Room ID: 158
Exit condition: { "leaveWithRunway": { "length": 1, "openEnd": 1 } } |
Exit condition: { "leaveSpinning": { "remoteRunway": { "length": 9, "openEnd": 1 } } } |
Exit condition: { "leaveWithMockball": { "remoteRunway": { "length": 7, "openEnd": 1 }, "landingRunway": { "length": 1, "openEnd": 1 } } } |
Exit condition: { "leaveWithSpringBallBounce": { "remoteRunway": { "length": 5, "openEnd": 1 }, "landingRunway": { "length": 1, "openEnd": 1 }, "movementType": "uncontrolled" } } |
Exit condition: { "leaveSpaceJumping": { "remoteRunway": { "length": 5, "openEnd": 0 } } } |
Requires: "Charge" { "enemyKill": { "enemies": [ [ "Phantoon" ] ], "explicitWeapons": [ "Charge" ] } } |
No ammo count because Missiles are farmable here. Requires: { "resourceCapacity": [ { "type": "Missile", "count": 1 } ] } { "enemyKill": { "enemies": [ [ "Phantoon" ] ], "explicitWeapons": [ "Missile" ] } } |
No ammo count because Supers are farmable here. Requires: { "resourceCapacity": [ { "type": "Super", "count": 1 } ] } { "enemyKill": { "enemies": [ [ "Phantoon" ] ], "explicitWeapons": [ "Super" ] } } |
Requires: "h_canCrystalFlash" |
Requires: { "not": "f_DefeatedPhantoon" } "canRiskPermanentLossOfAccess" Exit condition: { "leaveWithGModeSetup": {} } |
Requires: { "enemyDamage": { "enemy": "Phantoon", "type": "contact", "hits": 1 } } { "not": "f_DefeatedPhantoon" } "canRiskPermanentLossOfAccess" |
{ "$schema": "../../../schema/m3-room.schema.json", "id": 158, "name": "Phantoon's Room", "area": "Wrecked Ship", "subarea": "Main", "roomAddress": "0x7CD13", "roomEnvironments": [ { "heated": false } ], "nodes": [ { "id": 1, "name": "Left Door", "nodeType": "door", "nodeSubType": "gray", "nodeAddress": "0x001a2c4", "doorOrientation": "left", "doorEnvironments": [ { "physics": "air" } ], "locks": [ { "name": "Phantoon Room Gray Lock (to Basement)", "lockType": "gameFlag", "unlockStrats": [ { "name": "Base", "requires": [ "f_DefeatedPhantoon" ] } ] } ] } ], "enemies": [ { "id": "e1", "groupName": "Phantoon", "enemyName": "Phantoon", "quantity": 1, "homeNodes": [ 1 ], "stopSpawn": [ "f_DefeatedPhantoon" ] } ], "links": [ { "from": 1, "to": [ { "id": 1 } ] } ], "strats": [ { "id": 1, "link": [ 1, 1 ], "name": "Leave with Runway", "requires": [], "exitCondition": { "leaveWithRunway": { "length": 1, "openEnd": 1 } } }, { "id": 2, "link": [ 1, 1 ], "name": "Leave Spinning", "requires": [], "exitCondition": { "leaveSpinning": { "remoteRunway": { "length": 9, "openEnd": 1 } } } }, { "id": 3, "link": [ 1, 1 ], "name": "Leave With Mockball", "requires": [], "exitCondition": { "leaveWithMockball": { "remoteRunway": { "length": 7, "openEnd": 1 }, "landingRunway": { "length": 1, "openEnd": 1 } } } }, { "id": 4, "link": [ 1, 1 ], "name": "Leave With Spring Ball Bounce", "requires": [], "exitCondition": { "leaveWithSpringBallBounce": { "remoteRunway": { "length": 5, "openEnd": 1 }, "landingRunway": { "length": 1, "openEnd": 1 }, "movementType": "uncontrolled" } } }, { "id": 5, "link": [ 1, 1 ], "name": "Leave Space Jumping", "requires": [], "exitCondition": { "leaveSpaceJumping": { "remoteRunway": { "length": 5, "openEnd": 0 } } } }, { "id": 11, "link": [ 1, 1 ], "name": "Phantoon Fight (Charge)", "requires": [ "Charge", { "enemyKill": { "enemies": [ [ "Phantoon" ] ], "explicitWeapons": [ "Charge" ] } } ], "setsFlags": [ "f_DefeatedPhantoon" ] }, { "id": 12, "link": [ 1, 1 ], "name": "Phantoon Fight (Missiles)", "requires": [ { "resourceCapacity": [ { "type": "Missile", "count": 1 } ] }, { "enemyKill": { "enemies": [ [ "Phantoon" ] ], "explicitWeapons": [ "Missile" ] } } ], "setsFlags": [ "f_DefeatedPhantoon" ], "note": "No ammo count because Missiles are farmable here." }, { "id": 13, "link": [ 1, 1 ], "name": "Nintendo Power Phantoon", "requires": [ { "resourceCapacity": [ { "type": "Super", "count": 1 } ] }, { "enemyKill": { "enemies": [ [ "Phantoon" ] ], "explicitWeapons": [ "Super" ] } } ], "setsFlags": [ "f_DefeatedPhantoon" ], "note": "No ammo count because Supers are farmable here.", "devNote": "FIXME add tech/energy/item requirements to survive flames." }, { "id": 6, "link": [ 1, 1 ], "name": "Crystal Flash", "requires": [ "h_canCrystalFlash" ], "flashSuitChecked": true }, { "id": 7, "link": [ 1, 1 ], "name": "G-Mode Setup - Get Hit By Phantoon", "requires": [ { "not": "f_DefeatedPhantoon" }, "canRiskPermanentLossOfAccess" ], "exitCondition": { "leaveWithGModeSetup": {} }, "flashSuitChecked": true, "devNote": [ "Not likely to be possible, as it requires canRiskPermanentLossOfAccess and Phantoon alive with the door unlocked." ] }, { "id": 8, "link": [ 1, 1 ], "name": "G-Mode Regain Mobility", "requires": [ { "enemyDamage": { "enemy": "Phantoon", "type": "contact", "hits": 1 } }, { "not": "f_DefeatedPhantoon" }, "canRiskPermanentLossOfAccess" ], "gModeRegainMobility": {}, "flashSuitChecked": true, "note": "Only works when Phantoon opens his eye while on the far left side.", "devNote": "This would only be useful to leave in g-mode." }, { "link": [ 1, 1 ], "name": "Base (Unlock Door)", "requires": [], "unlocksDoors": [ { "types": [ "ammo" ], "requires": [] } ] }, { "link": [ 1, 1 ], "name": "Base (Come In Normally)", "entranceCondition": { "comeInNormally": {} }, "requires": [], "clearsObstacles": [ "door_1" ] } ], "nextStratId": 14, "notables": [], "nextNotableId": 1, "obstacles": [ { "id": "door_1", "name": "door_1" } ] }