Room ID: 29
This is doable without a short charge, but it's essentially harder than the bluesuit jump. With a quick charge, it can serve as a less scary strat. Requires: "canShinechargeMovement" { "canShineCharge": { "usedTiles": 25, "openEnd": 2 } } { "shinespark": { "frames": 130, "excessFrames": 6 } } { "obstaclesCleared": [ "A" ] } Clears obstacles: A |