid damage is expected, but any mistakes greatly increases the time spent in acid. Entrance condition: { "comeInRunning": { "minTiles": 1, "speedBooster": "any" } } Requires: "h_canUseMorphBombs" "canWallJumpInstantMorph" "canInsaneJump" "canResetFallSpeed" "canUnmorphBombBoost" "canSuitlessLavaDive" { "heatFrames": 1320 } { "acidFrames": 128 } |
From: 2
Right Door
To: 1
Left Door
Notable: true Cross the Pillar Room with Bombs and minimal damage. Some acid damage is expected, but any mistakes greatly increases the time spent in acid. Entrance condition: { "comeInRunning": { "minTiles": 3, "speedBooster": "any" } } Requires: "h_canUseMorphBombs" "canWallJumpInstantMorph" "canInsaneJump" "canResetFallSpeed" "canUnmorphBombBoost" "canHBJ" "canSuitlessLavaDive" { "heatFrames": 1320 } { "acidFrames": 128 } |
From: 2
Right Door
To: 4
Top Right Ledge Junction
Notable: true Use the bomb boost as Samus is going through the doorway, then spring ball after breaking the water, then ibj or use an unmorph bomb boost. Entrance condition: { "comeInWithBombBoost": {} } Requires: "h_canSpringBallBombJump" "canCrossRoomJumpIntoWater" { "or": [ "h_canJumpIntoIBJ", "canUnmorphBombBoost" ] } |
From: 3
Middle Right Door
To: 4
Top Right Door
Requires: "canTrickyUseFrozenEnemies" "HiJump" "canSpringBallJumpMidAir" "canUnmorphBombBoost" |
It may be necessary to turn off Gravity Suit in order have more time to jump and morph underwater. Requires: "Morph" "Gravity" { "or": [ "canWalljump", "HiJump", "h_canIBJ", "canGravityJump", "h_canSpringBallBombJump", "canSpringBallJumpMidAir", "SpaceJump", { "and": [ "canUnmorphBombBoost", "canTrickyJump" ] } ] } |