Controlling wall jump height and positioning to dodge enemies or to wait for something.
Dependencies: canConsecutiveWalljump
From: 4
Middle Junction (Left of Morph Tunnel)
To: 1
Left Door
After destroying a single bomb block, Samus can spin jump into its spot to quickly escape the acid. To avoid the acid completely, morph quickly at the right height and place a bomb. Requires: { "or": [ "canCarefulJump", { "acidFrames": 35 } ] } "h_canUseMorphBombs" { "or": [ "canTrickyJump", { "and": [ "canCarefulJump", "canBombHorizontally", { "acidFrames": 35 } ] }, { "acidFrames": 100 } ] } { "or": [ { "and": [ "canTrickyJump", "canStaggeredWalljump" ] }, { "and": [ "canCarefulJump", { "acidFrames": 35 } ] }, { "acidFrames": 100 } ] } Clears obstacles: A, B |
Come in gaining blue speed, and chain temporary blue across the room, carefully avoiding the Yapping Maws and minimizing acid damage. After breaking the center bomb blocks, perform staggered walljumps (if available) on the wall to right, to wait for the acid to lower. Then use the runway in the center of the room to gain blue speed and continue chaining temporary blue. Entrance condition: { "comeInGettingBlueSpeed": { "length": 6, "openEnd": 1, "steepUpTiles": 1, "steepDownTiles": 1 } } Requires: { "notable": "Temporary Blue Chains" } "canChainTemporaryBlue" { "acidFrames": 10 } { "or": [ "canStaggeredWalljump", { "acidFrames": 30 } ] } |
From: 13
Central Junction
To: 5
Left Side - Bottom Middle Door (Blocked by Crumble Blocks)
Raise a Zeb to be just below the crumble blocks and blindly freeze it to set up an ice clip to reach the Power Bomb room exit door. Get a bug from the pipe to spawn facing left and freeze it while moving to the ledge below the Hopper room door. While crouched, a spazer or wave beam shot will shoot through the floor in front of Samus. Shoot then immediately jump so that the bug can be frozen at a pixel perfect height, which is higher than where it would typically be frozen (when not needing to preserve a flash suit). Once frozen, wait for the bug to thaw, then blindly follow it to the left without letting it go off camera, which would cause it to despawn. Refreeze it below the crumble blocks, perform a very precise ledge grab onto it, then jump through the crumble block to reach the door, all while carefully avoiding losing the flash suit. Requires: { "notable": "Blind Zeb Ice Clip (Preserve Flash Suit)" } "canStaggeredWalljump" "canCameraManip" "canOffScreenMovement" { "or": [ "Wave", "Spazer" ] } "canInsaneJump" "h_canHighPixelIceClip" |
From: 13
Central Junction
To: 5
Left Side - Bottom Middle Door (Blocked by Crumble Blocks)
Raise a Zeb to be just below the crumble blocks and blindly freeze it to set up an ice clip to reach the Power Bomb room exit door. Get a bug from the pipe to spawn facing left and freeze it while moving to the ledge below the Hopper room door. While crouched, a spazer or wave beam shot will shoot through the floor in front of Samus. The bug must be frozen at a height between where Samus is crouched and where she is standing. Once frozen, somehow track how long until the freeze effect expires, and when the bug will reach the crumble blocks. If the bug is off camera when not frozen, it will despawn. Refreeze the Zeb below the crumble blocks and ice clip up to reach the door. Requires: { "notable": "Zeb Ice Clip" } "canStaggeredWalljump" "canCameraManip" { "or": [ "Wave", "Spazer" ] } "h_canPreciseIceClip" |
Wall jump between the Rippers. Either shoot the block, fall, and quickly climb again, or shoot from the bottom and follow Samus's shot up the tower. Requires: { "notable": "Hero Shot" } "canHeroShot" "canPreciseWalljump" "canStaggeredWalljump" |
