canReserveDoubleDamageBoost (Extreme)

The ability to pause abuse through fatal damage and then use the refill time of a Reserve Tank to take another damage boost. The timing of contact with the enemy, and the pause to enable Reserves are very precise because the amount of height gained is not much. Reserves must begin set to Manual and Samus' energy should reach zero with the next enemy hit. Returning from the pause screen with Reserves on auto will instantly trigger a refill followed by a second enemy hit. Then the screen will remain dark until another pause occurs.

Dependencies: canUseEnemies, canManageReserves, canPauseAbuse, canNeutralDamageBoost

Difficulty filter

Strats ()

From: 5
Alcatraz Door
To: 8
Central Junction

Wait 3 minutes for a global Geemer to waddle over, or shoot a Super 20 to 30 seconds after entering the room to knock it off the ceiling and save a lot of time. Damage down until Samus is one Geemer hit away from running out of energy, and set reserves to manual. Crouch jump at a very precise time and mid-air morph to contact the Geemer at the peak of the jump, pressing pause to be in the fade-out while getting hit and reaching 0 energy. Set reserves to auto, unpause, and hold left. While reserves are auto-refilling, Samus' i-frames will run out, allowing Samus to be hit by the Geemer again and be boosted high enough to reach the ledge. The screen will be black, which can be fixed by pausing and unpausing again.

Requires:

{
  "notable": "Alcatraz Escape Double Damage Boost"
}
"h_ZebesIsAwake"
"HiJump"
"Morph"
{
  "or": [
    "canBeVeryPatient",
    {
      "ammo": {
        "type": "Super",
        "count": 1
      }
    }
  ]
}
"canCrouchJump"
"canInsaneJump"
"canReserveDoubleDamageBoost"
{
  "autoReserveTrigger": {
    "minReserveEnergy": 85
  }
}
{
  "enemyDamage": {
    "enemy": "Geemer (blue)",
    "type": "contact",
    "hits": 1
  }
}
From: 5
Bottom Right Junction
To: 2
Right Door

Wait for the global Sova to begin climbing the wall below the door. Have Reserves set to manual and couch jump up above the Sova as it turns the lip of the ledge. Before touching the Sova, pause, so that Samus will recieve a small damage boost followed by pause screen appearing. Set Reserves back to auto which will end Samus' IFrames enabling a second damage boost. Without Morphball, this requires a blind damage boost.

Requires:

{
  "notable": "Sova Boost"
}
"canCrouchJump"
"canInsaneJump"
{
  "or": [
    "canMidAirMorph",
    "canOffScreenMovement"
  ]
}
"canCameraManip"
"canReserveDoubleDamageBoost"
{
  "heatFrames": 830
}
{
  "autoReserveTrigger": {
    "minReserveEnergy": 85
  }
}
{
  "enemyDamage": {
    "enemy": "Sova",
    "type": "contact",
    "hits": 1
  }
}
{
  "heatFrames": 90
}
From: 9
Junction Below Speed Blocks
To: 4
Top Right Door

Jump with either Springball or HiJump onto the global Sciser while it is climbing the section above the Speed locked item. Have Reserves set to manual and return them to auto after taking a deadly crab hit in order to gain two damage boosts. If the Speed blocks are broken, the global crab will not be able to reach this part of the room. If Morph is unavailable, then a down-grab must be done blind: buffer the down input through the reserve refill, then press forward immediately after taking damage.

Requires:

"canSuitlessMaridia"
{
  "obstaclesNotCleared": [
    "A"
  ]
}
"canCrouchJump"
"canInsaneJump"
"canReserveDoubleDamageBoost"
{
  "or": [
    "h_canMaxHeightSpringBallJump",
    "HiJump"
  ]
}
{
  "or": [
    "Morph",
    "canOffScreenMovement"
  ]
}
{
  "autoReserveTrigger": {
    "minReserveEnergy": 85
  }
}
{
  "enemyDamage": {
    "enemy": "Sciser",
    "type": "contact",
    "hits": 1
  }
}
From: 2
Bottom Left Door
To: 7
Lower Hills Junction

Jump with either Springball or HiJump onto a Sciser while it is climbing the right-most mountain. Have Reserves set to manual and return them to auto after taking a deadly crab hit in order to gain two damage boosts. This gains barely enough height to reach the ledge above. If Morph is unavailable, then a down-grab must be done blind: buffer the down input through the reserve refill, then press forward immediately after taking damage.

Requires:

"h_canNavigateUnderwater"
"canCrouchJump"
"canInsaneJump"
"canReserveDoubleDamageBoost"
{
  "or": [
    "h_canMaxHeightSpringBallJump",
    "HiJump"
  ]
}
{
  "or": [
    "Morph",
    "canOffScreenMovement"
  ]
}
{
  "autoReserveTrigger": {
    "minReserveEnergy": 85
  }
}
{
  "enemyDamage": {
    "enemy": "Sciser",
    "type": "contact",
    "hits": 1
  }
}