The ability to manipulate bug enemies that moves in a diving pattern (Mella, Mellow, or Menu). These enemies inch upwards or downwards with each dive, so making it dive repeatedly until it is at the proper height to execute a strat.
Dependencies: canUseEnemies
From: 2
Right Vertical Door
To: 2
Right Vertical Door
Freeze a Mella at a precise distance below the door in order to crouch-jump up and clip through the door shell. The pixel window is larger and higher with Morph and an X-Ray stand-up, in which case a standing jump is used. Requires: "canManipulateMellas" "canTrickyUseFrozenEnemies" "h_canNonTrivialCeilingClip" Bypasses door shell: true |
From: 5
Small Platforms Junction
To: 1
Left Door
Lure a Mella from the right by breaking the speed blocks or using Morph. Then you need to manipulate it to go high enough to be used as a stepping stone once frozen. Requires: "canUseFrozenEnemies" "canManipulateMellas" { "or": [ { "obstaclesCleared": [ "B" ] }, "Morph" ] } |
From: 5
Small Platforms Junction
To: 3
Item
Lure a Mella from the right by breaking the speed blocks or using Morph. Then manipulate it to go high enough to be used as a stepping stone once frozen. Without movement items it may be necessary to continue manipulating it from above, jumping and aiming down to freeze it. Requires: "canUseFrozenEnemies" "canManipulateMellas" { "or": [ { "and": [ "canBePatient", "canWalljump" ] }, "canBeVeryPatient" ] } { "or": [ { "obstaclesCleared": [ "B" ] }, "Morph" ] } |
From: 5
Small Platforms Junction
To: 3
Item
Lure a Mella from the right by breaking the speed blocks or using Morph. Then you need to manipulate it to go high enough to be used as a stepping stone once frozen. Requires: "canUseFrozenEnemies" "canManipulateMellas" "HiJump" { "or": [ { "obstaclesCleared": [ "B" ] }, "Morph" ] } |
From: 1
Left Door
To: 1
Left Door
Requires: "canBeVeryPatient" "canManipulateMellas" Exit condition: { "leaveWithGModeSetup": {} } |