canGrappleJump (Very Hard)

Using Grapple to propel Samus upwards, then continuously morphing/unmorphing/jumping in mid-air to climb upwards. This is much more lenient with HiJump.

Dependencies: canUseGrapple, canMidAirMorph

Difficulty filter

Strats ()

Grapple Jump (Very Hard)
Aqueduct
From: 2
Bottom Left Door
To: 5
Right Door

Requires:

"canSuitlessMaridia"
"canGrappleJump"
Grapple Jump (Very Hard)
Aqueduct
From: 2
Bottom Left Door
To: 9
Junction Below Top Door

Requires:

"canSuitlessMaridia"
"canGrappleJump"
From: 1
Left Door
To: 3
Top Right Door

Use Grapple Beam to cross the Colosseum. The first two room segments can be safely grappled across from in the water. The third room segment grapple is tricky. It is possible to use the spikes as platforms instead.

Requires:

"canSuitlessMaridia"
"canCarefulJump"
{
  "or": [
    "canPreciseGrapple",
    "canGrappleJump"
  ]
}
From: 3
Draygon (locked)
To: 2
Right Door (locked)

Notable: true

Performing a grapple jump off of a Draygon turret. Usually done by bouncing off the wall for momentum.

Requires:

"canSuitlessMaridia"
"canGrappleJump"
{
  "draygonElectricityFrames": 60
}
"h_canBreakOneDraygonTurret"