Moving along a 2-tile-high passage while standing up by repeatedly spin-jumping and then pressing down. The tech comes with softlock risks without Morph Ball or a way to wiggle to the right with canTurnaroundAimCancel With X-Ray, it may be easier to wiggle with canXRayTurnaround.
Dependencies: canTwoTileSqueeze
Shinespark from the end of the entry runway, just past the down slope. Samus will crash into the last set of blocks preventing access to the opposite door. Entrance condition: { "comeInShinecharged": {} } Requires: { "shineChargeFrames": 37 } "canShinechargeMovement" "canHorizontalShinespark" { "shinespark": { "frames": 70 } } { "or": [ "Morph", "canTunnelCrawl", "canTurnaroundAimCancel", { "and": [ "canTwoTileSqueeze", "canXRayTurnaround" ] } ] } |
From: 3
Middle Visible Item
To: 4
Right Hidden Item
A single very precise jump into the bomb blocks can break both sets of blocks with screw attack. Obtaining the item requires morph, so this strat has no soft lock risk. Alternatively, tunnel crawl through to break both blocks with multiple, less precise jumps. Requires: { "notable": "Hole-in-One" } "Morph" "ScrewAttack" { "or": [ "canTunnelCrawl", { "and": [ "canTwoTileSqueeze", "canTrickyJump" ] } ] } |
From: 3
Bottom Left Door
To: 6
Junction (Right of Tunnel)
Moving left to right is a bit more tricky to get into the tunnel. Land aiming down approximately 3 pixels inside the leftmost tile. If Samus is too far left she will fall out, too far right and a thorn pushes her out, not aiming down puts her stuck in crouch. Then spinjump right to take a thorn hit and get wedged in the ceiling. Then start the crawl while taking constant thorn damage. Perform one jump per thorn hit. Note that if Samus is hit by the thorn before landing, aiming down is not necessary. Note that a moonfall may be helpful to get into the tunnel. Without moonwalk, a downback can be used instead: fall off with low speed and start a downback right away. (This doesn't always work.) Requires: { "notable": "Spikeway Tunnel Crawl" } "canTunnelCrawl" "canTrickyJump" { "thornHits": 31 } |
From: 6
Junction (Right of Tunnel)
To: 3
Bottom Left Door
Moving right to left is a bit easier to get into the tunnel. Land aiming down approximately 3 pixels inside the rightmost tile. If Samus is too far right she will fall out, too far left and a thorn pushes her out, not aiming down puts her stuck in crouch. Then spinjump left to take a thorn hit and get wedged in the ceiling. Then start the crawl while taking constant thorn damage. Perform one jump per thorn hit. Note that if Samus is hit by the thorn before landing, aiming down is not necessary. Note that a downback may be helpful to get into the tunnel: stand fully on the left side of the nearby ledge and run off then start and hold a downback to land in position. Requires: { "notable": "Spikeway Tunnel Crawl" } "canTunnelCrawl" "canTrickyJump" { "thornHits": 31 } { "obstaclesCleared": [ "A" ] } |
From: 4
Item (Through the Pipe)
To: 5
Junction The Left End of Morph Tube
Requires: { "notable": "Tunnel Crawl" } "canTunnelCrawl" |
From: 5
Junction The Left End of Morph Tube
To: 4
Item (Through the Pipe)
It's a long Tunnel Crawl, so there's a heavy softlock risk. Requires: { "notable": "Tunnel Crawl" } "canTunnelCrawl" |
Use the Solid Blocks next to the Samus Eater to clip up through the Power Bomb Blocks. The thorns do not cover the entire blocks above. Jump barely only onto the corner to avoid the damage. Carefully jump around the thorns, tunnel crawl slightly to avoid touching the thorns when partial floor clipping. Morph and x-ray can be used instead to setup the clip much easier. Requires: "canTrickyJump" { "or": [ "canXRayCeilingClip", "canTunnelCrawl" ] } "canPartialFloorClip" "canCeilingClip" |
From: 6
Platform Below Top Door
To: 5
Inside Maridia Tube Junction
Wedge Samus under the right side slope with either a very clean low jump or tunnel crawl movements. Once deep enough, the clip will happen automatically. Requires: { "notable": "Tube Clip" } "canTunnelCrawl" |