canSpecialBeamAttack (Basic)

A Special Beam Attack (SBA) is activated by equipping Charge and exactly one other beam and selecting Power Bombs. After charging the beam, a power bomb will be consumed, and a beam specific attack will occur.

Difficulty filter

Strats ()

From: 2
Right Door
To: 2
Right Door

Requires:

"Charge"
"Plasma"
"canSpecialBeamAttack"
{
  "ammo": {
    "type": "PowerBomb",
    "count": 1
  }
}

Clears obstacles: A

From: 2
Right Door
To: 3
Top Junction

Notable: true

The elevator can be raised by clipping a shot into the floor, shot while falling with the right amount of vertical speed. This can be done with a Missile, Super, or charged Spazer or Plasma shot, a well positioned angle Spazer shot while crouched, or an or Ice SBA.

Requires:

{
  "or": [
    {
      "ammo": {
        "type": "Missile",
        "count": 1
      }
    },
    {
      "ammo": {
        "type": "Super",
        "count": 1
      }
    },
    "Spazer",
    {
      "and": [
        "Charge",
        "Plasma"
      ]
    },
    {
      "and": [
        "Charge",
        "Ice",
        "canSpecialBeamAttack",
        {
          "ammo": {
            "type": "PowerBomb",
            "count": 1
          }
        }
      ]
    }
  ]
}

Clears obstacles: B

From: 4
Back-Side Botwoon (locked)
To: 6
Back-Side Botwoon (unlocked)

Notable: true

Wait for Botwoon to spawn then use a Plasma Special Beam Attack. Use XRay to slow time and watch for a particle to overlap Botwoons head, then proceed to Microwave.

Requires:

"h_canNavigateUnderwater"
"canSpecialBeamAttack"
"Plasma"
"canXRayWaitForIFrames"
{
  "ammo": {
    "type": "PowerBomb",
    "count": 2
  }
}

Clears obstacles: f_DefeatedBotwoon

From: 2
Right Door
To: 2
Right Door

Wait for Shaktool. If Shaktool's camera is fixed it is possible without Shaktool, by using a Snail (Yard): a Super or any SBA can trigger a Yard to attack.

Requires:

{
  "or": [
    {
      "and": [
        {
          "enemyDamage": {
            "enemy": "Shaktool",
            "type": "contact",
            "hits": 1
          }
        },
        "f_ShaktoolDoneDigging"
      ]
    },
    {
      "and": [
        {
          "enemyDamage": {
            "enemy": "Yard",
            "type": "contact",
            "hits": 1
          }
        },
        "h_ShaktoolCameraFix",
        {
          "or": [
            {
              "ammo": {
                "type": "Super",
                "count": 1
              }
            },
            {
              "and": [
                "canSpecialBeamAttack",
                {
                  "ammo": {
                    "type": "PowerBomb",
                    "count": 1
                  }
                }
              ]
            }
          ]
        }
      ]
    }
  ]
}