Clipping through an enemy by performing an uninterruptible animation while coming into contact with them. These animations include morphing, unmorphing, or performing a turnaround.
Dependencies: canUseEnemies
From: 3
Junction (Left side Pit)
To: 2
Right Door
Freeze the right-most ramp Choot in a way where Samus can climb on top of it and use Space Jump to escape the water. Use a turn around to avoid knockback when making contact with the Choot to better time the use of Ice. Freeze the Choot as far to the right (on its lowest swoop), but this method is less precise than the alternatives. If Samus is inside the Choot when it is frozen, she can continuing moving freely. Jump on top either in spinjump or in Morph Ball Use XRay to standup, clipping partially into the above slope. Use a flately jump to fall out of the wall while still keeping enough height to spacejump on top of the water and escape. Requires: { "notable": "Space Jump Water Escape with Ice and XRay Standup" } { "enemyDamage": { "enemy": "Choot", "type": "contact", "hits": 1 } } "canTrickyUseFrozenEnemies" "Morph" "canXRayStandUp" "canSpaceJumpWaterBounce" "canFlatleyJump" "canKago" |
From: 2
Right Door
To: 3
Top Junction
Start the elevator ride by using Screw Attack or Pseudo Screw in the hole. Kago the elevator to fall back in and hit the elevator again. This is much easier while the elevator is still rising, but can still be done with Morph afterwards. Unless HiJump is owned, this will need to be done once more to get high enough to get to the blue gate. Requires: { "notable": "Screw and Kago to Ride the Elevator" } "canKago" { "or": [ "ScrewAttack", "canPseudoScrew" ] } { "or": [ { "and": [ "HiJump", { "or": [ "canCrouchJump", "canDownGrab" ] } ] }, "canTrickyJump", "Morph" ] } Clears obstacles: B |
From: 1
Top Left Door
To: 2
Bottom Left Door
Enter with a shinecharge, jumping and aiming down and shoot the block. While falling, kill the Zeela or perform a Kago through it. Quickly reach the door below and spark out. Entrance condition: { "comeInShinecharged": { "framesRequired": 165 } } Requires: { "or": [ { "enemyKill": { "enemies": [ [ "Zeela" ] ], "explicitWeapons": [ "Wave", "Spazer", "Plasma", "Missile", "Super" ] } }, { "and": [ "canKago", { "enemyDamage": { "enemy": "Zeela", "type": "contact", "hits": 1 } } ] } ] } "canShinechargeMovementTricky" { "shinespark": { "frames": 4 } } Exit condition: { "leaveWithSpark": {} } Unlocks doors: {"types":["super"],"requires":[]} {"types":["missiles","powerbomb"],"requires":["never"]} |
From: 1
Top Left Door
To: 2
Bottom Left Door
Gain a shinecharging while entering the room, and angle diagonally down to shoot the block. While falling, kill the Zeela or perform a Kago through it. Quickly reach the door below and spark out. Entrance condition: { "comeInShinecharging": { "length": 5, "openEnd": 0 } } Requires: { "or": [ { "enemyKill": { "enemies": [ [ "Zeela" ] ], "explicitWeapons": [ "Wave", "Spazer", "Plasma", "Missile", "Super" ] } }, { "and": [ "canKago", { "enemyDamage": { "enemy": "Zeela", "type": "contact", "hits": 1 } } ] } ] } "canShinechargeMovementTricky" { "shinespark": { "frames": 5 } } Exit condition: { "leaveWithSpark": {} } Unlocks doors: {"types":["super"],"requires":[]} {"types":["missiles","powerbomb"],"requires":["never"]} |
From: 4
Lava, Left Wall
To: 3
Above Lava Junction
