Use X-Ray to pause time until invulnerability frames are finished. Combine with Plasma Beam to repeatedly damage enemies with one fired shot, called Microwave. If used while inside an enemy projectile or thorns, i-frames will be restarted but no damage will be taken.
From: 3
Bottom Left Door
To: 6
Junction (Right of Tunnel)
Maintain i-frames by using X-Ray whenever a thorn would deal damage. Move by alternating between X-Ray turnarounds and normal turnarounds. Simply crouch again following any accidental X-Ray Standups. Requires: { "notable": "Spikeway X-Ray Wiggle" } "canXRayWaitForIFrames" "canXRayTurnaround" { "thornHits": 1 } |
From: 6
Junction (Right of Tunnel)
To: 3
Bottom Left Door
Maintain i-frames by using X-Ray whenever a thorn would deal damage. Move by alternating between X-Ray turnarounds and normal turnarounds. Simply crouch again following any accidental X-Ray Standups. Requires: { "notable": "Spikeway X-Ray Wiggle" } "canXRayWaitForIFrames" "canXRayTurnaround" { "thornHits": 1 } |
From: 1
Top Right Door
To: 2
Bottom Door
Use the Plasma Special Beam Attack to kill Spore Spawn from above. Stand in the middle of the second lowest platform above Spore Spawn, facing left and crouched. Then use Xray to kill Spore Spawn in 1 cycle. Requires: { "notable": "Plasma SBA Kill from Above" } "Plasma" "canSpecialBeamAttack" { "ammo": { "type": "PowerBomb", "count": 1 } } "canXRayWaitForIFrames" Clears obstacles: f_DefeatedSporeSpawn |
From: 3
Metal Pirates Junction
To: 3
Metal Pirates Junction
Requires: "Charge" "Plasma" { "or": [ { "and": [ { "or": [ "canDodgeWhileShooting", { "enemyDamage": { "enemy": "Space Pirate (fighting)", "type": "contact", "hits": 2 } } ] }, { "or": [ "Ice", "Wave" ] }, { "heatFramesWithEnergyDrops": { "frames": 700, "drops": [ { "enemy": "Space Pirate (fighting)", "count": 12 } ] } } ] }, { "and": [ { "or": [ "canDodgeWhileShooting", { "enemyDamage": { "enemy": "Space Pirate (fighting)", "type": "contact", "hits": 2 } } ] }, "Ice", "Wave", { "heatFramesWithEnergyDrops": { "frames": 450, "drops": [ { "enemy": "Space Pirate (fighting)", "count": 12 } ] } } ] }, { "and": [ { "or": [ "canDodgeWhileShooting", { "enemyDamage": { "enemy": "Space Pirate (fighting)", "type": "contact", "hits": 2 } } ] }, { "heatFramesWithEnergyDrops": { "frames": 950, "drops": [ { "enemy": "Space Pirate (fighting)", "count": 12 } ] } } ] }, { "and": [ "canXRayWaitForIFrames", { "heatFramesWithEnergyDrops": { "frames": 210, "drops": [ { "enemy": "Space Pirate (fighting)", "count": 6 } ] } }, { "heatFramesWithEnergyDrops": { "frames": 210, "drops": [ { "enemy": "Space Pirate (fighting)", "count": 6 } ] } } ] } ] } { "partialRefill": { "type": "Energy", "limit": 99 } } { "partialRefill": { "type": "Super", "limit": 1 } } Clears obstacles: A |
Attack Phantoon with one or two Missile shots, then fire a charged Plasma shot when it comes back around; use X-Ray repeatedly while the charged Plasma shot is in contact with Phantoon, to wait out Phantoon's i-frames, making it possible to kill in one cycle. Note that using a charged Plasma shot initially (without first using Missiles) would cause Phantoon to immediately close its eye and not take any more damage during that cycle. Requires: "Charge" "Plasma" { "or": [ { "ammo": { "type": "Missile", "count": 1 } }, { "and": [ { "resourceCapacity": [ { "type": "Missile", "count": 1 } ] }, { "or": [ "canTrickyJump", { "enemyDamage": { "enemy": "Phantoon", "type": "flame", "hits": 1 } } ] } ] } ] } "canXRayWaitForIFrames" { "or": [ "canTrickyDodgeEnemies", { "and": [ "canDodgeWhileShooting", { "enemyDamage": { "enemy": "Phantoon", "type": "flame", "hits": 2 } }, { "enemyDamage": { "enemy": "Phantoon", "type": "contact", "hits": 2 } } ] }, { "and": [ "canTrickyJump", { "enemyDamage": { "enemy": "Phantoon", "type": "flame", "hits": 1 } }, { "enemyDamage": { "enemy": "Phantoon", "type": "contact", "hits": 1 } } ] } ] } |
