The ability to start an IBJ from sand. Jumping from the top of sand into an IBJ takes more precision than a standard jump into IBJ. Escaping a shallow sand fall does not require this tech, but there is a section of Maridia's West Sand Hall which would use a Sand IBJ.
Dependencies: canPlayInSand, canJumpIntoIBJ, canIBJ
Requires: "Gravity" { "or": [ "canSandIBJ", { "and": [ "h_canUseSpringBall", "canJumpIntoIBJ" ] } ] } |
Requires: "Gravity" "canSandIBJ" |
Requires: "Gravity" "Morph" "canPlayInSand" { "or": [ { "and": [ { "or": [ "canWalljump", "canGravityJump", "HiJump", "canSpringBallJumpMidAir" ] }, { "or": [ "canMidAirMorph", "canCarefulJump", { "ammo": { "type": "Super", "count": 1 } }, { "enemyDamage": { "enemy": "Boulder", "type": "contact", "hits": 1 } } ] } ] }, { "and": [ "h_canUseSpringBall", "canJumpIntoIBJ" ] }, "canSandIBJ" ] } |
Requires: "Gravity" "Grapple" "canSandIBJ" |
Time a bomb to hit Samus when she is morphed, 1 pixel into the sand, inside a sandfall, and moving horizontally. There is a setup using a Sand IBJ to rise up the sandfall from the floor and Sandfall Bounce with the correct timing. An alternate setup places the bomb before entering the sand and jumps into it with a very fast jump morph, using HiJump. Requires: { "notable": "Insane Bomb Jump" } "canSuitlessMaridia" "canTrickyJump" "canSandfallBounce" "h_canUseMorphBombs" { "or": [ "canSandIBJ", { "and": [ "HiJump", "can4HighMidAirMorph" ] } ] } |