can3HighWallMidAirMorph (Expert)

Getting up into a morph passage from a 3-tile-high space by mid-air morphing off of a wall jump. This is easier from an opposite wall. After the wall jump, continue holding jump in order to only need to press down a single time to morph.

Dependencies: canTrivialMidAirMorph, canMidAirMorph, canDisableEquipment, canPreciseWalljump, canWallJumpInstantMorph

Difficulty filter

Strats ()

From: 3
Top Right Door
To: 2
Bottom Left Door

Overload PLMs using the scroll block at the top of the stairs immediately in front of the bomb blocks. Reach the bottom and pass through the bomb blocks while still in G-mode.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

{
  "or": [
    "h_canArtificialMorphSpringBall",
    "h_canArtificialMorphBombs",
    {
      "and": [
        "Morph",
        "h_canFourTileJumpMorph"
      ]
    }
  ]
}
From: 3
Top Right Door
To: 4
Middle Right Door

Overload PLMs using the scroll block at the top of the stairs immediately in front of the bomb blocks. Fall down to the lower bomb blocks while still in G-mode Morph.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

{
  "or": [
    "h_canArtificialMorphSpringBall",
    "h_canArtificialMorphBombs",
    {
      "and": [
        "Morph",
        "h_canFourTileJumpMorph"
      ]
    }
  ]
}
From: 3
Top Right Door
To: 6
Main Junction

Overload PLMs using the scroll block at the top of the stairs next to the bomb blocks.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

{
  "or": [
    "h_canArtificialMorphSpringBall",
    "h_canArtificialMorphBombs",
    {
      "and": [
        "Morph",
        "h_canFourTileJumpMorph"
      ]
    }
  ]
}
From: 4
Middle Right Door
To: 2
Bottom Left Door

Overload PLMs using the scroll block at the top of the stairs next to the bomb blocks. Fall down and pass through bomb wall at the bottom while still in G-mode.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

{
  "or": [
    "h_canArtificialMorphSpringBall",
    "h_canArtificialMorphBombs",
    {
      "and": [
        "Morph",
        "h_canFourTileJumpMorph"
      ]
    }
  ]
}
From: 4
Middle Right Door
To: 6
Main Junction

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

{
  "or": [
    "h_canArtificialMorphSpringBall",
    "h_canArtificialMorphBombs",
    {
      "and": [
        "Morph",
        "h_canFourTileJumpMorph"
      ]
    }
  ]
}
From: 2
Elevator
To: 2
Elevator

In order to align and place a Power Bomb at the correct pixel, perform a stationary spin jump and hit the ceiling before starting to morph.

Requires:

{
  "or": [
    "canInsaneJump",
    {
      "and": [
        "h_canFourTileJumpMorph",
        "canStationarySpinJump"
      ]
    }
  ]
}
"h_canElevatorCrystalFlash"

Exit condition:

{
  "leaveNormally": {}
}
From: 2
Elevator
To: 2
Elevator

In order to align and place a Power Bomb at the correct pixel, perform a stationary spin jump and hit the ceiling before starting to morph.

Requires:

{
  "or": [
    "canInsaneJump",
    {
      "and": [
        "h_canFourTileJumpMorph",
        "canStationarySpinJump"
      ]
    }
  ]
}
"h_canElevatorCrystalFlash"

Exit condition:

{
  "leaveNormally": {}
}
From: 2
Item
To: 1
Right Door

Requires:

{
  "obstaclesCleared": [
    "A"
  ]
}
"h_canThreeTileJumpMorph"
From: 5
Small Platforms Junction
To: 3
Item

A particularly precise springwall. Aim the walljump at the bottom of the second sloped wall fixture, where it looks like you cant jump off of. Optimize pause timing, use an instant morph, and get a max height springball jump. A delayed wall jump helps.

Requires:

{
  "notable": "Springwall"
}
"HiJump"
"h_canTrickySpringwall"
"canPreciseWalljump"
"can3HighWallMidAirMorph"
From: 5
Golden Torizo
To: 4
Hidden Right Item

Walljump up to reach the left ledge below the bomb blocks then perform an instant morph to place a bomb. Walljump up a second time and again instant morph off that left ledge to enter the 1 tile hole created by the bomb.

Requires:

"h_canNavigateHeatRooms"
"h_canUseMorphBombs"
"can3HighWallMidAirMorph"
"canConsecutiveWalljump"
{
  "heatFrames": 1100
}
From: 2
Bottom Left Door
To: 6
Junction Behind Fune

A paricularly precise mid-air morph can get up and over the Fune without damage. Stand a half tile away from the Fune when jump morphing for a higher ceiling. It's a 2.5 tile high mid air morph. It can be performed similar to how a 2 or 3 tile high morph is performed.

Requires:

{
  "notable": "Morph Over the Fune"
}
{
  "noFlashSuit": {}
}
"h_canFourTileJumpMorph"
"canTrickyJump"
{
  "or": [
    "canInsaneJump",
    {
      "enemyDamage": {
        "enemy": "Fune",
        "type": "fireball",
        "hits": 1
      }
    }
  ]
}
From: 1
Top Sand Entrance
To: 4
Right Item

Walljump up and instant morph with exact timing and positioning so as to enter the Power Bomb location through the maze's exit.

Requires:

{
  "notable": "Insane Walljump Morph"
}
"canSuitlessMaridia"
"canConsecutiveWalljump"
"canPlayInSand"
"HiJump"
"canInsaneWalljump"
"can3HighWallMidAirMorph"
From: 3
Top Left - Left Item
To: 6
Junction Between Items

Requires:

"h_canThreeTileJumpMorph"
From: 5
Morph Tunnel Junction
To: 6
Junction Between Items

Requires:

{
  "or": [
    "h_canFourTileJumpMorph",
    {
      "and": [
        "canPreciseWalljump",
        "canWallJumpInstantMorph"
      ]
    }
  ]
}
From: 6
Junction Between Items
To: 3
Top Left - Left Item

Requires:

"h_canThreeTileJumpMorph"
From: 2
Right Door
To: 3
Junction Left of Morph Tunnel

Requires:

"h_canThreeTileJumpMorph"
{
  "obstaclesCleared": [
    "A"
  ]
}