King Cac can be killed by scrolling the camera before jumping across. Requires: "canWalljump" "canCarefulJump" { "or": [ "canCameraManip", "canStaggeredWalljump", { "and": [ "canNeutralDamageBoost", { "enemyDamage": { "enemy": "Cacatac", "type": "contact", "hits": 1 } } ] } ] } |
From: 2
Left Side - Top Middle Door
To: 7
Top Right Door
Entrance condition: { "comeInRunning": { "minTiles": 2.4375, "speedBooster": false } } Requires: "canTrickyJump" "canConsecutiveWalljump" "canPreciseWalljump" { "or": [ "canStaggeredWalljump", "ScrewAttack", "canWalljumpWithCharge", { "and": [ "canWallJumpInstantMorph", { "enemyDamage": { "enemy": "Cacatac", "type": "spike", "hits": 1 } } ] } ] } |
From: 2
Left Side - Top Middle Door
To: 7
Top Right Door
Entrance condition: { "comeInRunning": { "minTiles": 4, "speedBooster": false } } Requires: "canCarefulJump" "canConsecutiveWalljump" { "or": [ "canStaggeredWalljump", "ScrewAttack", "canWalljumpWithCharge", { "and": [ "canWallJumpInstantMorph", { "enemyDamage": { "enemy": "Cacatac", "type": "spike", "hits": 1 } } ] } ] } |
From: 2
Left Side - Top Middle Door
To: 7
Top Right Door
Entrance condition: { "comeInRunning": { "minTiles": 5, "speedBooster": "any" } } Requires: "canCarefulJump" "canConsecutiveWalljump" { "or": [ "canStaggeredWalljump", "ScrewAttack", "canWalljumpWithCharge", { "and": [ "canWallJumpInstantMorph", { "enemyDamage": { "enemy": "Cacatac", "type": "spike", "hits": 1 } } ] } ] } |
From: 4
Lava, Left Wall
To: 3
Above Lava Junction
Walljump off of the lower half of the Upper-Left Namihe to cross to the right side wall. Continue Walljumping up from there, waiting for the above flame to pass if it is in the way. Requires: { "notable": "HiJump" } "HiJump" "canSuitlessLavaDive" "canUseEnemies" "canPreciseWalljump" "canStaggeredWalljump" { "heatFrames": 270 } { "lavaFrames": 240 } |
From: 4
Lava, Left Wall
To: 3
Above Lava Junction
Enter the Bottom-Left Namihe by Kagoing inside of it. Wait for a second hit to gain I-Frames and then very quickly walljump up the spikes and across to the right side wall. Requires: { "notable": "HiJumpless Nahime Morph Kago" } "canSuitlessLavaDive" "canInsaneWalljump" "canInsaneJump" "canIframeSpikeJump" "canStaggeredWalljump" "canFastWalljumpClimb" "canUseEnemies" "canKago" { "heatFrames": 510 } { "lavaFrames": 480 } { "enemyDamage": { "enemy": "Namihe", "type": "kago", "hits": 2 } } |
From: 5
Lava, Center Namihe
To: 3
Above Lava Junction
Gravity jump from below the Lowest-Right Namihe. Walljump using the right side wall to reach the top of the lava, avoiding the Namihe fireball. Turning Gravity Suit back on can reduce lava damage, but may make the walljumps more difficult. Requires: "canSuitlessLavaDive" "canGravityJump" "canStaggeredWalljump" { "heatFrames": 290 } { "gravitylessLavaFrames": 230 } { "lavaFrames": 20 } |
Use the bottommost right side namihe to generate a flame and walk with it to the bottommost left namihe head Use a turnaround animation as Samus is hit by the flame to cancel out knockback frames. While invulnerability frames are active, walljump up the spikes either 2 or 3 times and jump accross to catch the middle wall and climb from there. Requires: { "notable": "HiJumpless Dive" } "canSuitlessLavaDive" "canIframeSpikeJump" "canStaggeredWalljump" "canFastWalljumpClimb" "canUseEnemies" "canCameraManip" { "heatFrames": 600 } { "lavaFrames": 500 } { "enemyDamage": { "enemy": "Namihe", "type": "fireball", "hits": 1 } } |
From: 1
Left Door
To: 2
Right Door
