canSandIBJ (Very Hard)

The ability to start an IBJ from sand. Jumping from the top of sand into an IBJ takes more precision than a standard jump into IBJ. Escaping a shallow sand fall does not require this tech, but there is a section of Maridia's West Sand Hall which would use a Sand IBJ.

Dependencies: canPlayInSand, canJumpIntoIBJ, canIBJ

Difficulty filter

Strats ()

IBJ (Hard)
Colosseum
From: 1
Left Door
To: 3
Top Right Door

Requires:

"Gravity"
{
  "or": [
    "canSandIBJ",
    {
      "and": [
        "h_canUseSpringBall",
        "canJumpIntoIBJ"
      ]
    }
  ]
}
IBJ (Very Hard)
Colosseum
From: 3
Top Right Door
To: 1
Left Door

Requires:

"Gravity"
"canSandIBJ"
From: 1
Top Sand Entrance
To: 4
Right Item

Requires:

"Gravity"
"Morph"
"canPlayInSand"
{
  "or": [
    {
      "and": [
        {
          "or": [
            "canWalljump",
            "canGravityJump",
            "HiJump",
            "canSpringBallJumpMidAir"
          ]
        },
        {
          "or": [
            "canMidAirMorph",
            "canCarefulJump",
            {
              "ammo": {
                "type": "Super",
                "count": 1
              }
            },
            {
              "enemyDamage": {
                "enemy": "Boulder",
                "type": "contact",
                "hits": 1
              }
            }
          ]
        }
      ]
    },
    {
      "and": [
        "h_canUseSpringBall",
        "canJumpIntoIBJ"
      ]
    },
    "canSandIBJ"
  ]
}
IBJ (Very Hard)
Pants Room
From: 4
West Leg Sand
To: 5
Junction Above Grapple Block

Wait for a good jump out of the sand to begin the IBJ with. A stationary spinjump can help.

Requires:

"Gravity"
"Grapple"
"canSandIBJ"
From: 1
Left Door
To: 5
Left Pillar Junction

Time a bomb to hit Samus when she is morphed, 1 pixel into the sand, inside a sandfall, and moving horizontally. There is a setup using a Sand IBJ to rise up the sandfall from the floor and Sandfall Bounce with the correct timing. An alternate setup places the bomb before entering the sand and jumps into it with a very fast jump morph, using HiJump.

Requires:

{
  "notable": "Insane Bomb Jump"
}
"canTrickyJump"
"canSandfallBounce"
"h_canUseMorphBombs"
{
  "or": [
    "canSandIBJ",
    {
      "and": [
        "HiJump",
        "can4HighMidAirMorph"
      ]
    }
  ]
}