canBeExtremelyPatient (Beyond)

Executing a strat that requires waiting or doing the same thing over and over again for a very long time, potentially more than 6 minutes, even with good execution.

Dependencies: canBeVeryPatient, canBePatient

Difficulty filter

Strats ()

From: 4
Middle Right Door
To: 3
Top Right Door

Notable: true

Overload PLMs using the scroll block at the top of the stairs next to the bomb blocks. A long series of precise bomb jumps and enemy manipulations are required to reach the top without taking a hit.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

"h_canArtificialMorphIBJ"
"canBeExtremelyPatient"
From: 5
Bottom Right Door
To: 3
Top Right Door

Notable: true

A long series of precise bomb jumps and enemy manipulations are required to reach the top without taking a hit or unmorphing. Overload PLMs using the scroll block next to the bomb blocks at the top, allowing passage through them by making them become air.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

"h_canArtificialMorphIBJ"
"canBeExtremelyPatient"
From: 9
Junction Below Speed Blocks
To: 4
Top Right Door

Notable: true

Be sure not to lure the first crab on the right wall until the slow global crab is near. Freeze the crab coming down as a platform to stand on to jump onto the frozen global crab on the right. Near the end, use the global crab to get onto the top left corner of the room, then jump towards the walkway leading to the door.

Requires:

"canBeExtremelyPatient"
"canSuitlessMaridia"
"canCrazyCrabClimb"
"canTrickyJump"
{
  "obstaclesNotCleared": [
    "A"
  ]
}
From: 4
Back-Side Botwoon (locked)
To: 6
Back-Side Botwoon (unlocked)

Notable: true

Wait for the one pattern (bottom->right) where Botwoon's head passes through the dividing barrier briefly and fire a Super Missile. This takes a long time, averaging one super per minute.

Requires:

"h_canNavigateUnderwater"
"canBeExtremelyPatient"
{
  "enemyKill": {
    "enemies": [
      [
        "Reverse Botwoon 1"
      ],
      [
        "Reverse Botwoon 2"
      ]
    ],
    "explicitWeapons": [
      "Super"
    ]
  }
}

Clears obstacles: f_DefeatedBotwoon