In the previous room, gain low-momentum blue speed and jump, bonking the top of the doorway. After the transition, perform a CWJ off the ledge, then fire a shot and speedball through the tunnel.
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 In the previous room, gain low-momentum blue speed and jump, bonking the top of the doorway. After the transition, perform a CWJ off the ledge, then fire a shot and speedball through the tunnel. Entrance condition: {
  "comeInBlueSpinning": {
    "minExtraRunSpeed": "$1.3",
    "maxExtraRunSpeed": "$1.8",
    "unusableTiles": 0
  }
}Requires: {
  "notable": "CWJ Jump Shot Speedball"
}
"canInsaneJump"
"canCWJ"
"canSpeedball"Dev note: Higher speeds could probably also work, but depending on the geometry in the previous room it may require a precise release of jump to avoid bonking the wall above the door.  |