Spore Spawn Room

Room ID: 57

Wiki
Difficulty filter

From: 1
Top Right Door
To: 1
Top Right Door

Exit condition:

{
  "leaveWithRunway": {
    "length": 8,
    "openEnd": 1
  }
}
From: 1
Top Right Door
To: 1
Top Right Door

Requires:

"h_canCrystalFlash"
From: 1
Top Right Door
To: 2
Bottom Door

Requires:

{
  "or": [
    "f_DefeatedSporeSpawn",
    {
      "obstaclesCleared": [
        "f_DefeatedSporeSpawn"
      ]
    }
  ]
}
From: 1
Top Right Door
To: 2
Bottom Door

Prepare an extended Moondance and wait for SporeSpawn to move to a side. In quick succession, Moonfall, turn left, and turn right while holding a spin break button to clip down into the fight arena.

Entrance condition:

{
  "comeInWithStoredFallSpeed": {
    "fallSpeedInTiles": 2
  }
}

Requires:

{
  "notable": "Moondance Clip"
}
"canFreeFallClip"
{
  "enemyDamage": {
    "enemy": "Spore Spawn",
    "type": "contact",
    "hits": 1
  }
}
From: 2
Bottom Door
To: 1
Top Right Door

Requires:

{
  "or": [
    "f_DefeatedSporeSpawn",
    {
      "obstaclesCleared": [
        "f_DefeatedSporeSpawn"
      ]
    }
  ]
}
From: 2
Bottom Door
To: 2
Bottom Door

Entrance condition:

{
  "comeInWithSpark": {},
  "comesThroughToilet": "any"
}

Requires:

{
  "shinespark": {
    "frames": 16,
    "excessFrames": 16
  }
}

Clears obstacles: door_2

From: 2
Bottom Door
To: 2
Bottom Door

Entrance condition:

{
  "comeInWithSpark": {},
  "comesThroughToilet": "any"
}

Requires:

{
  "or": [
    "f_DefeatedSporeSpawn",
    {
      "obstaclesCleared": [
        "f_DefeatedSporeSpawn"
      ]
    }
  ]
}
{
  "shinespark": {
    "frames": 3,
    "excessFrames": 3
  }
}

Clears obstacles: door_2

From: 2
Bottom Door
To: 2
Bottom Door

Requires:

"h_canCrystalFlash"
From: 2
Bottom Door
To: 2
Bottom Door

Requires:

"Charge"
{
  "or": [
    {
      "and": [
        "Ice",
        "Wave"
      ]
    },
    {
      "and": [
        "Ice",
        "Spazer"
      ]
    },
    {
      "and": [
        "Spazer",
        "Wave"
      ]
    },
    {
      "and": [
        "canBePatient",
        {
          "or": [
            "Ice",
            "Wave",
            "Spazer"
          ]
        }
      ]
    },
    "Plasma",
    "canBeVeryPatient"
  ]
}

Clears obstacles: f_DefeatedSporeSpawn

From: 2
Bottom Door
To: 2
Bottom Door

Requires:

{
  "resourceCapacity": [
    {
      "type": "Missile",
      "count": 1
    }
  ]
}
{
  "or": [
    "canDodgeWhileShooting",
    "canBePatient"
  ]
}

Clears obstacles: f_DefeatedSporeSpawn

From: 2
Bottom Door
To: 2
Bottom Door

Spore Spawn's pollen does not drop Supers. The fight requires 4 Supers, where many misses could lead to a softlock.

Requires:

{
  "or": [
    "canDodgeWhileShooting",
    {
      "resourceCapacity": [
        {
          "type": "Missile",
          "count": 1
        }
      ]
    },
    {
      "ammo": {
        "type": "Super",
        "count": 2
      }
    }
  ]
}
{
  "ammo": {
    "type": "Super",
    "count": 4
  }
}