Requires: "h_canNavigateUnderwater" "Charge" "Plasma" "canXRayWaitForIFrames" Clears obstacles: f_DefeatedBotwoon |
Requires: { "notable": "Back-Side Fight with Charge and Wave" } "h_canNavigateUnderwater" "Charge" "Plasma" "Wave" "canXRayWaitForIFrames" Clears obstacles: f_DefeatedBotwoon |
Wait for Botwoon to spawn then use a Plasma Special Beam Attack. Use XRay to slow time and watch for a particle to overlap Botwoons head, then proceed to Microwave. Requires: { "notable": "Back-Side Plasma Shield Microwave" } "h_canNavigateUnderwater" "canSpecialBeamAttack" "Plasma" "canXRayWaitForIFrames" { "ammo": { "type": "PowerBomb", "count": 2 } } Clears obstacles: f_DefeatedBotwoon |
Stand on the appropriate pixel for shooting diagonally through the wall and use the microwave trick to defeat Botwoon. Using angle up, it is where Samus' front foot is on the seam in the floor. There is not proper spacing for landing an angle down shot and xraying. Waiting for Botwoon to peak their head through the wall works too but is less safe. Requires: { "notable": "Back-Side Magic Pixel Beam Fight" } "h_canNavigateUnderwater" "Charge" "Plasma" "canXRayWaitForIFrames" Clears obstacles: f_DefeatedBotwoon |
Fire a charged Plasma shot, then use X-Ray repeatedly while the shot is in contact with Draygon, to wait out Draygon's i-frames. It is possible to one-cycle, which is easiest with a full beam, alternatively, it is possible to Morph under the swoop and two-cycle it. Note that if Samus is crouched when Draygon dies, she will stand up; this can be used to see when the fight has ended. Requires: "h_canNavigateUnderwater" { "or": [ { "and": [ "canTrickyDodgeEnemies", { "or": [ "Gravity", "canInsaneJump", { "enemyDamage": { "enemy": "Draygon", "type": "turretProjectile", "hits": 1 } } ] } ] }, "h_canBreakThreeDraygonTurrets" ] } "canXRayWaitForIFrames" "Charge" "Plasma" { "or": [ "canTrickyDodgeEnemies", "Morph", { "and": [ "Ice", "Wave" ] }, { "enemyDamage": { "enemy": "Draygon", "type": "contact", "hits": 1 } } ] } Clears obstacles: f_DefeatedDraygon |
Kill the Pirates fast enough that they won't attack, or shoot them from below with Wave. Requires: { "or": [ "Wave", "ScrewAttack", { "and": [ "Plasma", "canXRayWaitForIFrames" ] }, { "enemyKill": { "enemies": [ [ "Tourian Space Pirate (all)", "Tourian Space Pirate (all)", "Tourian Space Pirate (all)" ], [ "Tourian Space Pirate (all)", "Tourian Space Pirate (all)", "Tourian Space Pirate (all)" ] ], "explicitWeapons": [ "Missile", "Super", "Ice+Plasma" ] } } ] } Clears obstacles: A |
Kill the Pirates fast enough that they won't attack, or shoot them from above with Wave. Requires: { "or": [ "Wave", "ScrewAttack", { "and": [ "Plasma", "canXRayWaitForIFrames" ] }, { "enemyKill": { "enemies": [ [ "Tourian Space Pirate (all)", "Tourian Space Pirate (all)" ], [ "Tourian Space Pirate (all)", "Tourian Space Pirate (all)" ], [ "Tourian Space Pirate (all)" ] ], "explicitWeapons": [ "Missile", "Super", "Ice+Plasma" ] } } ] } Clears obstacles: A |