Use SpeedBooster to construct a structure for Moondancing that has 2 top blocks intact, 2 middle blocks removed, and the bottom left block intact but the bottom right block removed. Crystal Flash inside the middle hole to standup and then begin Moondancing. After Samus sinks through the bottom tile, it is possible to wiggle right and then Turn-Around Aim Cancel to escape to the right.
From: 1
Top Left Door
To: 1
Top Left Door
Use SpeedBooster to construct a structure for Moondancing that has 1 chest height block and 1 head height block to the right of it and no other Speed blocks. Crystal Flash below the lower block, exactly pixel aligned with its right side, to standup and then begin Moondancing. After Samus sinks through the floor tiles, use Grapple to return to a standing position and count an additional 145 moonfalls. Then use Grapple to return to a crouch and wiggle right and Turn-Around Aim Cancel to escape to the right. Finally, shortcharge to break the remaining Speed blocks and reach the door. Requires: { "notable": "Speed Block Moondance" } "h_canCrystalFlash" "canTrickyJump" "canTurnaroundAimCancel" "canTemporaryBlue" "canExtendedMoondance" "canSpeedball" "Grapple" { "getBlueSpeed": { "usedTiles": 16, "steepDownTiles": 4, "openEnd": 0 } } Exit condition: { "leaveWithStoredFallSpeed": { "fallSpeedInTiles": 2 } } |
From: 1
Top Left Door
To: 1
Top Left Door
Use SpeedBooster to construct a structure for Moondancing that has 1 chest height block and 1 head height block to the right of it and no other Speed blocks. Crystal Flash below the lower block, exactly pixel aligned with its right side, to standup and then begin Moondancing. After Samus sinks through the bottom tile, it is possible to use Grapple to return to a crouch and wiggle right and then Turn-Around Aim Cancel to escape to the right. Without Grapple, count to 174 Moonfalls and delicately Moonfall so as to remain crouched and then wiggle to the right. Finally, shortcharge to break the remaining Speed blocks and reach the door. Requires: { "notable": "Speed Block Moondance" } "h_canCrystalFlash" "canTrickyJump" "canTurnaroundAimCancel" "canTemporaryBlue" "canSpeedball" "canMoondance" { "getBlueSpeed": { "usedTiles": 16, "steepDownTiles": 4, "openEnd": 0 } } Exit condition: { "leaveWithStoredFallSpeed": { "fallSpeedInTiles": 1 } } |
From: 1
Top Left Door
To: 5
Top Right Item
Use SpeedBooster to construct a structure for Moondancing that has 1 chest height block and 1 head height block to the right of it and no other Speed blocks. Crystal Flash below the lower block, exactly pixel aligned with its right side, to standup and then begin Moondancing. After Samus sinks through the bottom tile, it is possible to use Grapple to return to a crouch and wiggle right and then Turn-Around Aim Cancel to escape to the right. Without Grapple, count to 174 Moonfalls and delicately Moonfall so as to remain crouched and then wiggle to the right. The Camera will not follow Samus after clipping. Requires: { "notable": "Speed Block Moondance" } "h_canCrystalFlash" "canTrickyJump" "canTurnaroundAimCancel" "canTemporaryBlue" "canMoondance" "canSpeedball" { "getBlueSpeed": { "usedTiles": 16, "steepDownTiles": 4, "openEnd": 0 } } Clears obstacles: B |