Clears obstacles: f_DefeatedSporeSpawn

{
  "$schema": "../../../schema/m3-room.schema.json",
  "id": 57,
  "name": "Spore Spawn Room",
  "area": "Brinstar",
  "subarea": "Green",
  "playable": true,
  "roomAddress": "0x79DC7",
  "roomEnvironments": [
    {
      "heated": false
    }
  ],
  "nodes": [
    {
      "id": 1,
      "name": "Top Right Door",
      "nodeType": "door",
      "nodeSubType": "blue",
      "nodeAddress": "0x0018e4a",
      "doorOrientation": "right",
      "doorEnvironments": [
        {
          "physics": "air"
        }
      ]
    },
    {
      "id": 2,
      "name": "Bottom Door",
      "nodeType": "door",
      "nodeSubType": "grey",
      "nodeAddress": "0x0018e56",
      "doorOrientation": "down",
      "doorEnvironments": [
        {
          "physics": "air"
        }
      ],
      "locks": [
        {
          "name": "Spore Spawn Gray Lock",
          "lockType": "bossFight",
          "unlockStrats": [
            {
              "name": "Base",
              "notable": false,
              "requires": [
                {
                  "or": [
                    "f_DefeatedSporeSpawn",
                    {
                      "obstaclesCleared": [
                        "f_DefeatedSporeSpawn"
                      ]
                    }
                  ]
                }
              ]
            }
          ]
        }
      ]
    }
  ],
  "enemies": [
    {
      "id": "e1",
      "groupName": "Spore Spawn",
      "enemyName": "Spore Spawn",
      "quantity": 1,
      "homeNodes": [
        2
      ],
      "stopSpawn": [
        "f_DefeatedSporeSpawn"
      ]
    }
  ],
  "links": [
    {
      "from": 1,
      "to": [
        {
          "id": 1
        },
        {
          "id": 2
        }
      ]
    },
    {
      "from": 2,
      "to": [
        {
          "id": 1
        },
        {
          "id": 2
        }
      ]
    }
  ],
  "strats": [
    {
      "id": 1,
      "link": [
        1,
        1
      ],
      "name": "Leave With Runway",
      "requires": [],
      "exitCondition": {
        "leaveWithRunway": {
          "length": 8,
          "openEnd": 1
        }
      },
      "flashSuitChecked": true
    },
    {
      "id": 2,
      "link": [
        1,
        1
      ],
      "name": "Crystal Flash",
      "requires": [
        "h_canCrystalFlash"
      ],
      "flashSuitChecked": true
    },
    {
      "id": 10,
      "link": [
        1,
        2
      ],
      "name": "Base",
      "requires": [
        {
          "or": [
            "f_DefeatedSporeSpawn",
            {
              "obstaclesCleared": [
                "f_DefeatedSporeSpawn"
              ]
            }
          ]
        }
      ],
      "flashSuitChecked": true
    },
    {
      "id": 3,
      "link": [
        1,
        2
      ],
      "name": "Moondance Clip",
      "entranceCondition": {
        "comeInWithStoredFallSpeed": {
          "fallSpeedInTiles": 2
        }
      },
      "requires": [
        {
          "notable": "Moondance Clip"
        },
        "canFreeFallClip",
        {
          "enemyDamage": {
            "enemy": "Spore Spawn",
            "type": "contact",
            "hits": 1
          }
        }
      ],
      "note": [
        "Prepare an extended Moondance and wait for SporeSpawn to move to a side.",
        "In quick succession, Moonfall, turn left, and turn right while holding a spin break button to clip down into the fight arena."
      ],
      "devNote": [
        "Even though the fight is active, node 2 can freely enter the fight or leave the room.",
        "FIXME: A different exact fall speed value changes the movements needed for the clip."
      ]
    },
    {
      "id": 9,
      "link": [
        2,
        1
      ],
      "name": "Base",
      "requires": [
        {
          "or": [
            "f_DefeatedSporeSpawn",
            {
              "obstaclesCleared": [
                "f_DefeatedSporeSpawn"
              ]
            }
          ]
        }
      ],
      "flashSuitChecked": true
    },
    {
      "id": 5,
      "link": [
        2,
        2
      ],
      "name": "Shinespark",
      "entranceCondition": {
        "comeInWithSpark": {},
        "comesThroughToilet": "any"
      },
      "requires": [
        {
          "shinespark": {
            "frames": 16,
            "excessFrames": 16
          }
        }
      ],
      "devNote": "This strat is not useful in-room, but can satisfy a strat in the room before with an exit shinespark.",
      "clearsObstacles": [
        "door_2"
      ]
    },
    {
      "id": 6,
      "link": [
        2,
        2
      ],
      "name": "Shinespark, Spore Spawn Dead",
