canGrappleBombHang (Extreme)

Receiving a boost from a Bomb or Power Bomb while grappled, to enter a 'glitched grapple hanging' state. Among other things, this state gives a way to trigger a door transition while still grappled. The game may lag heavily in this state: if lag persists, it can sometimes be alleviated by changing the inputs held.

Dependencies: canUseGrapple

Difficulty filter

Strats ()

From: 1
Left Door
To: 1
Left Door

Get a boost from a Bomb or Power Bomb while grappled to the top Grapple block below the door. Samus will enter a 'glitched grapple hanging' state where Samus' graphics will appear corrupted while swinging with Grapple. Press jump to get a good bounce off the wall at the bottom of the swing, making it possible to swing up to the door. To avoid heavy lag, hold left while near the top of the swing, and hold angle down for the middle of the swing. Samus should usually enter the transition with the ability to stand in the next room. If needing to make sure that Samus can stand, or to ensure the transition happens further to the right, retract Grapple by pressing up while approaching door; then after coming to a stop, roll from holding left to holding diagonal down-left to approach the door at a controlled low speed.

Requires:

"Gravity"
"canGrappleBombHang"
"h_canBombThings"

Exit condition:

{
  "leaveWithGrappleTeleport": {
    "blockPositions": [
      [
        3,
        13
      ]
    ]
  }
}
From: 1
Left Door
To: 1
Left Door

Get a boost from a Bomb or Power Bomb while grappled to the top Grapple block below the door. Samus will enter a 'glitched grapple hanging' state where Samus' graphics will appear corrupted while swinging with Grapple. Press jump to get a good bounce off the wall at the bottom of the swing, making it possible to swing up to the door. To avoid heavy lag, hold left while near the top of the swing, and hold angle down for the middle of the swing. Press up while approaching the door to retract Grapple to avoid bonking the ceiling. Samus will typically come to rest at horizontal position 41. From here it is possible to roll from pressing left to pressing diagonally down-left to enter the transition, though this will create heavy lag and Samus will not be able to stand in the next room. Alternatively, only briefly press diagonally down-left and then press up, bringing Samus to a stop further left, typically at one of three positions 25, 28, or 38. If Samus stops at position 38, then the process can be repeated to move closer to the door again, with a possibility of reaching position 25. If Samus then stops at positions 25 or 28, then rolling from left to down-left will bring Samus into the transition in a pose that will be able to stand, and at horizontal position 21 (as far right as possible). If Samus stops at position 23 or closer, the setup will have to be started over. If needed to transition further to the left, it can be done from position 28 by rolling from left to down (with a brief down-left input), to result in a transition at a position of 20 or less.

Requires:

"Gravity"
"canGrappleBombHang"
"h_canBombThings"

Exit condition:

{
  "leaveWithGrappleTeleport": {
    "blockPositions": [
      [
        3,
        12
      ]
    ]
  }
}
From: 2
Bottom Right Door
To: 2
Bottom Right Door

Notable: true

Get a boost from a Bomb or Power Bomb while grappled to the second Grapple block below the top right door. Samus will enter a 'glitched grapple hanging' state where Samus' graphics will appear corrupted while swinging with Grapple. Press jump to get a good bounce off the wall at the bottom of the swing, making it possible to swing up to close the door. Heavy lag can typically be avoided by holding right during the bottom half of the swing. Retract Grapple while approaching the door. Samus should come to a stop about a tile in front of the door (at horizontal position 1753). Press right and then left, and Samus will fall through the floor. Back to the right within the air pocket, then jump and use Grapple diagonally up against the second Grapple block from the bottom, near its top. Samus should be pushed most of the way inside the wall; if not, morph and roll out to try again. Once in position far enough inside the wall, grapple diagonally up again to be pushed into the transition.

Requires:

"Gravity"
"h_canBombThings"
"canGrappleBombHang"
"canGrappleClip"

Bypasses door shell: true

From: 3
Top Right Door
To: 3
Top Right Door

Get a boost from a Bomb or Power Bomb while grappled to the second Grapple block below the door. Samus will enter a 'glitched grapple hanging' state where Samus' graphics will appear corrupted while swinging with Grapple. Press jump to get a good bounce off the wall at the bottom of the swing, making it possible to swing up to the door. Heavy lag can typically be avoided by holding right during the bottom half of the swing. Pressing right while inside the transition tiles will trigger the transition. Continue holding Grapple through the transition to initiate a teleport in the next room. If it is needed to trigger the transition further to the right (at position 1774), then wait to come to a stop before pressing right. If it is needed to trigger the transition further to the left (positions 1771 or 1773), then hold right while approaching the door. Either way, Samus should automatically be able to stand in the next room (e.g. for an X-Ray climb).