Enter the Bottom-Left Namihe by Kagoing inside of it. Wait for a second hit to gain I-Frames and then very quickly walljump up the spikes and across to the right side wall. Requires: { "notable": "HiJumpless Nahime Morph Kago" } "canSuitlessLavaDive" "canInsaneWalljump" "canInsaneJump" "canIframeSpikeJump" "canStaggeredWalljump" "canFastWalljumpClimb" "canUseEnemies" "canKago" { "heatFrames": 510 } { "lavaFrames": 480 } { "enemyDamage": { "enemy": "Namihe", "type": "kago", "hits": 2 } } |
Roll under the top Fune fireball then roll off the edge to avoid the first Boulder. Kill a Fune or use the Boulder for IFrames to get through the tricky section. It is also possible to Kago the Fune to save health compared to taking a Boulder hit. Requires: "Morph" { "or": [ "canTrickyJump", { "ammo": { "type": "PowerBomb", "count": 1 } }, { "ammo": { "type": "Super", "count": 1 } }, { "enemyDamage": { "enemy": "Boulder", "type": "contact", "hits": 1 } }, { "and": [ { "enemyDamage": { "enemy": "Fune", "type": "kago", "hits": 1 } }, "canKago", "canHitbox" ] }, { "and": [ "Ice", "canCarefulJump" ] } ] } |
Morph Kago through the top Spike platform and use the I-Frames to Kago again through the second. Requires: "canKago" "canResetFallSpeed" { "enemyDamage": { "enemy": "Kzan", "type": "contact", "hits": 1 } } { "heatFrames": 180 } |
Requires: "canKago" "Morph" { "spikeHits": 1 } { "heatFrames": 270 } |
From: 5
Junction Below Shot Block
To: 1
Bottom Left Door
Walk into a Spike and then Morph-Kago through the top Spike-Platform. Requires: "canKago" "Morph" "canUseEnemies" { "spikeHits": 1 } { "heatFrames": 250 } Exit condition: { "leaveWithRunway": { "length": 8, "openEnd": 0 } } Unlocks doors: {"types":["missiles"],"requires":[{"heatFrames":50}]} {"types":["super"],"requires":[]} {"types":["powerbomb"],"requires":[{"heatFrames":110}]} |
From: 1
Left Door
To: 2
Item (Behind the Bomb Wall)
Kago into the worker robot and start running away from the wall until the bomb blocks are broken with SpeedBooster. The short charge taps are extremely precise because gaining too much run speed and Samus will exit the robot. Requires: { "notable": "Robot Clip Run-In-Place" } "canMidAirMorph" "canSlowShortCharge" "canKago" { "getBlueSpeed": { "usedTiles": 15, "openEnd": 1 } } |
From: 1
Left Door
To: 2
Item (Behind the Bomb Wall)
Kago through the Workrobot by jumping, pressing down, then morphing and moving right just before hitting the robot. The bomb blocks can be broken with a bomb, Power Bomb, or using Screw Attack. If using bombs, be careful when breaking the bottom bomb block - if morphed, you will be pushed into it and stuck. To do this, place a bomb at the bottom, then a bomb at the peak boost height and unmorph before landing. Alternatively use a short jump morph. If the morph tunnel is open, kagoing through the robot will force Samus into it. Requires: "canMidAirMorph" "h_canDestroyBombWalls" "canKago" |
From: 1
Left Door
To: 2
Item (Behind the Bomb Wall)
Kago into the worker robot and shinespark into the wall in order to break the bomb block. Either spark diagonally against the wall or horizontally while not crouched. Requires: "canMidAirMorph" "canKago" "canHorizontalShinespark" { "useFlashSuit": {} } { "shinespark": { "frames": 1, "excessFrames": 1 } } |
From: 2
Bottom Left Door
To: 1
Top Left Doorway
Requires a runway of at least 4 tiles (with no open end) in the adjacent room. Use a Cross Room Jump into Water followed by a delayed Momentum Conserving Turnaround to reach the Morph tunnel above. Climbing the Left side of the center hole will run into an unavoidable Sciser that can be passed through by Morphing. Crossing to the right from the left door requires slightly more runway and takes a more precise turnaround. Samus must also stay near a side of the center hole to reach the Morph tunnels. Entrance condition: { "comeInJumping": { "speedBooster": false, "minTiles": 3.4375 } } Requires: { "notable": "Cross Room Jump Morph" } "canMidAirMorph" "canCrossRoomJumpIntoWater" "canMomentumConservingTurnaround" "canKago" { "enemyDamage": { "enemy": "Sciser", "type": "contact", "hits": 1 } } |