      "entranceCondition": {
        "comeInWithSpark": {},
        "comesThroughToilet": "any"
      },
      "requires": [
        {
          "or": [
            "f_DefeatedSporeSpawn",
            {
              "obstaclesCleared": [
                "f_DefeatedSporeSpawn"
              ]
            }
          ]
        },
        {
          "shinespark": {
            "frames": 3,
            "excessFrames": 3
          }
        }
      ],
      "devNote": "This strat is not useful in-room, but can satisfy a strat in the room before with an exit shinespark.",
      "clearsObstacles": [
        "door_2"
      ]
    },
    {
      "id": 7,
      "link": [
        2,
        2
      ],
      "name": "Crystal Flash",
      "requires": [
        "h_canCrystalFlash"
      ],
      "flashSuitChecked": true
    },
    {
      "id": 11,
      "link": [
        2,
        2
      ],
      "name": "Charge",
      "requires": [
        "Charge",
        {
          "or": [
            {
              "and": [
                "Ice",
                "Wave"
              ]
            },
            {
              "and": [
                "Ice",
                "Spazer"
              ]
            },
            {
              "and": [
                "Spazer",
                "Wave"
              ]
            },
            {
              "and": [
                "canBePatient",
                {
                  "or": [
                    "Ice",
                    "Wave",
                    "Spazer"
                  ]
                }
              ]
            },
            "Plasma",
            "canBeVeryPatient"
          ]
        }
      ],
      "setsFlags": [
        "f_DefeatedSporeSpawn"
      ],
      "clearsObstacles": [
        "f_DefeatedSporeSpawn"
      ]
    },
    {
      "id": 12,
      "link": [
        2,
        2
      ],
      "name": "Missiles",
      "requires": [
        {
          "resourceCapacity": [
            {
              "type": "Missile",
              "count": 1
            }
          ]
        },
        {
          "or": [
            "canDodgeWhileShooting",
            "canBePatient"
          ]
        }
      ],
      "setsFlags": [
        "f_DefeatedSporeSpawn"
      ],
      "devNote": "No ammo count because Missiles are farmable here.",
      "clearsObstacles": [
        "f_DefeatedSporeSpawn"
      ]
    },
    {
      "id": 13,
      "link": [
        2,
        2
      ],
      "name": "Supers",
      "requires": [
        {
          "or": [
            "canDodgeWhileShooting",
            {
              "resourceCapacity": [
                {
                  "type": "Missile",
                  "count": 1
                }
              ]
            },
            {
              "ammo": {
                "type": "Super",
                "count": 2
              }
            }
          ]
        },
        {
          "ammo": {
            "type": "Super",
            "count": 4
          }
        }
      ],
      "setsFlags": [
        "f_DefeatedSporeSpawn"
      ],
      "note": "Spore Spawn's pollen does not drop Supers. The fight requires 4 Supers, where many misses could lead to a softlock.",
      "clearsObstacles": [
        "f_DefeatedSporeSpawn"
      ]
    },
    {
      "link": [
        1,
        1
      ],
      "name": "Base (Unlock Door)",
      "requires": [],
      "unlocksDoors": [
        {
          "types": [
            "ammo"
          ],
          "requires": []
        }
      ]
    },
    {
      "link": [
        1,
        1
      ],
      "name": "Base (Come In Normally)",
      "entranceCondition": {
        "comeInNormally": {}
      },
      "requires": []
    },
    {
      "link": [
        2,
        2
      ],
      "name": "Base (Unlock Door)",
      "requires": [],
      "unlocksDoors": [
        {
          "types": [
            "ammo"
          ],
          "requires": []
        }
      ]
    },
    {
      "link": [
        2,
        2
      ],
      "name": "Base (Come In Normally)",
      "entranceCondition": {
        "comeInNormally": {}
      },
      "requires": [],
      "clearsObstacles": [
        "door_2"
      ]
    }
  ],
  "nextStratId": 14,
  "notables": [
    {
      "id": 1,
      "name": "Moondance Clip",
      "note": [
        "Prepare an extended Moondance and wait for SporeSpawn to move to a side.",
        "In quick succession, Moonfall, turn left, and turn right while holding a spin break button to clip down into the fight arena."
      ]
    }
  ],
  "nextNotableId": 2,
  "obstacles": [
    {
      "id": "door_2",
      "name": "door_2"
    },
    {
      "id": "f_DefeatedSporeSpawn",
      "name": "f_DefeatedSporeSpawn"
    }
  ]
}