Requires:

"Gravity"
"canGrappleBombHang"
"h_canBombThings"

Exit condition:

{
  "leaveWithGrappleTeleport": {
    "blockPositions": [
      [
        108,
        13
      ]
    ]
  }
}
From: 3
Top Right Door
To: 3
Top Right Door

Get a boost from a Bomb or Power Bomb while grappled to the top Grapple block below the door. Samus will enter a 'glitched grapple hanging' state where Samus' graphics will appear corrupted while swinging with Grapple. Press jump to get a good bounce off the wall at the bottom of the swing, making it possible to swing up to the door. Heavy lag can typically be avoided by holding right during the bottom half of the swing. While swinging up, tap up to retract Grapple to avoid the ceiling (or tap up after after coming to rest against the ceiling if this happens). Samus should usually come to a stop one tile in front of the door (at horizontal position 1751). Roll from pressing right to pressing diagonally down-right to enter the transition. If it is needed for Samus to be able to stand in the next room, then only briefly press diagonally down-right and then press up, bringing Samus to a stop at position 1761 or 1763; then roll from right to down-right to enter the transition (at horizontal positon 1771).

Requires:

"Gravity"
"canGrappleBombHang"
"h_canBombThings"

Exit condition:

{
  "leaveWithGrappleTeleport": {
    "blockPositions": [
      [
        108,
        12
      ]
    ]
  }
}
From: 1
Left Door (locked)
To: 1
Left Door (locked)

Get a boost from a Bomb or Power Bomb while grappled to the bottom half of the turret above the door. Samus will enter a 'glitched grapple hanging' state where Samus' graphics will appear corrupted while swinging with Grapple. Slightly delay the down press to extend Grapple, to avoid getting caught on the corner of the floor. Swing down, and hold left while approaching the door to trigger the transition. Continue holding Grapple through the door transition to initiate a teleport in the next room. If Samus needs to be standing in the next room (e.g. for an X-Ray climb), then be sure to touch the ground before reaching the transition; this can be done by timing the Grapple extension early enough, or, if enough energy is available, by doing a small bounce before going through the transition. Samus can reach the transition at either horizontal position 20 or 21, depending on the specific timing and positioning of the swing. Pressing diagonal up-left just before the transition (to retracting Grapple slightly) can help more consistently reach it at position 21.

Requires:

"h_canBreakOneDraygonTurret"
"Gravity"
"canGrappleBombHang"
"h_canBombThings"
{
  "draygonElectricityFrames": 40
}
{
  "or": [
    "canInsaneJump",
    {
      "draygonElectricityFrames": 40
    }
  ]
}

Exit condition:

{
  "leaveWithGrappleTeleport": {
    "blockPositions": [
      [
        2,
        19
      ]
    ]
  }
}
From: 1
Left Door (locked)
To: 1
Left Door (locked)

Get a boost from a Bomb or Power Bomb while grappled to the bottom half of the turret above the door. This can be done by standing at the very edge of the ledge, jumping up into a mid-air morph, laying a bomb or Power Bomb, unmorphing, then grappling diagonally. It can also be done with a crouch jump, without needing to be so close to the edge of the ledge. Samus will enter a 'glitched grapple hanging' state where Samus' graphics will appear corrupted while swinging with Grapple. After the Grapple attachment, hold diagonally down-left to swing directly into the door and through the transition. Continue holding Grapple through the door transition to initiate a teleport in the next room. Samus should be able to stand in the next room (e.g. in case this is needed for an X-Ray climb). Samus may trigger the transition at either horizontal position 20 or 21, depending on the specific timing and positioning of the swing. To reliably trigger it at position 21, press diagonally up-left just before the transition to retract Grapple slightly.

Requires:

"h_canBreakOneDraygonTurret"
"canGrappleBombHang"
"h_canBombThings"
{
  "draygonElectricityFrames": 45
}
{
  "or": [
    "canInsaneJump",
    {
      "draygonElectricityFrames": 45
    }
  ]
}

Exit condition:

{
  "leaveWithGrappleTeleport": {
    "blockPositions": [
      [
        2,
        19
      ]
    ]
  }
}
From: 1
Left Door (locked)
To: 1
Left Door (locked)

Get a boost from a Bomb or Power Bomb while grappled to the top half of the turret above the door. With HiJump, this can be done by standing on the low ground a couple tiles right of the ledge, jumping up into a mid-air morph, laying a bomb or Power Bomb, unmorphing, then grappling diagonally. Samus will enter a 'glitched grapple hanging' state where Samus' graphics will appear corrupted while swinging with Grapple. Slightly delay the down press to extend Grapple, to avoid getting caught on the corner of the floor. Swing down, and hold left while approaching the door to trigger the transition. Continue holding Grapple through the door transition to initiate a teleport in the next room. Samus should be able to stand in the next room (e.g. in case this is needed for an X-Ray climb). Samus can reach the transition at either horizontal position 20 or 21, depending on the specific timing and positioning of the swing.