Carefully and quickly lure the Gamets to the right door without letting them go off camera. It may help to kill any extra Gamets once they spread apart. Requires: "h_canNavigateUnderwater" { "or": [ { "resourceCapacity": [ { "type": "Super", "count": 1 } ] }, { "obstaclesCleared": [ "A" ] } ] } "canTrickyJump" { "or": [ { "and": [ "Gravity", "SpaceJump" ] }, { "and": [ "HiJump", "canSpaceJumpWaterBounce" ] }, { "and": [ "Gravity", "canPreciseGrapple" ] }, { "and": [ "Gravity", "canStaggeredWalljump", "canInsaneJump" ] }, { "and": [ "HiJump", "canPreciseGrapple", "canInsaneJump" ] }, "canTrickyUseFrozenEnemies" ] } Exit condition: { "leaveWithGModeSetup": {} } Unlocks doors: {"types":["ammo"],"requires":[]} |
From: 3
Junction Left of Green Gate
To: 4
Center Platform Junction
Requires: { "or": [ "Grapple", "SpaceJump", "canResetFallSpeed", { "and": [ "canTrickyJump", "canLateralMidAirMorph" ] }, { "and": [ "Gravity", "canStaggeredWalljump" ] } ] } Resets obstacles: B |
From: 5
Firefleas Bottom Left Platform Junction
To: 7
Fireflea Statue's Claw Junction
This can only be attempted once. Requires: "canStaggeredWalljump" "canCarefulJump" "canHorizontalDamageBoost" { "enemyDamage": { "enemy": "Fireflea", "type": "contact", "hits": 1 } } |
From: 4
Junction Above Bomb Block
To: 2
Right Door
Walljump in place while the acid goes away. Requires: "h_canNavigateHeatRooms" "Morph" "canStaggeredWalljump" { "heatFrames": 660 } |
From: 1
Bottom Left Door
To: 4
G-Mode Junction (Top by Elevator)
Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": false } } Requires: { "or": [ "canTrivialUseFrozenEnemies", { "and": [ "canPreciseWalljump", "canStaggeredWalljump" ] } ] } |
The walljumps are considered to require precision only if the Rippers are not killed Requires: "canPreciseWalljump" "canStaggeredWalljump" |
Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": false } } Requires: { "or": [ "canTrivialUseFrozenEnemies", { "and": [ "canPreciseWalljump", "canStaggeredWalljump" ] } ] } |
Use the grapple block to initiate a Grapple Jump to climb up to the higher level and above the water line. Aiming the Grapple Jump to line up with the one tile hole is difficult and Samus is moving at high speeds. Escaping the water is also difficult as Samus must be standing at the water line when jumping for the next part of the grapple jump. It may be easier to jump out of the water by turning HiJump off. A Grapple Jump can be a spin jump by running briefly before jumping and that can be used to begin Walljumping or Space Jumping. Requires: { "notable": "Grapple Jump" } "canSuitlessMaridia" "canTrickyGrappleJump" "canMidairWiggle" { "or": [ { "enemyDamage": { "enemy": "Menu", "type": "contact", "hits": 1 } }, "SpaceJump", { "and": [ "canConsecutiveWalljump", { "or": [ "ScrewAttack", "canStaggeredWalljump" ] } ] } ] } |
Watch for the water level to start falling to time the jump to escape at its lowest point. Then use SpaceJump to splash on top of the water. Time another jump with the water level or walljump to fully escape the water. Requires: "canSuitlessMaridia" { "or": [ { "and": [ "canSpaceJumpWaterBounce", "canWalljump" ] }, "canSpaceJumpWaterEscape" ] } "HiJump" { "or": [ { "enemyDamage": { "enemy": "Menu", "type": "contact", "hits": 1 } }, "ScrewAttack", "canStaggeredWalljump", "canPseudoScrew" ] } |
The swarm of Menus will attack Samus at the top of the room. Tank them, carefully dodge them, or kill them with Screw or Pseudo Screw. Requires: "Gravity" "canConsecutiveWalljump" { "or": [ "ScrewAttack", "canStaggeredWalljump", "canWalljumpWithCharge", { "enemyDamage": { "enemy": "Menu", "type": "contact", "hits": 1 } } ] } |