Time Samus' movement carefully to roll underneath a Blue Hopper and also race it to the far door. Enter the room morphed and let the hoppers jump against the wall a couple of times. After the lower hopper has long enough time between jumps, roll under and run to the door.
Time Samus' movement carefully to roll underneath a Blue Hopper and also race it to the far door. Enter the room morphed and let the hoppers jump against the wall a couple of times. After the lower hopper has long enough time between jumps, roll under and run to the door. Entrance condition: { "comeInNormally": {} } Requires: { "notable": "Roll Under Hoppers" } "Morph" "canPrepareForNextRoom" "canTrickyJump" |