Requires:

"h_canBreakOneDraygonTurret"
"HiJump"
"canGrappleBombHang"
"h_canBombThings"
{
  "draygonElectricityFrames": 50
}
{
  "or": [
    "canInsaneJump",
    {
      "draygonElectricityFrames": 50
    }
  ]
}

Exit condition:

{
  "leaveWithGrappleTeleport": {
    "blockPositions": [
      [
        2,
        18
      ]
    ]
  }
}
From: 1
Left Door (locked)
To: 1
Left Door (locked)

Get a boost from a Bomb or Power Bomb while grappled to the top half of the turret above the door. Samus will enter a 'glitched grapple hanging' state where Samus' graphics will appear corrupted while swinging with Grapple. Swing down, and hold left while approaching the door to trigger the transition. Continue holding Grapple through the door transition to initiate a teleport in the next room. If Samus needs to be standing in the next room (e.g. for an X-Ray climb), then be sure to touch the ground before reaching the transition; this can be done by timing the Grapple extension early enough, or, if enough energy is available, by doing a small bounce before going through the transition. If it is needed to enter far to the right (at horizontal position 21), this can be done by pressing up to retract Grapple just before the transition.

Requires:

"h_canBreakOneDraygonTurret"
"Gravity"
"canGrappleBombHang"
"h_canBombThings"
{
  "draygonElectricityFrames": 40
}
{
  "or": [
    "canInsaneJump",
    {
      "draygonElectricityFrames": 40
    }
  ]
}

Exit condition:

{
  "leaveWithGrappleTeleport": {
    "blockPositions": [
      [
        2,
        18
      ]
    ]
  }
}
From: 1
Top Left Door
To: 1
Top Left Door

Get a boost from a Bomb or Power Bomb while grappled to the second Grapple block below the door. Samus will enter a 'glitched grapple hanging' state where Samus' graphics will appear corrupted while swinging with Grapple. Press jump to get a good bounce off the wall at the bottom of the swing, making it possible to swing up to the door. To avoid heavy lag, hold left while near the top of the swing, and hold angle down for the middle of the swing. Continue holding Grapple through the transition to initiate a teleport in the next room. If needing to stand up in the next room (e.g. for an X-Ray climb), then press up while approaching the door to retract Grapple and come to a stop; then roll from pressing left to diagonally down-left to trigger the transition. This method will also transition at horizontal position 21 (as far right as possible). If it is needed to transition further left (e.g. position 19 or 20), it can be done by instead rolling from pressing left to pressing down (with a brief diagonal input in between) and then left again if necessary.

Requires:

"Gravity"
"canGrappleBombHang"
"h_canBombThings"

Exit condition:

{
  "leaveWithGrappleTeleport": {
    "blockPositions": [
      [
        2,
        29
      ]
    ]
  }
}
From: 1
Top Left Door
To: 1
Top Left Door

Get a boost from a Bomb or Power Bomb while grappled to the top Grapple block below the door. Samus will enter a 'glitched grapple hanging' state where Samus' graphics will appear corrupted while swinging with Grapple. Press jump to get a good bounce off the wall at the bottom of the swing, making it possible to swing up to the door. To avoid heavy lag, hold left while near the top of the swing, and hold angle down for the middle of the swing. Press up while approaching the door to retract Grapple to avoid bonking the ceiling. After Samus comes to a stop (at horiziontal position 25), roll from pressing left to diagonally down-left to trigger the transition. This method will allow Samus to stand up in the next room (e.g. for an X-Ray climb) and will also transition at horizontal position 21 (as far right as possible). If it is needed to transition further left (at position 20) while still being able to stand, it can be done with by rolling from pressing left to briefly pressing down (with a brief diagonal input in between), which should bring Samus to a stop at position 20; then press left to trigger the transition.