From: 2
Bottom Left Door
To: 1
Top Left Doorway
Requires a runway of at least 3 tiles (with an open end) in the adjacent room. Use a Cross Room Jump into Water followed by a delayed Momentum Conserving Turnaround to reach the Morph tunnel above. Climbing the Left side of the center hole will run into an unavoidable Scisor that can be passed through by Morphing. Crossing to the right from the left door requires slightly more runway and takes a more precise turnaround. Samus must also stay near a side of the center hole to reach the Morph tunnels. Entrance condition: { "comeInJumping": { "speedBooster": true, "minTiles": 3 } } Requires: { "notable": "Cross Room Jump Morph" } "canMidAirMorph" "canCrossRoomJumpIntoWater" "canMomentumConservingTurnaround" "canKago" { "enemyDamage": { "enemy": "Sciser", "type": "contact", "hits": 1 } } |
From: 2
Bottom Left Door
To: 1
Top Left Doorway
Turn around to the left just before bonking the ceiling, to retain upward momentum. Then morph while passing through the crab and go through the morph tunnel to the left. Entrance condition: { "comeInSpaceJumping": { "minTiles": 3.5625, "speedBooster": false } } Requires: { "notable": "Cross Room Jump Morph" } "canCrossRoomJumpIntoWater" "canPreciseSpaceJump" "canMomentumConservingTurnaround" "canMidAirMorph" "canKago" { "enemyDamage": { "enemy": "Sciser", "type": "contact", "hits": 1 } } |
From: 2
Bottom Left Door
To: 1
Top Left Doorway
Turn around to the left just before bonking the ceiling, to retain upward momentum. Then morph while passing through the crab and go through the morph tunnel to the left. Entrance condition: { "comeInSpaceJumping": { "minTiles": 3, "speedBooster": true } } Requires: { "notable": "Cross Room Jump Morph" } "canCrossRoomJumpIntoWater" "canPreciseSpaceJump" "canMomentumConservingTurnaround" "canMidAirMorph" "canKago" { "enemyDamage": { "enemy": "Sciser", "type": "contact", "hits": 1 } } |
From: 2
Bottom Right Door
To: 3
Middle Right Door
Run with enough speed to jump (after the transition) to reach the far left ledge. Either kill or Kago through the Fish enemy. At slightly higher run speeds, Samus can jump from the bottom of the slope and avoid the fish. Entrance condition: { "comeInRunning": { "minTiles": 7, "speedBooster": true } } Requires: "HiJump" "canCrossRoomJumpIntoWater" "canTrickyJump" "canDodgeWhileShooting" { "or": [ { "ammo": { "type": "Super", "count": 1 } }, { "and": [ "Charge", "Plasma" ] }, { "and": [ "Plasma", "canHitbox" ] }, { "and": [ "canKago", "canLateralMidAirMorph", { "enemyDamage": { "enemy": "Skultera", "type": "contact", "hits": 1 } } ] } ] } |
Run with 7 tiles (no openend) of speed to jump (after the transition) to reach the far left ledge. Either kill or Kago through the Fish enemy. Entrance condition: { "comeInRunning": { "minTiles": 6.4375, "speedBooster": true } } Requires: "canCrossRoomJumpIntoWater" "canTrickyDashJump" "canDodgeWhileShooting" { "or": [ { "ammo": { "type": "Super", "count": 1 } }, { "and": [ "Charge", "Plasma" ] }, { "and": [ "Plasma", "canHitbox" ] }, { "and": [ "canKago", "canLateralMidAirMorph", { "enemyDamage": { "enemy": "Skultera", "type": "contact", "hits": 1 } } ] } ] } |