Requires:

"Gravity"
"canGrappleBombHang"
"h_canBombThings"

Exit condition:

{
  "leaveWithGrappleTeleport": {
    "blockPositions": [
      [
        2,
        28
      ]
    ]
  }
}
From: 1
Top Left Door
To: 1
Top Left Door

Get a boost from a Bomb or Power Bomb while grappled to the first Grapple block above the door. Samus will enter a 'glitched grapple hanging' state where Samus' graphics will appear corrupted while swinging with Grapple. Swing down, and hold left while approaching the door to trigger the transition. Continue holding Grapple through the door transition to initiate a teleport in the next room. If needing to stand up in the next room (e.g. for an X-Ray climb), then enter the transition while swinging slowly, e.g. after coming to a stop directly below the block. If needing to transition at horiziontal position 21 (as far right as possible), then additionally roll from pressing left to pressing diagonally up-left just before the transition. The game may lag heavily if Samus enters a retracted position; if this happens, hold down to extend Grapple again.

Requires:

{
  "or": [
    "HiJump",
    "Gravity"
  ]
}
"canGrappleBombHang"
"h_canBombThings"

Exit condition:

{
  "leaveWithGrappleTeleport": {
    "blockPositions": [
      [
        2,
        18
      ]
    ]
  }
}
From: 2
Bottom Left Door
To: 2
Bottom Left Door

Get a boost from a Bomb or Power Bomb while grappled to the first Grapple block above the door. Even without Gravity or HiJump, this can be done by standing about 5 tiles away from the door, jumping up into a mid-air morph, laying a bomb or Power Bomb, unmorphing, then grappling diagonally; hold down immediately after the grapple attachment to prevent Grapple from retracting. Samus will enter a 'glitched grapple hanging' state where Samus' graphics will appear corrupted while swinging with Grapple. Swing down, and hold left while approaching the door to trigger the transition. Continue holding Grapple through the door transition to initiate a teleport in the next room. If needing to stand up in the next room (e.g. for an X-Ray climb), then enter the transition while swinging slowly, e.g. after coming to a stop directly below the block (or without Gravity equipped). If needing to transition at horiziontal position 21 (as far right as possible), then additionally roll from pressing left to pressing diagonally up-left just before the transition. The game may lag heavily if Samus enters a retracted position; if this happens, hold down to extend Grapple again.

Requires:

"canGrappleBombHang"
"h_canBombThings"

Exit condition:

{
  "leaveWithGrappleTeleport": {
    "blockPositions": [
      [
        2,
        34
      ]
    ]
  }
}
From: 4
Top Right Door
To: 4
Top Right Door

Get a boost from a Bomb or Power Bomb while grappled to the second Grapple block below the door; Samus will enter a 'glitched grapple hanging' state where Samus' graphics will appear corrupted while swinging with Grapple. Press jump to get a good bounce off the wall at the bottom of the swing, making it possible to swing up to the door. Heavy lag can typically be avoided by holding right during the bottom half of the swing. Pressing right while inside the transition tiles will trigger the transition. Continue holding Grapple through the transition to initiate a teleport in the next room. If it is needed to trigger the transition further to the right (at position 238), then wait to come to a stop before pressing right. If it is needed to trigger the transition further to the left (positions 235 or 237), then hold right while approaching the door. Either way, Samus should automatically be able to stand in the next room (e.g. for an X-Ray climb).

Requires:

"Gravity"
"canGrappleBombHang"
"h_canBombThings"

Exit condition:

{
  "leaveWithGrappleTeleport": {
    "blockPositions": [
      [
        12,
        13
      ]
    ]
  }
}
From: 4
Top Right Door
To: 4
Top Right Door

Get a boost from a Bomb or Power Bomb while grappled to the top Grapple block below the door; alternatively, do a grapple wall jump instant morph from the third Grapple block, frame-perfect unmorph and grapple to clip a pixel inside the second Grapple block (at vertical position $CF = 207), then crouch and grapple to the second block. Samus will enter a 'glitched grapple hanging' state where Samus' graphics will appear corrupted while swinging with Grapple. Press jump to get a good bounce off the wall at the bottom of the swing, making it possible to swing up to the door. Heavy lag can typically be avoided by holding right during the bottom half of the swing. While swinging up, tap up to retract Grapple to avoid the ceiling (or tap up after after coming to rest against the ceiling if this happens). Samus should usually come to a stop one tile in front of the door (at horizontal position 215). Roll from pressing right to pressing diagonally down-right to enter the transition. If it is needed for Samus to be able to stand in the next room, then only briefly press diagonally down-right and then press up, bringing Samus to a stop at position 225 or 227; then roll from right to down-right to enter the transition (at horizontal positon 235).

Requires:

"Gravity"
"canGrappleBombHang"
"h_canBombThings"

Exit condition:

{
  "leaveWithGrappleTeleport": {
    "blockPositions": [
      [
        12,
        12
      ]
    ]
  }
}